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author | keunyoung <keunyoung@google.com> | 2013-03-08 12:28:03 -0800 |
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committer | keunyoung <keunyoung@google.com> | 2013-03-11 10:57:27 -0700 |
commit | 8a94683196406b83b14218d1beef66067f126a16 (patch) | |
tree | a4b534173fee983175f175d611eb0840d0a4ff59 /opengl | |
parent | a76102f225ebb6b00b0d3f84624a285e0f8df773 (diff) | |
download | android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.tar.gz android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.tar.bz2 android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.zip |
migrate opengl and system from development/tools
- components under system are moved one directory up like all other HALs
Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
Diffstat (limited to 'opengl')
131 files changed, 32974 insertions, 0 deletions
diff --git a/opengl/Android.mk b/opengl/Android.mk new file mode 100644 index 0000000..3a23395 --- /dev/null +++ b/opengl/Android.mk @@ -0,0 +1,66 @@ +# This is the top-level build file for the Android HW OpenGL ES emulation +# in Android. +# +# You must define BUILD_EMULATOR_OPENGL to 'true' in your environment to +# build the following files. +# +# Also define BUILD_EMULATOR_OPENGL_DRIVER to 'true' to build the gralloc +# stuff as well. +# +ifeq (true,$(BUILD_EMULATOR_OPENGL)) + +# Top-level for all modules +EMUGL_PATH := $(call my-dir) + +# Directory containing common headers used by several modules +# This is always set to a module's LOCAL_C_INCLUDES +# See the definition of emugl-begin-module in common.mk +# +EMUGL_COMMON_INCLUDES := $(EMUGL_PATH)/host/include/libOpenglRender + +# common cflags used by several modules +# This is always set to a module's LOCAL_CFLAGS +# See the definition of emugl-begin-module in common.mk +# +EMUGL_COMMON_CFLAGS := -DWITH_GLES2 + +# Uncomment the following line if you want to enable debug traces +# in the GLES emulation libraries. +# EMUGL_COMMON_CFLAGS += -DEMUGL_DEBUG=1 + +# Include common definitions used by all the modules included later +# in this build file. This contains the definition of all useful +# emugl-xxxx functions. +# +include $(EMUGL_PATH)/common.mk + +# IMPORTANT: ORDER IS CRUCIAL HERE +# +# For the import/export feature to work properly, you must include +# modules below in correct order. That is, if module B depends on +# module A, then it must be included after module A below. +# +# This ensures that anything exported by module A will be correctly +# be imported by module B when it is declared. +# +# Note that the build system will complain if you try to import a +# module that hasn't been declared yet anyway. +# + +include $(EMUGL_PATH)/shared/OpenglOsUtils/Android.mk +include $(EMUGL_PATH)/shared/OpenglCodecCommon/Android.mk + +# System static libraries +include $(EMUGL_PATH)/system/GLESv1_enc/Android.mk +include $(EMUGL_PATH)/system/GLESv2_enc/Android.mk +include $(EMUGL_PATH)/system/renderControl_enc/Android.mk +include $(EMUGL_PATH)/system/OpenglSystemCommon/Android.mk + +# System shared libraries +include $(EMUGL_PATH)/system/GLESv1/Android.mk +include $(EMUGL_PATH)/system/GLESv2/Android.mk + +include $(EMUGL_PATH)/system/gralloc/Android.mk +include $(EMUGL_PATH)/system/egl/Android.mk + +endif # BUILD_EMULATOR_OPENGL == true diff --git a/opengl/README b/opengl/README new file mode 100644 index 0000000..91050ed --- /dev/null +++ b/opengl/README @@ -0,0 +1,3 @@ +This directory contains Android-side modules related to hardware OpenGL ES +emulation. The host-side modules and documentation are in +$ANDROID_BUILD_TOP/sdk/emulator/opengl. diff --git a/opengl/common.mk b/opengl/common.mk new file mode 100644 index 0000000..6dd503e --- /dev/null +++ b/opengl/common.mk @@ -0,0 +1,240 @@ +# This top-level build file is included by all modules that implement +# the hardware OpenGL ES emulation for Android. +# +# We use it to ensure that all sub-Makefiles are included in the right +# order for various variable definitions and usage to happen in the correct +# order. +# + +# The following macros are used to start a new GLES emulation module. +# +# This will define LOCAL_MODULE as $1, plus a few other variables +# needed by the build system (e.g. LOCAL_MODULE_TAGS, LOCAL_MODULE_CLASS...) +# +# NOTE: You still need to define LOCAL_PATH before this +# +# Usage example: +# +# $(call emugl-begin-static-library,<name>) +# LOCAL_SRC_FILES := .... +# LOCAL_C_INCLUDES += .... +# $(call emugl-end-module) +# +emugl-begin-static-library = $(call emugl-begin-module,$1,STATIC_LIBRARY) +emugl-begin-shared-library = $(call emugl-begin-module,$1,SHARED_LIBRARY) + +# Internal list of all declared modules (used for sanity checking) +_emugl_modules := +_emugl_HOST_modules := + +# do not use directly, see functions above instead +emugl-begin-module = \ + $(eval include $(CLEAR_VARS)) \ + $(eval LOCAL_MODULE := $1) \ + $(eval LOCAL_MODULE_CLASS := $(patsubst HOST_%,%,$(patsubst %EXECUTABLE,%EXECUTABLES,$(patsubst %LIBRARY,%LIBRARIES,$2)))) \ + $(eval LOCAL_IS_HOST_MODULE := $(if $3,true,))\ + $(eval LOCAL_C_INCLUDES := $(EMUGL_COMMON_INCLUDES)) \ + $(eval LOCAL_CFLAGS := $(EMUGL_COMMON_CFLAGS)) \ + $(eval LOCAL_PRELINK_MODULE := false)\ + $(eval _EMUGL_INCLUDE_TYPE := $(BUILD_$2)) \ + $(call _emugl-init-module,$1,$2,$3) + +# Used to end a module definition, see function definitions above +emugl-end-module = \ + $(eval include $(_EMUGL_INCLUDE_TYPE))\ + $(eval _EMUGL_INCLUDE_TYPE :=) \ + $(eval _emugl_$(_emugl_HOST)modules += $(_emugl_MODULE))\ + $(if $(EMUGL_DEBUG),$(call emugl-dump-module)) + +# Managing module exports and imports. +# +# A module can 'import' another module, by calling emugl-import. This will +# make the current LOCAL_MODULE inherit various definitions exported from +# the imported module. +# +# Module exports are defined by calling emugl-export. Here is an example: +# +# $(call emugl-begin-static-library,foo) +# LOCAL_SRC_FILES := foo.c +# $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +# $(call emugl-export,SHARED_LIBRARIES,libcutils) +# $(call emugl-end-module) +# +# $(call emugl-begin-shared-library,bar) +# LOCAL_SRC_FILES := bar.cpp +# $(call emugl-import,foo) +# $(call emugl-end-module) +# +# Here, we define a static library named 'foo' which exports an include +# path and a shared library requirement, and a shared library 'bar' which +# imports it. +# +# What this means is that: +# +# - 'bar' will automatically inherit foo's LOCAL_PATH in its LOCAL_C_INCLUDES +# - 'bar' will automatically inherit libcutils in its own LOCAL_SHARED_LIBRARIES +# +# Note that order of declaration matters. If 'foo' is defined after 'bar' in +# the example above, nothing will work correctly because dependencies are +# computed at import time. +# +# +# IMPORTANT: Imports are transitive, i.e. when module A imports B, +# it automatically imports anything imported by B too. + +# This is the list of recognized export types we support for now. +EMUGL_EXPORT_TYPES := \ + CFLAGS \ + LDLIBS \ + LDFLAGS \ + C_INCLUDES \ + SHARED_LIBRARIES \ + STATIC_LIBRARIES \ + ADDITIONAL_DEPENDENCIES + +# Initialize a module in our database +# $1: Module name +# $2: Module type +# $3: "HOST" for a host module, empty for a target one. +_emugl-init-module = \ + $(eval _emugl_HOST := $(if $3,HOST_,))\ + $(eval _emugl_MODULE := $(_emugl_HOST)$1)\ + $(if $(filter $(_emugl_$(_emugl_HOST)modules),$(_emugl_MODULE)),\ + $(error There is already a $(if $3,host,) module named $1!)\ + )\ + $(eval _mod = $(_emugl_MODULE)) \ + $(eval _emugl.$(_mod).type := $(patsubst HOST_%,%,$2))\ + $(eval _emugl.$(_mod).imports :=) \ + $(eval _emugl,$(_mod).moved :=) \ + $(foreach _type,$(EMUGL_EXPORT_TYPES),\ + $(eval _emugl.$(_mod).export.$(_type) :=)\ + ) + +# Called to indicate that a module exports a given local variable for its +# users. This also adds this to LOCAL_$1 +# $1: Local variable type (e.g. CFLAGS, LDLIBS, etc...) +# $2: Value(s) to append to the export +emugl-export = \ + $(eval _emugl.$(_emugl_MODULE).export.$1 += $2)\ + $(eval LOCAL_$1 := $2 $(LOCAL_$1)) + +emugl-export-outer = \ + $(eval _emugl.$(_emugl_MODULE).export.$1 += $2) + +# Called to indicate that a module imports the exports of another module +# $1: list of modules to import +# +emugl-import = \ + $(foreach _imod,$1,\ + $(call _emugl-module-import,$(_emugl_HOST)$(_imod))\ + ) + +_emugl-module-import = \ + $(eval _mod := $(_emugl_MODULE))\ + $(if $(filter-out $(_emugl_$(_emugl_HOST)modules),$1),\ + $(info Unknown imported emugles module: $1)\ + $(if $(_emugl_HOST),\ + $(eval _names := $(patsubst HOST_%,%,$(_emugl_HOST_modules))),\ + $(eval _names := $(_emugl_modules))\ + )\ + $(info Please one of the following names: $(_names))\ + $(error Aborting)\ + )\ + $(if $(filter-out $(_emugl.$(_mod).imports),$1),\ + $(eval _emugl.$(_mod).imports += $1)\ + $(foreach _sub,$(_emugl.$1.imports),\ + $(call _emugl-module-import,$(_sub))\ + )\ + $(foreach _type,$(EMUGL_EXPORT_TYPES),\ + $(eval LOCAL_$(_type) := $(_emugl.$1.export.$(_type)) $(LOCAL_$(_type)))\ + )\ + $(if $(filter EXECUTABLE SHARED_LIBRARY,$(_emugl.$(_emugl_MODULE).type)),\ + $(if $(filter STATIC_LIBRARY,$(_emugl.$1.type)),\ + $(eval LOCAL_STATIC_LIBRARIES := $(1:HOST_%=%) $(LOCAL_STATIC_LIBRARIES))\ + )\ + $(if $(filter SHARED_LIBRARY,$(_emugl.$1.type)),\ + $(if $(_emugl.$1.moved),,\ + $(eval LOCAL_SHARED_LIBRARIES := $(1:HOST_%=%) $(LOCAL_SHARED_LIBRARIES))\ + )\ + )\ + )\ + ) + +_emugl-dump-list = \ + $(foreach _list_item,$(strip $1),$(info . $(_list_item))) + +emugl-dump-module = \ + $(info MODULE=$(_emugl_MODULE))\ + $(info . HOST=$(_emugl_HOST))\ + $(info . TYPE=$(_emugl.$(_emugl_MODULE).type))\ + $(info . IMPORTS=$(_emugl.$(_emugl_MODULE).imports))\ + $(foreach _type,$(EMUGL_EXPORT_TYPES),\ + $(if $(filter C_INCLUDES ADDITIONAL_DEPENDENCIES,$(_type)),\ + $(info . EXPORT.$(_type) :=)\ + $(call _emugl-dump-list,$(_emugl.$(_emugl_MODULE).export.$(_type)))\ + $(info . LOCAL_$(_type) :=)\ + $(call _emugl-dump-list,$(LOCAL_$(_type)))\ + ,\ + $(info . EXPORT.$(_type) := $(strip $(_emugl.$(_emugl_MODULE).export.$(_type))))\ + $(info . LOCAL_$(_type) := $(strip $(LOCAL_$(_type))))\ + )\ + )\ + $(info . LOCAL_SRC_FILES := $(LOCAL_SRC_FILES))\ + +# This function can be called to generate the wrapper source files. +# LOCAL_MODULE and LOCAL_MODULE_CLASS must be defined or the build will abort. +# Source files will be stored in the local intermediates directory that will +# be automatically added to your LOCAL_C_INCLUDES. +# Usage: +# $(call emugl-gen-wrapper,<input-dir>,<basename>) +# +emugl-gen-wrapper = \ + $(eval _emugl_out := $(call local-intermediates-dir)) \ + $(call emugl-gen-wrapper-generic,$(_emugl_out),$1,$2) \ + $(call emugl-export,C_INCLUDES,$(_emugl_out)) + +# DO NOT CALL DIRECTLY, USE emugl-gen-wrapper instead. +# +# The following function can be called to generate GL library wrapper +# Usage is: +# +# $(call emugl-gen-wrapper-generic,<dst-dir>,<src-dir>,<basename>) +# +# <dst-dir> is the destination directory where the generated sources are stored +# <src-dir> is the source directory where to find <basename>.attrib, etc.. +# <basename> is the emugen basename (see host/tools/emugen/README) +# +emugl-gen-wrapper-generic = $(eval $(emugl-gen-wrapper-generic-ev)) + +define emugl-gen-wrapper-generic-ev +_emugl_wrap := $$1/$$3 +_emugl_src := $$2/$$3 +GEN := $$(_emugl_wrap)_wrapper_entry.cpp \ + $$(_emugl_wrap)_wrapper_context.cpp \ + $$(_emugl_wrap)_wrapper_context.h \ + $$(_emugl_wrap)_wrapper_proc.h + +$$(GEN): PRIVATE_PATH := $$(LOCAL_PATH) +$$(GEN): PRIVATE_CUSTOM_TOOL := $$(EMUGL_EMUGEN) -W $$1 -i $$2 $$3 +$$(GEN): $$(EMUGL_EMUGEN) $$(_emugl_src).attrib $$(_emugl_src).in $$(_emugl_src).types + $$(transform-generated-source) + +$$(call emugl-export,ADDITIONAL_DEPENDENCIES,$$(GEN)) +LOCAL_GENERATED_SOURCES += $$(GEN) +LOCAL_C_INCLUDES += $$1 + +#ifneq ($$(HOST_OS),windows) +$$(call emugl-export,LDFLAGS,-ldl) +#endif + +endef + +# Call this function when your shared library must be placed in a non-standard +# library path (i.e. not under /system/lib +# $1: library sub-path,relative to /system/lib +# For example: $(call emugl-set-shared-library-subpath,egl) +emugl-set-shared-library-subpath = \ + $(eval LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/$1)\ + $(eval LOCAL_UNSTRIPPED_PATH := $(TARGET_OUT_SHARED_LIBRARIES_UNSTRIPPED)/$1)\ + $(eval _emugl.$(LOCAL_MODULE).moved := true)\ + $(call emugl-export-outer,ADDITIONAL_DEPENDENCIES,$(LOCAL_MODULE_PATH)/$(LOCAL_MODULE)$(TARGET_SHLIB_SUFFIX)) diff --git a/opengl/host/include/libOpenglRender/IOStream.h b/opengl/host/include/libOpenglRender/IOStream.h new file mode 100644 index 0000000..445ec17 --- /dev/null +++ b/opengl/host/include/libOpenglRender/IOStream.h @@ -0,0 +1,102 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __IO_STREAM_H__ +#define __IO_STREAM_H__ + +#include <stdlib.h> +#include <stdio.h> + +#include "ErrorLog.h" + +class IOStream { +public: + + IOStream(size_t bufSize) { + m_buf = NULL; + m_bufsize = bufSize; + m_free = 0; + } + + virtual void *allocBuffer(size_t minSize) = 0; + virtual int commitBuffer(size_t size) = 0; + virtual const unsigned char *readFully( void *buf, size_t len) = 0; + virtual const unsigned char *read( void *buf, size_t *inout_len) = 0; + virtual int writeFully(const void* buf, size_t len) = 0; + + virtual ~IOStream() { + + // NOTE: m_buf is 'owned' by the child class thus we expect it to be released by it + } + + unsigned char *alloc(size_t len) { + + if (m_buf && len > m_free) { + if (flush() < 0) { + ERR("Failed to flush in alloc\n"); + return NULL; // we failed to flush so something is wrong + } + } + + if (!m_buf || len > m_bufsize) { + int allocLen = m_bufsize < len ? len : m_bufsize; + m_buf = (unsigned char *)allocBuffer(allocLen); + if (!m_buf) { + ERR("Alloc (%u bytes) failed\n", allocLen); + return NULL; + } + m_bufsize = m_free = allocLen; + } + + unsigned char *ptr; + + ptr = m_buf + (m_bufsize - m_free); + m_free -= len; + + return ptr; + } + + int flush() { + + if (!m_buf || m_free == m_bufsize) return 0; + + int stat = commitBuffer(m_bufsize - m_free); + m_buf = NULL; + m_free = 0; + return stat; + } + + const unsigned char *readback(void *buf, size_t len) { + flush(); + return readFully(buf, len); + } + + +private: + unsigned char *m_buf; + size_t m_bufsize; + size_t m_free; +}; + +// +// When a client opens a connection to the renderer, it should +// send unsigned int value indicating the "clientFlags". +// The following are the bitmask of the clientFlags. +// currently only one bit is used which flags the server +// it should exit. +// +#define IOSTREAM_CLIENT_EXIT_SERVER 1 + +#endif diff --git a/opengl/shared/OpenglCodecCommon/Android.mk b/opengl/shared/OpenglCodecCommon/Android.mk new file mode 100644 index 0000000..df9b39a --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/Android.mk @@ -0,0 +1,23 @@ +# This build script corresponds to a library containing many definitions +# common to both the guest and the host. They relate to +# +LOCAL_PATH := $(call my-dir) + +commonSources := \ + GLClientState.cpp \ + GLSharedGroup.cpp \ + glUtils.cpp \ + SocketStream.cpp \ + TcpStream.cpp \ + TimeUtils.cpp + +### CodecCommon guest ############################################## +$(call emugl-begin-static-library,libOpenglCodecCommon) + +LOCAL_SRC_FILES := $(commonSources) + +LOCAL_CFLAGS += -DLOG_TAG=\"eglCodecCommon\" + +$(call emugl-export,SHARED_LIBRARIES,libcutils libutils) +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-end-module) diff --git a/opengl/shared/OpenglCodecCommon/ErrorLog.h b/opengl/shared/OpenglCodecCommon/ErrorLog.h new file mode 100644 index 0000000..6f41fd7 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/ErrorLog.h @@ -0,0 +1,37 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _ERROR_LOG_H_ +#define _ERROR_LOG_H_ + +#if (HAVE_ANDROID_OS == 1) +# include <cutils/log.h> +# define ERR(...) ALOGE(__VA_ARGS__) +# ifdef EMUGL_DEBUG +# define DBG(...) ALOGD(__VA_ARGS__) +# else +# define DBG(...) ((void)0) +# endif +#else +# include <stdio.h> +# define ERR(...) fprintf(stderr, __VA_ARGS__) +# ifdef EMUGL_DEBUG +# define DBG(...) fprintf(stderr, __VA_ARGS__) +# else +# define DBG(...) ((void)0) +# endif +#endif + +#endif diff --git a/opengl/shared/OpenglCodecCommon/FixedBuffer.h b/opengl/shared/OpenglCodecCommon/FixedBuffer.h new file mode 100644 index 0000000..30b9a80 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/FixedBuffer.h @@ -0,0 +1,53 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _FIXED_BUFFER_H +#define _FIXED_BUFFER_H + +class FixedBuffer { +public: + FixedBuffer(size_t initialSize = 0) { + m_buffer = NULL; + m_bufferLen = 0; + alloc(m_bufferLen); + } + + ~FixedBuffer() { + delete [] m_buffer; + m_bufferLen = 0; + } + + void * alloc(size_t size) { + if (m_bufferLen >= size) + return (void *)(m_buffer); + + if (m_buffer != NULL) + delete[] m_buffer; + + m_bufferLen = size; + m_buffer = new unsigned char[m_bufferLen]; + if (m_buffer == NULL) + m_bufferLen = 0; + + return m_buffer; + } + void *ptr() { return m_buffer; } + size_t len() { return m_bufferLen; } +private: + unsigned char *m_buffer; + size_t m_bufferLen; +}; + +#endif diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.cpp b/opengl/shared/OpenglCodecCommon/GLClientState.cpp new file mode 100644 index 0000000..9795490 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLClientState.cpp @@ -0,0 +1,417 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "GLClientState.h" +#include "ErrorLog.h" +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "glUtils.h" +#include <cutils/log.h> + +#ifndef MAX +#define MAX(a, b) ((a) < (b) ? (b) : (a)) +#endif + +GLClientState::GLClientState(int nLocations) +{ + if (nLocations < LAST_LOCATION) { + nLocations = LAST_LOCATION; + } + m_nLocations = nLocations; + m_states = new VertexAttribState[m_nLocations]; + for (int i = 0; i < m_nLocations; i++) { + m_states[i].enabled = 0; + m_states[i].enableDirty = false; + } + m_currentArrayVbo = 0; + m_currentIndexVbo = 0; + // init gl constans; + m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; + m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; + m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; + m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; + m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; + m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES; + m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES; + m_activeTexture = 0; + m_currentProgram = 0; + + m_pixelStore.unpack_alignment = 4; + m_pixelStore.pack_alignment = 4; + + memset(m_tex.unit, 0, sizeof(m_tex.unit)); + m_tex.activeUnit = &m_tex.unit[0]; + m_tex.textures = NULL; + m_tex.numTextures = 0; + m_tex.allocTextures = 0; +} + +GLClientState::~GLClientState() +{ + delete m_states; +} + +void GLClientState::enable(int location, int state) +{ + if (!validLocation(location)) { + return; + } + + m_states[location].enableDirty |= (state != m_states[location].enabled); + m_states[location].enabled = state; +} + +void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data) +{ + if (!validLocation(location)) { + return; + } + m_states[location].size = size; + m_states[location].type = type; + m_states[location].stride = stride; + m_states[location].data = (void*)data; + m_states[location].bufferObject = m_currentArrayVbo; + m_states[location].elementSize = glSizeof(type) * size; + m_states[location].normalized = normalized; +} + +void GLClientState::setBufferObject(int location, GLuint id) +{ + if (!validLocation(location)) { + return; + } + + m_states[location].bufferObject = id; +} + +const GLClientState::VertexAttribState * GLClientState::getState(int location) +{ + if (!validLocation(location)) { + return NULL; + } + return & m_states[location]; +} + +const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) +{ + if (!validLocation(location)) { + return NULL; + } + + if (enableChanged) { + *enableChanged = m_states[location].enableDirty; + } + + m_states[location].enableDirty = false; + return & m_states[location]; +} + +int GLClientState::getLocation(GLenum loc) +{ + int retval; + + switch(loc) { + case GL_VERTEX_ARRAY: + retval = int(VERTEX_LOCATION); + break; + case GL_NORMAL_ARRAY: + retval = int(NORMAL_LOCATION); + break; + case GL_COLOR_ARRAY: + retval = int(COLOR_LOCATION); + break; + case GL_POINT_SIZE_ARRAY_OES: + retval = int(POINTSIZE_LOCATION); + break; + case GL_TEXTURE_COORD_ARRAY: + retval = int (TEXCOORD0_LOCATION + m_activeTexture); + break; + case GL_MATRIX_INDEX_ARRAY_OES: + retval = int (MATRIXINDEX_LOCATION); + break; + case GL_WEIGHT_ARRAY_OES: + retval = int (WEIGHT_LOCATION); + break; + default: + retval = loc; + } + return retval; +} + +void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params) +{ + const GLClientState::VertexAttribState *state = NULL; + switch (pname) { + case GL_VERTEX_ARRAY_POINTER: { + state = getState(GLClientState::VERTEX_LOCATION); + break; + } + case GL_NORMAL_ARRAY_POINTER: { + state = getState(GLClientState::NORMAL_LOCATION); + break; + } + case GL_COLOR_ARRAY_POINTER: { + state = getState(GLClientState::COLOR_LOCATION); + break; + } + case GL_TEXTURE_COORD_ARRAY_POINTER: { + state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); + break; + } + case GL_POINT_SIZE_ARRAY_POINTER_OES: { + state = getState(GLClientState::POINTSIZE_LOCATION); + break; + } + case GL_MATRIX_INDEX_ARRAY_POINTER_OES: { + state = getState(GLClientState::MATRIXINDEX_LOCATION); + break; + } + case GL_WEIGHT_ARRAY_POINTER_OES: { + state = getState(GLClientState::WEIGHT_LOCATION); + break; + } + } + if (state && params) + *params = state->data; +} + +int GLClientState::setPixelStore(GLenum param, GLint value) +{ + int retval = 0; + switch(param) { + case GL_UNPACK_ALIGNMENT: + if (value == 1 || value == 2 || value == 4 || value == 8) { + m_pixelStore.unpack_alignment = value; + } else { + retval = GL_INVALID_VALUE; + } + break; + case GL_PACK_ALIGNMENT: + if (value == 1 || value == 2 || value == 4 || value == 8) { + m_pixelStore.pack_alignment = value; + } else { + retval = GL_INVALID_VALUE; + } + break; + default: + retval = GL_INVALID_ENUM; + } + return retval; +} + + + + +size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const +{ + int pixelsize = glUtilsPixelBitSize(format, type) >> 3; + + int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; + + if (pixelsize == 0 ) { + ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", + width, height, format, type, pack, alignment); + } + size_t linesize = pixelsize * width; + size_t aligned_linesize = int(linesize / alignment) * alignment; + if (aligned_linesize < linesize) { + aligned_linesize += alignment; + } + return aligned_linesize * height; +} + +GLenum GLClientState::setActiveTextureUnit(GLenum texture) +{ + GLuint unit = texture - GL_TEXTURE0; + if (unit >= MAX_TEXTURE_UNITS) { + return GL_INVALID_OPERATION; + } + m_tex.activeUnit = &m_tex.unit[unit]; + return GL_NO_ERROR; +} + +GLenum GLClientState::getActiveTextureUnit() const +{ + return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); +} + +void GLClientState::enableTextureTarget(GLenum target) +{ + switch (target) { + case GL_TEXTURE_2D: + m_tex.activeUnit->enables |= (1u << TEXTURE_2D); + break; + case GL_TEXTURE_EXTERNAL_OES: + m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL); + break; + } +} + +void GLClientState::disableTextureTarget(GLenum target) +{ + switch (target) { + case GL_TEXTURE_2D: + m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D); + break; + case GL_TEXTURE_EXTERNAL_OES: + m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL); + break; + } +} + +GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const +{ + unsigned int enables = m_tex.activeUnit->enables; + if (enables & (1u << TEXTURE_EXTERNAL)) { + return GL_TEXTURE_EXTERNAL_OES; + } else if (enables & (1u << TEXTURE_2D)) { + return GL_TEXTURE_2D; + } else { + return allDisabled; + } +} + +int GLClientState::compareTexId(const void* pid, const void* prec) +{ + const GLuint* id = (const GLuint*)pid; + const TextureRec* rec = (const TextureRec*)prec; + return (GLint)(*id) - (GLint)rec->id; +} + +GLenum GLClientState::bindTexture(GLenum target, GLuint texture, + GLboolean* firstUse) +{ + GLboolean first = GL_FALSE; + TextureRec* texrec = NULL; + if (texture != 0) { + if (m_tex.textures) { + texrec = (TextureRec*)bsearch(&texture, m_tex.textures, + m_tex.numTextures, sizeof(TextureRec), compareTexId); + } + if (!texrec) { + if (!(texrec = addTextureRec(texture, target))) { + return GL_OUT_OF_MEMORY; + } + first = GL_TRUE; + } + if (target != texrec->target) { + return GL_INVALID_OPERATION; + } + } + + switch (target) { + case GL_TEXTURE_2D: + m_tex.activeUnit->texture[TEXTURE_2D] = texture; + break; + case GL_TEXTURE_EXTERNAL_OES: + m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture; + break; + } + + if (firstUse) { + *firstUse = first; + } + + return GL_NO_ERROR; +} + +GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id, + GLenum target) +{ + if (m_tex.numTextures == m_tex.allocTextures) { + const GLuint MAX_TEXTURES = 0xFFFFFFFFu; + + GLuint newAlloc; + if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) { + newAlloc = MAX(4, 2 * m_tex.allocTextures); + } else { + if (m_tex.allocTextures == MAX_TEXTURES) { + return NULL; + } + newAlloc = MAX_TEXTURES; + } + + TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures, + newAlloc * sizeof(TextureRec)); + if (!newTextures) { + return NULL; + } + + m_tex.textures = newTextures; + m_tex.allocTextures = newAlloc; + } + + TextureRec* tex = m_tex.textures + m_tex.numTextures; + TextureRec* prev = tex - 1; + while (tex != m_tex.textures && id < prev->id) { + *tex-- = *prev--; + } + tex->id = id; + tex->target = target; + m_tex.numTextures++; + + return tex; +} + +GLuint GLClientState::getBoundTexture(GLenum target) const +{ + switch (target) { + case GL_TEXTURE_2D: + return m_tex.activeUnit->texture[TEXTURE_2D]; + case GL_TEXTURE_EXTERNAL_OES: + return m_tex.activeUnit->texture[TEXTURE_EXTERNAL]; + default: + return 0; + } +} + +void GLClientState::deleteTextures(GLsizei n, const GLuint* textures) +{ + // Updating the textures array could be made more efficient when deleting + // several textures: + // - compacting the array could be done in a single pass once the deleted + // textures are marked, or + // - could swap deleted textures to the end and re-sort. + TextureRec* texrec; + for (const GLuint* texture = textures; texture != textures + n; texture++) { + texrec = (TextureRec*)bsearch(texture, m_tex.textures, + m_tex.numTextures, sizeof(TextureRec), compareTexId); + if (texrec) { + const TextureRec* end = m_tex.textures + m_tex.numTextures; + memmove(texrec, texrec + 1, + (end - texrec - 1) * sizeof(TextureRec)); + m_tex.numTextures--; + + for (TextureUnit* unit = m_tex.unit; + unit != m_tex.unit + MAX_TEXTURE_UNITS; + unit++) + { + if (unit->texture[TEXTURE_2D] == *texture) { + unit->texture[TEXTURE_2D] = 0; + } else if (unit->texture[TEXTURE_EXTERNAL] == *texture) { + unit->texture[TEXTURE_EXTERNAL] = 0; + } + } + } + } +} diff --git a/opengl/shared/OpenglCodecCommon/GLClientState.h b/opengl/shared/OpenglCodecCommon/GLClientState.h new file mode 100644 index 0000000..c86329b --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLClientState.h @@ -0,0 +1,441 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_CLIENT_STATE_H_ +#define _GL_CLIENT_STATE_H_ + +#define GL_API +#ifndef ANDROID +#define GL_APIENTRY +#define GL_APIENTRYP +#endif + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <stdio.h> +#include <stdlib.h> +#include "ErrorLog.h" +#include "codec_defs.h" + +class GLClientState { +public: + typedef enum { + VERTEX_LOCATION = 0, + NORMAL_LOCATION = 1, + COLOR_LOCATION = 2, + POINTSIZE_LOCATION = 3, + TEXCOORD0_LOCATION = 4, + TEXCOORD1_LOCATION = 5, + TEXCOORD2_LOCATION = 6, + TEXCOORD3_LOCATION = 7, + TEXCOORD4_LOCATION = 8, + TEXCOORD5_LOCATION = 9, + TEXCOORD6_LOCATION = 10, + TEXCOORD7_LOCATION = 11, + MATRIXINDEX_LOCATION = 12, + WEIGHT_LOCATION = 13, + LAST_LOCATION = 14 + } StateLocation; + + typedef struct { + GLint enabled; + GLint size; + GLenum type; + GLsizei stride; + void *data; + GLuint bufferObject; + GLenum glConst; + unsigned int elementSize; + bool enableDirty; // true if any enable state has changed since last draw + bool normalized; + } VertexAttribState; + + typedef struct { + int unpack_alignment; + int pack_alignment; + } PixelStoreState; + + enum { + MAX_TEXTURE_UNITS = 32, + }; + +public: + GLClientState(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES); + ~GLClientState(); + int nLocations() { return m_nLocations; } + const PixelStoreState *pixelStoreState() { return &m_pixelStore; } + int setPixelStore(GLenum param, GLint value); + GLuint currentArrayVbo() { return m_currentArrayVbo; } + GLuint currentIndexVbo() { return m_currentIndexVbo; } + void enable(int location, int state); + void setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data); + void setBufferObject(int location, GLuint id); + const VertexAttribState *getState(int location); + const VertexAttribState *getStateAndEnableDirty(int location, bool *enableChanged); + int getLocation(GLenum loc); + void setActiveTexture(int texUnit) {m_activeTexture = texUnit; }; + int getActiveTexture() const { return m_activeTexture; } + + int bindBuffer(GLenum target, GLuint id) + { + int err = 0; + switch(target) { + case GL_ARRAY_BUFFER: + m_currentArrayVbo = id; + break; + case GL_ELEMENT_ARRAY_BUFFER: + m_currentIndexVbo = id; + break; + default: + err = -1; + } + return err; + } + + int getBuffer(GLenum target) + { + int ret=0; + switch (target) { + case GL_ARRAY_BUFFER: + ret = m_currentArrayVbo; + break; + case GL_ELEMENT_ARRAY_BUFFER: + ret = m_currentIndexVbo; + break; + default: + ret = -1; + } + return ret; + } + size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const; + + void setCurrentProgram(GLint program) { m_currentProgram = program; } + GLint currentProgram() const { return m_currentProgram; } + + /* OES_EGL_image_external + * + * These functions manipulate GL state which interacts with the + * OES_EGL_image_external extension, to support client-side emulation on + * top of host implementations that don't have it. + * + * Most of these calls should only be used with TEXTURE_2D or + * TEXTURE_EXTERNAL_OES texture targets; TEXTURE_CUBE_MAP or other extension + * targets should bypass this. An exception is bindTexture(), which should + * see all glBindTexture() calls for any target. + */ + + // glActiveTexture(GL_TEXTURE0 + i) + // Sets the active texture unit. Up to MAX_TEXTURE_UNITS are supported. + GLenum setActiveTextureUnit(GLenum texture); + GLenum getActiveTextureUnit() const; + + // glEnable(GL_TEXTURE_(2D|EXTERNAL_OES)) + void enableTextureTarget(GLenum target); + + // glDisable(GL_TEXTURE_(2D|EXTERNAL_OES)) + void disableTextureTarget(GLenum target); + + // Implements the target priority logic: + // * Return GL_TEXTURE_EXTERNAL_OES if enabled, else + // * Return GL_TEXTURE_2D if enabled, else + // * Return the allDisabled value. + // For some cases passing GL_TEXTURE_2D for allDisabled makes callee code + // simpler; for other cases passing a recognizable enum like GL_ZERO or + // GL_INVALID_ENUM is appropriate. + GLenum getPriorityEnabledTarget(GLenum allDisabled) const; + + // glBindTexture(GL_TEXTURE_*, ...) + // Set the target binding of the active texture unit to texture. Returns + // GL_NO_ERROR on success or GL_INVALID_OPERATION if the texture has + // previously been bound to a different target. If firstUse is not NULL, + // it is set to indicate whether this is the first use of the texture. + // For accurate error detection, bindTexture should be called for *all* + // targets, not just 2D and EXTERNAL_OES. + GLenum bindTexture(GLenum target, GLuint texture, GLboolean* firstUse); + + // Return the texture currently bound to GL_TEXTURE_(2D|EXTERNAL_OES). + GLuint getBoundTexture(GLenum target) const; + + // glDeleteTextures(...) + // Remove references to the to-be-deleted textures. + void deleteTextures(GLsizei n, const GLuint* textures); + +private: + PixelStoreState m_pixelStore; + VertexAttribState *m_states; + int m_nLocations; + GLuint m_currentArrayVbo; + GLuint m_currentIndexVbo; + int m_activeTexture; + GLint m_currentProgram; + + bool validLocation(int location) { return (location >= 0 && location < m_nLocations); } + + enum TextureTarget { + TEXTURE_2D = 0, + TEXTURE_EXTERNAL = 1, + TEXTURE_TARGET_COUNT + }; + struct TextureUnit { + unsigned int enables; + GLuint texture[TEXTURE_TARGET_COUNT]; + }; + struct TextureRec { + GLuint id; + GLenum target; + }; + struct TextureState { + TextureUnit unit[MAX_TEXTURE_UNITS]; + TextureUnit* activeUnit; + TextureRec* textures; + GLuint numTextures; + GLuint allocTextures; + }; + TextureState m_tex; + + static int compareTexId(const void* pid, const void* prec); + TextureRec* addTextureRec(GLuint id, GLenum target); + +public: + void getClientStatePointer(GLenum pname, GLvoid** params); + + template <class T> + int getVertexAttribParameter(GLuint index, GLenum param, T *ptr) + { + bool handled = true; + const VertexAttribState *vertexAttrib = getState(index); + if (vertexAttrib == NULL) { + ERR("getVeterxAttriParameter for non existant index %d\n", index); + // set gl error; + return handled; + } + + switch(param) { + case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING: + *ptr = (T)(vertexAttrib->bufferObject); + break; + case GL_VERTEX_ATTRIB_ARRAY_ENABLED: + *ptr = (T)(vertexAttrib->enabled); + break; + case GL_VERTEX_ATTRIB_ARRAY_SIZE: + *ptr = (T)(vertexAttrib->size); + break; + case GL_VERTEX_ATTRIB_ARRAY_STRIDE: + *ptr = (T)(vertexAttrib->stride); + break; + case GL_VERTEX_ATTRIB_ARRAY_TYPE: + *ptr = (T)(vertexAttrib->type); + break; + case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED: + *ptr = (T)(vertexAttrib->normalized); + break; + case GL_CURRENT_VERTEX_ATTRIB: + handled = false; + break; + default: + handled = false; + ERR("unknown vertex-attrib parameter param %d\n", param); + } + return handled; + } + + template <class T> + bool getClientStateParameter(GLenum param, T* ptr) + { + bool isClientStateParam = false; + switch (param) { + case GL_CLIENT_ACTIVE_TEXTURE: { + GLint tex = getActiveTexture() + GL_TEXTURE0; + *ptr = tex; + isClientStateParam = true; + break; + } + case GL_VERTEX_ARRAY_SIZE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); + *ptr = state->size; + isClientStateParam = true; + break; + } + case GL_VERTEX_ARRAY_TYPE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_VERTEX_ARRAY_STRIDE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_COLOR_ARRAY_SIZE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); + *ptr = state->size; + isClientStateParam = true; + break; + } + case GL_COLOR_ARRAY_TYPE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_COLOR_ARRAY_STRIDE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_NORMAL_ARRAY_TYPE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_NORMAL_ARRAY_STRIDE: { + const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_TEXTURE_COORD_ARRAY_SIZE: { + const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); + *ptr = state->size; + isClientStateParam = true; + break; + } + case GL_TEXTURE_COORD_ARRAY_TYPE: { + const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_TEXTURE_COORD_ARRAY_STRIDE: { + const GLClientState::VertexAttribState *state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_POINT_SIZE_ARRAY_TYPE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_POINT_SIZE_ARRAY_STRIDE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_MATRIX_INDEX_ARRAY_SIZE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); + *ptr = state->size; + isClientStateParam = true; + break; + } + case GL_MATRIX_INDEX_ARRAY_TYPE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_MATRIX_INDEX_ARRAY_STRIDE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_WEIGHT_ARRAY_SIZE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); + *ptr = state->size; + isClientStateParam = true; + break; + } + case GL_WEIGHT_ARRAY_TYPE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); + *ptr = state->type; + isClientStateParam = true; + break; + } + case GL_WEIGHT_ARRAY_STRIDE_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); + *ptr = state->stride; + isClientStateParam = true; + break; + } + case GL_VERTEX_ARRAY_BUFFER_BINDING: { + const GLClientState::VertexAttribState *state = getState(GLClientState::VERTEX_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_NORMAL_ARRAY_BUFFER_BINDING: { + const GLClientState::VertexAttribState *state = getState(GLClientState::NORMAL_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_COLOR_ARRAY_BUFFER_BINDING: { + const GLClientState::VertexAttribState *state = getState(GLClientState::COLOR_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: { + const GLClientState::VertexAttribState *state = getState(getActiveTexture()+GLClientState::TEXCOORD0_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::POINTSIZE_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::MATRIXINDEX_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_WEIGHT_ARRAY_BUFFER_BINDING_OES: { + const GLClientState::VertexAttribState *state = getState(GLClientState::WEIGHT_LOCATION); + *ptr = state->bufferObject; + isClientStateParam = true; + break; + } + case GL_ARRAY_BUFFER_BINDING: { + int buffer = getBuffer(GL_ARRAY_BUFFER); + *ptr = buffer; + isClientStateParam = true; + break; + } + case GL_ELEMENT_ARRAY_BUFFER_BINDING: { + int buffer = getBuffer(GL_ELEMENT_ARRAY_BUFFER); + *ptr = buffer; + isClientStateParam = true; + break; + } + } + return isClientStateParam; + } + +}; +#endif diff --git a/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h b/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h new file mode 100644 index 0000000..23785ae --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLDecoderContextData.h @@ -0,0 +1,69 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_DECODER_CONTEXT_DATA_H_ +#define _GL_DECODER_CONTEXT_DATA_H_ + +#include <assert.h> +#include <string.h> +#include "FixedBuffer.h" +#include "codec_defs.h" + +class GLDecoderContextData { +public: + typedef enum { + VERTEX_LOCATION = 0, + NORMAL_LOCATION = 1, + COLOR_LOCATION = 2, + POINTSIZE_LOCATION = 3, + TEXCOORD0_LOCATION = 4, + TEXCOORD1_LOCATION = 5, + TEXCOORD2_LOCATION = 6, + TEXCOORD3_LOCATION = 7, + TEXCOORD4_LOCATION = 8, + TEXCOORD5_LOCATION = 9, + TEXCOORD6_LOCATION = 10, + TEXCOORD7_LOCATION = 11, + MATRIXINDEX_LOCATION = 12, + WEIGHT_LOCATION = 13, + LAST_LOCATION = 14 + } PointerDataLocation; + + GLDecoderContextData(int nLocations = CODEC_MAX_VERTEX_ATTRIBUTES) : + m_nLocations(nLocations) + { + m_pointerData = new FixedBuffer[m_nLocations]; + } + + ~GLDecoderContextData() { + delete [] m_pointerData; + } + + void storePointerData(unsigned int loc, void *data, size_t len) { + + assert(loc < m_nLocations); + m_pointerData[loc].alloc(len); + memcpy(m_pointerData[loc].ptr(), data, len); + } + void *pointerData(unsigned int loc) { + assert(loc < m_nLocations); + return m_pointerData[loc].ptr(); + } +private: + FixedBuffer *m_pointerData; + int m_nLocations; +}; + +#endif diff --git a/opengl/shared/OpenglCodecCommon/GLErrorLog.h b/opengl/shared/OpenglCodecCommon/GLErrorLog.h new file mode 100644 index 0000000..5654aea --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLErrorLog.h @@ -0,0 +1,34 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef __GL_ERROR_LOG_H__ +#define __GL_ERROR_LOG_H__ + +#include "ErrorLog.h" + +#ifdef CHECK_GL_ERROR +void dbg(){} +#define GET_GL_ERROR(gl) \ + { \ + int err = gl.glGetError(); \ + if (err) { dbg(); ERR("Error: 0x%X in %s (%s:%d)\n", err, __FUNCTION__, __FILE__, __LINE__); } \ + } + +#else +#define GET_GL_ERROR(gl) +#endif + +#endif //__GL_ERROR_LOG_H__ diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp new file mode 100644 index 0000000..8504f7f --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp @@ -0,0 +1,469 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "GLSharedGroup.h" + +/**** BufferData ****/ + +BufferData::BufferData() : m_size(0) {}; +BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size) +{ + void * buffer = NULL; + if (size>0) buffer = m_fixedBuffer.alloc(size); + if (data) memcpy(buffer, data, size); +} + +/**** ProgramData ****/ +ProgramData::ProgramData() : m_numIndexes(0), + m_initialized(false), + m_locShiftWAR(false) +{ + m_Indexes = NULL; +} + +void ProgramData::initProgramData(GLuint numIndexes) +{ + m_initialized = true; + m_numIndexes = numIndexes; + delete[] m_Indexes; + m_Indexes = new IndexInfo[numIndexes]; + m_locShiftWAR = false; +} + +bool ProgramData::isInitialized() +{ + return m_initialized; +} + +ProgramData::~ProgramData() +{ + delete[] m_Indexes; + m_Indexes = NULL; +} + +void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type) +{ + if (index>=m_numIndexes) + return; + m_Indexes[index].base = base; + m_Indexes[index].size = size; + m_Indexes[index].type = type; + if (index > 0) { + m_Indexes[index].appBase = m_Indexes[index-1].appBase + + m_Indexes[index-1].size; + } + else { + m_Indexes[index].appBase = 0; + } + m_Indexes[index].hostLocsPerElement = 1; + m_Indexes[index].flags = 0; + m_Indexes[index].samplerValue = 0; +} + +void ProgramData::setIndexFlags(GLuint index, GLuint flags) +{ + if (index >= m_numIndexes) + return; + m_Indexes[index].flags |= flags; +} + +GLuint ProgramData::getIndexForLocation(GLint location) +{ + GLuint index = m_numIndexes; + GLint minDist = -1; + for (GLuint i=0;i<m_numIndexes;++i) + { + GLint dist = location - m_Indexes[i].base; + if (dist >= 0 && + (minDist < 0 || dist < minDist)) { + index = i; + minDist = dist; + } + } + return index; +} + +GLenum ProgramData::getTypeForLocation(GLint location) +{ + GLuint index = getIndexForLocation(location); + if (index<m_numIndexes) { + return m_Indexes[index].type; + } + return 0; +} + +void ProgramData::setupLocationShiftWAR() +{ + m_locShiftWAR = false; + for (GLuint i=0; i<m_numIndexes; i++) { + if (0 != (m_Indexes[i].base & 0xffff)) { + return; + } + } + // if we have one uniform at location 0, we do not need the WAR. + if (m_numIndexes > 1) { + m_locShiftWAR = true; + } +} + +GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex) +{ + if (!m_locShiftWAR) return hostLoc; + + GLuint index = getIndexForLocation(hostLoc); + if (index<m_numIndexes) { + if (arrIndex > 0) { + m_Indexes[index].hostLocsPerElement = + (hostLoc - m_Indexes[index].base) / arrIndex; + } + return m_Indexes[index].appBase + arrIndex; + } + return -1; +} + +GLint ProgramData::locationWARAppToHost(GLint appLoc) +{ + if (!m_locShiftWAR) return appLoc; + + for(GLuint i=0; i<m_numIndexes; i++) { + GLint elemIndex = appLoc - m_Indexes[i].appBase; + if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) { + return m_Indexes[i].base + + elemIndex * m_Indexes[i].hostLocsPerElement; + } + } + return -1; +} + +GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target) +{ + for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) { + if (m_Indexes[i].type == GL_SAMPLER_2D) { + if (val) *val = m_Indexes[i].samplerValue; + if (target) { + if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) { + *target = GL_TEXTURE_EXTERNAL_OES; + } else { + *target = GL_TEXTURE_2D; + } + } + return i; + } + } + return -1; +} + +bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) +{ + for (GLuint i = 0; i < m_numIndexes; i++) { + GLint elemIndex = appLoc - m_Indexes[i].appBase; + if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) { + if (m_Indexes[i].type == GL_TEXTURE_2D) { + m_Indexes[i].samplerValue = val; + if (target) { + if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) { + *target = GL_TEXTURE_EXTERNAL_OES; + } else { + *target = GL_TEXTURE_2D; + } + } + return true; + } + } + } + return false; +} + +bool ProgramData::attachShader(GLuint shader) +{ + size_t n = m_shaders.size(); + for (size_t i = 0; i < n; i++) { + if (m_shaders[i] == shader) { + return false; + } + } + // AKA m_shaders.push_back(), but that has an ambiguous call to insertAt() + // due to the default parameters. This is the desired insertAt() overload. + m_shaders.insertAt(shader, m_shaders.size(), 1); + return true; +} + +bool ProgramData::detachShader(GLuint shader) +{ + size_t n = m_shaders.size(); + for (size_t i = 0; i < n; i++) { + if (m_shaders[i] == shader) { + m_shaders.removeAt(i); + return true; + } + } + return false; +} + +/***** GLSharedGroup ****/ + +GLSharedGroup::GLSharedGroup() : + m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)), + m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)), + m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL)) +{ +} + +GLSharedGroup::~GLSharedGroup() +{ + m_buffers.clear(); + m_programs.clear(); +} + +BufferData * GLSharedGroup::getBufferData(GLuint bufferId) +{ + android::AutoMutex _lock(m_lock); + return m_buffers.valueFor(bufferId); +} + +void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data) +{ + android::AutoMutex _lock(m_lock); + m_buffers.add(bufferId, new BufferData(size, data)); +} + +void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data) +{ + android::AutoMutex _lock(m_lock); + m_buffers.replaceValueFor(bufferId, new BufferData(size, data)); +} + +GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data) +{ + android::AutoMutex _lock(m_lock); + BufferData * buf = m_buffers.valueFor(bufferId); + if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE; + + //it's safe to update now + memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size); + return GL_NO_ERROR; +} + +void GLSharedGroup::deleteBufferData(GLuint bufferId) +{ + android::AutoMutex _lock(m_lock); + m_buffers.removeItem(bufferId); +} + +void GLSharedGroup::addProgramData(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData *pData = m_programs.valueFor(program); + if (pData) + { + m_programs.removeItem(program); + delete pData; + } + + m_programs.add(program,new ProgramData()); +} + +void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes) +{ + android::AutoMutex _lock(m_lock); + ProgramData *pData = m_programs.valueFor(program); + if (pData) + { + pData->initProgramData(numIndexes); + } +} + +bool GLSharedGroup::isProgramInitialized(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) + { + return pData->isInitialized(); + } + return false; +} + +void GLSharedGroup::deleteProgramData(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData *pData = m_programs.valueFor(program); + if (pData) + delete pData; + m_programs.removeItem(program); +} + +void GLSharedGroup::attachShader(GLuint program, GLuint shader) +{ + android::AutoMutex _lock(m_lock); + ProgramData* programData = m_programs.valueFor(program); + ssize_t idx = m_shaders.indexOfKey(shader); + if (programData && idx >= 0) { + if (programData->attachShader(shader)) { + refShaderDataLocked(idx); + } + } +} + +void GLSharedGroup::detachShader(GLuint program, GLuint shader) +{ + android::AutoMutex _lock(m_lock); + ProgramData* programData = m_programs.valueFor(program); + ssize_t idx = m_shaders.indexOfKey(shader); + if (programData && idx >= 0) { + if (programData->detachShader(shader)) { + unrefShaderDataLocked(idx); + } + } +} + +void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) + { + pData->setIndexInfo(index,base,size,type); + + if (type == GL_SAMPLER_2D) { + size_t n = pData->getNumShaders(); + for (size_t i = 0; i < n; i++) { + GLuint shaderId = pData->getShader(i); + ShaderData* shader = m_shaders.valueFor(shaderId); + if (!shader) continue; + ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin(); + ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end(); + while (nameIter != nameEnd) { + if (*nameIter == name) { + pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL); + break; + } + ++nameIter; + } + } + } + } +} + +GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + GLenum type=0; + if (pData) + { + type = pData->getTypeForLocation(location); + } + return type; +} + +bool GLSharedGroup::isProgram(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + return (pData!=NULL); +} + +void GLSharedGroup::setupLocationShiftWAR(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) pData->setupLocationShiftWAR(); +} + +GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex); + else return hostLoc; +} + +GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) return pData->locationWARAppToHost(appLoc); + else return appLoc; +} + +bool GLSharedGroup::needUniformLocationWAR(GLuint program) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + if (pData) return pData->needUniformLocationWAR(); + return false; +} + +GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + return pData ? pData->getNextSamplerUniform(index, val, target) : -1; +} + +bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target) +{ + android::AutoMutex _lock(m_lock); + ProgramData* pData = m_programs.valueFor(program); + return pData ? pData->setSamplerUniform(appLoc, val, target) : false; +} + +bool GLSharedGroup::addShaderData(GLuint shader) +{ + android::AutoMutex _lock(m_lock); + ShaderData* data = new ShaderData; + if (data) { + if (m_shaders.add(shader, data) < 0) { + delete data; + data = NULL; + } + data->refcount = 1; + } + return data != NULL; +} + +ShaderData* GLSharedGroup::getShaderData(GLuint shader) +{ + android::AutoMutex _lock(m_lock); + return m_shaders.valueFor(shader); +} + +void GLSharedGroup::unrefShaderData(GLuint shader) +{ + android::AutoMutex _lock(m_lock); + ssize_t idx = m_shaders.indexOfKey(shader); + if (idx >= 0) { + unrefShaderDataLocked(idx); + } +} + +void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx) +{ + assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); + ShaderData* data = m_shaders.valueAt(shaderIdx); + data->refcount++; +} + +void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx) +{ + assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size()); + ShaderData* data = m_shaders.valueAt(shaderIdx); + if (--data->refcount == 0) { + delete data; + m_shaders.removeItemsAt(shaderIdx); + } +} diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h new file mode 100644 index 0000000..61b8f00 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h @@ -0,0 +1,143 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_SHARED_GROUP_H_ +#define _GL_SHARED_GROUP_H_ + +#define GL_API +#ifndef ANDROID +#define GL_APIENTRY +#define GL_APIENTRYP +#endif + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <stdio.h> +#include <stdlib.h> +#include "ErrorLog.h" +#include <utils/KeyedVector.h> +#include <utils/List.h> +#include <utils/String8.h> +#include <utils/threads.h> +#include "FixedBuffer.h" +#include "SmartPtr.h" + +struct BufferData { + BufferData(); + BufferData(GLsizeiptr size, void * data); + GLsizeiptr m_size; + FixedBuffer m_fixedBuffer; +}; + +class ProgramData { +private: + typedef struct _IndexInfo { + GLint base; + GLint size; + GLenum type; + GLint appBase; + GLint hostLocsPerElement; + GLuint flags; + GLint samplerValue; // only set for sampler uniforms + } IndexInfo; + + GLuint m_numIndexes; + IndexInfo* m_Indexes; + bool m_initialized; + bool m_locShiftWAR; + + android::Vector<GLuint> m_shaders; + +public: + enum { + INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, + }; + + ProgramData(); + void initProgramData(GLuint numIndexes); + bool isInitialized(); + virtual ~ProgramData(); + void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); + void setIndexFlags(GLuint index, GLuint flags); + GLuint getIndexForLocation(GLint location); + GLenum getTypeForLocation(GLint location); + + bool needUniformLocationWAR() const { return m_locShiftWAR; } + void setupLocationShiftWAR(); + GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); + GLint locationWARAppToHost(GLint appLoc); + + GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); + bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); + + bool attachShader(GLuint shader); + bool detachShader(GLuint shader); + size_t getNumShaders() const { return m_shaders.size(); } + GLuint getShader(size_t i) const { return m_shaders[i]; } +}; + +struct ShaderData { + typedef android::List<android::String8> StringList; + StringList samplerExternalNames; + int refcount; +}; + +class GLSharedGroup { +private: + android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; + android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; + android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; + mutable android::Mutex m_lock; + + void refShaderDataLocked(ssize_t shaderIdx); + void unrefShaderDataLocked(ssize_t shaderIdx); + +public: + GLSharedGroup(); + ~GLSharedGroup(); + BufferData * getBufferData(GLuint bufferId); + void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); + void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data); + GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data); + void deleteBufferData(GLuint); + + bool isProgram(GLuint program); + bool isProgramInitialized(GLuint program); + void addProgramData(GLuint program); + void initProgramData(GLuint program, GLuint numIndexes); + void attachShader(GLuint program, GLuint shader); + void detachShader(GLuint program, GLuint shader); + void deleteProgramData(GLuint program); + void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); + GLenum getProgramUniformType(GLuint program, GLint location); + void setupLocationShiftWAR(GLuint program); + GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); + GLint locationWARAppToHost(GLuint program, GLint appLoc); + bool needUniformLocationWAR(GLuint program); + GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; + bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); + + bool addShaderData(GLuint shader); + // caller must hold a reference to the shader as long as it holds the pointer + ShaderData* getShaderData(GLuint shader); + void unrefShaderData(GLuint shader); +}; + +typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; + +#endif //_GL_SHARED_GROUP_H_ diff --git a/opengl/shared/OpenglCodecCommon/Makefile b/opengl/shared/OpenglCodecCommon/Makefile new file mode 100644 index 0000000..e8bf431 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/Makefile @@ -0,0 +1,13 @@ + +ROOT=../.. + +include $(ROOT)/make/commondefs + +CXXFILES = TcpStream.cpp GLClientState.cpp glUtils.cpp +CXXINCS += -I$(ROOT)/libs/GLESv1 -I$(ROOT)/include + +LIBRARY_NAME = libcodecCommon.a + +include $(COMMONRULES) + + diff --git a/opengl/shared/OpenglCodecCommon/SmartPtr.h b/opengl/shared/OpenglCodecCommon/SmartPtr.h new file mode 100644 index 0000000..4bdfbe4 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/SmartPtr.h @@ -0,0 +1,167 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __SMART_PTR_H +#define __SMART_PTR_H + +#include <cutils/threads.h> +#include <cutils/atomic.h> + +template <class T, bool threadSafe = false> +class SmartPtr +{ +public: + explicit SmartPtr(T* ptr = (T*)NULL) { + if (threadSafe) { + m_lock = new mutex_t; + mutex_init(m_lock); + } + else m_lock = NULL; + + m_ptr = ptr; + if (ptr) + m_pRefCount = new int32_t(1); + else + m_pRefCount = NULL; + } + + SmartPtr<T,threadSafe>(const SmartPtr<T,false>& rhs) { + if (threadSafe) { + m_lock = new mutex_t; + mutex_init(m_lock); + } + else m_lock = NULL; + + m_pRefCount = rhs.m_pRefCount; + m_ptr = rhs.m_ptr; + use(); + } + + SmartPtr<T,threadSafe>(SmartPtr<T,true>& rhs) { + if (threadSafe) { + m_lock = new mutex_t; + mutex_init(m_lock); + } + else m_lock = NULL; + + if (rhs.m_lock) mutex_lock(rhs.m_lock); + m_pRefCount = rhs.m_pRefCount; + m_ptr = rhs.m_ptr; + use(); + if (rhs.m_lock) mutex_unlock(rhs.m_lock); + } + + ~SmartPtr() { + if (m_lock) mutex_lock(m_lock); + release(); + if (m_lock) + { + mutex_unlock(m_lock); + mutex_destroy(m_lock); + delete m_lock; + } + } + + T* Ptr() const { + return m_ptr; + } + + const T* constPtr() const + { + return m_ptr; + } + + T* operator->() const { + return m_ptr; + } + + T& operator*() const { + return *m_ptr; + } + + operator void*() const { + return (void *)m_ptr; + } + + // This gives STL lists something to compare. + bool operator <(const SmartPtr<T>& t1) const { + return m_ptr < t1.m_ptr; + } + + SmartPtr<T,threadSafe>& operator=(const SmartPtr<T,false>& rhs) + { + if (m_ptr == rhs.m_ptr) + return *this; + + if (m_lock) mutex_lock(m_lock); + release(); + m_pRefCount = rhs.m_pRefCount; + m_ptr = rhs.m_ptr; + use(); + if (m_lock) mutex_unlock(m_lock); + + return *this; + } + + SmartPtr<T,threadSafe>& operator=(SmartPtr<T,true>& rhs) + { + if (m_ptr == rhs.m_ptr) + return *this; + + if (m_lock) mutex_lock(m_lock); + release(); + if (rhs.m_lock) mutex_lock(rhs.m_lock); + m_pRefCount = rhs.m_pRefCount; + m_ptr = rhs.m_ptr; + use(); + if (rhs.m_lock) mutex_unlock(rhs.m_lock); + if (m_lock) mutex_unlock(m_lock); + + return *this; + } + +private: + int32_t *m_pRefCount; + mutex_t *m_lock; + T* m_ptr; + + // Increment the reference count on this pointer by 1. + int use() { + if (!m_pRefCount) return 0; + return android_atomic_inc(m_pRefCount) + 1; + } + + // Decrement the reference count on the pointer by 1. + // If the reference count goes to (or below) 0, the pointer is deleted. + int release() { + if (!m_pRefCount) return 0; + + int iVal = android_atomic_dec(m_pRefCount); + if (iVal > 1) + return iVal - 1; + + delete m_pRefCount; + m_pRefCount = NULL; + + if (m_ptr) { + delete m_ptr; + m_ptr = NULL; + } + return 0; + } + +}; + +#endif // of __SMART_PTR_H diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.cpp b/opengl/shared/OpenglCodecCommon/SocketStream.cpp new file mode 100644 index 0000000..f7a2314 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/SocketStream.cpp @@ -0,0 +1,168 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "SocketStream.h" +#include <cutils/sockets.h> +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> + +#ifndef _WIN32 +#include <netinet/in.h> +#include <netinet/tcp.h> +#include <sys/un.h> +#else +#include <ws2tcpip.h> +#endif + +SocketStream::SocketStream(size_t bufSize) : + IOStream(bufSize), + m_sock(-1), + m_bufsize(bufSize), + m_buf(NULL) +{ +} + +SocketStream::SocketStream(int sock, size_t bufSize) : + IOStream(bufSize), + m_sock(sock), + m_bufsize(bufSize), + m_buf(NULL) +{ +} + +SocketStream::~SocketStream() +{ + if (m_sock >= 0) { +#ifdef _WIN32 + closesocket(m_sock); +#else + ::close(m_sock); +#endif + } + if (m_buf != NULL) { + free(m_buf); + m_buf = NULL; + } +} + + +void *SocketStream::allocBuffer(size_t minSize) +{ + size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize); + if (!m_buf) { + m_buf = (unsigned char *)malloc(allocSize); + } + else if (m_bufsize < allocSize) { + unsigned char *p = (unsigned char *)realloc(m_buf, allocSize); + if (p != NULL) { + m_buf = p; + m_bufsize = allocSize; + } else { + ERR("%s: realloc (%zu) failed\n", __FUNCTION__, allocSize); + free(m_buf); + m_buf = NULL; + m_bufsize = 0; + } + } + + return m_buf; +}; + +int SocketStream::commitBuffer(size_t size) +{ + return writeFully(m_buf, size); +} + +int SocketStream::writeFully(const void* buffer, size_t size) +{ + if (!valid()) return -1; + + size_t res = size; + int retval = 0; + + while (res > 0) { + ssize_t stat = ::send(m_sock, (const char *)buffer + (size - res), res, 0); + if (stat < 0) { + if (errno != EINTR) { + retval = stat; + ERR("%s: failed: %s\n", __FUNCTION__, strerror(errno)); + break; + } + } else { + res -= stat; + } + } + return retval; +} + +const unsigned char *SocketStream::readFully(void *buf, size_t len) +{ + const unsigned char* ret = NULL; + if (!valid()) return NULL; + if (!buf) { + return NULL; // do not allow NULL buf in that implementation + } + size_t res = len; + while (res > 0) { + ssize_t stat = ::recv(m_sock, (char *)(buf) + len - res, res, 0); + if (stat > 0) { + res -= stat; + continue; + } + if (stat == 0 || errno != EINTR) { // client shutdown or error + return NULL; + } + } + return (const unsigned char *)buf; +} + +const unsigned char *SocketStream::read( void *buf, size_t *inout_len) +{ + if (!valid()) return NULL; + if (!buf) { + return NULL; // do not allow NULL buf in that implementation + } + + int n; + do { + n = recv(buf, *inout_len); + } while( n < 0 && errno == EINTR ); + + if (n > 0) { + *inout_len = n; + return (const unsigned char *)buf; + } + + return NULL; +} + +int SocketStream::recv(void *buf, size_t len) +{ + if (!valid()) return int(ERR_INVALID_SOCKET); + int res = 0; + while(true) { + res = ::recv(m_sock, (char *)buf, len, 0); + if (res < 0) { + if (errno == EINTR) { + continue; + } + } + break; + } + return res; +} diff --git a/opengl/shared/OpenglCodecCommon/SocketStream.h b/opengl/shared/OpenglCodecCommon/SocketStream.h new file mode 100644 index 0000000..3a501b4 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/SocketStream.h @@ -0,0 +1,50 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __SOCKET_STREAM_H +#define __SOCKET_STREAM_H + +#include <stdlib.h> +#include "IOStream.h" + +class SocketStream : public IOStream { +public: + typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError; + + explicit SocketStream(size_t bufsize = 10000); + virtual ~SocketStream(); + + virtual int listen(unsigned short port) = 0; + virtual SocketStream *accept() = 0; + virtual int connect(unsigned short port) = 0; + + virtual void *allocBuffer(size_t minSize); + virtual int commitBuffer(size_t size); + virtual const unsigned char *readFully(void *buf, size_t len); + virtual const unsigned char *read(void *buf, size_t *inout_len); + + bool valid() { return m_sock >= 0; } + virtual int recv(void *buf, size_t len); + virtual int writeFully(const void *buf, size_t len); + +protected: + int m_sock; + size_t m_bufsize; + unsigned char *m_buf; + + SocketStream(int sock, size_t bufSize); +}; + +#endif /* __SOCKET_STREAM_H */ diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.cpp b/opengl/shared/OpenglCodecCommon/TcpStream.cpp new file mode 100644 index 0000000..4da2cec --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/TcpStream.cpp @@ -0,0 +1,91 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "TcpStream.h" +#include <cutils/sockets.h> +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> + +#ifndef _WIN32 +#include <netinet/in.h> +#include <netinet/tcp.h> +#else +#include <ws2tcpip.h> +#endif + +TcpStream::TcpStream(size_t bufSize) : + SocketStream(bufSize) +{ +} + +TcpStream::TcpStream(int sock, size_t bufSize) : + SocketStream(sock, bufSize) +{ + // disable Nagle algorithm to improve bandwidth of small + // packets which are quite common in our implementation. +#ifdef _WIN32 + DWORD flag; +#else + int flag; +#endif + flag = 1; + setsockopt( sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&flag, sizeof(flag) ); +} + +int TcpStream::listen(unsigned short port) +{ + m_sock = socket_loopback_server(port, SOCK_STREAM); + if (!valid()) return int(ERR_INVALID_SOCKET); + + return 0; +} + +SocketStream * TcpStream::accept() +{ + int clientSock = -1; + + while (true) { + struct sockaddr_in addr; + socklen_t len = sizeof(addr); + clientSock = ::accept(m_sock, (sockaddr *)&addr, &len); + + if (clientSock < 0 && errno == EINTR) { + continue; + } + break; + } + + TcpStream *clientStream = NULL; + + if (clientSock >= 0) { + clientStream = new TcpStream(clientSock, m_bufsize); + } + return clientStream; +} + +int TcpStream::connect(unsigned short port) +{ + return connect("127.0.0.1",port); +} + +int TcpStream::connect(const char* hostname, unsigned short port) +{ + m_sock = socket_network_client(hostname, port, SOCK_STREAM); + if (!valid()) return -1; + return 0; +} diff --git a/opengl/shared/OpenglCodecCommon/TcpStream.h b/opengl/shared/OpenglCodecCommon/TcpStream.h new file mode 100644 index 0000000..811a871 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/TcpStream.h @@ -0,0 +1,32 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __TCP_STREAM_H +#define __TCP_STREAM_H + +#include "SocketStream.h" + +class TcpStream : public SocketStream { +public: + explicit TcpStream(size_t bufsize = 10000); + virtual int listen(unsigned short port); + virtual SocketStream *accept(); + virtual int connect(unsigned short port); + int connect(const char* hostname, unsigned short port); +private: + TcpStream(int sock, size_t bufSize); +}; + +#endif diff --git a/opengl/shared/OpenglCodecCommon/TimeUtils.cpp b/opengl/shared/OpenglCodecCommon/TimeUtils.cpp new file mode 100644 index 0000000..50aeb03 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/TimeUtils.cpp @@ -0,0 +1,69 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "TimeUtils.h" + +#ifdef _WIN32 +#include <windows.h> +#include <time.h> +#include <stdio.h> +#elif defined(__linux__) +#include <stdlib.h> +#include <sys/time.h> +#include <time.h> +#include <unistd.h> +#else +#include <sys/time.h> +#include <unistd.h> +#endif + +long long GetCurrentTimeMS() +{ +#ifdef _WIN32 + static LARGE_INTEGER freq; + static bool bNotInit = true; + if ( bNotInit ) { + bNotInit = (QueryPerformanceFrequency( &freq ) == FALSE); + } + LARGE_INTEGER currVal; + QueryPerformanceCounter( &currVal ); + + return currVal.QuadPart / (freq.QuadPart / 1000); + +#elif defined(__linux__) + + struct timespec now; + clock_gettime(CLOCK_MONOTONIC, &now); + long long iDiff = (now.tv_sec * 1000LL) + now.tv_nsec/1000000LL; + return iDiff; + +#else /* Others, e.g. OS X */ + + struct timeval now; + gettimeofday(&now, NULL); + long long iDiff = (now.tv_sec * 1000LL) + now.tv_usec/1000LL; + return iDiff; + +#endif +} + +void TimeSleepMS(int p_mili) +{ +#ifdef _WIN32 + Sleep(p_mili); +#else + usleep(p_mili * 1000); +#endif +} diff --git a/opengl/shared/OpenglCodecCommon/TimeUtils.h b/opengl/shared/OpenglCodecCommon/TimeUtils.h new file mode 100644 index 0000000..bc4fd1c --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/TimeUtils.h @@ -0,0 +1,22 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _TIME_UTILS_H +#define _TIME_UTILS_H + +long long GetCurrentTimeMS(); +void TimeSleepMS(int p_mili); + +#endif diff --git a/opengl/shared/OpenglCodecCommon/UnixStream.cpp b/opengl/shared/OpenglCodecCommon/UnixStream.cpp new file mode 100644 index 0000000..8e463a3 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/UnixStream.cpp @@ -0,0 +1,137 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "UnixStream.h" +#include <cutils/sockets.h> +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> + +#include <netinet/in.h> +#include <netinet/tcp.h> +#include <sys/un.h> +#include <sys/stat.h> + +/* Not all systems define PATH_MAX, those who don't generally don't + * have a limit on the maximum path size, so use a value that is + * large enough for our very limited needs. + */ +#ifndef PATH_MAX +#define PATH_MAX 128 +#endif + +UnixStream::UnixStream(size_t bufSize) : + SocketStream(bufSize) +{ +} + +UnixStream::UnixStream(int sock, size_t bufSize) : + SocketStream(sock, bufSize) +{ +} + +/* Initialize a sockaddr_un with the appropriate values corresponding + * to a given 'virtual port'. Returns 0 on success, -1 on error. + */ +static int +make_unix_path(char *path, size_t pathlen, int port_number) +{ + char tmp[PATH_MAX]; // temp directory + int ret = 0; + + // First, create user-specific temp directory if needed + const char* user = getenv("USER"); + if (user != NULL) { + struct stat st; + snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user); + do { + ret = ::lstat(tmp, &st); + } while (ret < 0 && errno == EINTR); + + if (ret < 0 && errno == ENOENT) { + do { + ret = ::mkdir(tmp, 0766); + } while (ret < 0 && errno == EINTR); + if (ret < 0) { + ERR("Could not create temp directory: %s", tmp); + user = NULL; // will fall-back to /tmp + } + } + else if (ret < 0) { + user = NULL; // will fallback to /tmp + } + } + + if (user == NULL) { // fallback to /tmp in case of error + snprintf(tmp, sizeof(tmp), "/tmp"); + } + + // Now, initialize it properly + snprintf(path, pathlen, "%s/qemu-gles-%d", tmp, port_number); + return 0; +} + + +int UnixStream::listen(unsigned short port) +{ + char path[PATH_MAX]; + + if (make_unix_path(path, sizeof(path), port) < 0) { + return -1; + } + + m_sock = socket_local_server(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM); + if (!valid()) return int(ERR_INVALID_SOCKET); + + return 0; +} + +SocketStream * UnixStream::accept() +{ + int clientSock = -1; + + while (true) { + struct sockaddr_un addr; + socklen_t len = sizeof(addr); + clientSock = ::accept(m_sock, (sockaddr *)&addr, &len); + + if (clientSock < 0 && errno == EINTR) { + continue; + } + break; + } + + UnixStream *clientStream = NULL; + + if (clientSock >= 0) { + clientStream = new UnixStream(clientSock, m_bufsize); + } + return clientStream; +} + +int UnixStream::connect(unsigned short port) +{ + char path[PATH_MAX]; + + if (make_unix_path(path, sizeof(path), port) < 0) + return -1; + + m_sock = socket_local_client(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM); + if (!valid()) return -1; + + return 0; +} diff --git a/opengl/shared/OpenglCodecCommon/UnixStream.h b/opengl/shared/OpenglCodecCommon/UnixStream.h new file mode 100644 index 0000000..c184b19 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/UnixStream.h @@ -0,0 +1,31 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __UNIX_STREAM_H +#define __UNIX_STREAM_H + +#include "SocketStream.h" + +class UnixStream : public SocketStream { +public: + explicit UnixStream(size_t bufsize = 10000); + virtual int listen(unsigned short port); + virtual SocketStream *accept(); + virtual int connect(unsigned short port); +private: + UnixStream(int sock, size_t bufSize); +}; + +#endif diff --git a/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp new file mode 100644 index 0000000..e1a0b9b --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp @@ -0,0 +1,239 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "Win32PipeStream.h" + +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> +#include <windows.h> + +#ifndef _WIN32 +#error ONLY BUILD THIS SOURCE FILE FOR WINDOWS! +#endif + +/* The official documentation states that the name of a given named + * pipe cannot be more than 256 characters long. + */ +#define NAMED_PIPE_MAX 256 + +Win32PipeStream::Win32PipeStream(size_t bufSize) : + SocketStream(bufSize), + m_pipe(INVALID_HANDLE_VALUE) +{ +} + +Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) : + SocketStream(-1, bufSize), + m_pipe(pipe) +{ +} + +Win32PipeStream::~Win32PipeStream() +{ + if (m_pipe != INVALID_HANDLE_VALUE) { + CloseHandle(m_pipe); + m_pipe = INVALID_HANDLE_VALUE; + } +} + +/* Initialize the pipe name corresponding to a given port + */ +static void +make_pipe_name(char *path, size_t pathlen, int port_number) +{ + snprintf(path, pathlen, "\\\\.\\pipe\\qemu-gles-%d", port_number); +} + + +/* Technical note: Named pipes work differently from BSD Sockets. + * One does not create/bind a pipe, and collect a new handle each + * time a client connects with accept(). + * + * Instead, the server creates a new pipe instance each time it wants + * to get a new client connection, then calls ConnectNamedPipe() to + * wait for a connection. + * + * So listen() is a no-op, and accept() really creates the pipe handle. + * + * Also, connect() must create a pipe handle with CreateFile() and + * wait for a server instance with WaitNamedPipe() + */ +int Win32PipeStream::listen(unsigned short port) +{ + // just save the port number for accept() + m_port = port; + return 0; +} + +SocketStream * Win32PipeStream::accept() +{ + char path[NAMED_PIPE_MAX+1]; + SocketStream* clientStream; + HANDLE pipe; + + make_pipe_name(path, sizeof(path), m_port); + + pipe = ::CreateNamedPipe( + path, // pipe name + PIPE_ACCESS_DUPLEX, // read-write access + PIPE_TYPE_BYTE | // byte-oriented writes + PIPE_READMODE_BYTE | // byte-oriented reads + PIPE_WAIT, // blocking operations + PIPE_UNLIMITED_INSTANCES, // no limit on clients + 4096, // input buffer size + 4096, // output buffer size + 0, // client time-out + NULL); // default security attributes + + if (pipe == INVALID_HANDLE_VALUE) { + ERR("%s: CreateNamedPipe failed %d\n", __FUNCTION__, (int)GetLastError()); + return NULL; + } + + // Stupid Win32 API design: If a client is already connected, then + // ConnectNamedPipe will return 0, and GetLastError() will return + // ERROR_PIPE_CONNECTED. This is not an error! It just means that the + // function didn't have to wait. + // + if (::ConnectNamedPipe(pipe, NULL) == 0 && GetLastError() != ERROR_PIPE_CONNECTED) { + ERR("%s: ConnectNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError()); + CloseHandle(pipe); + return NULL; + } + + clientStream = new Win32PipeStream(pipe, m_bufsize); + return clientStream; +} + +int Win32PipeStream::connect(unsigned short port) +{ + char path[NAMED_PIPE_MAX+1]; + HANDLE pipe; + int tries = 10; + + make_pipe_name(path, sizeof(path), port); + + /* We're going to loop in order to wait for the pipe server to + * be setup properly. + */ + for (; tries > 0; tries--) { + pipe = ::CreateFile( + path, // pipe name + GENERIC_READ | GENERIC_WRITE, // read & write + 0, // no sharing + NULL, // default security attrs + OPEN_EXISTING, // open existing pipe + 0, // default attributes + NULL); // no template file + + /* If we have a valid pipe handle, break from the loop */ + if (pipe != INVALID_HANDLE_VALUE) { + break; + } + + /* We can get here if the pipe is busy, i.e. if the server hasn't + * create a new pipe instance to service our request. In which case + * GetLastError() will return ERROR_PIPE_BUSY. + * + * If so, then use WaitNamedPipe() to wait for a decent time + * to try again. + */ + if (GetLastError() != ERROR_PIPE_BUSY) { + /* Not ERROR_PIPE_BUSY */ + ERR("%s: CreateFile failed: %d\n", __FUNCTION__, (int)GetLastError()); + errno = EINVAL; + return -1; + } + + /* Wait for 5 seconds */ + if ( !WaitNamedPipe(path, 5000) ) { + ERR("%s: WaitNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError()); + errno = EINVAL; + return -1; + } + } + + m_pipe = pipe; + return 0; +} + +/* Special buffer methods, since we can't use socket functions here */ + +int Win32PipeStream::commitBuffer(size_t size) +{ + if (m_pipe == INVALID_HANDLE_VALUE) + return -1; + + size_t res = size; + int retval = 0; + + while (res > 0) { + DWORD written; + if (! ::WriteFile(m_pipe, (const char *)m_buf + (size - res), res, &written, NULL)) { + retval = -1; + ERR("%s: failed: %d\n", __FUNCTION__, (int)GetLastError()); + break; + } + res -= written; + } + return retval; +} + +const unsigned char *Win32PipeStream::readFully(void *buf, size_t len) +{ + const unsigned char* ret = NULL; + + if (m_pipe == INVALID_HANDLE_VALUE) + return NULL; + + if (!buf) { + return NULL; // do not allow NULL buf in that implementation + } + + size_t res = len; + while (res > 0) { + DWORD readcount = 0; + if (! ::ReadFile(m_pipe, (char *)buf + (len - res), res, &readcount, NULL) || readcount == 0) { + errno = (int)GetLastError(); + return NULL; + } + res -= readcount; + } + return (const unsigned char *)buf; +} + +const unsigned char *Win32PipeStream::read( void *buf, size_t *inout_len) +{ + size_t len = *inout_len; + DWORD readcount; + + if (m_pipe == INVALID_HANDLE_VALUE) + return NULL; + + if (!buf) { + return NULL; // do not allow NULL buf in that implementation + } + + if (!::ReadFile(m_pipe, (char *)buf, len, &readcount, NULL)) { + errno = (int)GetLastError(); + return NULL; + } + + *inout_len = (size_t)readcount; + return (const unsigned char *)buf; +} diff --git a/opengl/shared/OpenglCodecCommon/Win32PipeStream.h b/opengl/shared/OpenglCodecCommon/Win32PipeStream.h new file mode 100644 index 0000000..4114545 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/Win32PipeStream.h @@ -0,0 +1,41 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __WIN32_PIPE_STREAM_H +#define __WIN32_PIPE_STREAM_H + +#include "SocketStream.h" +#include <windows.h> + +class Win32PipeStream : public SocketStream { +public: + explicit Win32PipeStream(size_t bufsize = 10000); + virtual ~Win32PipeStream(); + virtual int listen(unsigned short port); + virtual SocketStream *accept(); + virtual int connect(unsigned short port); + + virtual int commitBuffer(size_t size); + virtual const unsigned char *readFully(void *buf, size_t len); + virtual const unsigned char *read(void *buf, size_t *inout_len); + +private: + Win32PipeStream(HANDLE pipe, size_t bufSize); + HANDLE m_pipe; + int m_port; +}; + + +#endif diff --git a/opengl/shared/OpenglCodecCommon/codec_defs.h b/opengl/shared/OpenglCodecCommon/codec_defs.h new file mode 100644 index 0000000..f19f514 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/codec_defs.h @@ -0,0 +1,23 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _CODEC_DEFS_H +#define _CODEC_DEFS_H + +#define CODEC_SERVER_PORT 22468 + +#define CODEC_MAX_VERTEX_ATTRIBUTES 64 + +#endif diff --git a/opengl/shared/OpenglCodecCommon/glUtils.cpp b/opengl/shared/OpenglCodecCommon/glUtils.cpp new file mode 100644 index 0000000..4b7fc89 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/glUtils.cpp @@ -0,0 +1,471 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "glUtils.h" +#include <string.h> +#include "ErrorLog.h" +#include <IOStream.h> + +size_t glSizeof(GLenum type) +{ + size_t retval = 0; + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + retval = 1; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_HALF_FLOAT_OES: + retval = 2; + break; + case GL_INT: + case GL_FLOAT: + case GL_FIXED: + case GL_BOOL: + retval = 4; + break; +#ifdef GL_DOUBLE + case GL_DOUBLE: + retval = 8; + break; +#endif + case GL_FLOAT_VEC2: + case GL_INT_VEC2: + case GL_BOOL_VEC2: + retval = 8; + break; + case GL_INT_VEC3: + case GL_BOOL_VEC3: + case GL_FLOAT_VEC3: + retval = 12; + break; + case GL_FLOAT_VEC4: + case GL_BOOL_VEC4: + case GL_INT_VEC4: + case GL_FLOAT_MAT2: + retval = 16; + break; + case GL_FLOAT_MAT3: + retval = 36; + break; + case GL_FLOAT_MAT4: + retval = 64; + break; + case GL_SAMPLER_2D: + case GL_SAMPLER_CUBE: + retval = 4; + break; + default: + ERR("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__); + } + return retval; + +} + +size_t glUtilsParamSize(GLenum param) +{ + size_t s = 0; + + switch(param) + { + case GL_DEPTH_TEST: + case GL_DEPTH_FUNC: + case GL_DEPTH_BITS: + case GL_MAX_CLIP_PLANES: + case GL_GREEN_BITS: + case GL_MAX_MODELVIEW_STACK_DEPTH: + case GL_MAX_PROJECTION_STACK_DEPTH: + case GL_MAX_TEXTURE_STACK_DEPTH: + case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: + case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: + case GL_NUM_COMPRESSED_TEXTURE_FORMATS: + case GL_MAX_TEXTURE_SIZE: + case GL_TEXTURE_GEN_MODE_OES: + case GL_TEXTURE_ENV_MODE: + case GL_FOG_MODE: + case GL_FOG_DENSITY: + case GL_FOG_START: + case GL_FOG_END: + case GL_SPOT_EXPONENT: + case GL_CONSTANT_ATTENUATION: + case GL_LINEAR_ATTENUATION: + case GL_QUADRATIC_ATTENUATION: + case GL_SHININESS: + case GL_LIGHT_MODEL_TWO_SIDE: + case GL_POINT_SIZE: + case GL_POINT_SIZE_MIN: + case GL_POINT_SIZE_MAX: + case GL_POINT_FADE_THRESHOLD_SIZE: + case GL_CULL_FACE_MODE: + case GL_FRONT_FACE: + case GL_SHADE_MODEL: + case GL_DEPTH_WRITEMASK: + case GL_DEPTH_CLEAR_VALUE: + case GL_STENCIL_FAIL: + case GL_STENCIL_PASS_DEPTH_FAIL: + case GL_STENCIL_PASS_DEPTH_PASS: + case GL_STENCIL_REF: + case GL_STENCIL_WRITEMASK: + case GL_MATRIX_MODE: + case GL_MODELVIEW_STACK_DEPTH: + case GL_PROJECTION_STACK_DEPTH: + case GL_TEXTURE_STACK_DEPTH: + case GL_ALPHA_TEST_FUNC: + case GL_ALPHA_TEST_REF: + case GL_ALPHA_TEST: + case GL_BLEND_DST: + case GL_BLEND_SRC: + case GL_BLEND: + case GL_LOGIC_OP_MODE: + case GL_SCISSOR_TEST: + case GL_MAX_TEXTURE_UNITS: + case GL_ACTIVE_TEXTURE: + case GL_ALPHA_BITS: + case GL_ARRAY_BUFFER_BINDING: + case GL_BLUE_BITS: + case GL_CLIENT_ACTIVE_TEXTURE: + case GL_CLIP_PLANE0: + case GL_CLIP_PLANE1: + case GL_CLIP_PLANE2: + case GL_CLIP_PLANE3: + case GL_CLIP_PLANE4: + case GL_CLIP_PLANE5: + case GL_COLOR_ARRAY: + case GL_COLOR_ARRAY_BUFFER_BINDING: + case GL_COLOR_ARRAY_SIZE: + case GL_COLOR_ARRAY_STRIDE: + case GL_COLOR_ARRAY_TYPE: + case GL_COLOR_LOGIC_OP: + case GL_COLOR_MATERIAL: + case GL_PACK_ALIGNMENT: + case GL_PERSPECTIVE_CORRECTION_HINT: + case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: + case GL_POINT_SIZE_ARRAY_STRIDE_OES: + case GL_POINT_SIZE_ARRAY_TYPE_OES: + case GL_POINT_SMOOTH: + case GL_POINT_SMOOTH_HINT: + case GL_POINT_SPRITE_OES: + case GL_COORD_REPLACE_OES: + case GL_COMBINE_ALPHA: + case GL_SRC0_RGB: + case GL_SRC1_RGB: + case GL_SRC2_RGB: + case GL_OPERAND0_RGB: + case GL_OPERAND1_RGB: + case GL_OPERAND2_RGB: + case GL_SRC0_ALPHA: + case GL_SRC1_ALPHA: + case GL_SRC2_ALPHA: + case GL_OPERAND0_ALPHA: + case GL_OPERAND1_ALPHA: + case GL_OPERAND2_ALPHA: + case GL_RGB_SCALE: + case GL_ALPHA_SCALE: + case GL_COMBINE_RGB: + case GL_POLYGON_OFFSET_FACTOR: + case GL_POLYGON_OFFSET_FILL: + case GL_POLYGON_OFFSET_UNITS: + case GL_RED_BITS: + case GL_RESCALE_NORMAL: + case GL_SAMPLE_ALPHA_TO_COVERAGE: + case GL_SAMPLE_ALPHA_TO_ONE: + case GL_SAMPLE_BUFFERS: + case GL_SAMPLE_COVERAGE: + case GL_SAMPLE_COVERAGE_INVERT: + case GL_SAMPLE_COVERAGE_VALUE: + case GL_SAMPLES: + case GL_STENCIL_BITS: + case GL_STENCIL_CLEAR_VALUE: + case GL_STENCIL_FUNC: + case GL_STENCIL_TEST: + case GL_STENCIL_VALUE_MASK: + case GL_STENCIL_BACK_FUNC: + case GL_STENCIL_BACK_VALUE_MASK: + case GL_STENCIL_BACK_REF: + case GL_STENCIL_BACK_FAIL: + case GL_STENCIL_BACK_PASS_DEPTH_FAIL: + case GL_STENCIL_BACK_PASS_DEPTH_PASS: + case GL_STENCIL_BACK_WRITEMASK: + case GL_TEXTURE_2D: + case GL_TEXTURE_BINDING_2D: + case GL_TEXTURE_BINDING_CUBE_MAP: + case GL_TEXTURE_BINDING_EXTERNAL_OES: + case GL_TEXTURE_COORD_ARRAY: + case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: + case GL_TEXTURE_COORD_ARRAY_SIZE: + case GL_TEXTURE_COORD_ARRAY_STRIDE: + case GL_TEXTURE_COORD_ARRAY_TYPE: + case GL_UNPACK_ALIGNMENT: + case GL_VERTEX_ARRAY: + case GL_VERTEX_ARRAY_BUFFER_BINDING: + case GL_VERTEX_ARRAY_SIZE: + case GL_VERTEX_ARRAY_STRIDE: + case GL_VERTEX_ARRAY_TYPE: + case GL_SPOT_CUTOFF: + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + case GL_GENERATE_MIPMAP: + case GL_GENERATE_MIPMAP_HINT: + case GL_RENDERBUFFER_WIDTH_OES: + case GL_RENDERBUFFER_HEIGHT_OES: + case GL_RENDERBUFFER_INTERNAL_FORMAT_OES: + case GL_RENDERBUFFER_RED_SIZE_OES: + case GL_RENDERBUFFER_GREEN_SIZE_OES: + case GL_RENDERBUFFER_BLUE_SIZE_OES: + case GL_RENDERBUFFER_ALPHA_SIZE_OES: + case GL_RENDERBUFFER_DEPTH_SIZE_OES: + case GL_RENDERBUFFER_STENCIL_SIZE_OES: + case GL_RENDERBUFFER_BINDING: + case GL_FRAMEBUFFER_BINDING: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES: + case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES: + case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES: + case GL_FENCE_STATUS_NV: + case GL_FENCE_CONDITION_NV: + case GL_TEXTURE_WIDTH_QCOM: + case GL_TEXTURE_HEIGHT_QCOM: + case GL_TEXTURE_DEPTH_QCOM: + case GL_TEXTURE_INTERNAL_FORMAT_QCOM: + case GL_TEXTURE_FORMAT_QCOM: + case GL_TEXTURE_TYPE_QCOM: + case GL_TEXTURE_IMAGE_VALID_QCOM: + case GL_TEXTURE_NUM_LEVELS_QCOM: + case GL_TEXTURE_TARGET_QCOM: + case GL_TEXTURE_OBJECT_VALID_QCOM: + case GL_BLEND_EQUATION_RGB_OES: + case GL_BLEND_EQUATION_ALPHA_OES: + case GL_BLEND_DST_RGB_OES: + case GL_BLEND_SRC_RGB_OES: + case GL_BLEND_DST_ALPHA_OES: + case GL_BLEND_SRC_ALPHA_OES: + case GL_MAX_LIGHTS: + case GL_SHADER_TYPE: + case GL_DELETE_STATUS: + case GL_COMPILE_STATUS: + case GL_INFO_LOG_LENGTH: + case GL_SHADER_SOURCE_LENGTH: + case GL_CURRENT_PROGRAM: + case GL_LINK_STATUS: + case GL_VALIDATE_STATUS: + case GL_ATTACHED_SHADERS: + case GL_ACTIVE_UNIFORMS: + case GL_ACTIVE_ATTRIBUTES: + case GL_SUBPIXEL_BITS: + case GL_MAX_CUBE_MAP_TEXTURE_SIZE: + case GL_NUM_SHADER_BINARY_FORMATS: + case GL_SHADER_COMPILER: + case GL_MAX_VERTEX_ATTRIBS: + case GL_MAX_VERTEX_UNIFORM_VECTORS: + case GL_MAX_VARYING_VECTORS: + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GL_MAX_FRAGMENT_UNIFORM_VECTORS: + case GL_MAX_RENDERBUFFER_SIZE: + case GL_MAX_TEXTURE_IMAGE_UNITS: + case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: + case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: + case GL_LINE_WIDTH: + s = 1; + break; + case GL_ALIASED_LINE_WIDTH_RANGE: + case GL_ALIASED_POINT_SIZE_RANGE: + case GL_DEPTH_RANGE: + case GL_MAX_VIEWPORT_DIMS: + case GL_SMOOTH_POINT_SIZE_RANGE: + case GL_SMOOTH_LINE_WIDTH_RANGE: + s= 2; + break; + case GL_SPOT_DIRECTION: + case GL_POINT_DISTANCE_ATTENUATION: + case GL_CURRENT_NORMAL: + s = 3; + break; + case GL_CURRENT_VERTEX_ATTRIB: + case GL_CURRENT_TEXTURE_COORDS: + case GL_CURRENT_COLOR: + case GL_FOG_COLOR: + case GL_AMBIENT: + case GL_DIFFUSE: + case GL_SPECULAR: + case GL_EMISSION: + case GL_POSITION: + case GL_LIGHT_MODEL_AMBIENT: + case GL_TEXTURE_ENV_COLOR: + case GL_SCISSOR_BOX: + case GL_VIEWPORT: + case GL_TEXTURE_CROP_RECT_OES: + case GL_COLOR_CLEAR_VALUE: + case GL_COLOR_WRITEMASK: + case GL_AMBIENT_AND_DIFFUSE: + case GL_BLEND_COLOR: + s = 4; + break; + case GL_MODELVIEW_MATRIX: + case GL_PROJECTION_MATRIX: + case GL_TEXTURE_MATRIX: + s = 16; + break; + default: + ERR("glUtilsParamSize: unknow param 0x%08x\n", param); + s = 1; // assume 1 + } + return s; +} + +void glUtilsPackPointerData(unsigned char *dst, unsigned char *src, + int size, GLenum type, unsigned int stride, + unsigned int datalen) +{ + unsigned int vsize = size * glSizeof(type); + if (stride == 0) stride = vsize; + + if (stride == vsize) { + memcpy(dst, src, datalen); + } else { + for (unsigned int i = 0; i < datalen; i += vsize) { + memcpy(dst, src, vsize); + dst += vsize; + src += stride; + } + } +} + +void glUtilsWritePackPointerData(void* _stream, unsigned char *src, + int size, GLenum type, unsigned int stride, + unsigned int datalen) +{ + IOStream* stream = reinterpret_cast<IOStream*>(_stream); + + unsigned int vsize = size * glSizeof(type); + if (stride == 0) stride = vsize; + + if (stride == vsize) { + stream->writeFully(src, datalen); + } else { + for (unsigned int i = 0; i < datalen; i += vsize) { + stream->writeFully(src, (size_t)vsize); + src += stride; + } + } +} + +int glUtilsPixelBitSize(GLenum format, GLenum type) +{ + int components = 0; + int componentsize = 0; + int pixelsize = 0; + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + componentsize = 8; + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + case GL_UNSIGNED_SHORT_5_6_5: + case GL_UNSIGNED_SHORT_4_4_4_4: + case GL_UNSIGNED_SHORT_5_5_5_1: + case GL_RGB565_OES: + case GL_RGB5_A1_OES: + case GL_RGBA4_OES: + pixelsize = 16; + break; + case GL_INT: + case GL_UNSIGNED_INT: + case GL_FLOAT: + case GL_FIXED: + case GL_UNSIGNED_INT_24_8_OES: + pixelsize = 32; + break; + default: + ERR("glUtilsPixelBitSize: unknown pixel type - assuming pixel data 0\n"); + componentsize = 0; + } + + if (pixelsize == 0) { + switch(format) { +#if 0 + case GL_RED: + case GL_GREEN: + case GL_BLUE: +#endif + case GL_ALPHA: + case GL_LUMINANCE: + case GL_DEPTH_COMPONENT: + case GL_DEPTH_STENCIL_OES: + components = 1; + break; + case GL_LUMINANCE_ALPHA: + components = 2; + break; + case GL_RGB: +#if 0 + case GL_BGR: +#endif + components = 3; + break; + case GL_RGBA: + case GL_BGRA_EXT: + components = 4; + break; + default: + ERR("glUtilsPixelBitSize: unknown pixel format...\n"); + components = 0; + } + pixelsize = components * componentsize; + } + + return pixelsize; +} + +// pack a list of strings into one. +void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count) +{ + char *p = ptr; + *p = '\0'; + for (int i = 0; i < count; i++) { + int l=0; + if (strings[i]!=NULL) { + if (length == NULL || length[i] < 0) { + l = strlen(strings[i]); + strcat(p, strings[i]); + } else { + l = length[i]; + strncat(p, strings[i], l); + } + } + p += l; + } +} + +// claculate the length of a list of strings +int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count) +{ + int len = 0; + for (int i = 0; i < count; i++) { + int l; + if (length == NULL || length[i] < 0) { + l = strings[i]!=NULL ? strlen(strings[i]) : 0; + } else { + l = length[i]; + } + len += l; + } + return len; + +} diff --git a/opengl/shared/OpenglCodecCommon/glUtils.h b/opengl/shared/OpenglCodecCommon/glUtils.h new file mode 100644 index 0000000..f8857f1 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/glUtils.h @@ -0,0 +1,95 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __GL_UTILS_H__ +#define __GL_UTILS_H__ + +#include <stdio.h> +#include <stdlib.h> + +#ifdef GL_API + #undef GL_API +#endif +#define GL_API + +#ifdef GL_APIENTRY + #undef GL_APIENTRY +#endif + +#ifdef GL_APIENTRYP + #undef GL_APIENTRYP +#endif +#define GL_APIENTRYP + +#ifndef ANDROID +#define GL_APIENTRY +#endif + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#ifdef __cplusplus +extern "C" { +#endif + + size_t glSizeof(GLenum type); + size_t glUtilsParamSize(GLenum param); + void glUtilsPackPointerData(unsigned char *dst, unsigned char *str, + int size, GLenum type, unsigned int stride, + unsigned int datalen); + void glUtilsWritePackPointerData(void* stream, unsigned char *src, + int size, GLenum type, unsigned int stride, + unsigned int datalen); + int glUtilsPixelBitSize(GLenum format, GLenum type); + void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count); + int glUtilsCalcShaderSourceLen(char **strings, GLint *length, GLsizei count); +#ifdef __cplusplus +}; +#endif + +namespace GLUtils { + + template <class T> void minmax(T *indices, int count, int *min, int *max) { + *min = -1; + *max = -1; + T *ptr = indices; + for (int i = 0; i < count; i++) { + if (*min == -1 || *ptr < *min) *min = *ptr; + if (*max == -1 || *ptr > *max) *max = *ptr; + ptr++; + } + } + + template <class T> void shiftIndices(T *indices, int count, int offset) { + T *ptr = indices; + for (int i = 0; i < count; i++) { + *ptr += offset; + ptr++; + } + } + + + template <class T> void shiftIndices(T *src, T *dst, int count, int offset) + { + for (int i = 0; i < count; i++) { + *dst = *src + offset; + dst++; + src++; + } + } +}; // namespace GLUtils +#endif diff --git a/opengl/shared/OpenglCodecCommon/gl_base_types.h b/opengl/shared/OpenglCodecCommon/gl_base_types.h new file mode 100644 index 0000000..d7bdef8 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/gl_base_types.h @@ -0,0 +1,62 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __GL_BASE_TYPES__H +#define __GL_BASE_TYPES__H + +#include <KHR/khrplatform.h> + +#ifndef gl_APIENTRY +#define gl_APIENTRY KHRONOS_APIENTRY +#endif + +#ifndef gl2_APIENTRY +#define gl2_APIENTRY KHRONOS_APIENTRY +#endif + +typedef void GLvoid; +typedef unsigned int GLenum; +typedef unsigned char GLboolean; +typedef unsigned int GLbitfield; +typedef char GLchar; +typedef khronos_int8_t GLbyte; +typedef short GLshort; +typedef int GLint; +typedef int GLsizei; +typedef khronos_uint8_t GLubyte; +typedef unsigned short GLushort; +typedef unsigned int GLuint; +typedef khronos_float_t GLfloat; +typedef khronos_float_t GLclampf; +typedef khronos_int32_t GLfixed; +typedef khronos_int32_t GLclampx; +typedef khronos_intptr_t GLintptr; +typedef khronos_ssize_t GLsizeiptr; +typedef char *GLstr; +/* JR XXX Treating this as an in handle - is this correct? */ +typedef void * GLeglImageOES; + +/* ErrorCode */ +#ifndef GL_INVALID_ENUM +#define GL_NO_ERROR 0 +#define GL_INVALID_ENUM 0x0500 +#define GL_INVALID_VALUE 0x0501 +#define GL_INVALID_OPERATION 0x0502 +#define GL_STACK_OVERFLOW 0x0503 +#define GL_STACK_UNDERFLOW 0x0504 +#define GL_OUT_OF_MEMORY 0x0505 +#endif + +#endif diff --git a/opengl/shared/OpenglOsUtils/Android.mk b/opengl/shared/OpenglOsUtils/Android.mk new file mode 100644 index 0000000..e7fd9e9 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/Android.mk @@ -0,0 +1,20 @@ +# This build script corresponds to a small library containing +# OS-specific support functions for: +# - thread-local storage +# - dynamic library loading +# - child process creation and wait (probably not needed in guest) +# +LOCAL_PATH := $(call my-dir) + +### Guest library ############################################## +$(call emugl-begin-static-library,libOpenglOsUtils) + + $(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) + $(call emugl-export,LDLIBS,-ldl) + + LOCAL_SRC_FILES := \ + osProcessUnix.cpp \ + osThreadUnix.cpp \ + osDynLibrary.cpp + +$(call emugl-end-module) diff --git a/opengl/shared/OpenglOsUtils/osDynLibrary.cpp b/opengl/shared/OpenglOsUtils/osDynLibrary.cpp new file mode 100644 index 0000000..e8e6ab7 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osDynLibrary.cpp @@ -0,0 +1,79 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "osDynLibrary.h" + +#ifndef _WIN32 +#include <dlfcn.h> +#endif +#include <stdio.h> + +namespace osUtils { + +dynLibrary *dynLibrary::open(const char *p_libName) +{ + dynLibrary *lib = new dynLibrary(); + if (!lib) { + return NULL; + } + +#ifdef _WIN32 + lib->m_lib = LoadLibrary(p_libName); +#else // !WIN32 + lib->m_lib = dlopen(p_libName, RTLD_NOW); +#endif + + if (lib->m_lib == NULL) { + printf("Failed to load %s\n", p_libName); +#ifndef _WIN32 + printf("error %s\n", dlerror()); //only on linux +#endif + delete lib; + return NULL; + } + + return lib; +} + +dynLibrary::dynLibrary() : + m_lib(NULL) +{ +} + +dynLibrary::~dynLibrary() +{ + if (NULL != m_lib) { +#ifdef _WIN32 + FreeLibrary(m_lib); +#else // !WIN32 + dlclose(m_lib); +#endif + } +} + +dynFuncPtr dynLibrary::findSymbol(const char *p_symName) +{ + if (NULL == m_lib) { + return NULL; + } + +#ifdef _WIN32 + return (dynFuncPtr) GetProcAddress(m_lib, p_symName); +#else // !WIN32 + return (dynFuncPtr) dlsym(m_lib, p_symName); +#endif +} + +} // of namespace osUtils diff --git a/opengl/shared/OpenglOsUtils/osDynLibrary.h b/opengl/shared/OpenglOsUtils/osDynLibrary.h new file mode 100644 index 0000000..c83fbf3 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osDynLibrary.h @@ -0,0 +1,71 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _OSUTILS_DYN_LIBRARY_H +#define _OSUTILS_DYN_LIBRARY_H + +#ifdef _WIN32 +#include <windows.h> +#endif + +namespace osUtils { + +typedef void (*dynFuncPtr)(void); + +class dynLibrary +{ +public: + static dynLibrary *open(const char *p_libName); + ~dynLibrary(); + + dynFuncPtr findSymbol(const char *p_symName); + +private: + dynLibrary(); + +private: +#ifdef _WIN32 + HMODULE m_lib; +#else + void *m_lib; +#endif +}; + +} // of namespace osUtils + + + +// Macro to compose emugl shared library name under various OS and bitness +// eg. +// on x86_64, EMUGL_LIBNAME("foo") --> "lib64foo.so" + +#ifdef _WIN32 +# define DLL_EXTENSION "" // _WIN32 LoadLibrary only accept name w/o .dll extension +#elif defined(__APPLE__) +# define DLL_EXTENSION ".dylib" +#else +# define DLL_EXTENSION ".so" +#endif + +#if defined(__x86_64__) +# define EMUGL_LIBNAME(name) "lib64" name DLL_EXTENSION +#elif defined(__i386__) +# define EMUGL_LIBNAME(name) "lib" name DLL_EXTENSION +#else +/* This header is included by target w/o using EMUGL_LIBNAME(). Don't #error, leave it undefined */ +#endif + + +#endif diff --git a/opengl/shared/OpenglOsUtils/osProcess.h b/opengl/shared/OpenglOsUtils/osProcess.h new file mode 100644 index 0000000..82b31b3 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osProcess.h @@ -0,0 +1,62 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _OSUTILS_PROCESS_H +#define _OSUTILS_PROCESS_H + +#ifdef _WIN32 +#include <windows.h> +#endif + +namespace osUtils { + +class childProcess +{ +public: + static childProcess *create(const char *p_cmdLine, const char *p_startdir); + ~childProcess(); + + int getPID() + { +#ifdef _WIN32 + return m_proc.dwProcessId; +#else + return(m_pid); +#endif + } + + int tryWait(bool& isAlive); + bool wait(int *exitStatus); + +private: + childProcess() {}; + +private: +#ifdef _WIN32 + PROCESS_INFORMATION m_proc; +#else + int m_pid; +#endif +}; + +int ProcessGetPID(); +int ProcessGetTID(); +bool ProcessGetName(char *p_outName, int p_outNameLen); +int KillProcess(int pid, bool wait); +bool isProcessRunning(int pid); + +} // of namespace osUtils + +#endif diff --git a/opengl/shared/OpenglOsUtils/osProcessUnix.cpp b/opengl/shared/OpenglOsUtils/osProcessUnix.cpp new file mode 100644 index 0000000..c97ff58 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osProcessUnix.cpp @@ -0,0 +1,210 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "osProcess.h" +#include <stdio.h> +#include <stdlib.h> +#include <sys/wait.h> +#include <sys/types.h> +#include <poll.h> +#include <pthread.h> +#include <string.h> +#include <pwd.h> +#include <paths.h> +#include <errno.h> +#include <signal.h> +#include <unistd.h> +#include <assert.h> + +namespace osUtils { + +// +// buildArgList converts a command line into null terminated argument list. +// to be used with execv or execvp. +// each argument is seperated by space or tab, to specify multiple words +// at the same argument place it inside single-quoted or double-quoted string. +// +static char **buildArgList(const char *command) +{ + char **argv = NULL; + int argvSize = 0; + int nArgs = 0; + char *tmpcmd = strdup(command); + char *t = tmpcmd; + char *strStart = NULL; + int i = 0; + + #define ADD_ARG \ + { \ + nArgs++; \ + if (!argv) { \ + argvSize = 12; \ + argv = (char **)malloc(argvSize * sizeof(char *)); \ + } \ + else if (nArgs > argvSize) { \ + argvSize += 12; \ + argv = (char **)realloc(argv, argvSize * sizeof(char *)); \ + } \ + argv[nArgs-1] = t; \ + t = NULL; \ + } + + while( tmpcmd[i] != '\0' ) { + if (!strStart) { + if (tmpcmd[i] == '"' || tmpcmd[i] == '\'') { + strStart = &tmpcmd[i]; + } + else if (tmpcmd[i] == ' ' || tmpcmd[i] == '\t') { + tmpcmd[i] = '\0'; + if (t) ADD_ARG; + } + else if (!t) { + t = &tmpcmd[i]; + } + } + else if (tmpcmd[i] == *strStart) { + t = strStart; + strStart = NULL; + } + + i++; + } + if (t) { + ADD_ARG; + } + if (nArgs > 0) { + ADD_ARG; // for NULL terminating list + } + + return argv; +} + +static pid_t start_process(const char *command,const char *startDir) +{ + pid_t pid; + + pid = fork(); + + if (pid < 0) { + return pid; + } + else if (pid == 0) { + // + // Close all opened file descriptors + // + for (int i=3; i<256; i++) { + close(i); + } + + if (startDir) { + chdir(startDir); + } + + char **argv = buildArgList(command); + if (!argv) { + return -1; + } + execvp(argv[0], argv); + + perror("execl"); + exit(-101); + } + + return pid; +} + +childProcess * +childProcess::create(const char *p_cmdLine, const char *p_startdir) +{ + childProcess *child = new childProcess(); + if (!child) { + return NULL; + } + + child->m_pid = start_process(p_cmdLine, p_startdir); + if (child->m_pid < 0) { + delete child; + return NULL; + } + + return child; +} + +childProcess::~childProcess() +{ +} + +bool +childProcess::wait(int *exitStatus) +{ + int ret=0; + if (m_pid>0) { + pid_t pid = waitpid(m_pid,&ret,0); + if (pid != -1) { + m_pid=-1; + if (exitStatus) { + *exitStatus = ret; + } + return true; + } + } + return false; +} + +int +childProcess::tryWait(bool &isAlive) +{ + int ret=0; + isAlive = false; + if (m_pid>0) { + pid_t pid = waitpid(m_pid,&ret,WNOHANG); + if (pid == 0) { + isAlive = true; + } + } + + return ((char)WEXITSTATUS(ret)); +} + +int ProcessGetPID() +{ + return getpid(); +} + +int KillProcess(int pid, bool wait) +{ + if (pid<1) { + return false; + } + + if (0!=kill(pid,SIGTERM)) { + return false; + } + + if (wait) { + if (waitpid(pid,NULL,0)<0) { + return false; + } + } + + return true; +} + +bool isProcessRunning(int pid) +{ + return (kill(pid,0) == 0); +} + +} // of namespace osUtils diff --git a/opengl/shared/OpenglOsUtils/osProcessWin.cpp b/opengl/shared/OpenglOsUtils/osProcessWin.cpp new file mode 100644 index 0000000..6ff0fdf --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osProcessWin.cpp @@ -0,0 +1,171 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "osProcess.h" +#include <windows.h> +#include <string> +#include <stdlib.h> +#include <psapi.h> + +namespace osUtils { + +childProcess * +childProcess::create(const char *p_cmdLine, const char *p_startdir) +{ + childProcess *child = new childProcess(); + if (!child) { + return NULL; + } + + STARTUPINFOA si; + ZeroMemory(&si, sizeof(si)); + + ZeroMemory(&child->m_proc, sizeof(child->m_proc)); + BOOL ret = CreateProcessA( + NULL , + (LPSTR)p_cmdLine, + NULL, + NULL, + FALSE, + CREATE_DEFAULT_ERROR_MODE, + NULL, + (p_startdir != NULL ? p_startdir : ".\\"), + &si, + &child->m_proc); + if (ret == 0) { + delete child; + return NULL; + } + + // close the thread handle we do not need it, + // keep the process handle for wait/trywait operations, will + // be closed on destruction + CloseHandle(child->m_proc.hThread); + + return child; +} + +childProcess::~childProcess() +{ + if (m_proc.hProcess) { + CloseHandle(m_proc.hProcess); + } +} + +bool +childProcess::wait(int *exitStatus) +{ +DWORD _exitStatus; + + if (WaitForSingleObject(m_proc.hProcess, INFINITE) == WAIT_FAILED) { + return false; + } + + if (!GetExitCodeProcess(m_proc.hProcess, &_exitStatus)) + { + return false; + } + + if (exitStatus) { + *exitStatus = _exitStatus; + } + + return true; +} + +int +childProcess::tryWait(bool& isAlive) +{ + DWORD status = WaitForSingleObject(m_proc.hProcess, 0); + + if(status == WAIT_OBJECT_0) + { + // process has exited + isAlive = false; + GetExitCodeProcess(m_proc.hProcess, &status); + } + else if (status == WAIT_TIMEOUT) + { + isAlive = true; + status = 0; + } + + return status; + +} + +int ProcessGetPID() +{ + return GetCurrentProcessId(); +} + +int ProcessGetTID() +{ + return GetCurrentThreadId(); +} + +bool ProcessGetName(char *p_outName, int p_outNameLen) +{ + return 0 != GetModuleFileNameEx( GetCurrentProcess(), NULL, p_outName, p_outNameLen); +} + +int KillProcess(int pid, bool wait) +{ + DWORD exitStatus = 1; + HANDLE hProc = OpenProcess(PROCESS_ALL_ACCESS, FALSE, pid); + + if (NULL == hProc) { + return 0; + } + + // + // Terminate the process + // + TerminateProcess(hProc, 0x55); + + if (wait) { + // + // Wait for it to be terminated + // + if(WaitForSingleObject(hProc, INFINITE) == WAIT_FAILED) { + CloseHandle(hProc); + return 0; + } + + if (!GetExitCodeProcess(hProc, &exitStatus)) { + CloseHandle(hProc); + return 0; + } + } + + CloseHandle(hProc); + + return exitStatus; +} + +bool isProcessRunning(int pid) +{ + bool isRunning = false; + + HANDLE process = OpenProcess(SYNCHRONIZE, FALSE, pid); + if (NULL != process) { + DWORD ret = WaitForSingleObject(process, 0); + CloseHandle(process); + isRunning = (ret == WAIT_TIMEOUT); + } + return isRunning; +} + +} // of namespace osUtils diff --git a/opengl/shared/OpenglOsUtils/osThread.h b/opengl/shared/OpenglOsUtils/osThread.h new file mode 100644 index 0000000..970396d --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osThread.h @@ -0,0 +1,60 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _OSUTILS_THREAD_H +#define _OSUTILS_THREAD_H + +#ifdef _WIN32 +#include <windows.h> +#else // !WIN32 +#include <pthread.h> +#endif + +namespace osUtils { + +class Thread +{ +public: + Thread(); + virtual ~Thread(); + + virtual int Main() = 0; + + bool start(); + bool wait(int *exitStatus); + bool trywait(int *exitStatus); + +private: +#ifdef _WIN32 + static DWORD WINAPI thread_main(void *p_arg); +#else // !WIN32 + static void* thread_main(void *p_arg); +#endif + +private: +#ifdef _WIN32 + HANDLE m_thread; + DWORD m_threadId; +#else // !WIN32 + pthread_t m_thread; + int m_exitStatus; + pthread_mutex_t m_lock; +#endif + bool m_isRunning; +}; + +} // of namespace osUtils + +#endif diff --git a/opengl/shared/OpenglOsUtils/osThreadUnix.cpp b/opengl/shared/OpenglOsUtils/osThreadUnix.cpp new file mode 100644 index 0000000..d8879eb --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osThreadUnix.cpp @@ -0,0 +1,94 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "osThread.h" + +namespace osUtils { + +Thread::Thread() : + m_thread((pthread_t)NULL), + m_exitStatus(0), + m_isRunning(false) +{ + pthread_mutex_init(&m_lock, NULL); +} + +Thread::~Thread() +{ + pthread_mutex_destroy(&m_lock); +} + +bool +Thread::start() +{ + pthread_mutex_lock(&m_lock); + m_isRunning = true; + int ret = pthread_create(&m_thread, NULL, Thread::thread_main, this); + if(ret) { + m_isRunning = false; + } + pthread_mutex_unlock(&m_lock); + return m_isRunning; +} + +bool +Thread::wait(int *exitStatus) +{ + if (!m_isRunning) { + return false; + } + + void *retval; + if (pthread_join(m_thread,&retval)) { + return false; + } + + long long int ret=(long long int)retval; + if (exitStatus) { + *exitStatus = (int)ret; + } + return true; +} + +bool +Thread::trywait(int *exitStatus) +{ + bool ret = false; + + pthread_mutex_lock(&m_lock); + if (!m_isRunning) { + *exitStatus = m_exitStatus; + ret = true; + } + pthread_mutex_unlock(&m_lock); + return ret; +} + +void * +Thread::thread_main(void *p_arg) +{ + Thread *self = (Thread *)p_arg; + int ret = self->Main(); + + pthread_mutex_lock(&self->m_lock); + self->m_isRunning = false; + self->m_exitStatus = ret; + pthread_mutex_unlock(&self->m_lock); + + return (void*)ret; +} + +} // of namespace osUtils + diff --git a/opengl/shared/OpenglOsUtils/osThreadWin.cpp b/opengl/shared/OpenglOsUtils/osThreadWin.cpp new file mode 100644 index 0000000..2d563f8 --- /dev/null +++ b/opengl/shared/OpenglOsUtils/osThreadWin.cpp @@ -0,0 +1,101 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "osThread.h" + +namespace osUtils { + +Thread::Thread() : + m_thread(NULL), + m_threadId(0), + m_isRunning(false) +{ +} + +Thread::~Thread() +{ + if(m_thread) { + CloseHandle(m_thread); + } +} + +bool +Thread::start() +{ + m_isRunning = true; + m_thread = CreateThread(NULL, 0, &Thread::thread_main, this, 0, &m_threadId); + if(!m_thread) { + m_isRunning = false; + } + return m_isRunning; +} + +bool +Thread::wait(int *exitStatus) +{ + if (!m_isRunning) { + return false; + } + + if(WaitForSingleObject(m_thread, INFINITE) == WAIT_FAILED) { + return false; + } + + DWORD retval; + if (!GetExitCodeThread(m_thread,&retval)) { + return false; + } + + m_isRunning = 0; + + if (exitStatus) { + *exitStatus = retval; + } + return true; +} + +bool +Thread::trywait(int *exitStatus) +{ + if (!m_isRunning) { + return false; + } + + if(WaitForSingleObject(m_thread, 0) == WAIT_OBJECT_0) { + + DWORD retval; + if (!GetExitCodeThread(m_thread,&retval)) { + return true; + } + + if (exitStatus) { + *exitStatus = retval; + } + return true; + } + + return false; +} + +DWORD WINAPI +Thread::thread_main(void *p_arg) +{ + Thread *self = (Thread *)p_arg; + int ret = self->Main(); + self->m_isRunning = false; + return ret; +} + +} // of namespace osUtils diff --git a/opengl/system/GLESv1/Android.mk b/opengl/system/GLESv1/Android.mk new file mode 100644 index 0000000..97356b7 --- /dev/null +++ b/opengl/system/GLESv1/Android.mk @@ -0,0 +1,12 @@ +LOCAL_PATH := $(call my-dir) + +### GLESv1 implementation ########################################### +$(call emugl-begin-shared-library,libGLESv1_CM_emulation) +$(call emugl-import,libOpenglSystemCommon libGLESv1_enc lib_renderControl_enc) + +LOCAL_CFLAGS += -DLOG_TAG=\"GLES_emulation\" -DGL_GLEXT_PROTOTYPES + +LOCAL_SRC_FILES := gl.cpp +LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl + +$(call emugl-end-module) diff --git a/opengl/system/GLESv1/gl.cpp b/opengl/system/GLESv1/gl.cpp new file mode 100644 index 0000000..8ecb504 --- /dev/null +++ b/opengl/system/GLESv1/gl.cpp @@ -0,0 +1,146 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "EGLClientIface.h" +#include "HostConnection.h" +#include "GLEncoder.h" +#include "GLES/gl.h" +#include "GLES/glext.h" +#include "ErrorLog.h" +#include "gralloc_cb.h" +#include "ThreadInfo.h" + + +//XXX: fix this macro to get the context from fast tls path +#define GET_CONTEXT GLEncoder * ctx = getEGLThreadInfo()->hostConn->glEncoder(); + +#include "gl_entry.cpp" + +//The functions table +#include "gl_ftable.h" + +static EGLClient_eglInterface * s_egl = NULL; +static EGLClient_glesInterface * s_gl = NULL; + +#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ + HostConnection *hostCon = HostConnection::get(); \ + if (!hostCon) { \ + ALOGE("egl: Failed to get host connection\n"); \ + return ret; \ + } \ + renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ + if (!rcEnc) { \ + ALOGE("egl: Failed to get renderControl encoder context\n"); \ + return ret; \ + } + +//GL extensions +void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image) +{ + DBG("glEGLImageTargetTexture2DOES v1 target=%#x image=%p", target, image); + //TODO: check error - we don't have a way to set gl error + android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { + return; + } + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) { + return; + } + + GET_CONTEXT; + DEFINE_AND_VALIDATE_HOST_CONNECTION(); + + ctx->override2DTextureTarget(target); + rcEnc->rcBindTexture(rcEnc, + ((cb_handle_t *)(native_buffer->handle))->hostHandle); + ctx->restore2DTextureTarget(); + + return; +} + +void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image) +{ + DBG("glEGLImageTargetRenderbufferStorageOES v1 target=%#x image=%p", + target, image); + //TODO: check error - we don't have a way to set gl error + android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { + return; + } + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) { + return; + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(); + rcEnc->rcBindRenderbuffer(rcEnc, + ((cb_handle_t *)(native_buffer->handle))->hostHandle); + + return; +} + +void * getProcAddress(const char * procname) +{ + // search in GL function table + for (int i=0; i<gl_num_funcs; i++) { + if (!strcmp(gl_funcs_by_name[i].name, procname)) { + return gl_funcs_by_name[i].proc; + } + } + return NULL; +} + +void finish() +{ + glFinish(); +} + +const GLubyte *my_glGetString (void *self, GLenum name) +{ + if (s_egl) { + return (const GLubyte*)s_egl->getGLString(name); + } + return NULL; +} + +void init() +{ + GET_CONTEXT; + ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES); + ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES); + ctx->set_glGetString(my_glGetString); +} + +extern "C" { +EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface) +{ + s_egl = eglIface; + + if (!s_gl) { + s_gl = new EGLClient_glesInterface(); + s_gl->getProcAddress = getProcAddress; + s_gl->finish = finish; + s_gl->init = init; + } + + return s_gl; +} +} //extern + + diff --git a/opengl/system/GLESv1_enc/Android.mk b/opengl/system/GLESv1_enc/Android.mk new file mode 100644 index 0000000..fd12395 --- /dev/null +++ b/opengl/system/GLESv1_enc/Android.mk @@ -0,0 +1,19 @@ +LOCAL_PATH := $(call my-dir) + +### GLESv1_enc Encoder ########################################### +$(call emugl-begin-shared-library,libGLESv1_enc) + +LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv1_enc\" + +LOCAL_SRC_FILES := \ + GLEncoder.cpp \ + GLEncoderUtils.cpp \ + gl_client_context.cpp \ + gl_enc.cpp \ + gl_entry.cpp + +$(call emugl-import,libOpenglCodecCommon) +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-export,C_INCLUDES,$(intermediates)) + +$(call emugl-end-module) diff --git a/opengl/system/GLESv1_enc/GLEncoder.cpp b/opengl/system/GLESv1_enc/GLEncoder.cpp new file mode 100644 index 0000000..4414f24 --- /dev/null +++ b/opengl/system/GLESv1_enc/GLEncoder.cpp @@ -0,0 +1,989 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "GLEncoder.h" +#include "glUtils.h" +#include "FixedBuffer.h" +#include <cutils/log.h> +#include <assert.h> + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +static GLubyte *gVendorString= (GLubyte *) "Android"; +static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; +static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; +static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; + +#define SET_ERROR_IF(condition,err) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return; \ + } + + +#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return ret; \ + } + +GLenum GLEncoder::s_glGetError(void * self) +{ + GLEncoder *ctx = (GLEncoder *)self; + GLenum err = ctx->getError(); + if(err != GL_NO_ERROR) { + ctx->setError(GL_NO_ERROR); + return err; + } + + return ctx->m_glGetError_enc(self); + +} + +GLint * GLEncoder::getCompressedTextureFormats() +{ + if (m_compressedTextureFormats == NULL) { + this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, + &m_num_compressedTextureFormats); + if (m_num_compressedTextureFormats > 0) { + // get number of texture formats; + m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; + this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); + } + } + return m_compressedTextureFormats; +} + +void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + memcpy(ptr, compressedTextureFormats, + ctx->m_num_compressedTextureFormats * sizeof(GLint)); + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetIntegerv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D); + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!state->getClientStateParameter<GLint>(param,ptr)) { + ctx->m_glGetIntegerv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = (GLfloat) compressedTextureFormats[i]; + } + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetFloatv_enc(self, param, ptr); + *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!state->getClientStateParameter<GLfloat>(param,ptr)) { + ctx->m_glGetFloatv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] << 16; + } + } + break; + } + + case GL_MAX_TEXTURE_UNITS: + ctx->m_glGetFixedv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16; + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16; + break; + + default: + if (!state->getClientStateParameter<GLfixed>(param,ptr)) { + ctx->m_glGetFixedv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint* compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; + } + } + break; + } + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; + break; + + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 + ? GL_TRUE : GL_FALSE; + break; + + default: + if (!state->getClientStateParameter<GLboolean>(param,ptr)) { + ctx->m_glGetBooleanv_enc(self, param, ptr); + } + break; + } +} + +void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params) +{ + GLEncoder * ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->getClientStatePointer(param,params); +} + +void GLEncoder::s_glFlush(void *self) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->m_glFlush_enc(self); + ctx->m_stream->flush(); +} + +const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) +{ + GLubyte *retval = (GLubyte *) ""; + switch(name) { + case GL_VENDOR: + retval = gVendorString; + break; + case GL_RENDERER: + retval = gRendererString; + break; + case GL_VERSION: + retval = gVersionString; + break; + case GL_EXTENSIONS: + retval = gExtensionsString; + break; + } + return retval; +} + +void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->m_glPixelStorei_enc(ctx, param, value); + ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei"); + ctx->m_state->setPixelStore(param, value); +} + +void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data); +} + +void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data); +} + +void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data); +} + +void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data); +} + +void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); +} + +void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data) +{ + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES); + ctx->m_state->setState(loc, size, type, false, stride, data); +} + +void GLEncoder::s_glEnableClientState(void *self, GLenum state) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(state); + ctx->m_state->enable(loc, 1); +} + +void GLEncoder::s_glDisableClientState(void *self, GLenum state) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(state); + ctx->m_state->enable(loc, 0); +} + +GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + int loc = ctx->m_state->getLocation(cap); + const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc); + + if (state!=NULL) + return state->enabled; + + return ctx->m_glIsEnabled_enc(self,cap); +} + +void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) +{ + GLEncoder *ctx = (GLEncoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->bindBuffer(target, id); + // TODO set error state if needed; + ctx->m_glBindBuffer_enc(self, target, id); +} + +void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + GLEncoder *ctx = (GLEncoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + SET_ERROR_IF(size<0, GL_INVALID_VALUE); + + ctx->m_shared->updateBufferData(bufferId, size, (void*)data); + ctx->m_glBufferData_enc(self, target, size, data, usage); +} + +void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + GLEncoder *ctx = (GLEncoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + + GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); + SET_ERROR_IF(res, res); + + ctx->m_glBufferSubData_enc(self, target, offset, size, data); +} + +void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) +{ + GLEncoder *ctx = (GLEncoder *) self; + SET_ERROR_IF(n<0, GL_INVALID_VALUE); + for (int i=0; i<n; i++) { + ctx->m_shared->deleteBufferData(buffers[i]); + ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); + } +} + +void GLEncoder::sendVertexData(unsigned int first, unsigned int count) +{ + assert(m_state != NULL); + for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { + bool enableDirty; + const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); + + // do not process if state not valid + if (!state) continue; + + // do not send disable state if state was already disabled + if (!enableDirty && !state->enabled) continue; + + if ( i >= GLClientState::TEXCOORD0_LOCATION && + i <= GLClientState::TEXCOORD7_LOCATION ) { + m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); + } + + if (state->enabled) { + + if (enableDirty) + m_glEnableClientState_enc(this, state->glConst); + + unsigned int datalen = state->elementSize * count; + int stride = state->stride; + if (stride == 0) stride = state->elementSize; + int firstIndex = stride * first; + + if (state->bufferObject == 0) { + + switch(i) { + case GLClientState::VERTEX_LOCATION: + this->glVertexPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::NORMAL_LOCATION: + this->glNormalPointerData(this, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::COLOR_LOCATION: + this->glColorPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::TEXCOORD0_LOCATION: + case GLClientState::TEXCOORD1_LOCATION: + case GLClientState::TEXCOORD2_LOCATION: + case GLClientState::TEXCOORD3_LOCATION: + case GLClientState::TEXCOORD4_LOCATION: + case GLClientState::TEXCOORD5_LOCATION: + case GLClientState::TEXCOORD6_LOCATION: + case GLClientState::TEXCOORD7_LOCATION: + this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + case GLClientState::POINTSIZE_LOCATION: + this->glPointSizePointerData(this, state->type, state->stride, + (unsigned char *) state->data + firstIndex, datalen); + break; + case GLClientState::WEIGHT_LOCATION: + this->glWeightPointerData(this, state->size, state->type, state->stride, + (unsigned char * ) state->data + firstIndex, datalen); + break; + case GLClientState::MATRIXINDEX_LOCATION: + this->glMatrixIndexPointerData(this, state->size, state->type, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + break; + } + } else { + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); + + switch(i) { + case GLClientState::VERTEX_LOCATION: + this->glVertexPointerOffset(this, state->size, state->type, state->stride, + (GLuint)state->data + firstIndex); + break; + case GLClientState::NORMAL_LOCATION: + this->glNormalPointerOffset(this, state->type, state->stride, + (GLuint) state->data + firstIndex); + break; + case GLClientState::POINTSIZE_LOCATION: + this->glPointSizePointerOffset(this, state->type, state->stride, + (GLuint) state->data + firstIndex); + break; + case GLClientState::COLOR_LOCATION: + this->glColorPointerOffset(this, state->size, state->type, state->stride, + (GLuint) state->data + firstIndex); + break; + case GLClientState::TEXCOORD0_LOCATION: + case GLClientState::TEXCOORD1_LOCATION: + case GLClientState::TEXCOORD2_LOCATION: + case GLClientState::TEXCOORD3_LOCATION: + case GLClientState::TEXCOORD4_LOCATION: + case GLClientState::TEXCOORD5_LOCATION: + case GLClientState::TEXCOORD6_LOCATION: + case GLClientState::TEXCOORD7_LOCATION: + this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, + (GLuint) state->data + firstIndex); + break; + case GLClientState::WEIGHT_LOCATION: + this->glWeightPointerOffset(this,state->size,state->type,state->stride, + (GLuint)state->data+firstIndex); + break; + case GLClientState::MATRIXINDEX_LOCATION: + this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride, + (GLuint)state->data+firstIndex); + break; + } + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); + } + } else { + this->m_glDisableClientState_enc(this, state->glConst); + } + } +} + +void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) +{ + GLEncoder *ctx = (GLEncoder *)self; + + ctx->sendVertexData(first, count); + ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); +} + +void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + + GLEncoder *ctx = (GLEncoder *)self; + assert(ctx->m_state != NULL); + SET_ERROR_IF(count<0, GL_INVALID_VALUE); + + bool has_immediate_arrays = false; + bool has_indirect_arrays = false; + + for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { + const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); + if (state->enabled) { + if (state->bufferObject != 0) { + has_indirect_arrays = true; + } else { + has_immediate_arrays = true; + } + } + } + + if (!has_immediate_arrays && !has_indirect_arrays) { + ALOGE("glDrawElements: no data bound to the command - ignoring\n"); + return; + } + + bool adjustIndices = true; + if (ctx->m_state->currentIndexVbo() != 0) { + if (!has_immediate_arrays) { + ctx->sendVertexData(0, count); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); + ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); + adjustIndices = false; + } else { + BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); + indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); + } + } + if (adjustIndices) { + void *adjustedIndices = (void*)indices; + int minIndex = 0, maxIndex = 0; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, + (unsigned char *)adjustedIndices, + count, -minIndex); + } + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, + (unsigned short *)adjustedIndices, + count, -minIndex); + } + break; + default: + ALOGE("unsupported index buffer type %d\n", type); + } + if (has_indirect_arrays || 1) { + ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); + ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, + count * glSizeof(type)); + // XXX - OPTIMIZATION (see the other else branch) should be implemented + if(!has_indirect_arrays) { + //ALOGD("unoptimized drawelements !!!\n"); + } + } else { + // we are all direct arrays and immidate mode index array - + // rebuild the arrays and the index array; + ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); + } + } +} + +void GLEncoder::s_glActiveTexture(void* self, GLenum texture) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) { + ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); + ctx->setError(err); + return; + } + + ctx->m_glActiveTexture_enc(ctx, texture); +} + +void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + GLboolean firstUse; + if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) { + ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err); + ctx->setError(err); + return; + } + + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, target, texture); + return; + } + + GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); + + if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { + // set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (target != priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(GL_TEXTURE_2D)); + } + } + + if (target == priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + } +} + +void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + state->deleteTextures(n, textures); + ctx->m_glDeleteTextures_enc(ctx, n, textures); +} + +void GLEncoder::s_glDisable(void* self, GLenum cap) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { + GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + state->disableTextureTarget(cap); + GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + + if (prevTarget != currTarget) { + if (currTarget == GL_INVALID_ENUM) { + ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D); + currTarget = GL_TEXTURE_2D; + } + // maintain the invariant that when TEXTURE_EXTERNAL_OES is + // disabled, the TEXTURE_2D binding is active, even if + // TEXTURE_2D is also disabled. + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(currTarget)); + } + + } else { + ctx->m_glDisable_enc(ctx, cap); + } +} + +void GLEncoder::s_glEnable(void* self, GLenum cap) +{ + GLEncoder* ctx = (GLEncoder*)self; + GLClientState* state = ctx->m_state; + + if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) { + GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + state->enableTextureTarget(cap); + GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM); + + if (prevTarget != currTarget) { + if (prevTarget == GL_INVALID_ENUM) { + ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D); + } + if (currTarget == GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(currTarget)); + } + } + + } else { + ctx->m_glEnable_enc(ctx, cap); + } +} + +void GLEncoder::s_glGetTexParameterfv(void* self, + GLenum target, GLenum pname, GLfloat* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glGetTexParameteriv(void* self, + GLenum target, GLenum pname, GLint* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + switch (pname) { + case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: + *params = 1; + break; + + default: + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); + } + break; + } +} + +void GLEncoder::s_glGetTexParameterxv(void* self, + GLenum target, GLenum pname, GLfixed* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params); + } +} + +static bool isValidTextureExternalParam(GLenum pname, GLenum param) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return param == GL_NEAREST || param == GL_LINEAR; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + return param == GL_CLAMP_TO_EDGE; + + case GL_GENERATE_MIPMAP: + return param == GL_FALSE; + + default: + return true; + } +} + +void GLEncoder::s_glTexParameterf(void* self, + GLenum target, GLenum pname, GLfloat param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterf_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameterfv(void* self, + GLenum target, GLenum pname, const GLfloat* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glTexParameteri(void* self, + GLenum target, GLenum pname, GLint param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteri_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameterx(void* self, + GLenum target, GLenum pname, GLfixed param) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterx_enc(ctx, target, pname, param); + } +} + +void GLEncoder::s_glTexParameteriv(void* self, + GLenum target, GLenum pname, const GLint* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteriv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::s_glTexParameterxv(void* self, + GLenum target, GLenum pname, const GLfixed* params) +{ + GLEncoder* ctx = (GLEncoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterxv_enc(ctx, target, pname, params); + } +} + +void GLEncoder::override2DTextureTarget(GLenum target) +{ + if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && + target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(target)); + } +} + +void GLEncoder::restore2DTextureTarget() +{ + GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(priorityTarget)); +} + +GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream) +{ + m_initialized = false; + m_state = NULL; + m_error = GL_NO_ERROR; + m_num_compressedTextureFormats = 0; + m_compressedTextureFormats = NULL; + // overrides; + m_glFlush_enc = set_glFlush(s_glFlush); + m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); + m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer); + m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer); + m_glColorPointer_enc = set_glColorPointer(s_glColorPointer); + m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer); + m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture); + m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer); + m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES); + m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES); + + m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); + m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); + m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); + m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv); + m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv); + + m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); + m_glBufferData_enc = set_glBufferData(s_glBufferData); + m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); + m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); + + m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState); + m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState); + m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled); + m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); + m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); + set_glGetString(s_glGetString); + set_glFinish(s_glFinish); + m_glGetError_enc = set_glGetError(s_glGetError); + + m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); + m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); + m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); + m_glDisable_enc = set_glDisable(s_glDisable); + m_glEnable_enc = set_glEnable(s_glEnable); + m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); + m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); + m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv); + m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); + m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); + m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); + m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx); + m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); + m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv); +} + +GLEncoder::~GLEncoder() +{ + delete [] m_compressedTextureFormats; +} + +size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + assert(m_state != NULL); + return m_state->pixelDataSize(width, height, format, type, pack); +} + +void GLEncoder::s_glFinish(void *self) +{ + GLEncoder *ctx = (GLEncoder *)self; + ctx->glFinishRoundTrip(self); +} diff --git a/opengl/system/GLESv1_enc/GLEncoder.h b/opengl/system/GLESv1_enc/GLEncoder.h new file mode 100644 index 0000000..effc53f --- /dev/null +++ b/opengl/system/GLESv1_enc/GLEncoder.h @@ -0,0 +1,149 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_ENCODER_H_ +#define _GL_ENCODER_H_ + +#include "gl_enc.h" +#include "GLClientState.h" +#include "GLSharedGroup.h" +#include "FixedBuffer.h" + +class GLEncoder : public gl_encoder_context_t { + +public: + GLEncoder(IOStream *stream); + virtual ~GLEncoder(); + void setClientState(GLClientState *state) { + m_state = state; + } + void setSharedGroup(GLSharedGroupPtr shared) { m_shared = shared; } + void flush() { m_stream->flush(); } + size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); + + void setInitialized(){ m_initialized = true; }; + bool isInitialized(){ return m_initialized; }; + + virtual void setError(GLenum error){ m_error = error; }; + virtual GLenum getError() { return m_error; }; + + void override2DTextureTarget(GLenum target); + void restore2DTextureTarget(); + +private: + + bool m_initialized; + GLClientState *m_state; + GLSharedGroupPtr m_shared; + GLenum m_error; + FixedBuffer m_fixedBuffer; + GLint *m_compressedTextureFormats; + GLint m_num_compressedTextureFormats; + + GLint *getCompressedTextureFormats(); + // original functions; + glGetError_client_proc_t m_glGetError_enc; + glGetIntegerv_client_proc_t m_glGetIntegerv_enc; + glGetFloatv_client_proc_t m_glGetFloatv_enc; + glGetFixedv_client_proc_t m_glGetFixedv_enc; + glGetBooleanv_client_proc_t m_glGetBooleanv_enc; + glGetPointerv_client_proc_t m_glGetPointerv_enc; + + glPixelStorei_client_proc_t m_glPixelStorei_enc; + glVertexPointer_client_proc_t m_glVertexPointer_enc; + glNormalPointer_client_proc_t m_glNormalPointer_enc; + glColorPointer_client_proc_t m_glColorPointer_enc; + glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc; + glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc; + glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc; + glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc; + glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc; + + glBindBuffer_client_proc_t m_glBindBuffer_enc; + glBufferData_client_proc_t m_glBufferData_enc; + glBufferSubData_client_proc_t m_glBufferSubData_enc; + glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; + + glEnableClientState_client_proc_t m_glEnableClientState_enc; + glDisableClientState_client_proc_t m_glDisableClientState_enc; + glIsEnabled_client_proc_t m_glIsEnabled_enc; + glDrawArrays_client_proc_t m_glDrawArrays_enc; + glDrawElements_client_proc_t m_glDrawElements_enc; + glFlush_client_proc_t m_glFlush_enc; + + glActiveTexture_client_proc_t m_glActiveTexture_enc; + glBindTexture_client_proc_t m_glBindTexture_enc; + glDeleteTextures_client_proc_t m_glDeleteTextures_enc; + glDisable_client_proc_t m_glDisable_enc; + glEnable_client_proc_t m_glEnable_enc; + glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; + glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; + glGetTexParameterxv_client_proc_t m_glGetTexParameterxv_enc; + glTexParameterf_client_proc_t m_glTexParameterf_enc; + glTexParameterfv_client_proc_t m_glTexParameterfv_enc; + glTexParameteri_client_proc_t m_glTexParameteri_enc; + glTexParameterx_client_proc_t m_glTexParameterx_enc; + glTexParameteriv_client_proc_t m_glTexParameteriv_enc; + glTexParameterxv_client_proc_t m_glTexParameterxv_enc; + + // statics + static GLenum s_glGetError(void * self); + static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); + static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); + static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); + static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr); + static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params); + + static void s_glFlush(void * self); + static const GLubyte * s_glGetString(void *self, GLenum name); + static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); + static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data); + static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); + static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data); + static void s_glClientActiveTexture(void *self, GLenum texture); + static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); + static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); + static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); + static void s_glDisableClientState(void *self, GLenum state); + static void s_glEnableClientState(void *self, GLenum state); + static GLboolean s_glIsEnabled(void *self, GLenum cap); + static void s_glBindBuffer(void *self, GLenum target, GLuint id); + static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); + static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); + static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); + + static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); + static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); + static void s_glPixelStorei(void *self, GLenum param, GLint value); + + static void s_glFinish(void *self); + void sendVertexData(unsigned first, unsigned count); + + static void s_glActiveTexture(void* self, GLenum texture); + static void s_glBindTexture(void* self, GLenum target, GLuint texture); + static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); + static void s_glDisable(void* self, GLenum cap); + static void s_glEnable(void* self, GLenum cap); + static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); + static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); + static void s_glGetTexParameterxv(void* self, GLenum target, GLenum pname, GLfixed* params); + static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); + static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); + static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); + static void s_glTexParameterx(void* self, GLenum target, GLenum pname, GLfixed param); + static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); + static void s_glTexParameterxv(void* self, GLenum target, GLenum pname, const GLfixed* params); +}; +#endif diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.cpp b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp new file mode 100644 index 0000000..7866d53 --- /dev/null +++ b/opengl/system/GLESv1_enc/GLEncoderUtils.cpp @@ -0,0 +1,24 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include <stdlib.h> +#include "GLEncoder.h" + +size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + GLEncoder *ctx = (GLEncoder *)self; + return ctx->pixelDataSize(width, height, format, type, pack); +} diff --git a/opengl/system/GLESv1_enc/GLEncoderUtils.h b/opengl/system/GLESv1_enc/GLEncoderUtils.h new file mode 100644 index 0000000..1d0c847 --- /dev/null +++ b/opengl/system/GLESv1_enc/GLEncoderUtils.h @@ -0,0 +1,22 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef GL_ENCODER_UTILS_H +#define GL_ENCLODER_UTILS_H + +extern "C" { + size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); +}; +#endif diff --git a/opengl/system/GLESv1_enc/gl_client_context.cpp b/opengl/system/GLESv1_enc/gl_client_context.cpp new file mode 100644 index 0000000..a5fd04b --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_client_context.cpp @@ -0,0 +1,308 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "gl_client_context.h" + + +#include <stdio.h> + +int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) +{ + void *ptr; + + ptr = getProc("glAlphaFunc", userData); set_glAlphaFunc((glAlphaFunc_client_proc_t)ptr); + ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr); + ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr); + ptr = getProc("glClipPlanef", userData); set_glClipPlanef((glClipPlanef_client_proc_t)ptr); + ptr = getProc("glColor4f", userData); set_glColor4f((glColor4f_client_proc_t)ptr); + ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr); + ptr = getProc("glFogf", userData); set_glFogf((glFogf_client_proc_t)ptr); + ptr = getProc("glFogfv", userData); set_glFogfv((glFogfv_client_proc_t)ptr); + ptr = getProc("glFrustumf", userData); set_glFrustumf((glFrustumf_client_proc_t)ptr); + ptr = getProc("glGetClipPlanef", userData); set_glGetClipPlanef((glGetClipPlanef_client_proc_t)ptr); + ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr); + ptr = getProc("glGetLightfv", userData); set_glGetLightfv((glGetLightfv_client_proc_t)ptr); + ptr = getProc("glGetMaterialfv", userData); set_glGetMaterialfv((glGetMaterialfv_client_proc_t)ptr); + ptr = getProc("glGetTexEnvfv", userData); set_glGetTexEnvfv((glGetTexEnvfv_client_proc_t)ptr); + ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr); + ptr = getProc("glLightModelf", userData); set_glLightModelf((glLightModelf_client_proc_t)ptr); + ptr = getProc("glLightModelfv", userData); set_glLightModelfv((glLightModelfv_client_proc_t)ptr); + ptr = getProc("glLightf", userData); set_glLightf((glLightf_client_proc_t)ptr); + ptr = getProc("glLightfv", userData); set_glLightfv((glLightfv_client_proc_t)ptr); + ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr); + ptr = getProc("glLoadMatrixf", userData); set_glLoadMatrixf((glLoadMatrixf_client_proc_t)ptr); + ptr = getProc("glMaterialf", userData); set_glMaterialf((glMaterialf_client_proc_t)ptr); + ptr = getProc("glMaterialfv", userData); set_glMaterialfv((glMaterialfv_client_proc_t)ptr); + ptr = getProc("glMultMatrixf", userData); set_glMultMatrixf((glMultMatrixf_client_proc_t)ptr); + ptr = getProc("glMultiTexCoord4f", userData); set_glMultiTexCoord4f((glMultiTexCoord4f_client_proc_t)ptr); + ptr = getProc("glNormal3f", userData); set_glNormal3f((glNormal3f_client_proc_t)ptr); + ptr = getProc("glOrthof", userData); set_glOrthof((glOrthof_client_proc_t)ptr); + ptr = getProc("glPointParameterf", userData); set_glPointParameterf((glPointParameterf_client_proc_t)ptr); + ptr = getProc("glPointParameterfv", userData); set_glPointParameterfv((glPointParameterfv_client_proc_t)ptr); + ptr = getProc("glPointSize", userData); set_glPointSize((glPointSize_client_proc_t)ptr); + ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr); + ptr = getProc("glRotatef", userData); set_glRotatef((glRotatef_client_proc_t)ptr); + ptr = getProc("glScalef", userData); set_glScalef((glScalef_client_proc_t)ptr); + ptr = getProc("glTexEnvf", userData); set_glTexEnvf((glTexEnvf_client_proc_t)ptr); + ptr = getProc("glTexEnvfv", userData); set_glTexEnvfv((glTexEnvfv_client_proc_t)ptr); + ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr); + ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr); + ptr = getProc("glTranslatef", userData); set_glTranslatef((glTranslatef_client_proc_t)ptr); + ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr); + ptr = getProc("glAlphaFuncx", userData); set_glAlphaFuncx((glAlphaFuncx_client_proc_t)ptr); + ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr); + ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr); + ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr); + ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr); + ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr); + ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr); + ptr = getProc("glClearColorx", userData); set_glClearColorx((glClearColorx_client_proc_t)ptr); + ptr = getProc("glClearDepthx", userData); set_glClearDepthx((glClearDepthx_client_proc_t)ptr); + ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr); + ptr = getProc("glClientActiveTexture", userData); set_glClientActiveTexture((glClientActiveTexture_client_proc_t)ptr); + ptr = getProc("glColor4ub", userData); set_glColor4ub((glColor4ub_client_proc_t)ptr); + ptr = getProc("glColor4x", userData); set_glColor4x((glColor4x_client_proc_t)ptr); + ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr); + ptr = getProc("glColorPointer", userData); set_glColorPointer((glColorPointer_client_proc_t)ptr); + ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr); + ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr); + ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr); + ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr); + ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr); + ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr); + ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr); + ptr = getProc("glDepthRangex", userData); set_glDepthRangex((glDepthRangex_client_proc_t)ptr); + ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr); + ptr = getProc("glDisableClientState", userData); set_glDisableClientState((glDisableClientState_client_proc_t)ptr); + ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr); + ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr); + ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr); + ptr = getProc("glEnableClientState", userData); set_glEnableClientState((glEnableClientState_client_proc_t)ptr); + ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr); + ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr); + ptr = getProc("glFogx", userData); set_glFogx((glFogx_client_proc_t)ptr); + ptr = getProc("glFogxv", userData); set_glFogxv((glFogxv_client_proc_t)ptr); + ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr); + ptr = getProc("glFrustumx", userData); set_glFrustumx((glFrustumx_client_proc_t)ptr); + ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr); + ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr); + ptr = getProc("glClipPlanex", userData); set_glClipPlanex((glClipPlanex_client_proc_t)ptr); + ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr); + ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr); + ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr); + ptr = getProc("glGetFixedv", userData); set_glGetFixedv((glGetFixedv_client_proc_t)ptr); + ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr); + ptr = getProc("glGetLightxv", userData); set_glGetLightxv((glGetLightxv_client_proc_t)ptr); + ptr = getProc("glGetMaterialxv", userData); set_glGetMaterialxv((glGetMaterialxv_client_proc_t)ptr); + ptr = getProc("glGetPointerv", userData); set_glGetPointerv((glGetPointerv_client_proc_t)ptr); + ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr); + ptr = getProc("glGetTexEnviv", userData); set_glGetTexEnviv((glGetTexEnviv_client_proc_t)ptr); + ptr = getProc("glGetTexEnvxv", userData); set_glGetTexEnvxv((glGetTexEnvxv_client_proc_t)ptr); + ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr); + ptr = getProc("glGetTexParameterxv", userData); set_glGetTexParameterxv((glGetTexParameterxv_client_proc_t)ptr); + ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr); + ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr); + ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr); + ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr); + ptr = getProc("glLightModelx", userData); set_glLightModelx((glLightModelx_client_proc_t)ptr); + ptr = getProc("glLightModelxv", userData); set_glLightModelxv((glLightModelxv_client_proc_t)ptr); + ptr = getProc("glLightx", userData); set_glLightx((glLightx_client_proc_t)ptr); + ptr = getProc("glLightxv", userData); set_glLightxv((glLightxv_client_proc_t)ptr); + ptr = getProc("glLineWidthx", userData); set_glLineWidthx((glLineWidthx_client_proc_t)ptr); + ptr = getProc("glLoadIdentity", userData); set_glLoadIdentity((glLoadIdentity_client_proc_t)ptr); + ptr = getProc("glLoadMatrixx", userData); set_glLoadMatrixx((glLoadMatrixx_client_proc_t)ptr); + ptr = getProc("glLogicOp", userData); set_glLogicOp((glLogicOp_client_proc_t)ptr); + ptr = getProc("glMaterialx", userData); set_glMaterialx((glMaterialx_client_proc_t)ptr); + ptr = getProc("glMaterialxv", userData); set_glMaterialxv((glMaterialxv_client_proc_t)ptr); + ptr = getProc("glMatrixMode", userData); set_glMatrixMode((glMatrixMode_client_proc_t)ptr); + ptr = getProc("glMultMatrixx", userData); set_glMultMatrixx((glMultMatrixx_client_proc_t)ptr); + ptr = getProc("glMultiTexCoord4x", userData); set_glMultiTexCoord4x((glMultiTexCoord4x_client_proc_t)ptr); + ptr = getProc("glNormal3x", userData); set_glNormal3x((glNormal3x_client_proc_t)ptr); + ptr = getProc("glNormalPointer", userData); set_glNormalPointer((glNormalPointer_client_proc_t)ptr); + ptr = getProc("glOrthox", userData); set_glOrthox((glOrthox_client_proc_t)ptr); + ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr); + ptr = getProc("glPointParameterx", userData); set_glPointParameterx((glPointParameterx_client_proc_t)ptr); + ptr = getProc("glPointParameterxv", userData); set_glPointParameterxv((glPointParameterxv_client_proc_t)ptr); + ptr = getProc("glPointSizex", userData); set_glPointSizex((glPointSizex_client_proc_t)ptr); + ptr = getProc("glPolygonOffsetx", userData); set_glPolygonOffsetx((glPolygonOffsetx_client_proc_t)ptr); + ptr = getProc("glPopMatrix", userData); set_glPopMatrix((glPopMatrix_client_proc_t)ptr); + ptr = getProc("glPushMatrix", userData); set_glPushMatrix((glPushMatrix_client_proc_t)ptr); + ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr); + ptr = getProc("glRotatex", userData); set_glRotatex((glRotatex_client_proc_t)ptr); + ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr); + ptr = getProc("glSampleCoveragex", userData); set_glSampleCoveragex((glSampleCoveragex_client_proc_t)ptr); + ptr = getProc("glScalex", userData); set_glScalex((glScalex_client_proc_t)ptr); + ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr); + ptr = getProc("glShadeModel", userData); set_glShadeModel((glShadeModel_client_proc_t)ptr); + ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr); + ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr); + ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr); + ptr = getProc("glTexCoordPointer", userData); set_glTexCoordPointer((glTexCoordPointer_client_proc_t)ptr); + ptr = getProc("glTexEnvi", userData); set_glTexEnvi((glTexEnvi_client_proc_t)ptr); + ptr = getProc("glTexEnvx", userData); set_glTexEnvx((glTexEnvx_client_proc_t)ptr); + ptr = getProc("glTexEnviv", userData); set_glTexEnviv((glTexEnviv_client_proc_t)ptr); + ptr = getProc("glTexEnvxv", userData); set_glTexEnvxv((glTexEnvxv_client_proc_t)ptr); + ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr); + ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr); + ptr = getProc("glTexParameterx", userData); set_glTexParameterx((glTexParameterx_client_proc_t)ptr); + ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr); + ptr = getProc("glTexParameterxv", userData); set_glTexParameterxv((glTexParameterxv_client_proc_t)ptr); + ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glTranslatex", userData); set_glTranslatex((glTranslatex_client_proc_t)ptr); + ptr = getProc("glVertexPointer", userData); set_glVertexPointer((glVertexPointer_client_proc_t)ptr); + ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr); + ptr = getProc("glPointSizePointerOES", userData); set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)ptr); + ptr = getProc("glVertexPointerOffset", userData); set_glVertexPointerOffset((glVertexPointerOffset_client_proc_t)ptr); + ptr = getProc("glColorPointerOffset", userData); set_glColorPointerOffset((glColorPointerOffset_client_proc_t)ptr); + ptr = getProc("glNormalPointerOffset", userData); set_glNormalPointerOffset((glNormalPointerOffset_client_proc_t)ptr); + ptr = getProc("glPointSizePointerOffset", userData); set_glPointSizePointerOffset((glPointSizePointerOffset_client_proc_t)ptr); + ptr = getProc("glTexCoordPointerOffset", userData); set_glTexCoordPointerOffset((glTexCoordPointerOffset_client_proc_t)ptr); + ptr = getProc("glWeightPointerOffset", userData); set_glWeightPointerOffset((glWeightPointerOffset_client_proc_t)ptr); + ptr = getProc("glMatrixIndexPointerOffset", userData); set_glMatrixIndexPointerOffset((glMatrixIndexPointerOffset_client_proc_t)ptr); + ptr = getProc("glVertexPointerData", userData); set_glVertexPointerData((glVertexPointerData_client_proc_t)ptr); + ptr = getProc("glColorPointerData", userData); set_glColorPointerData((glColorPointerData_client_proc_t)ptr); + ptr = getProc("glNormalPointerData", userData); set_glNormalPointerData((glNormalPointerData_client_proc_t)ptr); + ptr = getProc("glTexCoordPointerData", userData); set_glTexCoordPointerData((glTexCoordPointerData_client_proc_t)ptr); + ptr = getProc("glPointSizePointerData", userData); set_glPointSizePointerData((glPointSizePointerData_client_proc_t)ptr); + ptr = getProc("glWeightPointerData", userData); set_glWeightPointerData((glWeightPointerData_client_proc_t)ptr); + ptr = getProc("glMatrixIndexPointerData", userData); set_glMatrixIndexPointerData((glMatrixIndexPointerData_client_proc_t)ptr); + ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr); + ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr); + ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr); + ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr); + ptr = getProc("glBlendEquationSeparateOES", userData); set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_client_proc_t)ptr); + ptr = getProc("glBlendFuncSeparateOES", userData); set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_client_proc_t)ptr); + ptr = getProc("glBlendEquationOES", userData); set_glBlendEquationOES((glBlendEquationOES_client_proc_t)ptr); + ptr = getProc("glDrawTexsOES", userData); set_glDrawTexsOES((glDrawTexsOES_client_proc_t)ptr); + ptr = getProc("glDrawTexiOES", userData); set_glDrawTexiOES((glDrawTexiOES_client_proc_t)ptr); + ptr = getProc("glDrawTexxOES", userData); set_glDrawTexxOES((glDrawTexxOES_client_proc_t)ptr); + ptr = getProc("glDrawTexsvOES", userData); set_glDrawTexsvOES((glDrawTexsvOES_client_proc_t)ptr); + ptr = getProc("glDrawTexivOES", userData); set_glDrawTexivOES((glDrawTexivOES_client_proc_t)ptr); + ptr = getProc("glDrawTexxvOES", userData); set_glDrawTexxvOES((glDrawTexxvOES_client_proc_t)ptr); + ptr = getProc("glDrawTexfOES", userData); set_glDrawTexfOES((glDrawTexfOES_client_proc_t)ptr); + ptr = getProc("glDrawTexfvOES", userData); set_glDrawTexfvOES((glDrawTexfvOES_client_proc_t)ptr); + ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr); + ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr); + ptr = getProc("glAlphaFuncxOES", userData); set_glAlphaFuncxOES((glAlphaFuncxOES_client_proc_t)ptr); + ptr = getProc("glClearColorxOES", userData); set_glClearColorxOES((glClearColorxOES_client_proc_t)ptr); + ptr = getProc("glClearDepthxOES", userData); set_glClearDepthxOES((glClearDepthxOES_client_proc_t)ptr); + ptr = getProc("glClipPlanexOES", userData); set_glClipPlanexOES((glClipPlanexOES_client_proc_t)ptr); + ptr = getProc("glClipPlanexIMG", userData); set_glClipPlanexIMG((glClipPlanexIMG_client_proc_t)ptr); + ptr = getProc("glColor4xOES", userData); set_glColor4xOES((glColor4xOES_client_proc_t)ptr); + ptr = getProc("glDepthRangexOES", userData); set_glDepthRangexOES((glDepthRangexOES_client_proc_t)ptr); + ptr = getProc("glFogxOES", userData); set_glFogxOES((glFogxOES_client_proc_t)ptr); + ptr = getProc("glFogxvOES", userData); set_glFogxvOES((glFogxvOES_client_proc_t)ptr); + ptr = getProc("glFrustumxOES", userData); set_glFrustumxOES((glFrustumxOES_client_proc_t)ptr); + ptr = getProc("glGetClipPlanexOES", userData); set_glGetClipPlanexOES((glGetClipPlanexOES_client_proc_t)ptr); + ptr = getProc("glGetClipPlanex", userData); set_glGetClipPlanex((glGetClipPlanex_client_proc_t)ptr); + ptr = getProc("glGetFixedvOES", userData); set_glGetFixedvOES((glGetFixedvOES_client_proc_t)ptr); + ptr = getProc("glGetLightxvOES", userData); set_glGetLightxvOES((glGetLightxvOES_client_proc_t)ptr); + ptr = getProc("glGetMaterialxvOES", userData); set_glGetMaterialxvOES((glGetMaterialxvOES_client_proc_t)ptr); + ptr = getProc("glGetTexEnvxvOES", userData); set_glGetTexEnvxvOES((glGetTexEnvxvOES_client_proc_t)ptr); + ptr = getProc("glGetTexParameterxvOES", userData); set_glGetTexParameterxvOES((glGetTexParameterxvOES_client_proc_t)ptr); + ptr = getProc("glLightModelxOES", userData); set_glLightModelxOES((glLightModelxOES_client_proc_t)ptr); + ptr = getProc("glLightModelxvOES", userData); set_glLightModelxvOES((glLightModelxvOES_client_proc_t)ptr); + ptr = getProc("glLightxOES", userData); set_glLightxOES((glLightxOES_client_proc_t)ptr); + ptr = getProc("glLightxvOES", userData); set_glLightxvOES((glLightxvOES_client_proc_t)ptr); + ptr = getProc("glLineWidthxOES", userData); set_glLineWidthxOES((glLineWidthxOES_client_proc_t)ptr); + ptr = getProc("glLoadMatrixxOES", userData); set_glLoadMatrixxOES((glLoadMatrixxOES_client_proc_t)ptr); + ptr = getProc("glMaterialxOES", userData); set_glMaterialxOES((glMaterialxOES_client_proc_t)ptr); + ptr = getProc("glMaterialxvOES", userData); set_glMaterialxvOES((glMaterialxvOES_client_proc_t)ptr); + ptr = getProc("glMultMatrixxOES", userData); set_glMultMatrixxOES((glMultMatrixxOES_client_proc_t)ptr); + ptr = getProc("glMultiTexCoord4xOES", userData); set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_client_proc_t)ptr); + ptr = getProc("glNormal3xOES", userData); set_glNormal3xOES((glNormal3xOES_client_proc_t)ptr); + ptr = getProc("glOrthoxOES", userData); set_glOrthoxOES((glOrthoxOES_client_proc_t)ptr); + ptr = getProc("glPointParameterxOES", userData); set_glPointParameterxOES((glPointParameterxOES_client_proc_t)ptr); + ptr = getProc("glPointParameterxvOES", userData); set_glPointParameterxvOES((glPointParameterxvOES_client_proc_t)ptr); + ptr = getProc("glPointSizexOES", userData); set_glPointSizexOES((glPointSizexOES_client_proc_t)ptr); + ptr = getProc("glPolygonOffsetxOES", userData); set_glPolygonOffsetxOES((glPolygonOffsetxOES_client_proc_t)ptr); + ptr = getProc("glRotatexOES", userData); set_glRotatexOES((glRotatexOES_client_proc_t)ptr); + ptr = getProc("glSampleCoveragexOES", userData); set_glSampleCoveragexOES((glSampleCoveragexOES_client_proc_t)ptr); + ptr = getProc("glScalexOES", userData); set_glScalexOES((glScalexOES_client_proc_t)ptr); + ptr = getProc("glTexEnvxOES", userData); set_glTexEnvxOES((glTexEnvxOES_client_proc_t)ptr); + ptr = getProc("glTexEnvxvOES", userData); set_glTexEnvxvOES((glTexEnvxvOES_client_proc_t)ptr); + ptr = getProc("glTexParameterxOES", userData); set_glTexParameterxOES((glTexParameterxOES_client_proc_t)ptr); + ptr = getProc("glTexParameterxvOES", userData); set_glTexParameterxvOES((glTexParameterxvOES_client_proc_t)ptr); + ptr = getProc("glTranslatexOES", userData); set_glTranslatexOES((glTranslatexOES_client_proc_t)ptr); + ptr = getProc("glIsRenderbufferOES", userData); set_glIsRenderbufferOES((glIsRenderbufferOES_client_proc_t)ptr); + ptr = getProc("glBindRenderbufferOES", userData); set_glBindRenderbufferOES((glBindRenderbufferOES_client_proc_t)ptr); + ptr = getProc("glDeleteRenderbuffersOES", userData); set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_client_proc_t)ptr); + ptr = getProc("glGenRenderbuffersOES", userData); set_glGenRenderbuffersOES((glGenRenderbuffersOES_client_proc_t)ptr); + ptr = getProc("glRenderbufferStorageOES", userData); set_glRenderbufferStorageOES((glRenderbufferStorageOES_client_proc_t)ptr); + ptr = getProc("glGetRenderbufferParameterivOES", userData); set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_client_proc_t)ptr); + ptr = getProc("glIsFramebufferOES", userData); set_glIsFramebufferOES((glIsFramebufferOES_client_proc_t)ptr); + ptr = getProc("glBindFramebufferOES", userData); set_glBindFramebufferOES((glBindFramebufferOES_client_proc_t)ptr); + ptr = getProc("glDeleteFramebuffersOES", userData); set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_client_proc_t)ptr); + ptr = getProc("glGenFramebuffersOES", userData); set_glGenFramebuffersOES((glGenFramebuffersOES_client_proc_t)ptr); + ptr = getProc("glCheckFramebufferStatusOES", userData); set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_client_proc_t)ptr); + ptr = getProc("glFramebufferRenderbufferOES", userData); set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_client_proc_t)ptr); + ptr = getProc("glFramebufferTexture2DOES", userData); set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_client_proc_t)ptr); + ptr = getProc("glGetFramebufferAttachmentParameterivOES", userData); set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_client_proc_t)ptr); + ptr = getProc("glGenerateMipmapOES", userData); set_glGenerateMipmapOES((glGenerateMipmapOES_client_proc_t)ptr); + ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr); + ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr); + ptr = getProc("glGetBufferPointervOES", userData); set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)ptr); + ptr = getProc("glCurrentPaletteMatrixOES", userData); set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_client_proc_t)ptr); + ptr = getProc("glLoadPaletteFromModelViewMatrixOES", userData); set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_client_proc_t)ptr); + ptr = getProc("glMatrixIndexPointerOES", userData); set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)ptr); + ptr = getProc("glWeightPointerOES", userData); set_glWeightPointerOES((glWeightPointerOES_client_proc_t)ptr); + ptr = getProc("glQueryMatrixxOES", userData); set_glQueryMatrixxOES((glQueryMatrixxOES_client_proc_t)ptr); + ptr = getProc("glDepthRangefOES", userData); set_glDepthRangefOES((glDepthRangefOES_client_proc_t)ptr); + ptr = getProc("glFrustumfOES", userData); set_glFrustumfOES((glFrustumfOES_client_proc_t)ptr); + ptr = getProc("glOrthofOES", userData); set_glOrthofOES((glOrthofOES_client_proc_t)ptr); + ptr = getProc("glClipPlanefOES", userData); set_glClipPlanefOES((glClipPlanefOES_client_proc_t)ptr); + ptr = getProc("glClipPlanefIMG", userData); set_glClipPlanefIMG((glClipPlanefIMG_client_proc_t)ptr); + ptr = getProc("glGetClipPlanefOES", userData); set_glGetClipPlanefOES((glGetClipPlanefOES_client_proc_t)ptr); + ptr = getProc("glClearDepthfOES", userData); set_glClearDepthfOES((glClearDepthfOES_client_proc_t)ptr); + ptr = getProc("glTexGenfOES", userData); set_glTexGenfOES((glTexGenfOES_client_proc_t)ptr); + ptr = getProc("glTexGenfvOES", userData); set_glTexGenfvOES((glTexGenfvOES_client_proc_t)ptr); + ptr = getProc("glTexGeniOES", userData); set_glTexGeniOES((glTexGeniOES_client_proc_t)ptr); + ptr = getProc("glTexGenivOES", userData); set_glTexGenivOES((glTexGenivOES_client_proc_t)ptr); + ptr = getProc("glTexGenxOES", userData); set_glTexGenxOES((glTexGenxOES_client_proc_t)ptr); + ptr = getProc("glTexGenxvOES", userData); set_glTexGenxvOES((glTexGenxvOES_client_proc_t)ptr); + ptr = getProc("glGetTexGenfvOES", userData); set_glGetTexGenfvOES((glGetTexGenfvOES_client_proc_t)ptr); + ptr = getProc("glGetTexGenivOES", userData); set_glGetTexGenivOES((glGetTexGenivOES_client_proc_t)ptr); + ptr = getProc("glGetTexGenxvOES", userData); set_glGetTexGenxvOES((glGetTexGenxvOES_client_proc_t)ptr); + ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr); + ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr); + ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr); + ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr); + ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr); + ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr); + ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr); + ptr = getProc("glMultiDrawArraysSUN", userData); set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)ptr); + ptr = getProc("glMultiDrawElementsSUN", userData); set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)ptr); + ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr); + ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr); + ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr); + ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr); + ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr); + ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr); + ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr); + ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr); + ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr); + ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr); + ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr); + ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr); + ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr); + ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr); + ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr); + ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr); + ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr); + return 0; +} + diff --git a/opengl/system/GLESv1_enc/gl_client_context.h b/opengl/system/GLESv1_enc/gl_client_context.h new file mode 100644 index 0000000..c0b83ad --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_client_context.h @@ -0,0 +1,603 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl_client_context_t_h +#define __gl_client_context_t_h + +#include "gl_client_proc.h" + + +struct gl_client_context_t { + + glAlphaFunc_client_proc_t glAlphaFunc; + glClearColor_client_proc_t glClearColor; + glClearDepthf_client_proc_t glClearDepthf; + glClipPlanef_client_proc_t glClipPlanef; + glColor4f_client_proc_t glColor4f; + glDepthRangef_client_proc_t glDepthRangef; + glFogf_client_proc_t glFogf; + glFogfv_client_proc_t glFogfv; + glFrustumf_client_proc_t glFrustumf; + glGetClipPlanef_client_proc_t glGetClipPlanef; + glGetFloatv_client_proc_t glGetFloatv; + glGetLightfv_client_proc_t glGetLightfv; + glGetMaterialfv_client_proc_t glGetMaterialfv; + glGetTexEnvfv_client_proc_t glGetTexEnvfv; + glGetTexParameterfv_client_proc_t glGetTexParameterfv; + glLightModelf_client_proc_t glLightModelf; + glLightModelfv_client_proc_t glLightModelfv; + glLightf_client_proc_t glLightf; + glLightfv_client_proc_t glLightfv; + glLineWidth_client_proc_t glLineWidth; + glLoadMatrixf_client_proc_t glLoadMatrixf; + glMaterialf_client_proc_t glMaterialf; + glMaterialfv_client_proc_t glMaterialfv; + glMultMatrixf_client_proc_t glMultMatrixf; + glMultiTexCoord4f_client_proc_t glMultiTexCoord4f; + glNormal3f_client_proc_t glNormal3f; + glOrthof_client_proc_t glOrthof; + glPointParameterf_client_proc_t glPointParameterf; + glPointParameterfv_client_proc_t glPointParameterfv; + glPointSize_client_proc_t glPointSize; + glPolygonOffset_client_proc_t glPolygonOffset; + glRotatef_client_proc_t glRotatef; + glScalef_client_proc_t glScalef; + glTexEnvf_client_proc_t glTexEnvf; + glTexEnvfv_client_proc_t glTexEnvfv; + glTexParameterf_client_proc_t glTexParameterf; + glTexParameterfv_client_proc_t glTexParameterfv; + glTranslatef_client_proc_t glTranslatef; + glActiveTexture_client_proc_t glActiveTexture; + glAlphaFuncx_client_proc_t glAlphaFuncx; + glBindBuffer_client_proc_t glBindBuffer; + glBindTexture_client_proc_t glBindTexture; + glBlendFunc_client_proc_t glBlendFunc; + glBufferData_client_proc_t glBufferData; + glBufferSubData_client_proc_t glBufferSubData; + glClear_client_proc_t glClear; + glClearColorx_client_proc_t glClearColorx; + glClearDepthx_client_proc_t glClearDepthx; + glClearStencil_client_proc_t glClearStencil; + glClientActiveTexture_client_proc_t glClientActiveTexture; + glColor4ub_client_proc_t glColor4ub; + glColor4x_client_proc_t glColor4x; + glColorMask_client_proc_t glColorMask; + glColorPointer_client_proc_t glColorPointer; + glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; + glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; + glCopyTexImage2D_client_proc_t glCopyTexImage2D; + glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; + glCullFace_client_proc_t glCullFace; + glDeleteBuffers_client_proc_t glDeleteBuffers; + glDeleteTextures_client_proc_t glDeleteTextures; + glDepthFunc_client_proc_t glDepthFunc; + glDepthMask_client_proc_t glDepthMask; + glDepthRangex_client_proc_t glDepthRangex; + glDisable_client_proc_t glDisable; + glDisableClientState_client_proc_t glDisableClientState; + glDrawArrays_client_proc_t glDrawArrays; + glDrawElements_client_proc_t glDrawElements; + glEnable_client_proc_t glEnable; + glEnableClientState_client_proc_t glEnableClientState; + glFinish_client_proc_t glFinish; + glFlush_client_proc_t glFlush; + glFogx_client_proc_t glFogx; + glFogxv_client_proc_t glFogxv; + glFrontFace_client_proc_t glFrontFace; + glFrustumx_client_proc_t glFrustumx; + glGetBooleanv_client_proc_t glGetBooleanv; + glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; + glClipPlanex_client_proc_t glClipPlanex; + glGenBuffers_client_proc_t glGenBuffers; + glGenTextures_client_proc_t glGenTextures; + glGetError_client_proc_t glGetError; + glGetFixedv_client_proc_t glGetFixedv; + glGetIntegerv_client_proc_t glGetIntegerv; + glGetLightxv_client_proc_t glGetLightxv; + glGetMaterialxv_client_proc_t glGetMaterialxv; + glGetPointerv_client_proc_t glGetPointerv; + glGetString_client_proc_t glGetString; + glGetTexEnviv_client_proc_t glGetTexEnviv; + glGetTexEnvxv_client_proc_t glGetTexEnvxv; + glGetTexParameteriv_client_proc_t glGetTexParameteriv; + glGetTexParameterxv_client_proc_t glGetTexParameterxv; + glHint_client_proc_t glHint; + glIsBuffer_client_proc_t glIsBuffer; + glIsEnabled_client_proc_t glIsEnabled; + glIsTexture_client_proc_t glIsTexture; + glLightModelx_client_proc_t glLightModelx; + glLightModelxv_client_proc_t glLightModelxv; + glLightx_client_proc_t glLightx; + glLightxv_client_proc_t glLightxv; + glLineWidthx_client_proc_t glLineWidthx; + glLoadIdentity_client_proc_t glLoadIdentity; + glLoadMatrixx_client_proc_t glLoadMatrixx; + glLogicOp_client_proc_t glLogicOp; + glMaterialx_client_proc_t glMaterialx; + glMaterialxv_client_proc_t glMaterialxv; + glMatrixMode_client_proc_t glMatrixMode; + glMultMatrixx_client_proc_t glMultMatrixx; + glMultiTexCoord4x_client_proc_t glMultiTexCoord4x; + glNormal3x_client_proc_t glNormal3x; + glNormalPointer_client_proc_t glNormalPointer; + glOrthox_client_proc_t glOrthox; + glPixelStorei_client_proc_t glPixelStorei; + glPointParameterx_client_proc_t glPointParameterx; + glPointParameterxv_client_proc_t glPointParameterxv; + glPointSizex_client_proc_t glPointSizex; + glPolygonOffsetx_client_proc_t glPolygonOffsetx; + glPopMatrix_client_proc_t glPopMatrix; + glPushMatrix_client_proc_t glPushMatrix; + glReadPixels_client_proc_t glReadPixels; + glRotatex_client_proc_t glRotatex; + glSampleCoverage_client_proc_t glSampleCoverage; + glSampleCoveragex_client_proc_t glSampleCoveragex; + glScalex_client_proc_t glScalex; + glScissor_client_proc_t glScissor; + glShadeModel_client_proc_t glShadeModel; + glStencilFunc_client_proc_t glStencilFunc; + glStencilMask_client_proc_t glStencilMask; + glStencilOp_client_proc_t glStencilOp; + glTexCoordPointer_client_proc_t glTexCoordPointer; + glTexEnvi_client_proc_t glTexEnvi; + glTexEnvx_client_proc_t glTexEnvx; + glTexEnviv_client_proc_t glTexEnviv; + glTexEnvxv_client_proc_t glTexEnvxv; + glTexImage2D_client_proc_t glTexImage2D; + glTexParameteri_client_proc_t glTexParameteri; + glTexParameterx_client_proc_t glTexParameterx; + glTexParameteriv_client_proc_t glTexParameteriv; + glTexParameterxv_client_proc_t glTexParameterxv; + glTexSubImage2D_client_proc_t glTexSubImage2D; + glTranslatex_client_proc_t glTranslatex; + glVertexPointer_client_proc_t glVertexPointer; + glViewport_client_proc_t glViewport; + glPointSizePointerOES_client_proc_t glPointSizePointerOES; + glVertexPointerOffset_client_proc_t glVertexPointerOffset; + glColorPointerOffset_client_proc_t glColorPointerOffset; + glNormalPointerOffset_client_proc_t glNormalPointerOffset; + glPointSizePointerOffset_client_proc_t glPointSizePointerOffset; + glTexCoordPointerOffset_client_proc_t glTexCoordPointerOffset; + glWeightPointerOffset_client_proc_t glWeightPointerOffset; + glMatrixIndexPointerOffset_client_proc_t glMatrixIndexPointerOffset; + glVertexPointerData_client_proc_t glVertexPointerData; + glColorPointerData_client_proc_t glColorPointerData; + glNormalPointerData_client_proc_t glNormalPointerData; + glTexCoordPointerData_client_proc_t glTexCoordPointerData; + glPointSizePointerData_client_proc_t glPointSizePointerData; + glWeightPointerData_client_proc_t glWeightPointerData; + glMatrixIndexPointerData_client_proc_t glMatrixIndexPointerData; + glDrawElementsOffset_client_proc_t glDrawElementsOffset; + glDrawElementsData_client_proc_t glDrawElementsData; + glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; + glFinishRoundTrip_client_proc_t glFinishRoundTrip; + glBlendEquationSeparateOES_client_proc_t glBlendEquationSeparateOES; + glBlendFuncSeparateOES_client_proc_t glBlendFuncSeparateOES; + glBlendEquationOES_client_proc_t glBlendEquationOES; + glDrawTexsOES_client_proc_t glDrawTexsOES; + glDrawTexiOES_client_proc_t glDrawTexiOES; + glDrawTexxOES_client_proc_t glDrawTexxOES; + glDrawTexsvOES_client_proc_t glDrawTexsvOES; + glDrawTexivOES_client_proc_t glDrawTexivOES; + glDrawTexxvOES_client_proc_t glDrawTexxvOES; + glDrawTexfOES_client_proc_t glDrawTexfOES; + glDrawTexfvOES_client_proc_t glDrawTexfvOES; + glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; + glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; + glAlphaFuncxOES_client_proc_t glAlphaFuncxOES; + glClearColorxOES_client_proc_t glClearColorxOES; + glClearDepthxOES_client_proc_t glClearDepthxOES; + glClipPlanexOES_client_proc_t glClipPlanexOES; + glClipPlanexIMG_client_proc_t glClipPlanexIMG; + glColor4xOES_client_proc_t glColor4xOES; + glDepthRangexOES_client_proc_t glDepthRangexOES; + glFogxOES_client_proc_t glFogxOES; + glFogxvOES_client_proc_t glFogxvOES; + glFrustumxOES_client_proc_t glFrustumxOES; + glGetClipPlanexOES_client_proc_t glGetClipPlanexOES; + glGetClipPlanex_client_proc_t glGetClipPlanex; + glGetFixedvOES_client_proc_t glGetFixedvOES; + glGetLightxvOES_client_proc_t glGetLightxvOES; + glGetMaterialxvOES_client_proc_t glGetMaterialxvOES; + glGetTexEnvxvOES_client_proc_t glGetTexEnvxvOES; + glGetTexParameterxvOES_client_proc_t glGetTexParameterxvOES; + glLightModelxOES_client_proc_t glLightModelxOES; + glLightModelxvOES_client_proc_t glLightModelxvOES; + glLightxOES_client_proc_t glLightxOES; + glLightxvOES_client_proc_t glLightxvOES; + glLineWidthxOES_client_proc_t glLineWidthxOES; + glLoadMatrixxOES_client_proc_t glLoadMatrixxOES; + glMaterialxOES_client_proc_t glMaterialxOES; + glMaterialxvOES_client_proc_t glMaterialxvOES; + glMultMatrixxOES_client_proc_t glMultMatrixxOES; + glMultiTexCoord4xOES_client_proc_t glMultiTexCoord4xOES; + glNormal3xOES_client_proc_t glNormal3xOES; + glOrthoxOES_client_proc_t glOrthoxOES; + glPointParameterxOES_client_proc_t glPointParameterxOES; + glPointParameterxvOES_client_proc_t glPointParameterxvOES; + glPointSizexOES_client_proc_t glPointSizexOES; + glPolygonOffsetxOES_client_proc_t glPolygonOffsetxOES; + glRotatexOES_client_proc_t glRotatexOES; + glSampleCoveragexOES_client_proc_t glSampleCoveragexOES; + glScalexOES_client_proc_t glScalexOES; + glTexEnvxOES_client_proc_t glTexEnvxOES; + glTexEnvxvOES_client_proc_t glTexEnvxvOES; + glTexParameterxOES_client_proc_t glTexParameterxOES; + glTexParameterxvOES_client_proc_t glTexParameterxvOES; + glTranslatexOES_client_proc_t glTranslatexOES; + glIsRenderbufferOES_client_proc_t glIsRenderbufferOES; + glBindRenderbufferOES_client_proc_t glBindRenderbufferOES; + glDeleteRenderbuffersOES_client_proc_t glDeleteRenderbuffersOES; + glGenRenderbuffersOES_client_proc_t glGenRenderbuffersOES; + glRenderbufferStorageOES_client_proc_t glRenderbufferStorageOES; + glGetRenderbufferParameterivOES_client_proc_t glGetRenderbufferParameterivOES; + glIsFramebufferOES_client_proc_t glIsFramebufferOES; + glBindFramebufferOES_client_proc_t glBindFramebufferOES; + glDeleteFramebuffersOES_client_proc_t glDeleteFramebuffersOES; + glGenFramebuffersOES_client_proc_t glGenFramebuffersOES; + glCheckFramebufferStatusOES_client_proc_t glCheckFramebufferStatusOES; + glFramebufferRenderbufferOES_client_proc_t glFramebufferRenderbufferOES; + glFramebufferTexture2DOES_client_proc_t glFramebufferTexture2DOES; + glGetFramebufferAttachmentParameterivOES_client_proc_t glGetFramebufferAttachmentParameterivOES; + glGenerateMipmapOES_client_proc_t glGenerateMipmapOES; + glMapBufferOES_client_proc_t glMapBufferOES; + glUnmapBufferOES_client_proc_t glUnmapBufferOES; + glGetBufferPointervOES_client_proc_t glGetBufferPointervOES; + glCurrentPaletteMatrixOES_client_proc_t glCurrentPaletteMatrixOES; + glLoadPaletteFromModelViewMatrixOES_client_proc_t glLoadPaletteFromModelViewMatrixOES; + glMatrixIndexPointerOES_client_proc_t glMatrixIndexPointerOES; + glWeightPointerOES_client_proc_t glWeightPointerOES; + glQueryMatrixxOES_client_proc_t glQueryMatrixxOES; + glDepthRangefOES_client_proc_t glDepthRangefOES; + glFrustumfOES_client_proc_t glFrustumfOES; + glOrthofOES_client_proc_t glOrthofOES; + glClipPlanefOES_client_proc_t glClipPlanefOES; + glClipPlanefIMG_client_proc_t glClipPlanefIMG; + glGetClipPlanefOES_client_proc_t glGetClipPlanefOES; + glClearDepthfOES_client_proc_t glClearDepthfOES; + glTexGenfOES_client_proc_t glTexGenfOES; + glTexGenfvOES_client_proc_t glTexGenfvOES; + glTexGeniOES_client_proc_t glTexGeniOES; + glTexGenivOES_client_proc_t glTexGenivOES; + glTexGenxOES_client_proc_t glTexGenxOES; + glTexGenxvOES_client_proc_t glTexGenxvOES; + glGetTexGenfvOES_client_proc_t glGetTexGenfvOES; + glGetTexGenivOES_client_proc_t glGetTexGenivOES; + glGetTexGenxvOES_client_proc_t glGetTexGenxvOES; + glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; + glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; + glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; + glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; + glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; + glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; + glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; + glMultiDrawArraysSUN_client_proc_t glMultiDrawArraysSUN; + glMultiDrawElementsSUN_client_proc_t glMultiDrawElementsSUN; + glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; + glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; + glDeleteFencesNV_client_proc_t glDeleteFencesNV; + glGenFencesNV_client_proc_t glGenFencesNV; + glIsFenceNV_client_proc_t glIsFenceNV; + glTestFenceNV_client_proc_t glTestFenceNV; + glGetFenceivNV_client_proc_t glGetFenceivNV; + glFinishFenceNV_client_proc_t glFinishFenceNV; + glSetFenceNV_client_proc_t glSetFenceNV; + glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; + glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; + glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; + glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; + glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; + glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; + glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; + glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; + glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; + glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; + glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; + glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; + glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; + glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; + glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; + glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; + glStartTilingQCOM_client_proc_t glStartTilingQCOM; + glEndTilingQCOM_client_proc_t glEndTilingQCOM; + //Accessors + virtual glAlphaFunc_client_proc_t set_glAlphaFunc(glAlphaFunc_client_proc_t f) { glAlphaFunc_client_proc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;} + virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;} + virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;} + virtual glClipPlanef_client_proc_t set_glClipPlanef(glClipPlanef_client_proc_t f) { glClipPlanef_client_proc_t retval = glClipPlanef; glClipPlanef = f; return retval;} + virtual glColor4f_client_proc_t set_glColor4f(glColor4f_client_proc_t f) { glColor4f_client_proc_t retval = glColor4f; glColor4f = f; return retval;} + virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;} + virtual glFogf_client_proc_t set_glFogf(glFogf_client_proc_t f) { glFogf_client_proc_t retval = glFogf; glFogf = f; return retval;} + virtual glFogfv_client_proc_t set_glFogfv(glFogfv_client_proc_t f) { glFogfv_client_proc_t retval = glFogfv; glFogfv = f; return retval;} + virtual glFrustumf_client_proc_t set_glFrustumf(glFrustumf_client_proc_t f) { glFrustumf_client_proc_t retval = glFrustumf; glFrustumf = f; return retval;} + virtual glGetClipPlanef_client_proc_t set_glGetClipPlanef(glGetClipPlanef_client_proc_t f) { glGetClipPlanef_client_proc_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;} + virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;} + virtual glGetLightfv_client_proc_t set_glGetLightfv(glGetLightfv_client_proc_t f) { glGetLightfv_client_proc_t retval = glGetLightfv; glGetLightfv = f; return retval;} + virtual glGetMaterialfv_client_proc_t set_glGetMaterialfv(glGetMaterialfv_client_proc_t f) { glGetMaterialfv_client_proc_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;} + virtual glGetTexEnvfv_client_proc_t set_glGetTexEnvfv(glGetTexEnvfv_client_proc_t f) { glGetTexEnvfv_client_proc_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;} + virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;} + virtual glLightModelf_client_proc_t set_glLightModelf(glLightModelf_client_proc_t f) { glLightModelf_client_proc_t retval = glLightModelf; glLightModelf = f; return retval;} + virtual glLightModelfv_client_proc_t set_glLightModelfv(glLightModelfv_client_proc_t f) { glLightModelfv_client_proc_t retval = glLightModelfv; glLightModelfv = f; return retval;} + virtual glLightf_client_proc_t set_glLightf(glLightf_client_proc_t f) { glLightf_client_proc_t retval = glLightf; glLightf = f; return retval;} + virtual glLightfv_client_proc_t set_glLightfv(glLightfv_client_proc_t f) { glLightfv_client_proc_t retval = glLightfv; glLightfv = f; return retval;} + virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;} + virtual glLoadMatrixf_client_proc_t set_glLoadMatrixf(glLoadMatrixf_client_proc_t f) { glLoadMatrixf_client_proc_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;} + virtual glMaterialf_client_proc_t set_glMaterialf(glMaterialf_client_proc_t f) { glMaterialf_client_proc_t retval = glMaterialf; glMaterialf = f; return retval;} + virtual glMaterialfv_client_proc_t set_glMaterialfv(glMaterialfv_client_proc_t f) { glMaterialfv_client_proc_t retval = glMaterialfv; glMaterialfv = f; return retval;} + virtual glMultMatrixf_client_proc_t set_glMultMatrixf(glMultMatrixf_client_proc_t f) { glMultMatrixf_client_proc_t retval = glMultMatrixf; glMultMatrixf = f; return retval;} + virtual glMultiTexCoord4f_client_proc_t set_glMultiTexCoord4f(glMultiTexCoord4f_client_proc_t f) { glMultiTexCoord4f_client_proc_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;} + virtual glNormal3f_client_proc_t set_glNormal3f(glNormal3f_client_proc_t f) { glNormal3f_client_proc_t retval = glNormal3f; glNormal3f = f; return retval;} + virtual glOrthof_client_proc_t set_glOrthof(glOrthof_client_proc_t f) { glOrthof_client_proc_t retval = glOrthof; glOrthof = f; return retval;} + virtual glPointParameterf_client_proc_t set_glPointParameterf(glPointParameterf_client_proc_t f) { glPointParameterf_client_proc_t retval = glPointParameterf; glPointParameterf = f; return retval;} + virtual glPointParameterfv_client_proc_t set_glPointParameterfv(glPointParameterfv_client_proc_t f) { glPointParameterfv_client_proc_t retval = glPointParameterfv; glPointParameterfv = f; return retval;} + virtual glPointSize_client_proc_t set_glPointSize(glPointSize_client_proc_t f) { glPointSize_client_proc_t retval = glPointSize; glPointSize = f; return retval;} + virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;} + virtual glRotatef_client_proc_t set_glRotatef(glRotatef_client_proc_t f) { glRotatef_client_proc_t retval = glRotatef; glRotatef = f; return retval;} + virtual glScalef_client_proc_t set_glScalef(glScalef_client_proc_t f) { glScalef_client_proc_t retval = glScalef; glScalef = f; return retval;} + virtual glTexEnvf_client_proc_t set_glTexEnvf(glTexEnvf_client_proc_t f) { glTexEnvf_client_proc_t retval = glTexEnvf; glTexEnvf = f; return retval;} + virtual glTexEnvfv_client_proc_t set_glTexEnvfv(glTexEnvfv_client_proc_t f) { glTexEnvfv_client_proc_t retval = glTexEnvfv; glTexEnvfv = f; return retval;} + virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;} + virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;} + virtual glTranslatef_client_proc_t set_glTranslatef(glTranslatef_client_proc_t f) { glTranslatef_client_proc_t retval = glTranslatef; glTranslatef = f; return retval;} + virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;} + virtual glAlphaFuncx_client_proc_t set_glAlphaFuncx(glAlphaFuncx_client_proc_t f) { glAlphaFuncx_client_proc_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;} + virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;} + virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;} + virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;} + virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;} + virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;} + virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;} + virtual glClearColorx_client_proc_t set_glClearColorx(glClearColorx_client_proc_t f) { glClearColorx_client_proc_t retval = glClearColorx; glClearColorx = f; return retval;} + virtual glClearDepthx_client_proc_t set_glClearDepthx(glClearDepthx_client_proc_t f) { glClearDepthx_client_proc_t retval = glClearDepthx; glClearDepthx = f; return retval;} + virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;} + virtual glClientActiveTexture_client_proc_t set_glClientActiveTexture(glClientActiveTexture_client_proc_t f) { glClientActiveTexture_client_proc_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;} + virtual glColor4ub_client_proc_t set_glColor4ub(glColor4ub_client_proc_t f) { glColor4ub_client_proc_t retval = glColor4ub; glColor4ub = f; return retval;} + virtual glColor4x_client_proc_t set_glColor4x(glColor4x_client_proc_t f) { glColor4x_client_proc_t retval = glColor4x; glColor4x = f; return retval;} + virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;} + virtual glColorPointer_client_proc_t set_glColorPointer(glColorPointer_client_proc_t f) { glColorPointer_client_proc_t retval = glColorPointer; glColorPointer = f; return retval;} + virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;} + virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;} + virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;} + virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;} + virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;} + virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;} + virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;} + virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;} + virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;} + virtual glDepthRangex_client_proc_t set_glDepthRangex(glDepthRangex_client_proc_t f) { glDepthRangex_client_proc_t retval = glDepthRangex; glDepthRangex = f; return retval;} + virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;} + virtual glDisableClientState_client_proc_t set_glDisableClientState(glDisableClientState_client_proc_t f) { glDisableClientState_client_proc_t retval = glDisableClientState; glDisableClientState = f; return retval;} + virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;} + virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;} + virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;} + virtual glEnableClientState_client_proc_t set_glEnableClientState(glEnableClientState_client_proc_t f) { glEnableClientState_client_proc_t retval = glEnableClientState; glEnableClientState = f; return retval;} + virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;} + virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;} + virtual glFogx_client_proc_t set_glFogx(glFogx_client_proc_t f) { glFogx_client_proc_t retval = glFogx; glFogx = f; return retval;} + virtual glFogxv_client_proc_t set_glFogxv(glFogxv_client_proc_t f) { glFogxv_client_proc_t retval = glFogxv; glFogxv = f; return retval;} + virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;} + virtual glFrustumx_client_proc_t set_glFrustumx(glFrustumx_client_proc_t f) { glFrustumx_client_proc_t retval = glFrustumx; glFrustumx = f; return retval;} + virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;} + virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;} + virtual glClipPlanex_client_proc_t set_glClipPlanex(glClipPlanex_client_proc_t f) { glClipPlanex_client_proc_t retval = glClipPlanex; glClipPlanex = f; return retval;} + virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;} + virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;} + virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;} + virtual glGetFixedv_client_proc_t set_glGetFixedv(glGetFixedv_client_proc_t f) { glGetFixedv_client_proc_t retval = glGetFixedv; glGetFixedv = f; return retval;} + virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;} + virtual glGetLightxv_client_proc_t set_glGetLightxv(glGetLightxv_client_proc_t f) { glGetLightxv_client_proc_t retval = glGetLightxv; glGetLightxv = f; return retval;} + virtual glGetMaterialxv_client_proc_t set_glGetMaterialxv(glGetMaterialxv_client_proc_t f) { glGetMaterialxv_client_proc_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;} + virtual glGetPointerv_client_proc_t set_glGetPointerv(glGetPointerv_client_proc_t f) { glGetPointerv_client_proc_t retval = glGetPointerv; glGetPointerv = f; return retval;} + virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;} + virtual glGetTexEnviv_client_proc_t set_glGetTexEnviv(glGetTexEnviv_client_proc_t f) { glGetTexEnviv_client_proc_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;} + virtual glGetTexEnvxv_client_proc_t set_glGetTexEnvxv(glGetTexEnvxv_client_proc_t f) { glGetTexEnvxv_client_proc_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;} + virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;} + virtual glGetTexParameterxv_client_proc_t set_glGetTexParameterxv(glGetTexParameterxv_client_proc_t f) { glGetTexParameterxv_client_proc_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;} + virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;} + virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;} + virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;} + virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;} + virtual glLightModelx_client_proc_t set_glLightModelx(glLightModelx_client_proc_t f) { glLightModelx_client_proc_t retval = glLightModelx; glLightModelx = f; return retval;} + virtual glLightModelxv_client_proc_t set_glLightModelxv(glLightModelxv_client_proc_t f) { glLightModelxv_client_proc_t retval = glLightModelxv; glLightModelxv = f; return retval;} + virtual glLightx_client_proc_t set_glLightx(glLightx_client_proc_t f) { glLightx_client_proc_t retval = glLightx; glLightx = f; return retval;} + virtual glLightxv_client_proc_t set_glLightxv(glLightxv_client_proc_t f) { glLightxv_client_proc_t retval = glLightxv; glLightxv = f; return retval;} + virtual glLineWidthx_client_proc_t set_glLineWidthx(glLineWidthx_client_proc_t f) { glLineWidthx_client_proc_t retval = glLineWidthx; glLineWidthx = f; return retval;} + virtual glLoadIdentity_client_proc_t set_glLoadIdentity(glLoadIdentity_client_proc_t f) { glLoadIdentity_client_proc_t retval = glLoadIdentity; glLoadIdentity = f; return retval;} + virtual glLoadMatrixx_client_proc_t set_glLoadMatrixx(glLoadMatrixx_client_proc_t f) { glLoadMatrixx_client_proc_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;} + virtual glLogicOp_client_proc_t set_glLogicOp(glLogicOp_client_proc_t f) { glLogicOp_client_proc_t retval = glLogicOp; glLogicOp = f; return retval;} + virtual glMaterialx_client_proc_t set_glMaterialx(glMaterialx_client_proc_t f) { glMaterialx_client_proc_t retval = glMaterialx; glMaterialx = f; return retval;} + virtual glMaterialxv_client_proc_t set_glMaterialxv(glMaterialxv_client_proc_t f) { glMaterialxv_client_proc_t retval = glMaterialxv; glMaterialxv = f; return retval;} + virtual glMatrixMode_client_proc_t set_glMatrixMode(glMatrixMode_client_proc_t f) { glMatrixMode_client_proc_t retval = glMatrixMode; glMatrixMode = f; return retval;} + virtual glMultMatrixx_client_proc_t set_glMultMatrixx(glMultMatrixx_client_proc_t f) { glMultMatrixx_client_proc_t retval = glMultMatrixx; glMultMatrixx = f; return retval;} + virtual glMultiTexCoord4x_client_proc_t set_glMultiTexCoord4x(glMultiTexCoord4x_client_proc_t f) { glMultiTexCoord4x_client_proc_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;} + virtual glNormal3x_client_proc_t set_glNormal3x(glNormal3x_client_proc_t f) { glNormal3x_client_proc_t retval = glNormal3x; glNormal3x = f; return retval;} + virtual glNormalPointer_client_proc_t set_glNormalPointer(glNormalPointer_client_proc_t f) { glNormalPointer_client_proc_t retval = glNormalPointer; glNormalPointer = f; return retval;} + virtual glOrthox_client_proc_t set_glOrthox(glOrthox_client_proc_t f) { glOrthox_client_proc_t retval = glOrthox; glOrthox = f; return retval;} + virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;} + virtual glPointParameterx_client_proc_t set_glPointParameterx(glPointParameterx_client_proc_t f) { glPointParameterx_client_proc_t retval = glPointParameterx; glPointParameterx = f; return retval;} + virtual glPointParameterxv_client_proc_t set_glPointParameterxv(glPointParameterxv_client_proc_t f) { glPointParameterxv_client_proc_t retval = glPointParameterxv; glPointParameterxv = f; return retval;} + virtual glPointSizex_client_proc_t set_glPointSizex(glPointSizex_client_proc_t f) { glPointSizex_client_proc_t retval = glPointSizex; glPointSizex = f; return retval;} + virtual glPolygonOffsetx_client_proc_t set_glPolygonOffsetx(glPolygonOffsetx_client_proc_t f) { glPolygonOffsetx_client_proc_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;} + virtual glPopMatrix_client_proc_t set_glPopMatrix(glPopMatrix_client_proc_t f) { glPopMatrix_client_proc_t retval = glPopMatrix; glPopMatrix = f; return retval;} + virtual glPushMatrix_client_proc_t set_glPushMatrix(glPushMatrix_client_proc_t f) { glPushMatrix_client_proc_t retval = glPushMatrix; glPushMatrix = f; return retval;} + virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;} + virtual glRotatex_client_proc_t set_glRotatex(glRotatex_client_proc_t f) { glRotatex_client_proc_t retval = glRotatex; glRotatex = f; return retval;} + virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;} + virtual glSampleCoveragex_client_proc_t set_glSampleCoveragex(glSampleCoveragex_client_proc_t f) { glSampleCoveragex_client_proc_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;} + virtual glScalex_client_proc_t set_glScalex(glScalex_client_proc_t f) { glScalex_client_proc_t retval = glScalex; glScalex = f; return retval;} + virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;} + virtual glShadeModel_client_proc_t set_glShadeModel(glShadeModel_client_proc_t f) { glShadeModel_client_proc_t retval = glShadeModel; glShadeModel = f; return retval;} + virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;} + virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;} + virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;} + virtual glTexCoordPointer_client_proc_t set_glTexCoordPointer(glTexCoordPointer_client_proc_t f) { glTexCoordPointer_client_proc_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;} + virtual glTexEnvi_client_proc_t set_glTexEnvi(glTexEnvi_client_proc_t f) { glTexEnvi_client_proc_t retval = glTexEnvi; glTexEnvi = f; return retval;} + virtual glTexEnvx_client_proc_t set_glTexEnvx(glTexEnvx_client_proc_t f) { glTexEnvx_client_proc_t retval = glTexEnvx; glTexEnvx = f; return retval;} + virtual glTexEnviv_client_proc_t set_glTexEnviv(glTexEnviv_client_proc_t f) { glTexEnviv_client_proc_t retval = glTexEnviv; glTexEnviv = f; return retval;} + virtual glTexEnvxv_client_proc_t set_glTexEnvxv(glTexEnvxv_client_proc_t f) { glTexEnvxv_client_proc_t retval = glTexEnvxv; glTexEnvxv = f; return retval;} + virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;} + virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;} + virtual glTexParameterx_client_proc_t set_glTexParameterx(glTexParameterx_client_proc_t f) { glTexParameterx_client_proc_t retval = glTexParameterx; glTexParameterx = f; return retval;} + virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;} + virtual glTexParameterxv_client_proc_t set_glTexParameterxv(glTexParameterxv_client_proc_t f) { glTexParameterxv_client_proc_t retval = glTexParameterxv; glTexParameterxv = f; return retval;} + virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;} + virtual glTranslatex_client_proc_t set_glTranslatex(glTranslatex_client_proc_t f) { glTranslatex_client_proc_t retval = glTranslatex; glTranslatex = f; return retval;} + virtual glVertexPointer_client_proc_t set_glVertexPointer(glVertexPointer_client_proc_t f) { glVertexPointer_client_proc_t retval = glVertexPointer; glVertexPointer = f; return retval;} + virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;} + virtual glPointSizePointerOES_client_proc_t set_glPointSizePointerOES(glPointSizePointerOES_client_proc_t f) { glPointSizePointerOES_client_proc_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;} + virtual glVertexPointerOffset_client_proc_t set_glVertexPointerOffset(glVertexPointerOffset_client_proc_t f) { glVertexPointerOffset_client_proc_t retval = glVertexPointerOffset; glVertexPointerOffset = f; return retval;} + virtual glColorPointerOffset_client_proc_t set_glColorPointerOffset(glColorPointerOffset_client_proc_t f) { glColorPointerOffset_client_proc_t retval = glColorPointerOffset; glColorPointerOffset = f; return retval;} + virtual glNormalPointerOffset_client_proc_t set_glNormalPointerOffset(glNormalPointerOffset_client_proc_t f) { glNormalPointerOffset_client_proc_t retval = glNormalPointerOffset; glNormalPointerOffset = f; return retval;} + virtual glPointSizePointerOffset_client_proc_t set_glPointSizePointerOffset(glPointSizePointerOffset_client_proc_t f) { glPointSizePointerOffset_client_proc_t retval = glPointSizePointerOffset; glPointSizePointerOffset = f; return retval;} + virtual glTexCoordPointerOffset_client_proc_t set_glTexCoordPointerOffset(glTexCoordPointerOffset_client_proc_t f) { glTexCoordPointerOffset_client_proc_t retval = glTexCoordPointerOffset; glTexCoordPointerOffset = f; return retval;} + virtual glWeightPointerOffset_client_proc_t set_glWeightPointerOffset(glWeightPointerOffset_client_proc_t f) { glWeightPointerOffset_client_proc_t retval = glWeightPointerOffset; glWeightPointerOffset = f; return retval;} + virtual glMatrixIndexPointerOffset_client_proc_t set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_client_proc_t f) { glMatrixIndexPointerOffset_client_proc_t retval = glMatrixIndexPointerOffset; glMatrixIndexPointerOffset = f; return retval;} + virtual glVertexPointerData_client_proc_t set_glVertexPointerData(glVertexPointerData_client_proc_t f) { glVertexPointerData_client_proc_t retval = glVertexPointerData; glVertexPointerData = f; return retval;} + virtual glColorPointerData_client_proc_t set_glColorPointerData(glColorPointerData_client_proc_t f) { glColorPointerData_client_proc_t retval = glColorPointerData; glColorPointerData = f; return retval;} + virtual glNormalPointerData_client_proc_t set_glNormalPointerData(glNormalPointerData_client_proc_t f) { glNormalPointerData_client_proc_t retval = glNormalPointerData; glNormalPointerData = f; return retval;} + virtual glTexCoordPointerData_client_proc_t set_glTexCoordPointerData(glTexCoordPointerData_client_proc_t f) { glTexCoordPointerData_client_proc_t retval = glTexCoordPointerData; glTexCoordPointerData = f; return retval;} + virtual glPointSizePointerData_client_proc_t set_glPointSizePointerData(glPointSizePointerData_client_proc_t f) { glPointSizePointerData_client_proc_t retval = glPointSizePointerData; glPointSizePointerData = f; return retval;} + virtual glWeightPointerData_client_proc_t set_glWeightPointerData(glWeightPointerData_client_proc_t f) { glWeightPointerData_client_proc_t retval = glWeightPointerData; glWeightPointerData = f; return retval;} + virtual glMatrixIndexPointerData_client_proc_t set_glMatrixIndexPointerData(glMatrixIndexPointerData_client_proc_t f) { glMatrixIndexPointerData_client_proc_t retval = glMatrixIndexPointerData; glMatrixIndexPointerData = f; return retval;} + virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;} + virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;} + virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;} + virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;} + virtual glBlendEquationSeparateOES_client_proc_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_client_proc_t f) { glBlendEquationSeparateOES_client_proc_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;} + virtual glBlendFuncSeparateOES_client_proc_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_client_proc_t f) { glBlendFuncSeparateOES_client_proc_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;} + virtual glBlendEquationOES_client_proc_t set_glBlendEquationOES(glBlendEquationOES_client_proc_t f) { glBlendEquationOES_client_proc_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;} + virtual glDrawTexsOES_client_proc_t set_glDrawTexsOES(glDrawTexsOES_client_proc_t f) { glDrawTexsOES_client_proc_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;} + virtual glDrawTexiOES_client_proc_t set_glDrawTexiOES(glDrawTexiOES_client_proc_t f) { glDrawTexiOES_client_proc_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;} + virtual glDrawTexxOES_client_proc_t set_glDrawTexxOES(glDrawTexxOES_client_proc_t f) { glDrawTexxOES_client_proc_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;} + virtual glDrawTexsvOES_client_proc_t set_glDrawTexsvOES(glDrawTexsvOES_client_proc_t f) { glDrawTexsvOES_client_proc_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;} + virtual glDrawTexivOES_client_proc_t set_glDrawTexivOES(glDrawTexivOES_client_proc_t f) { glDrawTexivOES_client_proc_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;} + virtual glDrawTexxvOES_client_proc_t set_glDrawTexxvOES(glDrawTexxvOES_client_proc_t f) { glDrawTexxvOES_client_proc_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;} + virtual glDrawTexfOES_client_proc_t set_glDrawTexfOES(glDrawTexfOES_client_proc_t f) { glDrawTexfOES_client_proc_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;} + virtual glDrawTexfvOES_client_proc_t set_glDrawTexfvOES(glDrawTexfvOES_client_proc_t f) { glDrawTexfvOES_client_proc_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;} + virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;} + virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;} + virtual glAlphaFuncxOES_client_proc_t set_glAlphaFuncxOES(glAlphaFuncxOES_client_proc_t f) { glAlphaFuncxOES_client_proc_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;} + virtual glClearColorxOES_client_proc_t set_glClearColorxOES(glClearColorxOES_client_proc_t f) { glClearColorxOES_client_proc_t retval = glClearColorxOES; glClearColorxOES = f; return retval;} + virtual glClearDepthxOES_client_proc_t set_glClearDepthxOES(glClearDepthxOES_client_proc_t f) { glClearDepthxOES_client_proc_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;} + virtual glClipPlanexOES_client_proc_t set_glClipPlanexOES(glClipPlanexOES_client_proc_t f) { glClipPlanexOES_client_proc_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;} + virtual glClipPlanexIMG_client_proc_t set_glClipPlanexIMG(glClipPlanexIMG_client_proc_t f) { glClipPlanexIMG_client_proc_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;} + virtual glColor4xOES_client_proc_t set_glColor4xOES(glColor4xOES_client_proc_t f) { glColor4xOES_client_proc_t retval = glColor4xOES; glColor4xOES = f; return retval;} + virtual glDepthRangexOES_client_proc_t set_glDepthRangexOES(glDepthRangexOES_client_proc_t f) { glDepthRangexOES_client_proc_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;} + virtual glFogxOES_client_proc_t set_glFogxOES(glFogxOES_client_proc_t f) { glFogxOES_client_proc_t retval = glFogxOES; glFogxOES = f; return retval;} + virtual glFogxvOES_client_proc_t set_glFogxvOES(glFogxvOES_client_proc_t f) { glFogxvOES_client_proc_t retval = glFogxvOES; glFogxvOES = f; return retval;} + virtual glFrustumxOES_client_proc_t set_glFrustumxOES(glFrustumxOES_client_proc_t f) { glFrustumxOES_client_proc_t retval = glFrustumxOES; glFrustumxOES = f; return retval;} + virtual glGetClipPlanexOES_client_proc_t set_glGetClipPlanexOES(glGetClipPlanexOES_client_proc_t f) { glGetClipPlanexOES_client_proc_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;} + virtual glGetClipPlanex_client_proc_t set_glGetClipPlanex(glGetClipPlanex_client_proc_t f) { glGetClipPlanex_client_proc_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;} + virtual glGetFixedvOES_client_proc_t set_glGetFixedvOES(glGetFixedvOES_client_proc_t f) { glGetFixedvOES_client_proc_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;} + virtual glGetLightxvOES_client_proc_t set_glGetLightxvOES(glGetLightxvOES_client_proc_t f) { glGetLightxvOES_client_proc_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;} + virtual glGetMaterialxvOES_client_proc_t set_glGetMaterialxvOES(glGetMaterialxvOES_client_proc_t f) { glGetMaterialxvOES_client_proc_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;} + virtual glGetTexEnvxvOES_client_proc_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_client_proc_t f) { glGetTexEnvxvOES_client_proc_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;} + virtual glGetTexParameterxvOES_client_proc_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_client_proc_t f) { glGetTexParameterxvOES_client_proc_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;} + virtual glLightModelxOES_client_proc_t set_glLightModelxOES(glLightModelxOES_client_proc_t f) { glLightModelxOES_client_proc_t retval = glLightModelxOES; glLightModelxOES = f; return retval;} + virtual glLightModelxvOES_client_proc_t set_glLightModelxvOES(glLightModelxvOES_client_proc_t f) { glLightModelxvOES_client_proc_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;} + virtual glLightxOES_client_proc_t set_glLightxOES(glLightxOES_client_proc_t f) { glLightxOES_client_proc_t retval = glLightxOES; glLightxOES = f; return retval;} + virtual glLightxvOES_client_proc_t set_glLightxvOES(glLightxvOES_client_proc_t f) { glLightxvOES_client_proc_t retval = glLightxvOES; glLightxvOES = f; return retval;} + virtual glLineWidthxOES_client_proc_t set_glLineWidthxOES(glLineWidthxOES_client_proc_t f) { glLineWidthxOES_client_proc_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;} + virtual glLoadMatrixxOES_client_proc_t set_glLoadMatrixxOES(glLoadMatrixxOES_client_proc_t f) { glLoadMatrixxOES_client_proc_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;} + virtual glMaterialxOES_client_proc_t set_glMaterialxOES(glMaterialxOES_client_proc_t f) { glMaterialxOES_client_proc_t retval = glMaterialxOES; glMaterialxOES = f; return retval;} + virtual glMaterialxvOES_client_proc_t set_glMaterialxvOES(glMaterialxvOES_client_proc_t f) { glMaterialxvOES_client_proc_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;} + virtual glMultMatrixxOES_client_proc_t set_glMultMatrixxOES(glMultMatrixxOES_client_proc_t f) { glMultMatrixxOES_client_proc_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;} + virtual glMultiTexCoord4xOES_client_proc_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_client_proc_t f) { glMultiTexCoord4xOES_client_proc_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;} + virtual glNormal3xOES_client_proc_t set_glNormal3xOES(glNormal3xOES_client_proc_t f) { glNormal3xOES_client_proc_t retval = glNormal3xOES; glNormal3xOES = f; return retval;} + virtual glOrthoxOES_client_proc_t set_glOrthoxOES(glOrthoxOES_client_proc_t f) { glOrthoxOES_client_proc_t retval = glOrthoxOES; glOrthoxOES = f; return retval;} + virtual glPointParameterxOES_client_proc_t set_glPointParameterxOES(glPointParameterxOES_client_proc_t f) { glPointParameterxOES_client_proc_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;} + virtual glPointParameterxvOES_client_proc_t set_glPointParameterxvOES(glPointParameterxvOES_client_proc_t f) { glPointParameterxvOES_client_proc_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;} + virtual glPointSizexOES_client_proc_t set_glPointSizexOES(glPointSizexOES_client_proc_t f) { glPointSizexOES_client_proc_t retval = glPointSizexOES; glPointSizexOES = f; return retval;} + virtual glPolygonOffsetxOES_client_proc_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_client_proc_t f) { glPolygonOffsetxOES_client_proc_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;} + virtual glRotatexOES_client_proc_t set_glRotatexOES(glRotatexOES_client_proc_t f) { glRotatexOES_client_proc_t retval = glRotatexOES; glRotatexOES = f; return retval;} + virtual glSampleCoveragexOES_client_proc_t set_glSampleCoveragexOES(glSampleCoveragexOES_client_proc_t f) { glSampleCoveragexOES_client_proc_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;} + virtual glScalexOES_client_proc_t set_glScalexOES(glScalexOES_client_proc_t f) { glScalexOES_client_proc_t retval = glScalexOES; glScalexOES = f; return retval;} + virtual glTexEnvxOES_client_proc_t set_glTexEnvxOES(glTexEnvxOES_client_proc_t f) { glTexEnvxOES_client_proc_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;} + virtual glTexEnvxvOES_client_proc_t set_glTexEnvxvOES(glTexEnvxvOES_client_proc_t f) { glTexEnvxvOES_client_proc_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;} + virtual glTexParameterxOES_client_proc_t set_glTexParameterxOES(glTexParameterxOES_client_proc_t f) { glTexParameterxOES_client_proc_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;} + virtual glTexParameterxvOES_client_proc_t set_glTexParameterxvOES(glTexParameterxvOES_client_proc_t f) { glTexParameterxvOES_client_proc_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;} + virtual glTranslatexOES_client_proc_t set_glTranslatexOES(glTranslatexOES_client_proc_t f) { glTranslatexOES_client_proc_t retval = glTranslatexOES; glTranslatexOES = f; return retval;} + virtual glIsRenderbufferOES_client_proc_t set_glIsRenderbufferOES(glIsRenderbufferOES_client_proc_t f) { glIsRenderbufferOES_client_proc_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;} + virtual glBindRenderbufferOES_client_proc_t set_glBindRenderbufferOES(glBindRenderbufferOES_client_proc_t f) { glBindRenderbufferOES_client_proc_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;} + virtual glDeleteRenderbuffersOES_client_proc_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_client_proc_t f) { glDeleteRenderbuffersOES_client_proc_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;} + virtual glGenRenderbuffersOES_client_proc_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_client_proc_t f) { glGenRenderbuffersOES_client_proc_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;} + virtual glRenderbufferStorageOES_client_proc_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_client_proc_t f) { glRenderbufferStorageOES_client_proc_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;} + virtual glGetRenderbufferParameterivOES_client_proc_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_client_proc_t f) { glGetRenderbufferParameterivOES_client_proc_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;} + virtual glIsFramebufferOES_client_proc_t set_glIsFramebufferOES(glIsFramebufferOES_client_proc_t f) { glIsFramebufferOES_client_proc_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;} + virtual glBindFramebufferOES_client_proc_t set_glBindFramebufferOES(glBindFramebufferOES_client_proc_t f) { glBindFramebufferOES_client_proc_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;} + virtual glDeleteFramebuffersOES_client_proc_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_client_proc_t f) { glDeleteFramebuffersOES_client_proc_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;} + virtual glGenFramebuffersOES_client_proc_t set_glGenFramebuffersOES(glGenFramebuffersOES_client_proc_t f) { glGenFramebuffersOES_client_proc_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;} + virtual glCheckFramebufferStatusOES_client_proc_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_client_proc_t f) { glCheckFramebufferStatusOES_client_proc_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;} + virtual glFramebufferRenderbufferOES_client_proc_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_client_proc_t f) { glFramebufferRenderbufferOES_client_proc_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;} + virtual glFramebufferTexture2DOES_client_proc_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_client_proc_t f) { glFramebufferTexture2DOES_client_proc_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;} + virtual glGetFramebufferAttachmentParameterivOES_client_proc_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_client_proc_t f) { glGetFramebufferAttachmentParameterivOES_client_proc_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;} + virtual glGenerateMipmapOES_client_proc_t set_glGenerateMipmapOES(glGenerateMipmapOES_client_proc_t f) { glGenerateMipmapOES_client_proc_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;} + virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;} + virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;} + virtual glGetBufferPointervOES_client_proc_t set_glGetBufferPointervOES(glGetBufferPointervOES_client_proc_t f) { glGetBufferPointervOES_client_proc_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;} + virtual glCurrentPaletteMatrixOES_client_proc_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_client_proc_t f) { glCurrentPaletteMatrixOES_client_proc_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;} + virtual glLoadPaletteFromModelViewMatrixOES_client_proc_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_client_proc_t f) { glLoadPaletteFromModelViewMatrixOES_client_proc_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;} + virtual glMatrixIndexPointerOES_client_proc_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_client_proc_t f) { glMatrixIndexPointerOES_client_proc_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;} + virtual glWeightPointerOES_client_proc_t set_glWeightPointerOES(glWeightPointerOES_client_proc_t f) { glWeightPointerOES_client_proc_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;} + virtual glQueryMatrixxOES_client_proc_t set_glQueryMatrixxOES(glQueryMatrixxOES_client_proc_t f) { glQueryMatrixxOES_client_proc_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;} + virtual glDepthRangefOES_client_proc_t set_glDepthRangefOES(glDepthRangefOES_client_proc_t f) { glDepthRangefOES_client_proc_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;} + virtual glFrustumfOES_client_proc_t set_glFrustumfOES(glFrustumfOES_client_proc_t f) { glFrustumfOES_client_proc_t retval = glFrustumfOES; glFrustumfOES = f; return retval;} + virtual glOrthofOES_client_proc_t set_glOrthofOES(glOrthofOES_client_proc_t f) { glOrthofOES_client_proc_t retval = glOrthofOES; glOrthofOES = f; return retval;} + virtual glClipPlanefOES_client_proc_t set_glClipPlanefOES(glClipPlanefOES_client_proc_t f) { glClipPlanefOES_client_proc_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;} + virtual glClipPlanefIMG_client_proc_t set_glClipPlanefIMG(glClipPlanefIMG_client_proc_t f) { glClipPlanefIMG_client_proc_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;} + virtual glGetClipPlanefOES_client_proc_t set_glGetClipPlanefOES(glGetClipPlanefOES_client_proc_t f) { glGetClipPlanefOES_client_proc_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;} + virtual glClearDepthfOES_client_proc_t set_glClearDepthfOES(glClearDepthfOES_client_proc_t f) { glClearDepthfOES_client_proc_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;} + virtual glTexGenfOES_client_proc_t set_glTexGenfOES(glTexGenfOES_client_proc_t f) { glTexGenfOES_client_proc_t retval = glTexGenfOES; glTexGenfOES = f; return retval;} + virtual glTexGenfvOES_client_proc_t set_glTexGenfvOES(glTexGenfvOES_client_proc_t f) { glTexGenfvOES_client_proc_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;} + virtual glTexGeniOES_client_proc_t set_glTexGeniOES(glTexGeniOES_client_proc_t f) { glTexGeniOES_client_proc_t retval = glTexGeniOES; glTexGeniOES = f; return retval;} + virtual glTexGenivOES_client_proc_t set_glTexGenivOES(glTexGenivOES_client_proc_t f) { glTexGenivOES_client_proc_t retval = glTexGenivOES; glTexGenivOES = f; return retval;} + virtual glTexGenxOES_client_proc_t set_glTexGenxOES(glTexGenxOES_client_proc_t f) { glTexGenxOES_client_proc_t retval = glTexGenxOES; glTexGenxOES = f; return retval;} + virtual glTexGenxvOES_client_proc_t set_glTexGenxvOES(glTexGenxvOES_client_proc_t f) { glTexGenxvOES_client_proc_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;} + virtual glGetTexGenfvOES_client_proc_t set_glGetTexGenfvOES(glGetTexGenfvOES_client_proc_t f) { glGetTexGenfvOES_client_proc_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;} + virtual glGetTexGenivOES_client_proc_t set_glGetTexGenivOES(glGetTexGenivOES_client_proc_t f) { glGetTexGenivOES_client_proc_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;} + virtual glGetTexGenxvOES_client_proc_t set_glGetTexGenxvOES(glGetTexGenxvOES_client_proc_t f) { glGetTexGenxvOES_client_proc_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;} + virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;} + virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;} + virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;} + virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;} + virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;} + virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;} + virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;} + virtual glMultiDrawArraysSUN_client_proc_t set_glMultiDrawArraysSUN(glMultiDrawArraysSUN_client_proc_t f) { glMultiDrawArraysSUN_client_proc_t retval = glMultiDrawArraysSUN; glMultiDrawArraysSUN = f; return retval;} + virtual glMultiDrawElementsSUN_client_proc_t set_glMultiDrawElementsSUN(glMultiDrawElementsSUN_client_proc_t f) { glMultiDrawElementsSUN_client_proc_t retval = glMultiDrawElementsSUN; glMultiDrawElementsSUN = f; return retval;} + virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;} + virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;} + virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;} + virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;} + virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;} + virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;} + virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;} + virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;} + virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;} + virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;} + virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;} + virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;} + virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;} + virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;} + virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;} + virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;} + virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;} + virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;} + virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;} + virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;} + virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;} + virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;} + virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;} + virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;} + virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;} + virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;} + virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;} + virtual ~gl_client_context_t() {} + + typedef gl_client_context_t *CONTEXT_ACCESSOR_TYPE(void); + static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); + int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); + virtual void setError(unsigned int error){}; + virtual unsigned int getError(){ return 0; }; +}; + +#endif diff --git a/opengl/system/GLESv1_enc/gl_client_proc.h b/opengl/system/GLESv1_enc/gl_client_proc.h new file mode 100644 index 0000000..a188657 --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_client_proc.h @@ -0,0 +1,305 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl_client_proc_t_h +#define __gl_client_proc_t_h + + + +#include "gl_types.h" +#ifndef gl_APIENTRY +#define gl_APIENTRY +#endif +typedef void (gl_APIENTRY *glAlphaFunc_client_proc_t) (void * ctx, GLenum, GLclampf); +typedef void (gl_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); +typedef void (gl_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf); +typedef void (gl_APIENTRY *glClipPlanef_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glColor4f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf); +typedef void (gl_APIENTRY *glFogf_client_proc_t) (void * ctx, GLenum, GLfloat); +typedef void (gl_APIENTRY *glFogfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glFrustumf_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glGetClipPlanef_client_proc_t) (void * ctx, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetLightfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glLightModelf_client_proc_t) (void * ctx, GLenum, GLfloat); +typedef void (gl_APIENTRY *glLightModelfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glLightf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl_APIENTRY *glLightfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat); +typedef void (gl_APIENTRY *glLoadMatrixf_client_proc_t) (void * ctx, const GLfloat*); +typedef void (gl_APIENTRY *glMaterialf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl_APIENTRY *glMaterialfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glMultMatrixf_client_proc_t) (void * ctx, const GLfloat*); +typedef void (gl_APIENTRY *glMultiTexCoord4f_client_proc_t) (void * ctx, GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glNormal3f_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glOrthof_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glPointParameterf_client_proc_t) (void * ctx, GLenum, GLfloat); +typedef void (gl_APIENTRY *glPointParameterfv_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glPointSize_client_proc_t) (void * ctx, GLfloat); +typedef void (gl_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glRotatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glScalef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glTexEnvf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl_APIENTRY *glTexEnvfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glTranslatef_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glAlphaFuncx_client_proc_t) (void * ctx, GLenum, GLclampx); +typedef void (gl_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum); +typedef void (gl_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum); +typedef void (gl_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*); +typedef void (gl_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield); +typedef void (gl_APIENTRY *glClearColorx_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx); +typedef void (gl_APIENTRY *glClearDepthx_client_proc_t) (void * ctx, GLclampx); +typedef void (gl_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint); +typedef void (gl_APIENTRY *glClientActiveTexture_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glColor4ub_client_proc_t) (void * ctx, GLubyte, GLubyte, GLubyte, GLubyte); +typedef void (gl_APIENTRY *glColor4x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (gl_APIENTRY *glColorPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +typedef void (gl_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +typedef void (gl_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); +typedef void (gl_APIENTRY *glDepthRangex_client_proc_t) (void * ctx, GLclampx, GLclampx); +typedef void (gl_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glDisableClientState_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei); +typedef void (gl_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*); +typedef void (gl_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glEnableClientState_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glFinish_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glFlush_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glFogx_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glFogxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glFrustumx_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); +typedef void (gl_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl_APIENTRY *glClipPlanex_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLenum (gl_APIENTRY *glGetError_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glGetFixedv_client_proc_t) (void * ctx, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*); +typedef void (gl_APIENTRY *glGetLightxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetPointerv_client_proc_t) (void * ctx, GLenum, GLvoid**); +typedef const GLubyte* (gl_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glGetTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl_APIENTRY *glGetTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl_APIENTRY *glGetTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum); +typedef GLboolean (gl_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); +typedef GLboolean (gl_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glLightModelx_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glLightModelxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glLightx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glLightxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glLineWidthx_client_proc_t) (void * ctx, GLfixed); +typedef void (gl_APIENTRY *glLoadIdentity_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glLoadMatrixx_client_proc_t) (void * ctx, const GLfixed*); +typedef void (gl_APIENTRY *glLogicOp_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glMaterialx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glMaterialxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glMatrixMode_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glMultMatrixx_client_proc_t) (void * ctx, const GLfixed*); +typedef void (gl_APIENTRY *glMultiTexCoord4x_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glNormal3x_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glNormalPointer_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glOrthox_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint); +typedef void (gl_APIENTRY *glPointParameterx_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glPointParameterxv_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glPointSizex_client_proc_t) (void * ctx, GLfixed); +typedef void (gl_APIENTRY *glPolygonOffsetx_client_proc_t) (void * ctx, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glPopMatrix_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glPushMatrix_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (gl_APIENTRY *glRotatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); +typedef void (gl_APIENTRY *glSampleCoveragex_client_proc_t) (void * ctx, GLclampx, GLboolean); +typedef void (gl_APIENTRY *glScalex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); +typedef void (gl_APIENTRY *glShadeModel_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); +typedef void (gl_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum); +typedef void (gl_APIENTRY *glTexCoordPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glTexEnvi_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl_APIENTRY *glTexEnvx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glTexEnviv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); +typedef void (gl_APIENTRY *glTexEnvxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +typedef void (gl_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl_APIENTRY *glTexParameterx_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); +typedef void (gl_APIENTRY *glTexParameterxv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +typedef void (gl_APIENTRY *glTranslatex_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glVertexPointer_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); +typedef void (gl_APIENTRY *glPointSizePointerOES_client_proc_t) (void * ctx, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glVertexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glColorPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glNormalPointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glPointSizePointerOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glTexCoordPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glWeightPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glMatrixIndexPointerOffset_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, GLuint); +typedef void (gl_APIENTRY *glVertexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glColorPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glNormalPointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glTexCoordPointerData_client_proc_t) (void * ctx, GLint, GLint, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glPointSizePointerData_client_proc_t) (void * ctx, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glWeightPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glMatrixIndexPointerData_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, void*, GLuint); +typedef void (gl_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint); +typedef void (gl_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint); +typedef void (gl_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*); +typedef int (gl_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glBlendEquationSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum); +typedef void (gl_APIENTRY *glBlendFuncSeparateOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); +typedef void (gl_APIENTRY *glBlendEquationOES_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glDrawTexsOES_client_proc_t) (void * ctx, GLshort, GLshort, GLshort, GLshort, GLshort); +typedef void (gl_APIENTRY *glDrawTexiOES_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint); +typedef void (gl_APIENTRY *glDrawTexxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glDrawTexsvOES_client_proc_t) (void * ctx, const GLshort*); +typedef void (gl_APIENTRY *glDrawTexivOES_client_proc_t) (void * ctx, const GLint*); +typedef void (gl_APIENTRY *glDrawTexxvOES_client_proc_t) (void * ctx, const GLfixed*); +typedef void (gl_APIENTRY *glDrawTexfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glDrawTexfvOES_client_proc_t) (void * ctx, const GLfloat*); +typedef void (gl_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); +typedef void (gl_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); +typedef void (gl_APIENTRY *glAlphaFuncxOES_client_proc_t) (void * ctx, GLenum, GLclampx); +typedef void (gl_APIENTRY *glClearColorxOES_client_proc_t) (void * ctx, GLclampx, GLclampx, GLclampx, GLclampx); +typedef void (gl_APIENTRY *glClearDepthxOES_client_proc_t) (void * ctx, GLclampx); +typedef void (gl_APIENTRY *glClipPlanexOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glClipPlanexIMG_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glColor4xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glDepthRangexOES_client_proc_t) (void * ctx, GLclampx, GLclampx); +typedef void (gl_APIENTRY *glFogxOES_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glFogxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glFrustumxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glGetClipPlanexOES_client_proc_t) (void * ctx, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetClipPlanex_client_proc_t) (void * ctx, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetFixedvOES_client_proc_t) (void * ctx, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glGetTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glLightModelxOES_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glLightModelxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glLightxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glLightxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glLineWidthxOES_client_proc_t) (void * ctx, GLfixed); +typedef void (gl_APIENTRY *glLoadMatrixxOES_client_proc_t) (void * ctx, const GLfixed*); +typedef void (gl_APIENTRY *glMaterialxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glMaterialxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glMultMatrixxOES_client_proc_t) (void * ctx, const GLfixed*); +typedef void (gl_APIENTRY *glMultiTexCoord4xOES_client_proc_t) (void * ctx, GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glNormal3xOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glOrthoxOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glPointParameterxOES_client_proc_t) (void * ctx, GLenum, GLfixed); +typedef void (gl_APIENTRY *glPointParameterxvOES_client_proc_t) (void * ctx, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glPointSizexOES_client_proc_t) (void * ctx, GLfixed); +typedef void (gl_APIENTRY *glPolygonOffsetxOES_client_proc_t) (void * ctx, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glRotatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glSampleCoveragexOES_client_proc_t) (void * ctx, GLclampx, GLboolean); +typedef void (gl_APIENTRY *glScalexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef void (gl_APIENTRY *glTexEnvxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glTexEnvxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glTexParameterxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glTexParameterxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glTranslatexOES_client_proc_t) (void * ctx, GLfixed, GLfixed, GLfixed); +typedef GLboolean (gl_APIENTRY *glIsRenderbufferOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glBindRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl_APIENTRY *glDeleteRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glGenRenderbuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl_APIENTRY *glRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei); +typedef void (gl_APIENTRY *glGetRenderbufferParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef GLboolean (gl_APIENTRY *glIsFramebufferOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glBindFramebufferOES_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl_APIENTRY *glDeleteFramebuffersOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glGenFramebuffersOES_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLenum (gl_APIENTRY *glCheckFramebufferStatusOES_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glFramebufferRenderbufferOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint); +typedef void (gl_APIENTRY *glFramebufferTexture2DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint); +typedef void (gl_APIENTRY *glGetFramebufferAttachmentParameterivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*); +typedef void (gl_APIENTRY *glGenerateMipmapOES_client_proc_t) (void * ctx, GLenum); +typedef void* (gl_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum); +typedef GLboolean (gl_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum); +typedef void (gl_APIENTRY *glGetBufferPointervOES_client_proc_t) (void * ctx, GLenum, GLenum, GLvoid**); +typedef void (gl_APIENTRY *glCurrentPaletteMatrixOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glLoadPaletteFromModelViewMatrixOES_client_proc_t) (void * ctx); +typedef void (gl_APIENTRY *glMatrixIndexPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); +typedef void (gl_APIENTRY *glWeightPointerOES_client_proc_t) (void * ctx, GLint, GLenum, GLsizei, const GLvoid*); +typedef GLbitfield (gl_APIENTRY *glQueryMatrixxOES_client_proc_t) (void * ctx, GLfixed*, GLint*); +typedef void (gl_APIENTRY *glDepthRangefOES_client_proc_t) (void * ctx, GLclampf, GLclampf); +typedef void (gl_APIENTRY *glFrustumfOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glOrthofOES_client_proc_t) (void * ctx, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl_APIENTRY *glClipPlanefOES_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glClipPlanefIMG_client_proc_t) (void * ctx, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glGetClipPlanefOES_client_proc_t) (void * ctx, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glClearDepthfOES_client_proc_t) (void * ctx, GLclampf); +typedef void (gl_APIENTRY *glTexGenfOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl_APIENTRY *glTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl_APIENTRY *glTexGeniOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl_APIENTRY *glTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); +typedef void (gl_APIENTRY *glTexGenxOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed); +typedef void (gl_APIENTRY *glTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, const GLfixed*); +typedef void (gl_APIENTRY *glGetTexGenfvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl_APIENTRY *glGetTexGenivOES_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl_APIENTRY *glGetTexGenxvOES_client_proc_t) (void * ctx, GLenum, GLenum, GLfixed*); +typedef void (gl_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLboolean (gl_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*); +typedef void (gl_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei); +typedef void (gl_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +typedef void (gl_APIENTRY *glMultiDrawArraysSUN_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei); +typedef void (gl_APIENTRY *glMultiDrawElementsSUN_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +typedef void (gl_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +typedef void (gl_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +typedef void (gl_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLboolean (gl_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); +typedef void (gl_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum); +typedef void (gl_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); +typedef void (gl_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*); +typedef void (gl_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (gl_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoid**); +typedef void (gl_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef GLboolean (gl_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*); +typedef void (gl_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield); +typedef void (gl_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield); + + +#endif diff --git a/opengl/system/GLESv1_enc/gl_enc.cpp b/opengl/system/GLESv1_enc/gl_enc.cpp new file mode 100644 index 0000000..0a343df --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_enc.cpp @@ -0,0 +1,5184 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "gl_opcodes.h" + +#include "gl_enc.h" + + +#include <stdio.h> +static void enc_unsupported() +{ + ALOGE("Function is unsupported\n"); +} + +void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glAlphaFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; +} + +void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glClearDepthf_enc(void *self , GLclampf depth) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &depth, 4); ptr += 4; +} + +void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_equation = (4 * sizeof(float)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_equation + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &plane, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_equation; ptr += 4; + memcpy(ptr, equation, __size_equation);ptr += __size_equation; +} + +void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glColor4f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glFogf_enc(void *self , GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glFogfv_enc(void *self , GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrustumf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_eqn = (4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_eqn + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetClipPlanef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_eqn; ptr += 4; + stream->readback(eqn, __size_eqn); +} + +void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetLightfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &env, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glLightModelf_enc(void *self , GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLineWidth_enc(void *self , GLfloat width) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &width, 4); ptr += 4; +} + +void glLoadMatrixf_enc(void *self , const GLfloat* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLoadMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glMultMatrixf_enc(void *self , const GLfloat* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultMatrixf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultiTexCoord4f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &s, 4); ptr += 4; + memcpy(ptr, &t, 4); ptr += 4; + memcpy(ptr, &r, 4); ptr += 4; + memcpy(ptr, &q, 4); ptr += 4; +} + +void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glNormal3f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &nx, 4); ptr += 4; + memcpy(ptr, &ny, 4); ptr += 4; + memcpy(ptr, &nz, 4); ptr += 4; +} + +void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glOrthof;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glPointParameterf_enc(void *self , GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glPointSize_enc(void *self , GLfloat size) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointSize;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; +} + +void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &factor, 4); ptr += 4; + memcpy(ptr, &units, 4); ptr += 4; +} + +void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRotatef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &angle, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glScalef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTranslatef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glActiveTexture_enc(void *self , GLenum texture) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; +} + +void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glAlphaFuncx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; +} + +void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &buffer, 4); ptr += 4; +} + +void glBindTexture_enc(void *self , GLenum target, GLuint texture) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; +} + +void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &sfactor, 4); ptr += 4; + memcpy(ptr, &dfactor, 4); ptr += 4; +} + +void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = size; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + memcpy(ptr, data, __size_data);ptr += __size_data; + memcpy(ptr, &usage, 4); ptr += 4; +} + +void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = size; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + memcpy(ptr, data, __size_data);ptr += __size_data; +} + +void glClear_enc(void *self , GLbitfield mask) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearColorx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glClearDepthx_enc(void *self , GLclampx depth) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearDepthx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &depth, 4); ptr += 4; +} + +void glClearStencil_enc(void *self , GLint s) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &s, 4); ptr += 4; +} + +void glClientActiveTexture_enc(void *self , GLenum texture) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClientActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; +} + +void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 1 + 1 + 1 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glColor4ub;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 1); ptr += 1; + memcpy(ptr, &green, 1); ptr += 1; + memcpy(ptr, &blue, 1); ptr += 1; + memcpy(ptr, &alpha, 1); ptr += 1; +} + +void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glColor4x;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 1 + 1 + 1 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 1); ptr += 1; + memcpy(ptr, &green, 1); ptr += 1; + memcpy(ptr, &blue, 1); ptr += 1; + memcpy(ptr, &alpha, 1); ptr += 1; +} + +void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = ((data != NULL) ? imageSize : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + if (data != NULL) memcpy(ptr, data, __size_data);ptr += __size_data; +} + +void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = imageSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + memcpy(ptr, data, __size_data);ptr += __size_data; +} + +void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; +} + +void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glCullFace_enc(void *self , GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffers; ptr += 4; + memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; +} + +void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_textures = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_textures + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_textures; ptr += 4; + memcpy(ptr, textures, __size_textures);ptr += __size_textures; +} + +void glDepthFunc_enc(void *self , GLenum func) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; +} + +void glDepthMask_enc(void *self , GLboolean flag) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &flag, 1); ptr += 1; +} + +void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthRangex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glDisable_enc(void *self , GLenum cap) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; +} + +void glDisableClientState_enc(void *self , GLenum array) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDisableClientState;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; +} + +void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &first, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; +} + +void glEnable_enc(void *self , GLenum cap) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; +} + +void glEnableClientState_enc(void *self , GLenum array) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEnableClientState;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; +} + +void glFinish_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glFlush_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glFogx_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glFogxv_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glFrontFace_enc(void *self , GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrustumx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_eqn = (4 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_eqn + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_eqn; ptr += 4; + memcpy(ptr, eqn, __size_eqn);ptr += __size_eqn; +} + +void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffers; ptr += 4; + stream->readback(buffers, __size_buffers); +} + +void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_textures = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_textures + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_textures; ptr += 4; + stream->readback(textures, __size_textures); +} + +GLenum glGetError_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + GLenum retval; + stream->readback(&retval, 4); + return retval; +} + +void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFixedv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetLightxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &env, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &env, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glHint_enc(void *self , GLenum target, GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &mode, 4); ptr += 4; +} + +GLboolean glIsBuffer_enc(void *self , GLuint buffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &buffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsEnabled_enc(void *self , GLenum cap) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsTexture_enc(void *self , GLuint texture) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glLightModelx_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLineWidthx_enc(void *self , GLfixed width) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLineWidthx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &width, 4); ptr += 4; +} + +void glLoadIdentity_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glLoadIdentity;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glLoadMatrixx_enc(void *self , const GLfixed* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLoadMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glLogicOp_enc(void *self , GLenum opcode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLogicOp;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &opcode, 4); ptr += 4; +} + +void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glMatrixMode_enc(void *self , GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMatrixMode;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glMultMatrixx_enc(void *self , const GLfixed* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultMatrixx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultiTexCoord4x;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &s, 4); ptr += 4; + memcpy(ptr, &t, 4); ptr += 4; + memcpy(ptr, &r, 4); ptr += 4; + memcpy(ptr, &q, 4); ptr += 4; +} + +void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glNormal3x;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &nx, 4); ptr += 4; + memcpy(ptr, &ny, 4); ptr += 4; + memcpy(ptr, &nz, 4); ptr += 4; +} + +void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glOrthox;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glPixelStorei_enc(void *self , GLenum pname, GLint param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glPointParameterx_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glPointSizex_enc(void *self , GLfixed size) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointSizex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; +} + +void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPolygonOffsetx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &factor, 4); ptr += 4; + memcpy(ptr, &units, 4); ptr += 4; +} + +void glPopMatrix_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glPopMatrix;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glPushMatrix_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glPushMatrix;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 1); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_pixels; ptr += 4; + stream->readback(pixels, __size_pixels); +} + +void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRotatex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &angle, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &value, 4); ptr += 4; + memcpy(ptr, &invert, 1); ptr += 1; +} + +void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glSampleCoveragex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &value, 4); ptr += 4; + memcpy(ptr, &invert, 1); ptr += 1; +} + +void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glScalex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glShadeModel_enc(void *self , GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glShadeModel;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilMask_enc(void *self , GLuint mask) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fail, 4); ptr += 4; + memcpy(ptr, &zfail, 4); ptr += 4; + memcpy(ptr, &zpass, 4); ptr += 4; +} + +void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvi;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnviv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize(self, width, height, format, type, 0) : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + if (pixels != NULL) stream->writeFully(pixels, __size_pixels); +} + +void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterx;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterxv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + stream->writeFully(pixels, __size_pixels); +} + +void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTranslatex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glColorPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glNormalPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointSizePointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexCoordPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glWeightPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMatrixIndexPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glColorPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glNormalPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 3, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexCoordPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &unit, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointSizePointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, 1, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glWeightPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMatrixIndexPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char*)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + memcpy(ptr, data, __size_data);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_formats = (count * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_formats + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_formats; ptr += 4; + stream->readback(formats, __size_formats); +} + +int glFinishRoundTrip_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + int retval; + stream->readback(&retval, 4); + return retval; +} + +void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendEquationSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &modeRGB, 4); ptr += 4; + memcpy(ptr, &modeAlpha, 4); ptr += 4; +} + +void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendFuncSeparateOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &srcRGB, 4); ptr += 4; + memcpy(ptr, &dstRGB, 4); ptr += 4; + memcpy(ptr, &srcAlpha, 4); ptr += 4; + memcpy(ptr, &dstAlpha, 4); ptr += 4; +} + +void glBlendEquationOES_enc(void *self , GLenum mode) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendEquationOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 2 + 2 + 2 + 2 + 2; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexsOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 2); ptr += 2; + memcpy(ptr, &y, 2); ptr += 2; + memcpy(ptr, &z, 2); ptr += 2; + memcpy(ptr, &width, 2); ptr += 2; + memcpy(ptr, &height, 2); ptr += 2; +} + +void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexiOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glDrawTexsvOES_enc(void *self , const GLshort* coords) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_coords = (5 * sizeof(GLshort)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_coords + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexsvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_coords; ptr += 4; + memcpy(ptr, coords, __size_coords);ptr += __size_coords; +} + +void glDrawTexivOES_enc(void *self , const GLint* coords) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_coords = (5 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_coords + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexivOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_coords; ptr += 4; + memcpy(ptr, coords, __size_coords);ptr += __size_coords; +} + +void glDrawTexxvOES_enc(void *self , const GLfixed* coords) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_coords = (5 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_coords + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_coords; ptr += 4; + memcpy(ptr, coords, __size_coords);ptr += __size_coords; +} + +void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexfOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glDrawTexfvOES_enc(void *self , const GLfloat* coords) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_coords = (5 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_coords + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawTexfvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_coords; ptr += 4; + memcpy(ptr, coords, __size_coords);ptr += __size_coords; +} + +void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &image, 4); ptr += 4; +} + +void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &image, 4); ptr += 4; +} + +void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glAlphaFuncxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; +} + +void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearColorxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glClearDepthxOES_enc(void *self , GLclampx depth) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearDepthxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &depth, 4); ptr += 4; +} + +void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_equation = (4 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_equation + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &plane, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_equation; ptr += 4; + memcpy(ptr, equation, __size_equation);ptr += __size_equation; +} + +void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_equation = (4 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_equation + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanexIMG;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &plane, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_equation; ptr += 4; + memcpy(ptr, equation, __size_equation);ptr += __size_equation; +} + +void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glColor4xOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthRangexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glFogxOES_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFogxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrustumxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_eqn = (4 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_eqn + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetClipPlanexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_eqn; ptr += 4; + stream->readback(eqn, __size_eqn); +} + +void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_eqn = (4 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_eqn + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetClipPlanex;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_eqn; ptr += 4; + stream->readback(eqn, __size_eqn); +} + +void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFixedvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &env, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightModelxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLightxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &light, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glLineWidthxOES_enc(void *self , GLfixed width) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLineWidthxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &width, 4); ptr += 4; +} + +void glLoadMatrixxOES_enc(void *self , const GLfixed* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLoadMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMaterialxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glMultMatrixxOES_enc(void *self , const GLfixed* m) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_m = (16 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_m + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_m; ptr += 4; + memcpy(ptr, m, __size_m);ptr += __size_m; +} + +void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glMultiTexCoord4xOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &s, 4); ptr += 4; + memcpy(ptr, &t, 4); ptr += 4; + memcpy(ptr, &r, 4); ptr += 4; + memcpy(ptr, &q, 4); ptr += 4; +} + +void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glNormal3xOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &nx, 4); ptr += 4; + memcpy(ptr, &ny, 4); ptr += 4; + memcpy(ptr, &nz, 4); ptr += 4; +} + +void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glOrthoxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glPointSizexOES_enc(void *self , GLfixed size) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPointSizexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &size, 4); ptr += 4; +} + +void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPolygonOffsetxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &factor, 4); ptr += 4; + memcpy(ptr, &units, 4); ptr += 4; +} + +void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRotatexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &angle, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glSampleCoveragexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &value, 4); ptr += 4; + memcpy(ptr, &invert, 1); ptr += 1; +} + +void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glScalexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexEnvxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTranslatexOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &renderbuffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &renderbuffer, 4); ptr += 4; +} + +void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; + memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; +} + +void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenRenderbuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; + stream->readback(renderbuffers, __size_renderbuffers); +} + +void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetRenderbufferParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &framebuffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindFramebufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &framebuffer, 4); ptr += 4; +} + +void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_framebuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; + memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; +} + +void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_framebuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenFramebuffersOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; + stream->readback(framebuffers, __size_framebuffers); +} + +GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCheckFramebufferStatusOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + + GLenum retval; + stream->readback(&retval, 4); + return retval; +} + +void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferRenderbufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &renderbuffertarget, 4); ptr += 4; + memcpy(ptr, &renderbuffer, 4); ptr += 4; +} + +void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &textarget, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; +} + +void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFramebufferAttachmentParameterivOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGenerateMipmapOES_enc(void *self , GLenum target) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenerateMipmapOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; +} + +GLboolean glUnmapBufferOES_enc(void *self , GLenum target) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCurrentPaletteMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &matrixpaletteindex, 4); ptr += 4; +} + +void glLoadPaletteFromModelViewMatrixOES_enc(void *self ) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glLoadPaletteFromModelViewMatrixOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_mantissa = (16 * sizeof(GLfixed)); + const unsigned int __size_exponent = (16 * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_mantissa + __size_exponent + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glQueryMatrixxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_mantissa; ptr += 4; + *(unsigned int *)(ptr) = __size_exponent; ptr += 4; + stream->readback(mantissa, __size_mantissa); + stream->readback(exponent, __size_exponent); + + GLbitfield retval; + stream->readback(&retval, 4); + return retval; +} + +void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthRangefOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrustumfOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glOrthofOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &left, 4); ptr += 4; + memcpy(ptr, &right, 4); ptr += 4; + memcpy(ptr, &bottom, 4); ptr += 4; + memcpy(ptr, &top, 4); ptr += 4; + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_equation = (4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_equation + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &plane, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_equation; ptr += 4; + memcpy(ptr, equation, __size_equation);ptr += __size_equation; +} + +void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_equation = (4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_equation + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClipPlanefIMG;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &plane, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_equation; ptr += 4; + memcpy(ptr, equation, __size_equation);ptr += __size_equation; +} + +void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_eqn = (4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_eqn + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetClipPlanefOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_eqn; ptr += 4; + stream->readback(eqn, __size_eqn); +} + +void glClearDepthfOES_enc(void *self , GLclampf depth) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearDepthfOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &depth, 4); ptr += 4; +} + +void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGenfOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGeniOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGenxOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexGenfvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexGenivOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfixed)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexGenxvOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &coord, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glBindVertexArrayOES_enc(void *self , GLuint array) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; +} + +void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_arrays = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_arrays + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_arrays; ptr += 4; + memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; +} + +void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_arrays = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_arrays + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_arrays; ptr += 4; + stream->readback(arrays, __size_arrays); +} + +GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_attachments = (numAttachments * sizeof(const GLenum)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &numAttachments, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_attachments; ptr += 4; + memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; +} + +void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRenderbufferStorageMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &samples, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferTexture2DMultisampleIMG;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &textarget, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &samples, 4); ptr += 4; +} + +void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_fences = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_fences + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_fences; ptr += 4; + memcpy(ptr, fences, __size_fences);ptr += __size_fences; +} + +void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_fences = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_fences + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenFencesNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_fences; ptr += 4; + memcpy(ptr, fences, __size_fences);ptr += __size_fences; +} + +GLboolean glIsFenceNV_enc(void *self , GLuint fence) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fence, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glTestFenceNV_enc(void *self , GLuint fence) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTestFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fence, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFenceivNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fence, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glFinishFenceNV_enc(void *self , GLuint fence) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFinishFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fence, 4); ptr += 4; +} + +void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glSetFenceNV;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fence, 4); ptr += 4; + memcpy(ptr, &condition, 4); ptr += 4; +} + +void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_num = (1 * sizeof(GLint)); + const unsigned int __size_driverControls = (size * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_num + 4 + __size_driverControls + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetDriverControlsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_num; ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_driverControls; ptr += 4; + stream->readback(num, __size_num); + stream->readback(driverControls, __size_driverControls); +} + +void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = (1 * sizeof(GLsizei)); + const unsigned int __size_driverControlString = (1 * sizeof(GLchar)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_length + __size_driverControlString + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetDriverControlStringQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &driverControl, 4); ptr += 4; + memcpy(ptr, &bufSize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_driverControlString; ptr += 4; + stream->readback(length, __size_length); + stream->readback(driverControlString, __size_driverControlString); +} + +void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEnableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &driverControl, 4); ptr += 4; +} + +void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDisableDriverControlQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &driverControl, 4); ptr += 4; +} + +void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_textures = (maxTextures * sizeof(GLuint)); + const unsigned int __size_numTextures = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_textures + 4 + __size_numTextures + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetTexturesQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_textures; ptr += 4; + memcpy(ptr, &maxTextures, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numTextures; ptr += 4; + stream->readback(textures, __size_textures); + stream->readback(numTextures, __size_numTextures); +} + +void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffers = (maxBuffers * sizeof(GLuint)); + const unsigned int __size_numBuffers = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_buffers + 4 + __size_numBuffers + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetBuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_buffers; ptr += 4; + memcpy(ptr, &maxBuffers, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numBuffers; ptr += 4; + stream->readback(buffers, __size_buffers); + stream->readback(numBuffers, __size_numBuffers); +} + +void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_renderbuffers = (maxRenderbuffers * sizeof(GLuint)); + const unsigned int __size_numRenderbuffers = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_renderbuffers + 4 + __size_numRenderbuffers + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetRenderbuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; + memcpy(ptr, &maxRenderbuffers, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numRenderbuffers; ptr += 4; + stream->readback(renderbuffers, __size_renderbuffers); + stream->readback(numRenderbuffers, __size_numRenderbuffers); +} + +void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_framebuffers = (maxFramebuffers * sizeof(GLuint)); + const unsigned int __size_numFramebuffers = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_framebuffers + 4 + __size_numFramebuffers + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetFramebuffersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; + memcpy(ptr, &maxFramebuffers, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numFramebuffers; ptr += 4; + stream->readback(framebuffers, __size_framebuffers); + stream->readback(numFramebuffers, __size_numFramebuffers); +} + +void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetTexLevelParameterivQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtTexObjectStateOverrideiQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_texels = (depth * pixelDataSize(self, width, height, format, type, 0)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_texels + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetTexSubImageQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &zoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &depth, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_texels; ptr += 4; + stream->readback(texels, __size_texels); +} + +void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_shaders = (maxShaders * sizeof(GLuint)); + const unsigned int __size_numShaders = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_shaders + 4 + __size_numShaders + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetShadersQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_shaders; ptr += 4; + memcpy(ptr, &maxShaders, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numShaders; ptr += 4; + stream->readback(shaders, __size_shaders); + stream->readback(numShaders, __size_numShaders); +} + +void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_programs = (maxPrograms * sizeof(GLuint)); + const unsigned int __size_numPrograms = (1 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + __size_programs + 4 + __size_numPrograms + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtGetProgramsQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_programs; ptr += 4; + memcpy(ptr, &maxPrograms, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_numPrograms; ptr += 4; + stream->readback(programs, __size_programs); + stream->readback(numPrograms, __size_numPrograms); +} + +GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glExtIsProgramBinaryQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStartTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &preserveMask, 4); ptr += 4; +} + +void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask) +{ + + gl_encoder_context_t *ctx = (gl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEndTilingQCOM;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &preserveMask, 4); ptr += 4; +} + +gl_encoder_context_t::gl_encoder_context_t(IOStream *stream) +{ + m_stream = stream; + + set_glAlphaFunc(glAlphaFunc_enc); + set_glClearColor(glClearColor_enc); + set_glClearDepthf(glClearDepthf_enc); + set_glClipPlanef(glClipPlanef_enc); + set_glColor4f(glColor4f_enc); + set_glDepthRangef(glDepthRangef_enc); + set_glFogf(glFogf_enc); + set_glFogfv(glFogfv_enc); + set_glFrustumf(glFrustumf_enc); + set_glGetClipPlanef(glGetClipPlanef_enc); + set_glGetFloatv(glGetFloatv_enc); + set_glGetLightfv(glGetLightfv_enc); + set_glGetMaterialfv(glGetMaterialfv_enc); + set_glGetTexEnvfv(glGetTexEnvfv_enc); + set_glGetTexParameterfv(glGetTexParameterfv_enc); + set_glLightModelf(glLightModelf_enc); + set_glLightModelfv(glLightModelfv_enc); + set_glLightf(glLightf_enc); + set_glLightfv(glLightfv_enc); + set_glLineWidth(glLineWidth_enc); + set_glLoadMatrixf(glLoadMatrixf_enc); + set_glMaterialf(glMaterialf_enc); + set_glMaterialfv(glMaterialfv_enc); + set_glMultMatrixf(glMultMatrixf_enc); + set_glMultiTexCoord4f(glMultiTexCoord4f_enc); + set_glNormal3f(glNormal3f_enc); + set_glOrthof(glOrthof_enc); + set_glPointParameterf(glPointParameterf_enc); + set_glPointParameterfv(glPointParameterfv_enc); + set_glPointSize(glPointSize_enc); + set_glPolygonOffset(glPolygonOffset_enc); + set_glRotatef(glRotatef_enc); + set_glScalef(glScalef_enc); + set_glTexEnvf(glTexEnvf_enc); + set_glTexEnvfv(glTexEnvfv_enc); + set_glTexParameterf(glTexParameterf_enc); + set_glTexParameterfv(glTexParameterfv_enc); + set_glTranslatef(glTranslatef_enc); + set_glActiveTexture(glActiveTexture_enc); + set_glAlphaFuncx(glAlphaFuncx_enc); + set_glBindBuffer(glBindBuffer_enc); + set_glBindTexture(glBindTexture_enc); + set_glBlendFunc(glBlendFunc_enc); + set_glBufferData(glBufferData_enc); + set_glBufferSubData(glBufferSubData_enc); + set_glClear(glClear_enc); + set_glClearColorx(glClearColorx_enc); + set_glClearDepthx(glClearDepthx_enc); + set_glClearStencil(glClearStencil_enc); + set_glClientActiveTexture(glClientActiveTexture_enc); + set_glColor4ub(glColor4ub_enc); + set_glColor4x(glColor4x_enc); + set_glColorMask(glColorMask_enc); + set_glColorPointer((glColorPointer_client_proc_t)(enc_unsupported)); + set_glCompressedTexImage2D(glCompressedTexImage2D_enc); + set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc); + set_glCopyTexImage2D(glCopyTexImage2D_enc); + set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc); + set_glCullFace(glCullFace_enc); + set_glDeleteBuffers(glDeleteBuffers_enc); + set_glDeleteTextures(glDeleteTextures_enc); + set_glDepthFunc(glDepthFunc_enc); + set_glDepthMask(glDepthMask_enc); + set_glDepthRangex(glDepthRangex_enc); + set_glDisable(glDisable_enc); + set_glDisableClientState(glDisableClientState_enc); + set_glDrawArrays(glDrawArrays_enc); + set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported)); + set_glEnable(glEnable_enc); + set_glEnableClientState(glEnableClientState_enc); + set_glFinish(glFinish_enc); + set_glFlush(glFlush_enc); + set_glFogx(glFogx_enc); + set_glFogxv(glFogxv_enc); + set_glFrontFace(glFrontFace_enc); + set_glFrustumx(glFrustumx_enc); + set_glGetBooleanv(glGetBooleanv_enc); + set_glGetBufferParameteriv(glGetBufferParameteriv_enc); + set_glClipPlanex(glClipPlanex_enc); + set_glGenBuffers(glGenBuffers_enc); + set_glGenTextures(glGenTextures_enc); + set_glGetError(glGetError_enc); + set_glGetFixedv(glGetFixedv_enc); + set_glGetIntegerv(glGetIntegerv_enc); + set_glGetLightxv(glGetLightxv_enc); + set_glGetMaterialxv(glGetMaterialxv_enc); + set_glGetPointerv((glGetPointerv_client_proc_t)(enc_unsupported)); + set_glGetString((glGetString_client_proc_t)(enc_unsupported)); + set_glGetTexEnviv(glGetTexEnviv_enc); + set_glGetTexEnvxv(glGetTexEnvxv_enc); + set_glGetTexParameteriv(glGetTexParameteriv_enc); + set_glGetTexParameterxv(glGetTexParameterxv_enc); + set_glHint(glHint_enc); + set_glIsBuffer(glIsBuffer_enc); + set_glIsEnabled(glIsEnabled_enc); + set_glIsTexture(glIsTexture_enc); + set_glLightModelx(glLightModelx_enc); + set_glLightModelxv(glLightModelxv_enc); + set_glLightx(glLightx_enc); + set_glLightxv(glLightxv_enc); + set_glLineWidthx(glLineWidthx_enc); + set_glLoadIdentity(glLoadIdentity_enc); + set_glLoadMatrixx(glLoadMatrixx_enc); + set_glLogicOp(glLogicOp_enc); + set_glMaterialx(glMaterialx_enc); + set_glMaterialxv(glMaterialxv_enc); + set_glMatrixMode(glMatrixMode_enc); + set_glMultMatrixx(glMultMatrixx_enc); + set_glMultiTexCoord4x(glMultiTexCoord4x_enc); + set_glNormal3x(glNormal3x_enc); + set_glNormalPointer((glNormalPointer_client_proc_t)(enc_unsupported)); + set_glOrthox(glOrthox_enc); + set_glPixelStorei(glPixelStorei_enc); + set_glPointParameterx(glPointParameterx_enc); + set_glPointParameterxv(glPointParameterxv_enc); + set_glPointSizex(glPointSizex_enc); + set_glPolygonOffsetx(glPolygonOffsetx_enc); + set_glPopMatrix(glPopMatrix_enc); + set_glPushMatrix(glPushMatrix_enc); + set_glReadPixels(glReadPixels_enc); + set_glRotatex(glRotatex_enc); + set_glSampleCoverage(glSampleCoverage_enc); + set_glSampleCoveragex(glSampleCoveragex_enc); + set_glScalex(glScalex_enc); + set_glScissor(glScissor_enc); + set_glShadeModel(glShadeModel_enc); + set_glStencilFunc(glStencilFunc_enc); + set_glStencilMask(glStencilMask_enc); + set_glStencilOp(glStencilOp_enc); + set_glTexCoordPointer((glTexCoordPointer_client_proc_t)(enc_unsupported)); + set_glTexEnvi(glTexEnvi_enc); + set_glTexEnvx(glTexEnvx_enc); + set_glTexEnviv(glTexEnviv_enc); + set_glTexEnvxv(glTexEnvxv_enc); + set_glTexImage2D(glTexImage2D_enc); + set_glTexParameteri(glTexParameteri_enc); + set_glTexParameterx(glTexParameterx_enc); + set_glTexParameteriv(glTexParameteriv_enc); + set_glTexParameterxv(glTexParameterxv_enc); + set_glTexSubImage2D(glTexSubImage2D_enc); + set_glTranslatex(glTranslatex_enc); + set_glVertexPointer((glVertexPointer_client_proc_t)(enc_unsupported)); + set_glViewport(glViewport_enc); + set_glPointSizePointerOES((glPointSizePointerOES_client_proc_t)(enc_unsupported)); + set_glVertexPointerOffset(glVertexPointerOffset_enc); + set_glColorPointerOffset(glColorPointerOffset_enc); + set_glNormalPointerOffset(glNormalPointerOffset_enc); + set_glPointSizePointerOffset(glPointSizePointerOffset_enc); + set_glTexCoordPointerOffset(glTexCoordPointerOffset_enc); + set_glWeightPointerOffset(glWeightPointerOffset_enc); + set_glMatrixIndexPointerOffset(glMatrixIndexPointerOffset_enc); + set_glVertexPointerData(glVertexPointerData_enc); + set_glColorPointerData(glColorPointerData_enc); + set_glNormalPointerData(glNormalPointerData_enc); + set_glTexCoordPointerData(glTexCoordPointerData_enc); + set_glPointSizePointerData(glPointSizePointerData_enc); + set_glWeightPointerData(glWeightPointerData_enc); + set_glMatrixIndexPointerData(glMatrixIndexPointerData_enc); + set_glDrawElementsOffset(glDrawElementsOffset_enc); + set_glDrawElementsData(glDrawElementsData_enc); + set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc); + set_glFinishRoundTrip(glFinishRoundTrip_enc); + set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_enc); + set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_enc); + set_glBlendEquationOES(glBlendEquationOES_enc); + set_glDrawTexsOES(glDrawTexsOES_enc); + set_glDrawTexiOES(glDrawTexiOES_enc); + set_glDrawTexxOES(glDrawTexxOES_enc); + set_glDrawTexsvOES(glDrawTexsvOES_enc); + set_glDrawTexivOES(glDrawTexivOES_enc); + set_glDrawTexxvOES(glDrawTexxvOES_enc); + set_glDrawTexfOES(glDrawTexfOES_enc); + set_glDrawTexfvOES(glDrawTexfvOES_enc); + set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc); + set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc); + set_glAlphaFuncxOES(glAlphaFuncxOES_enc); + set_glClearColorxOES(glClearColorxOES_enc); + set_glClearDepthxOES(glClearDepthxOES_enc); + set_glClipPlanexOES(glClipPlanexOES_enc); + set_glClipPlanexIMG(glClipPlanexIMG_enc); + set_glColor4xOES(glColor4xOES_enc); + set_glDepthRangexOES(glDepthRangexOES_enc); + set_glFogxOES(glFogxOES_enc); + set_glFogxvOES(glFogxvOES_enc); + set_glFrustumxOES(glFrustumxOES_enc); + set_glGetClipPlanexOES(glGetClipPlanexOES_enc); + set_glGetClipPlanex(glGetClipPlanex_enc); + set_glGetFixedvOES(glGetFixedvOES_enc); + set_glGetLightxvOES(glGetLightxvOES_enc); + set_glGetMaterialxvOES(glGetMaterialxvOES_enc); + set_glGetTexEnvxvOES(glGetTexEnvxvOES_enc); + set_glGetTexParameterxvOES(glGetTexParameterxvOES_enc); + set_glLightModelxOES(glLightModelxOES_enc); + set_glLightModelxvOES(glLightModelxvOES_enc); + set_glLightxOES(glLightxOES_enc); + set_glLightxvOES(glLightxvOES_enc); + set_glLineWidthxOES(glLineWidthxOES_enc); + set_glLoadMatrixxOES(glLoadMatrixxOES_enc); + set_glMaterialxOES(glMaterialxOES_enc); + set_glMaterialxvOES(glMaterialxvOES_enc); + set_glMultMatrixxOES(glMultMatrixxOES_enc); + set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_enc); + set_glNormal3xOES(glNormal3xOES_enc); + set_glOrthoxOES(glOrthoxOES_enc); + set_glPointParameterxOES(glPointParameterxOES_enc); + set_glPointParameterxvOES(glPointParameterxvOES_enc); + set_glPointSizexOES(glPointSizexOES_enc); + set_glPolygonOffsetxOES(glPolygonOffsetxOES_enc); + set_glRotatexOES(glRotatexOES_enc); + set_glSampleCoveragexOES(glSampleCoveragexOES_enc); + set_glScalexOES(glScalexOES_enc); + set_glTexEnvxOES(glTexEnvxOES_enc); + set_glTexEnvxvOES(glTexEnvxvOES_enc); + set_glTexParameterxOES(glTexParameterxOES_enc); + set_glTexParameterxvOES(glTexParameterxvOES_enc); + set_glTranslatexOES(glTranslatexOES_enc); + set_glIsRenderbufferOES(glIsRenderbufferOES_enc); + set_glBindRenderbufferOES(glBindRenderbufferOES_enc); + set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_enc); + set_glGenRenderbuffersOES(glGenRenderbuffersOES_enc); + set_glRenderbufferStorageOES(glRenderbufferStorageOES_enc); + set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_enc); + set_glIsFramebufferOES(glIsFramebufferOES_enc); + set_glBindFramebufferOES(glBindFramebufferOES_enc); + set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_enc); + set_glGenFramebuffersOES(glGenFramebuffersOES_enc); + set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_enc); + set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_enc); + set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_enc); + set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_enc); + set_glGenerateMipmapOES(glGenerateMipmapOES_enc); + set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported)); + set_glUnmapBufferOES(glUnmapBufferOES_enc); + set_glGetBufferPointervOES((glGetBufferPointervOES_client_proc_t)(enc_unsupported)); + set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_enc); + set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_enc); + set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_client_proc_t)(enc_unsupported)); + set_glWeightPointerOES((glWeightPointerOES_client_proc_t)(enc_unsupported)); + set_glQueryMatrixxOES(glQueryMatrixxOES_enc); + set_glDepthRangefOES(glDepthRangefOES_enc); + set_glFrustumfOES(glFrustumfOES_enc); + set_glOrthofOES(glOrthofOES_enc); + set_glClipPlanefOES(glClipPlanefOES_enc); + set_glClipPlanefIMG(glClipPlanefIMG_enc); + set_glGetClipPlanefOES(glGetClipPlanefOES_enc); + set_glClearDepthfOES(glClearDepthfOES_enc); + set_glTexGenfOES(glTexGenfOES_enc); + set_glTexGenfvOES(glTexGenfvOES_enc); + set_glTexGeniOES(glTexGeniOES_enc); + set_glTexGenivOES(glTexGenivOES_enc); + set_glTexGenxOES(glTexGenxOES_enc); + set_glTexGenxvOES(glTexGenxvOES_enc); + set_glGetTexGenfvOES(glGetTexGenfvOES_enc); + set_glGetTexGenivOES(glGetTexGenivOES_enc); + set_glGetTexGenxvOES(glGetTexGenxvOES_enc); + set_glBindVertexArrayOES(glBindVertexArrayOES_enc); + set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc); + set_glGenVertexArraysOES(glGenVertexArraysOES_enc); + set_glIsVertexArrayOES(glIsVertexArrayOES_enc); + set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc); + set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported)); + set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported)); + set_glMultiDrawArraysSUN((glMultiDrawArraysSUN_client_proc_t)(enc_unsupported)); + set_glMultiDrawElementsSUN((glMultiDrawElementsSUN_client_proc_t)(enc_unsupported)); + set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_enc); + set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_enc); + set_glDeleteFencesNV(glDeleteFencesNV_enc); + set_glGenFencesNV(glGenFencesNV_enc); + set_glIsFenceNV(glIsFenceNV_enc); + set_glTestFenceNV(glTestFenceNV_enc); + set_glGetFenceivNV(glGetFenceivNV_enc); + set_glFinishFenceNV(glFinishFenceNV_enc); + set_glSetFenceNV(glSetFenceNV_enc); + set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_enc); + set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_enc); + set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_enc); + set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_enc); + set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_enc); + set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_enc); + set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_enc); + set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_enc); + set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_enc); + set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_enc); + set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_enc); + set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetShadersQCOM(glExtGetShadersQCOM_enc); + set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_enc); + set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_enc); + set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported)); + set_glStartTilingQCOM(glStartTilingQCOM_enc); + set_glEndTilingQCOM(glEndTilingQCOM_enc); +} + diff --git a/opengl/system/GLESv1_enc/gl_enc.h b/opengl/system/GLESv1_enc/gl_enc.h new file mode 100644 index 0000000..d8a23e4 --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_enc.h @@ -0,0 +1,316 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + +#ifndef GUARD_gl_encoder_context_t +#define GUARD_gl_encoder_context_t + +#include "IOStream.h" +#include "gl_client_context.h" + + +#include "glUtils.h" +#include "GLEncoderUtils.h" + +struct gl_encoder_context_t : public gl_client_context_t { + + IOStream *m_stream; + + gl_encoder_context_t(IOStream *stream); + + +}; + +extern "C" { + void glAlphaFunc_enc(void *self , GLenum func, GLclampf ref); + void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glClearDepthf_enc(void *self , GLclampf depth); + void glClipPlanef_enc(void *self , GLenum plane, const GLfloat* equation); + void glColor4f_enc(void *self , GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar); + void glFogf_enc(void *self , GLenum pname, GLfloat param); + void glFogfv_enc(void *self , GLenum pname, const GLfloat* params); + void glFrustumf_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glGetClipPlanef_enc(void *self , GLenum pname, GLfloat* eqn); + void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params); + void glGetLightfv_enc(void *self , GLenum light, GLenum pname, GLfloat* params); + void glGetMaterialfv_enc(void *self , GLenum face, GLenum pname, GLfloat* params); + void glGetTexEnvfv_enc(void *self , GLenum env, GLenum pname, GLfloat* params); + void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params); + void glLightModelf_enc(void *self , GLenum pname, GLfloat param); + void glLightModelfv_enc(void *self , GLenum pname, const GLfloat* params); + void glLightf_enc(void *self , GLenum light, GLenum pname, GLfloat param); + void glLightfv_enc(void *self , GLenum light, GLenum pname, const GLfloat* params); + void glLineWidth_enc(void *self , GLfloat width); + void glLoadMatrixf_enc(void *self , const GLfloat* m); + void glMaterialf_enc(void *self , GLenum face, GLenum pname, GLfloat param); + void glMaterialfv_enc(void *self , GLenum face, GLenum pname, const GLfloat* params); + void glMultMatrixf_enc(void *self , const GLfloat* m); + void glMultiTexCoord4f_enc(void *self , GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glNormal3f_enc(void *self , GLfloat nx, GLfloat ny, GLfloat nz); + void glOrthof_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glPointParameterf_enc(void *self , GLenum pname, GLfloat param); + void glPointParameterfv_enc(void *self , GLenum pname, const GLfloat* params); + void glPointSize_enc(void *self , GLfloat size); + void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units); + void glRotatef_enc(void *self , GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glScalef_enc(void *self , GLfloat x, GLfloat y, GLfloat z); + void glTexEnvf_enc(void *self , GLenum target, GLenum pname, GLfloat param); + void glTexEnvfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params); + void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param); + void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params); + void glTranslatef_enc(void *self , GLfloat x, GLfloat y, GLfloat z); + void glActiveTexture_enc(void *self , GLenum texture); + void glAlphaFuncx_enc(void *self , GLenum func, GLclampx ref); + void glBindBuffer_enc(void *self , GLenum target, GLuint buffer); + void glBindTexture_enc(void *self , GLenum target, GLuint texture); + void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor); + void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + void glClear_enc(void *self , GLbitfield mask); + void glClearColorx_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthx_enc(void *self , GLclampx depth); + void glClearStencil_enc(void *self , GLint s); + void glClientActiveTexture_enc(void *self , GLenum texture); + void glColor4ub_enc(void *self , GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4x_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glColorPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCullFace_enc(void *self , GLenum mode); + void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers); + void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures); + void glDepthFunc_enc(void *self , GLenum func); + void glDepthMask_enc(void *self , GLboolean flag); + void glDepthRangex_enc(void *self , GLclampx zNear, GLclampx zFar); + void glDisable_enc(void *self , GLenum cap); + void glDisableClientState_enc(void *self , GLenum array); + void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count); + void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void glEnable_enc(void *self , GLenum cap); + void glEnableClientState_enc(void *self , GLenum array); + void glFinish_enc(void *self ); + void glFlush_enc(void *self ); + void glFogx_enc(void *self , GLenum pname, GLfixed param); + void glFogxv_enc(void *self , GLenum pname, const GLfixed* params); + void glFrontFace_enc(void *self , GLenum mode); + void glFrustumx_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params); + void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); + void glClipPlanex_enc(void *self , GLenum pname, const GLfixed* eqn); + void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers); + void glGenTextures_enc(void *self , GLsizei n, GLuint* textures); + GLenum glGetError_enc(void *self ); + void glGetFixedv_enc(void *self , GLenum pname, GLfixed* params); + void glGetIntegerv_enc(void *self , GLenum pname, GLint* params); + void glGetLightxv_enc(void *self , GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxv_enc(void *self , GLenum face, GLenum pname, GLfixed* params); + void glGetPointerv_enc(void *self , GLenum pname, GLvoid** params); + const GLubyte* glGetString_enc(void *self , GLenum name); + void glGetTexEnviv_enc(void *self , GLenum env, GLenum pname, GLint* params); + void glGetTexEnvxv_enc(void *self , GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); + void glGetTexParameterxv_enc(void *self , GLenum target, GLenum pname, GLfixed* params); + void glHint_enc(void *self , GLenum target, GLenum mode); + GLboolean glIsBuffer_enc(void *self , GLuint buffer); + GLboolean glIsEnabled_enc(void *self , GLenum cap); + GLboolean glIsTexture_enc(void *self , GLuint texture); + void glLightModelx_enc(void *self , GLenum pname, GLfixed param); + void glLightModelxv_enc(void *self , GLenum pname, const GLfixed* params); + void glLightx_enc(void *self , GLenum light, GLenum pname, GLfixed param); + void glLightxv_enc(void *self , GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthx_enc(void *self , GLfixed width); + void glLoadIdentity_enc(void *self ); + void glLoadMatrixx_enc(void *self , const GLfixed* m); + void glLogicOp_enc(void *self , GLenum opcode); + void glMaterialx_enc(void *self , GLenum face, GLenum pname, GLfixed param); + void glMaterialxv_enc(void *self , GLenum face, GLenum pname, const GLfixed* params); + void glMatrixMode_enc(void *self , GLenum mode); + void glMultMatrixx_enc(void *self , const GLfixed* m); + void glMultiTexCoord4x_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3x_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz); + void glNormalPointer_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer); + void glOrthox_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPixelStorei_enc(void *self , GLenum pname, GLint param); + void glPointParameterx_enc(void *self , GLenum pname, GLfixed param); + void glPointParameterxv_enc(void *self , GLenum pname, const GLfixed* params); + void glPointSizex_enc(void *self , GLfixed size); + void glPolygonOffsetx_enc(void *self , GLfixed factor, GLfixed units); + void glPopMatrix_enc(void *self ); + void glPushMatrix_enc(void *self ); + void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void glRotatex_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert); + void glSampleCoveragex_enc(void *self , GLclampx value, GLboolean invert); + void glScalex_enc(void *self , GLfixed x, GLfixed y, GLfixed z); + void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); + void glShadeModel_enc(void *self , GLenum mode); + void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask); + void glStencilMask_enc(void *self , GLuint mask); + void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass); + void glTexCoordPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glTexEnvi_enc(void *self , GLenum target, GLenum pname, GLint param); + void glTexEnvx_enc(void *self , GLenum target, GLenum pname, GLfixed param); + void glTexEnviv_enc(void *self , GLenum target, GLenum pname, const GLint* params); + void glTexEnvxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); + void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param); + void glTexParameterx_enc(void *self , GLenum target, GLenum pname, GLfixed param); + void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params); + void glTexParameterxv_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); + void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void glTranslatex_enc(void *self , GLfixed x, GLfixed y, GLfixed z); + void glVertexPointer_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); + void glPointSizePointerOES_enc(void *self , GLenum type, GLsizei stride, const GLvoid* pointer); + void glVertexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); + void glColorPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); + void glNormalPointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset); + void glPointSizePointerOffset_enc(void *self , GLenum type, GLsizei stride, GLuint offset); + void glTexCoordPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); + void glWeightPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); + void glMatrixIndexPointerOffset_enc(void *self , GLint size, GLenum type, GLsizei stride, GLuint offset); + void glVertexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glColorPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glNormalPointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen); + void glTexCoordPointerData_enc(void *self , GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glPointSizePointerData_enc(void *self , GLenum type, GLsizei stride, void* data, GLuint datalen); + void glWeightPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glMatrixIndexPointerData_enc(void *self , GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset); + void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); + void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats); + int glFinishRoundTrip_enc(void *self ); + void glBlendEquationSeparateOES_enc(void *self , GLenum modeRGB, GLenum modeAlpha); + void glBlendFuncSeparateOES_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void glBlendEquationOES_enc(void *self , GLenum mode); + void glDrawTexsOES_enc(void *self , GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); + void glDrawTexiOES_enc(void *self , GLint x, GLint y, GLint z, GLint width, GLint height); + void glDrawTexxOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); + void glDrawTexsvOES_enc(void *self , const GLshort* coords); + void glDrawTexivOES_enc(void *self , const GLint* coords); + void glDrawTexxvOES_enc(void *self , const GLfixed* coords); + void glDrawTexfOES_enc(void *self , GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); + void glDrawTexfvOES_enc(void *self , const GLfloat* coords); + void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image); + void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image); + void glAlphaFuncxOES_enc(void *self , GLenum func, GLclampx ref); + void glClearColorxOES_enc(void *self , GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthxOES_enc(void *self , GLclampx depth); + void glClipPlanexOES_enc(void *self , GLenum plane, const GLfixed* equation); + void glClipPlanexIMG_enc(void *self , GLenum plane, const GLfixed* equation); + void glColor4xOES_enc(void *self , GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glDepthRangexOES_enc(void *self , GLclampx zNear, GLclampx zFar); + void glFogxOES_enc(void *self , GLenum pname, GLfixed param); + void glFogxvOES_enc(void *self , GLenum pname, const GLfixed* params); + void glFrustumxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetClipPlanexOES_enc(void *self , GLenum pname, GLfixed* eqn); + void glGetClipPlanex_enc(void *self , GLenum pname, GLfixed* eqn); + void glGetFixedvOES_enc(void *self , GLenum pname, GLfixed* params); + void glGetLightxvOES_enc(void *self , GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxvOES_enc(void *self , GLenum face, GLenum pname, GLfixed* params); + void glGetTexEnvxvOES_enc(void *self , GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, GLfixed* params); + void glLightModelxOES_enc(void *self , GLenum pname, GLfixed param); + void glLightModelxvOES_enc(void *self , GLenum pname, const GLfixed* params); + void glLightxOES_enc(void *self , GLenum light, GLenum pname, GLfixed param); + void glLightxvOES_enc(void *self , GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthxOES_enc(void *self , GLfixed width); + void glLoadMatrixxOES_enc(void *self , const GLfixed* m); + void glMaterialxOES_enc(void *self , GLenum face, GLenum pname, GLfixed param); + void glMaterialxvOES_enc(void *self , GLenum face, GLenum pname, const GLfixed* params); + void glMultMatrixxOES_enc(void *self , const GLfixed* m); + void glMultiTexCoord4xOES_enc(void *self , GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3xOES_enc(void *self , GLfixed nx, GLfixed ny, GLfixed nz); + void glOrthoxOES_enc(void *self , GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPointParameterxOES_enc(void *self , GLenum pname, GLfixed param); + void glPointParameterxvOES_enc(void *self , GLenum pname, const GLfixed* params); + void glPointSizexOES_enc(void *self , GLfixed size); + void glPolygonOffsetxOES_enc(void *self , GLfixed factor, GLfixed units); + void glRotatexOES_enc(void *self , GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoveragexOES_enc(void *self , GLclampx value, GLboolean invert); + void glScalexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z); + void glTexEnvxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param); + void glTexEnvxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); + void glTexParameterxOES_enc(void *self , GLenum target, GLenum pname, GLfixed param); + void glTexParameterxvOES_enc(void *self , GLenum target, GLenum pname, const GLfixed* params); + void glTranslatexOES_enc(void *self , GLfixed x, GLfixed y, GLfixed z); + GLboolean glIsRenderbufferOES_enc(void *self , GLuint renderbuffer); + void glBindRenderbufferOES_enc(void *self , GLenum target, GLuint renderbuffer); + void glDeleteRenderbuffersOES_enc(void *self , GLsizei n, const GLuint* renderbuffers); + void glGenRenderbuffersOES_enc(void *self , GLsizei n, GLuint* renderbuffers); + void glRenderbufferStorageOES_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glGetRenderbufferParameterivOES_enc(void *self , GLenum target, GLenum pname, GLint* params); + GLboolean glIsFramebufferOES_enc(void *self , GLuint framebuffer); + void glBindFramebufferOES_enc(void *self , GLenum target, GLuint framebuffer); + void glDeleteFramebuffersOES_enc(void *self , GLsizei n, const GLuint* framebuffers); + void glGenFramebuffersOES_enc(void *self , GLsizei n, GLuint* framebuffers); + GLenum glCheckFramebufferStatusOES_enc(void *self , GLenum target); + void glFramebufferRenderbufferOES_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture2DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glGetFramebufferAttachmentParameterivOES_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params); + void glGenerateMipmapOES_enc(void *self , GLenum target); + void* glMapBufferOES_enc(void *self , GLenum target, GLenum access); + GLboolean glUnmapBufferOES_enc(void *self , GLenum target); + void glGetBufferPointervOES_enc(void *self , GLenum target, GLenum pname, GLvoid** params); + void glCurrentPaletteMatrixOES_enc(void *self , GLuint matrixpaletteindex); + void glLoadPaletteFromModelViewMatrixOES_enc(void *self ); + void glMatrixIndexPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glWeightPointerOES_enc(void *self , GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + GLbitfield glQueryMatrixxOES_enc(void *self , GLfixed* mantissa, GLint* exponent); + void glDepthRangefOES_enc(void *self , GLclampf zNear, GLclampf zFar); + void glFrustumfOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glOrthofOES_enc(void *self , GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glClipPlanefOES_enc(void *self , GLenum plane, const GLfloat* equation); + void glClipPlanefIMG_enc(void *self , GLenum plane, const GLfloat* equation); + void glGetClipPlanefOES_enc(void *self , GLenum pname, GLfloat* eqn); + void glClearDepthfOES_enc(void *self , GLclampf depth); + void glTexGenfOES_enc(void *self , GLenum coord, GLenum pname, GLfloat param); + void glTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, const GLfloat* params); + void glTexGeniOES_enc(void *self , GLenum coord, GLenum pname, GLint param); + void glTexGenivOES_enc(void *self , GLenum coord, GLenum pname, const GLint* params); + void glTexGenxOES_enc(void *self , GLenum coord, GLenum pname, GLfixed param); + void glTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, const GLfixed* params); + void glGetTexGenfvOES_enc(void *self , GLenum coord, GLenum pname, GLfloat* params); + void glGetTexGenivOES_enc(void *self , GLenum coord, GLenum pname, GLint* params); + void glGetTexGenxvOES_enc(void *self , GLenum coord, GLenum pname, GLfixed* params); + void glBindVertexArrayOES_enc(void *self , GLuint array); + void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays); + void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays); + GLboolean glIsVertexArrayOES_enc(void *self , GLuint array); + void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments); + void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glMultiDrawArraysSUN_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsSUN_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences); + void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences); + GLboolean glIsFenceNV_enc(void *self , GLuint fence); + GLboolean glTestFenceNV_enc(void *self , GLuint fence); + void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params); + void glFinishFenceNV_enc(void *self , GLuint fence); + void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition); + void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls); + void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); + void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl); + void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl); + void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures); + void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers); + void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); + void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); + void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); + void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param); + void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); + void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoid** params); + void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders); + void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms); + GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program); + void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length); + void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask); +}; +#endif
\ No newline at end of file diff --git a/opengl/system/GLESv1_enc/gl_entry.cpp b/opengl/system/GLESv1_enc/gl_entry.cpp new file mode 100644 index 0000000..b43df09 --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_entry.cpp @@ -0,0 +1,2066 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#include <stdio.h> +#include <stdlib.h> +#include "gl_client_context.h" + +#ifndef GL_TRUE +extern "C" { + void glAlphaFunc(GLenum func, GLclampf ref); + void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glClearDepthf(GLclampf depth); + void glClipPlanef(GLenum plane, const GLfloat* equation); + void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); + void glDepthRangef(GLclampf zNear, GLclampf zFar); + void glFogf(GLenum pname, GLfloat param); + void glFogfv(GLenum pname, const GLfloat* params); + void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glGetClipPlanef(GLenum pname, GLfloat* eqn); + void glGetFloatv(GLenum pname, GLfloat* params); + void glGetLightfv(GLenum light, GLenum pname, GLfloat* params); + void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params); + void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); + void glLightModelf(GLenum pname, GLfloat param); + void glLightModelfv(GLenum pname, const GLfloat* params); + void glLightf(GLenum light, GLenum pname, GLfloat param); + void glLightfv(GLenum light, GLenum pname, const GLfloat* params); + void glLineWidth(GLfloat width); + void glLoadMatrixf(const GLfloat* m); + void glMaterialf(GLenum face, GLenum pname, GLfloat param); + void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params); + void glMultMatrixf(const GLfloat* m); + void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); + void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz); + void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glPointParameterf(GLenum pname, GLfloat param); + void glPointParameterfv(GLenum pname, const GLfloat* params); + void glPointSize(GLfloat size); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); + void glScalef(GLfloat x, GLfloat y, GLfloat z); + void glTexEnvf(GLenum target, GLenum pname, GLfloat param); + void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); + void glTranslatef(GLfloat x, GLfloat y, GLfloat z); + void glActiveTexture(GLenum texture); + void glAlphaFuncx(GLenum func, GLclampx ref); + void glBindBuffer(GLenum target, GLuint buffer); + void glBindTexture(GLenum target, GLuint texture); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + void glClear(GLbitfield mask); + void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthx(GLclampx depth); + void glClearStencil(GLint s); + void glClientActiveTexture(GLenum texture); + void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); + void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCullFace(GLenum mode); + void glDeleteBuffers(GLsizei n, const GLuint* buffers); + void glDeleteTextures(GLsizei n, const GLuint* textures); + void glDepthFunc(GLenum func); + void glDepthMask(GLboolean flag); + void glDepthRangex(GLclampx zNear, GLclampx zFar); + void glDisable(GLenum cap); + void glDisableClientState(GLenum array); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void glEnable(GLenum cap); + void glEnableClientState(GLenum array); + void glFinish(); + void glFlush(); + void glFogx(GLenum pname, GLfixed param); + void glFogxv(GLenum pname, const GLfixed* params); + void glFrontFace(GLenum mode); + void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetBooleanv(GLenum pname, GLboolean* params); + void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); + void glClipPlanex(GLenum pname, const GLfixed* eqn); + void glGenBuffers(GLsizei n, GLuint* buffers); + void glGenTextures(GLsizei n, GLuint* textures); + GLenum glGetError(); + void glGetFixedv(GLenum pname, GLfixed* params); + void glGetIntegerv(GLenum pname, GLint* params); + void glGetLightxv(GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params); + void glGetPointerv(GLenum pname, GLvoid** params); + const GLubyte* glGetString(GLenum name); + void glGetTexEnviv(GLenum env, GLenum pname, GLint* params); + void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); + void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params); + void glHint(GLenum target, GLenum mode); + GLboolean glIsBuffer(GLuint buffer); + GLboolean glIsEnabled(GLenum cap); + GLboolean glIsTexture(GLuint texture); + void glLightModelx(GLenum pname, GLfixed param); + void glLightModelxv(GLenum pname, const GLfixed* params); + void glLightx(GLenum light, GLenum pname, GLfixed param); + void glLightxv(GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthx(GLfixed width); + void glLoadIdentity(); + void glLoadMatrixx(const GLfixed* m); + void glLogicOp(GLenum opcode); + void glMaterialx(GLenum face, GLenum pname, GLfixed param); + void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params); + void glMatrixMode(GLenum mode); + void glMultMatrixx(const GLfixed* m); + void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz); + void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer); + void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPixelStorei(GLenum pname, GLint param); + void glPointParameterx(GLenum pname, GLfixed param); + void glPointParameterxv(GLenum pname, const GLfixed* params); + void glPointSizex(GLfixed size); + void glPolygonOffsetx(GLfixed factor, GLfixed units); + void glPopMatrix(); + void glPushMatrix(); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoverage(GLclampf value, GLboolean invert); + void glSampleCoveragex(GLclampx value, GLboolean invert); + void glScalex(GLfixed x, GLfixed y, GLfixed z); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glShadeModel(GLenum mode); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glStencilMask(GLuint mask); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glTexEnvi(GLenum target, GLenum pname, GLint param); + void glTexEnvx(GLenum target, GLenum pname, GLfixed param); + void glTexEnviv(GLenum target, GLenum pname, const GLint* params); + void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameterx(GLenum target, GLenum pname, GLfixed param); + void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); + void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void glTranslatex(GLfixed x, GLfixed y, GLfixed z); + void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer); + void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset); + void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset); + void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset); + void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); + void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen); + void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen); + void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); + void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); + void glGetCompressedTextureFormats(int count, GLint* formats); + int glFinishRoundTrip(); + void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha); + void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void glBlendEquationOES(GLenum mode); + void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height); + void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height); + void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height); + void glDrawTexsvOES(const GLshort* coords); + void glDrawTexivOES(const GLint* coords); + void glDrawTexxvOES(const GLfixed* coords); + void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height); + void glDrawTexfvOES(const GLfloat* coords); + void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); + void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + void glAlphaFuncxOES(GLenum func, GLclampx ref); + void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha); + void glClearDepthxOES(GLclampx depth); + void glClipPlanexOES(GLenum plane, const GLfixed* equation); + void glClipPlanexIMG(GLenum plane, const GLfixed* equation); + void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); + void glDepthRangexOES(GLclampx zNear, GLclampx zFar); + void glFogxOES(GLenum pname, GLfixed param); + void glFogxvOES(GLenum pname, const GLfixed* params); + void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glGetClipPlanexOES(GLenum pname, GLfixed* eqn); + void glGetClipPlanex(GLenum pname, GLfixed* eqn); + void glGetFixedvOES(GLenum pname, GLfixed* params); + void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params); + void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params); + void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params); + void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params); + void glLightModelxOES(GLenum pname, GLfixed param); + void glLightModelxvOES(GLenum pname, const GLfixed* params); + void glLightxOES(GLenum light, GLenum pname, GLfixed param); + void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params); + void glLineWidthxOES(GLfixed width); + void glLoadMatrixxOES(const GLfixed* m); + void glMaterialxOES(GLenum face, GLenum pname, GLfixed param); + void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params); + void glMultMatrixxOES(const GLfixed* m); + void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q); + void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz); + void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar); + void glPointParameterxOES(GLenum pname, GLfixed param); + void glPointParameterxvOES(GLenum pname, const GLfixed* params); + void glPointSizexOES(GLfixed size); + void glPolygonOffsetxOES(GLfixed factor, GLfixed units); + void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); + void glSampleCoveragexOES(GLclampx value, GLboolean invert); + void glScalexOES(GLfixed x, GLfixed y, GLfixed z); + void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param); + void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params); + void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param); + void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params); + void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z); + GLboolean glIsRenderbufferOES(GLuint renderbuffer); + void glBindRenderbufferOES(GLenum target, GLuint renderbuffer); + void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers); + void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers); + void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params); + GLboolean glIsFramebufferOES(GLuint framebuffer); + void glBindFramebufferOES(GLenum target, GLuint framebuffer); + void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers); + void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers); + GLenum glCheckFramebufferStatusOES(GLenum target); + void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params); + void glGenerateMipmapOES(GLenum target); + void* glMapBufferOES(GLenum target, GLenum access); + GLboolean glUnmapBufferOES(GLenum target); + void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params); + void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex); + void glLoadPaletteFromModelViewMatrixOES(); + void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer); + GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent); + void glDepthRangefOES(GLclampf zNear, GLclampf zFar); + void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar); + void glClipPlanefOES(GLenum plane, const GLfloat* equation); + void glClipPlanefIMG(GLenum plane, const GLfloat* equation); + void glGetClipPlanefOES(GLenum pname, GLfloat* eqn); + void glClearDepthfOES(GLclampf depth); + void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param); + void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params); + void glTexGeniOES(GLenum coord, GLenum pname, GLint param); + void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params); + void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param); + void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params); + void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params); + void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params); + void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params); + void glBindVertexArrayOES(GLuint array); + void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); + void glGenVertexArraysOES(GLsizei n, GLuint* arrays); + GLboolean glIsVertexArrayOES(GLuint array); + void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); + void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + void glDeleteFencesNV(GLsizei n, const GLuint* fences); + void glGenFencesNV(GLsizei n, GLuint* fences); + GLboolean glIsFenceNV(GLuint fence); + GLboolean glTestFenceNV(GLuint fence); + void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); + void glFinishFenceNV(GLuint fence); + void glSetFenceNV(GLuint fence, GLenum condition); + void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); + void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); + void glEnableDriverControlQCOM(GLuint driverControl); + void glDisableDriverControlQCOM(GLuint driverControl); + void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); + void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); + void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); + void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); + void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); + void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); + void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); + void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params); + void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); + void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); + GLboolean glExtIsProgramBinaryQCOM(GLuint program); + void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); + void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + void glEndTilingQCOM(GLbitfield preserveMask); +}; + +#endif +#ifndef GET_CONTEXT +static gl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; +void gl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } +#define GET_CONTEXT gl_client_context_t * ctx = getCurrentContext() +#endif + +void glAlphaFunc(GLenum func, GLclampf ref) +{ + GET_CONTEXT; + ctx->glAlphaFunc(ctx, func, ref); +} + +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CONTEXT; + ctx->glClearColor(ctx, red, green, blue, alpha); +} + +void glClearDepthf(GLclampf depth) +{ + GET_CONTEXT; + ctx->glClearDepthf(ctx, depth); +} + +void glClipPlanef(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanef(ctx, plane, equation); +} + +void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + GET_CONTEXT; + ctx->glColor4f(ctx, red, green, blue, alpha); +} + +void glDepthRangef(GLclampf zNear, GLclampf zFar) +{ + GET_CONTEXT; + ctx->glDepthRangef(ctx, zNear, zFar); +} + +void glFogf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glFogf(ctx, pname, param); +} + +void glFogfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glFogfv(ctx, pname, params); +} + +void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glFrustumf(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanef(GLenum pname, GLfloat* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanef(ctx, pname, eqn); +} + +void glGetFloatv(GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetFloatv(ctx, pname, params); +} + +void glGetLightfv(GLenum light, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetLightfv(ctx, light, pname, params); +} + +void glGetMaterialfv(GLenum face, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetMaterialfv(ctx, face, pname, params); +} + +void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvfv(ctx, env, pname, params); +} + +void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterfv(ctx, target, pname, params); +} + +void glLightModelf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glLightModelf(ctx, pname, param); +} + +void glLightModelfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glLightModelfv(ctx, pname, params); +} + +void glLightf(GLenum light, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glLightf(ctx, light, pname, param); +} + +void glLightfv(GLenum light, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glLightfv(ctx, light, pname, params); +} + +void glLineWidth(GLfloat width) +{ + GET_CONTEXT; + ctx->glLineWidth(ctx, width); +} + +void glLoadMatrixf(const GLfloat* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixf(ctx, m); +} + +void glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glMaterialf(ctx, face, pname, param); +} + +void glMaterialfv(GLenum face, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glMaterialfv(ctx, face, pname, params); +} + +void glMultMatrixf(const GLfloat* m) +{ + GET_CONTEXT; + ctx->glMultMatrixf(ctx, m); +} + +void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4f(ctx, target, s, t, r, q); +} + +void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + GET_CONTEXT; + ctx->glNormal3f(ctx, nx, ny, nz); +} + +void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glOrthof(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPointParameterf(GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glPointParameterf(ctx, pname, param); +} + +void glPointParameterfv(GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glPointParameterfv(ctx, pname, params); +} + +void glPointSize(GLfloat size) +{ + GET_CONTEXT; + ctx->glPointSize(ctx, size); +} + +void glPolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CONTEXT; + ctx->glPolygonOffset(ctx, factor, units); +} + +void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glRotatef(ctx, angle, x, y, z); +} + +void glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glScalef(ctx, x, y, z); +} + +void glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexEnvf(ctx, target, pname, param); +} + +void glTexEnvfv(GLenum target, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexEnvfv(ctx, target, pname, params); +} + +void glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexParameterf(ctx, target, pname, param); +} + +void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexParameterfv(ctx, target, pname, params); +} + +void glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glTranslatef(ctx, x, y, z); +} + +void glActiveTexture(GLenum texture) +{ + GET_CONTEXT; + ctx->glActiveTexture(ctx, texture); +} + +void glAlphaFuncx(GLenum func, GLclampx ref) +{ + GET_CONTEXT; + ctx->glAlphaFuncx(ctx, func, ref); +} + +void glBindBuffer(GLenum target, GLuint buffer) +{ + GET_CONTEXT; + ctx->glBindBuffer(ctx, target, buffer); +} + +void glBindTexture(GLenum target, GLuint texture) +{ + GET_CONTEXT; + ctx->glBindTexture(ctx, target, texture); +} + +void glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + GET_CONTEXT; + ctx->glBlendFunc(ctx, sfactor, dfactor); +} + +void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + GET_CONTEXT; + ctx->glBufferData(ctx, target, size, data, usage); +} + +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glBufferSubData(ctx, target, offset, size, data); +} + +void glClear(GLbitfield mask) +{ + GET_CONTEXT; + ctx->glClear(ctx, mask); +} + +void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + GET_CONTEXT; + ctx->glClearColorx(ctx, red, green, blue, alpha); +} + +void glClearDepthx(GLclampx depth) +{ + GET_CONTEXT; + ctx->glClearDepthx(ctx, depth); +} + +void glClearStencil(GLint s) +{ + GET_CONTEXT; + ctx->glClearStencil(ctx, s); +} + +void glClientActiveTexture(GLenum texture) +{ + GET_CONTEXT; + ctx->glClientActiveTexture(ctx, texture); +} + +void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + GET_CONTEXT; + ctx->glColor4ub(ctx, red, green, blue, alpha); +} + +void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + GET_CONTEXT; + ctx->glColor4x(ctx, red, green, blue, alpha); +} + +void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + GET_CONTEXT; + ctx->glColorMask(ctx, red, green, blue, alpha); +} + +void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glColorPointer(ctx, size, type, stride, pointer); +} + +void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); +} + +void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + GET_CONTEXT; + ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); +} + +void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); +} + +void glCullFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glCullFace(ctx, mode); +} + +void glDeleteBuffers(GLsizei n, const GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteBuffers(ctx, n, buffers); +} + +void glDeleteTextures(GLsizei n, const GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteTextures(ctx, n, textures); +} + +void glDepthFunc(GLenum func) +{ + GET_CONTEXT; + ctx->glDepthFunc(ctx, func); +} + +void glDepthMask(GLboolean flag) +{ + GET_CONTEXT; + ctx->glDepthMask(ctx, flag); +} + +void glDepthRangex(GLclampx zNear, GLclampx zFar) +{ + GET_CONTEXT; + ctx->glDepthRangex(ctx, zNear, zFar); +} + +void glDisable(GLenum cap) +{ + GET_CONTEXT; + ctx->glDisable(ctx, cap); +} + +void glDisableClientState(GLenum array) +{ + GET_CONTEXT; + ctx->glDisableClientState(ctx, array); +} + +void glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + GET_CONTEXT; + ctx->glDrawArrays(ctx, mode, first, count); +} + +void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +{ + GET_CONTEXT; + ctx->glDrawElements(ctx, mode, count, type, indices); +} + +void glEnable(GLenum cap) +{ + GET_CONTEXT; + ctx->glEnable(ctx, cap); +} + +void glEnableClientState(GLenum array) +{ + GET_CONTEXT; + ctx->glEnableClientState(ctx, array); +} + +void glFinish() +{ + GET_CONTEXT; + ctx->glFinish(ctx); +} + +void glFlush() +{ + GET_CONTEXT; + ctx->glFlush(ctx); +} + +void glFogx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glFogx(ctx, pname, param); +} + +void glFogxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glFogxv(ctx, pname, params); +} + +void glFrontFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glFrontFace(ctx, mode); +} + +void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glFrustumx(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetBooleanv(GLenum pname, GLboolean* params) +{ + GET_CONTEXT; + ctx->glGetBooleanv(ctx, pname, params); +} + +void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetBufferParameteriv(ctx, target, pname, params); +} + +void glClipPlanex(GLenum pname, const GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glClipPlanex(ctx, pname, eqn); +} + +void glGenBuffers(GLsizei n, GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenBuffers(ctx, n, buffers); +} + +void glGenTextures(GLsizei n, GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenTextures(ctx, n, textures); +} + +GLenum glGetError() +{ + GET_CONTEXT; + return ctx->glGetError(ctx); +} + +void glGetFixedv(GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetFixedv(ctx, pname, params); +} + +void glGetIntegerv(GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetIntegerv(ctx, pname, params); +} + +void glGetLightxv(GLenum light, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetLightxv(ctx, light, pname, params); +} + +void glGetMaterialxv(GLenum face, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetMaterialxv(ctx, face, pname, params); +} + +void glGetPointerv(GLenum pname, GLvoid** params) +{ + GET_CONTEXT; + ctx->glGetPointerv(ctx, pname, params); +} + +const GLubyte* glGetString(GLenum name) +{ + GET_CONTEXT; + return ctx->glGetString(ctx, name); +} + +void glGetTexEnviv(GLenum env, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexEnviv(ctx, env, pname, params); +} + +void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvxv(ctx, env, pname, params); +} + +void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexParameteriv(ctx, target, pname, params); +} + +void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterxv(ctx, target, pname, params); +} + +void glHint(GLenum target, GLenum mode) +{ + GET_CONTEXT; + ctx->glHint(ctx, target, mode); +} + +GLboolean glIsBuffer(GLuint buffer) +{ + GET_CONTEXT; + return ctx->glIsBuffer(ctx, buffer); +} + +GLboolean glIsEnabled(GLenum cap) +{ + GET_CONTEXT; + return ctx->glIsEnabled(ctx, cap); +} + +GLboolean glIsTexture(GLuint texture) +{ + GET_CONTEXT; + return ctx->glIsTexture(ctx, texture); +} + +void glLightModelx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightModelx(ctx, pname, param); +} + +void glLightModelxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightModelxv(ctx, pname, params); +} + +void glLightx(GLenum light, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightx(ctx, light, pname, param); +} + +void glLightxv(GLenum light, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightxv(ctx, light, pname, params); +} + +void glLineWidthx(GLfixed width) +{ + GET_CONTEXT; + ctx->glLineWidthx(ctx, width); +} + +void glLoadIdentity() +{ + GET_CONTEXT; + ctx->glLoadIdentity(ctx); +} + +void glLoadMatrixx(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixx(ctx, m); +} + +void glLogicOp(GLenum opcode) +{ + GET_CONTEXT; + ctx->glLogicOp(ctx, opcode); +} + +void glMaterialx(GLenum face, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glMaterialx(ctx, face, pname, param); +} + +void glMaterialxv(GLenum face, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glMaterialxv(ctx, face, pname, params); +} + +void glMatrixMode(GLenum mode) +{ + GET_CONTEXT; + ctx->glMatrixMode(ctx, mode); +} + +void glMultMatrixx(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glMultMatrixx(ctx, m); +} + +void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4x(ctx, target, s, t, r, q); +} + +void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) +{ + GET_CONTEXT; + ctx->glNormal3x(ctx, nx, ny, nz); +} + +void glNormalPointer(GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glNormalPointer(ctx, type, stride, pointer); +} + +void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glOrthox(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPixelStorei(GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glPixelStorei(ctx, pname, param); +} + +void glPointParameterx(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glPointParameterx(ctx, pname, param); +} + +void glPointParameterxv(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glPointParameterxv(ctx, pname, params); +} + +void glPointSizex(GLfixed size) +{ + GET_CONTEXT; + ctx->glPointSizex(ctx, size); +} + +void glPolygonOffsetx(GLfixed factor, GLfixed units) +{ + GET_CONTEXT; + ctx->glPolygonOffsetx(ctx, factor, units); +} + +void glPopMatrix() +{ + GET_CONTEXT; + ctx->glPopMatrix(ctx); +} + +void glPushMatrix() +{ + GET_CONTEXT; + ctx->glPushMatrix(ctx); +} + +void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); +} + +void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glRotatex(ctx, angle, x, y, z); +} + +void glSampleCoverage(GLclampf value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoverage(ctx, value, invert); +} + +void glSampleCoveragex(GLclampx value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoveragex(ctx, value, invert); +} + +void glScalex(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glScalex(ctx, x, y, z); +} + +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glScissor(ctx, x, y, width, height); +} + +void glShadeModel(GLenum mode) +{ + GET_CONTEXT; + ctx->glShadeModel(ctx, mode); +} + +void glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilFunc(ctx, func, ref, mask); +} + +void glStencilMask(GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilMask(ctx, mask); +} + +void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CONTEXT; + ctx->glStencilOp(ctx, fail, zfail, zpass); +} + +void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glTexCoordPointer(ctx, size, type, stride, pointer); +} + +void glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexEnvi(ctx, target, pname, param); +} + +void glTexEnvx(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexEnvx(ctx, target, pname, param); +} + +void glTexEnviv(GLenum target, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexEnviv(ctx, target, pname, params); +} + +void glTexEnvxv(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexEnvxv(ctx, target, pname, params); +} + +void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); +} + +void glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexParameteri(ctx, target, pname, param); +} + +void glTexParameterx(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexParameterx(ctx, target, pname, param); +} + +void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexParameteriv(ctx, target, pname, params); +} + +void glTexParameterxv(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexParameterxv(ctx, target, pname, params); +} + +void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void glTranslatex(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glTranslatex(ctx, x, y, z); +} + +void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glVertexPointer(ctx, size, type, stride, pointer); +} + +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glViewport(ctx, x, y, width, height); +} + +void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glPointSizePointerOES(ctx, type, stride, pointer); +} + +void glVertexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glVertexPointerOffset(ctx, size, type, stride, offset); +} + +void glColorPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glColorPointerOffset(ctx, size, type, stride, offset); +} + +void glNormalPointerOffset(GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glNormalPointerOffset(ctx, type, stride, offset); +} + +void glPointSizePointerOffset(GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glPointSizePointerOffset(ctx, type, stride, offset); +} + +void glTexCoordPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glTexCoordPointerOffset(ctx, size, type, stride, offset); +} + +void glWeightPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glWeightPointerOffset(ctx, size, type, stride, offset); +} + +void glMatrixIndexPointerOffset(GLint size, GLenum type, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerOffset(ctx, size, type, stride, offset); +} + +void glVertexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glVertexPointerData(ctx, size, type, stride, data, datalen); +} + +void glColorPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glColorPointerData(ctx, size, type, stride, data, datalen); +} + +void glNormalPointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glNormalPointerData(ctx, type, stride, data, datalen); +} + +void glTexCoordPointerData(GLint unit, GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glTexCoordPointerData(ctx, unit, size, type, stride, data, datalen); +} + +void glPointSizePointerData(GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glPointSizePointerData(ctx, type, stride, data, datalen); +} + +void glWeightPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glWeightPointerData(ctx, size, type, stride, data, datalen); +} + +void glMatrixIndexPointerData(GLint size, GLenum type, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerData(ctx, size, type, stride, data, datalen); +} + +void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + GET_CONTEXT; + ctx->glDrawElementsOffset(ctx, mode, count, type, offset); +} + +void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); +} + +void glGetCompressedTextureFormats(int count, GLint* formats) +{ + GET_CONTEXT; + ctx->glGetCompressedTextureFormats(ctx, count, formats); +} + +int glFinishRoundTrip() +{ + GET_CONTEXT; + return ctx->glFinishRoundTrip(ctx); +} + +void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) +{ + GET_CONTEXT; + ctx->glBlendEquationSeparateOES(ctx, modeRGB, modeAlpha); +} + +void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + GET_CONTEXT; + ctx->glBlendFuncSeparateOES(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void glBlendEquationOES(GLenum mode) +{ + GET_CONTEXT; + ctx->glBlendEquationOES(ctx, mode); +} + +void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + GET_CONTEXT; + ctx->glDrawTexsOES(ctx, x, y, z, width, height); +} + +void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) +{ + GET_CONTEXT; + ctx->glDrawTexiOES(ctx, x, y, z, width, height); +} + +void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + GET_CONTEXT; + ctx->glDrawTexxOES(ctx, x, y, z, width, height); +} + +void glDrawTexsvOES(const GLshort* coords) +{ + GET_CONTEXT; + ctx->glDrawTexsvOES(ctx, coords); +} + +void glDrawTexivOES(const GLint* coords) +{ + GET_CONTEXT; + ctx->glDrawTexivOES(ctx, coords); +} + +void glDrawTexxvOES(const GLfixed* coords) +{ + GET_CONTEXT; + ctx->glDrawTexxvOES(ctx, coords); +} + +void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +{ + GET_CONTEXT; + ctx->glDrawTexfOES(ctx, x, y, z, width, height); +} + +void glDrawTexfvOES(const GLfloat* coords) +{ + GET_CONTEXT; + ctx->glDrawTexfvOES(ctx, coords); +} + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetTexture2DOES(ctx, target, image); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); +} + +void glAlphaFuncxOES(GLenum func, GLclampx ref) +{ + GET_CONTEXT; + ctx->glAlphaFuncxOES(ctx, func, ref); +} + +void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + GET_CONTEXT; + ctx->glClearColorxOES(ctx, red, green, blue, alpha); +} + +void glClearDepthxOES(GLclampx depth) +{ + GET_CONTEXT; + ctx->glClearDepthxOES(ctx, depth); +} + +void glClipPlanexOES(GLenum plane, const GLfixed* equation) +{ + GET_CONTEXT; + ctx->glClipPlanexOES(ctx, plane, equation); +} + +void glClipPlanexIMG(GLenum plane, const GLfixed* equation) +{ + GET_CONTEXT; + ctx->glClipPlanexIMG(ctx, plane, equation); +} + +void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + GET_CONTEXT; + ctx->glColor4xOES(ctx, red, green, blue, alpha); +} + +void glDepthRangexOES(GLclampx zNear, GLclampx zFar) +{ + GET_CONTEXT; + ctx->glDepthRangexOES(ctx, zNear, zFar); +} + +void glFogxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glFogxOES(ctx, pname, param); +} + +void glFogxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glFogxvOES(ctx, pname, params); +} + +void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glFrustumxOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanexOES(GLenum pname, GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanexOES(ctx, pname, eqn); +} + +void glGetClipPlanex(GLenum pname, GLfixed* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanex(ctx, pname, eqn); +} + +void glGetFixedvOES(GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetFixedvOES(ctx, pname, params); +} + +void glGetLightxvOES(GLenum light, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetLightxvOES(ctx, light, pname, params); +} + +void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetMaterialxvOES(ctx, face, pname, params); +} + +void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexEnvxvOES(ctx, env, pname, params); +} + +void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterxvOES(ctx, target, pname, params); +} + +void glLightModelxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightModelxOES(ctx, pname, param); +} + +void glLightModelxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightModelxvOES(ctx, pname, params); +} + +void glLightxOES(GLenum light, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glLightxOES(ctx, light, pname, param); +} + +void glLightxvOES(GLenum light, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glLightxvOES(ctx, light, pname, params); +} + +void glLineWidthxOES(GLfixed width) +{ + GET_CONTEXT; + ctx->glLineWidthxOES(ctx, width); +} + +void glLoadMatrixxOES(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glLoadMatrixxOES(ctx, m); +} + +void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glMaterialxOES(ctx, face, pname, param); +} + +void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glMaterialxvOES(ctx, face, pname, params); +} + +void glMultMatrixxOES(const GLfixed* m) +{ + GET_CONTEXT; + ctx->glMultMatrixxOES(ctx, m); +} + +void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + GET_CONTEXT; + ctx->glMultiTexCoord4xOES(ctx, target, s, t, r, q); +} + +void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) +{ + GET_CONTEXT; + ctx->glNormal3xOES(ctx, nx, ny, nz); +} + +void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + GET_CONTEXT; + ctx->glOrthoxOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glPointParameterxOES(GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glPointParameterxOES(ctx, pname, param); +} + +void glPointParameterxvOES(GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glPointParameterxvOES(ctx, pname, params); +} + +void glPointSizexOES(GLfixed size) +{ + GET_CONTEXT; + ctx->glPointSizexOES(ctx, size); +} + +void glPolygonOffsetxOES(GLfixed factor, GLfixed units) +{ + GET_CONTEXT; + ctx->glPolygonOffsetxOES(ctx, factor, units); +} + +void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glRotatexOES(ctx, angle, x, y, z); +} + +void glSampleCoveragexOES(GLclampx value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoveragexOES(ctx, value, invert); +} + +void glScalexOES(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glScalexOES(ctx, x, y, z); +} + +void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexEnvxOES(ctx, target, pname, param); +} + +void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexEnvxvOES(ctx, target, pname, params); +} + +void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexParameterxOES(ctx, target, pname, param); +} + +void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexParameterxvOES(ctx, target, pname, params); +} + +void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) +{ + GET_CONTEXT; + ctx->glTranslatexOES(ctx, x, y, z); +} + +GLboolean glIsRenderbufferOES(GLuint renderbuffer) +{ + GET_CONTEXT; + return ctx->glIsRenderbufferOES(ctx, renderbuffer); +} + +void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glBindRenderbufferOES(ctx, target, renderbuffer); +} + +void glDeleteRenderbuffersOES(GLsizei n, const GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteRenderbuffersOES(ctx, n, renderbuffers); +} + +void glGenRenderbuffersOES(GLsizei n, GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenRenderbuffersOES(ctx, n, renderbuffers); +} + +void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorageOES(ctx, target, internalformat, width, height); +} + +void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetRenderbufferParameterivOES(ctx, target, pname, params); +} + +GLboolean glIsFramebufferOES(GLuint framebuffer) +{ + GET_CONTEXT; + return ctx->glIsFramebufferOES(ctx, framebuffer); +} + +void glBindFramebufferOES(GLenum target, GLuint framebuffer) +{ + GET_CONTEXT; + ctx->glBindFramebufferOES(ctx, target, framebuffer); +} + +void glDeleteFramebuffersOES(GLsizei n, const GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteFramebuffersOES(ctx, n, framebuffers); +} + +void glGenFramebuffersOES(GLsizei n, GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenFramebuffersOES(ctx, n, framebuffers); +} + +GLenum glCheckFramebufferStatusOES(GLenum target) +{ + GET_CONTEXT; + return ctx->glCheckFramebufferStatusOES(ctx, target); +} + +void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glFramebufferRenderbufferOES(ctx, target, attachment, renderbuffertarget, renderbuffer); +} + +void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2DOES(ctx, target, attachment, textarget, texture, level); +} + +void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFramebufferAttachmentParameterivOES(ctx, target, attachment, pname, params); +} + +void glGenerateMipmapOES(GLenum target) +{ + GET_CONTEXT; + ctx->glGenerateMipmapOES(ctx, target); +} + +void* glMapBufferOES(GLenum target, GLenum access) +{ + GET_CONTEXT; + return ctx->glMapBufferOES(ctx, target, access); +} + +GLboolean glUnmapBufferOES(GLenum target) +{ + GET_CONTEXT; + return ctx->glUnmapBufferOES(ctx, target); +} + +void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid** params) +{ + GET_CONTEXT; + ctx->glGetBufferPointervOES(ctx, target, pname, params); +} + +void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) +{ + GET_CONTEXT; + ctx->glCurrentPaletteMatrixOES(ctx, matrixpaletteindex); +} + +void glLoadPaletteFromModelViewMatrixOES() +{ + GET_CONTEXT; + ctx->glLoadPaletteFromModelViewMatrixOES(ctx); +} + +void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glMatrixIndexPointerOES(ctx, size, type, stride, pointer); +} + +void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) +{ + GET_CONTEXT; + ctx->glWeightPointerOES(ctx, size, type, stride, pointer); +} + +GLbitfield glQueryMatrixxOES(GLfixed* mantissa, GLint* exponent) +{ + GET_CONTEXT; + return ctx->glQueryMatrixxOES(ctx, mantissa, exponent); +} + +void glDepthRangefOES(GLclampf zNear, GLclampf zFar) +{ + GET_CONTEXT; + ctx->glDepthRangefOES(ctx, zNear, zFar); +} + +void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glFrustumfOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + GET_CONTEXT; + ctx->glOrthofOES(ctx, left, right, bottom, top, zNear, zFar); +} + +void glClipPlanefOES(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanefOES(ctx, plane, equation); +} + +void glClipPlanefIMG(GLenum plane, const GLfloat* equation) +{ + GET_CONTEXT; + ctx->glClipPlanefIMG(ctx, plane, equation); +} + +void glGetClipPlanefOES(GLenum pname, GLfloat* eqn) +{ + GET_CONTEXT; + ctx->glGetClipPlanefOES(ctx, pname, eqn); +} + +void glClearDepthfOES(GLclampf depth) +{ + GET_CONTEXT; + ctx->glClearDepthfOES(ctx, depth); +} + +void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexGenfOES(ctx, coord, pname, param); +} + +void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexGenfvOES(ctx, coord, pname, params); +} + +void glTexGeniOES(GLenum coord, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexGeniOES(ctx, coord, pname, param); +} + +void glTexGenivOES(GLenum coord, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexGenivOES(ctx, coord, pname, params); +} + +void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) +{ + GET_CONTEXT; + ctx->glTexGenxOES(ctx, coord, pname, param); +} + +void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed* params) +{ + GET_CONTEXT; + ctx->glTexGenxvOES(ctx, coord, pname, params); +} + +void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexGenfvOES(ctx, coord, pname, params); +} + +void glGetTexGenivOES(GLenum coord, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexGenivOES(ctx, coord, pname, params); +} + +void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed* params) +{ + GET_CONTEXT; + ctx->glGetTexGenxvOES(ctx, coord, pname, params); +} + +void glBindVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + ctx->glBindVertexArrayOES(ctx, array); +} + +void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteVertexArraysOES(ctx, n, arrays); +} + +void glGenVertexArraysOES(GLsizei n, GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenVertexArraysOES(ctx, n, arrays); +} + +GLboolean glIsVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + return ctx->glIsVertexArrayOES(ctx, array); +} + +void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + GET_CONTEXT; + ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); +} + +void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); +} + +void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); +} + +void glMultiDrawArraysSUN(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawArraysSUN(ctx, mode, first, count, primcount); +} + +void glMultiDrawElementsSUN(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawElementsSUN(ctx, mode, count, type, indices, primcount); +} + +void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); +} + +void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); +} + +void glDeleteFencesNV(GLsizei n, const GLuint* fences) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteFencesNV(ctx, n, fences); +} + +void glGenFencesNV(GLsizei n, GLuint* fences) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenFencesNV(ctx, n, fences); +} + +GLboolean glIsFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glIsFenceNV(ctx, fence); +} + +GLboolean glTestFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glTestFenceNV(ctx, fence); +} + +void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFenceivNV(ctx, fence, pname, params); +} + +void glFinishFenceNV(GLuint fence) +{ + GET_CONTEXT; + ctx->glFinishFenceNV(ctx, fence); +} + +void glSetFenceNV(GLuint fence, GLenum condition) +{ + GET_CONTEXT; + ctx->glSetFenceNV(ctx, fence, condition); +} + +void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) +{ + GET_CONTEXT; + ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); +} + +void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) +{ + GET_CONTEXT; + ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); +} + +void glEnableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glEnableDriverControlQCOM(ctx, driverControl); +} + +void glDisableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glDisableDriverControlQCOM(ctx, driverControl); +} + +void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) +{ + GET_CONTEXT; + ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); +} + +void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) +{ + GET_CONTEXT; + ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); +} + +void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) +{ + GET_CONTEXT; + ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); +} + +void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) +{ + GET_CONTEXT; + ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); +} + +void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); +} + +void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); +} + +void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) +{ + GET_CONTEXT; + ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); +} + +void glExtGetBufferPointervQCOM(GLenum target, GLvoid** params) +{ + GET_CONTEXT; + ctx->glExtGetBufferPointervQCOM(ctx, target, params); +} + +void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) +{ + GET_CONTEXT; + ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); +} + +void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) +{ + GET_CONTEXT; + ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); +} + +GLboolean glExtIsProgramBinaryQCOM(GLuint program) +{ + GET_CONTEXT; + return ctx->glExtIsProgramBinaryQCOM(ctx, program); +} + +void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) +{ + GET_CONTEXT; + ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); +} + +void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); +} + +void glEndTilingQCOM(GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glEndTilingQCOM(ctx, preserveMask); +} + diff --git a/opengl/system/GLESv1_enc/gl_ftable.h b/opengl/system/GLESv1_enc/gl_ftable.h new file mode 100644 index 0000000..7201e7f --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_ftable.h @@ -0,0 +1,288 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl_client_ftable_t_h +#define __gl_client_ftable_t_h + + +static struct _gl_funcs_by_name { + const char *name; + void *proc; +} gl_funcs_by_name[] = { + {"glAlphaFunc", (void*)glAlphaFunc}, + {"glClearColor", (void*)glClearColor}, + {"glClearDepthf", (void*)glClearDepthf}, + {"glClipPlanef", (void*)glClipPlanef}, + {"glColor4f", (void*)glColor4f}, + {"glDepthRangef", (void*)glDepthRangef}, + {"glFogf", (void*)glFogf}, + {"glFogfv", (void*)glFogfv}, + {"glFrustumf", (void*)glFrustumf}, + {"glGetClipPlanef", (void*)glGetClipPlanef}, + {"glGetFloatv", (void*)glGetFloatv}, + {"glGetLightfv", (void*)glGetLightfv}, + {"glGetMaterialfv", (void*)glGetMaterialfv}, + {"glGetTexEnvfv", (void*)glGetTexEnvfv}, + {"glGetTexParameterfv", (void*)glGetTexParameterfv}, + {"glLightModelf", (void*)glLightModelf}, + {"glLightModelfv", (void*)glLightModelfv}, + {"glLightf", (void*)glLightf}, + {"glLightfv", (void*)glLightfv}, + {"glLineWidth", (void*)glLineWidth}, + {"glLoadMatrixf", (void*)glLoadMatrixf}, + {"glMaterialf", (void*)glMaterialf}, + {"glMaterialfv", (void*)glMaterialfv}, + {"glMultMatrixf", (void*)glMultMatrixf}, + {"glMultiTexCoord4f", (void*)glMultiTexCoord4f}, + {"glNormal3f", (void*)glNormal3f}, + {"glOrthof", (void*)glOrthof}, + {"glPointParameterf", (void*)glPointParameterf}, + {"glPointParameterfv", (void*)glPointParameterfv}, + {"glPointSize", (void*)glPointSize}, + {"glPolygonOffset", (void*)glPolygonOffset}, + {"glRotatef", (void*)glRotatef}, + {"glScalef", (void*)glScalef}, + {"glTexEnvf", (void*)glTexEnvf}, + {"glTexEnvfv", (void*)glTexEnvfv}, + {"glTexParameterf", (void*)glTexParameterf}, + {"glTexParameterfv", (void*)glTexParameterfv}, + {"glTranslatef", (void*)glTranslatef}, + {"glActiveTexture", (void*)glActiveTexture}, + {"glAlphaFuncx", (void*)glAlphaFuncx}, + {"glBindBuffer", (void*)glBindBuffer}, + {"glBindTexture", (void*)glBindTexture}, + {"glBlendFunc", (void*)glBlendFunc}, + {"glBufferData", (void*)glBufferData}, + {"glBufferSubData", (void*)glBufferSubData}, + {"glClear", (void*)glClear}, + {"glClearColorx", (void*)glClearColorx}, + {"glClearDepthx", (void*)glClearDepthx}, + {"glClearStencil", (void*)glClearStencil}, + {"glClientActiveTexture", (void*)glClientActiveTexture}, + {"glColor4ub", (void*)glColor4ub}, + {"glColor4x", (void*)glColor4x}, + {"glColorMask", (void*)glColorMask}, + {"glColorPointer", (void*)glColorPointer}, + {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, + {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, + {"glCopyTexImage2D", (void*)glCopyTexImage2D}, + {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, + {"glCullFace", (void*)glCullFace}, + {"glDeleteBuffers", (void*)glDeleteBuffers}, + {"glDeleteTextures", (void*)glDeleteTextures}, + {"glDepthFunc", (void*)glDepthFunc}, + {"glDepthMask", (void*)glDepthMask}, + {"glDepthRangex", (void*)glDepthRangex}, + {"glDisable", (void*)glDisable}, + {"glDisableClientState", (void*)glDisableClientState}, + {"glDrawArrays", (void*)glDrawArrays}, + {"glDrawElements", (void*)glDrawElements}, + {"glEnable", (void*)glEnable}, + {"glEnableClientState", (void*)glEnableClientState}, + {"glFinish", (void*)glFinish}, + {"glFlush", (void*)glFlush}, + {"glFogx", (void*)glFogx}, + {"glFogxv", (void*)glFogxv}, + {"glFrontFace", (void*)glFrontFace}, + {"glFrustumx", (void*)glFrustumx}, + {"glGetBooleanv", (void*)glGetBooleanv}, + {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, + {"glClipPlanex", (void*)glClipPlanex}, + {"glGenBuffers", (void*)glGenBuffers}, + {"glGenTextures", (void*)glGenTextures}, + {"glGetError", (void*)glGetError}, + {"glGetFixedv", (void*)glGetFixedv}, + {"glGetIntegerv", (void*)glGetIntegerv}, + {"glGetLightxv", (void*)glGetLightxv}, + {"glGetMaterialxv", (void*)glGetMaterialxv}, + {"glGetPointerv", (void*)glGetPointerv}, + {"glGetString", (void*)glGetString}, + {"glGetTexEnviv", (void*)glGetTexEnviv}, + {"glGetTexEnvxv", (void*)glGetTexEnvxv}, + {"glGetTexParameteriv", (void*)glGetTexParameteriv}, + {"glGetTexParameterxv", (void*)glGetTexParameterxv}, + {"glHint", (void*)glHint}, + {"glIsBuffer", (void*)glIsBuffer}, + {"glIsEnabled", (void*)glIsEnabled}, + {"glIsTexture", (void*)glIsTexture}, + {"glLightModelx", (void*)glLightModelx}, + {"glLightModelxv", (void*)glLightModelxv}, + {"glLightx", (void*)glLightx}, + {"glLightxv", (void*)glLightxv}, + {"glLineWidthx", (void*)glLineWidthx}, + {"glLoadIdentity", (void*)glLoadIdentity}, + {"glLoadMatrixx", (void*)glLoadMatrixx}, + {"glLogicOp", (void*)glLogicOp}, + {"glMaterialx", (void*)glMaterialx}, + {"glMaterialxv", (void*)glMaterialxv}, + {"glMatrixMode", (void*)glMatrixMode}, + {"glMultMatrixx", (void*)glMultMatrixx}, + {"glMultiTexCoord4x", (void*)glMultiTexCoord4x}, + {"glNormal3x", (void*)glNormal3x}, + {"glNormalPointer", (void*)glNormalPointer}, + {"glOrthox", (void*)glOrthox}, + {"glPixelStorei", (void*)glPixelStorei}, + {"glPointParameterx", (void*)glPointParameterx}, + {"glPointParameterxv", (void*)glPointParameterxv}, + {"glPointSizex", (void*)glPointSizex}, + {"glPolygonOffsetx", (void*)glPolygonOffsetx}, + {"glPopMatrix", (void*)glPopMatrix}, + {"glPushMatrix", (void*)glPushMatrix}, + {"glReadPixels", (void*)glReadPixels}, + {"glRotatex", (void*)glRotatex}, + {"glSampleCoverage", (void*)glSampleCoverage}, + {"glSampleCoveragex", (void*)glSampleCoveragex}, + {"glScalex", (void*)glScalex}, + {"glScissor", (void*)glScissor}, + {"glShadeModel", (void*)glShadeModel}, + {"glStencilFunc", (void*)glStencilFunc}, + {"glStencilMask", (void*)glStencilMask}, + {"glStencilOp", (void*)glStencilOp}, + {"glTexCoordPointer", (void*)glTexCoordPointer}, + {"glTexEnvi", (void*)glTexEnvi}, + {"glTexEnvx", (void*)glTexEnvx}, + {"glTexEnviv", (void*)glTexEnviv}, + {"glTexEnvxv", (void*)glTexEnvxv}, + {"glTexImage2D", (void*)glTexImage2D}, + {"glTexParameteri", (void*)glTexParameteri}, + {"glTexParameterx", (void*)glTexParameterx}, + {"glTexParameteriv", (void*)glTexParameteriv}, + {"glTexParameterxv", (void*)glTexParameterxv}, + {"glTexSubImage2D", (void*)glTexSubImage2D}, + {"glTranslatex", (void*)glTranslatex}, + {"glVertexPointer", (void*)glVertexPointer}, + {"glViewport", (void*)glViewport}, + {"glPointSizePointerOES", (void*)glPointSizePointerOES}, + {"glBlendEquationSeparateOES", (void*)glBlendEquationSeparateOES}, + {"glBlendFuncSeparateOES", (void*)glBlendFuncSeparateOES}, + {"glBlendEquationOES", (void*)glBlendEquationOES}, + {"glDrawTexsOES", (void*)glDrawTexsOES}, + {"glDrawTexiOES", (void*)glDrawTexiOES}, + {"glDrawTexxOES", (void*)glDrawTexxOES}, + {"glDrawTexsvOES", (void*)glDrawTexsvOES}, + {"glDrawTexivOES", (void*)glDrawTexivOES}, + {"glDrawTexxvOES", (void*)glDrawTexxvOES}, + {"glDrawTexfOES", (void*)glDrawTexfOES}, + {"glDrawTexfvOES", (void*)glDrawTexfvOES}, + {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, + {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, + {"glAlphaFuncxOES", (void*)glAlphaFuncxOES}, + {"glClearColorxOES", (void*)glClearColorxOES}, + {"glClearDepthxOES", (void*)glClearDepthxOES}, + {"glClipPlanexOES", (void*)glClipPlanexOES}, + {"glClipPlanexIMG", (void*)glClipPlanexIMG}, + {"glColor4xOES", (void*)glColor4xOES}, + {"glDepthRangexOES", (void*)glDepthRangexOES}, + {"glFogxOES", (void*)glFogxOES}, + {"glFogxvOES", (void*)glFogxvOES}, + {"glFrustumxOES", (void*)glFrustumxOES}, + {"glGetClipPlanexOES", (void*)glGetClipPlanexOES}, + {"glGetClipPlanex", (void*)glGetClipPlanex}, + {"glGetFixedvOES", (void*)glGetFixedvOES}, + {"glGetLightxvOES", (void*)glGetLightxvOES}, + {"glGetMaterialxvOES", (void*)glGetMaterialxvOES}, + {"glGetTexEnvxvOES", (void*)glGetTexEnvxvOES}, + {"glGetTexParameterxvOES", (void*)glGetTexParameterxvOES}, + {"glLightModelxOES", (void*)glLightModelxOES}, + {"glLightModelxvOES", (void*)glLightModelxvOES}, + {"glLightxOES", (void*)glLightxOES}, + {"glLightxvOES", (void*)glLightxvOES}, + {"glLineWidthxOES", (void*)glLineWidthxOES}, + {"glLoadMatrixxOES", (void*)glLoadMatrixxOES}, + {"glMaterialxOES", (void*)glMaterialxOES}, + {"glMaterialxvOES", (void*)glMaterialxvOES}, + {"glMultMatrixxOES", (void*)glMultMatrixxOES}, + {"glMultiTexCoord4xOES", (void*)glMultiTexCoord4xOES}, + {"glNormal3xOES", (void*)glNormal3xOES}, + {"glOrthoxOES", (void*)glOrthoxOES}, + {"glPointParameterxOES", (void*)glPointParameterxOES}, + {"glPointParameterxvOES", (void*)glPointParameterxvOES}, + {"glPointSizexOES", (void*)glPointSizexOES}, + {"glPolygonOffsetxOES", (void*)glPolygonOffsetxOES}, + {"glRotatexOES", (void*)glRotatexOES}, + {"glSampleCoveragexOES", (void*)glSampleCoveragexOES}, + {"glScalexOES", (void*)glScalexOES}, + {"glTexEnvxOES", (void*)glTexEnvxOES}, + {"glTexEnvxvOES", (void*)glTexEnvxvOES}, + {"glTexParameterxOES", (void*)glTexParameterxOES}, + {"glTexParameterxvOES", (void*)glTexParameterxvOES}, + {"glTranslatexOES", (void*)glTranslatexOES}, + {"glIsRenderbufferOES", (void*)glIsRenderbufferOES}, + {"glBindRenderbufferOES", (void*)glBindRenderbufferOES}, + {"glDeleteRenderbuffersOES", (void*)glDeleteRenderbuffersOES}, + {"glGenRenderbuffersOES", (void*)glGenRenderbuffersOES}, + {"glRenderbufferStorageOES", (void*)glRenderbufferStorageOES}, + {"glGetRenderbufferParameterivOES", (void*)glGetRenderbufferParameterivOES}, + {"glIsFramebufferOES", (void*)glIsFramebufferOES}, + {"glBindFramebufferOES", (void*)glBindFramebufferOES}, + {"glDeleteFramebuffersOES", (void*)glDeleteFramebuffersOES}, + {"glGenFramebuffersOES", (void*)glGenFramebuffersOES}, + {"glCheckFramebufferStatusOES", (void*)glCheckFramebufferStatusOES}, + {"glFramebufferRenderbufferOES", (void*)glFramebufferRenderbufferOES}, + {"glFramebufferTexture2DOES", (void*)glFramebufferTexture2DOES}, + {"glGetFramebufferAttachmentParameterivOES", (void*)glGetFramebufferAttachmentParameterivOES}, + {"glGenerateMipmapOES", (void*)glGenerateMipmapOES}, + {"glMapBufferOES", (void*)glMapBufferOES}, + {"glUnmapBufferOES", (void*)glUnmapBufferOES}, + {"glGetBufferPointervOES", (void*)glGetBufferPointervOES}, + {"glCurrentPaletteMatrixOES", (void*)glCurrentPaletteMatrixOES}, + {"glLoadPaletteFromModelViewMatrixOES", (void*)glLoadPaletteFromModelViewMatrixOES}, + {"glMatrixIndexPointerOES", (void*)glMatrixIndexPointerOES}, + {"glWeightPointerOES", (void*)glWeightPointerOES}, + {"glQueryMatrixxOES", (void*)glQueryMatrixxOES}, + {"glDepthRangefOES", (void*)glDepthRangefOES}, + {"glFrustumfOES", (void*)glFrustumfOES}, + {"glOrthofOES", (void*)glOrthofOES}, + {"glClipPlanefOES", (void*)glClipPlanefOES}, + {"glClipPlanefIMG", (void*)glClipPlanefIMG}, + {"glGetClipPlanefOES", (void*)glGetClipPlanefOES}, + {"glClearDepthfOES", (void*)glClearDepthfOES}, + {"glTexGenfOES", (void*)glTexGenfOES}, + {"glTexGenfvOES", (void*)glTexGenfvOES}, + {"glTexGeniOES", (void*)glTexGeniOES}, + {"glTexGenivOES", (void*)glTexGenivOES}, + {"glTexGenxOES", (void*)glTexGenxOES}, + {"glTexGenxvOES", (void*)glTexGenxvOES}, + {"glGetTexGenfvOES", (void*)glGetTexGenfvOES}, + {"glGetTexGenivOES", (void*)glGetTexGenivOES}, + {"glGetTexGenxvOES", (void*)glGetTexGenxvOES}, + {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, + {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, + {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, + {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, + {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, + {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, + {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, + {"glMultiDrawArraysSUN", (void*)glMultiDrawArraysSUN}, + {"glMultiDrawElementsSUN", (void*)glMultiDrawElementsSUN}, + {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, + {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, + {"glDeleteFencesNV", (void*)glDeleteFencesNV}, + {"glGenFencesNV", (void*)glGenFencesNV}, + {"glIsFenceNV", (void*)glIsFenceNV}, + {"glTestFenceNV", (void*)glTestFenceNV}, + {"glGetFenceivNV", (void*)glGetFenceivNV}, + {"glFinishFenceNV", (void*)glFinishFenceNV}, + {"glSetFenceNV", (void*)glSetFenceNV}, + {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, + {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, + {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, + {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, + {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, + {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, + {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, + {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, + {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, + {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, + {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, + {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, + {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, + {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, + {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, + {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, + {"glStartTilingQCOM", (void*)glStartTilingQCOM}, + {"glEndTilingQCOM", (void*)glEndTilingQCOM}, +}; +static int gl_num_funcs = sizeof(gl_funcs_by_name) / sizeof(struct _gl_funcs_by_name); + + +#endif diff --git a/opengl/system/GLESv1_enc/gl_opcodes.h b/opengl/system/GLESv1_enc/gl_opcodes.h new file mode 100644 index 0000000..319d0a1 --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_opcodes.h @@ -0,0 +1,300 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __GUARD_gl_opcodes_h_ +#define __GUARD_gl_opcodes_h_ + +#define OP_glAlphaFunc 1024 +#define OP_glClearColor 1025 +#define OP_glClearDepthf 1026 +#define OP_glClipPlanef 1027 +#define OP_glColor4f 1028 +#define OP_glDepthRangef 1029 +#define OP_glFogf 1030 +#define OP_glFogfv 1031 +#define OP_glFrustumf 1032 +#define OP_glGetClipPlanef 1033 +#define OP_glGetFloatv 1034 +#define OP_glGetLightfv 1035 +#define OP_glGetMaterialfv 1036 +#define OP_glGetTexEnvfv 1037 +#define OP_glGetTexParameterfv 1038 +#define OP_glLightModelf 1039 +#define OP_glLightModelfv 1040 +#define OP_glLightf 1041 +#define OP_glLightfv 1042 +#define OP_glLineWidth 1043 +#define OP_glLoadMatrixf 1044 +#define OP_glMaterialf 1045 +#define OP_glMaterialfv 1046 +#define OP_glMultMatrixf 1047 +#define OP_glMultiTexCoord4f 1048 +#define OP_glNormal3f 1049 +#define OP_glOrthof 1050 +#define OP_glPointParameterf 1051 +#define OP_glPointParameterfv 1052 +#define OP_glPointSize 1053 +#define OP_glPolygonOffset 1054 +#define OP_glRotatef 1055 +#define OP_glScalef 1056 +#define OP_glTexEnvf 1057 +#define OP_glTexEnvfv 1058 +#define OP_glTexParameterf 1059 +#define OP_glTexParameterfv 1060 +#define OP_glTranslatef 1061 +#define OP_glActiveTexture 1062 +#define OP_glAlphaFuncx 1063 +#define OP_glBindBuffer 1064 +#define OP_glBindTexture 1065 +#define OP_glBlendFunc 1066 +#define OP_glBufferData 1067 +#define OP_glBufferSubData 1068 +#define OP_glClear 1069 +#define OP_glClearColorx 1070 +#define OP_glClearDepthx 1071 +#define OP_glClearStencil 1072 +#define OP_glClientActiveTexture 1073 +#define OP_glColor4ub 1074 +#define OP_glColor4x 1075 +#define OP_glColorMask 1076 +#define OP_glColorPointer 1077 +#define OP_glCompressedTexImage2D 1078 +#define OP_glCompressedTexSubImage2D 1079 +#define OP_glCopyTexImage2D 1080 +#define OP_glCopyTexSubImage2D 1081 +#define OP_glCullFace 1082 +#define OP_glDeleteBuffers 1083 +#define OP_glDeleteTextures 1084 +#define OP_glDepthFunc 1085 +#define OP_glDepthMask 1086 +#define OP_glDepthRangex 1087 +#define OP_glDisable 1088 +#define OP_glDisableClientState 1089 +#define OP_glDrawArrays 1090 +#define OP_glDrawElements 1091 +#define OP_glEnable 1092 +#define OP_glEnableClientState 1093 +#define OP_glFinish 1094 +#define OP_glFlush 1095 +#define OP_glFogx 1096 +#define OP_glFogxv 1097 +#define OP_glFrontFace 1098 +#define OP_glFrustumx 1099 +#define OP_glGetBooleanv 1100 +#define OP_glGetBufferParameteriv 1101 +#define OP_glClipPlanex 1102 +#define OP_glGenBuffers 1103 +#define OP_glGenTextures 1104 +#define OP_glGetError 1105 +#define OP_glGetFixedv 1106 +#define OP_glGetIntegerv 1107 +#define OP_glGetLightxv 1108 +#define OP_glGetMaterialxv 1109 +#define OP_glGetPointerv 1110 +#define OP_glGetString 1111 +#define OP_glGetTexEnviv 1112 +#define OP_glGetTexEnvxv 1113 +#define OP_glGetTexParameteriv 1114 +#define OP_glGetTexParameterxv 1115 +#define OP_glHint 1116 +#define OP_glIsBuffer 1117 +#define OP_glIsEnabled 1118 +#define OP_glIsTexture 1119 +#define OP_glLightModelx 1120 +#define OP_glLightModelxv 1121 +#define OP_glLightx 1122 +#define OP_glLightxv 1123 +#define OP_glLineWidthx 1124 +#define OP_glLoadIdentity 1125 +#define OP_glLoadMatrixx 1126 +#define OP_glLogicOp 1127 +#define OP_glMaterialx 1128 +#define OP_glMaterialxv 1129 +#define OP_glMatrixMode 1130 +#define OP_glMultMatrixx 1131 +#define OP_glMultiTexCoord4x 1132 +#define OP_glNormal3x 1133 +#define OP_glNormalPointer 1134 +#define OP_glOrthox 1135 +#define OP_glPixelStorei 1136 +#define OP_glPointParameterx 1137 +#define OP_glPointParameterxv 1138 +#define OP_glPointSizex 1139 +#define OP_glPolygonOffsetx 1140 +#define OP_glPopMatrix 1141 +#define OP_glPushMatrix 1142 +#define OP_glReadPixels 1143 +#define OP_glRotatex 1144 +#define OP_glSampleCoverage 1145 +#define OP_glSampleCoveragex 1146 +#define OP_glScalex 1147 +#define OP_glScissor 1148 +#define OP_glShadeModel 1149 +#define OP_glStencilFunc 1150 +#define OP_glStencilMask 1151 +#define OP_glStencilOp 1152 +#define OP_glTexCoordPointer 1153 +#define OP_glTexEnvi 1154 +#define OP_glTexEnvx 1155 +#define OP_glTexEnviv 1156 +#define OP_glTexEnvxv 1157 +#define OP_glTexImage2D 1158 +#define OP_glTexParameteri 1159 +#define OP_glTexParameterx 1160 +#define OP_glTexParameteriv 1161 +#define OP_glTexParameterxv 1162 +#define OP_glTexSubImage2D 1163 +#define OP_glTranslatex 1164 +#define OP_glVertexPointer 1165 +#define OP_glViewport 1166 +#define OP_glPointSizePointerOES 1167 +#define OP_glVertexPointerOffset 1168 +#define OP_glColorPointerOffset 1169 +#define OP_glNormalPointerOffset 1170 +#define OP_glPointSizePointerOffset 1171 +#define OP_glTexCoordPointerOffset 1172 +#define OP_glWeightPointerOffset 1173 +#define OP_glMatrixIndexPointerOffset 1174 +#define OP_glVertexPointerData 1175 +#define OP_glColorPointerData 1176 +#define OP_glNormalPointerData 1177 +#define OP_glTexCoordPointerData 1178 +#define OP_glPointSizePointerData 1179 +#define OP_glWeightPointerData 1180 +#define OP_glMatrixIndexPointerData 1181 +#define OP_glDrawElementsOffset 1182 +#define OP_glDrawElementsData 1183 +#define OP_glGetCompressedTextureFormats 1184 +#define OP_glFinishRoundTrip 1185 +#define OP_glBlendEquationSeparateOES 1186 +#define OP_glBlendFuncSeparateOES 1187 +#define OP_glBlendEquationOES 1188 +#define OP_glDrawTexsOES 1189 +#define OP_glDrawTexiOES 1190 +#define OP_glDrawTexxOES 1191 +#define OP_glDrawTexsvOES 1192 +#define OP_glDrawTexivOES 1193 +#define OP_glDrawTexxvOES 1194 +#define OP_glDrawTexfOES 1195 +#define OP_glDrawTexfvOES 1196 +#define OP_glEGLImageTargetTexture2DOES 1197 +#define OP_glEGLImageTargetRenderbufferStorageOES 1198 +#define OP_glAlphaFuncxOES 1199 +#define OP_glClearColorxOES 1200 +#define OP_glClearDepthxOES 1201 +#define OP_glClipPlanexOES 1202 +#define OP_glClipPlanexIMG 1203 +#define OP_glColor4xOES 1204 +#define OP_glDepthRangexOES 1205 +#define OP_glFogxOES 1206 +#define OP_glFogxvOES 1207 +#define OP_glFrustumxOES 1208 +#define OP_glGetClipPlanexOES 1209 +#define OP_glGetClipPlanex 1210 +#define OP_glGetFixedvOES 1211 +#define OP_glGetLightxvOES 1212 +#define OP_glGetMaterialxvOES 1213 +#define OP_glGetTexEnvxvOES 1214 +#define OP_glGetTexParameterxvOES 1215 +#define OP_glLightModelxOES 1216 +#define OP_glLightModelxvOES 1217 +#define OP_glLightxOES 1218 +#define OP_glLightxvOES 1219 +#define OP_glLineWidthxOES 1220 +#define OP_glLoadMatrixxOES 1221 +#define OP_glMaterialxOES 1222 +#define OP_glMaterialxvOES 1223 +#define OP_glMultMatrixxOES 1224 +#define OP_glMultiTexCoord4xOES 1225 +#define OP_glNormal3xOES 1226 +#define OP_glOrthoxOES 1227 +#define OP_glPointParameterxOES 1228 +#define OP_glPointParameterxvOES 1229 +#define OP_glPointSizexOES 1230 +#define OP_glPolygonOffsetxOES 1231 +#define OP_glRotatexOES 1232 +#define OP_glSampleCoveragexOES 1233 +#define OP_glScalexOES 1234 +#define OP_glTexEnvxOES 1235 +#define OP_glTexEnvxvOES 1236 +#define OP_glTexParameterxOES 1237 +#define OP_glTexParameterxvOES 1238 +#define OP_glTranslatexOES 1239 +#define OP_glIsRenderbufferOES 1240 +#define OP_glBindRenderbufferOES 1241 +#define OP_glDeleteRenderbuffersOES 1242 +#define OP_glGenRenderbuffersOES 1243 +#define OP_glRenderbufferStorageOES 1244 +#define OP_glGetRenderbufferParameterivOES 1245 +#define OP_glIsFramebufferOES 1246 +#define OP_glBindFramebufferOES 1247 +#define OP_glDeleteFramebuffersOES 1248 +#define OP_glGenFramebuffersOES 1249 +#define OP_glCheckFramebufferStatusOES 1250 +#define OP_glFramebufferRenderbufferOES 1251 +#define OP_glFramebufferTexture2DOES 1252 +#define OP_glGetFramebufferAttachmentParameterivOES 1253 +#define OP_glGenerateMipmapOES 1254 +#define OP_glMapBufferOES 1255 +#define OP_glUnmapBufferOES 1256 +#define OP_glGetBufferPointervOES 1257 +#define OP_glCurrentPaletteMatrixOES 1258 +#define OP_glLoadPaletteFromModelViewMatrixOES 1259 +#define OP_glMatrixIndexPointerOES 1260 +#define OP_glWeightPointerOES 1261 +#define OP_glQueryMatrixxOES 1262 +#define OP_glDepthRangefOES 1263 +#define OP_glFrustumfOES 1264 +#define OP_glOrthofOES 1265 +#define OP_glClipPlanefOES 1266 +#define OP_glClipPlanefIMG 1267 +#define OP_glGetClipPlanefOES 1268 +#define OP_glClearDepthfOES 1269 +#define OP_glTexGenfOES 1270 +#define OP_glTexGenfvOES 1271 +#define OP_glTexGeniOES 1272 +#define OP_glTexGenivOES 1273 +#define OP_glTexGenxOES 1274 +#define OP_glTexGenxvOES 1275 +#define OP_glGetTexGenfvOES 1276 +#define OP_glGetTexGenivOES 1277 +#define OP_glGetTexGenxvOES 1278 +#define OP_glBindVertexArrayOES 1279 +#define OP_glDeleteVertexArraysOES 1280 +#define OP_glGenVertexArraysOES 1281 +#define OP_glIsVertexArrayOES 1282 +#define OP_glDiscardFramebufferEXT 1283 +#define OP_glMultiDrawArraysEXT 1284 +#define OP_glMultiDrawElementsEXT 1285 +#define OP_glMultiDrawArraysSUN 1286 +#define OP_glMultiDrawElementsSUN 1287 +#define OP_glRenderbufferStorageMultisampleIMG 1288 +#define OP_glFramebufferTexture2DMultisampleIMG 1289 +#define OP_glDeleteFencesNV 1290 +#define OP_glGenFencesNV 1291 +#define OP_glIsFenceNV 1292 +#define OP_glTestFenceNV 1293 +#define OP_glGetFenceivNV 1294 +#define OP_glFinishFenceNV 1295 +#define OP_glSetFenceNV 1296 +#define OP_glGetDriverControlsQCOM 1297 +#define OP_glGetDriverControlStringQCOM 1298 +#define OP_glEnableDriverControlQCOM 1299 +#define OP_glDisableDriverControlQCOM 1300 +#define OP_glExtGetTexturesQCOM 1301 +#define OP_glExtGetBuffersQCOM 1302 +#define OP_glExtGetRenderbuffersQCOM 1303 +#define OP_glExtGetFramebuffersQCOM 1304 +#define OP_glExtGetTexLevelParameterivQCOM 1305 +#define OP_glExtTexObjectStateOverrideiQCOM 1306 +#define OP_glExtGetTexSubImageQCOM 1307 +#define OP_glExtGetBufferPointervQCOM 1308 +#define OP_glExtGetShadersQCOM 1309 +#define OP_glExtGetProgramsQCOM 1310 +#define OP_glExtIsProgramBinaryQCOM 1311 +#define OP_glExtGetProgramBinarySourceQCOM 1312 +#define OP_glStartTilingQCOM 1313 +#define OP_glEndTilingQCOM 1314 +#define OP_last 1315 + + +#endif diff --git a/opengl/system/GLESv1_enc/gl_types.h b/opengl/system/GLESv1_enc/gl_types.h new file mode 100644 index 0000000..36fabfb --- /dev/null +++ b/opengl/system/GLESv1_enc/gl_types.h @@ -0,0 +1,20 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __GL_TYPES__H +#define __GL_TYPES__H + +#include "gl_base_types.h" +#endif diff --git a/opengl/system/GLESv2/Android.mk b/opengl/system/GLESv2/Android.mk new file mode 100644 index 0000000..c299522 --- /dev/null +++ b/opengl/system/GLESv2/Android.mk @@ -0,0 +1,12 @@ +LOCAL_PATH := $(call my-dir) + +### GLESv2 implementation ########################################### +$(call emugl-begin-shared-library,libGLESv2_emulation) +$(call emugl-import,libOpenglSystemCommon libGLESv2_enc lib_renderControl_enc) + +LOCAL_CFLAGS += -DLOG_TAG=\"GLESv2_emulation\" -DGL_GLEXT_PROTOTYPES + +LOCAL_SRC_FILES := gl2.cpp +LOCAL_MODULE_PATH := $(TARGET_OUT_SHARED_LIBRARIES)/egl + +$(call emugl-end-module) diff --git a/opengl/system/GLESv2/gl2.cpp b/opengl/system/GLESv2/gl2.cpp new file mode 100644 index 0000000..b32dd74 --- /dev/null +++ b/opengl/system/GLESv2/gl2.cpp @@ -0,0 +1,143 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "EGLClientIface.h" +#include "HostConnection.h" +#include "GL2Encoder.h" +#include "GLES/gl.h" +#include "GLES/glext.h" +#include "ErrorLog.h" +#include "gralloc_cb.h" +#include "ThreadInfo.h" + +//XXX: fix this macro to get the context from fast tls path +#define GET_CONTEXT GL2Encoder * ctx = getEGLThreadInfo()->hostConn->gl2Encoder(); + +#include "gl2_entry.cpp" + +//The functions table +#include "gl2_ftable.h" + + +static EGLClient_eglInterface * s_egl = NULL; +static EGLClient_glesInterface * s_gl = NULL; + +#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ + HostConnection *hostCon = HostConnection::get(); \ + if (!hostCon) { \ + ALOGE("egl: Failed to get host connection\n"); \ + return ret; \ + } \ + renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ + if (!rcEnc) { \ + ALOGE("egl: Failed to get renderControl encoder context\n"); \ + return ret; \ + } + +//GL extensions +void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image) +{ + DBG("glEGLImageTargetTexture2DOES v2 target=%#x img=%p\n", target, image); + //TODO: check error - we don't have a way to set gl error + android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { + return; + } + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) { + return; + } + + GET_CONTEXT; + DEFINE_AND_VALIDATE_HOST_CONNECTION(); + + ctx->override2DTextureTarget(target); + rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); + ctx->restore2DTextureTarget(); + + return; +} + +void glEGLImageTargetRenderbufferStorageOES(void *self, GLenum target, GLeglImageOES image) +{ + DBG("glEGLImageTargetRenderbufferStorageOES v2 image=%p\n", image); + //TODO: check error - we don't have a way to set gl error + android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { + return; + } + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) { + return; + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(); + rcEnc->rcBindRenderbuffer(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); + + return; +} + +void * getProcAddress(const char * procname) +{ + // search in GL function table + for (int i=0; i<gl2_num_funcs; i++) { + if (!strcmp(gl2_funcs_by_name[i].name, procname)) { + return gl2_funcs_by_name[i].proc; + } + } + return NULL; +} + +void finish() +{ + glFinish(); +} + +const GLubyte *my_glGetString (void *self, GLenum name) +{ + if (s_egl) { + return (const GLubyte*)s_egl->getGLString(name); + } + return NULL; +} + +void init() +{ + GET_CONTEXT; + ctx->set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES); + ctx->set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES); + ctx->set_glGetString(my_glGetString); +} + +extern "C" { +EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface) +{ + s_egl = eglIface; + + if (!s_gl) { + s_gl = new EGLClient_glesInterface(); + s_gl->getProcAddress = getProcAddress; + s_gl->finish = finish; + s_gl->init = init; + } + + return s_gl; +} +} //extern + + diff --git a/opengl/system/GLESv2_enc/Android.mk b/opengl/system/GLESv2_enc/Android.mk new file mode 100644 index 0000000..e76a175 --- /dev/null +++ b/opengl/system/GLESv2_enc/Android.mk @@ -0,0 +1,20 @@ +LOCAL_PATH := $(call my-dir) + +### GLESv2_enc Encoder ########################################### +$(call emugl-begin-shared-library,libGLESv2_enc) + +LOCAL_SRC_FILES := \ + GL2EncoderUtils.cpp \ + GL2Encoder.cpp \ + gl2_client_context.cpp \ + gl2_enc.cpp \ + gl2_entry.cpp + +LOCAL_CFLAGS += -DLOG_TAG=\"emuglGLESv2_enc\" + +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-import,libOpenglCodecCommon) + +$(call emugl-end-module) + + diff --git a/opengl/system/GLESv2_enc/GL2Encoder.cpp b/opengl/system/GLESv2_enc/GL2Encoder.cpp new file mode 100644 index 0000000..7fc32b5 --- /dev/null +++ b/opengl/system/GLESv2_enc/GL2Encoder.cpp @@ -0,0 +1,1197 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "GL2Encoder.h" +#include <assert.h> +#include <ctype.h> + +#ifndef MIN +#define MIN(a, b) ((a) < (b) ? (a) : (b)) +#endif + +static GLubyte *gVendorString= (GLubyte *) "Android"; +static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; +static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; +static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; + +#define SET_ERROR_IF(condition,err) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return; \ + } + + +#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \ + ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \ + ctx->setError(err); \ + return ret; \ + } + + +GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) +{ + m_initialized = false; + m_state = NULL; + m_error = GL_NO_ERROR; + m_num_compressedTextureFormats = 0; + m_compressedTextureFormats = NULL; + //overrides + m_glFlush_enc = set_glFlush(s_glFlush); + m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); + m_glGetString_enc = set_glGetString(s_glGetString); + m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); + m_glBufferData_enc = set_glBufferData(s_glBufferData); + m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData); + m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers); + m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); + m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); + m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); + m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); + m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); + m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer); + m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray); + m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray); + m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv); + m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv); + m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv); + set_glShaderSource(s_glShaderSource); + set_glFinish(s_glFinish); + m_glGetError_enc = set_glGetError(s_glGetError); + m_glLinkProgram_enc = set_glLinkProgram(s_glLinkProgram); + m_glDeleteProgram_enc = set_glDeleteProgram(s_glDeleteProgram); + m_glGetUniformiv_enc = set_glGetUniformiv(s_glGetUniformiv); + m_glGetUniformfv_enc = set_glGetUniformfv(s_glGetUniformfv); + m_glCreateProgram_enc = set_glCreateProgram(s_glCreateProgram); + m_glCreateShader_enc = set_glCreateShader(s_glCreateShader); + m_glDeleteShader_enc = set_glDeleteShader(s_glDeleteShader); + m_glAttachShader_enc = set_glAttachShader(s_glAttachShader); + m_glDetachShader_enc = set_glDetachShader(s_glDetachShader); + m_glGetUniformLocation_enc = set_glGetUniformLocation(s_glGetUniformLocation); + m_glUseProgram_enc = set_glUseProgram(s_glUseProgram); + + m_glUniform1f_enc = set_glUniform1f(s_glUniform1f); + m_glUniform1fv_enc = set_glUniform1fv(s_glUniform1fv); + m_glUniform1i_enc = set_glUniform1i(s_glUniform1i); + m_glUniform1iv_enc = set_glUniform1iv(s_glUniform1iv); + m_glUniform2f_enc = set_glUniform2f(s_glUniform2f); + m_glUniform2fv_enc = set_glUniform2fv(s_glUniform2fv); + m_glUniform2i_enc = set_glUniform2i(s_glUniform2i); + m_glUniform2iv_enc = set_glUniform2iv(s_glUniform2iv); + m_glUniform3f_enc = set_glUniform3f(s_glUniform3f); + m_glUniform3fv_enc = set_glUniform3fv(s_glUniform3fv); + m_glUniform3i_enc = set_glUniform3i(s_glUniform3i); + m_glUniform3iv_enc = set_glUniform3iv(s_glUniform3iv); + m_glUniform4f_enc = set_glUniform4f(s_glUniform4f); + m_glUniform4fv_enc = set_glUniform4fv(s_glUniform4fv); + m_glUniform4i_enc = set_glUniform4i(s_glUniform4i); + m_glUniform4iv_enc = set_glUniform4iv(s_glUniform4iv); + m_glUniformMatrix2fv_enc = set_glUniformMatrix2fv(s_glUniformMatrix2fv); + m_glUniformMatrix3fv_enc = set_glUniformMatrix3fv(s_glUniformMatrix3fv); + m_glUniformMatrix4fv_enc = set_glUniformMatrix4fv(s_glUniformMatrix4fv); + + m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture); + m_glBindTexture_enc = set_glBindTexture(s_glBindTexture); + m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures); + m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv); + m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv); + m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf); + m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv); + m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri); + m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv); +} + +GL2Encoder::~GL2Encoder() +{ + delete m_compressedTextureFormats; +} + +GLenum GL2Encoder::s_glGetError(void * self) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + GLenum err = ctx->getError(); + if(err != GL_NO_ERROR) { + ctx->setError(GL_NO_ERROR); + return err; + } + + return ctx->m_glGetError_enc(self); + +} + +void GL2Encoder::s_glFlush(void *self) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + ctx->m_glFlush_enc(self); + ctx->m_stream->flush(); +} + +const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) +{ + GLubyte *retval = (GLubyte *) ""; + switch(name) { + case GL_VENDOR: + retval = gVendorString; + break; + case GL_RENDERER: + retval = gRendererString; + break; + case GL_VERSION: + retval = gVersionString; + break; + case GL_EXTENSIONS: + retval = gExtensionsString; + break; + } + return retval; +} + +void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->m_glPixelStorei_enc(ctx, param, value); + assert(ctx->m_state != NULL); + ctx->m_state->setPixelStore(param, value); +} + + +void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + assert(ctx->m_state != NULL); + ctx->m_state->bindBuffer(target, id); + // TODO set error state if needed; + ctx->m_glBindBuffer_enc(self, target, id); +} + +void GL2Encoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + SET_ERROR_IF(size<0, GL_INVALID_VALUE); + + ctx->m_shared->updateBufferData(bufferId, size, (void*)data); + ctx->m_glBufferData_enc(self, target, size, data, usage); +} + +void GL2Encoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + GLuint bufferId = ctx->m_state->getBuffer(target); + SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION); + + GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data); + SET_ERROR_IF(res, res); + + ctx->m_glBufferSubData_enc(self, target, offset, size, data); +} + +void GL2Encoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + SET_ERROR_IF(n<0, GL_INVALID_VALUE); + for (int i=0; i<n; i++) { + ctx->m_shared->deleteBufferData(buffers[i]); + ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]); + } +} + +void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + ctx->m_state->setState(indx, size, type, normalized, stride, ptr); +} + +void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *) self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = 0; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + memcpy(ptr, compressedTextureFormats, + ctx->m_num_compressedTextureFormats * sizeof(GLint)); + } + break; + } + + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GL_MAX_TEXTURE_IMAGE_UNITS: + ctx->m_glGetIntegerv_enc(self, param, ptr); + *ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D); + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLint>(param, ptr)) { + ctx->m_glGetIntegerv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = 0; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = (GLfloat) compressedTextureFormats[i]; + } + } + break; + } + + case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: + case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: + case GL_MAX_TEXTURE_IMAGE_UNITS: + ctx->m_glGetFloatv_enc(self, param, ptr); + *ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS); + break; + + case GL_TEXTURE_BINDING_2D: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D); + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES); + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLfloat>(param, ptr)) { + ctx->m_glGetFloatv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + GLClientState* state = ctx->m_state; + + switch (param) { + case GL_NUM_SHADER_BINARY_FORMATS: + *ptr = GL_FALSE; + break; + case GL_SHADER_BINARY_FORMATS: + // do nothing + break; + + case GL_COMPRESSED_TEXTURE_FORMATS: { + GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); + if (ctx->m_num_compressedTextureFormats > 0 && + compressedTextureFormats != NULL) { + for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { + ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE; + } + } + break; + } + + case GL_TEXTURE_BINDING_2D: + *ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE; + break; + case GL_TEXTURE_BINDING_EXTERNAL_OES: + *ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0 + ? GL_TRUE : GL_FALSE; + break; + + default: + if (!ctx->m_state->getClientStateParameter<GLboolean>(param, ptr)) { + ctx->m_glGetBooleanv_enc(self, param, ptr); + } + break; + } +} + + +void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + ctx->m_state->enable(index, 1); +} + +void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + ctx->m_state->enable(index, 0); +} + + +void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + + if (!ctx->m_state->getVertexAttribParameter<GLint>(index, pname, params)) { + ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); + } +} + +void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state); + + if (!ctx->m_state->getVertexAttribParameter<GLfloat>(index, pname, params)) { + ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); + } +} + +void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + if (ctx->m_state == NULL) return; + + const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); + if (va_state != NULL) { + *pointer = va_state->data; + } +} + + +void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) +{ + assert(m_state); + + for (int i = 0; i < m_state->nLocations(); i++) { + bool enableDirty; + const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); + + if (!state) { + continue; + } + + if (!enableDirty && !state->enabled) { + continue; + } + + + if (state->enabled) { + m_glEnableVertexAttribArray_enc(this, i); + + unsigned int datalen = state->elementSize * count; + int stride = state->stride == 0 ? state->elementSize : state->stride; + int firstIndex = stride * first; + + if (state->bufferObject == 0) { + this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, + (unsigned char *)state->data + firstIndex, datalen); + } else { + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject); + this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, + (GLuint) state->data + firstIndex); + this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo()); + } + } else { + this->m_glDisableVertexAttribArray_enc(this, i); + } + } +} + +void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->sendVertexAttributes(first, count); + ctx->m_glDrawArrays_enc(ctx, mode, 0, count); +} + + +void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) +{ + + GL2Encoder *ctx = (GL2Encoder *)self; + assert(ctx->m_state != NULL); + SET_ERROR_IF(count<0, GL_INVALID_VALUE); + + bool has_immediate_arrays = false; + bool has_indirect_arrays = false; + int nLocations = ctx->m_state->nLocations(); + + for (int i = 0; i < nLocations; i++) { + const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); + if (state->enabled) { + if (state->bufferObject != 0) { + has_indirect_arrays = true; + } else { + has_immediate_arrays = true; + } + } + } + + if (!has_immediate_arrays && !has_indirect_arrays) { + ALOGE("glDrawElements: no data bound to the command - ignoring\n"); + return; + } + + bool adjustIndices = true; + if (ctx->m_state->currentIndexVbo() != 0) { + if (!has_immediate_arrays) { + ctx->sendVertexAttributes(0, count); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo()); + ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); + adjustIndices = false; + } else { + BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo()); + ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0); + indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices); + } + } + if (adjustIndices) { + void *adjustedIndices = (void*)indices; + int minIndex = 0, maxIndex = 0; + + switch(type) { + case GL_BYTE: + case GL_UNSIGNED_BYTE: + GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned char>((unsigned char *)indices, + (unsigned char *)adjustedIndices, + count, -minIndex); + } + break; + case GL_SHORT: + case GL_UNSIGNED_SHORT: + GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex); + if (minIndex != 0) { + adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); + GLUtils::shiftIndices<unsigned short>((unsigned short *)indices, + (unsigned short *)adjustedIndices, + count, -minIndex); + } + break; + default: + ALOGE("unsupported index buffer type %d\n", type); + } + if (has_indirect_arrays || 1) { + ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); + ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, + count * glSizeof(type)); + // XXX - OPTIMIZATION (see the other else branch) should be implemented + if(!has_indirect_arrays) { + //ALOGD("unoptimized drawelements !!!\n"); + } + } else { + // we are all direct arrays and immidate mode index array - + // rebuild the arrays and the index array; + ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); + } + } +} + + +GLint * GL2Encoder::getCompressedTextureFormats() +{ + if (m_compressedTextureFormats == NULL) { + this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, + &m_num_compressedTextureFormats); + if (m_num_compressedTextureFormats > 0) { + // get number of texture formats; + m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; + this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); + } + } + return m_compressedTextureFormats; +} + +// Replace uses of samplerExternalOES with sampler2D, recording the names of +// modified shaders in data. Also remove +// #extension GL_OES_EGL_image_external : require +// statements. +// +// This implementation assumes the input has already been pre-processed. If not, +// a few cases will be mishandled: +// +// 1. "mySampler" will be incorrectly recorded as being a samplerExternalOES in +// the following code: +// #if 1 +// uniform sampler2D mySampler; +// #else +// uniform samplerExternalOES mySampler; +// #endif +// +// 2. Comments that look like sampler declarations will be incorrectly modified +// and recorded: +// // samplerExternalOES hahaFooledYou +// +// 3. However, GLSL ES does not have a concatentation operator, so things like +// this (valid in C) are invalid and not a problem: +// #define SAMPLER(TYPE, NAME) uniform sampler#TYPE NAME +// SAMPLER(ExternalOES, mySampler); +// +static bool replaceSamplerExternalWith2D(char* const str, ShaderData* const data) +{ + static const char STR_HASH_EXTENSION[] = "#extension"; + static const char STR_GL_OES_EGL_IMAGE_EXTERNAL[] = "GL_OES_EGL_image_external"; + static const char STR_SAMPLER_EXTERNAL_OES[] = "samplerExternalOES"; + static const char STR_SAMPLER2D_SPACE[] = "sampler2D "; + + // -- overwrite all "#extension GL_OES_EGL_image_external : xxx" statements + char* c = str; + while ((c = strstr(c, STR_HASH_EXTENSION))) { + char* start = c; + c += sizeof(STR_HASH_EXTENSION)-1; + while (isspace(*c) && *c != '\0') { + c++; + } + if (strncmp(c, STR_GL_OES_EGL_IMAGE_EXTERNAL, + sizeof(STR_GL_OES_EGL_IMAGE_EXTERNAL)-1) == 0) + { + // #extension statements are terminated by end of line + c = start; + while (*c != '\0' && *c != '\r' && *c != '\n') { + *c++ = ' '; + } + } + } + + // -- replace "samplerExternalOES" with "sampler2D" and record name + c = str; + while ((c = strstr(c, STR_SAMPLER_EXTERNAL_OES))) { + // Make sure "samplerExternalOES" isn't a substring of a larger token + if (c == str || !isspace(*(c-1))) { + c++; + continue; + } + char* sampler_start = c; + c += sizeof(STR_SAMPLER_EXTERNAL_OES)-1; + if (!isspace(*c) && *c != '\0') { + continue; + } + + // capture sampler name + while (isspace(*c) && *c != '\0') { + c++; + } + if (!isalpha(*c) && *c != '_') { + // not an identifier + return false; + } + char* name_start = c; + do { + c++; + } while (isalnum(*c) || *c == '_'); + data->samplerExternalNames.push_back( + android::String8(name_start, c - name_start)); + + // memcpy instead of strcpy since we don't want the NUL terminator + memcpy(sampler_start, STR_SAMPLER2D_SPACE, sizeof(STR_SAMPLER2D_SPACE)-1); + } + + return true; +} + +void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + ShaderData* shaderData = ctx->m_shared->getShaderData(shader); + SET_ERROR_IF(!shaderData, GL_INVALID_VALUE); + + int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); + char *str = new char[len + 1]; + glUtilsPackStrings(str, (char**)string, (GLint*)length, count); + + // TODO: pre-process str before calling replaceSamplerExternalWith2D(). + // Perhaps we can borrow Mesa's pre-processor? + + if (!replaceSamplerExternalWith2D(str, shaderData)) { + delete str; + ctx->setError(GL_OUT_OF_MEMORY); + return; + } + + ctx->glShaderString(ctx, shader, str, len + 1); + delete str; +} + +void GL2Encoder::s_glFinish(void *self) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->glFinishRoundTrip(self); +} + +void GL2Encoder::s_glLinkProgram(void * self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + ctx->m_glLinkProgram_enc(self, program); + + GLint linkStatus = 0; + ctx->glGetProgramiv(self,program,GL_LINK_STATUS,&linkStatus); + if (!linkStatus) + return; + + //get number of active uniforms in the program + GLint numUniforms=0; + ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORMS, &numUniforms); + ctx->m_shared->initProgramData(program,numUniforms); + + //get the length of the longest uniform name + GLint maxLength=0; + ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); + + GLint size; + GLenum type; + GLchar *name = new GLchar[maxLength+1]; + GLint location; + //for each active uniform, get its size and starting location. + for (GLint i=0 ; i<numUniforms ; ++i) + { + ctx->glGetActiveUniform(self, program, i, maxLength, NULL, &size, &type, name); + location = ctx->m_glGetUniformLocation_enc(self, program, name); + ctx->m_shared->setProgramIndexInfo(program, i, location, size, type, name); + } + ctx->m_shared->setupLocationShiftWAR(program); + + delete[] name; +} + +void GL2Encoder::s_glDeleteProgram(void *self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDeleteProgram_enc(self, program); + + ctx->m_shared->deleteProgramData(program); +} + +void GL2Encoder::s_glGetUniformiv(void *self, GLuint program, GLint location, GLint* params) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); + SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); + GLint hostLoc = ctx->m_shared->locationWARAppToHost(program, location); + SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); + ctx->m_glGetUniformiv_enc(self, program, hostLoc, params); +} +void GL2Encoder::s_glGetUniformfv(void *self, GLuint program, GLint location, GLfloat* params) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + SET_ERROR_IF(!ctx->m_shared->isProgram(program), GL_INVALID_VALUE); + SET_ERROR_IF(!ctx->m_shared->isProgramInitialized(program), GL_INVALID_OPERATION); + GLint hostLoc = ctx->m_shared->locationWARAppToHost(program,location); + SET_ERROR_IF(ctx->m_shared->getProgramUniformType(program,hostLoc)==0, GL_INVALID_OPERATION); + ctx->m_glGetUniformfv_enc(self, program, hostLoc, params); +} + +GLuint GL2Encoder::s_glCreateProgram(void * self) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLuint program = ctx->m_glCreateProgram_enc(self); + if (program!=0) + ctx->m_shared->addProgramData(program); + return program; +} + +GLuint GL2Encoder::s_glCreateShader(void *self, GLenum shaderType) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLuint shader = ctx->m_glCreateShader_enc(self, shaderType); + if (shader != 0) { + if (!ctx->m_shared->addShaderData(shader)) { + ctx->m_glDeleteShader_enc(self, shader); + return 0; + } + } + return shader; +} + +void GL2Encoder::s_glDeleteShader(void *self, GLenum shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDeleteShader_enc(self,shader); + ctx->m_shared->unrefShaderData(shader); +} + +void GL2Encoder::s_glAttachShader(void *self, GLuint program, GLuint shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glAttachShader_enc(self, program, shader); + ctx->m_shared->attachShader(program, shader); +} + +void GL2Encoder::s_glDetachShader(void *self, GLuint program, GLuint shader) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + ctx->m_glDetachShader_enc(self, program, shader); + ctx->m_shared->detachShader(program, shader); +} + +int GL2Encoder::s_glGetUniformLocation(void *self, GLuint program, const GLchar *name) +{ + if (!name) return -1; + + GL2Encoder *ctx = (GL2Encoder*)self; + + // if we need the uniform location WAR + // parse array index from the end of the name string + int arrIndex = 0; + bool needLocationWAR = ctx->m_shared->needUniformLocationWAR(program); + if (needLocationWAR) { + int namelen = strlen(name); + if (name[namelen-1] == ']') { + char *brace = strrchr(name,'['); + if (!brace || sscanf(brace+1,"%d",&arrIndex) != 1) { + return -1; + } + + } + } + + int hostLoc = ctx->m_glGetUniformLocation_enc(self, program, name); + if (hostLoc >= 0 && needLocationWAR) { + return ctx->m_shared->locationWARHostToApp(program, hostLoc, arrIndex); + } + return hostLoc; +} + +bool GL2Encoder::updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget) +{ + if (newTarget != GL_TEXTURE_2D && newTarget != GL_TEXTURE_EXTERNAL_OES) + return false; + + m_state->setActiveTextureUnit(texUnit); + + GLenum oldTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + if (newTarget != oldTarget) { + if (newTarget == GL_TEXTURE_EXTERNAL_OES) { + m_state->disableTextureTarget(GL_TEXTURE_2D); + m_state->enableTextureTarget(GL_TEXTURE_EXTERNAL_OES); + } else { + m_state->disableTextureTarget(GL_TEXTURE_EXTERNAL_OES); + m_state->enableTextureTarget(GL_TEXTURE_2D); + } + m_glActiveTexture_enc(this, texUnit); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(newTarget)); + return true; + } + + return false; +} + +void GL2Encoder::s_glUseProgram(void *self, GLuint program) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLSharedGroupPtr shared = ctx->m_shared; + + ctx->m_glUseProgram_enc(self, program); + ctx->m_state->setCurrentProgram(program); + + GLenum origActiveTexture = state->getActiveTextureUnit(); + GLenum hostActiveTexture = origActiveTexture; + GLint samplerIdx = -1; + GLint samplerVal; + GLenum samplerTarget; + while ((samplerIdx = shared->getNextSamplerUniform(program, samplerIdx, &samplerVal, &samplerTarget)) != -1) { + if (samplerVal < 0 || samplerVal >= GLClientState::MAX_TEXTURE_UNITS) + continue; + if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, + samplerTarget)) + { + hostActiveTexture = GL_TEXTURE0 + samplerVal; + } + } + state->setActiveTextureUnit(origActiveTexture); + if (hostActiveTexture != origActiveTexture) { + ctx->m_glActiveTexture_enc(self, origActiveTexture); + } +} + +void GL2Encoder::s_glUniform1f(void *self , GLint location, GLfloat x) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1f_enc(self, hostLoc, x); +} + +void GL2Encoder::s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform1i(void *self , GLint location, GLint x) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLSharedGroupPtr shared = ctx->m_shared; + + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1i_enc(self, hostLoc, x); + + GLenum target; + if (shared->setSamplerUniform(state->currentProgram(), location, x, &target)) { + GLenum origActiveTexture = state->getActiveTextureUnit(); + if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { + ctx->m_glActiveTexture_enc(self, origActiveTexture); + } + state->setActiveTextureUnit(origActiveTexture); + } +} + +void GL2Encoder::s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform1iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2f_enc(self, hostLoc, x, y); +} + +void GL2Encoder::s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform2i(void *self , GLint location, GLint x, GLint y) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2i_enc(self, hostLoc, x, y); +} + +void GL2Encoder::s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform2iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3f_enc(self, hostLoc, x, y, z); +} + +void GL2Encoder::s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3i_enc(self, hostLoc, x, y, z); +} + +void GL2Encoder::s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform3iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4f_enc(self, hostLoc, x, y, z, w); +} + +void GL2Encoder::s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4fv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4i_enc(self, hostLoc, x, y, z, w); +} + +void GL2Encoder::s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniform4iv_enc(self, hostLoc, count, v); +} + +void GL2Encoder::s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix2fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix3fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GL2Encoder *ctx = (GL2Encoder*)self; + GLint hostLoc = ctx->m_shared->locationWARAppToHost(ctx->m_state->currentProgram(),location); + ctx->m_glUniformMatrix4fv_enc(self, hostLoc, count, transpose, value); +} + +void GL2Encoder::s_glActiveTexture(void* self, GLenum texture) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + + SET_ERROR_IF((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR, err); + + ctx->m_glActiveTexture_enc(ctx, texture); +} + +void GL2Encoder::s_glBindTexture(void* self, GLenum target, GLuint texture) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + GLenum err; + GLboolean firstUse; + + SET_ERROR_IF((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR, err); + + if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) { + ctx->m_glBindTexture_enc(ctx, target, texture); + return; + } + + GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D); + + if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_MIN_FILTER, GL_LINEAR); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, + GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (target != priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, + state->getBoundTexture(GL_TEXTURE_2D)); + } + } + + if (target == priorityTarget) { + ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture); + } +} + +void GL2Encoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + GLClientState* state = ctx->m_state; + + state->deleteTextures(n, textures); + ctx->m_glDeleteTextures_enc(ctx, n, textures); +} + +void GL2Encoder::s_glGetTexParameterfv(void* self, + GLenum target, GLenum pname, GLfloat* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::s_glGetTexParameteriv(void* self, + GLenum target, GLenum pname, GLint* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + switch (pname) { + case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: + *params = 1; + break; + + default: + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params); + } + break; + } +} + +static bool isValidTextureExternalParam(GLenum pname, GLenum param) +{ + switch (pname) { + case GL_TEXTURE_MIN_FILTER: + case GL_TEXTURE_MAG_FILTER: + return param == GL_NEAREST || param == GL_LINEAR; + + case GL_TEXTURE_WRAP_S: + case GL_TEXTURE_WRAP_T: + return param == GL_CLAMP_TO_EDGE; + + default: + return true; + } +} + +void GL2Encoder::s_glTexParameterf(void* self, + GLenum target, GLenum pname, GLfloat param) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterf_enc(ctx, target, pname, param); + } +} + +void GL2Encoder::s_glTexParameterfv(void* self, + GLenum target, GLenum pname, const GLfloat* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameterfv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::s_glTexParameteri(void* self, + GLenum target, GLenum pname, GLint param) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)param)), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteri_enc(ctx, target, pname, param); + } +} + +void GL2Encoder::s_glTexParameteriv(void* self, + GLenum target, GLenum pname, const GLint* params) +{ + GL2Encoder* ctx = (GL2Encoder*)self; + const GLClientState* state = ctx->m_state; + + SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES && + !isValidTextureExternalParam(pname, (GLenum)params[0])), + GL_INVALID_ENUM); + + if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) { + ctx->override2DTextureTarget(target); + ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params); + ctx->restore2DTextureTarget(); + } else { + ctx->m_glTexParameteriv_enc(ctx, target, pname, params); + } +} + +void GL2Encoder::override2DTextureTarget(GLenum target) +{ + if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) && + target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) { + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(target)); + } +} + +void GL2Encoder::restore2DTextureTarget() +{ + GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D); + m_glBindTexture_enc(this, GL_TEXTURE_2D, + m_state->getBoundTexture(priorityTarget)); +} diff --git a/opengl/system/GLESv2_enc/GL2Encoder.h b/opengl/system/GLESv2_enc/GL2Encoder.h new file mode 100644 index 0000000..c6506a9 --- /dev/null +++ b/opengl/system/GLESv2_enc/GL2Encoder.h @@ -0,0 +1,216 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL2_ENCODER_H_ +#define _GL2_ENCODER_H_ + +#include "gl2_enc.h" +#include "GLClientState.h" +#include "GLSharedGroup.h" +#include "FixedBuffer.h" + + +class GL2Encoder : public gl2_encoder_context_t { +public: + GL2Encoder(IOStream *stream); + virtual ~GL2Encoder(); + void setClientState(GLClientState *state) { + m_state = state; + } + void setSharedGroup(GLSharedGroupPtr shared){ m_shared = shared; } + const GLClientState *state() { return m_state; } + const GLSharedGroupPtr shared() { return m_shared; } + void flush() { m_stream->flush(); } + + void setInitialized(){ m_initialized = true; }; + bool isInitialized(){ return m_initialized; }; + + virtual void setError(GLenum error){ m_error = error; }; + virtual GLenum getError() { return m_error; }; + + void override2DTextureTarget(GLenum target); + void restore2DTextureTarget(); + +private: + + bool m_initialized; + GLClientState *m_state; + GLSharedGroupPtr m_shared; + GLenum m_error; + + GLint *m_compressedTextureFormats; + GLint m_num_compressedTextureFormats; + GLint *getCompressedTextureFormats(); + + FixedBuffer m_fixedBuffer; + + void sendVertexAttributes(GLint first, GLsizei count); + bool updateHostTexture2DBinding(GLenum texUnit, GLenum newTarget); + + glGetError_client_proc_t m_glGetError_enc; + static GLenum s_glGetError(void * self); + + glFlush_client_proc_t m_glFlush_enc; + static void s_glFlush(void * self); + + glPixelStorei_client_proc_t m_glPixelStorei_enc; + static void s_glPixelStorei(void *self, GLenum param, GLint value); + + glGetString_client_proc_t m_glGetString_enc; + static const GLubyte * s_glGetString(void *self, GLenum name); + + glBindBuffer_client_proc_t m_glBindBuffer_enc; + static void s_glBindBuffer(void *self, GLenum target, GLuint id); + + + glBufferData_client_proc_t m_glBufferData_enc; + static void s_glBufferData(void *self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage); + glBufferSubData_client_proc_t m_glBufferSubData_enc; + static void s_glBufferSubData(void *self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data); + glDeleteBuffers_client_proc_t m_glDeleteBuffers_enc; + static void s_glDeleteBuffers(void *self, GLsizei n, const GLuint * buffers); + + glDrawArrays_client_proc_t m_glDrawArrays_enc; + static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); + + glDrawElements_client_proc_t m_glDrawElements_enc; + static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); + + + glGetIntegerv_client_proc_t m_glGetIntegerv_enc; + static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); + + glGetFloatv_client_proc_t m_glGetFloatv_enc; + static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); + + glGetBooleanv_client_proc_t m_glGetBooleanv_enc; + static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); + + glVertexAttribPointer_client_proc_t m_glVertexAttribPointer_enc; + static void s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, + GLboolean normalized, GLsizei stride, const GLvoid * ptr); + + glEnableVertexAttribArray_client_proc_t m_glEnableVertexAttribArray_enc; + static void s_glEnableVertexAttribArray(void *self, GLuint index); + + glDisableVertexAttribArray_client_proc_t m_glDisableVertexAttribArray_enc; + static void s_glDisableVertexAttribArray(void *self, GLuint index); + + glGetVertexAttribiv_client_proc_t m_glGetVertexAttribiv_enc; + static void s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params); + + glGetVertexAttribfv_client_proc_t m_glGetVertexAttribfv_enc; + static void s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params); + + glGetVertexAttribPointerv_client_proc_t m_glGetVertexAttribPointerv; + static void s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer); + + static void s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length); + + static void s_glFinish(void *self); + + glLinkProgram_client_proc_t m_glLinkProgram_enc; + static void s_glLinkProgram(void *self, GLuint program); + + glDeleteProgram_client_proc_t m_glDeleteProgram_enc; + static void s_glDeleteProgram(void * self, GLuint program); + + glGetUniformiv_client_proc_t m_glGetUniformiv_enc; + static void s_glGetUniformiv(void *self, GLuint program, GLint location , GLint *params); + + glGetUniformfv_client_proc_t m_glGetUniformfv_enc; + static void s_glGetUniformfv(void *self, GLuint program, GLint location , GLfloat *params); + + glCreateProgram_client_proc_t m_glCreateProgram_enc; + static GLuint s_glCreateProgram(void *self); + + glCreateShader_client_proc_t m_glCreateShader_enc; + static GLuint s_glCreateShader(void *self, GLenum shaderType); + + glDeleteShader_client_proc_t m_glDeleteShader_enc; + static void s_glDeleteShader(void *self, GLuint shader); + + glAttachShader_client_proc_t m_glAttachShader_enc; + static void s_glAttachShader(void *self, GLuint program, GLuint shader); + + glDetachShader_client_proc_t m_glDetachShader_enc; + static void s_glDetachShader(void *self, GLuint program, GLuint shader); + + glGetUniformLocation_client_proc_t m_glGetUniformLocation_enc; + static int s_glGetUniformLocation(void *self, GLuint program, const GLchar *name); + glUseProgram_client_proc_t m_glUseProgram_enc; + + glUniform1f_client_proc_t m_glUniform1f_enc; + glUniform1fv_client_proc_t m_glUniform1fv_enc; + glUniform1i_client_proc_t m_glUniform1i_enc; + glUniform1iv_client_proc_t m_glUniform1iv_enc; + glUniform2f_client_proc_t m_glUniform2f_enc; + glUniform2fv_client_proc_t m_glUniform2fv_enc; + glUniform2i_client_proc_t m_glUniform2i_enc; + glUniform2iv_client_proc_t m_glUniform2iv_enc; + glUniform3f_client_proc_t m_glUniform3f_enc; + glUniform3fv_client_proc_t m_glUniform3fv_enc; + glUniform3i_client_proc_t m_glUniform3i_enc; + glUniform3iv_client_proc_t m_glUniform3iv_enc; + glUniform4f_client_proc_t m_glUniform4f_enc; + glUniform4fv_client_proc_t m_glUniform4fv_enc; + glUniform4i_client_proc_t m_glUniform4i_enc; + glUniform4iv_client_proc_t m_glUniform4iv_enc; + glUniformMatrix2fv_client_proc_t m_glUniformMatrix2fv_enc; + glUniformMatrix3fv_client_proc_t m_glUniformMatrix3fv_enc; + glUniformMatrix4fv_client_proc_t m_glUniformMatrix4fv_enc; + + static void s_glUseProgram(void *self, GLuint program); + static void s_glUniform1f(void *self , GLint location, GLfloat x); + static void s_glUniform1fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform1i(void *self , GLint location, GLint x); + static void s_glUniform1iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform2f(void *self , GLint location, GLfloat x, GLfloat y); + static void s_glUniform2fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform2i(void *self , GLint location, GLint x, GLint y); + static void s_glUniform2iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform3f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); + static void s_glUniform3fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform3i(void *self , GLint location, GLint x, GLint y, GLint z); + static void s_glUniform3iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniform4f(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + static void s_glUniform4fv(void *self , GLint location, GLsizei count, const GLfloat* v); + static void s_glUniform4i(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); + static void s_glUniform4iv(void *self , GLint location, GLsizei count, const GLint* v); + static void s_glUniformMatrix2fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + static void s_glUniformMatrix3fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + static void s_glUniformMatrix4fv(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + + glActiveTexture_client_proc_t m_glActiveTexture_enc; + glBindTexture_client_proc_t m_glBindTexture_enc; + glDeleteTextures_client_proc_t m_glDeleteTextures_enc; + glGetTexParameterfv_client_proc_t m_glGetTexParameterfv_enc; + glGetTexParameteriv_client_proc_t m_glGetTexParameteriv_enc; + glTexParameterf_client_proc_t m_glTexParameterf_enc; + glTexParameterfv_client_proc_t m_glTexParameterfv_enc; + glTexParameteri_client_proc_t m_glTexParameteri_enc; + glTexParameteriv_client_proc_t m_glTexParameteriv_enc; + + static void s_glActiveTexture(void* self, GLenum texture); + static void s_glBindTexture(void* self, GLenum target, GLuint texture); + static void s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures); + static void s_glGetTexParameterfv(void* self, GLenum target, GLenum pname, GLfloat* params); + static void s_glGetTexParameteriv(void* self, GLenum target, GLenum pname, GLint* params); + static void s_glTexParameterf(void* self, GLenum target, GLenum pname, GLfloat param); + static void s_glTexParameterfv(void* self, GLenum target, GLenum pname, const GLfloat* params); + static void s_glTexParameteri(void* self, GLenum target, GLenum pname, GLint param); + static void s_glTexParameteriv(void* self, GLenum target, GLenum pname, const GLint* params); +}; +#endif diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp new file mode 100644 index 0000000..57d65c0 --- /dev/null +++ b/opengl/system/GLESv2_enc/GL2EncoderUtils.cpp @@ -0,0 +1,39 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include <stdlib.h> +#include "GL2Encoder.h" +#include <assert.h> + +size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) +{ + GL2Encoder *ctx = (GL2Encoder *)self; + assert (ctx->state() != NULL); + return ctx->state()->pixelDataSize(width, height, format, type, pack); +} + +size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) +{ + size_t layerSize = pixelDataSize(self, width, height, format, type, pack); + return layerSize * depth; +} + +GLenum uniformType(void * self, GLuint program, GLint location) +{ + GL2Encoder * ctx = (GL2Encoder *) self; + assert (ctx->shared() != NULL); + return ctx->shared()->getProgramUniformType(program, location); +} diff --git a/opengl/system/GLESv2_enc/GL2EncoderUtils.h b/opengl/system/GLESv2_enc/GL2EncoderUtils.h new file mode 100644 index 0000000..8e91aeb --- /dev/null +++ b/opengl/system/GLESv2_enc/GL2EncoderUtils.h @@ -0,0 +1,24 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef GL2_ENCODER_UTILS_H +#define GL2_ENCLODER_UTILS_H + +extern "C" { + size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); + size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack); + GLenum uniformType(void * self, GLuint program, GLint location); +}; +#endif diff --git a/opengl/system/GLESv2_enc/gl2_client_context.cpp b/opengl/system/GLESv2_enc/gl2_client_context.cpp new file mode 100644 index 0000000..e4e08b2 --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_client_context.cpp @@ -0,0 +1,225 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "gl2_client_context.h" + + +#include <stdio.h> + +int gl2_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) +{ + void *ptr; + + ptr = getProc("glActiveTexture", userData); set_glActiveTexture((glActiveTexture_client_proc_t)ptr); + ptr = getProc("glAttachShader", userData); set_glAttachShader((glAttachShader_client_proc_t)ptr); + ptr = getProc("glBindAttribLocation", userData); set_glBindAttribLocation((glBindAttribLocation_client_proc_t)ptr); + ptr = getProc("glBindBuffer", userData); set_glBindBuffer((glBindBuffer_client_proc_t)ptr); + ptr = getProc("glBindFramebuffer", userData); set_glBindFramebuffer((glBindFramebuffer_client_proc_t)ptr); + ptr = getProc("glBindRenderbuffer", userData); set_glBindRenderbuffer((glBindRenderbuffer_client_proc_t)ptr); + ptr = getProc("glBindTexture", userData); set_glBindTexture((glBindTexture_client_proc_t)ptr); + ptr = getProc("glBlendColor", userData); set_glBlendColor((glBlendColor_client_proc_t)ptr); + ptr = getProc("glBlendEquation", userData); set_glBlendEquation((glBlendEquation_client_proc_t)ptr); + ptr = getProc("glBlendEquationSeparate", userData); set_glBlendEquationSeparate((glBlendEquationSeparate_client_proc_t)ptr); + ptr = getProc("glBlendFunc", userData); set_glBlendFunc((glBlendFunc_client_proc_t)ptr); + ptr = getProc("glBlendFuncSeparate", userData); set_glBlendFuncSeparate((glBlendFuncSeparate_client_proc_t)ptr); + ptr = getProc("glBufferData", userData); set_glBufferData((glBufferData_client_proc_t)ptr); + ptr = getProc("glBufferSubData", userData); set_glBufferSubData((glBufferSubData_client_proc_t)ptr); + ptr = getProc("glCheckFramebufferStatus", userData); set_glCheckFramebufferStatus((glCheckFramebufferStatus_client_proc_t)ptr); + ptr = getProc("glClear", userData); set_glClear((glClear_client_proc_t)ptr); + ptr = getProc("glClearColor", userData); set_glClearColor((glClearColor_client_proc_t)ptr); + ptr = getProc("glClearDepthf", userData); set_glClearDepthf((glClearDepthf_client_proc_t)ptr); + ptr = getProc("glClearStencil", userData); set_glClearStencil((glClearStencil_client_proc_t)ptr); + ptr = getProc("glColorMask", userData); set_glColorMask((glColorMask_client_proc_t)ptr); + ptr = getProc("glCompileShader", userData); set_glCompileShader((glCompileShader_client_proc_t)ptr); + ptr = getProc("glCompressedTexImage2D", userData); set_glCompressedTexImage2D((glCompressedTexImage2D_client_proc_t)ptr); + ptr = getProc("glCompressedTexSubImage2D", userData); set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glCopyTexImage2D", userData); set_glCopyTexImage2D((glCopyTexImage2D_client_proc_t)ptr); + ptr = getProc("glCopyTexSubImage2D", userData); set_glCopyTexSubImage2D((glCopyTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glCreateProgram", userData); set_glCreateProgram((glCreateProgram_client_proc_t)ptr); + ptr = getProc("glCreateShader", userData); set_glCreateShader((glCreateShader_client_proc_t)ptr); + ptr = getProc("glCullFace", userData); set_glCullFace((glCullFace_client_proc_t)ptr); + ptr = getProc("glDeleteBuffers", userData); set_glDeleteBuffers((glDeleteBuffers_client_proc_t)ptr); + ptr = getProc("glDeleteFramebuffers", userData); set_glDeleteFramebuffers((glDeleteFramebuffers_client_proc_t)ptr); + ptr = getProc("glDeleteProgram", userData); set_glDeleteProgram((glDeleteProgram_client_proc_t)ptr); + ptr = getProc("glDeleteRenderbuffers", userData); set_glDeleteRenderbuffers((glDeleteRenderbuffers_client_proc_t)ptr); + ptr = getProc("glDeleteShader", userData); set_glDeleteShader((glDeleteShader_client_proc_t)ptr); + ptr = getProc("glDeleteTextures", userData); set_glDeleteTextures((glDeleteTextures_client_proc_t)ptr); + ptr = getProc("glDepthFunc", userData); set_glDepthFunc((glDepthFunc_client_proc_t)ptr); + ptr = getProc("glDepthMask", userData); set_glDepthMask((glDepthMask_client_proc_t)ptr); + ptr = getProc("glDepthRangef", userData); set_glDepthRangef((glDepthRangef_client_proc_t)ptr); + ptr = getProc("glDetachShader", userData); set_glDetachShader((glDetachShader_client_proc_t)ptr); + ptr = getProc("glDisable", userData); set_glDisable((glDisable_client_proc_t)ptr); + ptr = getProc("glDisableVertexAttribArray", userData); set_glDisableVertexAttribArray((glDisableVertexAttribArray_client_proc_t)ptr); + ptr = getProc("glDrawArrays", userData); set_glDrawArrays((glDrawArrays_client_proc_t)ptr); + ptr = getProc("glDrawElements", userData); set_glDrawElements((glDrawElements_client_proc_t)ptr); + ptr = getProc("glEnable", userData); set_glEnable((glEnable_client_proc_t)ptr); + ptr = getProc("glEnableVertexAttribArray", userData); set_glEnableVertexAttribArray((glEnableVertexAttribArray_client_proc_t)ptr); + ptr = getProc("glFinish", userData); set_glFinish((glFinish_client_proc_t)ptr); + ptr = getProc("glFlush", userData); set_glFlush((glFlush_client_proc_t)ptr); + ptr = getProc("glFramebufferRenderbuffer", userData); set_glFramebufferRenderbuffer((glFramebufferRenderbuffer_client_proc_t)ptr); + ptr = getProc("glFramebufferTexture2D", userData); set_glFramebufferTexture2D((glFramebufferTexture2D_client_proc_t)ptr); + ptr = getProc("glFrontFace", userData); set_glFrontFace((glFrontFace_client_proc_t)ptr); + ptr = getProc("glGenBuffers", userData); set_glGenBuffers((glGenBuffers_client_proc_t)ptr); + ptr = getProc("glGenerateMipmap", userData); set_glGenerateMipmap((glGenerateMipmap_client_proc_t)ptr); + ptr = getProc("glGenFramebuffers", userData); set_glGenFramebuffers((glGenFramebuffers_client_proc_t)ptr); + ptr = getProc("glGenRenderbuffers", userData); set_glGenRenderbuffers((glGenRenderbuffers_client_proc_t)ptr); + ptr = getProc("glGenTextures", userData); set_glGenTextures((glGenTextures_client_proc_t)ptr); + ptr = getProc("glGetActiveAttrib", userData); set_glGetActiveAttrib((glGetActiveAttrib_client_proc_t)ptr); + ptr = getProc("glGetActiveUniform", userData); set_glGetActiveUniform((glGetActiveUniform_client_proc_t)ptr); + ptr = getProc("glGetAttachedShaders", userData); set_glGetAttachedShaders((glGetAttachedShaders_client_proc_t)ptr); + ptr = getProc("glGetAttribLocation", userData); set_glGetAttribLocation((glGetAttribLocation_client_proc_t)ptr); + ptr = getProc("glGetBooleanv", userData); set_glGetBooleanv((glGetBooleanv_client_proc_t)ptr); + ptr = getProc("glGetBufferParameteriv", userData); set_glGetBufferParameteriv((glGetBufferParameteriv_client_proc_t)ptr); + ptr = getProc("glGetError", userData); set_glGetError((glGetError_client_proc_t)ptr); + ptr = getProc("glGetFloatv", userData); set_glGetFloatv((glGetFloatv_client_proc_t)ptr); + ptr = getProc("glGetFramebufferAttachmentParameteriv", userData); set_glGetFramebufferAttachmentParameteriv((glGetFramebufferAttachmentParameteriv_client_proc_t)ptr); + ptr = getProc("glGetIntegerv", userData); set_glGetIntegerv((glGetIntegerv_client_proc_t)ptr); + ptr = getProc("glGetProgramiv", userData); set_glGetProgramiv((glGetProgramiv_client_proc_t)ptr); + ptr = getProc("glGetProgramInfoLog", userData); set_glGetProgramInfoLog((glGetProgramInfoLog_client_proc_t)ptr); + ptr = getProc("glGetRenderbufferParameteriv", userData); set_glGetRenderbufferParameteriv((glGetRenderbufferParameteriv_client_proc_t)ptr); + ptr = getProc("glGetShaderiv", userData); set_glGetShaderiv((glGetShaderiv_client_proc_t)ptr); + ptr = getProc("glGetShaderInfoLog", userData); set_glGetShaderInfoLog((glGetShaderInfoLog_client_proc_t)ptr); + ptr = getProc("glGetShaderPrecisionFormat", userData); set_glGetShaderPrecisionFormat((glGetShaderPrecisionFormat_client_proc_t)ptr); + ptr = getProc("glGetShaderSource", userData); set_glGetShaderSource((glGetShaderSource_client_proc_t)ptr); + ptr = getProc("glGetString", userData); set_glGetString((glGetString_client_proc_t)ptr); + ptr = getProc("glGetTexParameterfv", userData); set_glGetTexParameterfv((glGetTexParameterfv_client_proc_t)ptr); + ptr = getProc("glGetTexParameteriv", userData); set_glGetTexParameteriv((glGetTexParameteriv_client_proc_t)ptr); + ptr = getProc("glGetUniformfv", userData); set_glGetUniformfv((glGetUniformfv_client_proc_t)ptr); + ptr = getProc("glGetUniformiv", userData); set_glGetUniformiv((glGetUniformiv_client_proc_t)ptr); + ptr = getProc("glGetUniformLocation", userData); set_glGetUniformLocation((glGetUniformLocation_client_proc_t)ptr); + ptr = getProc("glGetVertexAttribfv", userData); set_glGetVertexAttribfv((glGetVertexAttribfv_client_proc_t)ptr); + ptr = getProc("glGetVertexAttribiv", userData); set_glGetVertexAttribiv((glGetVertexAttribiv_client_proc_t)ptr); + ptr = getProc("glGetVertexAttribPointerv", userData); set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)ptr); + ptr = getProc("glHint", userData); set_glHint((glHint_client_proc_t)ptr); + ptr = getProc("glIsBuffer", userData); set_glIsBuffer((glIsBuffer_client_proc_t)ptr); + ptr = getProc("glIsEnabled", userData); set_glIsEnabled((glIsEnabled_client_proc_t)ptr); + ptr = getProc("glIsFramebuffer", userData); set_glIsFramebuffer((glIsFramebuffer_client_proc_t)ptr); + ptr = getProc("glIsProgram", userData); set_glIsProgram((glIsProgram_client_proc_t)ptr); + ptr = getProc("glIsRenderbuffer", userData); set_glIsRenderbuffer((glIsRenderbuffer_client_proc_t)ptr); + ptr = getProc("glIsShader", userData); set_glIsShader((glIsShader_client_proc_t)ptr); + ptr = getProc("glIsTexture", userData); set_glIsTexture((glIsTexture_client_proc_t)ptr); + ptr = getProc("glLineWidth", userData); set_glLineWidth((glLineWidth_client_proc_t)ptr); + ptr = getProc("glLinkProgram", userData); set_glLinkProgram((glLinkProgram_client_proc_t)ptr); + ptr = getProc("glPixelStorei", userData); set_glPixelStorei((glPixelStorei_client_proc_t)ptr); + ptr = getProc("glPolygonOffset", userData); set_glPolygonOffset((glPolygonOffset_client_proc_t)ptr); + ptr = getProc("glReadPixels", userData); set_glReadPixels((glReadPixels_client_proc_t)ptr); + ptr = getProc("glReleaseShaderCompiler", userData); set_glReleaseShaderCompiler((glReleaseShaderCompiler_client_proc_t)ptr); + ptr = getProc("glRenderbufferStorage", userData); set_glRenderbufferStorage((glRenderbufferStorage_client_proc_t)ptr); + ptr = getProc("glSampleCoverage", userData); set_glSampleCoverage((glSampleCoverage_client_proc_t)ptr); + ptr = getProc("glScissor", userData); set_glScissor((glScissor_client_proc_t)ptr); + ptr = getProc("glShaderBinary", userData); set_glShaderBinary((glShaderBinary_client_proc_t)ptr); + ptr = getProc("glShaderSource", userData); set_glShaderSource((glShaderSource_client_proc_t)ptr); + ptr = getProc("glStencilFunc", userData); set_glStencilFunc((glStencilFunc_client_proc_t)ptr); + ptr = getProc("glStencilFuncSeparate", userData); set_glStencilFuncSeparate((glStencilFuncSeparate_client_proc_t)ptr); + ptr = getProc("glStencilMask", userData); set_glStencilMask((glStencilMask_client_proc_t)ptr); + ptr = getProc("glStencilMaskSeparate", userData); set_glStencilMaskSeparate((glStencilMaskSeparate_client_proc_t)ptr); + ptr = getProc("glStencilOp", userData); set_glStencilOp((glStencilOp_client_proc_t)ptr); + ptr = getProc("glStencilOpSeparate", userData); set_glStencilOpSeparate((glStencilOpSeparate_client_proc_t)ptr); + ptr = getProc("glTexImage2D", userData); set_glTexImage2D((glTexImage2D_client_proc_t)ptr); + ptr = getProc("glTexParameterf", userData); set_glTexParameterf((glTexParameterf_client_proc_t)ptr); + ptr = getProc("glTexParameterfv", userData); set_glTexParameterfv((glTexParameterfv_client_proc_t)ptr); + ptr = getProc("glTexParameteri", userData); set_glTexParameteri((glTexParameteri_client_proc_t)ptr); + ptr = getProc("glTexParameteriv", userData); set_glTexParameteriv((glTexParameteriv_client_proc_t)ptr); + ptr = getProc("glTexSubImage2D", userData); set_glTexSubImage2D((glTexSubImage2D_client_proc_t)ptr); + ptr = getProc("glUniform1f", userData); set_glUniform1f((glUniform1f_client_proc_t)ptr); + ptr = getProc("glUniform1fv", userData); set_glUniform1fv((glUniform1fv_client_proc_t)ptr); + ptr = getProc("glUniform1i", userData); set_glUniform1i((glUniform1i_client_proc_t)ptr); + ptr = getProc("glUniform1iv", userData); set_glUniform1iv((glUniform1iv_client_proc_t)ptr); + ptr = getProc("glUniform2f", userData); set_glUniform2f((glUniform2f_client_proc_t)ptr); + ptr = getProc("glUniform2fv", userData); set_glUniform2fv((glUniform2fv_client_proc_t)ptr); + ptr = getProc("glUniform2i", userData); set_glUniform2i((glUniform2i_client_proc_t)ptr); + ptr = getProc("glUniform2iv", userData); set_glUniform2iv((glUniform2iv_client_proc_t)ptr); + ptr = getProc("glUniform3f", userData); set_glUniform3f((glUniform3f_client_proc_t)ptr); + ptr = getProc("glUniform3fv", userData); set_glUniform3fv((glUniform3fv_client_proc_t)ptr); + ptr = getProc("glUniform3i", userData); set_glUniform3i((glUniform3i_client_proc_t)ptr); + ptr = getProc("glUniform3iv", userData); set_glUniform3iv((glUniform3iv_client_proc_t)ptr); + ptr = getProc("glUniform4f", userData); set_glUniform4f((glUniform4f_client_proc_t)ptr); + ptr = getProc("glUniform4fv", userData); set_glUniform4fv((glUniform4fv_client_proc_t)ptr); + ptr = getProc("glUniform4i", userData); set_glUniform4i((glUniform4i_client_proc_t)ptr); + ptr = getProc("glUniform4iv", userData); set_glUniform4iv((glUniform4iv_client_proc_t)ptr); + ptr = getProc("glUniformMatrix2fv", userData); set_glUniformMatrix2fv((glUniformMatrix2fv_client_proc_t)ptr); + ptr = getProc("glUniformMatrix3fv", userData); set_glUniformMatrix3fv((glUniformMatrix3fv_client_proc_t)ptr); + ptr = getProc("glUniformMatrix4fv", userData); set_glUniformMatrix4fv((glUniformMatrix4fv_client_proc_t)ptr); + ptr = getProc("glUseProgram", userData); set_glUseProgram((glUseProgram_client_proc_t)ptr); + ptr = getProc("glValidateProgram", userData); set_glValidateProgram((glValidateProgram_client_proc_t)ptr); + ptr = getProc("glVertexAttrib1f", userData); set_glVertexAttrib1f((glVertexAttrib1f_client_proc_t)ptr); + ptr = getProc("glVertexAttrib1fv", userData); set_glVertexAttrib1fv((glVertexAttrib1fv_client_proc_t)ptr); + ptr = getProc("glVertexAttrib2f", userData); set_glVertexAttrib2f((glVertexAttrib2f_client_proc_t)ptr); + ptr = getProc("glVertexAttrib2fv", userData); set_glVertexAttrib2fv((glVertexAttrib2fv_client_proc_t)ptr); + ptr = getProc("glVertexAttrib3f", userData); set_glVertexAttrib3f((glVertexAttrib3f_client_proc_t)ptr); + ptr = getProc("glVertexAttrib3fv", userData); set_glVertexAttrib3fv((glVertexAttrib3fv_client_proc_t)ptr); + ptr = getProc("glVertexAttrib4f", userData); set_glVertexAttrib4f((glVertexAttrib4f_client_proc_t)ptr); + ptr = getProc("glVertexAttrib4fv", userData); set_glVertexAttrib4fv((glVertexAttrib4fv_client_proc_t)ptr); + ptr = getProc("glVertexAttribPointer", userData); set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)ptr); + ptr = getProc("glViewport", userData); set_glViewport((glViewport_client_proc_t)ptr); + ptr = getProc("glEGLImageTargetTexture2DOES", userData); set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_client_proc_t)ptr); + ptr = getProc("glEGLImageTargetRenderbufferStorageOES", userData); set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_client_proc_t)ptr); + ptr = getProc("glGetProgramBinaryOES", userData); set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)ptr); + ptr = getProc("glProgramBinaryOES", userData); set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)ptr); + ptr = getProc("glMapBufferOES", userData); set_glMapBufferOES((glMapBufferOES_client_proc_t)ptr); + ptr = getProc("glUnmapBufferOES", userData); set_glUnmapBufferOES((glUnmapBufferOES_client_proc_t)ptr); + ptr = getProc("glTexImage3DOES", userData); set_glTexImage3DOES((glTexImage3DOES_client_proc_t)ptr); + ptr = getProc("glTexSubImage3DOES", userData); set_glTexSubImage3DOES((glTexSubImage3DOES_client_proc_t)ptr); + ptr = getProc("glCopyTexSubImage3DOES", userData); set_glCopyTexSubImage3DOES((glCopyTexSubImage3DOES_client_proc_t)ptr); + ptr = getProc("glCompressedTexImage3DOES", userData); set_glCompressedTexImage3DOES((glCompressedTexImage3DOES_client_proc_t)ptr); + ptr = getProc("glCompressedTexSubImage3DOES", userData); set_glCompressedTexSubImage3DOES((glCompressedTexSubImage3DOES_client_proc_t)ptr); + ptr = getProc("glFramebufferTexture3DOES", userData); set_glFramebufferTexture3DOES((glFramebufferTexture3DOES_client_proc_t)ptr); + ptr = getProc("glBindVertexArrayOES", userData); set_glBindVertexArrayOES((glBindVertexArrayOES_client_proc_t)ptr); + ptr = getProc("glDeleteVertexArraysOES", userData); set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_client_proc_t)ptr); + ptr = getProc("glGenVertexArraysOES", userData); set_glGenVertexArraysOES((glGenVertexArraysOES_client_proc_t)ptr); + ptr = getProc("glIsVertexArrayOES", userData); set_glIsVertexArrayOES((glIsVertexArrayOES_client_proc_t)ptr); + ptr = getProc("glDiscardFramebufferEXT", userData); set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_client_proc_t)ptr); + ptr = getProc("glMultiDrawArraysEXT", userData); set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)ptr); + ptr = getProc("glMultiDrawElementsEXT", userData); set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorGroupsAMD", userData); set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorCountersAMD", userData); set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorGroupStringAMD", userData); set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorCounterStringAMD", userData); set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorCounterInfoAMD", userData); set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)ptr); + ptr = getProc("glGenPerfMonitorsAMD", userData); set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)ptr); + ptr = getProc("glDeletePerfMonitorsAMD", userData); set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)ptr); + ptr = getProc("glSelectPerfMonitorCountersAMD", userData); set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)ptr); + ptr = getProc("glBeginPerfMonitorAMD", userData); set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)ptr); + ptr = getProc("glEndPerfMonitorAMD", userData); set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)ptr); + ptr = getProc("glGetPerfMonitorCounterDataAMD", userData); set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)ptr); + ptr = getProc("glRenderbufferStorageMultisampleIMG", userData); set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)ptr); + ptr = getProc("glFramebufferTexture2DMultisampleIMG", userData); set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)ptr); + ptr = getProc("glDeleteFencesNV", userData); set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)ptr); + ptr = getProc("glGenFencesNV", userData); set_glGenFencesNV((glGenFencesNV_client_proc_t)ptr); + ptr = getProc("glIsFenceNV", userData); set_glIsFenceNV((glIsFenceNV_client_proc_t)ptr); + ptr = getProc("glTestFenceNV", userData); set_glTestFenceNV((glTestFenceNV_client_proc_t)ptr); + ptr = getProc("glGetFenceivNV", userData); set_glGetFenceivNV((glGetFenceivNV_client_proc_t)ptr); + ptr = getProc("glFinishFenceNV", userData); set_glFinishFenceNV((glFinishFenceNV_client_proc_t)ptr); + ptr = getProc("glSetFenceNV", userData); set_glSetFenceNV((glSetFenceNV_client_proc_t)ptr); + ptr = getProc("glCoverageMaskNV", userData); set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)ptr); + ptr = getProc("glCoverageOperationNV", userData); set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)ptr); + ptr = getProc("glGetDriverControlsQCOM", userData); set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)ptr); + ptr = getProc("glGetDriverControlStringQCOM", userData); set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)ptr); + ptr = getProc("glEnableDriverControlQCOM", userData); set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)ptr); + ptr = getProc("glDisableDriverControlQCOM", userData); set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexturesQCOM", userData); set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetBuffersQCOM", userData); set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetRenderbuffersQCOM", userData); set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetFramebuffersQCOM", userData); set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexLevelParameterivQCOM", userData); set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)ptr); + ptr = getProc("glExtTexObjectStateOverrideiQCOM", userData); set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetTexSubImageQCOM", userData); set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetBufferPointervQCOM", userData); set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetShadersQCOM", userData); set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetProgramsQCOM", userData); set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)ptr); + ptr = getProc("glExtIsProgramBinaryQCOM", userData); set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)ptr); + ptr = getProc("glExtGetProgramBinarySourceQCOM", userData); set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)ptr); + ptr = getProc("glStartTilingQCOM", userData); set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)ptr); + ptr = getProc("glEndTilingQCOM", userData); set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)ptr); + ptr = getProc("glVertexAttribPointerData", userData); set_glVertexAttribPointerData((glVertexAttribPointerData_client_proc_t)ptr); + ptr = getProc("glVertexAttribPointerOffset", userData); set_glVertexAttribPointerOffset((glVertexAttribPointerOffset_client_proc_t)ptr); + ptr = getProc("glDrawElementsOffset", userData); set_glDrawElementsOffset((glDrawElementsOffset_client_proc_t)ptr); + ptr = getProc("glDrawElementsData", userData); set_glDrawElementsData((glDrawElementsData_client_proc_t)ptr); + ptr = getProc("glGetCompressedTextureFormats", userData); set_glGetCompressedTextureFormats((glGetCompressedTextureFormats_client_proc_t)ptr); + ptr = getProc("glShaderString", userData); set_glShaderString((glShaderString_client_proc_t)ptr); + ptr = getProc("glFinishRoundTrip", userData); set_glFinishRoundTrip((glFinishRoundTrip_client_proc_t)ptr); + return 0; +} + diff --git a/opengl/system/GLESv2_enc/gl2_client_context.h b/opengl/system/GLESv2_enc/gl2_client_context.h new file mode 100644 index 0000000..7f0abcd --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_client_context.h @@ -0,0 +1,437 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl2_client_context_t_h +#define __gl2_client_context_t_h + +#include "gl2_client_proc.h" + + +struct gl2_client_context_t { + + glActiveTexture_client_proc_t glActiveTexture; + glAttachShader_client_proc_t glAttachShader; + glBindAttribLocation_client_proc_t glBindAttribLocation; + glBindBuffer_client_proc_t glBindBuffer; + glBindFramebuffer_client_proc_t glBindFramebuffer; + glBindRenderbuffer_client_proc_t glBindRenderbuffer; + glBindTexture_client_proc_t glBindTexture; + glBlendColor_client_proc_t glBlendColor; + glBlendEquation_client_proc_t glBlendEquation; + glBlendEquationSeparate_client_proc_t glBlendEquationSeparate; + glBlendFunc_client_proc_t glBlendFunc; + glBlendFuncSeparate_client_proc_t glBlendFuncSeparate; + glBufferData_client_proc_t glBufferData; + glBufferSubData_client_proc_t glBufferSubData; + glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus; + glClear_client_proc_t glClear; + glClearColor_client_proc_t glClearColor; + glClearDepthf_client_proc_t glClearDepthf; + glClearStencil_client_proc_t glClearStencil; + glColorMask_client_proc_t glColorMask; + glCompileShader_client_proc_t glCompileShader; + glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; + glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; + glCopyTexImage2D_client_proc_t glCopyTexImage2D; + glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; + glCreateProgram_client_proc_t glCreateProgram; + glCreateShader_client_proc_t glCreateShader; + glCullFace_client_proc_t glCullFace; + glDeleteBuffers_client_proc_t glDeleteBuffers; + glDeleteFramebuffers_client_proc_t glDeleteFramebuffers; + glDeleteProgram_client_proc_t glDeleteProgram; + glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers; + glDeleteShader_client_proc_t glDeleteShader; + glDeleteTextures_client_proc_t glDeleteTextures; + glDepthFunc_client_proc_t glDepthFunc; + glDepthMask_client_proc_t glDepthMask; + glDepthRangef_client_proc_t glDepthRangef; + glDetachShader_client_proc_t glDetachShader; + glDisable_client_proc_t glDisable; + glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray; + glDrawArrays_client_proc_t glDrawArrays; + glDrawElements_client_proc_t glDrawElements; + glEnable_client_proc_t glEnable; + glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray; + glFinish_client_proc_t glFinish; + glFlush_client_proc_t glFlush; + glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer; + glFramebufferTexture2D_client_proc_t glFramebufferTexture2D; + glFrontFace_client_proc_t glFrontFace; + glGenBuffers_client_proc_t glGenBuffers; + glGenerateMipmap_client_proc_t glGenerateMipmap; + glGenFramebuffers_client_proc_t glGenFramebuffers; + glGenRenderbuffers_client_proc_t glGenRenderbuffers; + glGenTextures_client_proc_t glGenTextures; + glGetActiveAttrib_client_proc_t glGetActiveAttrib; + glGetActiveUniform_client_proc_t glGetActiveUniform; + glGetAttachedShaders_client_proc_t glGetAttachedShaders; + glGetAttribLocation_client_proc_t glGetAttribLocation; + glGetBooleanv_client_proc_t glGetBooleanv; + glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; + glGetError_client_proc_t glGetError; + glGetFloatv_client_proc_t glGetFloatv; + glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv; + glGetIntegerv_client_proc_t glGetIntegerv; + glGetProgramiv_client_proc_t glGetProgramiv; + glGetProgramInfoLog_client_proc_t glGetProgramInfoLog; + glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv; + glGetShaderiv_client_proc_t glGetShaderiv; + glGetShaderInfoLog_client_proc_t glGetShaderInfoLog; + glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; + glGetShaderSource_client_proc_t glGetShaderSource; + glGetString_client_proc_t glGetString; + glGetTexParameterfv_client_proc_t glGetTexParameterfv; + glGetTexParameteriv_client_proc_t glGetTexParameteriv; + glGetUniformfv_client_proc_t glGetUniformfv; + glGetUniformiv_client_proc_t glGetUniformiv; + glGetUniformLocation_client_proc_t glGetUniformLocation; + glGetVertexAttribfv_client_proc_t glGetVertexAttribfv; + glGetVertexAttribiv_client_proc_t glGetVertexAttribiv; + glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv; + glHint_client_proc_t glHint; + glIsBuffer_client_proc_t glIsBuffer; + glIsEnabled_client_proc_t glIsEnabled; + glIsFramebuffer_client_proc_t glIsFramebuffer; + glIsProgram_client_proc_t glIsProgram; + glIsRenderbuffer_client_proc_t glIsRenderbuffer; + glIsShader_client_proc_t glIsShader; + glIsTexture_client_proc_t glIsTexture; + glLineWidth_client_proc_t glLineWidth; + glLinkProgram_client_proc_t glLinkProgram; + glPixelStorei_client_proc_t glPixelStorei; + glPolygonOffset_client_proc_t glPolygonOffset; + glReadPixels_client_proc_t glReadPixels; + glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler; + glRenderbufferStorage_client_proc_t glRenderbufferStorage; + glSampleCoverage_client_proc_t glSampleCoverage; + glScissor_client_proc_t glScissor; + glShaderBinary_client_proc_t glShaderBinary; + glShaderSource_client_proc_t glShaderSource; + glStencilFunc_client_proc_t glStencilFunc; + glStencilFuncSeparate_client_proc_t glStencilFuncSeparate; + glStencilMask_client_proc_t glStencilMask; + glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; + glStencilOp_client_proc_t glStencilOp; + glStencilOpSeparate_client_proc_t glStencilOpSeparate; + glTexImage2D_client_proc_t glTexImage2D; + glTexParameterf_client_proc_t glTexParameterf; + glTexParameterfv_client_proc_t glTexParameterfv; + glTexParameteri_client_proc_t glTexParameteri; + glTexParameteriv_client_proc_t glTexParameteriv; + glTexSubImage2D_client_proc_t glTexSubImage2D; + glUniform1f_client_proc_t glUniform1f; + glUniform1fv_client_proc_t glUniform1fv; + glUniform1i_client_proc_t glUniform1i; + glUniform1iv_client_proc_t glUniform1iv; + glUniform2f_client_proc_t glUniform2f; + glUniform2fv_client_proc_t glUniform2fv; + glUniform2i_client_proc_t glUniform2i; + glUniform2iv_client_proc_t glUniform2iv; + glUniform3f_client_proc_t glUniform3f; + glUniform3fv_client_proc_t glUniform3fv; + glUniform3i_client_proc_t glUniform3i; + glUniform3iv_client_proc_t glUniform3iv; + glUniform4f_client_proc_t glUniform4f; + glUniform4fv_client_proc_t glUniform4fv; + glUniform4i_client_proc_t glUniform4i; + glUniform4iv_client_proc_t glUniform4iv; + glUniformMatrix2fv_client_proc_t glUniformMatrix2fv; + glUniformMatrix3fv_client_proc_t glUniformMatrix3fv; + glUniformMatrix4fv_client_proc_t glUniformMatrix4fv; + glUseProgram_client_proc_t glUseProgram; + glValidateProgram_client_proc_t glValidateProgram; + glVertexAttrib1f_client_proc_t glVertexAttrib1f; + glVertexAttrib1fv_client_proc_t glVertexAttrib1fv; + glVertexAttrib2f_client_proc_t glVertexAttrib2f; + glVertexAttrib2fv_client_proc_t glVertexAttrib2fv; + glVertexAttrib3f_client_proc_t glVertexAttrib3f; + glVertexAttrib3fv_client_proc_t glVertexAttrib3fv; + glVertexAttrib4f_client_proc_t glVertexAttrib4f; + glVertexAttrib4fv_client_proc_t glVertexAttrib4fv; + glVertexAttribPointer_client_proc_t glVertexAttribPointer; + glViewport_client_proc_t glViewport; + glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; + glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; + glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES; + glProgramBinaryOES_client_proc_t glProgramBinaryOES; + glMapBufferOES_client_proc_t glMapBufferOES; + glUnmapBufferOES_client_proc_t glUnmapBufferOES; + glTexImage3DOES_client_proc_t glTexImage3DOES; + glTexSubImage3DOES_client_proc_t glTexSubImage3DOES; + glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES; + glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES; + glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES; + glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES; + glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; + glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; + glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; + glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; + glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; + glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; + glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; + glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD; + glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD; + glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD; + glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD; + glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD; + glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD; + glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD; + glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD; + glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD; + glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD; + glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD; + glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; + glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; + glDeleteFencesNV_client_proc_t glDeleteFencesNV; + glGenFencesNV_client_proc_t glGenFencesNV; + glIsFenceNV_client_proc_t glIsFenceNV; + glTestFenceNV_client_proc_t glTestFenceNV; + glGetFenceivNV_client_proc_t glGetFenceivNV; + glFinishFenceNV_client_proc_t glFinishFenceNV; + glSetFenceNV_client_proc_t glSetFenceNV; + glCoverageMaskNV_client_proc_t glCoverageMaskNV; + glCoverageOperationNV_client_proc_t glCoverageOperationNV; + glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; + glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; + glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; + glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; + glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; + glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; + glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; + glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; + glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; + glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; + glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; + glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; + glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; + glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; + glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; + glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; + glStartTilingQCOM_client_proc_t glStartTilingQCOM; + glEndTilingQCOM_client_proc_t glEndTilingQCOM; + glVertexAttribPointerData_client_proc_t glVertexAttribPointerData; + glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset; + glDrawElementsOffset_client_proc_t glDrawElementsOffset; + glDrawElementsData_client_proc_t glDrawElementsData; + glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; + glShaderString_client_proc_t glShaderString; + glFinishRoundTrip_client_proc_t glFinishRoundTrip; + //Accessors + virtual glActiveTexture_client_proc_t set_glActiveTexture(glActiveTexture_client_proc_t f) { glActiveTexture_client_proc_t retval = glActiveTexture; glActiveTexture = f; return retval;} + virtual glAttachShader_client_proc_t set_glAttachShader(glAttachShader_client_proc_t f) { glAttachShader_client_proc_t retval = glAttachShader; glAttachShader = f; return retval;} + virtual glBindAttribLocation_client_proc_t set_glBindAttribLocation(glBindAttribLocation_client_proc_t f) { glBindAttribLocation_client_proc_t retval = glBindAttribLocation; glBindAttribLocation = f; return retval;} + virtual glBindBuffer_client_proc_t set_glBindBuffer(glBindBuffer_client_proc_t f) { glBindBuffer_client_proc_t retval = glBindBuffer; glBindBuffer = f; return retval;} + virtual glBindFramebuffer_client_proc_t set_glBindFramebuffer(glBindFramebuffer_client_proc_t f) { glBindFramebuffer_client_proc_t retval = glBindFramebuffer; glBindFramebuffer = f; return retval;} + virtual glBindRenderbuffer_client_proc_t set_glBindRenderbuffer(glBindRenderbuffer_client_proc_t f) { glBindRenderbuffer_client_proc_t retval = glBindRenderbuffer; glBindRenderbuffer = f; return retval;} + virtual glBindTexture_client_proc_t set_glBindTexture(glBindTexture_client_proc_t f) { glBindTexture_client_proc_t retval = glBindTexture; glBindTexture = f; return retval;} + virtual glBlendColor_client_proc_t set_glBlendColor(glBlendColor_client_proc_t f) { glBlendColor_client_proc_t retval = glBlendColor; glBlendColor = f; return retval;} + virtual glBlendEquation_client_proc_t set_glBlendEquation(glBlendEquation_client_proc_t f) { glBlendEquation_client_proc_t retval = glBlendEquation; glBlendEquation = f; return retval;} + virtual glBlendEquationSeparate_client_proc_t set_glBlendEquationSeparate(glBlendEquationSeparate_client_proc_t f) { glBlendEquationSeparate_client_proc_t retval = glBlendEquationSeparate; glBlendEquationSeparate = f; return retval;} + virtual glBlendFunc_client_proc_t set_glBlendFunc(glBlendFunc_client_proc_t f) { glBlendFunc_client_proc_t retval = glBlendFunc; glBlendFunc = f; return retval;} + virtual glBlendFuncSeparate_client_proc_t set_glBlendFuncSeparate(glBlendFuncSeparate_client_proc_t f) { glBlendFuncSeparate_client_proc_t retval = glBlendFuncSeparate; glBlendFuncSeparate = f; return retval;} + virtual glBufferData_client_proc_t set_glBufferData(glBufferData_client_proc_t f) { glBufferData_client_proc_t retval = glBufferData; glBufferData = f; return retval;} + virtual glBufferSubData_client_proc_t set_glBufferSubData(glBufferSubData_client_proc_t f) { glBufferSubData_client_proc_t retval = glBufferSubData; glBufferSubData = f; return retval;} + virtual glCheckFramebufferStatus_client_proc_t set_glCheckFramebufferStatus(glCheckFramebufferStatus_client_proc_t f) { glCheckFramebufferStatus_client_proc_t retval = glCheckFramebufferStatus; glCheckFramebufferStatus = f; return retval;} + virtual glClear_client_proc_t set_glClear(glClear_client_proc_t f) { glClear_client_proc_t retval = glClear; glClear = f; return retval;} + virtual glClearColor_client_proc_t set_glClearColor(glClearColor_client_proc_t f) { glClearColor_client_proc_t retval = glClearColor; glClearColor = f; return retval;} + virtual glClearDepthf_client_proc_t set_glClearDepthf(glClearDepthf_client_proc_t f) { glClearDepthf_client_proc_t retval = glClearDepthf; glClearDepthf = f; return retval;} + virtual glClearStencil_client_proc_t set_glClearStencil(glClearStencil_client_proc_t f) { glClearStencil_client_proc_t retval = glClearStencil; glClearStencil = f; return retval;} + virtual glColorMask_client_proc_t set_glColorMask(glColorMask_client_proc_t f) { glColorMask_client_proc_t retval = glColorMask; glColorMask = f; return retval;} + virtual glCompileShader_client_proc_t set_glCompileShader(glCompileShader_client_proc_t f) { glCompileShader_client_proc_t retval = glCompileShader; glCompileShader = f; return retval;} + virtual glCompressedTexImage2D_client_proc_t set_glCompressedTexImage2D(glCompressedTexImage2D_client_proc_t f) { glCompressedTexImage2D_client_proc_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;} + virtual glCompressedTexSubImage2D_client_proc_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_client_proc_t f) { glCompressedTexSubImage2D_client_proc_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;} + virtual glCopyTexImage2D_client_proc_t set_glCopyTexImage2D(glCopyTexImage2D_client_proc_t f) { glCopyTexImage2D_client_proc_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;} + virtual glCopyTexSubImage2D_client_proc_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_client_proc_t f) { glCopyTexSubImage2D_client_proc_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;} + virtual glCreateProgram_client_proc_t set_glCreateProgram(glCreateProgram_client_proc_t f) { glCreateProgram_client_proc_t retval = glCreateProgram; glCreateProgram = f; return retval;} + virtual glCreateShader_client_proc_t set_glCreateShader(glCreateShader_client_proc_t f) { glCreateShader_client_proc_t retval = glCreateShader; glCreateShader = f; return retval;} + virtual glCullFace_client_proc_t set_glCullFace(glCullFace_client_proc_t f) { glCullFace_client_proc_t retval = glCullFace; glCullFace = f; return retval;} + virtual glDeleteBuffers_client_proc_t set_glDeleteBuffers(glDeleteBuffers_client_proc_t f) { glDeleteBuffers_client_proc_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;} + virtual glDeleteFramebuffers_client_proc_t set_glDeleteFramebuffers(glDeleteFramebuffers_client_proc_t f) { glDeleteFramebuffers_client_proc_t retval = glDeleteFramebuffers; glDeleteFramebuffers = f; return retval;} + virtual glDeleteProgram_client_proc_t set_glDeleteProgram(glDeleteProgram_client_proc_t f) { glDeleteProgram_client_proc_t retval = glDeleteProgram; glDeleteProgram = f; return retval;} + virtual glDeleteRenderbuffers_client_proc_t set_glDeleteRenderbuffers(glDeleteRenderbuffers_client_proc_t f) { glDeleteRenderbuffers_client_proc_t retval = glDeleteRenderbuffers; glDeleteRenderbuffers = f; return retval;} + virtual glDeleteShader_client_proc_t set_glDeleteShader(glDeleteShader_client_proc_t f) { glDeleteShader_client_proc_t retval = glDeleteShader; glDeleteShader = f; return retval;} + virtual glDeleteTextures_client_proc_t set_glDeleteTextures(glDeleteTextures_client_proc_t f) { glDeleteTextures_client_proc_t retval = glDeleteTextures; glDeleteTextures = f; return retval;} + virtual glDepthFunc_client_proc_t set_glDepthFunc(glDepthFunc_client_proc_t f) { glDepthFunc_client_proc_t retval = glDepthFunc; glDepthFunc = f; return retval;} + virtual glDepthMask_client_proc_t set_glDepthMask(glDepthMask_client_proc_t f) { glDepthMask_client_proc_t retval = glDepthMask; glDepthMask = f; return retval;} + virtual glDepthRangef_client_proc_t set_glDepthRangef(glDepthRangef_client_proc_t f) { glDepthRangef_client_proc_t retval = glDepthRangef; glDepthRangef = f; return retval;} + virtual glDetachShader_client_proc_t set_glDetachShader(glDetachShader_client_proc_t f) { glDetachShader_client_proc_t retval = glDetachShader; glDetachShader = f; return retval;} + virtual glDisable_client_proc_t set_glDisable(glDisable_client_proc_t f) { glDisable_client_proc_t retval = glDisable; glDisable = f; return retval;} + virtual glDisableVertexAttribArray_client_proc_t set_glDisableVertexAttribArray(glDisableVertexAttribArray_client_proc_t f) { glDisableVertexAttribArray_client_proc_t retval = glDisableVertexAttribArray; glDisableVertexAttribArray = f; return retval;} + virtual glDrawArrays_client_proc_t set_glDrawArrays(glDrawArrays_client_proc_t f) { glDrawArrays_client_proc_t retval = glDrawArrays; glDrawArrays = f; return retval;} + virtual glDrawElements_client_proc_t set_glDrawElements(glDrawElements_client_proc_t f) { glDrawElements_client_proc_t retval = glDrawElements; glDrawElements = f; return retval;} + virtual glEnable_client_proc_t set_glEnable(glEnable_client_proc_t f) { glEnable_client_proc_t retval = glEnable; glEnable = f; return retval;} + virtual glEnableVertexAttribArray_client_proc_t set_glEnableVertexAttribArray(glEnableVertexAttribArray_client_proc_t f) { glEnableVertexAttribArray_client_proc_t retval = glEnableVertexAttribArray; glEnableVertexAttribArray = f; return retval;} + virtual glFinish_client_proc_t set_glFinish(glFinish_client_proc_t f) { glFinish_client_proc_t retval = glFinish; glFinish = f; return retval;} + virtual glFlush_client_proc_t set_glFlush(glFlush_client_proc_t f) { glFlush_client_proc_t retval = glFlush; glFlush = f; return retval;} + virtual glFramebufferRenderbuffer_client_proc_t set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_client_proc_t f) { glFramebufferRenderbuffer_client_proc_t retval = glFramebufferRenderbuffer; glFramebufferRenderbuffer = f; return retval;} + virtual glFramebufferTexture2D_client_proc_t set_glFramebufferTexture2D(glFramebufferTexture2D_client_proc_t f) { glFramebufferTexture2D_client_proc_t retval = glFramebufferTexture2D; glFramebufferTexture2D = f; return retval;} + virtual glFrontFace_client_proc_t set_glFrontFace(glFrontFace_client_proc_t f) { glFrontFace_client_proc_t retval = glFrontFace; glFrontFace = f; return retval;} + virtual glGenBuffers_client_proc_t set_glGenBuffers(glGenBuffers_client_proc_t f) { glGenBuffers_client_proc_t retval = glGenBuffers; glGenBuffers = f; return retval;} + virtual glGenerateMipmap_client_proc_t set_glGenerateMipmap(glGenerateMipmap_client_proc_t f) { glGenerateMipmap_client_proc_t retval = glGenerateMipmap; glGenerateMipmap = f; return retval;} + virtual glGenFramebuffers_client_proc_t set_glGenFramebuffers(glGenFramebuffers_client_proc_t f) { glGenFramebuffers_client_proc_t retval = glGenFramebuffers; glGenFramebuffers = f; return retval;} + virtual glGenRenderbuffers_client_proc_t set_glGenRenderbuffers(glGenRenderbuffers_client_proc_t f) { glGenRenderbuffers_client_proc_t retval = glGenRenderbuffers; glGenRenderbuffers = f; return retval;} + virtual glGenTextures_client_proc_t set_glGenTextures(glGenTextures_client_proc_t f) { glGenTextures_client_proc_t retval = glGenTextures; glGenTextures = f; return retval;} + virtual glGetActiveAttrib_client_proc_t set_glGetActiveAttrib(glGetActiveAttrib_client_proc_t f) { glGetActiveAttrib_client_proc_t retval = glGetActiveAttrib; glGetActiveAttrib = f; return retval;} + virtual glGetActiveUniform_client_proc_t set_glGetActiveUniform(glGetActiveUniform_client_proc_t f) { glGetActiveUniform_client_proc_t retval = glGetActiveUniform; glGetActiveUniform = f; return retval;} + virtual glGetAttachedShaders_client_proc_t set_glGetAttachedShaders(glGetAttachedShaders_client_proc_t f) { glGetAttachedShaders_client_proc_t retval = glGetAttachedShaders; glGetAttachedShaders = f; return retval;} + virtual glGetAttribLocation_client_proc_t set_glGetAttribLocation(glGetAttribLocation_client_proc_t f) { glGetAttribLocation_client_proc_t retval = glGetAttribLocation; glGetAttribLocation = f; return retval;} + virtual glGetBooleanv_client_proc_t set_glGetBooleanv(glGetBooleanv_client_proc_t f) { glGetBooleanv_client_proc_t retval = glGetBooleanv; glGetBooleanv = f; return retval;} + virtual glGetBufferParameteriv_client_proc_t set_glGetBufferParameteriv(glGetBufferParameteriv_client_proc_t f) { glGetBufferParameteriv_client_proc_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;} + virtual glGetError_client_proc_t set_glGetError(glGetError_client_proc_t f) { glGetError_client_proc_t retval = glGetError; glGetError = f; return retval;} + virtual glGetFloatv_client_proc_t set_glGetFloatv(glGetFloatv_client_proc_t f) { glGetFloatv_client_proc_t retval = glGetFloatv; glGetFloatv = f; return retval;} + virtual glGetFramebufferAttachmentParameteriv_client_proc_t set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_client_proc_t f) { glGetFramebufferAttachmentParameteriv_client_proc_t retval = glGetFramebufferAttachmentParameteriv; glGetFramebufferAttachmentParameteriv = f; return retval;} + virtual glGetIntegerv_client_proc_t set_glGetIntegerv(glGetIntegerv_client_proc_t f) { glGetIntegerv_client_proc_t retval = glGetIntegerv; glGetIntegerv = f; return retval;} + virtual glGetProgramiv_client_proc_t set_glGetProgramiv(glGetProgramiv_client_proc_t f) { glGetProgramiv_client_proc_t retval = glGetProgramiv; glGetProgramiv = f; return retval;} + virtual glGetProgramInfoLog_client_proc_t set_glGetProgramInfoLog(glGetProgramInfoLog_client_proc_t f) { glGetProgramInfoLog_client_proc_t retval = glGetProgramInfoLog; glGetProgramInfoLog = f; return retval;} + virtual glGetRenderbufferParameteriv_client_proc_t set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_client_proc_t f) { glGetRenderbufferParameteriv_client_proc_t retval = glGetRenderbufferParameteriv; glGetRenderbufferParameteriv = f; return retval;} + virtual glGetShaderiv_client_proc_t set_glGetShaderiv(glGetShaderiv_client_proc_t f) { glGetShaderiv_client_proc_t retval = glGetShaderiv; glGetShaderiv = f; return retval;} + virtual glGetShaderInfoLog_client_proc_t set_glGetShaderInfoLog(glGetShaderInfoLog_client_proc_t f) { glGetShaderInfoLog_client_proc_t retval = glGetShaderInfoLog; glGetShaderInfoLog = f; return retval;} + virtual glGetShaderPrecisionFormat_client_proc_t set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_client_proc_t f) { glGetShaderPrecisionFormat_client_proc_t retval = glGetShaderPrecisionFormat; glGetShaderPrecisionFormat = f; return retval;} + virtual glGetShaderSource_client_proc_t set_glGetShaderSource(glGetShaderSource_client_proc_t f) { glGetShaderSource_client_proc_t retval = glGetShaderSource; glGetShaderSource = f; return retval;} + virtual glGetString_client_proc_t set_glGetString(glGetString_client_proc_t f) { glGetString_client_proc_t retval = glGetString; glGetString = f; return retval;} + virtual glGetTexParameterfv_client_proc_t set_glGetTexParameterfv(glGetTexParameterfv_client_proc_t f) { glGetTexParameterfv_client_proc_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;} + virtual glGetTexParameteriv_client_proc_t set_glGetTexParameteriv(glGetTexParameteriv_client_proc_t f) { glGetTexParameteriv_client_proc_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;} + virtual glGetUniformfv_client_proc_t set_glGetUniformfv(glGetUniformfv_client_proc_t f) { glGetUniformfv_client_proc_t retval = glGetUniformfv; glGetUniformfv = f; return retval;} + virtual glGetUniformiv_client_proc_t set_glGetUniformiv(glGetUniformiv_client_proc_t f) { glGetUniformiv_client_proc_t retval = glGetUniformiv; glGetUniformiv = f; return retval;} + virtual glGetUniformLocation_client_proc_t set_glGetUniformLocation(glGetUniformLocation_client_proc_t f) { glGetUniformLocation_client_proc_t retval = glGetUniformLocation; glGetUniformLocation = f; return retval;} + virtual glGetVertexAttribfv_client_proc_t set_glGetVertexAttribfv(glGetVertexAttribfv_client_proc_t f) { glGetVertexAttribfv_client_proc_t retval = glGetVertexAttribfv; glGetVertexAttribfv = f; return retval;} + virtual glGetVertexAttribiv_client_proc_t set_glGetVertexAttribiv(glGetVertexAttribiv_client_proc_t f) { glGetVertexAttribiv_client_proc_t retval = glGetVertexAttribiv; glGetVertexAttribiv = f; return retval;} + virtual glGetVertexAttribPointerv_client_proc_t set_glGetVertexAttribPointerv(glGetVertexAttribPointerv_client_proc_t f) { glGetVertexAttribPointerv_client_proc_t retval = glGetVertexAttribPointerv; glGetVertexAttribPointerv = f; return retval;} + virtual glHint_client_proc_t set_glHint(glHint_client_proc_t f) { glHint_client_proc_t retval = glHint; glHint = f; return retval;} + virtual glIsBuffer_client_proc_t set_glIsBuffer(glIsBuffer_client_proc_t f) { glIsBuffer_client_proc_t retval = glIsBuffer; glIsBuffer = f; return retval;} + virtual glIsEnabled_client_proc_t set_glIsEnabled(glIsEnabled_client_proc_t f) { glIsEnabled_client_proc_t retval = glIsEnabled; glIsEnabled = f; return retval;} + virtual glIsFramebuffer_client_proc_t set_glIsFramebuffer(glIsFramebuffer_client_proc_t f) { glIsFramebuffer_client_proc_t retval = glIsFramebuffer; glIsFramebuffer = f; return retval;} + virtual glIsProgram_client_proc_t set_glIsProgram(glIsProgram_client_proc_t f) { glIsProgram_client_proc_t retval = glIsProgram; glIsProgram = f; return retval;} + virtual glIsRenderbuffer_client_proc_t set_glIsRenderbuffer(glIsRenderbuffer_client_proc_t f) { glIsRenderbuffer_client_proc_t retval = glIsRenderbuffer; glIsRenderbuffer = f; return retval;} + virtual glIsShader_client_proc_t set_glIsShader(glIsShader_client_proc_t f) { glIsShader_client_proc_t retval = glIsShader; glIsShader = f; return retval;} + virtual glIsTexture_client_proc_t set_glIsTexture(glIsTexture_client_proc_t f) { glIsTexture_client_proc_t retval = glIsTexture; glIsTexture = f; return retval;} + virtual glLineWidth_client_proc_t set_glLineWidth(glLineWidth_client_proc_t f) { glLineWidth_client_proc_t retval = glLineWidth; glLineWidth = f; return retval;} + virtual glLinkProgram_client_proc_t set_glLinkProgram(glLinkProgram_client_proc_t f) { glLinkProgram_client_proc_t retval = glLinkProgram; glLinkProgram = f; return retval;} + virtual glPixelStorei_client_proc_t set_glPixelStorei(glPixelStorei_client_proc_t f) { glPixelStorei_client_proc_t retval = glPixelStorei; glPixelStorei = f; return retval;} + virtual glPolygonOffset_client_proc_t set_glPolygonOffset(glPolygonOffset_client_proc_t f) { glPolygonOffset_client_proc_t retval = glPolygonOffset; glPolygonOffset = f; return retval;} + virtual glReadPixels_client_proc_t set_glReadPixels(glReadPixels_client_proc_t f) { glReadPixels_client_proc_t retval = glReadPixels; glReadPixels = f; return retval;} + virtual glReleaseShaderCompiler_client_proc_t set_glReleaseShaderCompiler(glReleaseShaderCompiler_client_proc_t f) { glReleaseShaderCompiler_client_proc_t retval = glReleaseShaderCompiler; glReleaseShaderCompiler = f; return retval;} + virtual glRenderbufferStorage_client_proc_t set_glRenderbufferStorage(glRenderbufferStorage_client_proc_t f) { glRenderbufferStorage_client_proc_t retval = glRenderbufferStorage; glRenderbufferStorage = f; return retval;} + virtual glSampleCoverage_client_proc_t set_glSampleCoverage(glSampleCoverage_client_proc_t f) { glSampleCoverage_client_proc_t retval = glSampleCoverage; glSampleCoverage = f; return retval;} + virtual glScissor_client_proc_t set_glScissor(glScissor_client_proc_t f) { glScissor_client_proc_t retval = glScissor; glScissor = f; return retval;} + virtual glShaderBinary_client_proc_t set_glShaderBinary(glShaderBinary_client_proc_t f) { glShaderBinary_client_proc_t retval = glShaderBinary; glShaderBinary = f; return retval;} + virtual glShaderSource_client_proc_t set_glShaderSource(glShaderSource_client_proc_t f) { glShaderSource_client_proc_t retval = glShaderSource; glShaderSource = f; return retval;} + virtual glStencilFunc_client_proc_t set_glStencilFunc(glStencilFunc_client_proc_t f) { glStencilFunc_client_proc_t retval = glStencilFunc; glStencilFunc = f; return retval;} + virtual glStencilFuncSeparate_client_proc_t set_glStencilFuncSeparate(glStencilFuncSeparate_client_proc_t f) { glStencilFuncSeparate_client_proc_t retval = glStencilFuncSeparate; glStencilFuncSeparate = f; return retval;} + virtual glStencilMask_client_proc_t set_glStencilMask(glStencilMask_client_proc_t f) { glStencilMask_client_proc_t retval = glStencilMask; glStencilMask = f; return retval;} + virtual glStencilMaskSeparate_client_proc_t set_glStencilMaskSeparate(glStencilMaskSeparate_client_proc_t f) { glStencilMaskSeparate_client_proc_t retval = glStencilMaskSeparate; glStencilMaskSeparate = f; return retval;} + virtual glStencilOp_client_proc_t set_glStencilOp(glStencilOp_client_proc_t f) { glStencilOp_client_proc_t retval = glStencilOp; glStencilOp = f; return retval;} + virtual glStencilOpSeparate_client_proc_t set_glStencilOpSeparate(glStencilOpSeparate_client_proc_t f) { glStencilOpSeparate_client_proc_t retval = glStencilOpSeparate; glStencilOpSeparate = f; return retval;} + virtual glTexImage2D_client_proc_t set_glTexImage2D(glTexImage2D_client_proc_t f) { glTexImage2D_client_proc_t retval = glTexImage2D; glTexImage2D = f; return retval;} + virtual glTexParameterf_client_proc_t set_glTexParameterf(glTexParameterf_client_proc_t f) { glTexParameterf_client_proc_t retval = glTexParameterf; glTexParameterf = f; return retval;} + virtual glTexParameterfv_client_proc_t set_glTexParameterfv(glTexParameterfv_client_proc_t f) { glTexParameterfv_client_proc_t retval = glTexParameterfv; glTexParameterfv = f; return retval;} + virtual glTexParameteri_client_proc_t set_glTexParameteri(glTexParameteri_client_proc_t f) { glTexParameteri_client_proc_t retval = glTexParameteri; glTexParameteri = f; return retval;} + virtual glTexParameteriv_client_proc_t set_glTexParameteriv(glTexParameteriv_client_proc_t f) { glTexParameteriv_client_proc_t retval = glTexParameteriv; glTexParameteriv = f; return retval;} + virtual glTexSubImage2D_client_proc_t set_glTexSubImage2D(glTexSubImage2D_client_proc_t f) { glTexSubImage2D_client_proc_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;} + virtual glUniform1f_client_proc_t set_glUniform1f(glUniform1f_client_proc_t f) { glUniform1f_client_proc_t retval = glUniform1f; glUniform1f = f; return retval;} + virtual glUniform1fv_client_proc_t set_glUniform1fv(glUniform1fv_client_proc_t f) { glUniform1fv_client_proc_t retval = glUniform1fv; glUniform1fv = f; return retval;} + virtual glUniform1i_client_proc_t set_glUniform1i(glUniform1i_client_proc_t f) { glUniform1i_client_proc_t retval = glUniform1i; glUniform1i = f; return retval;} + virtual glUniform1iv_client_proc_t set_glUniform1iv(glUniform1iv_client_proc_t f) { glUniform1iv_client_proc_t retval = glUniform1iv; glUniform1iv = f; return retval;} + virtual glUniform2f_client_proc_t set_glUniform2f(glUniform2f_client_proc_t f) { glUniform2f_client_proc_t retval = glUniform2f; glUniform2f = f; return retval;} + virtual glUniform2fv_client_proc_t set_glUniform2fv(glUniform2fv_client_proc_t f) { glUniform2fv_client_proc_t retval = glUniform2fv; glUniform2fv = f; return retval;} + virtual glUniform2i_client_proc_t set_glUniform2i(glUniform2i_client_proc_t f) { glUniform2i_client_proc_t retval = glUniform2i; glUniform2i = f; return retval;} + virtual glUniform2iv_client_proc_t set_glUniform2iv(glUniform2iv_client_proc_t f) { glUniform2iv_client_proc_t retval = glUniform2iv; glUniform2iv = f; return retval;} + virtual glUniform3f_client_proc_t set_glUniform3f(glUniform3f_client_proc_t f) { glUniform3f_client_proc_t retval = glUniform3f; glUniform3f = f; return retval;} + virtual glUniform3fv_client_proc_t set_glUniform3fv(glUniform3fv_client_proc_t f) { glUniform3fv_client_proc_t retval = glUniform3fv; glUniform3fv = f; return retval;} + virtual glUniform3i_client_proc_t set_glUniform3i(glUniform3i_client_proc_t f) { glUniform3i_client_proc_t retval = glUniform3i; glUniform3i = f; return retval;} + virtual glUniform3iv_client_proc_t set_glUniform3iv(glUniform3iv_client_proc_t f) { glUniform3iv_client_proc_t retval = glUniform3iv; glUniform3iv = f; return retval;} + virtual glUniform4f_client_proc_t set_glUniform4f(glUniform4f_client_proc_t f) { glUniform4f_client_proc_t retval = glUniform4f; glUniform4f = f; return retval;} + virtual glUniform4fv_client_proc_t set_glUniform4fv(glUniform4fv_client_proc_t f) { glUniform4fv_client_proc_t retval = glUniform4fv; glUniform4fv = f; return retval;} + virtual glUniform4i_client_proc_t set_glUniform4i(glUniform4i_client_proc_t f) { glUniform4i_client_proc_t retval = glUniform4i; glUniform4i = f; return retval;} + virtual glUniform4iv_client_proc_t set_glUniform4iv(glUniform4iv_client_proc_t f) { glUniform4iv_client_proc_t retval = glUniform4iv; glUniform4iv = f; return retval;} + virtual glUniformMatrix2fv_client_proc_t set_glUniformMatrix2fv(glUniformMatrix2fv_client_proc_t f) { glUniformMatrix2fv_client_proc_t retval = glUniformMatrix2fv; glUniformMatrix2fv = f; return retval;} + virtual glUniformMatrix3fv_client_proc_t set_glUniformMatrix3fv(glUniformMatrix3fv_client_proc_t f) { glUniformMatrix3fv_client_proc_t retval = glUniformMatrix3fv; glUniformMatrix3fv = f; return retval;} + virtual glUniformMatrix4fv_client_proc_t set_glUniformMatrix4fv(glUniformMatrix4fv_client_proc_t f) { glUniformMatrix4fv_client_proc_t retval = glUniformMatrix4fv; glUniformMatrix4fv = f; return retval;} + virtual glUseProgram_client_proc_t set_glUseProgram(glUseProgram_client_proc_t f) { glUseProgram_client_proc_t retval = glUseProgram; glUseProgram = f; return retval;} + virtual glValidateProgram_client_proc_t set_glValidateProgram(glValidateProgram_client_proc_t f) { glValidateProgram_client_proc_t retval = glValidateProgram; glValidateProgram = f; return retval;} + virtual glVertexAttrib1f_client_proc_t set_glVertexAttrib1f(glVertexAttrib1f_client_proc_t f) { glVertexAttrib1f_client_proc_t retval = glVertexAttrib1f; glVertexAttrib1f = f; return retval;} + virtual glVertexAttrib1fv_client_proc_t set_glVertexAttrib1fv(glVertexAttrib1fv_client_proc_t f) { glVertexAttrib1fv_client_proc_t retval = glVertexAttrib1fv; glVertexAttrib1fv = f; return retval;} + virtual glVertexAttrib2f_client_proc_t set_glVertexAttrib2f(glVertexAttrib2f_client_proc_t f) { glVertexAttrib2f_client_proc_t retval = glVertexAttrib2f; glVertexAttrib2f = f; return retval;} + virtual glVertexAttrib2fv_client_proc_t set_glVertexAttrib2fv(glVertexAttrib2fv_client_proc_t f) { glVertexAttrib2fv_client_proc_t retval = glVertexAttrib2fv; glVertexAttrib2fv = f; return retval;} + virtual glVertexAttrib3f_client_proc_t set_glVertexAttrib3f(glVertexAttrib3f_client_proc_t f) { glVertexAttrib3f_client_proc_t retval = glVertexAttrib3f; glVertexAttrib3f = f; return retval;} + virtual glVertexAttrib3fv_client_proc_t set_glVertexAttrib3fv(glVertexAttrib3fv_client_proc_t f) { glVertexAttrib3fv_client_proc_t retval = glVertexAttrib3fv; glVertexAttrib3fv = f; return retval;} + virtual glVertexAttrib4f_client_proc_t set_glVertexAttrib4f(glVertexAttrib4f_client_proc_t f) { glVertexAttrib4f_client_proc_t retval = glVertexAttrib4f; glVertexAttrib4f = f; return retval;} + virtual glVertexAttrib4fv_client_proc_t set_glVertexAttrib4fv(glVertexAttrib4fv_client_proc_t f) { glVertexAttrib4fv_client_proc_t retval = glVertexAttrib4fv; glVertexAttrib4fv = f; return retval;} + virtual glVertexAttribPointer_client_proc_t set_glVertexAttribPointer(glVertexAttribPointer_client_proc_t f) { glVertexAttribPointer_client_proc_t retval = glVertexAttribPointer; glVertexAttribPointer = f; return retval;} + virtual glViewport_client_proc_t set_glViewport(glViewport_client_proc_t f) { glViewport_client_proc_t retval = glViewport; glViewport = f; return retval;} + virtual glEGLImageTargetTexture2DOES_client_proc_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_client_proc_t f) { glEGLImageTargetTexture2DOES_client_proc_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;} + virtual glEGLImageTargetRenderbufferStorageOES_client_proc_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_client_proc_t f) { glEGLImageTargetRenderbufferStorageOES_client_proc_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;} + virtual glGetProgramBinaryOES_client_proc_t set_glGetProgramBinaryOES(glGetProgramBinaryOES_client_proc_t f) { glGetProgramBinaryOES_client_proc_t retval = glGetProgramBinaryOES; glGetProgramBinaryOES = f; return retval;} + virtual glProgramBinaryOES_client_proc_t set_glProgramBinaryOES(glProgramBinaryOES_client_proc_t f) { glProgramBinaryOES_client_proc_t retval = glProgramBinaryOES; glProgramBinaryOES = f; return retval;} + virtual glMapBufferOES_client_proc_t set_glMapBufferOES(glMapBufferOES_client_proc_t f) { glMapBufferOES_client_proc_t retval = glMapBufferOES; glMapBufferOES = f; return retval;} + virtual glUnmapBufferOES_client_proc_t set_glUnmapBufferOES(glUnmapBufferOES_client_proc_t f) { glUnmapBufferOES_client_proc_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;} + virtual glTexImage3DOES_client_proc_t set_glTexImage3DOES(glTexImage3DOES_client_proc_t f) { glTexImage3DOES_client_proc_t retval = glTexImage3DOES; glTexImage3DOES = f; return retval;} + virtual glTexSubImage3DOES_client_proc_t set_glTexSubImage3DOES(glTexSubImage3DOES_client_proc_t f) { glTexSubImage3DOES_client_proc_t retval = glTexSubImage3DOES; glTexSubImage3DOES = f; return retval;} + virtual glCopyTexSubImage3DOES_client_proc_t set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_client_proc_t f) { glCopyTexSubImage3DOES_client_proc_t retval = glCopyTexSubImage3DOES; glCopyTexSubImage3DOES = f; return retval;} + virtual glCompressedTexImage3DOES_client_proc_t set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_client_proc_t f) { glCompressedTexImage3DOES_client_proc_t retval = glCompressedTexImage3DOES; glCompressedTexImage3DOES = f; return retval;} + virtual glCompressedTexSubImage3DOES_client_proc_t set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_client_proc_t f) { glCompressedTexSubImage3DOES_client_proc_t retval = glCompressedTexSubImage3DOES; glCompressedTexSubImage3DOES = f; return retval;} + virtual glFramebufferTexture3DOES_client_proc_t set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_client_proc_t f) { glFramebufferTexture3DOES_client_proc_t retval = glFramebufferTexture3DOES; glFramebufferTexture3DOES = f; return retval;} + virtual glBindVertexArrayOES_client_proc_t set_glBindVertexArrayOES(glBindVertexArrayOES_client_proc_t f) { glBindVertexArrayOES_client_proc_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;} + virtual glDeleteVertexArraysOES_client_proc_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_client_proc_t f) { glDeleteVertexArraysOES_client_proc_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;} + virtual glGenVertexArraysOES_client_proc_t set_glGenVertexArraysOES(glGenVertexArraysOES_client_proc_t f) { glGenVertexArraysOES_client_proc_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;} + virtual glIsVertexArrayOES_client_proc_t set_glIsVertexArrayOES(glIsVertexArrayOES_client_proc_t f) { glIsVertexArrayOES_client_proc_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;} + virtual glDiscardFramebufferEXT_client_proc_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_client_proc_t f) { glDiscardFramebufferEXT_client_proc_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;} + virtual glMultiDrawArraysEXT_client_proc_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_client_proc_t f) { glMultiDrawArraysEXT_client_proc_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;} + virtual glMultiDrawElementsEXT_client_proc_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_client_proc_t f) { glMultiDrawElementsEXT_client_proc_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;} + virtual glGetPerfMonitorGroupsAMD_client_proc_t set_glGetPerfMonitorGroupsAMD(glGetPerfMonitorGroupsAMD_client_proc_t f) { glGetPerfMonitorGroupsAMD_client_proc_t retval = glGetPerfMonitorGroupsAMD; glGetPerfMonitorGroupsAMD = f; return retval;} + virtual glGetPerfMonitorCountersAMD_client_proc_t set_glGetPerfMonitorCountersAMD(glGetPerfMonitorCountersAMD_client_proc_t f) { glGetPerfMonitorCountersAMD_client_proc_t retval = glGetPerfMonitorCountersAMD; glGetPerfMonitorCountersAMD = f; return retval;} + virtual glGetPerfMonitorGroupStringAMD_client_proc_t set_glGetPerfMonitorGroupStringAMD(glGetPerfMonitorGroupStringAMD_client_proc_t f) { glGetPerfMonitorGroupStringAMD_client_proc_t retval = glGetPerfMonitorGroupStringAMD; glGetPerfMonitorGroupStringAMD = f; return retval;} + virtual glGetPerfMonitorCounterStringAMD_client_proc_t set_glGetPerfMonitorCounterStringAMD(glGetPerfMonitorCounterStringAMD_client_proc_t f) { glGetPerfMonitorCounterStringAMD_client_proc_t retval = glGetPerfMonitorCounterStringAMD; glGetPerfMonitorCounterStringAMD = f; return retval;} + virtual glGetPerfMonitorCounterInfoAMD_client_proc_t set_glGetPerfMonitorCounterInfoAMD(glGetPerfMonitorCounterInfoAMD_client_proc_t f) { glGetPerfMonitorCounterInfoAMD_client_proc_t retval = glGetPerfMonitorCounterInfoAMD; glGetPerfMonitorCounterInfoAMD = f; return retval;} + virtual glGenPerfMonitorsAMD_client_proc_t set_glGenPerfMonitorsAMD(glGenPerfMonitorsAMD_client_proc_t f) { glGenPerfMonitorsAMD_client_proc_t retval = glGenPerfMonitorsAMD; glGenPerfMonitorsAMD = f; return retval;} + virtual glDeletePerfMonitorsAMD_client_proc_t set_glDeletePerfMonitorsAMD(glDeletePerfMonitorsAMD_client_proc_t f) { glDeletePerfMonitorsAMD_client_proc_t retval = glDeletePerfMonitorsAMD; glDeletePerfMonitorsAMD = f; return retval;} + virtual glSelectPerfMonitorCountersAMD_client_proc_t set_glSelectPerfMonitorCountersAMD(glSelectPerfMonitorCountersAMD_client_proc_t f) { glSelectPerfMonitorCountersAMD_client_proc_t retval = glSelectPerfMonitorCountersAMD; glSelectPerfMonitorCountersAMD = f; return retval;} + virtual glBeginPerfMonitorAMD_client_proc_t set_glBeginPerfMonitorAMD(glBeginPerfMonitorAMD_client_proc_t f) { glBeginPerfMonitorAMD_client_proc_t retval = glBeginPerfMonitorAMD; glBeginPerfMonitorAMD = f; return retval;} + virtual glEndPerfMonitorAMD_client_proc_t set_glEndPerfMonitorAMD(glEndPerfMonitorAMD_client_proc_t f) { glEndPerfMonitorAMD_client_proc_t retval = glEndPerfMonitorAMD; glEndPerfMonitorAMD = f; return retval;} + virtual glGetPerfMonitorCounterDataAMD_client_proc_t set_glGetPerfMonitorCounterDataAMD(glGetPerfMonitorCounterDataAMD_client_proc_t f) { glGetPerfMonitorCounterDataAMD_client_proc_t retval = glGetPerfMonitorCounterDataAMD; glGetPerfMonitorCounterDataAMD = f; return retval;} + virtual glRenderbufferStorageMultisampleIMG_client_proc_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_client_proc_t f) { glRenderbufferStorageMultisampleIMG_client_proc_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;} + virtual glFramebufferTexture2DMultisampleIMG_client_proc_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_client_proc_t f) { glFramebufferTexture2DMultisampleIMG_client_proc_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;} + virtual glDeleteFencesNV_client_proc_t set_glDeleteFencesNV(glDeleteFencesNV_client_proc_t f) { glDeleteFencesNV_client_proc_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;} + virtual glGenFencesNV_client_proc_t set_glGenFencesNV(glGenFencesNV_client_proc_t f) { glGenFencesNV_client_proc_t retval = glGenFencesNV; glGenFencesNV = f; return retval;} + virtual glIsFenceNV_client_proc_t set_glIsFenceNV(glIsFenceNV_client_proc_t f) { glIsFenceNV_client_proc_t retval = glIsFenceNV; glIsFenceNV = f; return retval;} + virtual glTestFenceNV_client_proc_t set_glTestFenceNV(glTestFenceNV_client_proc_t f) { glTestFenceNV_client_proc_t retval = glTestFenceNV; glTestFenceNV = f; return retval;} + virtual glGetFenceivNV_client_proc_t set_glGetFenceivNV(glGetFenceivNV_client_proc_t f) { glGetFenceivNV_client_proc_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;} + virtual glFinishFenceNV_client_proc_t set_glFinishFenceNV(glFinishFenceNV_client_proc_t f) { glFinishFenceNV_client_proc_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;} + virtual glSetFenceNV_client_proc_t set_glSetFenceNV(glSetFenceNV_client_proc_t f) { glSetFenceNV_client_proc_t retval = glSetFenceNV; glSetFenceNV = f; return retval;} + virtual glCoverageMaskNV_client_proc_t set_glCoverageMaskNV(glCoverageMaskNV_client_proc_t f) { glCoverageMaskNV_client_proc_t retval = glCoverageMaskNV; glCoverageMaskNV = f; return retval;} + virtual glCoverageOperationNV_client_proc_t set_glCoverageOperationNV(glCoverageOperationNV_client_proc_t f) { glCoverageOperationNV_client_proc_t retval = glCoverageOperationNV; glCoverageOperationNV = f; return retval;} + virtual glGetDriverControlsQCOM_client_proc_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_client_proc_t f) { glGetDriverControlsQCOM_client_proc_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;} + virtual glGetDriverControlStringQCOM_client_proc_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_client_proc_t f) { glGetDriverControlStringQCOM_client_proc_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;} + virtual glEnableDriverControlQCOM_client_proc_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_client_proc_t f) { glEnableDriverControlQCOM_client_proc_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;} + virtual glDisableDriverControlQCOM_client_proc_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_client_proc_t f) { glDisableDriverControlQCOM_client_proc_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;} + virtual glExtGetTexturesQCOM_client_proc_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_client_proc_t f) { glExtGetTexturesQCOM_client_proc_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;} + virtual glExtGetBuffersQCOM_client_proc_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_client_proc_t f) { glExtGetBuffersQCOM_client_proc_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;} + virtual glExtGetRenderbuffersQCOM_client_proc_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_client_proc_t f) { glExtGetRenderbuffersQCOM_client_proc_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;} + virtual glExtGetFramebuffersQCOM_client_proc_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_client_proc_t f) { glExtGetFramebuffersQCOM_client_proc_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;} + virtual glExtGetTexLevelParameterivQCOM_client_proc_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_client_proc_t f) { glExtGetTexLevelParameterivQCOM_client_proc_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;} + virtual glExtTexObjectStateOverrideiQCOM_client_proc_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_client_proc_t f) { glExtTexObjectStateOverrideiQCOM_client_proc_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;} + virtual glExtGetTexSubImageQCOM_client_proc_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_client_proc_t f) { glExtGetTexSubImageQCOM_client_proc_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;} + virtual glExtGetBufferPointervQCOM_client_proc_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_client_proc_t f) { glExtGetBufferPointervQCOM_client_proc_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;} + virtual glExtGetShadersQCOM_client_proc_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_client_proc_t f) { glExtGetShadersQCOM_client_proc_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;} + virtual glExtGetProgramsQCOM_client_proc_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_client_proc_t f) { glExtGetProgramsQCOM_client_proc_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;} + virtual glExtIsProgramBinaryQCOM_client_proc_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_client_proc_t f) { glExtIsProgramBinaryQCOM_client_proc_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;} + virtual glExtGetProgramBinarySourceQCOM_client_proc_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_client_proc_t f) { glExtGetProgramBinarySourceQCOM_client_proc_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;} + virtual glStartTilingQCOM_client_proc_t set_glStartTilingQCOM(glStartTilingQCOM_client_proc_t f) { glStartTilingQCOM_client_proc_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;} + virtual glEndTilingQCOM_client_proc_t set_glEndTilingQCOM(glEndTilingQCOM_client_proc_t f) { glEndTilingQCOM_client_proc_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;} + virtual glVertexAttribPointerData_client_proc_t set_glVertexAttribPointerData(glVertexAttribPointerData_client_proc_t f) { glVertexAttribPointerData_client_proc_t retval = glVertexAttribPointerData; glVertexAttribPointerData = f; return retval;} + virtual glVertexAttribPointerOffset_client_proc_t set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_client_proc_t f) { glVertexAttribPointerOffset_client_proc_t retval = glVertexAttribPointerOffset; glVertexAttribPointerOffset = f; return retval;} + virtual glDrawElementsOffset_client_proc_t set_glDrawElementsOffset(glDrawElementsOffset_client_proc_t f) { glDrawElementsOffset_client_proc_t retval = glDrawElementsOffset; glDrawElementsOffset = f; return retval;} + virtual glDrawElementsData_client_proc_t set_glDrawElementsData(glDrawElementsData_client_proc_t f) { glDrawElementsData_client_proc_t retval = glDrawElementsData; glDrawElementsData = f; return retval;} + virtual glGetCompressedTextureFormats_client_proc_t set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_client_proc_t f) { glGetCompressedTextureFormats_client_proc_t retval = glGetCompressedTextureFormats; glGetCompressedTextureFormats = f; return retval;} + virtual glShaderString_client_proc_t set_glShaderString(glShaderString_client_proc_t f) { glShaderString_client_proc_t retval = glShaderString; glShaderString = f; return retval;} + virtual glFinishRoundTrip_client_proc_t set_glFinishRoundTrip(glFinishRoundTrip_client_proc_t f) { glFinishRoundTrip_client_proc_t retval = glFinishRoundTrip; glFinishRoundTrip = f; return retval;} + virtual ~gl2_client_context_t() {} + + typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void); + static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); + int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); + virtual void setError(unsigned int error){}; + virtual unsigned int getError(){ return 0; }; +}; + +#endif diff --git a/opengl/system/GLESv2_enc/gl2_client_proc.h b/opengl/system/GLESv2_enc/gl2_client_proc.h new file mode 100644 index 0000000..4eeda70 --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_client_proc.h @@ -0,0 +1,222 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl2_client_proc_t_h +#define __gl2_client_proc_t_h + + + +#include "gl2_types.h" +#ifndef gl2_APIENTRY +#define gl2_APIENTRY +#endif +typedef void (gl2_APIENTRY *glActiveTexture_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glAttachShader_client_proc_t) (void * ctx, GLuint, GLuint); +typedef void (gl2_APIENTRY *glBindAttribLocation_client_proc_t) (void * ctx, GLuint, GLuint, const GLchar*); +typedef void (gl2_APIENTRY *glBindBuffer_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl2_APIENTRY *glBindFramebuffer_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl2_APIENTRY *glBindRenderbuffer_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl2_APIENTRY *glBindTexture_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl2_APIENTRY *glBlendColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); +typedef void (gl2_APIENTRY *glBlendEquation_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glBlendEquationSeparate_client_proc_t) (void * ctx, GLenum, GLenum); +typedef void (gl2_APIENTRY *glBlendFunc_client_proc_t) (void * ctx, GLenum, GLenum); +typedef void (gl2_APIENTRY *glBlendFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); +typedef void (gl2_APIENTRY *glBufferData_client_proc_t) (void * ctx, GLenum, GLsizeiptr, const GLvoid*, GLenum); +typedef void (gl2_APIENTRY *glBufferSubData_client_proc_t) (void * ctx, GLenum, GLintptr, GLsizeiptr, const GLvoid*); +typedef GLenum (gl2_APIENTRY *glCheckFramebufferStatus_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glClear_client_proc_t) (void * ctx, GLbitfield); +typedef void (gl2_APIENTRY *glClearColor_client_proc_t) (void * ctx, GLclampf, GLclampf, GLclampf, GLclampf); +typedef void (gl2_APIENTRY *glClearDepthf_client_proc_t) (void * ctx, GLclampf); +typedef void (gl2_APIENTRY *glClearStencil_client_proc_t) (void * ctx, GLint); +typedef void (gl2_APIENTRY *glColorMask_client_proc_t) (void * ctx, GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (gl2_APIENTRY *glCompileShader_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glCompressedTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +typedef void (gl2_APIENTRY *glCompressedTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +typedef void (gl2_APIENTRY *glCopyTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +typedef void (gl2_APIENTRY *glCopyTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +typedef GLuint (gl2_APIENTRY *glCreateProgram_client_proc_t) (void * ctx); +typedef GLuint (gl2_APIENTRY *glCreateShader_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glCullFace_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glDeleteBuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glDeleteFramebuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glDeleteProgram_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDeleteRenderbuffers_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glDeleteShader_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDeleteTextures_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glDepthFunc_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glDepthMask_client_proc_t) (void * ctx, GLboolean); +typedef void (gl2_APIENTRY *glDepthRangef_client_proc_t) (void * ctx, GLclampf, GLclampf); +typedef void (gl2_APIENTRY *glDetachShader_client_proc_t) (void * ctx, GLuint, GLuint); +typedef void (gl2_APIENTRY *glDisable_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glDisableVertexAttribArray_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDrawArrays_client_proc_t) (void * ctx, GLenum, GLint, GLsizei); +typedef void (gl2_APIENTRY *glDrawElements_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, const GLvoid*); +typedef void (gl2_APIENTRY *glEnable_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glEnableVertexAttribArray_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glFinish_client_proc_t) (void * ctx); +typedef void (gl2_APIENTRY *glFlush_client_proc_t) (void * ctx); +typedef void (gl2_APIENTRY *glFramebufferRenderbuffer_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint); +typedef void (gl2_APIENTRY *glFramebufferTexture2D_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint); +typedef void (gl2_APIENTRY *glFrontFace_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glGenBuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGenerateMipmap_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glGenFramebuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGenRenderbuffers_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGenTextures_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGetActiveAttrib_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +typedef void (gl2_APIENTRY *glGetActiveUniform_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLint*, GLenum*, GLchar*); +typedef void (gl2_APIENTRY *glGetAttachedShaders_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLuint*); +typedef int (gl2_APIENTRY *glGetAttribLocation_client_proc_t) (void * ctx, GLuint, const GLchar*); +typedef void (gl2_APIENTRY *glGetBooleanv_client_proc_t) (void * ctx, GLenum, GLboolean*); +typedef void (gl2_APIENTRY *glGetBufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef GLenum (gl2_APIENTRY *glGetError_client_proc_t) (void * ctx); +typedef void (gl2_APIENTRY *glGetFloatv_client_proc_t) (void * ctx, GLenum, GLfloat*); +typedef void (gl2_APIENTRY *glGetFramebufferAttachmentParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetIntegerv_client_proc_t) (void * ctx, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetProgramiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetProgramInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl2_APIENTRY *glGetRenderbufferParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetShaderiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetShaderInfoLog_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl2_APIENTRY *glGetShaderPrecisionFormat_client_proc_t) (void * ctx, GLenum, GLenum, GLint*, GLint*); +typedef void (gl2_APIENTRY *glGetShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef const GLubyte* (gl2_APIENTRY *glGetString_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glGetTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat*); +typedef void (gl2_APIENTRY *glGetTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetUniformfv_client_proc_t) (void * ctx, GLuint, GLint, GLfloat*); +typedef void (gl2_APIENTRY *glGetUniformiv_client_proc_t) (void * ctx, GLuint, GLint, GLint*); +typedef int (gl2_APIENTRY *glGetUniformLocation_client_proc_t) (void * ctx, GLuint, const GLchar*); +typedef void (gl2_APIENTRY *glGetVertexAttribfv_client_proc_t) (void * ctx, GLuint, GLenum, GLfloat*); +typedef void (gl2_APIENTRY *glGetVertexAttribiv_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); +typedef void (gl2_APIENTRY *glGetVertexAttribPointerv_client_proc_t) (void * ctx, GLuint, GLenum, GLvoid**); +typedef void (gl2_APIENTRY *glHint_client_proc_t) (void * ctx, GLenum, GLenum); +typedef GLboolean (gl2_APIENTRY *glIsBuffer_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glIsEnabled_client_proc_t) (void * ctx, GLenum); +typedef GLboolean (gl2_APIENTRY *glIsFramebuffer_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glIsProgram_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glIsRenderbuffer_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glIsShader_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glIsTexture_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glLineWidth_client_proc_t) (void * ctx, GLfloat); +typedef void (gl2_APIENTRY *glLinkProgram_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glPixelStorei_client_proc_t) (void * ctx, GLenum, GLint); +typedef void (gl2_APIENTRY *glPolygonOffset_client_proc_t) (void * ctx, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glReadPixels_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (gl2_APIENTRY *glReleaseShaderCompiler_client_proc_t) (void * ctx); +typedef void (gl2_APIENTRY *glRenderbufferStorage_client_proc_t) (void * ctx, GLenum, GLenum, GLsizei, GLsizei); +typedef void (gl2_APIENTRY *glSampleCoverage_client_proc_t) (void * ctx, GLclampf, GLboolean); +typedef void (gl2_APIENTRY *glScissor_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); +typedef void (gl2_APIENTRY *glShaderBinary_client_proc_t) (void * ctx, GLsizei, const GLuint*, GLenum, const GLvoid*, GLsizei); +typedef void (gl2_APIENTRY *glShaderSource_client_proc_t) (void * ctx, GLuint, GLsizei, const GLchar* const*, const GLint*); +typedef void (gl2_APIENTRY *glStencilFunc_client_proc_t) (void * ctx, GLenum, GLint, GLuint); +typedef void (gl2_APIENTRY *glStencilFuncSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLint, GLuint); +typedef void (gl2_APIENTRY *glStencilMask_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glStencilMaskSeparate_client_proc_t) (void * ctx, GLenum, GLuint); +typedef void (gl2_APIENTRY *glStencilOp_client_proc_t) (void * ctx, GLenum, GLenum, GLenum); +typedef void (gl2_APIENTRY *glStencilOpSeparate_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLenum); +typedef void (gl2_APIENTRY *glTexImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +typedef void (gl2_APIENTRY *glTexParameterf_client_proc_t) (void * ctx, GLenum, GLenum, GLfloat); +typedef void (gl2_APIENTRY *glTexParameterfv_client_proc_t) (void * ctx, GLenum, GLenum, const GLfloat*); +typedef void (gl2_APIENTRY *glTexParameteri_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl2_APIENTRY *glTexParameteriv_client_proc_t) (void * ctx, GLenum, GLenum, const GLint*); +typedef void (gl2_APIENTRY *glTexSubImage2D_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +typedef void (gl2_APIENTRY *glUniform1f_client_proc_t) (void * ctx, GLint, GLfloat); +typedef void (gl2_APIENTRY *glUniform1fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); +typedef void (gl2_APIENTRY *glUniform1i_client_proc_t) (void * ctx, GLint, GLint); +typedef void (gl2_APIENTRY *glUniform1iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); +typedef void (gl2_APIENTRY *glUniform2f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glUniform2fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); +typedef void (gl2_APIENTRY *glUniform2i_client_proc_t) (void * ctx, GLint, GLint, GLint); +typedef void (gl2_APIENTRY *glUniform2iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); +typedef void (gl2_APIENTRY *glUniform3f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glUniform3fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); +typedef void (gl2_APIENTRY *glUniform3i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint); +typedef void (gl2_APIENTRY *glUniform3iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); +typedef void (gl2_APIENTRY *glUniform4f_client_proc_t) (void * ctx, GLint, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glUniform4fv_client_proc_t) (void * ctx, GLint, GLsizei, const GLfloat*); +typedef void (gl2_APIENTRY *glUniform4i_client_proc_t) (void * ctx, GLint, GLint, GLint, GLint, GLint); +typedef void (gl2_APIENTRY *glUniform4iv_client_proc_t) (void * ctx, GLint, GLsizei, const GLint*); +typedef void (gl2_APIENTRY *glUniformMatrix2fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); +typedef void (gl2_APIENTRY *glUniformMatrix3fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); +typedef void (gl2_APIENTRY *glUniformMatrix4fv_client_proc_t) (void * ctx, GLint, GLsizei, GLboolean, const GLfloat*); +typedef void (gl2_APIENTRY *glUseProgram_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glValidateProgram_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glVertexAttrib1f_client_proc_t) (void * ctx, GLuint, GLfloat); +typedef void (gl2_APIENTRY *glVertexAttrib1fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); +typedef void (gl2_APIENTRY *glVertexAttrib2f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glVertexAttrib2fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); +typedef void (gl2_APIENTRY *glVertexAttrib3f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glVertexAttrib3fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); +typedef void (gl2_APIENTRY *glVertexAttrib4f_client_proc_t) (void * ctx, GLuint, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (gl2_APIENTRY *glVertexAttrib4fv_client_proc_t) (void * ctx, GLuint, const GLfloat*); +typedef void (gl2_APIENTRY *glVertexAttribPointer_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*); +typedef void (gl2_APIENTRY *glViewport_client_proc_t) (void * ctx, GLint, GLint, GLsizei, GLsizei); +typedef void (gl2_APIENTRY *glEGLImageTargetTexture2DOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); +typedef void (gl2_APIENTRY *glEGLImageTargetRenderbufferStorageOES_client_proc_t) (void * ctx, GLenum, GLeglImageOES); +typedef void (gl2_APIENTRY *glGetProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLenum*, GLvoid*); +typedef void (gl2_APIENTRY *glProgramBinaryOES_client_proc_t) (void * ctx, GLuint, GLenum, const GLvoid*, GLint); +typedef void* (gl2_APIENTRY *glMapBufferOES_client_proc_t) (void * ctx, GLenum, GLenum); +typedef GLboolean (gl2_APIENTRY *glUnmapBufferOES_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +typedef void (gl2_APIENTRY *glTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +typedef void (gl2_APIENTRY *glCopyTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +typedef void (gl2_APIENTRY *glCompressedTexImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +typedef void (gl2_APIENTRY *glCompressedTexSubImage3DOES_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +typedef void (gl2_APIENTRY *glFramebufferTexture3DOES_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLint); +typedef void (gl2_APIENTRY *glBindVertexArrayOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDeleteVertexArraysOES_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glGenVertexArraysOES_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLboolean (gl2_APIENTRY *glIsVertexArrayOES_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDiscardFramebufferEXT_client_proc_t) (void * ctx, GLenum, GLsizei, const GLenum*); +typedef void (gl2_APIENTRY *glMultiDrawArraysEXT_client_proc_t) (void * ctx, GLenum, GLint*, GLsizei*, GLsizei); +typedef void (gl2_APIENTRY *glMultiDrawElementsEXT_client_proc_t) (void * ctx, GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +typedef void (gl2_APIENTRY *glGetPerfMonitorGroupsAMD_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGetPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLint*, GLint*, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGetPerfMonitorGroupStringAMD_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl2_APIENTRY *glGetPerfMonitorCounterStringAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl2_APIENTRY *glGetPerfMonitorCounterInfoAMD_client_proc_t) (void * ctx, GLuint, GLuint, GLenum, GLvoid*); +typedef void (gl2_APIENTRY *glGenPerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glDeletePerfMonitorsAMD_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glSelectPerfMonitorCountersAMD_client_proc_t) (void * ctx, GLuint, GLboolean, GLuint, GLint, GLuint*); +typedef void (gl2_APIENTRY *glBeginPerfMonitorAMD_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glEndPerfMonitorAMD_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glGetPerfMonitorCounterDataAMD_client_proc_t) (void * ctx, GLuint, GLenum, GLsizei, GLuint*, GLint*); +typedef void (gl2_APIENTRY *glRenderbufferStorageMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLsizei, GLsizei); +typedef void (gl2_APIENTRY *glFramebufferTexture2DMultisampleIMG_client_proc_t) (void * ctx, GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +typedef void (gl2_APIENTRY *glDeleteFencesNV_client_proc_t) (void * ctx, GLsizei, const GLuint*); +typedef void (gl2_APIENTRY *glGenFencesNV_client_proc_t) (void * ctx, GLsizei, GLuint*); +typedef GLboolean (gl2_APIENTRY *glIsFenceNV_client_proc_t) (void * ctx, GLuint); +typedef GLboolean (gl2_APIENTRY *glTestFenceNV_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glGetFenceivNV_client_proc_t) (void * ctx, GLuint, GLenum, GLint*); +typedef void (gl2_APIENTRY *glFinishFenceNV_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glSetFenceNV_client_proc_t) (void * ctx, GLuint, GLenum); +typedef void (gl2_APIENTRY *glCoverageMaskNV_client_proc_t) (void * ctx, GLboolean); +typedef void (gl2_APIENTRY *glCoverageOperationNV_client_proc_t) (void * ctx, GLenum); +typedef void (gl2_APIENTRY *glGetDriverControlsQCOM_client_proc_t) (void * ctx, GLint*, GLsizei, GLuint*); +typedef void (gl2_APIENTRY *glGetDriverControlStringQCOM_client_proc_t) (void * ctx, GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (gl2_APIENTRY *glEnableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glDisableDriverControlQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glExtGetTexturesQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl2_APIENTRY *glExtGetBuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl2_APIENTRY *glExtGetRenderbuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl2_APIENTRY *glExtGetFramebuffersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl2_APIENTRY *glExtGetTexLevelParameterivQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLint, GLenum, GLint*); +typedef void (gl2_APIENTRY *glExtTexObjectStateOverrideiQCOM_client_proc_t) (void * ctx, GLenum, GLenum, GLint); +typedef void (gl2_APIENTRY *glExtGetTexSubImageQCOM_client_proc_t) (void * ctx, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (gl2_APIENTRY *glExtGetBufferPointervQCOM_client_proc_t) (void * ctx, GLenum, GLvoidptr*); +typedef void (gl2_APIENTRY *glExtGetShadersQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef void (gl2_APIENTRY *glExtGetProgramsQCOM_client_proc_t) (void * ctx, GLuint*, GLint, GLint*); +typedef GLboolean (gl2_APIENTRY *glExtIsProgramBinaryQCOM_client_proc_t) (void * ctx, GLuint); +typedef void (gl2_APIENTRY *glExtGetProgramBinarySourceQCOM_client_proc_t) (void * ctx, GLuint, GLenum, GLchar*, GLint*); +typedef void (gl2_APIENTRY *glStartTilingQCOM_client_proc_t) (void * ctx, GLuint, GLuint, GLuint, GLuint, GLbitfield); +typedef void (gl2_APIENTRY *glEndTilingQCOM_client_proc_t) (void * ctx, GLbitfield); +typedef void (gl2_APIENTRY *glVertexAttribPointerData_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, void*, GLuint); +typedef void (gl2_APIENTRY *glVertexAttribPointerOffset_client_proc_t) (void * ctx, GLuint, GLint, GLenum, GLboolean, GLsizei, GLuint); +typedef void (gl2_APIENTRY *glDrawElementsOffset_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, GLuint); +typedef void (gl2_APIENTRY *glDrawElementsData_client_proc_t) (void * ctx, GLenum, GLsizei, GLenum, void*, GLuint); +typedef void (gl2_APIENTRY *glGetCompressedTextureFormats_client_proc_t) (void * ctx, int, GLint*); +typedef void (gl2_APIENTRY *glShaderString_client_proc_t) (void * ctx, GLuint, const GLchar*, GLsizei); +typedef int (gl2_APIENTRY *glFinishRoundTrip_client_proc_t) (void * ctx); + + +#endif diff --git a/opengl/system/GLESv2_enc/gl2_enc.cpp b/opengl/system/GLESv2_enc/gl2_enc.cpp new file mode 100644 index 0000000..46684e9 --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_enc.cpp @@ -0,0 +1,3130 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "gl2_opcodes.h" + +#include "gl2_enc.h" + + +#include <stdio.h> +static void enc_unsupported() +{ + ALOGE("Function is unsupported\n"); +} + +void glActiveTexture_enc(void *self , GLenum texture) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glActiveTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; +} + +void glAttachShader_enc(void *self , GLuint program, GLuint shader) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glAttachShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &shader, 4); ptr += 4; +} + +void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_name = (strlen(name) + 1); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_name + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &index, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_name; ptr += 4; + memcpy(ptr, name, __size_name);ptr += __size_name; +} + +void glBindBuffer_enc(void *self , GLenum target, GLuint buffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &buffer, 4); ptr += 4; +} + +void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &framebuffer, 4); ptr += 4; +} + +void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &renderbuffer, 4); ptr += 4; +} + +void glBindTexture_enc(void *self , GLenum target, GLuint texture) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; +} + +void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendColor;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glBlendEquation_enc(void *self , GLenum mode) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendEquation;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendEquationSeparate;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &modeRGB, 4); ptr += 4; + memcpy(ptr, &modeAlpha, 4); ptr += 4; +} + +void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &sfactor, 4); ptr += 4; + memcpy(ptr, &dfactor, 4); ptr += 4; +} + +void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBlendFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &srcRGB, 4); ptr += 4; + memcpy(ptr, &dstRGB, 4); ptr += 4; + memcpy(ptr, &srcAlpha, 4); ptr += 4; + memcpy(ptr, &dstAlpha, 4); ptr += 4; +} + +void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = ((data != NULL) ? size : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(8 + 4 + 4); + int tmp = OP_glBufferData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + if (data != NULL) stream->writeFully(data, __size_data); + ptr = stream->alloc(4); + memcpy(ptr, &usage, 4); ptr += 4; +} + +void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = size; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4); + int tmp = OP_glBufferSubData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + stream->writeFully(data, __size_data); +} + +GLenum glCheckFramebufferStatus_enc(void *self , GLenum target) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCheckFramebufferStatus;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + + GLenum retval; + stream->readback(&retval, 4); + return retval; +} + +void glClear_enc(void *self , GLbitfield mask) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClear;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearColor;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 4); ptr += 4; + memcpy(ptr, &green, 4); ptr += 4; + memcpy(ptr, &blue, 4); ptr += 4; + memcpy(ptr, &alpha, 4); ptr += 4; +} + +void glClearDepthf_enc(void *self , GLclampf depth) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearDepthf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &depth, 4); ptr += 4; +} + +void glClearStencil_enc(void *self , GLint s) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glClearStencil;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &s, 4); ptr += 4; +} + +void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 1 + 1 + 1 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glColorMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &red, 1); ptr += 1; + memcpy(ptr, &green, 1); ptr += 1; + memcpy(ptr, &blue, 1); ptr += 1; + memcpy(ptr, &alpha, 1); ptr += 1; +} + +void glCompileShader_enc(void *self , GLuint shader) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCompileShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; +} + +void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = ((data != NULL) ? imageSize : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glCompressedTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + if (data != NULL) stream->writeFully(data, __size_data); +} + +void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = imageSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glCompressedTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + stream->writeFully(data, __size_data); +} + +void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCopyTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; +} + +void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCopyTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +GLuint glCreateProgram_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glCreateProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + GLuint retval; + stream->readback(&retval, 4); + return retval; +} + +GLuint glCreateShader_enc(void *self , GLenum type) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCreateShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &type, 4); ptr += 4; + + GLuint retval; + stream->readback(&retval, 4); + return retval; +} + +void glCullFace_enc(void *self , GLenum mode) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCullFace;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteBuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffers; ptr += 4; + memcpy(ptr, buffers, __size_buffers);ptr += __size_buffers; +} + +void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_framebuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; + memcpy(ptr, framebuffers, __size_framebuffers);ptr += __size_framebuffers; +} + +void glDeleteProgram_enc(void *self , GLuint program) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; +} + +void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; + memcpy(ptr, renderbuffers, __size_renderbuffers);ptr += __size_renderbuffers; +} + +void glDeleteShader_enc(void *self , GLuint shader) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; +} + +void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_textures = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_textures + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteTextures;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_textures; ptr += 4; + memcpy(ptr, textures, __size_textures);ptr += __size_textures; +} + +void glDepthFunc_enc(void *self , GLenum func) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; +} + +void glDepthMask_enc(void *self , GLboolean flag) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &flag, 1); ptr += 1; +} + +void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDepthRangef;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &zNear, 4); ptr += 4; + memcpy(ptr, &zFar, 4); ptr += 4; +} + +void glDetachShader_enc(void *self , GLuint program, GLuint shader) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDetachShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &shader, 4); ptr += 4; +} + +void glDisable_enc(void *self , GLenum cap) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDisable;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; +} + +void glDisableVertexAttribArray_enc(void *self , GLuint index) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDisableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &index, 4); ptr += 4; +} + +void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawArrays;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &first, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; +} + +void glEnable_enc(void *self , GLenum cap) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEnable;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; +} + +void glEnableVertexAttribArray_enc(void *self , GLuint index) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEnableVertexAttribArray;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &index, 4); ptr += 4; +} + +void glFinish_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFinish;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glFlush_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFlush;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &renderbuffertarget, 4); ptr += 4; + memcpy(ptr, &renderbuffer, 4); ptr += 4; +} + +void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferTexture2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &textarget, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; +} + +void glFrontFace_enc(void *self , GLenum mode) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFrontFace;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; +} + +void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenBuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffers; ptr += 4; + stream->readback(buffers, __size_buffers); +} + +void glGenerateMipmap_enc(void *self , GLenum target) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenerateMipmap;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; +} + +void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_framebuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_framebuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenFramebuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_framebuffers; ptr += 4; + stream->readback(framebuffers, __size_framebuffers); +} + +void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_renderbuffers = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_renderbuffers + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenRenderbuffers;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_renderbuffers; ptr += 4; + stream->readback(renderbuffers, __size_renderbuffers); +} + +void glGenTextures_enc(void *self , GLsizei n, GLuint* textures) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_textures = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_textures + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenTextures;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_textures; ptr += 4; + stream->readback(textures, __size_textures); +} + +void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); + const unsigned int __size_size = (sizeof(GLint)); + const unsigned int __size_type = (sizeof(GLenum)); + const unsigned int __size_name = ((name != NULL) ? bufsize : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetActiveAttrib;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &index, 4); ptr += 4; + memcpy(ptr, &bufsize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_size; ptr += 4; + *(unsigned int *)(ptr) = __size_type; ptr += 4; + *(unsigned int *)(ptr) = __size_name; ptr += 4; + if (length != NULL) stream->readback(length, __size_length); + stream->readback(size, __size_size); + stream->readback(type, __size_type); + if (name != NULL) stream->readback(name, __size_name); +} + +void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); + const unsigned int __size_size = (sizeof(GLint)); + const unsigned int __size_type = (sizeof(GLenum)); + const unsigned int __size_name = ((name != NULL) ? bufsize : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_length + __size_size + __size_type + __size_name + 4*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetActiveUniform;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &index, 4); ptr += 4; + memcpy(ptr, &bufsize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_size; ptr += 4; + *(unsigned int *)(ptr) = __size_type; ptr += 4; + *(unsigned int *)(ptr) = __size_name; ptr += 4; + if (length != NULL) stream->readback(length, __size_length); + stream->readback(size, __size_size); + stream->readback(type, __size_type); + if (name != NULL) stream->readback(name, __size_name); +} + +void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_count = ((count != NULL) ? (sizeof(GLsizei)) : 0); + const unsigned int __size_shaders = (maxcount*sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_count + __size_shaders + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetAttachedShaders;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &maxcount, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_count; ptr += 4; + *(unsigned int *)(ptr) = __size_shaders; ptr += 4; + if (count != NULL) stream->readback(count, __size_count); + stream->readback(shaders, __size_shaders); +} + +int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_name = (strlen(name) + 1); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_name + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetAttribLocation;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_name; ptr += 4; + memcpy(ptr, name, __size_name);ptr += __size_name; + + int retval; + stream->readback(&retval, 4); + return retval; +} + +void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLboolean)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetBooleanv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetBufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +GLenum glGetError_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetError;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + GLenum retval; + stream->readback(&retval, 4); + return retval; +} + +void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFloatv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetFramebufferAttachmentParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetIntegerv_enc(void *self , GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetIntegerv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = sizeof(GLint); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetProgramiv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = sizeof(GLsizei); + const unsigned int __size_infolog = bufsize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetProgramInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &bufsize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_infolog; ptr += 4; + stream->readback(length, __size_length); + stream->readback(infolog, __size_infolog); +} + +void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = sizeof(GLint); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetRenderbufferParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = sizeof(GLint); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetShaderiv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); + const unsigned int __size_infolog = bufsize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_length + __size_infolog + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetShaderInfoLog;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; + memcpy(ptr, &bufsize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_infolog; ptr += 4; + if (length != NULL) stream->readback(length, __size_length); + stream->readback(infolog, __size_infolog); +} + +void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_range = (2 * sizeof(GLint)); + const unsigned int __size_precision = (sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_range + __size_precision + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetShaderPrecisionFormat;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shadertype, 4); ptr += 4; + memcpy(ptr, &precisiontype, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_range; ptr += 4; + *(unsigned int *)(ptr) = __size_precision; ptr += 4; + stream->readback(range, __size_range); + stream->readback(precision, __size_precision); +} + +void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_length = ((length != NULL) ? (sizeof(GLsizei)) : 0); + const unsigned int __size_source = bufsize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_length + __size_source + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetShaderSource;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; + memcpy(ptr, &bufsize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_length; ptr += 4; + *(unsigned int *)(ptr) = __size_source; ptr += 4; + if (length != NULL) stream->readback(length, __size_length); + stream->readback(source, __size_source); +} + +void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = glSizeof(uniformType(self, program, location)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetUniformfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &location, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = glSizeof(uniformType(self, program, location)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetUniformiv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + memcpy(ptr, &location, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_name = (strlen(name) + 1); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_name + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetUniformLocation;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_name; ptr += 4; + memcpy(ptr, name, __size_name);ptr += __size_name; + + int retval; + stream->readback(&retval, 4); + return retval; +} + +void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetVertexAttribfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &index, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetVertexAttribiv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &index, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + stream->readback(params, __size_params); +} + +void glHint_enc(void *self , GLenum target, GLenum mode) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glHint;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &mode, 4); ptr += 4; +} + +GLboolean glIsBuffer_enc(void *self , GLuint buffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &buffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsEnabled_enc(void *self , GLenum cap) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsEnabled;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &cap, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsFramebuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &framebuffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsProgram_enc(void *self , GLuint program) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &renderbuffer, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsShader_enc(void *self , GLuint shader) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsShader;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +GLboolean glIsTexture_enc(void *self , GLuint texture) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &texture, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glLineWidth_enc(void *self , GLfloat width) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLineWidth;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &width, 4); ptr += 4; +} + +void glLinkProgram_enc(void *self , GLuint program) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glLinkProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; +} + +void glPixelStorei_enc(void *self , GLenum pname, GLint param) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPixelStorei;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glPolygonOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &factor, 4); ptr += 4; + memcpy(ptr, &units, 4); ptr += 4; +} + +void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 1); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glReadPixels;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_pixels; ptr += 4; + stream->readback(pixels, __size_pixels); +} + +void glReleaseShaderCompiler_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glReleaseShaderCompiler;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + +} + +void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glRenderbufferStorage;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 1; + ptr = stream->alloc(packetSize); + int tmp = OP_glSampleCoverage;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &value, 4); ptr += 4; + memcpy(ptr, &invert, 1); ptr += 1; +} + +void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glScissor;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilFunc;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilFuncSeparate;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &func, 4); ptr += 4; + memcpy(ptr, &ref, 4); ptr += 4; + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilMask_enc(void *self , GLuint mask) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilMask;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilMaskSeparate;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &mask, 4); ptr += 4; +} + +void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilOp;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &fail, 4); ptr += 4; + memcpy(ptr, &zfail, 4); ptr += 4; + memcpy(ptr, &zpass, 4); ptr += 4; +} + +void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glStencilOpSeparate;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &face, 4); ptr += 4; + memcpy(ptr, &fail, 4); ptr += 4; + memcpy(ptr, &zfail, 4); ptr += 4; + memcpy(ptr, &zpass, 4); ptr += 4; +} + +void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize(self, width, height, format, type, 0) : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + if (pixels != NULL) stream->writeFully(pixels, __size_pixels); +} + +void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterf;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameterfv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameteri;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + memcpy(ptr, ¶m, 4); ptr += 4; +} + +void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_params = (glUtilsParamSize(pname) * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_params + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glTexParameteriv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &pname, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_params; ptr += 4; + memcpy(ptr, params, __size_params);ptr += __size_params; +} + +void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = pixelDataSize(self, width, height, format, type, 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexSubImage2D;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + stream->writeFully(pixels, __size_pixels); +} + +void glUniform1f_enc(void *self , GLint location, GLfloat x) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform1f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; +} + +void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (count * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform1fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform1i_enc(void *self , GLint location, GLint x) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform1i;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; +} + +void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (count * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform1iv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform2f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; +} + +void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (count * 2 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform2fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform2i_enc(void *self , GLint location, GLint x, GLint y) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform2i;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; +} + +void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (count * 2 * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform2iv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform3f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (count * 3 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform3fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform3i;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (3 * count * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform3iv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform4f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &w, 4); ptr += 4; +} + +void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (4 * count * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform4fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform4i;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &w, 4); ptr += 4; +} + +void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_v = (4 * count * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_v + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniform4iv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_v; ptr += 4; + memcpy(ptr, v, __size_v);ptr += __size_v; +} + +void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_value = (count * 4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniformMatrix2fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &transpose, 1); ptr += 1; + *(unsigned int *)(ptr) = __size_value; ptr += 4; + memcpy(ptr, value, __size_value);ptr += __size_value; +} + +void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_value = (count * 9 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniformMatrix3fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &transpose, 1); ptr += 1; + *(unsigned int *)(ptr) = __size_value; ptr += 4; + memcpy(ptr, value, __size_value);ptr += __size_value; +} + +void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_value = (count * 16 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 1 + __size_value + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUniformMatrix4fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &location, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &transpose, 1); ptr += 1; + *(unsigned int *)(ptr) = __size_value; ptr += 4; + memcpy(ptr, value, __size_value);ptr += __size_value; +} + +void glUseProgram_enc(void *self , GLuint program) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUseProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; +} + +void glValidateProgram_enc(void *self , GLuint program) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glValidateProgram;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &program, 4); ptr += 4; +} + +void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib1f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; +} + +void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_values = (sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_values + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib1fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_values; ptr += 4; + memcpy(ptr, values, __size_values);ptr += __size_values; +} + +void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib2f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; +} + +void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_values = (2 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_values + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib2fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_values; ptr += 4; + memcpy(ptr, values, __size_values);ptr += __size_values; +} + +void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib3f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; +} + +void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_values = (3 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_values + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib3fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_values; ptr += 4; + memcpy(ptr, values, __size_values);ptr += __size_values; +} + +void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib4f;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &z, 4); ptr += 4; + memcpy(ptr, &w, 4); ptr += 4; +} + +void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_values = (4 * sizeof(GLfloat)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_values + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttrib4fv;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_values; ptr += 4; + memcpy(ptr, values, __size_values);ptr += __size_values; +} + +void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glViewport;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEGLImageTargetTexture2DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &image, 4); ptr += 4; +} + +void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glEGLImageTargetRenderbufferStorageOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &image, 4); ptr += 4; +} + +GLboolean glUnmapBufferOES_enc(void *self , GLenum target) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glUnmapBufferOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = ((pixels != NULL) ? pixelDataSize3D(self, width, height, depth, format, type, 0) : 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &depth, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + if (pixels != NULL) stream->writeFully(pixels, __size_pixels); +} + +void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = pixelDataSize3D(self, width, height, depth, format, type, 0); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &zoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &depth, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + stream->writeFully(pixels, __size_pixels); +} + +void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glCopyTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &zoffset, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; +} + +void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = imageSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glCompressedTexImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &internalformat, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &depth, 4); ptr += 4; + memcpy(ptr, &border, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + stream->writeFully(data, __size_data); +} + +void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = imageSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_data + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_glCompressedTexSubImage3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &xoffset, 4); ptr += 4; + memcpy(ptr, &yoffset, 4); ptr += 4; + memcpy(ptr, &zoffset, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &depth, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &imageSize, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_data,4); + stream->writeFully(data, __size_data); +} + +void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glFramebufferTexture3DOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &attachment, 4); ptr += 4; + memcpy(ptr, &textarget, 4); ptr += 4; + memcpy(ptr, &texture, 4); ptr += 4; + memcpy(ptr, &level, 4); ptr += 4; + memcpy(ptr, &zoffset, 4); ptr += 4; +} + +void glBindVertexArrayOES_enc(void *self , GLuint array) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glBindVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; +} + +void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_arrays = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_arrays + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDeleteVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_arrays; ptr += 4; + memcpy(ptr, arrays, __size_arrays);ptr += __size_arrays; +} + +void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_arrays = (n * sizeof(GLuint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_arrays + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGenVertexArraysOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &n, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_arrays; ptr += 4; + stream->readback(arrays, __size_arrays); +} + +GLboolean glIsVertexArrayOES_enc(void *self , GLuint array) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glIsVertexArrayOES;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &array, 4); ptr += 4; + + GLboolean retval; + stream->readback(&retval, 1); + return retval; +} + +void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_attachments = (numAttachments * sizeof(GLenum)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + __size_attachments + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDiscardFramebufferEXT;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &target, 4); ptr += 4; + memcpy(ptr, &numAttachments, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_attachments; ptr += 4; + memcpy(ptr, attachments, __size_attachments);ptr += __size_attachments; +} + +void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttribPointerData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &normalized, 1); ptr += 1; + memcpy(ptr, &stride, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + glUtilsPackPointerData((unsigned char *)ptr, (unsigned char *)data, size, type, stride, datalen);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 1 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glVertexAttribPointerOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &indx, 4); ptr += 4; + memcpy(ptr, &size, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &normalized, 1); ptr += 1; + memcpy(ptr, &stride, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawElementsOffset;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + memcpy(ptr, &offset, 4); ptr += 4; +} + +void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_data = datalen; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + __size_data + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glDrawElementsData;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &mode, 4); ptr += 4; + memcpy(ptr, &count, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_data; ptr += 4; + memcpy(ptr, data, __size_data);ptr += __size_data; + memcpy(ptr, &datalen, 4); ptr += 4; +} + +void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_formats = (count * sizeof(GLint)); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_formats + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glGetCompressedTextureFormats;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &count, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_formats; ptr += 4; + stream->readback(formats, __size_formats); +} + +void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_string = len; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_string + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_glShaderString;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &shader, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_string; ptr += 4; + memcpy(ptr, string, __size_string);ptr += __size_string; + memcpy(ptr, &len, 4); ptr += 4; +} + +int glFinishRoundTrip_enc(void *self ) +{ + + gl2_encoder_context_t *ctx = (gl2_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 0; + ptr = stream->alloc(packetSize); + int tmp = OP_glFinishRoundTrip;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + int retval; + stream->readback(&retval, 4); + return retval; +} + +gl2_encoder_context_t::gl2_encoder_context_t(IOStream *stream) +{ + m_stream = stream; + + set_glActiveTexture(glActiveTexture_enc); + set_glAttachShader(glAttachShader_enc); + set_glBindAttribLocation(glBindAttribLocation_enc); + set_glBindBuffer(glBindBuffer_enc); + set_glBindFramebuffer(glBindFramebuffer_enc); + set_glBindRenderbuffer(glBindRenderbuffer_enc); + set_glBindTexture(glBindTexture_enc); + set_glBlendColor(glBlendColor_enc); + set_glBlendEquation(glBlendEquation_enc); + set_glBlendEquationSeparate(glBlendEquationSeparate_enc); + set_glBlendFunc(glBlendFunc_enc); + set_glBlendFuncSeparate(glBlendFuncSeparate_enc); + set_glBufferData(glBufferData_enc); + set_glBufferSubData(glBufferSubData_enc); + set_glCheckFramebufferStatus(glCheckFramebufferStatus_enc); + set_glClear(glClear_enc); + set_glClearColor(glClearColor_enc); + set_glClearDepthf(glClearDepthf_enc); + set_glClearStencil(glClearStencil_enc); + set_glColorMask(glColorMask_enc); + set_glCompileShader(glCompileShader_enc); + set_glCompressedTexImage2D(glCompressedTexImage2D_enc); + set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_enc); + set_glCopyTexImage2D(glCopyTexImage2D_enc); + set_glCopyTexSubImage2D(glCopyTexSubImage2D_enc); + set_glCreateProgram(glCreateProgram_enc); + set_glCreateShader(glCreateShader_enc); + set_glCullFace(glCullFace_enc); + set_glDeleteBuffers(glDeleteBuffers_enc); + set_glDeleteFramebuffers(glDeleteFramebuffers_enc); + set_glDeleteProgram(glDeleteProgram_enc); + set_glDeleteRenderbuffers(glDeleteRenderbuffers_enc); + set_glDeleteShader(glDeleteShader_enc); + set_glDeleteTextures(glDeleteTextures_enc); + set_glDepthFunc(glDepthFunc_enc); + set_glDepthMask(glDepthMask_enc); + set_glDepthRangef(glDepthRangef_enc); + set_glDetachShader(glDetachShader_enc); + set_glDisable(glDisable_enc); + set_glDisableVertexAttribArray(glDisableVertexAttribArray_enc); + set_glDrawArrays(glDrawArrays_enc); + set_glDrawElements((glDrawElements_client_proc_t)(enc_unsupported)); + set_glEnable(glEnable_enc); + set_glEnableVertexAttribArray(glEnableVertexAttribArray_enc); + set_glFinish(glFinish_enc); + set_glFlush(glFlush_enc); + set_glFramebufferRenderbuffer(glFramebufferRenderbuffer_enc); + set_glFramebufferTexture2D(glFramebufferTexture2D_enc); + set_glFrontFace(glFrontFace_enc); + set_glGenBuffers(glGenBuffers_enc); + set_glGenerateMipmap(glGenerateMipmap_enc); + set_glGenFramebuffers(glGenFramebuffers_enc); + set_glGenRenderbuffers(glGenRenderbuffers_enc); + set_glGenTextures(glGenTextures_enc); + set_glGetActiveAttrib(glGetActiveAttrib_enc); + set_glGetActiveUniform(glGetActiveUniform_enc); + set_glGetAttachedShaders(glGetAttachedShaders_enc); + set_glGetAttribLocation(glGetAttribLocation_enc); + set_glGetBooleanv(glGetBooleanv_enc); + set_glGetBufferParameteriv(glGetBufferParameteriv_enc); + set_glGetError(glGetError_enc); + set_glGetFloatv(glGetFloatv_enc); + set_glGetFramebufferAttachmentParameteriv(glGetFramebufferAttachmentParameteriv_enc); + set_glGetIntegerv(glGetIntegerv_enc); + set_glGetProgramiv(glGetProgramiv_enc); + set_glGetProgramInfoLog(glGetProgramInfoLog_enc); + set_glGetRenderbufferParameteriv(glGetRenderbufferParameteriv_enc); + set_glGetShaderiv(glGetShaderiv_enc); + set_glGetShaderInfoLog(glGetShaderInfoLog_enc); + set_glGetShaderPrecisionFormat(glGetShaderPrecisionFormat_enc); + set_glGetShaderSource(glGetShaderSource_enc); + set_glGetString((glGetString_client_proc_t)(enc_unsupported)); + set_glGetTexParameterfv(glGetTexParameterfv_enc); + set_glGetTexParameteriv(glGetTexParameteriv_enc); + set_glGetUniformfv(glGetUniformfv_enc); + set_glGetUniformiv(glGetUniformiv_enc); + set_glGetUniformLocation(glGetUniformLocation_enc); + set_glGetVertexAttribfv(glGetVertexAttribfv_enc); + set_glGetVertexAttribiv(glGetVertexAttribiv_enc); + set_glGetVertexAttribPointerv((glGetVertexAttribPointerv_client_proc_t)(enc_unsupported)); + set_glHint(glHint_enc); + set_glIsBuffer(glIsBuffer_enc); + set_glIsEnabled(glIsEnabled_enc); + set_glIsFramebuffer(glIsFramebuffer_enc); + set_glIsProgram(glIsProgram_enc); + set_glIsRenderbuffer(glIsRenderbuffer_enc); + set_glIsShader(glIsShader_enc); + set_glIsTexture(glIsTexture_enc); + set_glLineWidth(glLineWidth_enc); + set_glLinkProgram(glLinkProgram_enc); + set_glPixelStorei(glPixelStorei_enc); + set_glPolygonOffset(glPolygonOffset_enc); + set_glReadPixels(glReadPixels_enc); + set_glReleaseShaderCompiler(glReleaseShaderCompiler_enc); + set_glRenderbufferStorage(glRenderbufferStorage_enc); + set_glSampleCoverage(glSampleCoverage_enc); + set_glScissor(glScissor_enc); + set_glShaderBinary((glShaderBinary_client_proc_t)(enc_unsupported)); + set_glShaderSource((glShaderSource_client_proc_t)(enc_unsupported)); + set_glStencilFunc(glStencilFunc_enc); + set_glStencilFuncSeparate(glStencilFuncSeparate_enc); + set_glStencilMask(glStencilMask_enc); + set_glStencilMaskSeparate(glStencilMaskSeparate_enc); + set_glStencilOp(glStencilOp_enc); + set_glStencilOpSeparate(glStencilOpSeparate_enc); + set_glTexImage2D(glTexImage2D_enc); + set_glTexParameterf(glTexParameterf_enc); + set_glTexParameterfv(glTexParameterfv_enc); + set_glTexParameteri(glTexParameteri_enc); + set_glTexParameteriv(glTexParameteriv_enc); + set_glTexSubImage2D(glTexSubImage2D_enc); + set_glUniform1f(glUniform1f_enc); + set_glUniform1fv(glUniform1fv_enc); + set_glUniform1i(glUniform1i_enc); + set_glUniform1iv(glUniform1iv_enc); + set_glUniform2f(glUniform2f_enc); + set_glUniform2fv(glUniform2fv_enc); + set_glUniform2i(glUniform2i_enc); + set_glUniform2iv(glUniform2iv_enc); + set_glUniform3f(glUniform3f_enc); + set_glUniform3fv(glUniform3fv_enc); + set_glUniform3i(glUniform3i_enc); + set_glUniform3iv(glUniform3iv_enc); + set_glUniform4f(glUniform4f_enc); + set_glUniform4fv(glUniform4fv_enc); + set_glUniform4i(glUniform4i_enc); + set_glUniform4iv(glUniform4iv_enc); + set_glUniformMatrix2fv(glUniformMatrix2fv_enc); + set_glUniformMatrix3fv(glUniformMatrix3fv_enc); + set_glUniformMatrix4fv(glUniformMatrix4fv_enc); + set_glUseProgram(glUseProgram_enc); + set_glValidateProgram(glValidateProgram_enc); + set_glVertexAttrib1f(glVertexAttrib1f_enc); + set_glVertexAttrib1fv(glVertexAttrib1fv_enc); + set_glVertexAttrib2f(glVertexAttrib2f_enc); + set_glVertexAttrib2fv(glVertexAttrib2fv_enc); + set_glVertexAttrib3f(glVertexAttrib3f_enc); + set_glVertexAttrib3fv(glVertexAttrib3fv_enc); + set_glVertexAttrib4f(glVertexAttrib4f_enc); + set_glVertexAttrib4fv(glVertexAttrib4fv_enc); + set_glVertexAttribPointer((glVertexAttribPointer_client_proc_t)(enc_unsupported)); + set_glViewport(glViewport_enc); + set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_enc); + set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_enc); + set_glGetProgramBinaryOES((glGetProgramBinaryOES_client_proc_t)(enc_unsupported)); + set_glProgramBinaryOES((glProgramBinaryOES_client_proc_t)(enc_unsupported)); + set_glMapBufferOES((glMapBufferOES_client_proc_t)(enc_unsupported)); + set_glUnmapBufferOES(glUnmapBufferOES_enc); + set_glTexImage3DOES(glTexImage3DOES_enc); + set_glTexSubImage3DOES(glTexSubImage3DOES_enc); + set_glCopyTexSubImage3DOES(glCopyTexSubImage3DOES_enc); + set_glCompressedTexImage3DOES(glCompressedTexImage3DOES_enc); + set_glCompressedTexSubImage3DOES(glCompressedTexSubImage3DOES_enc); + set_glFramebufferTexture3DOES(glFramebufferTexture3DOES_enc); + set_glBindVertexArrayOES(glBindVertexArrayOES_enc); + set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_enc); + set_glGenVertexArraysOES(glGenVertexArraysOES_enc); + set_glIsVertexArrayOES(glIsVertexArrayOES_enc); + set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_enc); + set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_client_proc_t)(enc_unsupported)); + set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorGroupsAMD((glGetPerfMonitorGroupsAMD_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorCountersAMD((glGetPerfMonitorCountersAMD_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorGroupStringAMD((glGetPerfMonitorGroupStringAMD_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorCounterStringAMD((glGetPerfMonitorCounterStringAMD_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorCounterInfoAMD((glGetPerfMonitorCounterInfoAMD_client_proc_t)(enc_unsupported)); + set_glGenPerfMonitorsAMD((glGenPerfMonitorsAMD_client_proc_t)(enc_unsupported)); + set_glDeletePerfMonitorsAMD((glDeletePerfMonitorsAMD_client_proc_t)(enc_unsupported)); + set_glSelectPerfMonitorCountersAMD((glSelectPerfMonitorCountersAMD_client_proc_t)(enc_unsupported)); + set_glBeginPerfMonitorAMD((glBeginPerfMonitorAMD_client_proc_t)(enc_unsupported)); + set_glEndPerfMonitorAMD((glEndPerfMonitorAMD_client_proc_t)(enc_unsupported)); + set_glGetPerfMonitorCounterDataAMD((glGetPerfMonitorCounterDataAMD_client_proc_t)(enc_unsupported)); + set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_client_proc_t)(enc_unsupported)); + set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_client_proc_t)(enc_unsupported)); + set_glDeleteFencesNV((glDeleteFencesNV_client_proc_t)(enc_unsupported)); + set_glGenFencesNV((glGenFencesNV_client_proc_t)(enc_unsupported)); + set_glIsFenceNV((glIsFenceNV_client_proc_t)(enc_unsupported)); + set_glTestFenceNV((glTestFenceNV_client_proc_t)(enc_unsupported)); + set_glGetFenceivNV((glGetFenceivNV_client_proc_t)(enc_unsupported)); + set_glFinishFenceNV((glFinishFenceNV_client_proc_t)(enc_unsupported)); + set_glSetFenceNV((glSetFenceNV_client_proc_t)(enc_unsupported)); + set_glCoverageMaskNV((glCoverageMaskNV_client_proc_t)(enc_unsupported)); + set_glCoverageOperationNV((glCoverageOperationNV_client_proc_t)(enc_unsupported)); + set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_client_proc_t)(enc_unsupported)); + set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_client_proc_t)(enc_unsupported)); + set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_client_proc_t)(enc_unsupported)); + set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_client_proc_t)(enc_unsupported)); + set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetShadersQCOM((glExtGetShadersQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_client_proc_t)(enc_unsupported)); + set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_client_proc_t)(enc_unsupported)); + set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_client_proc_t)(enc_unsupported)); + set_glStartTilingQCOM((glStartTilingQCOM_client_proc_t)(enc_unsupported)); + set_glEndTilingQCOM((glEndTilingQCOM_client_proc_t)(enc_unsupported)); + set_glVertexAttribPointerData(glVertexAttribPointerData_enc); + set_glVertexAttribPointerOffset(glVertexAttribPointerOffset_enc); + set_glDrawElementsOffset(glDrawElementsOffset_enc); + set_glDrawElementsData(glDrawElementsData_enc); + set_glGetCompressedTextureFormats(glGetCompressedTextureFormats_enc); + set_glShaderString(glShaderString_enc); + set_glFinishRoundTrip(glFinishRoundTrip_enc); +} + diff --git a/opengl/system/GLESv2_enc/gl2_enc.h b/opengl/system/GLESv2_enc/gl2_enc.h new file mode 100644 index 0000000..b1b456a --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_enc.h @@ -0,0 +1,234 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + +#ifndef GUARD_gl2_encoder_context_t +#define GUARD_gl2_encoder_context_t + +#include "IOStream.h" +#include "gl2_client_context.h" + + +#include <string.h> +#include "glUtils.h" +#include "GL2EncoderUtils.h" + +struct gl2_encoder_context_t : public gl2_client_context_t { + + IOStream *m_stream; + + gl2_encoder_context_t(IOStream *stream); + + +}; + +extern "C" { + void glActiveTexture_enc(void *self , GLenum texture); + void glAttachShader_enc(void *self , GLuint program, GLuint shader); + void glBindAttribLocation_enc(void *self , GLuint program, GLuint index, const GLchar* name); + void glBindBuffer_enc(void *self , GLenum target, GLuint buffer); + void glBindFramebuffer_enc(void *self , GLenum target, GLuint framebuffer); + void glBindRenderbuffer_enc(void *self , GLenum target, GLuint renderbuffer); + void glBindTexture_enc(void *self , GLenum target, GLuint texture); + void glBlendColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glBlendEquation_enc(void *self , GLenum mode); + void glBlendEquationSeparate_enc(void *self , GLenum modeRGB, GLenum modeAlpha); + void glBlendFunc_enc(void *self , GLenum sfactor, GLenum dfactor); + void glBlendFuncSeparate_enc(void *self , GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void glBufferData_enc(void *self , GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData_enc(void *self , GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + GLenum glCheckFramebufferStatus_enc(void *self , GLenum target); + void glClear_enc(void *self , GLbitfield mask); + void glClearColor_enc(void *self , GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glClearDepthf_enc(void *self , GLclampf depth); + void glClearStencil_enc(void *self , GLint s); + void glColorMask_enc(void *self , GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glCompileShader_enc(void *self , GLuint shader); + void glCompressedTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void glCopyTexImage2D_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + GLuint glCreateProgram_enc(void *self ); + GLuint glCreateShader_enc(void *self , GLenum type); + void glCullFace_enc(void *self , GLenum mode); + void glDeleteBuffers_enc(void *self , GLsizei n, const GLuint* buffers); + void glDeleteFramebuffers_enc(void *self , GLsizei n, const GLuint* framebuffers); + void glDeleteProgram_enc(void *self , GLuint program); + void glDeleteRenderbuffers_enc(void *self , GLsizei n, const GLuint* renderbuffers); + void glDeleteShader_enc(void *self , GLuint shader); + void glDeleteTextures_enc(void *self , GLsizei n, const GLuint* textures); + void glDepthFunc_enc(void *self , GLenum func); + void glDepthMask_enc(void *self , GLboolean flag); + void glDepthRangef_enc(void *self , GLclampf zNear, GLclampf zFar); + void glDetachShader_enc(void *self , GLuint program, GLuint shader); + void glDisable_enc(void *self , GLenum cap); + void glDisableVertexAttribArray_enc(void *self , GLuint index); + void glDrawArrays_enc(void *self , GLenum mode, GLint first, GLsizei count); + void glDrawElements_enc(void *self , GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void glEnable_enc(void *self , GLenum cap); + void glEnableVertexAttribArray_enc(void *self , GLuint index); + void glFinish_enc(void *self ); + void glFlush_enc(void *self ); + void glFramebufferRenderbuffer_enc(void *self , GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture2D_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glFrontFace_enc(void *self , GLenum mode); + void glGenBuffers_enc(void *self , GLsizei n, GLuint* buffers); + void glGenerateMipmap_enc(void *self , GLenum target); + void glGenFramebuffers_enc(void *self , GLsizei n, GLuint* framebuffers); + void glGenRenderbuffers_enc(void *self , GLsizei n, GLuint* renderbuffers); + void glGenTextures_enc(void *self , GLsizei n, GLuint* textures); + void glGetActiveAttrib_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); + void glGetActiveUniform_enc(void *self , GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); + void glGetAttachedShaders_enc(void *self , GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); + int glGetAttribLocation_enc(void *self , GLuint program, const GLchar* name); + void glGetBooleanv_enc(void *self , GLenum pname, GLboolean* params); + void glGetBufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); + GLenum glGetError_enc(void *self ); + void glGetFloatv_enc(void *self , GLenum pname, GLfloat* params); + void glGetFramebufferAttachmentParameteriv_enc(void *self , GLenum target, GLenum attachment, GLenum pname, GLint* params); + void glGetIntegerv_enc(void *self , GLenum pname, GLint* params); + void glGetProgramiv_enc(void *self , GLuint program, GLenum pname, GLint* params); + void glGetProgramInfoLog_enc(void *self , GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); + void glGetRenderbufferParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); + void glGetShaderiv_enc(void *self , GLuint shader, GLenum pname, GLint* params); + void glGetShaderInfoLog_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); + void glGetShaderPrecisionFormat_enc(void *self , GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); + void glGetShaderSource_enc(void *self , GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + const GLubyte* glGetString_enc(void *self , GLenum name); + void glGetTexParameterfv_enc(void *self , GLenum target, GLenum pname, GLfloat* params); + void glGetTexParameteriv_enc(void *self , GLenum target, GLenum pname, GLint* params); + void glGetUniformfv_enc(void *self , GLuint program, GLint location, GLfloat* params); + void glGetUniformiv_enc(void *self , GLuint program, GLint location, GLint* params); + int glGetUniformLocation_enc(void *self , GLuint program, const GLchar* name); + void glGetVertexAttribfv_enc(void *self , GLuint index, GLenum pname, GLfloat* params); + void glGetVertexAttribiv_enc(void *self , GLuint index, GLenum pname, GLint* params); + void glGetVertexAttribPointerv_enc(void *self , GLuint index, GLenum pname, GLvoid** pointer); + void glHint_enc(void *self , GLenum target, GLenum mode); + GLboolean glIsBuffer_enc(void *self , GLuint buffer); + GLboolean glIsEnabled_enc(void *self , GLenum cap); + GLboolean glIsFramebuffer_enc(void *self , GLuint framebuffer); + GLboolean glIsProgram_enc(void *self , GLuint program); + GLboolean glIsRenderbuffer_enc(void *self , GLuint renderbuffer); + GLboolean glIsShader_enc(void *self , GLuint shader); + GLboolean glIsTexture_enc(void *self , GLuint texture); + void glLineWidth_enc(void *self , GLfloat width); + void glLinkProgram_enc(void *self , GLuint program); + void glPixelStorei_enc(void *self , GLenum pname, GLint param); + void glPolygonOffset_enc(void *self , GLfloat factor, GLfloat units); + void glReadPixels_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void glReleaseShaderCompiler_enc(void *self ); + void glRenderbufferStorage_enc(void *self , GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glSampleCoverage_enc(void *self , GLclampf value, GLboolean invert); + void glScissor_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); + void glShaderBinary_enc(void *self , GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); + void glShaderSource_enc(void *self , GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); + void glStencilFunc_enc(void *self , GLenum func, GLint ref, GLuint mask); + void glStencilFuncSeparate_enc(void *self , GLenum face, GLenum func, GLint ref, GLuint mask); + void glStencilMask_enc(void *self , GLuint mask); + void glStencilMaskSeparate_enc(void *self , GLenum face, GLuint mask); + void glStencilOp_enc(void *self , GLenum fail, GLenum zfail, GLenum zpass); + void glStencilOpSeparate_enc(void *self , GLenum face, GLenum fail, GLenum zfail, GLenum zpass); + void glTexImage2D_enc(void *self , GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexParameterf_enc(void *self , GLenum target, GLenum pname, GLfloat param); + void glTexParameterfv_enc(void *self , GLenum target, GLenum pname, const GLfloat* params); + void glTexParameteri_enc(void *self , GLenum target, GLenum pname, GLint param); + void glTexParameteriv_enc(void *self , GLenum target, GLenum pname, const GLint* params); + void glTexSubImage2D_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void glUniform1f_enc(void *self , GLint location, GLfloat x); + void glUniform1fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); + void glUniform1i_enc(void *self , GLint location, GLint x); + void glUniform1iv_enc(void *self , GLint location, GLsizei count, const GLint* v); + void glUniform2f_enc(void *self , GLint location, GLfloat x, GLfloat y); + void glUniform2fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); + void glUniform2i_enc(void *self , GLint location, GLint x, GLint y); + void glUniform2iv_enc(void *self , GLint location, GLsizei count, const GLint* v); + void glUniform3f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z); + void glUniform3fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); + void glUniform3i_enc(void *self , GLint location, GLint x, GLint y, GLint z); + void glUniform3iv_enc(void *self , GLint location, GLsizei count, const GLint* v); + void glUniform4f_enc(void *self , GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glUniform4fv_enc(void *self , GLint location, GLsizei count, const GLfloat* v); + void glUniform4i_enc(void *self , GLint location, GLint x, GLint y, GLint z, GLint w); + void glUniform4iv_enc(void *self , GLint location, GLsizei count, const GLint* v); + void glUniformMatrix2fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUniformMatrix3fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUniformMatrix4fv_enc(void *self , GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUseProgram_enc(void *self , GLuint program); + void glValidateProgram_enc(void *self , GLuint program); + void glVertexAttrib1f_enc(void *self , GLuint indx, GLfloat x); + void glVertexAttrib1fv_enc(void *self , GLuint indx, const GLfloat* values); + void glVertexAttrib2f_enc(void *self , GLuint indx, GLfloat x, GLfloat y); + void glVertexAttrib2fv_enc(void *self , GLuint indx, const GLfloat* values); + void glVertexAttrib3f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z); + void glVertexAttrib3fv_enc(void *self , GLuint indx, const GLfloat* values); + void glVertexAttrib4f_enc(void *self , GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertexAttrib4fv_enc(void *self , GLuint indx, const GLfloat* values); + void glVertexAttribPointer_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); + void glViewport_enc(void *self , GLint x, GLint y, GLsizei width, GLsizei height); + void glEGLImageTargetTexture2DOES_enc(void *self , GLenum target, GLeglImageOES image); + void glEGLImageTargetRenderbufferStorageOES_enc(void *self , GLenum target, GLeglImageOES image); + void glGetProgramBinaryOES_enc(void *self , GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); + void glProgramBinaryOES_enc(void *self , GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); + void* glMapBufferOES_enc(void *self , GLenum target, GLenum access); + GLboolean glUnmapBufferOES_enc(void *self , GLenum target); + void glTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); + void glCopyTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCompressedTexImage3DOES_enc(void *self , GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage3DOES_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); + void glFramebufferTexture3DOES_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + void glBindVertexArrayOES_enc(void *self , GLuint array); + void glDeleteVertexArraysOES_enc(void *self , GLsizei n, const GLuint* arrays); + void glGenVertexArraysOES_enc(void *self , GLsizei n, GLuint* arrays); + GLboolean glIsVertexArrayOES_enc(void *self , GLuint array); + void glDiscardFramebufferEXT_enc(void *self , GLenum target, GLsizei numAttachments, const GLenum* attachments); + void glMultiDrawArraysEXT_enc(void *self , GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsEXT_enc(void *self , GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glGetPerfMonitorGroupsAMD_enc(void *self , GLint* numGroups, GLsizei groupsSize, GLuint* groups); + void glGetPerfMonitorCountersAMD_enc(void *self , GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); + void glGetPerfMonitorGroupStringAMD_enc(void *self , GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); + void glGetPerfMonitorCounterStringAMD_enc(void *self , GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); + void glGetPerfMonitorCounterInfoAMD_enc(void *self , GLuint group, GLuint counter, GLenum pname, GLvoid* data); + void glGenPerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors); + void glDeletePerfMonitorsAMD_enc(void *self , GLsizei n, GLuint* monitors); + void glSelectPerfMonitorCountersAMD_enc(void *self , GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); + void glBeginPerfMonitorAMD_enc(void *self , GLuint monitor); + void glEndPerfMonitorAMD_enc(void *self , GLuint monitor); + void glGetPerfMonitorCounterDataAMD_enc(void *self , GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); + void glRenderbufferStorageMultisampleIMG_enc(void *self , GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glFramebufferTexture2DMultisampleIMG_enc(void *self , GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + void glDeleteFencesNV_enc(void *self , GLsizei n, const GLuint* fences); + void glGenFencesNV_enc(void *self , GLsizei n, GLuint* fences); + GLboolean glIsFenceNV_enc(void *self , GLuint fence); + GLboolean glTestFenceNV_enc(void *self , GLuint fence); + void glGetFenceivNV_enc(void *self , GLuint fence, GLenum pname, GLint* params); + void glFinishFenceNV_enc(void *self , GLuint fence); + void glSetFenceNV_enc(void *self , GLuint fence, GLenum condition); + void glCoverageMaskNV_enc(void *self , GLboolean mask); + void glCoverageOperationNV_enc(void *self , GLenum operation); + void glGetDriverControlsQCOM_enc(void *self , GLint* num, GLsizei size, GLuint* driverControls); + void glGetDriverControlStringQCOM_enc(void *self , GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); + void glEnableDriverControlQCOM_enc(void *self , GLuint driverControl); + void glDisableDriverControlQCOM_enc(void *self , GLuint driverControl); + void glExtGetTexturesQCOM_enc(void *self , GLuint* textures, GLint maxTextures, GLint* numTextures); + void glExtGetBuffersQCOM_enc(void *self , GLuint* buffers, GLint maxBuffers, GLint* numBuffers); + void glExtGetRenderbuffersQCOM_enc(void *self , GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); + void glExtGetFramebuffersQCOM_enc(void *self , GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); + void glExtGetTexLevelParameterivQCOM_enc(void *self , GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); + void glExtTexObjectStateOverrideiQCOM_enc(void *self , GLenum target, GLenum pname, GLint param); + void glExtGetTexSubImageQCOM_enc(void *self , GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); + void glExtGetBufferPointervQCOM_enc(void *self , GLenum target, GLvoidptr* params); + void glExtGetShadersQCOM_enc(void *self , GLuint* shaders, GLint maxShaders, GLint* numShaders); + void glExtGetProgramsQCOM_enc(void *self , GLuint* programs, GLint maxPrograms, GLint* numPrograms); + GLboolean glExtIsProgramBinaryQCOM_enc(void *self , GLuint program); + void glExtGetProgramBinarySourceQCOM_enc(void *self , GLuint program, GLenum shadertype, GLchar* source, GLint* length); + void glStartTilingQCOM_enc(void *self , GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + void glEndTilingQCOM_enc(void *self , GLbitfield preserveMask); + void glVertexAttribPointerData_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); + void glVertexAttribPointerOffset_enc(void *self , GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); + void glDrawElementsOffset_enc(void *self , GLenum mode, GLsizei count, GLenum type, GLuint offset); + void glDrawElementsData_enc(void *self , GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); + void glGetCompressedTextureFormats_enc(void *self , int count, GLint* formats); + void glShaderString_enc(void *self , GLuint shader, const GLchar* string, GLsizei len); + int glFinishRoundTrip_enc(void *self ); +}; +#endif diff --git a/opengl/system/GLESv2_enc/gl2_entry.cpp b/opengl/system/GLESv2_enc/gl2_entry.cpp new file mode 100644 index 0000000..abd374b --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_entry.cpp @@ -0,0 +1,1483 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#include <stdio.h> +#include <stdlib.h> +#include "gl2_client_context.h" + +#ifndef GL_TRUE +extern "C" { + void glActiveTexture(GLenum texture); + void glAttachShader(GLuint program, GLuint shader); + void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name); + void glBindBuffer(GLenum target, GLuint buffer); + void glBindFramebuffer(GLenum target, GLuint framebuffer); + void glBindRenderbuffer(GLenum target, GLuint renderbuffer); + void glBindTexture(GLenum target, GLuint texture); + void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glBlendEquation(GLenum mode); + void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); + void glBlendFunc(GLenum sfactor, GLenum dfactor); + void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); + void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage); + void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data); + GLenum glCheckFramebufferStatus(GLenum target); + void glClear(GLbitfield mask); + void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); + void glClearDepthf(GLclampf depth); + void glClearStencil(GLint s); + void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); + void glCompileShader(GLuint shader); + void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data); + void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); + void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); + GLuint glCreateProgram(); + GLuint glCreateShader(GLenum type); + void glCullFace(GLenum mode); + void glDeleteBuffers(GLsizei n, const GLuint* buffers); + void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers); + void glDeleteProgram(GLuint program); + void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers); + void glDeleteShader(GLuint shader); + void glDeleteTextures(GLsizei n, const GLuint* textures); + void glDepthFunc(GLenum func); + void glDepthMask(GLboolean flag); + void glDepthRangef(GLclampf zNear, GLclampf zFar); + void glDetachShader(GLuint program, GLuint shader); + void glDisable(GLenum cap); + void glDisableVertexAttribArray(GLuint index); + void glDrawArrays(GLenum mode, GLint first, GLsizei count); + void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices); + void glEnable(GLenum cap); + void glEnableVertexAttribArray(GLuint index); + void glFinish(); + void glFlush(); + void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); + void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); + void glFrontFace(GLenum mode); + void glGenBuffers(GLsizei n, GLuint* buffers); + void glGenerateMipmap(GLenum target); + void glGenFramebuffers(GLsizei n, GLuint* framebuffers); + void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers); + void glGenTextures(GLsizei n, GLuint* textures); + void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); + void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name); + void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); + int glGetAttribLocation(GLuint program, const GLchar* name); + void glGetBooleanv(GLenum pname, GLboolean* params); + void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params); + GLenum glGetError(); + void glGetFloatv(GLenum pname, GLfloat* params); + void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params); + void glGetIntegerv(GLenum pname, GLint* params); + void glGetProgramiv(GLuint program, GLenum pname, GLint* params); + void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog); + void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params); + void glGetShaderiv(GLuint shader, GLenum pname, GLint* params); + void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog); + void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); + void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source); + const GLubyte* glGetString(GLenum name); + void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params); + void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params); + void glGetUniformfv(GLuint program, GLint location, GLfloat* params); + void glGetUniformiv(GLuint program, GLint location, GLint* params); + int glGetUniformLocation(GLuint program, const GLchar* name); + void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params); + void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params); + void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer); + void glHint(GLenum target, GLenum mode); + GLboolean glIsBuffer(GLuint buffer); + GLboolean glIsEnabled(GLenum cap); + GLboolean glIsFramebuffer(GLuint framebuffer); + GLboolean glIsProgram(GLuint program); + GLboolean glIsRenderbuffer(GLuint renderbuffer); + GLboolean glIsShader(GLuint shader); + GLboolean glIsTexture(GLuint texture); + void glLineWidth(GLfloat width); + void glLinkProgram(GLuint program); + void glPixelStorei(GLenum pname, GLint param); + void glPolygonOffset(GLfloat factor, GLfloat units); + void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels); + void glReleaseShaderCompiler(); + void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); + void glSampleCoverage(GLclampf value, GLboolean invert); + void glScissor(GLint x, GLint y, GLsizei width, GLsizei height); + void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length); + void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length); + void glStencilFunc(GLenum func, GLint ref, GLuint mask); + void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); + void glStencilMask(GLuint mask); + void glStencilMaskSeparate(GLenum face, GLuint mask); + void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass); + void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); + void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexParameterf(GLenum target, GLenum pname, GLfloat param); + void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params); + void glTexParameteri(GLenum target, GLenum pname, GLint param); + void glTexParameteriv(GLenum target, GLenum pname, const GLint* params); + void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels); + void glUniform1f(GLint location, GLfloat x); + void glUniform1fv(GLint location, GLsizei count, const GLfloat* v); + void glUniform1i(GLint location, GLint x); + void glUniform1iv(GLint location, GLsizei count, const GLint* v); + void glUniform2f(GLint location, GLfloat x, GLfloat y); + void glUniform2fv(GLint location, GLsizei count, const GLfloat* v); + void glUniform2i(GLint location, GLint x, GLint y); + void glUniform2iv(GLint location, GLsizei count, const GLint* v); + void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z); + void glUniform3fv(GLint location, GLsizei count, const GLfloat* v); + void glUniform3i(GLint location, GLint x, GLint y, GLint z); + void glUniform3iv(GLint location, GLsizei count, const GLint* v); + void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glUniform4fv(GLint location, GLsizei count, const GLfloat* v); + void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w); + void glUniform4iv(GLint location, GLsizei count, const GLint* v); + void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); + void glUseProgram(GLuint program); + void glValidateProgram(GLuint program); + void glVertexAttrib1f(GLuint indx, GLfloat x); + void glVertexAttrib1fv(GLuint indx, const GLfloat* values); + void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); + void glVertexAttrib2fv(GLuint indx, const GLfloat* values); + void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); + void glVertexAttrib3fv(GLuint indx, const GLfloat* values); + void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); + void glVertexAttrib4fv(GLuint indx, const GLfloat* values); + void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr); + void glViewport(GLint x, GLint y, GLsizei width, GLsizei height); + void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image); + void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); + void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary); + void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length); + void* glMapBufferOES(GLenum target, GLenum access); + GLboolean glUnmapBufferOES(GLenum target); + void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels); + void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels); + void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height); + void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data); + void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data); + void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); + void glBindVertexArrayOES(GLuint array); + void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays); + void glGenVertexArraysOES(GLsizei n, GLuint* arrays); + GLboolean glIsVertexArrayOES(GLuint array); + void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments); + void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount); + void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount); + void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups); + void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters); + void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString); + void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString); + void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data); + void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors); + void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors); + void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList); + void glBeginPerfMonitorAMD(GLuint monitor); + void glEndPerfMonitorAMD(GLuint monitor); + void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten); + void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); + void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples); + void glDeleteFencesNV(GLsizei n, const GLuint* fences); + void glGenFencesNV(GLsizei n, GLuint* fences); + GLboolean glIsFenceNV(GLuint fence); + GLboolean glTestFenceNV(GLuint fence); + void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params); + void glFinishFenceNV(GLuint fence); + void glSetFenceNV(GLuint fence, GLenum condition); + void glCoverageMaskNV(GLboolean mask); + void glCoverageOperationNV(GLenum operation); + void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls); + void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString); + void glEnableDriverControlQCOM(GLuint driverControl); + void glDisableDriverControlQCOM(GLuint driverControl); + void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures); + void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers); + void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers); + void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers); + void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params); + void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param); + void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels); + void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params); + void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders); + void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms); + GLboolean glExtIsProgramBinaryQCOM(GLuint program); + void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length); + void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask); + void glEndTilingQCOM(GLbitfield preserveMask); + void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen); + void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset); + void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset); + void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen); + void glGetCompressedTextureFormats(int count, GLint* formats); + void glShaderString(GLuint shader, const GLchar* string, GLsizei len); + int glFinishRoundTrip(); +}; + +#endif +#ifndef GET_CONTEXT +static gl2_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; +void gl2_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } +#define GET_CONTEXT gl2_client_context_t * ctx = getCurrentContext() +#endif + +void glActiveTexture(GLenum texture) +{ + GET_CONTEXT; + ctx->glActiveTexture(ctx, texture); +} + +void glAttachShader(GLuint program, GLuint shader) +{ + GET_CONTEXT; + ctx->glAttachShader(ctx, program, shader); +} + +void glBindAttribLocation(GLuint program, GLuint index, const GLchar* name) +{ + GET_CONTEXT; + ctx->glBindAttribLocation(ctx, program, index, name); +} + +void glBindBuffer(GLenum target, GLuint buffer) +{ + GET_CONTEXT; + ctx->glBindBuffer(ctx, target, buffer); +} + +void glBindFramebuffer(GLenum target, GLuint framebuffer) +{ + GET_CONTEXT; + ctx->glBindFramebuffer(ctx, target, framebuffer); +} + +void glBindRenderbuffer(GLenum target, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glBindRenderbuffer(ctx, target, renderbuffer); +} + +void glBindTexture(GLenum target, GLuint texture) +{ + GET_CONTEXT; + ctx->glBindTexture(ctx, target, texture); +} + +void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CONTEXT; + ctx->glBlendColor(ctx, red, green, blue, alpha); +} + +void glBlendEquation(GLenum mode) +{ + GET_CONTEXT; + ctx->glBlendEquation(ctx, mode); +} + +void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) +{ + GET_CONTEXT; + ctx->glBlendEquationSeparate(ctx, modeRGB, modeAlpha); +} + +void glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + GET_CONTEXT; + ctx->glBlendFunc(ctx, sfactor, dfactor); +} + +void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + GET_CONTEXT; + ctx->glBlendFuncSeparate(ctx, srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) +{ + GET_CONTEXT; + ctx->glBufferData(ctx, target, size, data, usage); +} + +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glBufferSubData(ctx, target, offset, size, data); +} + +GLenum glCheckFramebufferStatus(GLenum target) +{ + GET_CONTEXT; + return ctx->glCheckFramebufferStatus(ctx, target); +} + +void glClear(GLbitfield mask) +{ + GET_CONTEXT; + ctx->glClear(ctx, mask); +} + +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + GET_CONTEXT; + ctx->glClearColor(ctx, red, green, blue, alpha); +} + +void glClearDepthf(GLclampf depth) +{ + GET_CONTEXT; + ctx->glClearDepthf(ctx, depth); +} + +void glClearStencil(GLint s) +{ + GET_CONTEXT; + ctx->glClearStencil(ctx, s); +} + +void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + GET_CONTEXT; + ctx->glColorMask(ctx, red, green, blue, alpha); +} + +void glCompileShader(GLuint shader) +{ + GET_CONTEXT; + ctx->glCompileShader(ctx, shader); +} + +void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexImage2D(ctx, target, level, internalformat, width, height, border, imageSize, data); +} + +void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + GET_CONTEXT; + ctx->glCopyTexImage2D(ctx, target, level, internalformat, x, y, width, height, border); +} + +void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glCopyTexSubImage2D(ctx, target, level, xoffset, yoffset, x, y, width, height); +} + +GLuint glCreateProgram() +{ + GET_CONTEXT; + return ctx->glCreateProgram(ctx); +} + +GLuint glCreateShader(GLenum type) +{ + GET_CONTEXT; + return ctx->glCreateShader(ctx, type); +} + +void glCullFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glCullFace(ctx, mode); +} + +void glDeleteBuffers(GLsizei n, const GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteBuffers(ctx, n, buffers); +} + +void glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteFramebuffers(ctx, n, framebuffers); +} + +void glDeleteProgram(GLuint program) +{ + GET_CONTEXT; + ctx->glDeleteProgram(ctx, program); +} + +void glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteRenderbuffers(ctx, n, renderbuffers); +} + +void glDeleteShader(GLuint shader) +{ + GET_CONTEXT; + ctx->glDeleteShader(ctx, shader); +} + +void glDeleteTextures(GLsizei n, const GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteTextures(ctx, n, textures); +} + +void glDepthFunc(GLenum func) +{ + GET_CONTEXT; + ctx->glDepthFunc(ctx, func); +} + +void glDepthMask(GLboolean flag) +{ + GET_CONTEXT; + ctx->glDepthMask(ctx, flag); +} + +void glDepthRangef(GLclampf zNear, GLclampf zFar) +{ + GET_CONTEXT; + ctx->glDepthRangef(ctx, zNear, zFar); +} + +void glDetachShader(GLuint program, GLuint shader) +{ + GET_CONTEXT; + ctx->glDetachShader(ctx, program, shader); +} + +void glDisable(GLenum cap) +{ + GET_CONTEXT; + ctx->glDisable(ctx, cap); +} + +void glDisableVertexAttribArray(GLuint index) +{ + GET_CONTEXT; + ctx->glDisableVertexAttribArray(ctx, index); +} + +void glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + GET_CONTEXT; + ctx->glDrawArrays(ctx, mode, first, count); +} + +void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices) +{ + GET_CONTEXT; + ctx->glDrawElements(ctx, mode, count, type, indices); +} + +void glEnable(GLenum cap) +{ + GET_CONTEXT; + ctx->glEnable(ctx, cap); +} + +void glEnableVertexAttribArray(GLuint index) +{ + GET_CONTEXT; + ctx->glEnableVertexAttribArray(ctx, index); +} + +void glFinish() +{ + GET_CONTEXT; + ctx->glFinish(ctx); +} + +void glFlush() +{ + GET_CONTEXT; + ctx->glFlush(ctx); +} + +void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + GET_CONTEXT; + ctx->glFramebufferRenderbuffer(ctx, target, attachment, renderbuffertarget, renderbuffer); +} + +void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2D(ctx, target, attachment, textarget, texture, level); +} + +void glFrontFace(GLenum mode) +{ + GET_CONTEXT; + ctx->glFrontFace(ctx, mode); +} + +void glGenBuffers(GLsizei n, GLuint* buffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenBuffers(ctx, n, buffers); +} + +void glGenerateMipmap(GLenum target) +{ + GET_CONTEXT; + ctx->glGenerateMipmap(ctx, target); +} + +void glGenFramebuffers(GLsizei n, GLuint* framebuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenFramebuffers(ctx, n, framebuffers); +} + +void glGenRenderbuffers(GLsizei n, GLuint* renderbuffers) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenRenderbuffers(ctx, n, renderbuffers); +} + +void glGenTextures(GLsizei n, GLuint* textures) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenTextures(ctx, n, textures); +} + +void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + GET_CONTEXT; + ctx->glGetActiveAttrib(ctx, program, index, bufsize, length, size, type, name); +} + +void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +{ + GET_CONTEXT; + ctx->glGetActiveUniform(ctx, program, index, bufsize, length, size, type, name); +} + +void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) +{ + GET_CONTEXT; + ctx->glGetAttachedShaders(ctx, program, maxcount, count, shaders); +} + +int glGetAttribLocation(GLuint program, const GLchar* name) +{ + GET_CONTEXT; + return ctx->glGetAttribLocation(ctx, program, name); +} + +void glGetBooleanv(GLenum pname, GLboolean* params) +{ + GET_CONTEXT; + ctx->glGetBooleanv(ctx, pname, params); +} + +void glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetBufferParameteriv(ctx, target, pname, params); +} + +GLenum glGetError() +{ + GET_CONTEXT; + return ctx->glGetError(ctx); +} + +void glGetFloatv(GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetFloatv(ctx, pname, params); +} + +void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFramebufferAttachmentParameteriv(ctx, target, attachment, pname, params); +} + +void glGetIntegerv(GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetIntegerv(ctx, pname, params); +} + +void glGetProgramiv(GLuint program, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetProgramiv(ctx, program, pname, params); +} + +void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + GET_CONTEXT; + ctx->glGetProgramInfoLog(ctx, program, bufsize, length, infolog); +} + +void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetRenderbufferParameteriv(ctx, target, pname, params); +} + +void glGetShaderiv(GLuint shader, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetShaderiv(ctx, shader, pname, params); +} + +void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) +{ + GET_CONTEXT; + ctx->glGetShaderInfoLog(ctx, shader, bufsize, length, infolog); +} + +void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) +{ + GET_CONTEXT; + ctx->glGetShaderPrecisionFormat(ctx, shadertype, precisiontype, range, precision); +} + +void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) +{ + GET_CONTEXT; + ctx->glGetShaderSource(ctx, shader, bufsize, length, source); +} + +const GLubyte* glGetString(GLenum name) +{ + GET_CONTEXT; + return ctx->glGetString(ctx, name); +} + +void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetTexParameterfv(ctx, target, pname, params); +} + +void glGetTexParameteriv(GLenum target, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetTexParameteriv(ctx, target, pname, params); +} + +void glGetUniformfv(GLuint program, GLint location, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetUniformfv(ctx, program, location, params); +} + +void glGetUniformiv(GLuint program, GLint location, GLint* params) +{ + GET_CONTEXT; + ctx->glGetUniformiv(ctx, program, location, params); +} + +int glGetUniformLocation(GLuint program, const GLchar* name) +{ + GET_CONTEXT; + return ctx->glGetUniformLocation(ctx, program, name); +} + +void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params) +{ + GET_CONTEXT; + ctx->glGetVertexAttribfv(ctx, index, pname, params); +} + +void glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetVertexAttribiv(ctx, index, pname, params); +} + +void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer) +{ + GET_CONTEXT; + ctx->glGetVertexAttribPointerv(ctx, index, pname, pointer); +} + +void glHint(GLenum target, GLenum mode) +{ + GET_CONTEXT; + ctx->glHint(ctx, target, mode); +} + +GLboolean glIsBuffer(GLuint buffer) +{ + GET_CONTEXT; + return ctx->glIsBuffer(ctx, buffer); +} + +GLboolean glIsEnabled(GLenum cap) +{ + GET_CONTEXT; + return ctx->glIsEnabled(ctx, cap); +} + +GLboolean glIsFramebuffer(GLuint framebuffer) +{ + GET_CONTEXT; + return ctx->glIsFramebuffer(ctx, framebuffer); +} + +GLboolean glIsProgram(GLuint program) +{ + GET_CONTEXT; + return ctx->glIsProgram(ctx, program); +} + +GLboolean glIsRenderbuffer(GLuint renderbuffer) +{ + GET_CONTEXT; + return ctx->glIsRenderbuffer(ctx, renderbuffer); +} + +GLboolean glIsShader(GLuint shader) +{ + GET_CONTEXT; + return ctx->glIsShader(ctx, shader); +} + +GLboolean glIsTexture(GLuint texture) +{ + GET_CONTEXT; + return ctx->glIsTexture(ctx, texture); +} + +void glLineWidth(GLfloat width) +{ + GET_CONTEXT; + ctx->glLineWidth(ctx, width); +} + +void glLinkProgram(GLuint program) +{ + GET_CONTEXT; + ctx->glLinkProgram(ctx, program); +} + +void glPixelStorei(GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glPixelStorei(ctx, pname, param); +} + +void glPolygonOffset(GLfloat factor, GLfloat units) +{ + GET_CONTEXT; + ctx->glPolygonOffset(ctx, factor, units); +} + +void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glReadPixels(ctx, x, y, width, height, format, type, pixels); +} + +void glReleaseShaderCompiler() +{ + GET_CONTEXT; + ctx->glReleaseShaderCompiler(ctx); +} + +void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorage(ctx, target, internalformat, width, height); +} + +void glSampleCoverage(GLclampf value, GLboolean invert) +{ + GET_CONTEXT; + ctx->glSampleCoverage(ctx, value, invert); +} + +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glScissor(ctx, x, y, width, height); +} + +void glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length) +{ + GET_CONTEXT; + ctx->glShaderBinary(ctx, n, shaders, binaryformat, binary, length); +} + +void glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) +{ + GET_CONTEXT; + ctx->glShaderSource(ctx, shader, count, string, length); +} + +void glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilFunc(ctx, func, ref, mask); +} + +void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilFuncSeparate(ctx, face, func, ref, mask); +} + +void glStencilMask(GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilMask(ctx, mask); +} + +void glStencilMaskSeparate(GLenum face, GLuint mask) +{ + GET_CONTEXT; + ctx->glStencilMaskSeparate(ctx, face, mask); +} + +void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CONTEXT; + ctx->glStencilOp(ctx, fail, zfail, zpass); +} + +void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) +{ + GET_CONTEXT; + ctx->glStencilOpSeparate(ctx, face, fail, zfail, zpass); +} + +void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexImage2D(ctx, target, level, internalformat, width, height, border, format, type, pixels); +} + +void glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + GET_CONTEXT; + ctx->glTexParameterf(ctx, target, pname, param); +} + +void glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params) +{ + GET_CONTEXT; + ctx->glTexParameterfv(ctx, target, pname, params); +} + +void glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glTexParameteri(ctx, target, pname, param); +} + +void glTexParameteriv(GLenum target, GLenum pname, const GLint* params) +{ + GET_CONTEXT; + ctx->glTexParameteriv(ctx, target, pname, params); +} + +void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexSubImage2D(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void glUniform1f(GLint location, GLfloat x) +{ + GET_CONTEXT; + ctx->glUniform1f(ctx, location, x); +} + +void glUniform1fv(GLint location, GLsizei count, const GLfloat* v) +{ + GET_CONTEXT; + ctx->glUniform1fv(ctx, location, count, v); +} + +void glUniform1i(GLint location, GLint x) +{ + GET_CONTEXT; + ctx->glUniform1i(ctx, location, x); +} + +void glUniform1iv(GLint location, GLsizei count, const GLint* v) +{ + GET_CONTEXT; + ctx->glUniform1iv(ctx, location, count, v); +} + +void glUniform2f(GLint location, GLfloat x, GLfloat y) +{ + GET_CONTEXT; + ctx->glUniform2f(ctx, location, x, y); +} + +void glUniform2fv(GLint location, GLsizei count, const GLfloat* v) +{ + GET_CONTEXT; + ctx->glUniform2fv(ctx, location, count, v); +} + +void glUniform2i(GLint location, GLint x, GLint y) +{ + GET_CONTEXT; + ctx->glUniform2i(ctx, location, x, y); +} + +void glUniform2iv(GLint location, GLsizei count, const GLint* v) +{ + GET_CONTEXT; + ctx->glUniform2iv(ctx, location, count, v); +} + +void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glUniform3f(ctx, location, x, y, z); +} + +void glUniform3fv(GLint location, GLsizei count, const GLfloat* v) +{ + GET_CONTEXT; + ctx->glUniform3fv(ctx, location, count, v); +} + +void glUniform3i(GLint location, GLint x, GLint y, GLint z) +{ + GET_CONTEXT; + ctx->glUniform3i(ctx, location, x, y, z); +} + +void glUniform3iv(GLint location, GLsizei count, const GLint* v) +{ + GET_CONTEXT; + ctx->glUniform3iv(ctx, location, count, v); +} + +void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CONTEXT; + ctx->glUniform4f(ctx, location, x, y, z, w); +} + +void glUniform4fv(GLint location, GLsizei count, const GLfloat* v) +{ + GET_CONTEXT; + ctx->glUniform4fv(ctx, location, count, v); +} + +void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) +{ + GET_CONTEXT; + ctx->glUniform4i(ctx, location, x, y, z, w); +} + +void glUniform4iv(GLint location, GLsizei count, const GLint* v) +{ + GET_CONTEXT; + ctx->glUniform4iv(ctx, location, count, v); +} + +void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GET_CONTEXT; + ctx->glUniformMatrix2fv(ctx, location, count, transpose, value); +} + +void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GET_CONTEXT; + ctx->glUniformMatrix3fv(ctx, location, count, transpose, value); +} + +void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +{ + GET_CONTEXT; + ctx->glUniformMatrix4fv(ctx, location, count, transpose, value); +} + +void glUseProgram(GLuint program) +{ + GET_CONTEXT; + ctx->glUseProgram(ctx, program); +} + +void glValidateProgram(GLuint program) +{ + GET_CONTEXT; + ctx->glValidateProgram(ctx, program); +} + +void glVertexAttrib1f(GLuint indx, GLfloat x) +{ + GET_CONTEXT; + ctx->glVertexAttrib1f(ctx, indx, x); +} + +void glVertexAttrib1fv(GLuint indx, const GLfloat* values) +{ + GET_CONTEXT; + ctx->glVertexAttrib1fv(ctx, indx, values); +} + +void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) +{ + GET_CONTEXT; + ctx->glVertexAttrib2f(ctx, indx, x, y); +} + +void glVertexAttrib2fv(GLuint indx, const GLfloat* values) +{ + GET_CONTEXT; + ctx->glVertexAttrib2fv(ctx, indx, values); +} + +void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) +{ + GET_CONTEXT; + ctx->glVertexAttrib3f(ctx, indx, x, y, z); +} + +void glVertexAttrib3fv(GLuint indx, const GLfloat* values) +{ + GET_CONTEXT; + ctx->glVertexAttrib3fv(ctx, indx, values); +} + +void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) +{ + GET_CONTEXT; + ctx->glVertexAttrib4f(ctx, indx, x, y, z, w); +} + +void glVertexAttrib4fv(GLuint indx, const GLfloat* values) +{ + GET_CONTEXT; + ctx->glVertexAttrib4fv(ctx, indx, values); +} + +void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) +{ + GET_CONTEXT; + ctx->glVertexAttribPointer(ctx, indx, size, type, normalized, stride, ptr); +} + +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glViewport(ctx, x, y, width, height); +} + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetTexture2DOES(ctx, target, image); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + GET_CONTEXT; + ctx->glEGLImageTargetRenderbufferStorageOES(ctx, target, image); +} + +void glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) +{ + GET_CONTEXT; + ctx->glGetProgramBinaryOES(ctx, program, bufSize, length, binaryFormat, binary); +} + +void glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLint length) +{ + GET_CONTEXT; + ctx->glProgramBinaryOES(ctx, program, binaryFormat, binary, length); +} + +void* glMapBufferOES(GLenum target, GLenum access) +{ + GET_CONTEXT; + return ctx->glMapBufferOES(ctx, target, access); +} + +GLboolean glUnmapBufferOES(GLenum target) +{ + GET_CONTEXT; + return ctx->glUnmapBufferOES(ctx, target); +} + +void glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, format, type, pixels); +} + +void glTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) +{ + GET_CONTEXT; + ctx->glTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); +} + +void glCopyTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glCopyTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, x, y, width, height); +} + +void glCompressedTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexImage3DOES(ctx, target, level, internalformat, width, height, depth, border, imageSize, data); +} + +void glCompressedTexSubImage3DOES(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +{ + GET_CONTEXT; + ctx->glCompressedTexSubImage3DOES(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); +} + +void glFramebufferTexture3DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +{ + GET_CONTEXT; + ctx->glFramebufferTexture3DOES(ctx, target, attachment, textarget, texture, level, zoffset); +} + +void glBindVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + ctx->glBindVertexArrayOES(ctx, array); +} + +void glDeleteVertexArraysOES(GLsizei n, const GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glDeleteVertexArraysOES(ctx, n, arrays); +} + +void glGenVertexArraysOES(GLsizei n, GLuint* arrays) +{ + GET_CONTEXT; + if(n<0){ ctx->setError(GL_INVALID_VALUE); return; } + ctx->glGenVertexArraysOES(ctx, n, arrays); +} + +GLboolean glIsVertexArrayOES(GLuint array) +{ + GET_CONTEXT; + return ctx->glIsVertexArrayOES(ctx, array); +} + +void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum* attachments) +{ + GET_CONTEXT; + ctx->glDiscardFramebufferEXT(ctx, target, numAttachments, attachments); +} + +void glMultiDrawArraysEXT(GLenum mode, GLint* first, GLsizei* count, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawArraysEXT(ctx, mode, first, count, primcount); +} + +void glMultiDrawElementsEXT(GLenum mode, const GLsizei* count, GLenum type, const GLvoid** indices, GLsizei primcount) +{ + GET_CONTEXT; + ctx->glMultiDrawElementsEXT(ctx, mode, count, type, indices, primcount); +} + +void glGetPerfMonitorGroupsAMD(GLint* numGroups, GLsizei groupsSize, GLuint* groups) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorGroupsAMD(ctx, numGroups, groupsSize, groups); +} + +void glGetPerfMonitorCountersAMD(GLuint group, GLint* numCounters, GLint* maxActiveCounters, GLsizei counterSize, GLuint* counters) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorCountersAMD(ctx, group, numCounters, maxActiveCounters, counterSize, counters); +} + +void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei* length, GLchar* groupString) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorGroupStringAMD(ctx, group, bufSize, length, groupString); +} + +void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar* counterString) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorCounterStringAMD(ctx, group, counter, bufSize, length, counterString); +} + +void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid* data) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorCounterInfoAMD(ctx, group, counter, pname, data); +} + +void glGenPerfMonitorsAMD(GLsizei n, GLuint* monitors) +{ + GET_CONTEXT; + ctx->glGenPerfMonitorsAMD(ctx, n, monitors); +} + +void glDeletePerfMonitorsAMD(GLsizei n, GLuint* monitors) +{ + GET_CONTEXT; + ctx->glDeletePerfMonitorsAMD(ctx, n, monitors); +} + +void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* countersList) +{ + GET_CONTEXT; + ctx->glSelectPerfMonitorCountersAMD(ctx, monitor, enable, group, numCounters, countersList); +} + +void glBeginPerfMonitorAMD(GLuint monitor) +{ + GET_CONTEXT; + ctx->glBeginPerfMonitorAMD(ctx, monitor); +} + +void glEndPerfMonitorAMD(GLuint monitor) +{ + GET_CONTEXT; + ctx->glEndPerfMonitorAMD(ctx, monitor); +} + +void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint* bytesWritten) +{ + GET_CONTEXT; + ctx->glGetPerfMonitorCounterDataAMD(ctx, monitor, pname, dataSize, data, bytesWritten); +} + +void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + GET_CONTEXT; + ctx->glRenderbufferStorageMultisampleIMG(ctx, target, samples, internalformat, width, height); +} + +void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +{ + GET_CONTEXT; + ctx->glFramebufferTexture2DMultisampleIMG(ctx, target, attachment, textarget, texture, level, samples); +} + +void glDeleteFencesNV(GLsizei n, const GLuint* fences) +{ + GET_CONTEXT; + ctx->glDeleteFencesNV(ctx, n, fences); +} + +void glGenFencesNV(GLsizei n, GLuint* fences) +{ + GET_CONTEXT; + ctx->glGenFencesNV(ctx, n, fences); +} + +GLboolean glIsFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glIsFenceNV(ctx, fence); +} + +GLboolean glTestFenceNV(GLuint fence) +{ + GET_CONTEXT; + return ctx->glTestFenceNV(ctx, fence); +} + +void glGetFenceivNV(GLuint fence, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glGetFenceivNV(ctx, fence, pname, params); +} + +void glFinishFenceNV(GLuint fence) +{ + GET_CONTEXT; + ctx->glFinishFenceNV(ctx, fence); +} + +void glSetFenceNV(GLuint fence, GLenum condition) +{ + GET_CONTEXT; + ctx->glSetFenceNV(ctx, fence, condition); +} + +void glCoverageMaskNV(GLboolean mask) +{ + GET_CONTEXT; + ctx->glCoverageMaskNV(ctx, mask); +} + +void glCoverageOperationNV(GLenum operation) +{ + GET_CONTEXT; + ctx->glCoverageOperationNV(ctx, operation); +} + +void glGetDriverControlsQCOM(GLint* num, GLsizei size, GLuint* driverControls) +{ + GET_CONTEXT; + ctx->glGetDriverControlsQCOM(ctx, num, size, driverControls); +} + +void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei* length, GLchar* driverControlString) +{ + GET_CONTEXT; + ctx->glGetDriverControlStringQCOM(ctx, driverControl, bufSize, length, driverControlString); +} + +void glEnableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glEnableDriverControlQCOM(ctx, driverControl); +} + +void glDisableDriverControlQCOM(GLuint driverControl) +{ + GET_CONTEXT; + ctx->glDisableDriverControlQCOM(ctx, driverControl); +} + +void glExtGetTexturesQCOM(GLuint* textures, GLint maxTextures, GLint* numTextures) +{ + GET_CONTEXT; + ctx->glExtGetTexturesQCOM(ctx, textures, maxTextures, numTextures); +} + +void glExtGetBuffersQCOM(GLuint* buffers, GLint maxBuffers, GLint* numBuffers) +{ + GET_CONTEXT; + ctx->glExtGetBuffersQCOM(ctx, buffers, maxBuffers, numBuffers); +} + +void glExtGetRenderbuffersQCOM(GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers) +{ + GET_CONTEXT; + ctx->glExtGetRenderbuffersQCOM(ctx, renderbuffers, maxRenderbuffers, numRenderbuffers); +} + +void glExtGetFramebuffersQCOM(GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers) +{ + GET_CONTEXT; + ctx->glExtGetFramebuffersQCOM(ctx, framebuffers, maxFramebuffers, numFramebuffers); +} + +void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params) +{ + GET_CONTEXT; + ctx->glExtGetTexLevelParameterivQCOM(ctx, texture, face, level, pname, params); +} + +void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) +{ + GET_CONTEXT; + ctx->glExtTexObjectStateOverrideiQCOM(ctx, target, pname, param); +} + +void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* texels) +{ + GET_CONTEXT; + ctx->glExtGetTexSubImageQCOM(ctx, target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); +} + +void glExtGetBufferPointervQCOM(GLenum target, GLvoidptr* params) +{ + GET_CONTEXT; + ctx->glExtGetBufferPointervQCOM(ctx, target, params); +} + +void glExtGetShadersQCOM(GLuint* shaders, GLint maxShaders, GLint* numShaders) +{ + GET_CONTEXT; + ctx->glExtGetShadersQCOM(ctx, shaders, maxShaders, numShaders); +} + +void glExtGetProgramsQCOM(GLuint* programs, GLint maxPrograms, GLint* numPrograms) +{ + GET_CONTEXT; + ctx->glExtGetProgramsQCOM(ctx, programs, maxPrograms, numPrograms); +} + +GLboolean glExtIsProgramBinaryQCOM(GLuint program) +{ + GET_CONTEXT; + return ctx->glExtIsProgramBinaryQCOM(ctx, program); +} + +void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar* source, GLint* length) +{ + GET_CONTEXT; + ctx->glExtGetProgramBinarySourceQCOM(ctx, program, shadertype, source, length); +} + +void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glStartTilingQCOM(ctx, x, y, width, height, preserveMask); +} + +void glEndTilingQCOM(GLbitfield preserveMask) +{ + GET_CONTEXT; + ctx->glEndTilingQCOM(ctx, preserveMask); +} + +void glVertexAttribPointerData(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glVertexAttribPointerData(ctx, indx, size, type, normalized, stride, data, datalen); +} + +void glVertexAttribPointerOffset(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint offset) +{ + GET_CONTEXT; + ctx->glVertexAttribPointerOffset(ctx, indx, size, type, normalized, stride, offset); +} + +void glDrawElementsOffset(GLenum mode, GLsizei count, GLenum type, GLuint offset) +{ + GET_CONTEXT; + ctx->glDrawElementsOffset(ctx, mode, count, type, offset); +} + +void glDrawElementsData(GLenum mode, GLsizei count, GLenum type, void* data, GLuint datalen) +{ + GET_CONTEXT; + ctx->glDrawElementsData(ctx, mode, count, type, data, datalen); +} + +void glGetCompressedTextureFormats(int count, GLint* formats) +{ + GET_CONTEXT; + ctx->glGetCompressedTextureFormats(ctx, count, formats); +} + +void glShaderString(GLuint shader, const GLchar* string, GLsizei len) +{ + GET_CONTEXT; + ctx->glShaderString(ctx, shader, string, len); +} + +int glFinishRoundTrip() +{ + GET_CONTEXT; + return ctx->glFinishRoundTrip(ctx); +} + diff --git a/opengl/system/GLESv2_enc/gl2_ftable.h b/opengl/system/GLESv2_enc/gl2_ftable.h new file mode 100644 index 0000000..4cbda78 --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_ftable.h @@ -0,0 +1,216 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __gl2_client_ftable_t_h +#define __gl2_client_ftable_t_h + + +static struct _gl2_funcs_by_name { + const char *name; + void *proc; +} gl2_funcs_by_name[] = { + {"glActiveTexture", (void*)glActiveTexture}, + {"glAttachShader", (void*)glAttachShader}, + {"glBindAttribLocation", (void*)glBindAttribLocation}, + {"glBindBuffer", (void*)glBindBuffer}, + {"glBindFramebuffer", (void*)glBindFramebuffer}, + {"glBindRenderbuffer", (void*)glBindRenderbuffer}, + {"glBindTexture", (void*)glBindTexture}, + {"glBlendColor", (void*)glBlendColor}, + {"glBlendEquation", (void*)glBlendEquation}, + {"glBlendEquationSeparate", (void*)glBlendEquationSeparate}, + {"glBlendFunc", (void*)glBlendFunc}, + {"glBlendFuncSeparate", (void*)glBlendFuncSeparate}, + {"glBufferData", (void*)glBufferData}, + {"glBufferSubData", (void*)glBufferSubData}, + {"glCheckFramebufferStatus", (void*)glCheckFramebufferStatus}, + {"glClear", (void*)glClear}, + {"glClearColor", (void*)glClearColor}, + {"glClearDepthf", (void*)glClearDepthf}, + {"glClearStencil", (void*)glClearStencil}, + {"glColorMask", (void*)glColorMask}, + {"glCompileShader", (void*)glCompileShader}, + {"glCompressedTexImage2D", (void*)glCompressedTexImage2D}, + {"glCompressedTexSubImage2D", (void*)glCompressedTexSubImage2D}, + {"glCopyTexImage2D", (void*)glCopyTexImage2D}, + {"glCopyTexSubImage2D", (void*)glCopyTexSubImage2D}, + {"glCreateProgram", (void*)glCreateProgram}, + {"glCreateShader", (void*)glCreateShader}, + {"glCullFace", (void*)glCullFace}, + {"glDeleteBuffers", (void*)glDeleteBuffers}, + {"glDeleteFramebuffers", (void*)glDeleteFramebuffers}, + {"glDeleteProgram", (void*)glDeleteProgram}, + {"glDeleteRenderbuffers", (void*)glDeleteRenderbuffers}, + {"glDeleteShader", (void*)glDeleteShader}, + {"glDeleteTextures", (void*)glDeleteTextures}, + {"glDepthFunc", (void*)glDepthFunc}, + {"glDepthMask", (void*)glDepthMask}, + {"glDepthRangef", (void*)glDepthRangef}, + {"glDetachShader", (void*)glDetachShader}, + {"glDisable", (void*)glDisable}, + {"glDisableVertexAttribArray", (void*)glDisableVertexAttribArray}, + {"glDrawArrays", (void*)glDrawArrays}, + {"glDrawElements", (void*)glDrawElements}, + {"glEnable", (void*)glEnable}, + {"glEnableVertexAttribArray", (void*)glEnableVertexAttribArray}, + {"glFinish", (void*)glFinish}, + {"glFlush", (void*)glFlush}, + {"glFramebufferRenderbuffer", (void*)glFramebufferRenderbuffer}, + {"glFramebufferTexture2D", (void*)glFramebufferTexture2D}, + {"glFrontFace", (void*)glFrontFace}, + {"glGenBuffers", (void*)glGenBuffers}, + {"glGenerateMipmap", (void*)glGenerateMipmap}, + {"glGenFramebuffers", (void*)glGenFramebuffers}, + {"glGenRenderbuffers", (void*)glGenRenderbuffers}, + {"glGenTextures", (void*)glGenTextures}, + {"glGetActiveAttrib", (void*)glGetActiveAttrib}, + {"glGetActiveUniform", (void*)glGetActiveUniform}, + {"glGetAttachedShaders", (void*)glGetAttachedShaders}, + {"glGetAttribLocation", (void*)glGetAttribLocation}, + {"glGetBooleanv", (void*)glGetBooleanv}, + {"glGetBufferParameteriv", (void*)glGetBufferParameteriv}, + {"glGetError", (void*)glGetError}, + {"glGetFloatv", (void*)glGetFloatv}, + {"glGetFramebufferAttachmentParameteriv", (void*)glGetFramebufferAttachmentParameteriv}, + {"glGetIntegerv", (void*)glGetIntegerv}, + {"glGetProgramiv", (void*)glGetProgramiv}, + {"glGetProgramInfoLog", (void*)glGetProgramInfoLog}, + {"glGetRenderbufferParameteriv", (void*)glGetRenderbufferParameteriv}, + {"glGetShaderiv", (void*)glGetShaderiv}, + {"glGetShaderInfoLog", (void*)glGetShaderInfoLog}, + {"glGetShaderPrecisionFormat", (void*)glGetShaderPrecisionFormat}, + {"glGetShaderSource", (void*)glGetShaderSource}, + {"glGetString", (void*)glGetString}, + {"glGetTexParameterfv", (void*)glGetTexParameterfv}, + {"glGetTexParameteriv", (void*)glGetTexParameteriv}, + {"glGetUniformfv", (void*)glGetUniformfv}, + {"glGetUniformiv", (void*)glGetUniformiv}, + {"glGetUniformLocation", (void*)glGetUniformLocation}, + {"glGetVertexAttribfv", (void*)glGetVertexAttribfv}, + {"glGetVertexAttribiv", (void*)glGetVertexAttribiv}, + {"glGetVertexAttribPointerv", (void*)glGetVertexAttribPointerv}, + {"glHint", (void*)glHint}, + {"glIsBuffer", (void*)glIsBuffer}, + {"glIsEnabled", (void*)glIsEnabled}, + {"glIsFramebuffer", (void*)glIsFramebuffer}, + {"glIsProgram", (void*)glIsProgram}, + {"glIsRenderbuffer", (void*)glIsRenderbuffer}, + {"glIsShader", (void*)glIsShader}, + {"glIsTexture", (void*)glIsTexture}, + {"glLineWidth", (void*)glLineWidth}, + {"glLinkProgram", (void*)glLinkProgram}, + {"glPixelStorei", (void*)glPixelStorei}, + {"glPolygonOffset", (void*)glPolygonOffset}, + {"glReadPixels", (void*)glReadPixels}, + {"glReleaseShaderCompiler", (void*)glReleaseShaderCompiler}, + {"glRenderbufferStorage", (void*)glRenderbufferStorage}, + {"glSampleCoverage", (void*)glSampleCoverage}, + {"glScissor", (void*)glScissor}, + {"glShaderBinary", (void*)glShaderBinary}, + {"glShaderSource", (void*)glShaderSource}, + {"glStencilFunc", (void*)glStencilFunc}, + {"glStencilFuncSeparate", (void*)glStencilFuncSeparate}, + {"glStencilMask", (void*)glStencilMask}, + {"glStencilMaskSeparate", (void*)glStencilMaskSeparate}, + {"glStencilOp", (void*)glStencilOp}, + {"glStencilOpSeparate", (void*)glStencilOpSeparate}, + {"glTexImage2D", (void*)glTexImage2D}, + {"glTexParameterf", (void*)glTexParameterf}, + {"glTexParameterfv", (void*)glTexParameterfv}, + {"glTexParameteri", (void*)glTexParameteri}, + {"glTexParameteriv", (void*)glTexParameteriv}, + {"glTexSubImage2D", (void*)glTexSubImage2D}, + {"glUniform1f", (void*)glUniform1f}, + {"glUniform1fv", (void*)glUniform1fv}, + {"glUniform1i", (void*)glUniform1i}, + {"glUniform1iv", (void*)glUniform1iv}, + {"glUniform2f", (void*)glUniform2f}, + {"glUniform2fv", (void*)glUniform2fv}, + {"glUniform2i", (void*)glUniform2i}, + {"glUniform2iv", (void*)glUniform2iv}, + {"glUniform3f", (void*)glUniform3f}, + {"glUniform3fv", (void*)glUniform3fv}, + {"glUniform3i", (void*)glUniform3i}, + {"glUniform3iv", (void*)glUniform3iv}, + {"glUniform4f", (void*)glUniform4f}, + {"glUniform4fv", (void*)glUniform4fv}, + {"glUniform4i", (void*)glUniform4i}, + {"glUniform4iv", (void*)glUniform4iv}, + {"glUniformMatrix2fv", (void*)glUniformMatrix2fv}, + {"glUniformMatrix3fv", (void*)glUniformMatrix3fv}, + {"glUniformMatrix4fv", (void*)glUniformMatrix4fv}, + {"glUseProgram", (void*)glUseProgram}, + {"glValidateProgram", (void*)glValidateProgram}, + {"glVertexAttrib1f", (void*)glVertexAttrib1f}, + {"glVertexAttrib1fv", (void*)glVertexAttrib1fv}, + {"glVertexAttrib2f", (void*)glVertexAttrib2f}, + {"glVertexAttrib2fv", (void*)glVertexAttrib2fv}, + {"glVertexAttrib3f", (void*)glVertexAttrib3f}, + {"glVertexAttrib3fv", (void*)glVertexAttrib3fv}, + {"glVertexAttrib4f", (void*)glVertexAttrib4f}, + {"glVertexAttrib4fv", (void*)glVertexAttrib4fv}, + {"glVertexAttribPointer", (void*)glVertexAttribPointer}, + {"glViewport", (void*)glViewport}, + {"glEGLImageTargetTexture2DOES", (void*)glEGLImageTargetTexture2DOES}, + {"glEGLImageTargetRenderbufferStorageOES", (void*)glEGLImageTargetRenderbufferStorageOES}, + {"glGetProgramBinaryOES", (void*)glGetProgramBinaryOES}, + {"glProgramBinaryOES", (void*)glProgramBinaryOES}, + {"glMapBufferOES", (void*)glMapBufferOES}, + {"glUnmapBufferOES", (void*)glUnmapBufferOES}, + {"glTexImage3DOES", (void*)glTexImage3DOES}, + {"glTexSubImage3DOES", (void*)glTexSubImage3DOES}, + {"glCopyTexSubImage3DOES", (void*)glCopyTexSubImage3DOES}, + {"glCompressedTexImage3DOES", (void*)glCompressedTexImage3DOES}, + {"glCompressedTexSubImage3DOES", (void*)glCompressedTexSubImage3DOES}, + {"glFramebufferTexture3DOES", (void*)glFramebufferTexture3DOES}, + {"glBindVertexArrayOES", (void*)glBindVertexArrayOES}, + {"glDeleteVertexArraysOES", (void*)glDeleteVertexArraysOES}, + {"glGenVertexArraysOES", (void*)glGenVertexArraysOES}, + {"glIsVertexArrayOES", (void*)glIsVertexArrayOES}, + {"glDiscardFramebufferEXT", (void*)glDiscardFramebufferEXT}, + {"glMultiDrawArraysEXT", (void*)glMultiDrawArraysEXT}, + {"glMultiDrawElementsEXT", (void*)glMultiDrawElementsEXT}, + {"glGetPerfMonitorGroupsAMD", (void*)glGetPerfMonitorGroupsAMD}, + {"glGetPerfMonitorCountersAMD", (void*)glGetPerfMonitorCountersAMD}, + {"glGetPerfMonitorGroupStringAMD", (void*)glGetPerfMonitorGroupStringAMD}, + {"glGetPerfMonitorCounterStringAMD", (void*)glGetPerfMonitorCounterStringAMD}, + {"glGetPerfMonitorCounterInfoAMD", (void*)glGetPerfMonitorCounterInfoAMD}, + {"glGenPerfMonitorsAMD", (void*)glGenPerfMonitorsAMD}, + {"glDeletePerfMonitorsAMD", (void*)glDeletePerfMonitorsAMD}, + {"glSelectPerfMonitorCountersAMD", (void*)glSelectPerfMonitorCountersAMD}, + {"glBeginPerfMonitorAMD", (void*)glBeginPerfMonitorAMD}, + {"glEndPerfMonitorAMD", (void*)glEndPerfMonitorAMD}, + {"glGetPerfMonitorCounterDataAMD", (void*)glGetPerfMonitorCounterDataAMD}, + {"glRenderbufferStorageMultisampleIMG", (void*)glRenderbufferStorageMultisampleIMG}, + {"glFramebufferTexture2DMultisampleIMG", (void*)glFramebufferTexture2DMultisampleIMG}, + {"glDeleteFencesNV", (void*)glDeleteFencesNV}, + {"glGenFencesNV", (void*)glGenFencesNV}, + {"glIsFenceNV", (void*)glIsFenceNV}, + {"glTestFenceNV", (void*)glTestFenceNV}, + {"glGetFenceivNV", (void*)glGetFenceivNV}, + {"glFinishFenceNV", (void*)glFinishFenceNV}, + {"glSetFenceNV", (void*)glSetFenceNV}, + {"glCoverageMaskNV", (void*)glCoverageMaskNV}, + {"glCoverageOperationNV", (void*)glCoverageOperationNV}, + {"glGetDriverControlsQCOM", (void*)glGetDriverControlsQCOM}, + {"glGetDriverControlStringQCOM", (void*)glGetDriverControlStringQCOM}, + {"glEnableDriverControlQCOM", (void*)glEnableDriverControlQCOM}, + {"glDisableDriverControlQCOM", (void*)glDisableDriverControlQCOM}, + {"glExtGetTexturesQCOM", (void*)glExtGetTexturesQCOM}, + {"glExtGetBuffersQCOM", (void*)glExtGetBuffersQCOM}, + {"glExtGetRenderbuffersQCOM", (void*)glExtGetRenderbuffersQCOM}, + {"glExtGetFramebuffersQCOM", (void*)glExtGetFramebuffersQCOM}, + {"glExtGetTexLevelParameterivQCOM", (void*)glExtGetTexLevelParameterivQCOM}, + {"glExtTexObjectStateOverrideiQCOM", (void*)glExtTexObjectStateOverrideiQCOM}, + {"glExtGetTexSubImageQCOM", (void*)glExtGetTexSubImageQCOM}, + {"glExtGetBufferPointervQCOM", (void*)glExtGetBufferPointervQCOM}, + {"glExtGetShadersQCOM", (void*)glExtGetShadersQCOM}, + {"glExtGetProgramsQCOM", (void*)glExtGetProgramsQCOM}, + {"glExtIsProgramBinaryQCOM", (void*)glExtIsProgramBinaryQCOM}, + {"glExtGetProgramBinarySourceQCOM", (void*)glExtGetProgramBinarySourceQCOM}, + {"glStartTilingQCOM", (void*)glStartTilingQCOM}, + {"glEndTilingQCOM", (void*)glEndTilingQCOM}, +}; +static int gl2_num_funcs = sizeof(gl2_funcs_by_name) / sizeof(struct _gl2_funcs_by_name); + + +#endif diff --git a/opengl/system/GLESv2_enc/gl2_opcodes.h b/opengl/system/GLESv2_enc/gl2_opcodes.h new file mode 100644 index 0000000..5e7857f --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_opcodes.h @@ -0,0 +1,217 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __GUARD_gl2_opcodes_h_ +#define __GUARD_gl2_opcodes_h_ + +#define OP_glActiveTexture 2048 +#define OP_glAttachShader 2049 +#define OP_glBindAttribLocation 2050 +#define OP_glBindBuffer 2051 +#define OP_glBindFramebuffer 2052 +#define OP_glBindRenderbuffer 2053 +#define OP_glBindTexture 2054 +#define OP_glBlendColor 2055 +#define OP_glBlendEquation 2056 +#define OP_glBlendEquationSeparate 2057 +#define OP_glBlendFunc 2058 +#define OP_glBlendFuncSeparate 2059 +#define OP_glBufferData 2060 +#define OP_glBufferSubData 2061 +#define OP_glCheckFramebufferStatus 2062 +#define OP_glClear 2063 +#define OP_glClearColor 2064 +#define OP_glClearDepthf 2065 +#define OP_glClearStencil 2066 +#define OP_glColorMask 2067 +#define OP_glCompileShader 2068 +#define OP_glCompressedTexImage2D 2069 +#define OP_glCompressedTexSubImage2D 2070 +#define OP_glCopyTexImage2D 2071 +#define OP_glCopyTexSubImage2D 2072 +#define OP_glCreateProgram 2073 +#define OP_glCreateShader 2074 +#define OP_glCullFace 2075 +#define OP_glDeleteBuffers 2076 +#define OP_glDeleteFramebuffers 2077 +#define OP_glDeleteProgram 2078 +#define OP_glDeleteRenderbuffers 2079 +#define OP_glDeleteShader 2080 +#define OP_glDeleteTextures 2081 +#define OP_glDepthFunc 2082 +#define OP_glDepthMask 2083 +#define OP_glDepthRangef 2084 +#define OP_glDetachShader 2085 +#define OP_glDisable 2086 +#define OP_glDisableVertexAttribArray 2087 +#define OP_glDrawArrays 2088 +#define OP_glDrawElements 2089 +#define OP_glEnable 2090 +#define OP_glEnableVertexAttribArray 2091 +#define OP_glFinish 2092 +#define OP_glFlush 2093 +#define OP_glFramebufferRenderbuffer 2094 +#define OP_glFramebufferTexture2D 2095 +#define OP_glFrontFace 2096 +#define OP_glGenBuffers 2097 +#define OP_glGenerateMipmap 2098 +#define OP_glGenFramebuffers 2099 +#define OP_glGenRenderbuffers 2100 +#define OP_glGenTextures 2101 +#define OP_glGetActiveAttrib 2102 +#define OP_glGetActiveUniform 2103 +#define OP_glGetAttachedShaders 2104 +#define OP_glGetAttribLocation 2105 +#define OP_glGetBooleanv 2106 +#define OP_glGetBufferParameteriv 2107 +#define OP_glGetError 2108 +#define OP_glGetFloatv 2109 +#define OP_glGetFramebufferAttachmentParameteriv 2110 +#define OP_glGetIntegerv 2111 +#define OP_glGetProgramiv 2112 +#define OP_glGetProgramInfoLog 2113 +#define OP_glGetRenderbufferParameteriv 2114 +#define OP_glGetShaderiv 2115 +#define OP_glGetShaderInfoLog 2116 +#define OP_glGetShaderPrecisionFormat 2117 +#define OP_glGetShaderSource 2118 +#define OP_glGetString 2119 +#define OP_glGetTexParameterfv 2120 +#define OP_glGetTexParameteriv 2121 +#define OP_glGetUniformfv 2122 +#define OP_glGetUniformiv 2123 +#define OP_glGetUniformLocation 2124 +#define OP_glGetVertexAttribfv 2125 +#define OP_glGetVertexAttribiv 2126 +#define OP_glGetVertexAttribPointerv 2127 +#define OP_glHint 2128 +#define OP_glIsBuffer 2129 +#define OP_glIsEnabled 2130 +#define OP_glIsFramebuffer 2131 +#define OP_glIsProgram 2132 +#define OP_glIsRenderbuffer 2133 +#define OP_glIsShader 2134 +#define OP_glIsTexture 2135 +#define OP_glLineWidth 2136 +#define OP_glLinkProgram 2137 +#define OP_glPixelStorei 2138 +#define OP_glPolygonOffset 2139 +#define OP_glReadPixels 2140 +#define OP_glReleaseShaderCompiler 2141 +#define OP_glRenderbufferStorage 2142 +#define OP_glSampleCoverage 2143 +#define OP_glScissor 2144 +#define OP_glShaderBinary 2145 +#define OP_glShaderSource 2146 +#define OP_glStencilFunc 2147 +#define OP_glStencilFuncSeparate 2148 +#define OP_glStencilMask 2149 +#define OP_glStencilMaskSeparate 2150 +#define OP_glStencilOp 2151 +#define OP_glStencilOpSeparate 2152 +#define OP_glTexImage2D 2153 +#define OP_glTexParameterf 2154 +#define OP_glTexParameterfv 2155 +#define OP_glTexParameteri 2156 +#define OP_glTexParameteriv 2157 +#define OP_glTexSubImage2D 2158 +#define OP_glUniform1f 2159 +#define OP_glUniform1fv 2160 +#define OP_glUniform1i 2161 +#define OP_glUniform1iv 2162 +#define OP_glUniform2f 2163 +#define OP_glUniform2fv 2164 +#define OP_glUniform2i 2165 +#define OP_glUniform2iv 2166 +#define OP_glUniform3f 2167 +#define OP_glUniform3fv 2168 +#define OP_glUniform3i 2169 +#define OP_glUniform3iv 2170 +#define OP_glUniform4f 2171 +#define OP_glUniform4fv 2172 +#define OP_glUniform4i 2173 +#define OP_glUniform4iv 2174 +#define OP_glUniformMatrix2fv 2175 +#define OP_glUniformMatrix3fv 2176 +#define OP_glUniformMatrix4fv 2177 +#define OP_glUseProgram 2178 +#define OP_glValidateProgram 2179 +#define OP_glVertexAttrib1f 2180 +#define OP_glVertexAttrib1fv 2181 +#define OP_glVertexAttrib2f 2182 +#define OP_glVertexAttrib2fv 2183 +#define OP_glVertexAttrib3f 2184 +#define OP_glVertexAttrib3fv 2185 +#define OP_glVertexAttrib4f 2186 +#define OP_glVertexAttrib4fv 2187 +#define OP_glVertexAttribPointer 2188 +#define OP_glViewport 2189 +#define OP_glEGLImageTargetTexture2DOES 2190 +#define OP_glEGLImageTargetRenderbufferStorageOES 2191 +#define OP_glGetProgramBinaryOES 2192 +#define OP_glProgramBinaryOES 2193 +#define OP_glMapBufferOES 2194 +#define OP_glUnmapBufferOES 2195 +#define OP_glTexImage3DOES 2196 +#define OP_glTexSubImage3DOES 2197 +#define OP_glCopyTexSubImage3DOES 2198 +#define OP_glCompressedTexImage3DOES 2199 +#define OP_glCompressedTexSubImage3DOES 2200 +#define OP_glFramebufferTexture3DOES 2201 +#define OP_glBindVertexArrayOES 2202 +#define OP_glDeleteVertexArraysOES 2203 +#define OP_glGenVertexArraysOES 2204 +#define OP_glIsVertexArrayOES 2205 +#define OP_glDiscardFramebufferEXT 2206 +#define OP_glMultiDrawArraysEXT 2207 +#define OP_glMultiDrawElementsEXT 2208 +#define OP_glGetPerfMonitorGroupsAMD 2209 +#define OP_glGetPerfMonitorCountersAMD 2210 +#define OP_glGetPerfMonitorGroupStringAMD 2211 +#define OP_glGetPerfMonitorCounterStringAMD 2212 +#define OP_glGetPerfMonitorCounterInfoAMD 2213 +#define OP_glGenPerfMonitorsAMD 2214 +#define OP_glDeletePerfMonitorsAMD 2215 +#define OP_glSelectPerfMonitorCountersAMD 2216 +#define OP_glBeginPerfMonitorAMD 2217 +#define OP_glEndPerfMonitorAMD 2218 +#define OP_glGetPerfMonitorCounterDataAMD 2219 +#define OP_glRenderbufferStorageMultisampleIMG 2220 +#define OP_glFramebufferTexture2DMultisampleIMG 2221 +#define OP_glDeleteFencesNV 2222 +#define OP_glGenFencesNV 2223 +#define OP_glIsFenceNV 2224 +#define OP_glTestFenceNV 2225 +#define OP_glGetFenceivNV 2226 +#define OP_glFinishFenceNV 2227 +#define OP_glSetFenceNV 2228 +#define OP_glCoverageMaskNV 2229 +#define OP_glCoverageOperationNV 2230 +#define OP_glGetDriverControlsQCOM 2231 +#define OP_glGetDriverControlStringQCOM 2232 +#define OP_glEnableDriverControlQCOM 2233 +#define OP_glDisableDriverControlQCOM 2234 +#define OP_glExtGetTexturesQCOM 2235 +#define OP_glExtGetBuffersQCOM 2236 +#define OP_glExtGetRenderbuffersQCOM 2237 +#define OP_glExtGetFramebuffersQCOM 2238 +#define OP_glExtGetTexLevelParameterivQCOM 2239 +#define OP_glExtTexObjectStateOverrideiQCOM 2240 +#define OP_glExtGetTexSubImageQCOM 2241 +#define OP_glExtGetBufferPointervQCOM 2242 +#define OP_glExtGetShadersQCOM 2243 +#define OP_glExtGetProgramsQCOM 2244 +#define OP_glExtIsProgramBinaryQCOM 2245 +#define OP_glExtGetProgramBinarySourceQCOM 2246 +#define OP_glStartTilingQCOM 2247 +#define OP_glEndTilingQCOM 2248 +#define OP_glVertexAttribPointerData 2249 +#define OP_glVertexAttribPointerOffset 2250 +#define OP_glDrawElementsOffset 2251 +#define OP_glDrawElementsData 2252 +#define OP_glGetCompressedTextureFormats 2253 +#define OP_glShaderString 2254 +#define OP_glFinishRoundTrip 2255 +#define OP_last 2256 + + +#endif diff --git a/opengl/system/GLESv2_enc/gl2_types.h b/opengl/system/GLESv2_enc/gl2_types.h new file mode 100644 index 0000000..bfff61d --- /dev/null +++ b/opengl/system/GLESv2_enc/gl2_types.h @@ -0,0 +1,21 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_2_TYPES_H_ +#define _GL_2_TYPES_H_ +#include "gl_base_types.h" + +typedef void *GLvoidptr; +#endif diff --git a/opengl/system/OpenglSystemCommon/Android.mk b/opengl/system/OpenglSystemCommon/Android.mk new file mode 100644 index 0000000..6198748 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/Android.mk @@ -0,0 +1,13 @@ +LOCAL_PATH := $(call my-dir) + +$(call emugl-begin-shared-library,libOpenglSystemCommon) +$(call emugl-import,libGLESv1_enc libGLESv2_enc lib_renderControl_enc) + +LOCAL_SRC_FILES := \ + HostConnection.cpp \ + QemuPipeStream.cpp \ + ThreadInfo.cpp + +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH) bionic/libc/private) + +$(call emugl-end-module) diff --git a/opengl/system/OpenglSystemCommon/EGLClientIface.h b/opengl/system/OpenglSystemCommon/EGLClientIface.h new file mode 100644 index 0000000..3c8cb55 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/EGLClientIface.h @@ -0,0 +1,41 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef _SYSTEM_COMMON_EGL_CLIENT_IFACE_H +#define _SYSTEM_COMMON_EGL_CLIENT_IFACE_H + +struct EGLThreadInfo; // defined in ThreadInfo.h + +typedef struct { + EGLThreadInfo* (*getThreadInfo)(); + const char* (*getGLString)(int glEnum); +} EGLClient_eglInterface; + +typedef struct { + void* (*getProcAddress)(const char *funcName); + void (*init)(); + void (*finish)(); +} EGLClient_glesInterface; + +// +// Any GLES/GLES2 client API library should define a function named "init_emul_gles" +// with the following prototype, +// It will be called by EGL after loading the GLES library for initialization +// and exchanging interface function pointers. +// +typedef EGLClient_glesInterface *(*init_emul_gles_t)(EGLClient_eglInterface *eglIface); + +#endif diff --git a/opengl/system/OpenglSystemCommon/HostConnection.cpp b/opengl/system/OpenglSystemCommon/HostConnection.cpp new file mode 100644 index 0000000..940f5ae --- /dev/null +++ b/opengl/system/OpenglSystemCommon/HostConnection.cpp @@ -0,0 +1,153 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "HostConnection.h" +#include "TcpStream.h" +#include "QemuPipeStream.h" +#include "ThreadInfo.h" +#include <cutils/log.h> +#include "GLEncoder.h" +#include "GL2Encoder.h" + +#define STREAM_BUFFER_SIZE 4*1024*1024 +#define STREAM_PORT_NUM 22468 + +/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */ +#define USE_QEMU_PIPE 1 + +HostConnection::HostConnection() : + m_stream(NULL), + m_glEnc(NULL), + m_gl2Enc(NULL), + m_rcEnc(NULL) +{ +} + +HostConnection::~HostConnection() +{ + delete m_stream; + delete m_glEnc; + delete m_gl2Enc; + delete m_rcEnc; +} + +HostConnection *HostConnection::get() +{ + /* TODO: Make this configurable with a system property */ + const int useQemuPipe = USE_QEMU_PIPE; + + // Get thread info + EGLThreadInfo *tinfo = getEGLThreadInfo(); + if (!tinfo) { + return NULL; + } + + if (tinfo->hostConn == NULL) { + HostConnection *con = new HostConnection(); + if (NULL == con) { + return NULL; + } + + if (useQemuPipe) { + QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE); + if (!stream) { + ALOGE("Failed to create QemuPipeStream for host connection!!!\n"); + delete con; + return NULL; + } + if (stream->connect() < 0) { + ALOGE("Failed to connect to host (QemuPipeStream)!!!\n"); + delete stream; + delete con; + return NULL; + } + con->m_stream = stream; + } + else /* !useQemuPipe */ + { + TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE); + if (!stream) { + ALOGE("Failed to create TcpStream for host connection!!!\n"); + delete con; + return NULL; + } + + if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) { + ALOGE("Failed to connect to host (TcpStream)!!!\n"); + delete stream; + delete con; + return NULL; + } + con->m_stream = stream; + } + + // send zero 'clientFlags' to the host. + unsigned int *pClientFlags = + (unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int)); + *pClientFlags = 0; + con->m_stream->commitBuffer(sizeof(unsigned int)); + + ALOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid()); + tinfo->hostConn = con; + } + + return tinfo->hostConn; +} + +GLEncoder *HostConnection::glEncoder() +{ + if (!m_glEnc) { + m_glEnc = new GLEncoder(m_stream); + DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid()); + m_glEnc->setContextAccessor(s_getGLContext); + } + return m_glEnc; +} + +GL2Encoder *HostConnection::gl2Encoder() +{ + if (!m_gl2Enc) { + m_gl2Enc = new GL2Encoder(m_stream); + DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid()); + m_gl2Enc->setContextAccessor(s_getGL2Context); + } + return m_gl2Enc; +} + +renderControl_encoder_context_t *HostConnection::rcEncoder() +{ + if (!m_rcEnc) { + m_rcEnc = new renderControl_encoder_context_t(m_stream); + } + return m_rcEnc; +} + +gl_client_context_t *HostConnection::s_getGLContext() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + if (ti->hostConn) { + return ti->hostConn->m_glEnc; + } + return NULL; +} + +gl2_client_context_t *HostConnection::s_getGL2Context() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + if (ti->hostConn) { + return ti->hostConn->m_gl2Enc; + } + return NULL; +} diff --git a/opengl/system/OpenglSystemCommon/HostConnection.h b/opengl/system/OpenglSystemCommon/HostConnection.h new file mode 100644 index 0000000..e7a5ac4 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/HostConnection.h @@ -0,0 +1,55 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __COMMON_HOST_CONNECTION_H +#define __COMMON_HOST_CONNECTION_H + +#include "IOStream.h" +#include "renderControl_enc.h" + +class GLEncoder; +class gl_client_context_t; +class GL2Encoder; +class gl2_client_context_t; + +class HostConnection +{ +public: + static HostConnection *get(); + ~HostConnection(); + + GLEncoder *glEncoder(); + GL2Encoder *gl2Encoder(); + renderControl_encoder_context_t *rcEncoder(); + + void flush() { + if (m_stream) { + m_stream->flush(); + } + } + +private: + HostConnection(); + static gl_client_context_t *s_getGLContext(); + static gl2_client_context_t *s_getGL2Context(); + +private: + IOStream *m_stream; + GLEncoder *m_glEnc; + GL2Encoder *m_gl2Enc; + renderControl_encoder_context_t *m_rcEnc; +}; + +#endif diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp new file mode 100644 index 0000000..50c3d8b --- /dev/null +++ b/opengl/system/OpenglSystemCommon/QemuPipeStream.cpp @@ -0,0 +1,190 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "QemuPipeStream.h" +#include <hardware/qemu_pipe.h> +#include <errno.h> +#include <stdio.h> +#include <stdlib.h> +#include <unistd.h> +#include <string.h> + +QemuPipeStream::QemuPipeStream(size_t bufSize) : + IOStream(bufSize), + m_sock(-1), + m_bufsize(bufSize), + m_buf(NULL) +{ +} + +QemuPipeStream::QemuPipeStream(int sock, size_t bufSize) : + IOStream(bufSize), + m_sock(sock), + m_bufsize(bufSize), + m_buf(NULL) +{ +} + +QemuPipeStream::~QemuPipeStream() +{ + if (m_sock >= 0) { + ::close(m_sock); + } + if (m_buf != NULL) { + free(m_buf); + } +} + + +int QemuPipeStream::connect(void) +{ + m_sock = qemu_pipe_open("opengles"); + if (!valid()) return -1; + return 0; +} + +void *QemuPipeStream::allocBuffer(size_t minSize) +{ + size_t allocSize = (m_bufsize < minSize ? minSize : m_bufsize); + if (!m_buf) { + m_buf = (unsigned char *)malloc(allocSize); + } + else if (m_bufsize < allocSize) { + unsigned char *p = (unsigned char *)realloc(m_buf, allocSize); + if (p != NULL) { + m_buf = p; + m_bufsize = allocSize; + } else { + ERR("realloc (%d) failed\n", allocSize); + free(m_buf); + m_buf = NULL; + m_bufsize = 0; + } + } + + return m_buf; +}; + +int QemuPipeStream::commitBuffer(size_t size) +{ + return writeFully(m_buf, size); +} + +int QemuPipeStream::writeFully(const void *buf, size_t len) +{ + //DBG(">> QemuPipeStream::writeFully %d\n", len); + if (!valid()) return -1; + + size_t res = len; + int retval = 0; + + while (res > 0) { + ssize_t stat = ::write(m_sock, (const char *)(buf) + (len - res), res); + if (stat > 0) { + res -= stat; + continue; + } + if (stat == 0) { /* EOF */ + ERR("QemuPipeStream::writeFully failed: premature EOF\n"); + retval = -1; + break; + } + if (errno == EINTR) { + continue; + } + retval = stat; + ERR("QemuPipeStream::writeFully failed: %s\n", strerror(errno)); + break; + } + //DBG("<< QemuPipeStream::writeFully %d\n", len ); + return retval; +} + +const unsigned char *QemuPipeStream::readFully(void *buf, size_t len) +{ + //DBG(">> QemuPipeStream::readFully %d\n", len); + if (!valid()) return NULL; + if (!buf) { + if (len>0) ERR("QemuPipeStream::readFully failed, buf=NULL, len %d", len); + return NULL; // do not allow NULL buf in that implementation + } + size_t res = len; + while (res > 0) { + ssize_t stat = ::read(m_sock, (char *)(buf) + len - res, len); + if (stat == 0) { + // client shutdown; + return NULL; + } else if (stat < 0) { + if (errno == EINTR) { + continue; + } else { + ERR("QemuPipeStream::readFully failed (buf %p): %s\n", + buf, strerror(errno)); + return NULL; + } + } else { + res -= stat; + } + } + //DBG("<< QemuPipeStream::readFully %d\n", len); + return (const unsigned char *)buf; +} + +const unsigned char *QemuPipeStream::read( void *buf, size_t *inout_len) +{ + //DBG(">> QemuPipeStream::read %d\n", *inout_len); + if (!valid()) return NULL; + if (!buf) { + ERR("QemuPipeStream::read failed, buf=NULL"); + return NULL; // do not allow NULL buf in that implementation + } + + int n = recv(buf, *inout_len); + + if (n > 0) { + *inout_len = n; + return (const unsigned char *)buf; + } + + //DBG("<< QemuPipeStream::read %d\n", *inout_len); + return NULL; +} + +int QemuPipeStream::recv(void *buf, size_t len) +{ + if (!valid()) return int(ERR_INVALID_SOCKET); + char* p = (char *)buf; + int ret = 0; + while(len > 0) { + int res = ::read(m_sock, p, len); + if (res > 0) { + p += res; + ret += res; + len -= res; + continue; + } + if (res == 0) { /* EOF */ + break; + } + if (errno == EINTR) + continue; + + /* A real error */ + if (ret == 0) + ret = -1; + break; + } + return ret; +} diff --git a/opengl/system/OpenglSystemCommon/QemuPipeStream.h b/opengl/system/OpenglSystemCommon/QemuPipeStream.h new file mode 100644 index 0000000..57ee399 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/QemuPipeStream.h @@ -0,0 +1,51 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef __QEMU_PIPE_STREAM_H +#define __QEMU_PIPE_STREAM_H + +/* This file implements an IOStream that uses a QEMU fast-pipe + * to communicate with the emulator's 'opengles' service. See + * <hardware/qemu_pipe.h> for more details. + */ +#include <stdlib.h> +#include "IOStream.h" + +class QemuPipeStream : public IOStream { +public: + typedef enum { ERR_INVALID_SOCKET = -1000 } QemuPipeStreamError; + + explicit QemuPipeStream(size_t bufsize = 10000); + ~QemuPipeStream(); + int connect(void); + + virtual void *allocBuffer(size_t minSize); + virtual int commitBuffer(size_t size); + virtual const unsigned char *readFully( void *buf, size_t len); + virtual const unsigned char *read( void *buf, size_t *inout_len); + + bool valid() { return m_sock >= 0; } + int recv(void *buf, size_t len); + + virtual int writeFully(const void *buf, size_t len); + +private: + int m_sock; + size_t m_bufsize; + unsigned char *m_buf; + QemuPipeStream(int sock, size_t bufSize); +}; + +#endif diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.cpp b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp new file mode 100644 index 0000000..75da8f2 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/ThreadInfo.cpp @@ -0,0 +1,39 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "ThreadInfo.h" +#include "cutils/threads.h" + +thread_store_t s_tls = THREAD_STORE_INITIALIZER; + +static void tlsDestruct(void *ptr) +{ + if (ptr) { + EGLThreadInfo *ti = (EGLThreadInfo *)ptr; + delete ti->hostConn; + delete ti; + } +} + +EGLThreadInfo *slow_getEGLThreadInfo() +{ + EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls); + if (ti) return ti; + + ti = new EGLThreadInfo(); + thread_store_set(&s_tls, ti, tlsDestruct); + + return ti; +} diff --git a/opengl/system/OpenglSystemCommon/ThreadInfo.h b/opengl/system/OpenglSystemCommon/ThreadInfo.h new file mode 100644 index 0000000..0328733 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/ThreadInfo.h @@ -0,0 +1,59 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _THREAD_INFO_H +#define _THREAD_INFO_H + +#include "HostConnection.h" +#include <pthread.h> +#ifdef HAVE_ANDROID_OS +#include <bionic_tls.h> +#endif + +struct EGLContext_t; + +struct EGLThreadInfo +{ + EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) {} + + EGLContext_t *currentContext; + HostConnection *hostConn; + int eglError; +}; + + +EGLThreadInfo *slow_getEGLThreadInfo(); + +#ifdef HAVE_ANDROID_OS + // We have a dedicated TLS slot in bionic + inline EGLThreadInfo* getEGLThreadInfo() { + EGLThreadInfo *tInfo = + (EGLThreadInfo *)(((unsigned *)__get_tls())[TLS_SLOT_OPENGL]); + if (!tInfo) { + tInfo = slow_getEGLThreadInfo(); + ((uint32_t *)__get_tls())[TLS_SLOT_OPENGL] = (uint32_t)tInfo; + } + return tInfo; + } +#else + inline EGLThreadInfo* getEGLThreadInfo() { + return slow_getEGLThreadInfo(); + } +#endif + + + + +#endif // of _THREAD_INFO_H diff --git a/opengl/system/OpenglSystemCommon/gralloc_cb.h b/opengl/system/OpenglSystemCommon/gralloc_cb.h new file mode 100644 index 0000000..a207401 --- /dev/null +++ b/opengl/system/OpenglSystemCommon/gralloc_cb.h @@ -0,0 +1,108 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef __GRALLOC_CB_H__ +#define __GRALLOC_CB_H__ + +#include <hardware/hardware.h> +#include <hardware/gralloc.h> +#include <cutils/native_handle.h> + +#define BUFFER_HANDLE_MAGIC ((int)0xabfabfab) +#define CB_HANDLE_NUM_INTS(nfds) (int)((sizeof(cb_handle_t) - (nfds)*sizeof(int)) / sizeof(int)) + +// +// Our buffer handle structure +// +struct cb_handle_t : public native_handle { + + cb_handle_t(int p_fd, int p_ashmemSize, int p_usage, + int p_width, int p_height, int p_format, + int p_glFormat, int p_glType) : + fd(p_fd), + magic(BUFFER_HANDLE_MAGIC), + usage(p_usage), + width(p_width), + height(p_height), + format(p_format), + glFormat(p_glFormat), + glType(p_glType), + ashmemSize(p_ashmemSize), + ashmemBase(0), + ashmemBasePid(0), + mappedPid(0), + lockedLeft(0), + lockedTop(0), + lockedWidth(0), + lockedHeight(0), + hostHandle(0) + { + version = sizeof(native_handle); + numFds = 0; + numInts = CB_HANDLE_NUM_INTS(numFds); + } + + ~cb_handle_t() { + magic = 0; + } + + void setFd(int p_fd) { + if (p_fd >= 0) { + numFds = 1; + } + else { + numFds = 0; + } + fd = p_fd; + numInts = CB_HANDLE_NUM_INTS(numFds); + } + + static bool validate(cb_handle_t * hnd) { + return (hnd && + hnd->version == sizeof(native_handle) && + hnd->magic == BUFFER_HANDLE_MAGIC && + hnd->numInts == CB_HANDLE_NUM_INTS(hnd->numFds)); + } + + bool canBePosted() { + return (0 != (usage & GRALLOC_USAGE_HW_FB)); + } + + // file-descriptors + int fd; // ashmem fd (-1 of ashmem region did not allocated, i.e. no SW access needed) + + // ints + int magic; // magic number in order to validate a pointer to be a cb_handle_t + int usage; // usage bits the buffer was created with + int width; // buffer width + int height; // buffer height + int format; // real internal pixel format format + int glFormat; // OpenGL format enum used for host h/w color buffer + int glType; // OpenGL type enum used when uploading to host + int ashmemSize; // ashmem region size for the buffer (0 unless is HW_FB buffer or + // s/w access is needed) + int ashmemBase; // CPU address of the mapped ashmem region + int ashmemBasePid; // process id which mapped the ashmem region + int mappedPid; // process id which succeeded gralloc_register call + int lockedLeft; // region of buffer locked for s/w write + int lockedTop; + int lockedWidth; + int lockedHeight; + uint32_t hostHandle; +}; + + +#endif //__GRALLOC_CB_H__ diff --git a/opengl/system/egl/Android.mk b/opengl/system/egl/Android.mk new file mode 100644 index 0000000..a979089 --- /dev/null +++ b/opengl/system/egl/Android.mk @@ -0,0 +1,41 @@ +ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER)) + +LOCAL_PATH := $(call my-dir) + +$(call emugl-begin-shared-library,libEGL_emulation) +$(call emugl-import,libOpenglSystemCommon) +$(call emugl-set-shared-library-subpath,egl) + +LOCAL_CFLAGS += -DLOG_TAG=\"EGL_emulation\" -DEGL_EGLEXT_PROTOTYPES -DWITH_GLES2 + +LOCAL_SRC_FILES := \ + eglDisplay.cpp \ + egl.cpp \ + ClientAPIExts.cpp + +LOCAL_SHARED_LIBRARIES += libdl + +# Used to access the Bionic private OpenGL TLS slot +LOCAL_C_INCLUDES += bionic/libc/private + +$(call emugl-end-module) + +#### egl.cfg #### + +# Ensure that this file is only copied to emulator-specific builds. +# Other builds are device-specific and will provide their own +# version of this file to point to the appropriate HW EGL libraries. +# +ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips,$(TARGET_PRODUCT))) +include $(CLEAR_VARS) + +LOCAL_MODULE := egl.cfg +LOCAL_SRC_FILES := $(LOCAL_MODULE) + +LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl +LOCAL_MODULE_CLASS := ETC + +include $(BUILD_PREBUILT) +endif # TARGET_PRODUCT in 'full full_x86 full_mips sdk sdk_x86 sdk_mips google_sdk google_sdk_x86 google_sdk_mips') + +endif # BUILD_EMULATOR_OPENGL_DRIVER != false diff --git a/opengl/system/egl/ClientAPIExts.cpp b/opengl/system/egl/ClientAPIExts.cpp new file mode 100644 index 0000000..5e81afe --- /dev/null +++ b/opengl/system/egl/ClientAPIExts.cpp @@ -0,0 +1,157 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "ClientAPIExts.h" +#include "ThreadInfo.h" +#include <GLES/gl.h> +#include <GLES/glext.h> +#include "eglContext.h" + +namespace ClientAPIExts +{ + +// +// define function pointer type for each extention function +// typename has the form __egl_{funcname}_t +// +#define FUNC_TYPE(fname) __egl_ ## fname ## _t +#define API_ENTRY(fname,params,args) \ + typedef void (GL_APIENTRY *FUNC_TYPE(fname)) params; + +#define API_ENTRY_RET(rtype,fname,params,args) \ + typedef rtype (GL_APIENTRY *FUNC_TYPE(fname)) params; + +#include "ClientAPIExts.in" +#undef API_ENTRY +#undef API_ENTRY_RET + +///// +// Define static table to store the function value for each +// client API. functions pointers will get initialized through +// ClientAPIExts::initClientFuncs function after each client API has been +// loaded. +///// +#define API_ENTRY(fname,params,args) \ + FUNC_TYPE(fname) fname; + +#define API_ENTRY_RET(rtype,fname,params,args) \ + API_ENTRY(fname,params,args) + +static struct _ext_table +{ +#include "ClientAPIExts.in" +} s_client_extensions[2]; + +#undef API_ENTRY +#undef API_ENTRY_RET + +// +// This function initialized each entry in the s_client_extensions +// struct at the givven index using the givven client interface +// +void initClientFuncs(const EGLClient_glesInterface *iface, int idx) +{ +#define API_ENTRY(fname,params,args) \ + s_client_extensions[idx].fname = \ + (FUNC_TYPE(fname))iface->getProcAddress(#fname); + +#define API_ENTRY_RET(rtype,fname,params,args) \ + API_ENTRY(fname,params,args) + + // + // reset all func pointers to NULL + // + memset(&s_client_extensions[idx], 0, sizeof(struct _ext_table)); + + // + // And now query the GLES library for each proc address + // +#include "ClientAPIExts.in" +#undef API_ENTRY +#undef API_ENTRY_RET +} + +// +// Define implementation for each extension function which checks +// the current context version and calls to the correct client API +// function. +// +#define API_ENTRY(fname,params,args) \ + static void _egl_ ## fname params \ + { \ + EGLThreadInfo* thread = getEGLThreadInfo(); \ + if (!thread->currentContext) { \ + return; \ + } \ + int idx = (int)thread->currentContext->version - 1; \ + if (!s_client_extensions[idx].fname) { \ + return; \ + } \ + (*s_client_extensions[idx].fname) args; \ + } + +#define API_ENTRY_RET(rtype,fname,params,args) \ + static rtype _egl_ ## fname params \ + { \ + EGLThreadInfo* thread = getEGLThreadInfo(); \ + if (!thread->currentContext) { \ + return (rtype)0; \ + } \ + int idx = (int)thread->currentContext->version - 1; \ + if (!s_client_extensions[idx].fname) { \ + return (rtype)0; \ + } \ + return (*s_client_extensions[idx].fname) args; \ + } + +#include "ClientAPIExts.in" +#undef API_ENTRY +#undef API_ENTRY_RET + +// +// Define a table to map function names to the local _egl_ version of +// the extension function, to be used in eglGetProcAddress. +// +#define API_ENTRY(fname,params,args) \ + { #fname, (void*)_egl_ ## fname}, +#define API_ENTRY_RET(rtype,fname,params,args) \ + API_ENTRY(fname,params,args) + +static const struct _client_ext_funcs { + const char *fname; + void* proc; +} s_client_ext_funcs[] = { +#include "ClientAPIExts.in" +}; +static const int numExtFuncs = sizeof(s_client_ext_funcs) / + sizeof(s_client_ext_funcs[0]); + +#undef API_ENTRY +#undef API_ENTRY_RET + +// +// returns the __egl_ version of the givven extension function name. +// +void* getProcAddress(const char *fname) +{ + for (int i=0; i<numExtFuncs; i++) { + if (!strcmp(fname, s_client_ext_funcs[i].fname)) { + return s_client_ext_funcs[i].proc; + } + } + return NULL; +} + +} // of namespace ClientAPIExts diff --git a/opengl/system/egl/ClientAPIExts.h b/opengl/system/egl/ClientAPIExts.h new file mode 100644 index 0000000..eee9172 --- /dev/null +++ b/opengl/system/egl/ClientAPIExts.h @@ -0,0 +1,29 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _CLIENT_APIS_EXTS_H +#define _CLIENT_APIS_EXTS_H + +#include "EGLClientIface.h" + +namespace ClientAPIExts +{ + +void initClientFuncs(const EGLClient_glesInterface *iface, int idx); +void* getProcAddress(const char *fname); + +} // of namespace ClientAPIExts + +#endif diff --git a/opengl/system/egl/ClientAPIExts.in b/opengl/system/egl/ClientAPIExts.in new file mode 100644 index 0000000..5850701 --- /dev/null +++ b/opengl/system/egl/ClientAPIExts.in @@ -0,0 +1,201 @@ +// +// Each extension function should have one of the following +// macro definitions: +// API_ENTRY(funcname, paramlist, arglist) +// -or- (if the function has a return value) +// API_ENTRY_RET(return_type,funcname, paramlist, arglist) +// +API_ENTRY(glEGLImageTargetTexture2DOES, + (GLenum target, GLeglImageOES image), + (target, image)) + +API_ENTRY(glEGLImageTargetRenderbufferStorageOES, + (GLenum target, GLeglImageOES image), + (target, image)) + +API_ENTRY(glBlendEquationSeparateOES, + (GLenum modeRGB, GLenum modeAlpha), + (modeRGB, modeAlpha)) + +API_ENTRY(glBlendFuncSeparateOES, + (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha), + (srcRGB, dstRGB, srcAlpha, dstAlpha)) + +API_ENTRY(glBlendEquationOES, + (GLenum mode), + (mode)) + +API_ENTRY(glCurrentPaletteMatrixOES, + (GLuint matrixpaletteindex), + (matrixpaletteindex)) + +API_ENTRY(glLoadPaletteFromModelViewMatrixOES, + (void), + ()) + +API_ENTRY(glMatrixIndexPointerOES, + (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer), + (size, type, stride, pointer)) + +API_ENTRY(glWeightPointerOES, + (GLint size, GLenum type, GLsizei stride, const GLvoid * pointer), + (size, type, stride, pointer)) + +API_ENTRY(glDepthRangefOES, + (GLclampf zNear, GLclampf zFar), + (zNear, zFar)) + +API_ENTRY(glFrustumfOES, + (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), + (left, right, bottom, top, zNear, zFar)) + +API_ENTRY(glOrthofOES, + (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar), + (left, right, bottom, top, zNear, zFar)) + +API_ENTRY(glClipPlanefOES, + (GLenum plane, const GLfloat *equation), + (plane, equation)) + +API_ENTRY(glGetClipPlanefOES, + (GLenum pname, GLfloat * eqn), + (pname, eqn)) + +API_ENTRY(glClearDepthfOES, + (GLclampf depth), + (depth)) + +API_ENTRY(glPointSizePointerOES, + (GLenum type, GLsizei stride, const GLvoid *pointer), + (type, stride, pointer)) + +API_ENTRY(glTexGenfOES, + (GLenum coord, GLenum pname, GLfloat param), + (coord, pname, param)) + +API_ENTRY(glTexGenfvOES, + (GLenum coord, GLenum pname, const GLfloat *params), + (coord, pname, params)) + +API_ENTRY(glTexGeniOES, + (GLenum coord, GLenum pname, GLint param), + (coord, pname, param)) + +API_ENTRY(glTexGenivOES, + (GLenum coord, GLenum pname, const GLint *params), + (coord, pname, params)) + +API_ENTRY(glTexGenxOES, + (GLenum coord, GLenum pname, GLfixed param), + (coord, pname, param)) + +API_ENTRY(glTexGenxvOES, + (GLenum coord, GLenum pname, const GLfixed *params), + (coord, pname, params)) + +API_ENTRY(glGetTexGenfvOES, + (GLenum coord, GLenum pname, GLfloat *params), + (coord, pname, params)) + +API_ENTRY(glGetTexGenivOES, + (GLenum coord, GLenum pname, GLint *params), + (coord, pname, params)) + +API_ENTRY(glGetTexGenxvOES, + (GLenum coord, GLenum pname, GLfixed *params), + (coord, pname, params)) + +API_ENTRY_RET(GLboolean, + glIsRenderbufferOES, + (GLuint renderbuffer), + (renderbuffer)) + +API_ENTRY(glBindRenderbufferOES, + (GLenum target, GLuint renderbuffer), + (target, renderbuffer)) + +API_ENTRY(glDeleteRenderbuffersOES, + (GLsizei n, const GLuint* renderbuffers), + (n, renderbuffers)) + +API_ENTRY(glGenRenderbuffersOES, + (GLsizei n, GLuint* renderbuffers), + (n, renderbuffers)) + +API_ENTRY(glRenderbufferStorageOES, + (GLenum target, GLenum internalformat, GLsizei width, GLsizei height), + (target, internalformat, width, height)) + +API_ENTRY(glGetRenderbufferParameterivOES, + (GLenum target, GLenum pname, GLint* params), + (target, pname, params)) + +API_ENTRY_RET(GLboolean, + glIsFramebufferOES, + (GLuint framebuffer), + (framebuffer)) + +API_ENTRY(glBindFramebufferOES, + (GLenum target, GLuint framebuffer), + (target, framebuffer)) + +API_ENTRY(glDeleteFramebuffersOES, + (GLsizei n, const GLuint* framebuffers), + (n, framebuffers)) + +API_ENTRY(glGenFramebuffersOES, + (GLsizei n, GLuint* framebuffers), + (n, framebuffers)) + +API_ENTRY_RET(GLenum, + glCheckFramebufferStatusOES, + (GLenum target), + (target)) + +API_ENTRY(glFramebufferTexture2DOES, + (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level), + (target, attachment, textarget, texture, level)) + +API_ENTRY(glFramebufferRenderbufferOES, + (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer), + (target, attachment, renderbuffertarget, renderbuffer)) + +API_ENTRY(glGetFramebufferAttachmentParameterivOES, + (GLenum target, GLenum attachment, GLenum pname, GLint* params), + (target, attachment, pname, params)) + +API_ENTRY(glGenerateMipmapOES, + (GLenum target), + (target)) + +API_ENTRY(glDrawTexsOES, + (GLshort x, GLshort y, GLshort z, GLshort width, GLshort height), + (x, y, z, width, height)) + +API_ENTRY(glDrawTexiOES, + (GLint x, GLint y, GLint z, GLint width, GLint height), + (x, y, z, width, height)) + +API_ENTRY(glDrawTexfOES, + (GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height), + (x, y, z, width, height)) + +API_ENTRY(glDrawTexxOES, + (GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height), + (x, y, z, width, height)) + +API_ENTRY(glDrawTexsvOES, + (const GLshort *coords), + (coords)) + +API_ENTRY(glDrawTexivOES, + (const GLint *coords), + (coords)) + +API_ENTRY(glDrawTexfvOES, + (const GLfloat *coords), + (coords)) + +API_ENTRY(glDrawTexxvOES, + (const GLfixed *coords), + (coords)) diff --git a/opengl/system/egl/egl.cfg b/opengl/system/egl/egl.cfg new file mode 100644 index 0000000..9d3f2dc --- /dev/null +++ b/opengl/system/egl/egl.cfg @@ -0,0 +1 @@ +0 0 emulation diff --git a/opengl/system/egl/egl.cpp b/opengl/system/egl/egl.cpp new file mode 100644 index 0000000..da89c4d --- /dev/null +++ b/opengl/system/egl/egl.cpp @@ -0,0 +1,1254 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include "HostConnection.h" +#include "ThreadInfo.h" +#include "eglDisplay.h" +#include "egl_ftable.h" +#include <cutils/log.h> +#include "gralloc_cb.h" +#include "GLClientState.h" +#include "GLSharedGroup.h" +#include "eglContext.h" +#include "ClientAPIExts.h" + +#include "GLEncoder.h" +#ifdef WITH_GLES2 +#include "GL2Encoder.h" +#endif + +#include <system/window.h> + +template<typename T> +static T setErrorFunc(GLint error, T returnValue) { + getEGLThreadInfo()->eglError = error; + return returnValue; +} + +const char * eglStrError(EGLint err) +{ + switch (err){ + case EGL_SUCCESS: return "EGL_SUCCESS"; + case EGL_NOT_INITIALIZED: return "EGL_NOT_INITIALIZED"; + case EGL_BAD_ACCESS: return "EGL_BAD_ACCESS"; + case EGL_BAD_ALLOC: return "EGL_BAD_ALLOC"; + case EGL_BAD_ATTRIBUTE: return "EGL_BAD_ATTRIBUTE"; + case EGL_BAD_CONFIG: return "EGL_BAD_CONFIG"; + case EGL_BAD_CONTEXT: return "EGL_BAD_CONTEXT"; + case EGL_BAD_CURRENT_SURFACE: return "EGL_BAD_CURRENT_SURFACE"; + case EGL_BAD_DISPLAY: return "EGL_BAD_DISPLAY"; + case EGL_BAD_MATCH: return "EGL_BAD_MATCH"; + case EGL_BAD_NATIVE_PIXMAP: return "EGL_BAD_NATIVE_PIXMAP"; + case EGL_BAD_NATIVE_WINDOW: return "EGL_BAD_NATIVE_WINDOW"; + case EGL_BAD_PARAMETER: return "EGL_BAD_PARAMETER"; + case EGL_BAD_SURFACE: return "EGL_BAD_SURFACE"; + case EGL_CONTEXT_LOST: return "EGL_CONTEXT_LOST"; + default: return "UNKNOWN"; + } +} + +#define LOG_EGL_ERRORS 1 + +#ifdef LOG_EGL_ERRORS + +#define setErrorReturn(error, retVal) \ + { \ + ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, error, eglStrError(error)); \ + return setErrorFunc(error, retVal); \ + } + +#define RETURN_ERROR(ret,err) \ + ALOGE("tid %d: %s(%d): error 0x%x (%s)", gettid(), __FUNCTION__, __LINE__, err, eglStrError(err)); \ + getEGLThreadInfo()->eglError = err; \ + return ret; + +#else //!LOG_EGL_ERRORS + +#define setErrorReturn(error, retVal) return setErrorFunc(error, retVal); + +#define RETURN_ERROR(ret,err) \ + getEGLThreadInfo()->eglError = err; \ + return ret; + +#endif //LOG_EGL_ERRORS + +#define VALIDATE_CONFIG(cfg,ret) \ + if(((int)cfg<0)||((int)cfg>s_display.getNumConfigs())) { \ + RETURN_ERROR(ret,EGL_BAD_CONFIG); \ + } + +#define VALIDATE_DISPLAY(dpy,ret) \ + if ((dpy) != (EGLDisplay)&s_display) { \ + RETURN_ERROR(ret, EGL_BAD_DISPLAY); \ + } + +#define VALIDATE_DISPLAY_INIT(dpy,ret) \ + VALIDATE_DISPLAY(dpy, ret) \ + if (!s_display.initialized()) { \ + RETURN_ERROR(ret, EGL_NOT_INITIALIZED); \ + } + +#define DEFINE_HOST_CONNECTION \ + HostConnection *hostCon = HostConnection::get(); \ + renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL) + +#define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ + HostConnection *hostCon = HostConnection::get(); \ + if (!hostCon) { \ + ALOGE("egl: Failed to get host connection\n"); \ + return ret; \ + } \ + renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ + if (!rcEnc) { \ + ALOGE("egl: Failed to get renderControl encoder context\n"); \ + return ret; \ + } + +#define VALIDATE_CONTEXT_RETURN(context,ret) \ + if (!context) { \ + RETURN_ERROR(ret,EGL_BAD_CONTEXT); \ + } + +#define VALIDATE_SURFACE_RETURN(surface, ret) \ + if (surface != EGL_NO_SURFACE) { \ + egl_surface_t* s( static_cast<egl_surface_t*>(surface) ); \ + if (s->dpy != (EGLDisplay)&s_display) \ + setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); \ + } + + +EGLContext_t::EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx) : + dpy(dpy), + config(config), + read(EGL_NO_SURFACE), + draw(EGL_NO_SURFACE), + shareCtx(shareCtx), + rcContext(0), + versionString(NULL), + vendorString(NULL), + rendererString(NULL), + extensionString(NULL) +{ + flags = 0; + version = 1; + clientState = new GLClientState(); + if (shareCtx) + sharedGroup = shareCtx->getSharedGroup(); + else + sharedGroup = GLSharedGroupPtr(new GLSharedGroup()); +}; + +EGLContext_t::~EGLContext_t() +{ + delete clientState; + delete [] versionString; + delete [] vendorString; + delete [] rendererString; + delete [] extensionString; +} + +// ---------------------------------------------------------------------------- +//egl_surface_t + +//we don't need to handle depth since it's handled when window created on the host + +struct egl_surface_t { + + EGLDisplay dpy; + EGLConfig config; + + + egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType); + virtual ~egl_surface_t(); + + virtual void setSwapInterval(int interval) = 0; + virtual EGLBoolean swapBuffers() = 0; + + EGLint getSwapBehavior() const; + uint32_t getRcSurface() { return rcSurface; } + EGLint getSurfaceType() { return surfaceType; } + + EGLint getWidth(){ return width; } + EGLint getHeight(){ return height; } + void setTextureFormat(EGLint _texFormat) { texFormat = _texFormat; } + EGLint getTextureFormat() { return texFormat; } + void setTextureTarget(EGLint _texTarget) { texTarget = _texTarget; } + EGLint getTextureTarget() { return texTarget; } + +private: + // + //Surface attributes + // + EGLint width; + EGLint height; + EGLint texFormat; + EGLint texTarget; + +protected: + void setWidth(EGLint w) { width = w; } + void setHeight(EGLint h) { height = h; } + + EGLint surfaceType; + uint32_t rcSurface; //handle to surface created via remote control +}; + +egl_surface_t::egl_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfaceType) + : dpy(dpy), config(config), surfaceType(surfaceType), rcSurface(0) +{ + width = 0; + height = 0; + texFormat = EGL_NO_TEXTURE; + texTarget = EGL_NO_TEXTURE; +} + +EGLint egl_surface_t::getSwapBehavior() const { + return EGL_BUFFER_PRESERVED; +} + +egl_surface_t::~egl_surface_t() +{ +} + +// ---------------------------------------------------------------------------- +// egl_window_surface_t + +struct egl_window_surface_t : public egl_surface_t { + static egl_window_surface_t* create( + EGLDisplay dpy, EGLConfig config, EGLint surfType, + ANativeWindow* window); + + virtual ~egl_window_surface_t(); + + virtual void setSwapInterval(int interval); + virtual EGLBoolean swapBuffers(); + +private: + egl_window_surface_t( + EGLDisplay dpy, EGLConfig config, EGLint surfType, + ANativeWindow* window); + EGLBoolean init(); + + ANativeWindow* nativeWindow; + android_native_buffer_t* buffer; +}; + +egl_window_surface_t::egl_window_surface_t ( + EGLDisplay dpy, EGLConfig config, EGLint surfType, + ANativeWindow* window) +: egl_surface_t(dpy, config, surfType), + nativeWindow(window), + buffer(NULL) +{ + // keep a reference on the window + nativeWindow->common.incRef(&nativeWindow->common); + EGLint w,h; + nativeWindow->query(nativeWindow, NATIVE_WINDOW_WIDTH, &w); + setWidth(w); + nativeWindow->query(nativeWindow, NATIVE_WINDOW_HEIGHT, &h); + setHeight(h); +} + +EGLBoolean egl_window_surface_t::init() +{ + if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer) != NO_ERROR) { + setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE); + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config, + getWidth(), getHeight()); + if (!rcSurface) { + ALOGE("rcCreateWindowSurface returned 0"); + return EGL_FALSE; + } + rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, + ((cb_handle_t*)(buffer->handle))->hostHandle); + + return EGL_TRUE; +} + +egl_window_surface_t* egl_window_surface_t::create( + EGLDisplay dpy, EGLConfig config, EGLint surfType, + ANativeWindow* window) +{ + egl_window_surface_t* wnd = new egl_window_surface_t( + dpy, config, surfType, window); + if (wnd && !wnd->init()) { + delete wnd; + wnd = NULL; + } + return wnd; +} + +egl_window_surface_t::~egl_window_surface_t() { + DEFINE_HOST_CONNECTION; + if (rcSurface && rcEnc) { + rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface); + } + if (buffer) { + nativeWindow->cancelBuffer_DEPRECATED(nativeWindow, buffer); + } + nativeWindow->common.decRef(&nativeWindow->common); +} + +void egl_window_surface_t::setSwapInterval(int interval) +{ + nativeWindow->setSwapInterval(nativeWindow, interval); +} + +EGLBoolean egl_window_surface_t::swapBuffers() +{ + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + + rcEnc->rcFlushWindowColorBuffer(rcEnc, rcSurface); + + nativeWindow->queueBuffer_DEPRECATED(nativeWindow, buffer); + if (nativeWindow->dequeueBuffer_DEPRECATED(nativeWindow, &buffer)) { + buffer = NULL; + setErrorReturn(EGL_BAD_ALLOC, EGL_FALSE); + } + + rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, + ((cb_handle_t *)(buffer->handle))->hostHandle); + + return EGL_TRUE; +} + +// ---------------------------------------------------------------------------- +//egl_pbuffer_surface_t + +struct egl_pbuffer_surface_t : public egl_surface_t { + static egl_pbuffer_surface_t* create(EGLDisplay dpy, EGLConfig config, + EGLint surfType, int32_t w, int32_t h, GLenum pixelFormat); + + virtual ~egl_pbuffer_surface_t(); + + virtual void setSwapInterval(int interval) {} + virtual EGLBoolean swapBuffers() { return EGL_TRUE; } + + uint32_t getRcColorBuffer() { return rcColorBuffer; } + +private: + egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, EGLint surfType, + int32_t w, int32_t h); + EGLBoolean init(GLenum format); + + uint32_t rcColorBuffer; +}; + +egl_pbuffer_surface_t::egl_pbuffer_surface_t(EGLDisplay dpy, EGLConfig config, + EGLint surfType, int32_t w, int32_t h) +: egl_surface_t(dpy, config, surfType), + rcColorBuffer(0) +{ + setWidth(w); + setHeight(h); +} + +egl_pbuffer_surface_t::~egl_pbuffer_surface_t() +{ + DEFINE_HOST_CONNECTION; + if (rcEnc) { + if (rcColorBuffer) rcEnc->rcCloseColorBuffer(rcEnc, rcColorBuffer); + if (rcSurface) rcEnc->rcDestroyWindowSurface(rcEnc, rcSurface); + } +} + +EGLBoolean egl_pbuffer_surface_t::init(GLenum pixelFormat) +{ + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + + rcSurface = rcEnc->rcCreateWindowSurface(rcEnc, (uint32_t)config, + getWidth(), getHeight()); + if (!rcSurface) { + ALOGE("rcCreateWindowSurface returned 0"); + return EGL_FALSE; + } + + rcColorBuffer = rcEnc->rcCreateColorBuffer(rcEnc, getWidth(), getHeight(), + pixelFormat); + if (!rcColorBuffer) { + ALOGE("rcCreateColorBuffer returned 0"); + return EGL_FALSE; + } + + rcEnc->rcSetWindowColorBuffer(rcEnc, rcSurface, rcColorBuffer); + + return EGL_TRUE; +} + +egl_pbuffer_surface_t* egl_pbuffer_surface_t::create(EGLDisplay dpy, + EGLConfig config, EGLint surfType, int32_t w, int32_t h, + GLenum pixelFormat) +{ + egl_pbuffer_surface_t* pb = new egl_pbuffer_surface_t(dpy, config, surfType, + w, h); + if (pb && !pb->init(pixelFormat)) { + delete pb; + pb = NULL; + } + return pb; +} + +static const char *getGLString(int glEnum) +{ + EGLThreadInfo *tInfo = getEGLThreadInfo(); + if (!tInfo || !tInfo->currentContext) { + return NULL; + } + + const char** strPtr = NULL; + +#define GL_VENDOR 0x1F00 +#define GL_RENDERER 0x1F01 +#define GL_VERSION 0x1F02 +#define GL_EXTENSIONS 0x1F03 + + switch(glEnum) { + case GL_VERSION: + strPtr = &tInfo->currentContext->versionString; + break; + case GL_VENDOR: + strPtr = &tInfo->currentContext->vendorString; + break; + case GL_RENDERER: + strPtr = &tInfo->currentContext->rendererString; + break; + case GL_EXTENSIONS: + strPtr = &tInfo->currentContext->extensionString; + break; + } + + if (!strPtr) { + return NULL; + } + + if (*strPtr != NULL) { + // + // string is already cached + // + return *strPtr; + } + + // + // first query of that string - need to query host + // + DEFINE_AND_VALIDATE_HOST_CONNECTION(NULL); + char *hostStr = NULL; + int n = rcEnc->rcGetGLString(rcEnc, glEnum, NULL, 0); + if (n < 0) { + hostStr = new char[-n+1]; + n = rcEnc->rcGetGLString(rcEnc, glEnum, hostStr, -n); + if (n <= 0) { + delete [] hostStr; + hostStr = NULL; + } + } + + // + // keep the string in the context and return its value + // + *strPtr = hostStr; + return hostStr; +} + +// ---------------------------------------------------------------------------- + +// The one and only supported display object. +static eglDisplay s_display; + +static EGLClient_eglInterface s_eglIface = { + getThreadInfo: getEGLThreadInfo, + getGLString: getGLString +}; + +#define DBG_FUNC DBG("%s\n", __FUNCTION__) +EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) +{ + // + // we support only EGL_DEFAULT_DISPLAY. + // + if (display_id != EGL_DEFAULT_DISPLAY) { + return EGL_NO_DISPLAY; + } + + return (EGLDisplay)&s_display; +} + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + VALIDATE_DISPLAY(dpy,EGL_FALSE); + + if (!s_display.initialize(&s_eglIface)) { + return EGL_FALSE; + } + if (major!=NULL) + *major = s_display.getVersionMajor(); + if (minor!=NULL) + *minor = s_display.getVersionMinor(); + return EGL_TRUE; +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + + s_display.terminate(); + return EGL_TRUE; +} + +EGLint eglGetError() +{ + EGLint error = getEGLThreadInfo()->eglError; + getEGLThreadInfo()->eglError = EGL_SUCCESS; + return error; +} + +__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) +{ + // search in EGL function table + for (int i=0; i<egl_num_funcs; i++) { + if (!strcmp(egl_funcs_by_name[i].name, procname)) { + return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc; + } + } + + // + // Make sure display is initialized before searching in client APIs + // + if (!s_display.initialized()) { + if (!s_display.initialize(&s_eglIface)) { + return NULL; + } + } + + // look in gles client api's extensions table + return (__eglMustCastToProperFunctionPointerType)ClientAPIExts::getProcAddress(procname); + + // Fail - function not found. + return NULL; +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + VALIDATE_DISPLAY_INIT(dpy, NULL); + + return s_display.queryString(name); +} + +EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + VALIDATE_DISPLAY_INIT(dpy, NULL); + + if(!num_config) { + RETURN_ERROR(EGL_FALSE,EGL_BAD_PARAMETER); + } + + GLint numConfigs = s_display.getNumConfigs(); + if (!configs) { + *num_config = numConfigs; + return EGL_TRUE; + } + + int i=0; + for (i=0 ; i<numConfigs && i<config_size ; i++) { + *configs++ = (EGLConfig)i; + } + *num_config = i; + return EGL_TRUE; +} + +EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + + int attribs_size = 0; + if (attrib_list) { + const EGLint * attrib_p = attrib_list; + while (attrib_p[0] != EGL_NONE) { + attribs_size += 2; + attrib_p += 2; + } + attribs_size++; //for the terminating EGL_NONE + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + *num_config = rcEnc->rcChooseConfig(rcEnc, (EGLint*)attrib_list, attribs_size * sizeof(EGLint), (uint32_t*)configs, config_size); + + return EGL_TRUE; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) +{ + VALIDATE_DISPLAY_INIT(dpy, NULL); + VALIDATE_CONFIG(config, EGL_FALSE); + + if (s_display.getConfigAttrib(config, attribute, value)) + { + return EGL_TRUE; + } + else + { + RETURN_ERROR(EGL_FALSE, EGL_BAD_ATTRIBUTE); + } +} + +EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) +{ + VALIDATE_DISPLAY_INIT(dpy, NULL); + VALIDATE_CONFIG(config, EGL_FALSE); + if (win == 0) { + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + EGLint surfaceType; + if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE; + + if (!(surfaceType & EGL_WINDOW_BIT)) { + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + if (static_cast<ANativeWindow*>(win)->common.magic != ANDROID_NATIVE_WINDOW_MAGIC) { + setErrorReturn(EGL_BAD_NATIVE_WINDOW, EGL_NO_SURFACE); + } + + egl_surface_t* surface = egl_window_surface_t::create( + &s_display, config, surfaceType, static_cast<ANativeWindow*>(win)); + if (!surface) { + setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE); + } + + return surface; +} + +EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) +{ + VALIDATE_DISPLAY_INIT(dpy, NULL); + VALIDATE_CONFIG(config, EGL_FALSE); + + EGLint surfaceType; + if (s_display.getConfigAttrib(config, EGL_SURFACE_TYPE, &surfaceType) == EGL_FALSE) return EGL_FALSE; + + if (!(surfaceType & EGL_PBUFFER_BIT)) { + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + + int32_t w = 0; + int32_t h = 0; + EGLint texFormat = EGL_NO_TEXTURE; + EGLint texTarget = EGL_NO_TEXTURE; + while (attrib_list[0]) { + switch (attrib_list[0]) { + case EGL_WIDTH: + w = attrib_list[1]; + break; + case EGL_HEIGHT: + h = attrib_list[1]; + break; + case EGL_TEXTURE_FORMAT: + texFormat = attrib_list[1]; + break; + case EGL_TEXTURE_TARGET: + texTarget = attrib_list[1]; + break; + default: + break; + }; + attrib_list+=2; + } + if (((texFormat == EGL_NO_TEXTURE)&&(texTarget != EGL_NO_TEXTURE)) || + ((texFormat != EGL_NO_TEXTURE)&&(texTarget == EGL_NO_TEXTURE))) { + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); + } + // TODO: check EGL_TEXTURE_FORMAT - need to support eglBindTexImage + + GLenum pixelFormat; + if (s_display.getConfigGLPixelFormat(config, &pixelFormat) == EGL_FALSE) + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SURFACE); + + egl_surface_t* surface = egl_pbuffer_surface_t::create(dpy, config, + surfaceType, w, h, pixelFormat); + if (!surface) { + setErrorReturn(EGL_BAD_ALLOC, EGL_NO_SURFACE); + } + + //setup attributes + surface->setTextureFormat(texFormat); + surface->setTextureTarget(texTarget); + + return surface; +} + +EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) +{ + //XXX: Pixmap not supported. The host cannot render to a pixmap resource + // located on host. In order to support Pixmaps we should either punt + // to s/w rendering -or- let the host render to a buffer that will be + // copied back to guest at some sync point. None of those methods not + // implemented and pixmaps are not used with OpenGL anyway ... + return EGL_NO_SURFACE; +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface eglSurface) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); + + egl_surface_t* surface(static_cast<egl_surface_t*>(eglSurface)); + delete surface; + + return EGL_TRUE; +} + +EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface eglSurface, EGLint attribute, EGLint *value) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); + + egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); + EGLBoolean ret = EGL_TRUE; + switch (attribute) { + case EGL_CONFIG_ID: + ret = s_display.getConfigAttrib(surface->config, EGL_CONFIG_ID, value); + break; + case EGL_WIDTH: + *value = surface->getWidth(); + break; + case EGL_HEIGHT: + *value = surface->getHeight(); + break; + case EGL_TEXTURE_FORMAT: + *value = surface->getTextureFormat(); + break; + case EGL_TEXTURE_TARGET: + *value = surface->getTextureTarget(); + break; + case EGL_SWAP_BEHAVIOR: + *value = surface->getSwapBehavior(); + break; + case EGL_LARGEST_PBUFFER: + // not modified for a window or pixmap surface + // and we ignore it when creating a PBuffer surface (default is EGL_FALSE) + if (surface->getSurfaceType() & EGL_PBUFFER_BIT) *value = EGL_FALSE; + break; + //TODO: complete other attributes + default: + ALOGE("eglQuerySurface %x EGL_BAD_ATTRIBUTE", attribute); + ret = setErrorFunc(EGL_BAD_ATTRIBUTE, EGL_FALSE); + break; + } + + return ret; +} + +EGLBoolean eglBindAPI(EGLenum api) +{ + if (api != EGL_OPENGL_ES_API) + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + return EGL_TRUE; +} + +EGLenum eglQueryAPI() +{ + return EGL_OPENGL_ES_API; +} + +EGLBoolean eglWaitClient() +{ + return eglWaitGL(); +} + +EGLBoolean eglReleaseThread() +{ + EGLThreadInfo *tInfo = getEGLThreadInfo(); + if (tInfo && tInfo->currentContext) { + return eglMakeCurrent(&s_display, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); + } + return EGL_TRUE; +} + +EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) +{ + //TODO + ALOGW("%s not implemented", __FUNCTION__); + return 0; +} + +EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + //TODO + ALOGW("%s not implemented", __FUNCTION__); + return 0; +} + +EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface eglSurface, EGLint buffer) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_SURFACE_RETURN(eglSurface, EGL_FALSE); + if (eglSurface == EGL_NO_SURFACE) { + setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); + } + + if (buffer != EGL_BACK_BUFFER) { + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + } + + egl_surface_t* surface( static_cast<egl_surface_t*>(eglSurface) ); + + if (surface->getTextureFormat() == EGL_NO_TEXTURE) { + setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); + } + + if (!(surface->getSurfaceType() & EGL_PBUFFER_BIT)) { + setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); + } + + //It's now safe to cast to pbuffer surface + egl_pbuffer_surface_t* pbSurface = (egl_pbuffer_surface_t*)surface; + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + rcEnc->rcBindTexture(rcEnc, pbSurface->getRcColorBuffer()); + + return GL_TRUE; +} + +EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + //TODO + ALOGW("%s not implemented", __FUNCTION__); + return 0; +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + + EGLContext_t* ctx = getEGLThreadInfo()->currentContext; + if (!ctx) { + setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE); + } + if (!ctx->draw) { + setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); + } + egl_surface_t* draw(static_cast<egl_surface_t*>(ctx->draw)); + draw->setSwapInterval(interval); + + rcEnc->rcFBSetSwapInterval(rcEnc, interval); //TODO: implement on the host + + return EGL_TRUE; +} + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_NO_CONTEXT); + VALIDATE_CONFIG(config, EGL_NO_CONTEXT); + + EGLint version = 1; //default + while (attrib_list && attrib_list[0]) { + if (attrib_list[0] == EGL_CONTEXT_CLIENT_VERSION) version = attrib_list[1]; + attrib_list+=2; + } + + uint32_t rcShareCtx = 0; + EGLContext_t * shareCtx = NULL; + if (share_context) { + shareCtx = static_cast<EGLContext_t*>(share_context); + rcShareCtx = shareCtx->rcContext; + if (shareCtx->dpy != dpy) + setErrorReturn(EGL_BAD_MATCH, EGL_NO_CONTEXT); + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_NO_CONTEXT); + uint32_t rcContext = rcEnc->rcCreateContext(rcEnc, (uint32_t)config, rcShareCtx, version); + if (!rcContext) { + ALOGE("rcCreateContext returned 0"); + setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT); + } + + EGLContext_t * context = new EGLContext_t(dpy, config, shareCtx); + if (!context) + setErrorReturn(EGL_BAD_ALLOC, EGL_NO_CONTEXT); + + context->version = version; + context->rcContext = rcContext; + + + return context; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE); + + EGLContext_t * context = static_cast<EGLContext_t*>(ctx); + + if (getEGLThreadInfo()->currentContext == context) + { + eglMakeCurrent(dpy, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); + } + + if (context->rcContext) { + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + rcEnc->rcDestroyContext(rcEnc, context->rcContext); + context->rcContext = 0; + } + + delete context; + return EGL_TRUE; +} + +EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_SURFACE_RETURN(draw, EGL_FALSE); + VALIDATE_SURFACE_RETURN(read, EGL_FALSE); + + if ((read == EGL_NO_SURFACE && draw == EGL_NO_SURFACE) && (ctx != EGL_NO_CONTEXT)) + setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); + if ((read != EGL_NO_SURFACE || draw != EGL_NO_SURFACE) && (ctx == EGL_NO_CONTEXT)) + setErrorReturn(EGL_BAD_MATCH, EGL_FALSE); + + EGLContext_t * context = static_cast<EGLContext_t*>(ctx); + uint32_t ctxHandle = (context) ? context->rcContext : 0; + egl_surface_t * drawSurf = static_cast<egl_surface_t *>(draw); + uint32_t drawHandle = (drawSurf) ? drawSurf->getRcSurface() : 0; + egl_surface_t * readSurf = static_cast<egl_surface_t *>(read); + uint32_t readHandle = (readSurf) ? readSurf->getRcSurface() : 0; + + // + // Nothing to do if no binding change has made + // + EGLThreadInfo *tInfo = getEGLThreadInfo(); + if (tInfo->currentContext == context && + (context == NULL || + (context && context->draw == draw && context->read == read))) { + return EGL_TRUE; + } + + if (context && (context->flags & EGLContext_t::IS_CURRENT) && (context != tInfo->currentContext)) { + //context is current to another thread + setErrorReturn(EGL_BAD_ACCESS, EGL_FALSE); + } + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + if (rcEnc->rcMakeCurrent(rcEnc, ctxHandle, drawHandle, readHandle) == EGL_FALSE) { + ALOGE("rcMakeCurrent returned EGL_FALSE"); + setErrorReturn(EGL_BAD_CONTEXT, EGL_FALSE); + } + + //Now make the local bind + if (context) { + context->draw = draw; + context->read = read; + context->flags |= EGLContext_t::IS_CURRENT; + //set the client state + if (context->version == 2) { + hostCon->gl2Encoder()->setClientState(context->getClientState()); + hostCon->gl2Encoder()->setSharedGroup(context->getSharedGroup()); + } + else { + hostCon->glEncoder()->setClientState(context->getClientState()); + hostCon->glEncoder()->setSharedGroup(context->getSharedGroup()); + } + } + else { + //release ClientState & SharedGroup + if (tInfo->currentContext->version == 2) { + hostCon->gl2Encoder()->setClientState(NULL); + hostCon->gl2Encoder()->setSharedGroup(GLSharedGroupPtr(NULL)); + } + else { + hostCon->glEncoder()->setClientState(NULL); + hostCon->glEncoder()->setSharedGroup(GLSharedGroupPtr(NULL)); + } + + } + + if (tInfo->currentContext) + tInfo->currentContext->flags &= ~EGLContext_t::IS_CURRENT; + + //Now make current + tInfo->currentContext = context; + + //Check maybe we need to init the encoder, if it's first eglMakeCurrent + if (tInfo->currentContext) { + if (tInfo->currentContext->version == 2) { + if (!hostCon->gl2Encoder()->isInitialized()) { + s_display.gles2_iface()->init(); + hostCon->gl2Encoder()->setInitialized(); + ClientAPIExts::initClientFuncs(s_display.gles2_iface(), 1); + } + } + else { + if (!hostCon->glEncoder()->isInitialized()) { + s_display.gles_iface()->init(); + hostCon->glEncoder()->setInitialized(); + ClientAPIExts::initClientFuncs(s_display.gles_iface(), 0); + } + } + } + + return EGL_TRUE; +} + +EGLContext eglGetCurrentContext() +{ + return getEGLThreadInfo()->currentContext; +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + EGLContext_t * context = getEGLThreadInfo()->currentContext; + if (!context) + return EGL_NO_SURFACE; //not an error + + switch (readdraw) { + case EGL_READ: + return context->read; + case EGL_DRAW: + return context->draw; + default: + setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_SURFACE); + } +} + +EGLDisplay eglGetCurrentDisplay() +{ + EGLContext_t * context = getEGLThreadInfo()->currentContext; + if (!context) + return EGL_NO_DISPLAY; //not an error + + return context->dpy; +} + +EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + VALIDATE_CONTEXT_RETURN(ctx, EGL_FALSE); + + EGLContext_t * context = static_cast<EGLContext_t*>(ctx); + + EGLBoolean ret = EGL_TRUE; + switch (attribute) { + case EGL_CONFIG_ID: + ret = s_display.getConfigAttrib(context->config, EGL_CONFIG_ID, value); + break; + case EGL_CONTEXT_CLIENT_TYPE: + *value = EGL_OPENGL_ES_API; + break; + case EGL_CONTEXT_CLIENT_VERSION: + *value = context->version; + break; + case EGL_RENDER_BUFFER: + if (!context->draw) + *value = EGL_NONE; + else + *value = EGL_BACK_BUFFER; //single buffer not supported + break; + default: + ALOGE("eglQueryContext %x EGL_BAD_ATTRIBUTE", attribute); + setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE); + break; + } + + return ret; +} + +EGLBoolean eglWaitGL() +{ + EGLThreadInfo *tInfo = getEGLThreadInfo(); + if (!tInfo || !tInfo->currentContext) { + return EGL_FALSE; + } + + if (tInfo->currentContext->version == 2) { + s_display.gles2_iface()->finish(); + } + else { + s_display.gles_iface()->finish(); + } + + return EGL_TRUE; +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + return EGL_TRUE; +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface eglSurface) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + if (eglSurface == EGL_NO_SURFACE) + setErrorReturn(EGL_BAD_SURFACE, EGL_FALSE); + + DEFINE_AND_VALIDATE_HOST_CONNECTION(EGL_FALSE); + + egl_surface_t* d = static_cast<egl_surface_t*>(eglSurface); + if (d->dpy != dpy) + setErrorReturn(EGL_BAD_DISPLAY, EGL_FALSE); + + // post the surface + d->swapBuffers(); + + hostCon->flush(); + return EGL_TRUE; +} + +EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) +{ + //TODO :later + return 0; +} + +EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list) +{ + //TODO later + return 0; +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface) +{ + //TODO later + return 0; +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_NO_IMAGE_KHR); + if (ctx != EGL_NO_CONTEXT) { + setErrorReturn(EGL_BAD_CONTEXT, EGL_NO_IMAGE_KHR); + } + if (target != EGL_NATIVE_BUFFER_ANDROID) { + setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + } + + android_native_buffer_t* native_buffer = (android_native_buffer_t*)buffer; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) + setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) + setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + + cb_handle_t *cb = (cb_handle_t *)(native_buffer->handle); + + switch (cb->format) { + case HAL_PIXEL_FORMAT_RGBA_8888: + case HAL_PIXEL_FORMAT_RGBX_8888: + case HAL_PIXEL_FORMAT_RGB_888: + case HAL_PIXEL_FORMAT_RGB_565: + case HAL_PIXEL_FORMAT_BGRA_8888: + case HAL_PIXEL_FORMAT_RGBA_5551: + case HAL_PIXEL_FORMAT_RGBA_4444: + break; + default: + setErrorReturn(EGL_BAD_PARAMETER, EGL_NO_IMAGE_KHR); + } + + native_buffer->common.incRef(&native_buffer->common); + return (EGLImageKHR)native_buffer; +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR img) +{ + VALIDATE_DISPLAY_INIT(dpy, EGL_FALSE); + android_native_buffer_t* native_buffer = (android_native_buffer_t*)img; + + if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + + if (native_buffer->common.version != sizeof(android_native_buffer_t)) + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + + native_buffer->common.decRef(&native_buffer->common); + + return EGL_TRUE; +} + +#define FENCE_SYNC_HANDLE (EGLSyncKHR)0xFE4CE + +EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, + const EGLint *attrib_list) +{ + // TODO: This implementation could be faster. We should require the host EGL + // to support KHR_fence_sync, or at least pipe the fence command to the host + // and wait for it (probably involving a glFinish on the host) in + // eglClientWaitSyncKHR. + + VALIDATE_DISPLAY(dpy, EGL_NO_SYNC_KHR); + + if (type != EGL_SYNC_FENCE_KHR || + (attrib_list != NULL && attrib_list[0] != EGL_NONE)) { + setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_NO_SYNC_KHR); + } + + EGLThreadInfo *tInfo = getEGLThreadInfo(); + if (!tInfo || !tInfo->currentContext) { + setErrorReturn(EGL_BAD_MATCH, EGL_NO_SYNC_KHR); + } + + if (tInfo->currentContext->version == 2) { + s_display.gles2_iface()->finish(); + } else { + s_display.gles_iface()->finish(); + } + + return FENCE_SYNC_HANDLE; +} + +EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) +{ + if (sync != FENCE_SYNC_HANDLE) { + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + } + + return EGL_TRUE; +} + +EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, + EGLTimeKHR timeout) +{ + if (sync != FENCE_SYNC_HANDLE) { + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + } + + return EGL_CONDITION_SATISFIED_KHR; +} + +EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, + EGLint attribute, EGLint *value) +{ + if (sync != FENCE_SYNC_HANDLE) { + setErrorReturn(EGL_BAD_PARAMETER, EGL_FALSE); + } + + switch (attribute) { + case EGL_SYNC_TYPE_KHR: + *value = EGL_SYNC_FENCE_KHR; + return EGL_TRUE; + case EGL_SYNC_STATUS_KHR: + *value = EGL_SIGNALED_KHR; + return EGL_TRUE; + case EGL_SYNC_CONDITION_KHR: + *value = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR; + return EGL_TRUE; + default: + setErrorReturn(EGL_BAD_ATTRIBUTE, EGL_FALSE); + } +} diff --git a/opengl/system/egl/eglContext.h b/opengl/system/egl/eglContext.h new file mode 100644 index 0000000..2ca6d0c --- /dev/null +++ b/opengl/system/egl/eglContext.h @@ -0,0 +1,51 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _EGL_CONTEXT_H +#define _EGL_CONTEXT_H + +#include "GLClientState.h" +#include "GLSharedGroup.h" + +struct EGLContext_t { + + enum { + IS_CURRENT = 0x00010000, + NEVER_CURRENT = 0x00020000 + }; + + EGLContext_t(EGLDisplay dpy, EGLConfig config, EGLContext_t* shareCtx); + ~EGLContext_t(); + uint32_t flags; + EGLDisplay dpy; + EGLConfig config; + EGLSurface read; + EGLSurface draw; + EGLContext_t * shareCtx; + EGLint version; + uint32_t rcContext; + const char* versionString; + const char* vendorString; + const char* rendererString; + const char* extensionString; + + GLClientState * getClientState(){ return clientState; } + GLSharedGroupPtr getSharedGroup(){ return sharedGroup; } +private: + GLClientState * clientState; + GLSharedGroupPtr sharedGroup; +}; + +#endif diff --git a/opengl/system/egl/eglDisplay.cpp b/opengl/system/egl/eglDisplay.cpp new file mode 100644 index 0000000..bcb0d4b --- /dev/null +++ b/opengl/system/egl/eglDisplay.cpp @@ -0,0 +1,497 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "eglDisplay.h" +#include "HostConnection.h" +#include <dlfcn.h> + +static const int systemEGLVersionMajor = 1; +static const int systemEGLVersionMinor = 4; +static const char systemEGLVendor[] = "Google Android emulator"; + +// list of extensions supported by this EGL implementation +// NOTE that each extension name should be suffixed with space +static const char systemStaticEGLExtensions[] = + "EGL_ANDROID_image_native_buffer " + "EGL_KHR_fence_sync "; + +// list of extensions supported by this EGL implementation only if supported +// on the host implementation. +// NOTE that each extension name should be suffixed with space +static const char systemDynamicEGLExtensions[] = + "EGL_KHR_image_base " + "EGL_KHR_gl_texture_2d_image "; + + +static void *s_gles_lib = NULL; +static void *s_gles2_lib = NULL; + +// The following function will be called when we (libEGL) +// gets unloaded +// At this point we want to unload the gles libraries we +// might have loaded during initialization +static void __attribute__ ((destructor)) do_on_unload(void) +{ + if (s_gles_lib) { + dlclose(s_gles_lib); + } + + if (s_gles2_lib) { + dlclose(s_gles2_lib); + } +} + +eglDisplay::eglDisplay() : + m_initialized(false), + m_major(0), + m_minor(0), + m_hostRendererVersion(0), + m_numConfigs(0), + m_numConfigAttribs(0), + m_attribs(DefaultKeyedVector<EGLint, EGLint>(ATTRIBUTE_NONE)), + m_configs(NULL), + m_gles_iface(NULL), + m_gles2_iface(NULL), + m_versionString(NULL), + m_vendorString(NULL), + m_extensionString(NULL) +{ + pthread_mutex_init(&m_lock, NULL); +} + +eglDisplay::~eglDisplay() +{ + pthread_mutex_destroy(&m_lock); +} + +bool eglDisplay::initialize(EGLClient_eglInterface *eglIface) +{ + pthread_mutex_lock(&m_lock); + if (!m_initialized) { + + // + // load GLES client API + // + m_gles_iface = loadGLESClientAPI("/system/lib/egl/libGLESv1_CM_emulation.so", + eglIface, + &s_gles_lib); + if (!m_gles_iface) { + pthread_mutex_unlock(&m_lock); + ALOGE("Failed to load gles1 iface"); + return false; + } + +#ifdef WITH_GLES2 + m_gles2_iface = loadGLESClientAPI("/system/lib/egl/libGLESv2_emulation.so", + eglIface, + &s_gles2_lib); + // Note that if loading gles2 failed, we can still run with no + // GLES2 support, having GLES2 is not mandatory. +#endif + + // + // establish connection with the host + // + HostConnection *hcon = HostConnection::get(); + if (!hcon) { + pthread_mutex_unlock(&m_lock); + ALOGE("Failed to establish connection with the host\n"); + return false; + } + + // + // get renderControl encoder instance + // + renderControl_encoder_context_t *rcEnc = hcon->rcEncoder(); + if (!rcEnc) { + pthread_mutex_unlock(&m_lock); + ALOGE("Failed to get renderControl encoder instance"); + return false; + } + + // + // Query host reneder and EGL version + // + m_hostRendererVersion = rcEnc->rcGetRendererVersion(rcEnc); + EGLint status = rcEnc->rcGetEGLVersion(rcEnc, &m_major, &m_minor); + if (status != EGL_TRUE) { + // host EGL initialization failed !! + pthread_mutex_unlock(&m_lock); + return false; + } + + // + // Take minimum version beween what we support and what the host support + // + if (m_major > systemEGLVersionMajor) { + m_major = systemEGLVersionMajor; + m_minor = systemEGLVersionMinor; + } + else if (m_major == systemEGLVersionMajor && + m_minor > systemEGLVersionMinor) { + m_minor = systemEGLVersionMinor; + } + + // + // Query the host for the set of configs + // + m_numConfigs = rcEnc->rcGetNumConfigs(rcEnc, (uint32_t*)&m_numConfigAttribs); + if (m_numConfigs <= 0 || m_numConfigAttribs <= 0) { + // just sanity check - should never happen + pthread_mutex_unlock(&m_lock); + return false; + } + + uint32_t nInts = m_numConfigAttribs * (m_numConfigs + 1); + EGLint tmp_buf[nInts]; + m_configs = new EGLint[nInts-m_numConfigAttribs]; + if (!m_configs) { + pthread_mutex_unlock(&m_lock); + return false; + } + + //EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), m_configs); + EGLint n = rcEnc->rcGetConfigs(rcEnc, nInts*sizeof(EGLint), (GLuint*)tmp_buf); + if (n != m_numConfigs) { + pthread_mutex_unlock(&m_lock); + return false; + } + + //Fill the attributes vector. + //The first m_numConfigAttribs values of tmp_buf are the actual attributes enums. + for (int i=0; i<m_numConfigAttribs; i++) { + m_attribs.add(tmp_buf[i], i); + } + + //Copy the actual configs data to m_configs + memcpy(m_configs, tmp_buf + m_numConfigAttribs, m_numConfigs*m_numConfigAttribs*sizeof(EGLint)); + + m_initialized = true; + } + pthread_mutex_unlock(&m_lock); + + processConfigs(); + + return true; +} + +void eglDisplay::processConfigs() +{ + for (int i=0; i<m_numConfigs; i++) { + EGLConfig config = (EGLConfig)i; + //Setup the EGL_NATIVE_VISUAL_ID attribute + PixelFormat format; + if (getConfigNativePixelFormat(config, &format)) { + setConfigAttrib(config, EGL_NATIVE_VISUAL_ID, format); + } + } +} + +void eglDisplay::terminate() +{ + pthread_mutex_lock(&m_lock); + if (m_initialized) { + m_initialized = false; + delete [] m_configs; + m_configs = NULL; + + if (m_versionString) { + free(m_versionString); + m_versionString = NULL; + } + if (m_vendorString) { + free(m_vendorString); + m_vendorString = NULL; + } + if (m_extensionString) { + free(m_extensionString); + m_extensionString = NULL; + } + } + pthread_mutex_unlock(&m_lock); +} + +EGLClient_glesInterface *eglDisplay::loadGLESClientAPI(const char *libName, + EGLClient_eglInterface *eglIface, + void **libHandle) +{ + void *lib = dlopen(libName, RTLD_NOW); + if (!lib) { + ALOGE("Failed to dlopen %s", libName); + return NULL; + } + + init_emul_gles_t init_gles_func = (init_emul_gles_t)dlsym(lib,"init_emul_gles"); + if (!init_gles_func) { + ALOGE("Failed to find init_emul_gles"); + dlclose((void*)lib); + return NULL; + } + + *libHandle = lib; + return (*init_gles_func)(eglIface); +} + +static char *queryHostEGLString(EGLint name) +{ + HostConnection *hcon = HostConnection::get(); + if (hcon) { + renderControl_encoder_context_t *rcEnc = hcon->rcEncoder(); + if (rcEnc) { + int n = rcEnc->rcQueryEGLString(rcEnc, name, NULL, 0); + if (n < 0) { + // allocate space for the string with additional + // space charachter to be suffixed at the end. + char *str = (char *)malloc(-n+2); + n = rcEnc->rcQueryEGLString(rcEnc, name, str, -n); + if (n > 0) { + // add extra space at end of string which will be + // needed later when filtering the extension list. + strcat(str, " "); + return str; + } + + free(str); + } + } + } + + return NULL; +} + +static bool findExtInList(const char* token, int tokenlen, const char* list) +{ + const char* p = list; + while (*p != '\0') { + const char* q = strchr(p, ' '); + if (q == NULL) { + /* should not happen, list must be space-terminated */ + break; + } + if (tokenlen == (q - p) && !memcmp(token, p, tokenlen)) { + return true; /* found it */ + } + p = q+1; + } + return false; /* not found */ +} + +static char *buildExtensionString() +{ + //Query host extension string + char *hostExt = queryHostEGLString(EGL_EXTENSIONS); + if (!hostExt || (hostExt[1] == '\0')) { + // no extensions on host - only static extension list supported + return strdup(systemStaticEGLExtensions); + } + + // + // Filter host extension list to include only extensions + // we can support (in the systemDynamicEGLExtensions list) + // + char *ext = (char *)hostExt; + char *c = ext; + char *insert = ext; + while(*c != '\0') { + if (*c == ' ') { + int len = c - ext; + if (findExtInList(ext, len, systemDynamicEGLExtensions)) { + if (ext != insert) { + memcpy(insert, ext, len+1); // including space + } + insert += (len + 1); + } + ext = c + 1; + } + c++; + } + *insert = '\0'; + + int n = strlen(hostExt); + if (n > 0) { + char *str; + asprintf(&str,"%s%s", systemStaticEGLExtensions, hostExt); + free((char*)hostExt); + return str; + } + else { + free((char*)hostExt); + return strdup(systemStaticEGLExtensions); + } +} + +const char *eglDisplay::queryString(EGLint name) +{ + if (name == EGL_CLIENT_APIS) { + return "OpenGL_ES"; + } + else if (name == EGL_VERSION) { + pthread_mutex_lock(&m_lock); + if (m_versionString) { + pthread_mutex_unlock(&m_lock); + return m_versionString; + } + + // build version string + asprintf(&m_versionString, "%d.%d", m_major, m_minor); + pthread_mutex_unlock(&m_lock); + + return m_versionString; + } + else if (name == EGL_VENDOR) { + pthread_mutex_lock(&m_lock); + if (m_vendorString) { + pthread_mutex_unlock(&m_lock); + return m_vendorString; + } + + // build vendor string + const char *hostVendor = queryHostEGLString(EGL_VENDOR); + + if (hostVendor) { + asprintf(&m_vendorString, "%s Host: %s", + systemEGLVendor, hostVendor); + free((char*)hostVendor); + } + else { + m_vendorString = (char *)systemEGLVendor; + } + pthread_mutex_unlock(&m_lock); + + return m_vendorString; + } + else if (name == EGL_EXTENSIONS) { + pthread_mutex_lock(&m_lock); + if (m_extensionString) { + pthread_mutex_unlock(&m_lock); + return m_extensionString; + } + + // build extension string + m_extensionString = buildExtensionString(); + pthread_mutex_unlock(&m_lock); + + return m_extensionString; + } + else { + ALOGE("[%s] Unknown name %d\n", __FUNCTION__, name); + return NULL; + } +} + +/* To get the value of attribute <a> of config <c> use the following formula: + * value = *(m_configs + (int)c*m_numConfigAttribs + a); + */ +EGLBoolean eglDisplay::getAttribValue(EGLConfig config, EGLint attribIdx, EGLint * value) +{ + if (attribIdx == ATTRIBUTE_NONE) + { + ALOGE("[%s] Bad attribute idx\n", __FUNCTION__); + return EGL_FALSE; + } + *value = *(m_configs + (int)config*m_numConfigAttribs + attribIdx); + return EGL_TRUE; +} + +EGLBoolean eglDisplay::getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value) +{ + //Though it seems that valueFor() is thread-safe, we don't take chanses + pthread_mutex_lock(&m_lock); + EGLBoolean ret = getAttribValue(config, m_attribs.valueFor(attrib), value); + pthread_mutex_unlock(&m_lock); + return ret; +} + +void eglDisplay::dumpConfig(EGLConfig config) +{ + EGLint value = 0; + DBG("^^^^^^^^^^ dumpConfig %d ^^^^^^^^^^^^^^^^^^", (int)config); + for (int i=0; i<m_numConfigAttribs; i++) { + getAttribValue(config, i, &value); + DBG("{%d}[%d] %d\n", (int)config, i, value); + } +} + +/* To set the value of attribute <a> of config <c> use the following formula: + * *(m_configs + (int)c*m_numConfigAttribs + a) = value; + */ +EGLBoolean eglDisplay::setAttribValue(EGLConfig config, EGLint attribIdx, EGLint value) +{ + if (attribIdx == ATTRIBUTE_NONE) + { + ALOGE("[%s] Bad attribute idx\n", __FUNCTION__); + return EGL_FALSE; + } + *(m_configs + (int)config*m_numConfigAttribs + attribIdx) = value; + return EGL_TRUE; +} + +EGLBoolean eglDisplay::setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value) +{ + //Though it seems that valueFor() is thread-safe, we don't take chanses + pthread_mutex_lock(&m_lock); + EGLBoolean ret = setAttribValue(config, m_attribs.valueFor(attrib), value); + pthread_mutex_unlock(&m_lock); + return ret; +} + + +EGLBoolean eglDisplay::getConfigNativePixelFormat(EGLConfig config, PixelFormat * format) +{ + EGLint redSize, blueSize, greenSize, alphaSize; + + if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) && + getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) && + getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) && + getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) ) + { + ALOGE("Couldn't find value for one of the pixel format attributes"); + return EGL_FALSE; + } + + //calculate the GL internal format + if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = PIXEL_FORMAT_RGBA_8888; //XXX: BGR? + else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGBX_8888; //XXX or PIXEL_FORMAT_RGB_888 + else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = PIXEL_FORMAT_RGB_565; + else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = PIXEL_FORMAT_RGBA_5551; + else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = PIXEL_FORMAT_RGBA_4444; + else { + return EGL_FALSE; + } + return EGL_TRUE; +} +EGLBoolean eglDisplay::getConfigGLPixelFormat(EGLConfig config, GLenum * format) +{ + EGLint redSize, blueSize, greenSize, alphaSize; + + if ( !(getAttribValue(config, m_attribs.valueFor(EGL_RED_SIZE), &redSize) && + getAttribValue(config, m_attribs.valueFor(EGL_BLUE_SIZE), &blueSize) && + getAttribValue(config, m_attribs.valueFor(EGL_GREEN_SIZE), &greenSize) && + getAttribValue(config, m_attribs.valueFor(EGL_ALPHA_SIZE), &alphaSize)) ) + { + ALOGE("Couldn't find value for one of the pixel format attributes"); + return EGL_FALSE; + } + + //calculate the GL internal format + if ((redSize==8)&&(blueSize==8)&&(blueSize==8)&&(alphaSize==8)) *format = GL_RGBA; + else if ((redSize==8)&&(greenSize==8)&&(blueSize==8)&&(alphaSize==0)) *format = GL_RGB; + else if ((redSize==5)&&(greenSize==6)&&(blueSize==5)&&(alphaSize==0)) *format = GL_RGB565_OES; + else if ((redSize==5)&&(greenSize==5)&&(blueSize==5)&&(alphaSize==1)) *format = GL_RGB5_A1_OES; + else if ((redSize==4)&&(greenSize==4)&&(blueSize==4)&&(alphaSize==4)) *format = GL_RGBA4_OES; + else return EGL_FALSE; + + return EGL_TRUE; +} diff --git a/opengl/system/egl/eglDisplay.h b/opengl/system/egl/eglDisplay.h new file mode 100644 index 0000000..9d979d9 --- /dev/null +++ b/opengl/system/egl/eglDisplay.h @@ -0,0 +1,89 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _SYSTEM_EGL_DISPLAY_H +#define _SYSTEM_EGL_DISPLAY_H + +#include <pthread.h> +#include "glUtils.h" +#include <EGL/egl.h> +#include <EGL/eglext.h> +#include "EGLClientIface.h" +#include <utils/KeyedVector.h> + +#include <ui/PixelFormat.h> + +#define ATTRIBUTE_NONE -1 +//FIXME: are we in this namespace? +using namespace android; + +class eglDisplay +{ +public: + eglDisplay(); + ~eglDisplay(); + + bool initialize(EGLClient_eglInterface *eglIface); + void terminate(); + + int getVersionMajor() const { return m_major; } + int getVersionMinor() const { return m_minor; } + bool initialized() const { return m_initialized; } + + const char *queryString(EGLint name); + + const EGLClient_glesInterface *gles_iface() const { return m_gles_iface; } + const EGLClient_glesInterface *gles2_iface() const { return m_gles2_iface; } + + int getNumConfigs(){ return m_numConfigs; } + EGLBoolean getConfigAttrib(EGLConfig config, EGLint attrib, EGLint * value); + EGLBoolean setConfigAttrib(EGLConfig config, EGLint attrib, EGLint value); + EGLBoolean getConfigGLPixelFormat(EGLConfig config, GLenum * format); + EGLBoolean getConfigNativePixelFormat(EGLConfig config, PixelFormat * format); + + void dumpConfig(EGLConfig config); +private: + EGLClient_glesInterface *loadGLESClientAPI(const char *libName, + EGLClient_eglInterface *eglIface, + void **libHandle); + EGLBoolean getAttribValue(EGLConfig config, EGLint attribIdxi, EGLint * value); + EGLBoolean setAttribValue(EGLConfig config, EGLint attribIdxi, EGLint value); + void processConfigs(); + +private: + pthread_mutex_t m_lock; + bool m_initialized; + int m_major; + int m_minor; + int m_hostRendererVersion; + int m_numConfigs; + int m_numConfigAttribs; + + /* This is the mapping between an attribute name to it's index in any given config */ + DefaultKeyedVector<EGLint, EGLint> m_attribs; + /* This is an array of all config's attributes values stored in the following sequencial fasion (read: v[c,a] = the value of attribute <a> of config <c>) + * v[0,0],..,v[0,m_numConfigAttribs-1], + *... + * v[m_numConfigs-1,0],..,v[m_numConfigs-1,m_numConfigAttribs-1] + */ + EGLint *m_configs; + EGLClient_glesInterface *m_gles_iface; + EGLClient_glesInterface *m_gles2_iface; + char *m_versionString; + char *m_vendorString; + char *m_extensionString; +}; + +#endif diff --git a/opengl/system/egl/egl_ftable.h b/opengl/system/egl/egl_ftable.h new file mode 100644 index 0000000..16d130c --- /dev/null +++ b/opengl/system/egl/egl_ftable.h @@ -0,0 +1,64 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +static const struct _egl_funcs_by_name { + const char *name; + void *proc; +} egl_funcs_by_name[] = { + {"eglGetError", (void *)eglGetError}, + {"eglGetDisplay", (void *)eglGetDisplay}, + {"eglInitialize", (void *)eglInitialize}, + {"eglTerminate", (void *)eglTerminate}, + {"eglQueryString", (void *)eglQueryString}, + {"eglGetConfigs", (void *)eglGetConfigs}, + {"eglChooseConfig", (void *)eglChooseConfig}, + {"eglGetConfigAttrib", (void *)eglGetConfigAttrib}, + {"eglCreateWindowSurface", (void *)eglCreateWindowSurface}, + {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface}, + {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface}, + {"eglDestroySurface", (void *)eglDestroySurface}, + {"eglQuerySurface", (void *)eglQuerySurface}, + {"eglBindAPI", (void *)eglBindAPI}, + {"eglQueryAPI", (void *)eglQueryAPI}, + {"eglWaitClient", (void *)eglWaitClient}, + {"eglReleaseThread", (void *)eglReleaseThread}, + {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer}, + {"eglSurfaceAttrib", (void *)eglSurfaceAttrib}, + {"eglBindTexImage", (void *)eglBindTexImage}, + {"eglReleaseTexImage", (void *)eglReleaseTexImage}, + {"eglSwapInterval", (void *)eglSwapInterval}, + {"eglCreateContext", (void *)eglCreateContext}, + {"eglDestroyContext", (void *)eglDestroyContext}, + {"eglMakeCurrent", (void *)eglMakeCurrent}, + {"eglGetCurrentContext", (void *)eglGetCurrentContext}, + {"eglGetCurrentSurface", (void *)eglGetCurrentSurface}, + {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay}, + {"eglQueryContext", (void *)eglQueryContext}, + {"eglWaitGL", (void *)eglWaitGL}, + {"eglWaitNative", (void *)eglWaitNative}, + {"eglSwapBuffers", (void *)eglSwapBuffers}, + {"eglCopyBuffers", (void *)eglCopyBuffers}, + {"eglGetProcAddress", (void *)eglGetProcAddress}, + {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR}, + {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR}, + {"eglCreateImageKHR", (void *)eglCreateImageKHR}, + {"eglDestroyImageKHR", (void *)eglDestroyImageKHR}, + {"eglCreateSyncKHR", (void *)eglCreateSyncKHR}, + {"eglDestroySyncKHR", (void *)eglDestroySyncKHR}, + {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR}, + {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR} +}; + +static const int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name); diff --git a/opengl/system/gralloc/Android.mk b/opengl/system/gralloc/Android.mk new file mode 100644 index 0000000..8705602 --- /dev/null +++ b/opengl/system/gralloc/Android.mk @@ -0,0 +1,19 @@ +ifneq (false,$(BUILD_EMULATOR_OPENGL_DRIVER)) + +LOCAL_PATH := $(call my-dir) + +$(call emugl-begin-shared-library,gralloc.goldfish) +$(call emugl-import,libGLESv1_enc lib_renderControl_enc libOpenglSystemCommon) +$(call emugl-set-shared-library-subpath,hw) + +LOCAL_CFLAGS += -DLOG_TAG=\"gralloc_goldfish\" + +LOCAL_SRC_FILES := gralloc.cpp + +# Need to access the special OPENGL TLS Slot +LOCAL_C_INCLUDES += bionic/libc/private +LOCAL_SHARED_LIBRARIES += libdl + +$(call emugl-end-module) + +endif # BUILD_EMULATOR_OPENGL_DRIVER != false diff --git a/opengl/system/gralloc/gralloc.cpp b/opengl/system/gralloc/gralloc.cpp new file mode 100644 index 0000000..ac20d49 --- /dev/null +++ b/opengl/system/gralloc/gralloc.cpp @@ -0,0 +1,929 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <string.h> +#include <pthread.h> +#ifdef HAVE_ANDROID_OS // just want PAGE_SIZE define +# include <asm/page.h> +#else +# include <sys/user.h> +#endif +#include <cutils/ashmem.h> +#include <unistd.h> +#include <errno.h> +#include <dlfcn.h> +#include <sys/mman.h> +#include "gralloc_cb.h" +#include "HostConnection.h" +#include "glUtils.h" +#include <cutils/log.h> +#include <cutils/properties.h> + +/* Set to 1 or 2 to enable debug traces */ +#define DEBUG 0 + +#if DEBUG >= 1 +# define D(...) ALOGD(__VA_ARGS__) +#else +# define D(...) ((void)0) +#endif + +#if DEBUG >= 2 +# define DD(...) ALOGD(__VA_ARGS__) +#else +# define DD(...) ((void)0) +#endif + +#define DBG_FUNC DBG("%s\n", __FUNCTION__) +// +// our private gralloc module structure +// +struct private_module_t { + gralloc_module_t base; +}; + +/* If not NULL, this is a pointer to the fallback module. + * This really is gralloc.default, which we'll use if we detect + * that the emulator we're running in does not support GPU emulation. + */ +static gralloc_module_t* sFallback; +static pthread_once_t sFallbackOnce = PTHREAD_ONCE_INIT; + +static void fallback_init(void); // forward + + +typedef struct _alloc_list_node { + buffer_handle_t handle; + _alloc_list_node *next; + _alloc_list_node *prev; +} AllocListNode; + +// +// Our gralloc device structure (alloc interface) +// +struct gralloc_device_t { + alloc_device_t device; + + AllocListNode *allocListHead; // double linked list of allocated buffers + pthread_mutex_t lock; +}; + +// +// Our framebuffer device structure +// +struct fb_device_t { + framebuffer_device_t device; +}; + +static int map_buffer(cb_handle_t *cb, void **vaddr) +{ + if (cb->fd < 0 || cb->ashmemSize <= 0) { + return -EINVAL; + } + + void *addr = mmap(0, cb->ashmemSize, PROT_READ | PROT_WRITE, + MAP_SHARED, cb->fd, 0); + if (addr == MAP_FAILED) { + return -errno; + } + + cb->ashmemBase = intptr_t(addr); + cb->ashmemBasePid = getpid(); + + *vaddr = addr; + return 0; +} + +#define DEFINE_HOST_CONNECTION \ + HostConnection *hostCon = HostConnection::get(); \ + renderControl_encoder_context_t *rcEnc = (hostCon ? hostCon->rcEncoder() : NULL) + +#define DEFINE_AND_VALIDATE_HOST_CONNECTION \ + HostConnection *hostCon = HostConnection::get(); \ + if (!hostCon) { \ + ALOGE("gralloc: Failed to get host connection\n"); \ + return -EIO; \ + } \ + renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ + if (!rcEnc) { \ + ALOGE("gralloc: Failed to get renderControl encoder context\n"); \ + return -EIO; \ + } + + +// +// gralloc device functions (alloc interface) +// +static int gralloc_alloc(alloc_device_t* dev, + int w, int h, int format, int usage, + buffer_handle_t* pHandle, int* pStride) +{ + D("gralloc_alloc w=%d h=%d usage=0x%x\n", w, h, usage); + + gralloc_device_t *grdev = (gralloc_device_t *)dev; + if (!grdev || !pHandle || !pStride) { + ALOGE("gralloc_alloc: Bad inputs (grdev: %p, pHandle: %p, pStride: %p", + grdev, pHandle, pStride); + return -EINVAL; + } + + // + // Validate usage: buffer cannot be written both by s/w and h/w access. + // + bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK)); + bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); + if (hw_write && sw_write) { + ALOGE("gralloc_alloc: Mismatched usage flags: %d x %d, usage %x", + w, h, usage); + return -EINVAL; + } + bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK)); + bool hw_cam_write = usage & GRALLOC_USAGE_HW_CAMERA_WRITE; + bool hw_cam_read = usage & GRALLOC_USAGE_HW_CAMERA_READ; + bool hw_vid_enc_read = usage & GRALLOC_USAGE_HW_VIDEO_ENCODER; + + // Pick the right concrete pixel format given the endpoints as encoded in + // the usage bits. Every end-point pair needs explicit listing here. + if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) { + // Camera as producer + if (usage & GRALLOC_USAGE_HW_CAMERA_WRITE) { + if (usage & GRALLOC_USAGE_HW_TEXTURE) { + // Camera-to-display is RGBA + format = HAL_PIXEL_FORMAT_RGBA_8888; + } else if (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER) { + // Camera-to-encoder is NV21 + format = HAL_PIXEL_FORMAT_YCrCb_420_SP; + } else if ((usage & GRALLOC_USAGE_HW_CAMERA_MASK) == + GRALLOC_USAGE_HW_CAMERA_ZSL) { + // Camera-to-ZSL-queue is RGB_888 + format = HAL_PIXEL_FORMAT_RGB_888; + } + } + + if (format == HAL_PIXEL_FORMAT_IMPLEMENTATION_DEFINED) { + ALOGE("gralloc_alloc: Requested auto format selection, " + "but no known format for this usage: %d x %d, usage %x", + w, h, usage); + return -EINVAL; + } + } + + bool yuv_format = false; + + int ashmem_size = 0; + int stride = w; + + GLenum glFormat = 0; + GLenum glType = 0; + + int bpp = 0; + int align = 1; + switch (format) { + case HAL_PIXEL_FORMAT_RGBA_8888: + case HAL_PIXEL_FORMAT_RGBX_8888: + case HAL_PIXEL_FORMAT_BGRA_8888: + bpp = 4; + glFormat = GL_RGBA; + glType = GL_UNSIGNED_BYTE; + break; + case HAL_PIXEL_FORMAT_RGB_888: + bpp = 3; + glFormat = GL_RGB; + glType = GL_UNSIGNED_BYTE; + break; + case HAL_PIXEL_FORMAT_RGB_565: + bpp = 2; + glFormat = GL_RGB; + glType = GL_UNSIGNED_SHORT_5_6_5; + break; + case HAL_PIXEL_FORMAT_RGBA_5551: + bpp = 2; + glFormat = GL_RGB5_A1_OES; + glType = GL_UNSIGNED_SHORT_5_5_5_1; + break; + case HAL_PIXEL_FORMAT_RGBA_4444: + bpp = 2; + glFormat = GL_RGBA4_OES; + glType = GL_UNSIGNED_SHORT_4_4_4_4; + break; + case HAL_PIXEL_FORMAT_RAW_SENSOR: + bpp = 2; + align = 16*bpp; + if (! ((sw_read || hw_cam_read) && (sw_write || hw_cam_write) ) ) { + // Raw sensor data only goes between camera and CPU + return -EINVAL; + } + // Not expecting to actually create any GL surfaces for this + glFormat = GL_LUMINANCE; + glType = GL_UNSIGNED_SHORT; + break; + case HAL_PIXEL_FORMAT_BLOB: + bpp = 1; + if (! (sw_read && hw_cam_write) ) { + // Blob data cannot be used by HW other than camera emulator + return -EINVAL; + } + // Not expecting to actually create any GL surfaces for this + glFormat = GL_LUMINANCE; + glType = GL_UNSIGNED_BYTE; + break; + case HAL_PIXEL_FORMAT_YCrCb_420_SP: + align = 1; + bpp = 1; // per-channel bpp + yuv_format = true; + // Not expecting to actually create any GL surfaces for this + break; + case HAL_PIXEL_FORMAT_YV12: + align = 16; + bpp = 1; // per-channel bpp + yuv_format = true; + // Not expecting to actually create any GL surfaces for this + break; + default: + ALOGE("gralloc_alloc: Unknown format %d", format); + return -EINVAL; + } + + if (usage & GRALLOC_USAGE_HW_FB) { + // keep space for postCounter + ashmem_size += sizeof(uint32_t); + } + + if (sw_read || sw_write || hw_cam_write || hw_vid_enc_read) { + // keep space for image on guest memory if SW access is needed + // or if the camera is doing writing + if (yuv_format) { + size_t yStride = (w*bpp + (align - 1)) & ~(align-1); + size_t uvStride = (yStride / 2 + (align - 1)) & ~(align-1); + size_t uvHeight = h / 2; + ashmem_size += yStride * h + 2 * (uvHeight * uvStride); + stride = yStride / bpp; + } else { + size_t bpr = (w*bpp + (align-1)) & ~(align-1); + ashmem_size += (bpr * h); + stride = bpr / bpp; + } + } + + D("gralloc_alloc format=%d, ashmem_size=%d, stride=%d, tid %d\n", format, + ashmem_size, stride, gettid()); + + // + // Allocate space in ashmem if needed + // + int fd = -1; + if (ashmem_size > 0) { + // round to page size; + ashmem_size = (ashmem_size + (PAGE_SIZE-1)) & ~(PAGE_SIZE-1); + + fd = ashmem_create_region("gralloc-buffer", ashmem_size); + if (fd < 0) { + ALOGE("gralloc_alloc failed to create ashmem region: %s\n", + strerror(errno)); + return -errno; + } + } + + cb_handle_t *cb = new cb_handle_t(fd, ashmem_size, usage, + w, h, format, glFormat, glType); + + if (ashmem_size > 0) { + // + // map ashmem region if exist + // + void *vaddr; + int err = map_buffer(cb, &vaddr); + if (err) { + close(fd); + delete cb; + return err; + } + + cb->setFd(fd); + } + + // + // Allocate ColorBuffer handle on the host (only if h/w access is allowed) + // Only do this for some h/w usages, not all. + // + if (usage & (GRALLOC_USAGE_HW_TEXTURE | GRALLOC_USAGE_HW_RENDER | + GRALLOC_USAGE_HW_2D | GRALLOC_USAGE_HW_COMPOSER | + GRALLOC_USAGE_HW_FB) ) { + DEFINE_HOST_CONNECTION; + if (hostCon && rcEnc) { + cb->hostHandle = rcEnc->rcCreateColorBuffer(rcEnc, w, h, glFormat); + D("Created host ColorBuffer 0x%x\n", cb->hostHandle); + } + + if (!cb->hostHandle) { + // Could not create colorbuffer on host !!! + close(fd); + delete cb; + return -EIO; + } + } + + // + // alloc succeeded - insert the allocated handle to the allocated list + // + AllocListNode *node = new AllocListNode(); + pthread_mutex_lock(&grdev->lock); + node->handle = cb; + node->next = grdev->allocListHead; + node->prev = NULL; + if (grdev->allocListHead) { + grdev->allocListHead->prev = node; + } + grdev->allocListHead = node; + pthread_mutex_unlock(&grdev->lock); + + *pHandle = cb; + *pStride = stride; + return 0; +} + +static int gralloc_free(alloc_device_t* dev, + buffer_handle_t handle) +{ + const cb_handle_t *cb = (const cb_handle_t *)handle; + if (!cb_handle_t::validate((cb_handle_t*)cb)) { + ERR("gralloc_free: invalid handle"); + return -EINVAL; + } + + if (cb->hostHandle != 0) { + DEFINE_AND_VALIDATE_HOST_CONNECTION; + D("Closing host ColorBuffer 0x%x\n", cb->hostHandle); + rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle); + } + + // + // detach and unmap ashmem area if present + // + if (cb->fd > 0) { + if (cb->ashmemSize > 0 && cb->ashmemBase) { + munmap((void *)cb->ashmemBase, cb->ashmemSize); + } + close(cb->fd); + } + + // remove it from the allocated list + gralloc_device_t *grdev = (gralloc_device_t *)dev; + pthread_mutex_lock(&grdev->lock); + AllocListNode *n = grdev->allocListHead; + while( n && n->handle != cb ) { + n = n->next; + } + if (n) { + // buffer found on list - remove it from list + if (n->next) { + n->next->prev = n->prev; + } + if (n->prev) { + n->prev->next = n->next; + } + else { + grdev->allocListHead = n->next; + } + + delete n; + } + pthread_mutex_unlock(&grdev->lock); + + delete cb; + + return 0; +} + +static int gralloc_device_close(struct hw_device_t *dev) +{ + gralloc_device_t* d = reinterpret_cast<gralloc_device_t*>(dev); + if (d) { + + // free still allocated buffers + while( d->allocListHead != NULL ) { + gralloc_free(&d->device, d->allocListHead->handle); + } + + // free device + free(d); + } + return 0; +} + +static int fb_compositionComplete(struct framebuffer_device_t* dev) +{ + return 0; +} + +// +// Framebuffer device functions +// +static int fb_post(struct framebuffer_device_t* dev, buffer_handle_t buffer) +{ + fb_device_t *fbdev = (fb_device_t *)dev; + cb_handle_t *cb = (cb_handle_t *)buffer; + + if (!fbdev || !cb_handle_t::validate(cb) || !cb->canBePosted()) { + return -EINVAL; + } + + // Make sure we have host connection + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + // increment the post count of the buffer + uint32_t *postCountPtr = (uint32_t *)cb->ashmemBase; + if (!postCountPtr) { + // This should not happen + return -EINVAL; + } + (*postCountPtr)++; + + // send post request to host + rcEnc->rcFBPost(rcEnc, cb->hostHandle); + hostCon->flush(); + + return 0; +} + +static int fb_setUpdateRect(struct framebuffer_device_t* dev, + int l, int t, int w, int h) +{ + fb_device_t *fbdev = (fb_device_t *)dev; + + if (!fbdev) { + return -EINVAL; + } + + // Make sure we have host connection + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + // send request to host + // TODO: XXX - should be implemented + //rcEnc->rc_XXX + + return 0; +} + +static int fb_setSwapInterval(struct framebuffer_device_t* dev, + int interval) +{ + fb_device_t *fbdev = (fb_device_t *)dev; + + if (!fbdev) { + return -EINVAL; + } + + // Make sure we have host connection + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + // send request to host + rcEnc->rcFBSetSwapInterval(rcEnc, interval); + hostCon->flush(); + + return 0; +} + +static int fb_close(struct hw_device_t *dev) +{ + fb_device_t *fbdev = (fb_device_t *)dev; + + delete fbdev; + + return 0; +} + + +// +// gralloc module functions - refcount + locking interface +// +static int gralloc_register_buffer(gralloc_module_t const* module, + buffer_handle_t handle) +{ + pthread_once(&sFallbackOnce, fallback_init); + if (sFallback != NULL) { + return sFallback->registerBuffer(sFallback, handle); + } + + D("gralloc_register_buffer(%p) called", handle); + + private_module_t *gr = (private_module_t *)module; + cb_handle_t *cb = (cb_handle_t *)handle; + if (!gr || !cb_handle_t::validate(cb)) { + ERR("gralloc_register_buffer(%p): invalid buffer", cb); + return -EINVAL; + } + + if (cb->hostHandle != 0) { + DEFINE_AND_VALIDATE_HOST_CONNECTION; + D("Opening host ColorBuffer 0x%x\n", cb->hostHandle); + rcEnc->rcOpenColorBuffer(rcEnc, cb->hostHandle); + } + + // + // if the color buffer has ashmem region and it is not mapped in this + // process map it now. + // + if (cb->ashmemSize > 0 && cb->mappedPid != getpid()) { + void *vaddr; + int err = map_buffer(cb, &vaddr); + if (err) { + ERR("gralloc_register_buffer(%p): map failed: %s", cb, strerror(-err)); + return -err; + } + cb->mappedPid = getpid(); + } + + return 0; +} + +static int gralloc_unregister_buffer(gralloc_module_t const* module, + buffer_handle_t handle) +{ + if (sFallback != NULL) { + return sFallback->unregisterBuffer(sFallback, handle); + } + + private_module_t *gr = (private_module_t *)module; + cb_handle_t *cb = (cb_handle_t *)handle; + if (!gr || !cb_handle_t::validate(cb)) { + ERR("gralloc_unregister_buffer(%p): invalid buffer", cb); + return -EINVAL; + } + + if (cb->hostHandle != 0) { + DEFINE_AND_VALIDATE_HOST_CONNECTION; + D("Closing host ColorBuffer 0x%x\n", cb->hostHandle); + rcEnc->rcCloseColorBuffer(rcEnc, cb->hostHandle); + } + + // + // unmap ashmem region if it was previously mapped in this process + // (through register_buffer) + // + if (cb->ashmemSize > 0 && cb->mappedPid == getpid()) { + void *vaddr; + int err = munmap((void *)cb->ashmemBase, cb->ashmemSize); + if (err) { + ERR("gralloc_unregister_buffer(%p): unmap failed", cb); + return -EINVAL; + } + cb->ashmemBase = NULL; + cb->mappedPid = 0; + } + + D("gralloc_unregister_buffer(%p) done\n", cb); + + return 0; +} + +static int gralloc_lock(gralloc_module_t const* module, + buffer_handle_t handle, int usage, + int l, int t, int w, int h, + void** vaddr) +{ + if (sFallback != NULL) { + return sFallback->lock(sFallback, handle, usage, l, t, w, h, vaddr); + } + + private_module_t *gr = (private_module_t *)module; + cb_handle_t *cb = (cb_handle_t *)handle; + if (!gr || !cb_handle_t::validate(cb)) { + ALOGE("gralloc_lock bad handle\n"); + return -EINVAL; + } + + // Validate usage, + // 1. cannot be locked for hw access + // 2. lock for either sw read or write. + // 3. locked sw access must match usage during alloc time. + bool sw_read = (0 != (usage & GRALLOC_USAGE_SW_READ_MASK)); + bool sw_write = (0 != (usage & GRALLOC_USAGE_SW_WRITE_MASK)); + bool hw_read = (usage & GRALLOC_USAGE_HW_TEXTURE); + bool hw_write = (usage & GRALLOC_USAGE_HW_RENDER); + bool hw_vid_enc_read = (usage & GRALLOC_USAGE_HW_VIDEO_ENCODER); + bool hw_cam_write = (usage & GRALLOC_USAGE_HW_CAMERA_WRITE); + bool hw_cam_read = (usage & GRALLOC_USAGE_HW_CAMERA_READ); + bool sw_read_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_READ_MASK)); + bool sw_write_allowed = (0 != (cb->usage & GRALLOC_USAGE_SW_WRITE_MASK)); + + if ( (hw_read || hw_write) || + (!sw_read && !sw_write && + !hw_cam_write && !hw_cam_read && + !hw_vid_enc_read) || + (sw_read && !sw_read_allowed) || + (sw_write && !sw_write_allowed) ) { + ALOGE("gralloc_lock usage mismatch usage=0x%x cb->usage=0x%x\n", usage, + cb->usage); + return -EINVAL; + } + + EGLint postCount = 0; + void *cpu_addr = NULL; + + // + // make sure ashmem area is mapped if needed + // + if (cb->canBePosted() || sw_read || sw_write || + hw_cam_write || hw_cam_read || + hw_vid_enc_read) { + if (cb->ashmemBasePid != getpid() || !cb->ashmemBase) { + return -EACCES; + } + + if (cb->canBePosted()) { + postCount = *((int *)cb->ashmemBase); + cpu_addr = (void *)(cb->ashmemBase + sizeof(int)); + } + else { + cpu_addr = (void *)(cb->ashmemBase); + } + } + + if (cb->hostHandle) { + // Make sure we have host connection + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + // + // flush color buffer write cache on host and get its sync status. + // + int hostSyncStatus = rcEnc->rcColorBufferCacheFlush(rcEnc, cb->hostHandle, + postCount, + sw_read); + if (hostSyncStatus < 0) { + // host failed the color buffer sync - probably since it was already + // locked for write access. fail the lock. + ALOGE("gralloc_lock cacheFlush failed postCount=%d sw_read=%d\n", + postCount, sw_read); + return -EBUSY; + } + + } + + // + // is virtual address required ? + // + if (sw_read || sw_write || hw_cam_write || hw_cam_read || hw_vid_enc_read) { + *vaddr = cpu_addr; + } + + if (sw_write || hw_cam_write) { + // + // Keep locked region if locked for s/w write access. + // + cb->lockedLeft = l; + cb->lockedTop = t; + cb->lockedWidth = w; + cb->lockedHeight = h; + } + + DD("gralloc_lock success. vaddr: %p, *vaddr: %p, usage: %x, cpu_addr: %p", + vaddr, vaddr ? *vaddr : 0, usage, cpu_addr); + + return 0; +} + +static int gralloc_unlock(gralloc_module_t const* module, + buffer_handle_t handle) +{ + if (sFallback != NULL) { + return sFallback->unlock(sFallback, handle); + } + + private_module_t *gr = (private_module_t *)module; + cb_handle_t *cb = (cb_handle_t *)handle; + if (!gr || !cb_handle_t::validate(cb)) { + return -EINVAL; + } + + // + // if buffer was locked for s/w write, we need to update the host with + // the updated data + // + if (cb->lockedWidth > 0 && cb->lockedHeight > 0 && cb->hostHandle) { + + // Make sure we have host connection + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + void *cpu_addr; + if (cb->canBePosted()) { + cpu_addr = (void *)(cb->ashmemBase + sizeof(int)); + } + else { + cpu_addr = (void *)(cb->ashmemBase); + } + + if (cb->lockedWidth < cb->width || cb->lockedHeight < cb->height) { + int bpp = glUtilsPixelBitSize(cb->glFormat, cb->glType) >> 3; + char *tmpBuf = new char[cb->lockedWidth * cb->lockedHeight * bpp]; + + int dst_line_len = cb->lockedWidth * bpp; + int src_line_len = cb->width * bpp; + char *src = (char *)cpu_addr + cb->lockedTop*src_line_len + cb->lockedLeft*bpp; + char *dst = tmpBuf; + for (int y=0; y<cb->lockedHeight; y++) { + memcpy(dst, src, dst_line_len); + src += src_line_len; + dst += dst_line_len; + } + + rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, + cb->lockedLeft, cb->lockedTop, + cb->lockedWidth, cb->lockedHeight, + cb->glFormat, cb->glType, + tmpBuf); + + delete [] tmpBuf; + } + else { + rcEnc->rcUpdateColorBuffer(rcEnc, cb->hostHandle, 0, 0, + cb->width, cb->height, + cb->glFormat, cb->glType, + cpu_addr); + } + } + + cb->lockedWidth = cb->lockedHeight = 0; + return 0; +} + + +static int gralloc_device_open(const hw_module_t* module, + const char* name, + hw_device_t** device) +{ + int status = -EINVAL; + + D("gralloc_device_open %s\n", name); + + pthread_once( &sFallbackOnce, fallback_init ); + if (sFallback != NULL) { + return sFallback->common.methods->open(&sFallback->common, name, device); + } + + if (!strcmp(name, GRALLOC_HARDWARE_GPU0)) { + + // Create host connection and keep it in the TLS. + // return error if connection with host can not be established + HostConnection *hostCon = HostConnection::get(); + if (!hostCon) { + ALOGE("gralloc: failed to get host connection while opening %s\n", name); + return -EIO; + } + + // + // Allocate memory for the gralloc device (alloc interface) + // + gralloc_device_t *dev; + dev = (gralloc_device_t*)malloc(sizeof(gralloc_device_t)); + if (NULL == dev) { + return -ENOMEM; + } + + // Initialize our device structure + // + dev->device.common.tag = HARDWARE_DEVICE_TAG; + dev->device.common.version = 0; + dev->device.common.module = const_cast<hw_module_t*>(module); + dev->device.common.close = gralloc_device_close; + + dev->device.alloc = gralloc_alloc; + dev->device.free = gralloc_free; + dev->allocListHead = NULL; + pthread_mutex_init(&dev->lock, NULL); + + *device = &dev->device.common; + status = 0; + } + else if (!strcmp(name, GRALLOC_HARDWARE_FB0)) { + + // return error if connection with host can not be established + DEFINE_AND_VALIDATE_HOST_CONNECTION; + + // + // Query the host for Framebuffer attributes + // + D("gralloc: query Frabuffer attribs\n"); + EGLint width = rcEnc->rcGetFBParam(rcEnc, FB_WIDTH); + D("gralloc: width=%d\n", width); + EGLint height = rcEnc->rcGetFBParam(rcEnc, FB_HEIGHT); + D("gralloc: height=%d\n", height); + EGLint xdpi = rcEnc->rcGetFBParam(rcEnc, FB_XDPI); + D("gralloc: xdpi=%d\n", xdpi); + EGLint ydpi = rcEnc->rcGetFBParam(rcEnc, FB_YDPI); + D("gralloc: ydpi=%d\n", ydpi); + EGLint fps = rcEnc->rcGetFBParam(rcEnc, FB_FPS); + D("gralloc: fps=%d\n", fps); + EGLint min_si = rcEnc->rcGetFBParam(rcEnc, FB_MIN_SWAP_INTERVAL); + D("gralloc: min_swap=%d\n", min_si); + EGLint max_si = rcEnc->rcGetFBParam(rcEnc, FB_MAX_SWAP_INTERVAL); + D("gralloc: max_swap=%d\n", max_si); + + // + // Allocate memory for the framebuffer device + // + fb_device_t *dev; + dev = (fb_device_t*)malloc(sizeof(fb_device_t)); + if (NULL == dev) { + return -ENOMEM; + } + memset(dev, 0, sizeof(fb_device_t)); + + // Initialize our device structure + // + dev->device.common.tag = HARDWARE_DEVICE_TAG; + dev->device.common.version = 0; + dev->device.common.module = const_cast<hw_module_t*>(module); + dev->device.common.close = fb_close; + dev->device.setSwapInterval = fb_setSwapInterval; + dev->device.post = fb_post; + dev->device.setUpdateRect = 0; //fb_setUpdateRect; + dev->device.compositionComplete = fb_compositionComplete; //XXX: this is a dummy + + const_cast<uint32_t&>(dev->device.flags) = 0; + const_cast<uint32_t&>(dev->device.width) = width; + const_cast<uint32_t&>(dev->device.height) = height; + const_cast<int&>(dev->device.stride) = width; + const_cast<int&>(dev->device.format) = HAL_PIXEL_FORMAT_RGBA_8888; + const_cast<float&>(dev->device.xdpi) = xdpi; + const_cast<float&>(dev->device.ydpi) = ydpi; + const_cast<float&>(dev->device.fps) = fps; + const_cast<int&>(dev->device.minSwapInterval) = min_si; + const_cast<int&>(dev->device.maxSwapInterval) = max_si; + *device = &dev->device.common; + + status = 0; + } + + return status; +} + +// +// define the HMI symbol - our module interface +// +static struct hw_module_methods_t gralloc_module_methods = { + open: gralloc_device_open +}; + +struct private_module_t HAL_MODULE_INFO_SYM = { + base: { + common: { + tag: HARDWARE_MODULE_TAG, + version_major: 1, + version_minor: 0, + id: GRALLOC_HARDWARE_MODULE_ID, + name: "Graphics Memory Allocator Module", + author: "The Android Open Source Project", + methods: &gralloc_module_methods, + dso: NULL, + reserved: {0, } + }, + registerBuffer: gralloc_register_buffer, + unregisterBuffer: gralloc_unregister_buffer, + lock: gralloc_lock, + unlock: gralloc_unlock, + perform: NULL, + reserved_proc : {NULL, } + } +}; + +/* This function is called once to detect whether the emulator supports + * GPU emulation (this is done by looking at the qemu.gles kernel + * parameter, which must be > 0 if this is the case). + * + * If not, then load gralloc.default instead as a fallback. + */ +static void +fallback_init(void) +{ + char prop[PROPERTY_VALUE_MAX]; + void* module; + + property_get("ro.kernel.qemu.gles", prop, "0"); + if (atoi(prop) > 0) { + return; + } + ALOGD("Emulator without GPU emulation detected."); + module = dlopen("/system/lib/hw/gralloc.default.so", RTLD_LAZY|RTLD_LOCAL); + if (module != NULL) { + sFallback = reinterpret_cast<gralloc_module_t*>(dlsym(module, HAL_MODULE_INFO_SYM_AS_STR)); + if (sFallback == NULL) { + dlclose(module); + } + } + if (sFallback == NULL) { + ALOGE("Could not find software fallback module!?"); + } +} diff --git a/opengl/system/renderControl_enc/Android.mk b/opengl/system/renderControl_enc/Android.mk new file mode 100644 index 0000000..5792440 --- /dev/null +++ b/opengl/system/renderControl_enc/Android.mk @@ -0,0 +1,12 @@ +LOCAL_PATH := $(call my-dir) + +$(call emugl-begin-shared-library,lib_renderControl_enc) + +LOCAL_SRC_FILES := \ + renderControl_client_context.cpp \ + renderControl_enc.cpp \ + renderControl_entry.cpp + +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-import,libOpenglCodecCommon) +$(call emugl-end-module) diff --git a/opengl/system/renderControl_enc/README b/opengl/system/renderControl_enc/README new file mode 100644 index 0000000..2ee1a57 --- /dev/null +++ b/opengl/system/renderControl_enc/README @@ -0,0 +1,136 @@ +The renderControl.in file in this directory defines an API which is decoded +on the android guest into a stream and get decoded and executed on the host. +It is used in order to query the host renderer as well as send the host renderer +control commands. + +The following describes each of the entries defined by this renderControl API. + + +GLint rcGetRendererVersion(); + This function queries the host renderer version number. + +EGLint rcGetEGLVersion(EGLint* major, EGLint* minor); + This function queries the host renderer for the EGL version + it supports. returns EGL_FALSE on failure. + +EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize); + This function queries the host for EGL string (.i.e EGL_EXTENSIONS). + if buffer is NULL or the bufferSize is not big enough the return value + is the negative number of bytes required to store the string value + otherwise the string value is copied to buffer and its size is + returned. + +EGLint rcGetNumConfigs(uint32_t* numAttribs); + queries the host for the number of supported EGL configs. + The function returns the number of supported configs and returns in + numAttribs the number of attributes available for each config. + +EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer); + This function queries the host for the all set of supported configs + with their attribute values. + bufSize is the size of buffer, the size should be at least equal to + (numConfigs + 1) * numAttribs * sizeof(GLuint) + where numConfigs and numAttribs are the values returned in + rcGetNumConfigs. if bufSize is not big enough then the negative number + of required bytes is returned otherwise the function returns the number + of configs and buffer is filled as follows: The first 'numAttribs' + integer values are filled with the EGL enumerant describing a config + attribute, next for each config there are 'numAttribs' integer values + holding the attribute values for that config, the values are specified + in the same order as the attribute vector. + +EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size) + This function triggers an eglChooseConfig on the host, to get a list of + configs matching the given attribs values. + attribs - a list of attribute names followed by the desired values, terminated by EGL_NONE + attribs_size - the size of the list + configs - the returned matching configuration names (same names as familiar to the client in rcGetConfigs) + configs_size - the size of the configs buffers + returns - the actual number of matching configurations (<= configs_size) + +EGLint rcGetFBParam(EGLint param); + queries the host for framebuffer parameter, see renderControl_types.h + for possible values of 'param'. + +uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion); + This function creates a rendering context on the host and returns its + handle. config is the config index for the context, share is either zero + or a handle to a sharing context. glVersion is either 1 or 2 for GLES1 + or GLES2 context respectively. + + +void rcDestroyContext(uint32_t context); + This function destroys a rendering context on the host. + context is a handle returned in rcCreateContext. + +uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height); + This function creates a 'window' surface on the host which can be then + bind for rendering through rcMakeCurrent. + The function returns a handle to the created window surface. + +void rcDestroyWindowSurface(uint32_t windowSurface); + This function destoys a window surface. + +uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat); + This function creates a colorBuffer object on the host which can be then + be specified as a render target for a window surface through + rcSetWindowColorBuffer or to be displayed on the framebuffer window + through rcFBPost. + The function returns a handle to the colorBuffer object, with an initial + reference count of 1. + +void rcOpenColorBuffer(uint32_t colorbuffer); + Adds an additional reference to the colorbuffer, typically from a + different Android process than the one which created it. + +void rcCloseColorBuffer(uint32_t colorbuffer); + Removes a reference to the colorbuffer. When the reference count drops + to zero the colorbuffer is automatically destroyed. + +void rcFlushWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); + This flushes the current window color buffer + +void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); + This set the target color buffer for a windowSurface, when set the + previous target colorBuffer gets updated before switching to the new + colorBuffer. + +EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf); + Binds a windowSurface(s) and current rendering context for the + calling thread. + +void rcFBPost(uint32_t colorBuffer); + This function causes the content of the colorBuffer object to be + displayed on the host framebuffer window. The function returns + immediatly, the buffer will be displayed at the next swap interval. + +void rcFBSetSwapInterval(EGLint interval); + Sets the swap interval for the host framebuffer window. + +void rcBindTexture(uint32_t colorBuffer); + This function instruct the host to bind the content of the specified + colorBuffer to the current binded texture object of the calling thread. + This function should be used to implement eglBindTexImage. + +EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); + This function returns only after all rendering requests for the specified + colorBuffer rendering target has been processed and after all 'postCount' + posts for the buffer requested previously through rcFBPost has been + processed. + if 'forRead' is not-zero, the function returns positive value in case + there was rendering done to the buffer since the last CacheFlush request + with non-zero 'forRead' value, otherwise the function returns zero or + negative value on failure. + +void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, + GLint width, GLint height, GLenum format, + GLenum type, void* pixels); + This function queries the host for the pixel content of a colorBuffer's + subregion. It act the same as OpenGL glReadPixels however pixels + are always packed with alignment of 1. + +void rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, + GLint width, GLint height, GLenum format, + GLenum type, void* pixels); + Updates the content of a subregion of a colorBuffer object. + pixels are always unpacked with alignment of 1. diff --git a/opengl/system/renderControl_enc/renderControl.attrib b/opengl/system/renderControl_enc/renderControl.attrib new file mode 100644 index 0000000..8b9972f --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl.attrib @@ -0,0 +1,41 @@ +GLOBAL + base_opcode 10000 + encoder_headers <stdint.h> <EGL/egl.h> "glUtils.h" + +rcGetEGLVersion + dir major out + len major sizeof(EGLint) + dir minor out + len minor sizeof(EGLint) + +rcQueryEGLString + dir buffer out + len buffer bufferSize + +rcGetGLString + dir buffer out + len buffer bufferSize + +rcGetNumConfigs + dir numAttribs out + len numAttribs sizeof(uint32_t) + +rcGetConfigs + dir buffer out + len buffer bufSize + +rcChooseConfig + dir attribs in + len attribs attribs_size + dir configs out + var_flag configs nullAllowed + len configs configs_size*sizeof(uint32_t) + +rcReadColorBuffer + dir pixels out + len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height) + +rcUpdateColorBuffer + dir pixels in + len pixels (((glUtilsPixelBitSize(format, type) * width) >> 3) * height) + var_flag pixels isLarge diff --git a/opengl/system/renderControl_enc/renderControl.in b/opengl/system/renderControl_enc/renderControl.in new file mode 100644 index 0000000..8281fd9 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl.in @@ -0,0 +1,25 @@ +GL_ENRTY(GLint, rcGetRendererVersion) +GL_ENTRY(EGLint, rcGetEGLVersion, EGLint *major, EGLint *minor) +GL_ENTRY(EGLint, rcQueryEGLString, EGLenum name, void *buffer, EGLint bufferSize) +GL_ENTRY(EGLint, rcGetGLString, EGLenum name, void *buffer, EGLint bufferSize) +GL_ENTRY(EGLint, rcGetNumConfigs, uint32_t *numAttribs) +GL_ENTRY(EGLint, rcGetConfigs, uint32_t bufSize, GLuint *buffer) +GL_ENTRY(EGLint, rcChooseConfig, EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size) +GL_ENTRY(EGLint, rcGetFBParam, EGLint param) +GL_ENTRY(uint32_t, rcCreateContext, uint32_t config, uint32_t share, uint32_t glVersion) +GL_ENTRY(void, rcDestroyContext, uint32_t context) +GL_ENTRY(uint32_t, rcCreateWindowSurface, uint32_t config, uint32_t width, uint32_t height) +GL_ENTRY(void, rcDestroyWindowSurface, uint32_t windowSurface) +GL_ENTRY(uint32_t, rcCreateColorBuffer, uint32_t width, uint32_t height, GLenum internalFormat) +GL_ENTRY(void, rcOpenColorBuffer, uint32_t colorbuffer) +GL_ENTRY(void, rcCloseColorBuffer, uint32_t colorbuffer) +GL_ENTRY(void, rcSetWindowColorBuffer, uint32_t windowSurface, uint32_t colorBuffer) +GL_ENTRY(int, rcFlushWindowColorBuffer, uint32_t windowSurface) +GL_ENTRY(EGLint, rcMakeCurrent, uint32_t context, uint32_t drawSurf, uint32_t readSurf) +GL_ENTRY(void, rcFBPost, uint32_t colorBuffer) +GL_ENTRY(void, rcFBSetSwapInterval, EGLint interval) +GL_ENTRY(void, rcBindTexture, uint32_t colorBuffer) +GL_ENTRY(void, rcBindRenderbuffer, uint32_t colorBuffer) +GL_ENTRY(EGLint, rcColorBufferCacheFlush, uint32_t colorbuffer, EGLint postCount,int forRead) +GL_ENTRY(void, rcReadColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) +GL_ENTRY(int, rcUpdateColorBuffer, uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void *pixels) diff --git a/opengl/system/renderControl_enc/renderControl.types b/opengl/system/renderControl_enc/renderControl.types new file mode 100644 index 0000000..a7d96ab --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl.types @@ -0,0 +1,11 @@ +uint32_t 32 0x%08x false +EGLint 32 0x%08x false +GLint 32 0x%08x false +GLuint 32 0x%08x false +GLenum 32 0x%08x false +EGLenum 32 0x%08x false +uint32_t* 32 0x%08x true +EGLint* 32 0x%08x true +GLint* 32 0x%08x true +GLuint* 32 0x%08x true +void* 32 0x%08x true diff --git a/opengl/system/renderControl_enc/renderControl_client_context.cpp b/opengl/system/renderControl_enc/renderControl_client_context.cpp new file mode 100644 index 0000000..9488248 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_client_context.cpp @@ -0,0 +1,42 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "renderControl_client_context.h" + + +#include <stdio.h> + +int renderControl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) +{ + void *ptr; + + ptr = getProc("rcGetRendererVersion", userData); set_rcGetRendererVersion((rcGetRendererVersion_client_proc_t)ptr); + ptr = getProc("rcGetEGLVersion", userData); set_rcGetEGLVersion((rcGetEGLVersion_client_proc_t)ptr); + ptr = getProc("rcQueryEGLString", userData); set_rcQueryEGLString((rcQueryEGLString_client_proc_t)ptr); + ptr = getProc("rcGetGLString", userData); set_rcGetGLString((rcGetGLString_client_proc_t)ptr); + ptr = getProc("rcGetNumConfigs", userData); set_rcGetNumConfigs((rcGetNumConfigs_client_proc_t)ptr); + ptr = getProc("rcGetConfigs", userData); set_rcGetConfigs((rcGetConfigs_client_proc_t)ptr); + ptr = getProc("rcChooseConfig", userData); set_rcChooseConfig((rcChooseConfig_client_proc_t)ptr); + ptr = getProc("rcGetFBParam", userData); set_rcGetFBParam((rcGetFBParam_client_proc_t)ptr); + ptr = getProc("rcCreateContext", userData); set_rcCreateContext((rcCreateContext_client_proc_t)ptr); + ptr = getProc("rcDestroyContext", userData); set_rcDestroyContext((rcDestroyContext_client_proc_t)ptr); + ptr = getProc("rcCreateWindowSurface", userData); set_rcCreateWindowSurface((rcCreateWindowSurface_client_proc_t)ptr); + ptr = getProc("rcDestroyWindowSurface", userData); set_rcDestroyWindowSurface((rcDestroyWindowSurface_client_proc_t)ptr); + ptr = getProc("rcCreateColorBuffer", userData); set_rcCreateColorBuffer((rcCreateColorBuffer_client_proc_t)ptr); + ptr = getProc("rcOpenColorBuffer", userData); set_rcOpenColorBuffer((rcOpenColorBuffer_client_proc_t)ptr); + ptr = getProc("rcCloseColorBuffer", userData); set_rcCloseColorBuffer((rcCloseColorBuffer_client_proc_t)ptr); + ptr = getProc("rcSetWindowColorBuffer", userData); set_rcSetWindowColorBuffer((rcSetWindowColorBuffer_client_proc_t)ptr); + ptr = getProc("rcFlushWindowColorBuffer", userData); set_rcFlushWindowColorBuffer((rcFlushWindowColorBuffer_client_proc_t)ptr); + ptr = getProc("rcMakeCurrent", userData); set_rcMakeCurrent((rcMakeCurrent_client_proc_t)ptr); + ptr = getProc("rcFBPost", userData); set_rcFBPost((rcFBPost_client_proc_t)ptr); + ptr = getProc("rcFBSetSwapInterval", userData); set_rcFBSetSwapInterval((rcFBSetSwapInterval_client_proc_t)ptr); + ptr = getProc("rcBindTexture", userData); set_rcBindTexture((rcBindTexture_client_proc_t)ptr); + ptr = getProc("rcBindRenderbuffer", userData); set_rcBindRenderbuffer((rcBindRenderbuffer_client_proc_t)ptr); + ptr = getProc("rcColorBufferCacheFlush", userData); set_rcColorBufferCacheFlush((rcColorBufferCacheFlush_client_proc_t)ptr); + ptr = getProc("rcReadColorBuffer", userData); set_rcReadColorBuffer((rcReadColorBuffer_client_proc_t)ptr); + ptr = getProc("rcUpdateColorBuffer", userData); set_rcUpdateColorBuffer((rcUpdateColorBuffer_client_proc_t)ptr); + return 0; +} + diff --git a/opengl/system/renderControl_enc/renderControl_client_context.h b/opengl/system/renderControl_enc/renderControl_client_context.h new file mode 100644 index 0000000..ed2b1fb --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_client_context.h @@ -0,0 +1,71 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __renderControl_client_context_t_h +#define __renderControl_client_context_t_h + +#include "renderControl_client_proc.h" + + +struct renderControl_client_context_t { + + rcGetRendererVersion_client_proc_t rcGetRendererVersion; + rcGetEGLVersion_client_proc_t rcGetEGLVersion; + rcQueryEGLString_client_proc_t rcQueryEGLString; + rcGetGLString_client_proc_t rcGetGLString; + rcGetNumConfigs_client_proc_t rcGetNumConfigs; + rcGetConfigs_client_proc_t rcGetConfigs; + rcChooseConfig_client_proc_t rcChooseConfig; + rcGetFBParam_client_proc_t rcGetFBParam; + rcCreateContext_client_proc_t rcCreateContext; + rcDestroyContext_client_proc_t rcDestroyContext; + rcCreateWindowSurface_client_proc_t rcCreateWindowSurface; + rcDestroyWindowSurface_client_proc_t rcDestroyWindowSurface; + rcCreateColorBuffer_client_proc_t rcCreateColorBuffer; + rcOpenColorBuffer_client_proc_t rcOpenColorBuffer; + rcCloseColorBuffer_client_proc_t rcCloseColorBuffer; + rcSetWindowColorBuffer_client_proc_t rcSetWindowColorBuffer; + rcFlushWindowColorBuffer_client_proc_t rcFlushWindowColorBuffer; + rcMakeCurrent_client_proc_t rcMakeCurrent; + rcFBPost_client_proc_t rcFBPost; + rcFBSetSwapInterval_client_proc_t rcFBSetSwapInterval; + rcBindTexture_client_proc_t rcBindTexture; + rcBindRenderbuffer_client_proc_t rcBindRenderbuffer; + rcColorBufferCacheFlush_client_proc_t rcColorBufferCacheFlush; + rcReadColorBuffer_client_proc_t rcReadColorBuffer; + rcUpdateColorBuffer_client_proc_t rcUpdateColorBuffer; + //Accessors + virtual rcGetRendererVersion_client_proc_t set_rcGetRendererVersion(rcGetRendererVersion_client_proc_t f) { rcGetRendererVersion_client_proc_t retval = rcGetRendererVersion; rcGetRendererVersion = f; return retval;} + virtual rcGetEGLVersion_client_proc_t set_rcGetEGLVersion(rcGetEGLVersion_client_proc_t f) { rcGetEGLVersion_client_proc_t retval = rcGetEGLVersion; rcGetEGLVersion = f; return retval;} + virtual rcQueryEGLString_client_proc_t set_rcQueryEGLString(rcQueryEGLString_client_proc_t f) { rcQueryEGLString_client_proc_t retval = rcQueryEGLString; rcQueryEGLString = f; return retval;} + virtual rcGetGLString_client_proc_t set_rcGetGLString(rcGetGLString_client_proc_t f) { rcGetGLString_client_proc_t retval = rcGetGLString; rcGetGLString = f; return retval;} + virtual rcGetNumConfigs_client_proc_t set_rcGetNumConfigs(rcGetNumConfigs_client_proc_t f) { rcGetNumConfigs_client_proc_t retval = rcGetNumConfigs; rcGetNumConfigs = f; return retval;} + virtual rcGetConfigs_client_proc_t set_rcGetConfigs(rcGetConfigs_client_proc_t f) { rcGetConfigs_client_proc_t retval = rcGetConfigs; rcGetConfigs = f; return retval;} + virtual rcChooseConfig_client_proc_t set_rcChooseConfig(rcChooseConfig_client_proc_t f) { rcChooseConfig_client_proc_t retval = rcChooseConfig; rcChooseConfig = f; return retval;} + virtual rcGetFBParam_client_proc_t set_rcGetFBParam(rcGetFBParam_client_proc_t f) { rcGetFBParam_client_proc_t retval = rcGetFBParam; rcGetFBParam = f; return retval;} + virtual rcCreateContext_client_proc_t set_rcCreateContext(rcCreateContext_client_proc_t f) { rcCreateContext_client_proc_t retval = rcCreateContext; rcCreateContext = f; return retval;} + virtual rcDestroyContext_client_proc_t set_rcDestroyContext(rcDestroyContext_client_proc_t f) { rcDestroyContext_client_proc_t retval = rcDestroyContext; rcDestroyContext = f; return retval;} + virtual rcCreateWindowSurface_client_proc_t set_rcCreateWindowSurface(rcCreateWindowSurface_client_proc_t f) { rcCreateWindowSurface_client_proc_t retval = rcCreateWindowSurface; rcCreateWindowSurface = f; return retval;} + virtual rcDestroyWindowSurface_client_proc_t set_rcDestroyWindowSurface(rcDestroyWindowSurface_client_proc_t f) { rcDestroyWindowSurface_client_proc_t retval = rcDestroyWindowSurface; rcDestroyWindowSurface = f; return retval;} + virtual rcCreateColorBuffer_client_proc_t set_rcCreateColorBuffer(rcCreateColorBuffer_client_proc_t f) { rcCreateColorBuffer_client_proc_t retval = rcCreateColorBuffer; rcCreateColorBuffer = f; return retval;} + virtual rcOpenColorBuffer_client_proc_t set_rcOpenColorBuffer(rcOpenColorBuffer_client_proc_t f) { rcOpenColorBuffer_client_proc_t retval = rcOpenColorBuffer; rcOpenColorBuffer = f; return retval;} + virtual rcCloseColorBuffer_client_proc_t set_rcCloseColorBuffer(rcCloseColorBuffer_client_proc_t f) { rcCloseColorBuffer_client_proc_t retval = rcCloseColorBuffer; rcCloseColorBuffer = f; return retval;} + virtual rcSetWindowColorBuffer_client_proc_t set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_client_proc_t f) { rcSetWindowColorBuffer_client_proc_t retval = rcSetWindowColorBuffer; rcSetWindowColorBuffer = f; return retval;} + virtual rcFlushWindowColorBuffer_client_proc_t set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_client_proc_t f) { rcFlushWindowColorBuffer_client_proc_t retval = rcFlushWindowColorBuffer; rcFlushWindowColorBuffer = f; return retval;} + virtual rcMakeCurrent_client_proc_t set_rcMakeCurrent(rcMakeCurrent_client_proc_t f) { rcMakeCurrent_client_proc_t retval = rcMakeCurrent; rcMakeCurrent = f; return retval;} + virtual rcFBPost_client_proc_t set_rcFBPost(rcFBPost_client_proc_t f) { rcFBPost_client_proc_t retval = rcFBPost; rcFBPost = f; return retval;} + virtual rcFBSetSwapInterval_client_proc_t set_rcFBSetSwapInterval(rcFBSetSwapInterval_client_proc_t f) { rcFBSetSwapInterval_client_proc_t retval = rcFBSetSwapInterval; rcFBSetSwapInterval = f; return retval;} + virtual rcBindTexture_client_proc_t set_rcBindTexture(rcBindTexture_client_proc_t f) { rcBindTexture_client_proc_t retval = rcBindTexture; rcBindTexture = f; return retval;} + virtual rcBindRenderbuffer_client_proc_t set_rcBindRenderbuffer(rcBindRenderbuffer_client_proc_t f) { rcBindRenderbuffer_client_proc_t retval = rcBindRenderbuffer; rcBindRenderbuffer = f; return retval;} + virtual rcColorBufferCacheFlush_client_proc_t set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_client_proc_t f) { rcColorBufferCacheFlush_client_proc_t retval = rcColorBufferCacheFlush; rcColorBufferCacheFlush = f; return retval;} + virtual rcReadColorBuffer_client_proc_t set_rcReadColorBuffer(rcReadColorBuffer_client_proc_t f) { rcReadColorBuffer_client_proc_t retval = rcReadColorBuffer; rcReadColorBuffer = f; return retval;} + virtual rcUpdateColorBuffer_client_proc_t set_rcUpdateColorBuffer(rcUpdateColorBuffer_client_proc_t f) { rcUpdateColorBuffer_client_proc_t retval = rcUpdateColorBuffer; rcUpdateColorBuffer = f; return retval;} + virtual ~renderControl_client_context_t() {} + + typedef renderControl_client_context_t *CONTEXT_ACCESSOR_TYPE(void); + static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); + int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); + virtual void setError(unsigned int error){}; + virtual unsigned int getError(){ return 0; }; +}; + +#endif diff --git a/opengl/system/renderControl_enc/renderControl_client_proc.h b/opengl/system/renderControl_enc/renderControl_client_proc.h new file mode 100644 index 0000000..3e00290 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_client_proc.h @@ -0,0 +1,39 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __renderControl_client_proc_t_h +#define __renderControl_client_proc_t_h + + + +#include "renderControl_types.h" +#ifndef renderControl_APIENTRY +#define renderControl_APIENTRY +#endif +typedef GLint (renderControl_APIENTRY *rcGetRendererVersion_client_proc_t) (void * ctx); +typedef EGLint (renderControl_APIENTRY *rcGetEGLVersion_client_proc_t) (void * ctx, EGLint*, EGLint*); +typedef EGLint (renderControl_APIENTRY *rcQueryEGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint); +typedef EGLint (renderControl_APIENTRY *rcGetGLString_client_proc_t) (void * ctx, EGLenum, void*, EGLint); +typedef EGLint (renderControl_APIENTRY *rcGetNumConfigs_client_proc_t) (void * ctx, uint32_t*); +typedef EGLint (renderControl_APIENTRY *rcGetConfigs_client_proc_t) (void * ctx, uint32_t, GLuint*); +typedef EGLint (renderControl_APIENTRY *rcChooseConfig_client_proc_t) (void * ctx, EGLint*, uint32_t, uint32_t*, uint32_t); +typedef EGLint (renderControl_APIENTRY *rcGetFBParam_client_proc_t) (void * ctx, EGLint); +typedef uint32_t (renderControl_APIENTRY *rcCreateContext_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); +typedef void (renderControl_APIENTRY *rcDestroyContext_client_proc_t) (void * ctx, uint32_t); +typedef uint32_t (renderControl_APIENTRY *rcCreateWindowSurface_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); +typedef void (renderControl_APIENTRY *rcDestroyWindowSurface_client_proc_t) (void * ctx, uint32_t); +typedef uint32_t (renderControl_APIENTRY *rcCreateColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t, GLenum); +typedef void (renderControl_APIENTRY *rcOpenColorBuffer_client_proc_t) (void * ctx, uint32_t); +typedef void (renderControl_APIENTRY *rcCloseColorBuffer_client_proc_t) (void * ctx, uint32_t); +typedef void (renderControl_APIENTRY *rcSetWindowColorBuffer_client_proc_t) (void * ctx, uint32_t, uint32_t); +typedef int (renderControl_APIENTRY *rcFlushWindowColorBuffer_client_proc_t) (void * ctx, uint32_t); +typedef EGLint (renderControl_APIENTRY *rcMakeCurrent_client_proc_t) (void * ctx, uint32_t, uint32_t, uint32_t); +typedef void (renderControl_APIENTRY *rcFBPost_client_proc_t) (void * ctx, uint32_t); +typedef void (renderControl_APIENTRY *rcFBSetSwapInterval_client_proc_t) (void * ctx, EGLint); +typedef void (renderControl_APIENTRY *rcBindTexture_client_proc_t) (void * ctx, uint32_t); +typedef void (renderControl_APIENTRY *rcBindRenderbuffer_client_proc_t) (void * ctx, uint32_t); +typedef EGLint (renderControl_APIENTRY *rcColorBufferCacheFlush_client_proc_t) (void * ctx, uint32_t, EGLint, int); +typedef void (renderControl_APIENTRY *rcReadColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*); +typedef int (renderControl_APIENTRY *rcUpdateColorBuffer_client_proc_t) (void * ctx, uint32_t, GLint, GLint, GLint, GLint, GLenum, GLenum, void*); + + +#endif diff --git a/opengl/system/renderControl_enc/renderControl_enc.cpp b/opengl/system/renderControl_enc/renderControl_enc.cpp new file mode 100644 index 0000000..94e256a --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_enc.cpp @@ -0,0 +1,536 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + + +#include <string.h> +#include "renderControl_opcodes.h" + +#include "renderControl_enc.h" + + +#include <stdio.h> +static void enc_unsupported() +{ + ALOGE("Function is unsupported\n"); +} + +GLint rcGetRendererVersion_enc(void *self ) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetRendererVersion;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + + GLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_major = sizeof(EGLint); + const unsigned int __size_minor = sizeof(EGLint); + unsigned char *ptr; + const size_t packetSize = 8 + __size_major + __size_minor + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetEGLVersion;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_major; ptr += 4; + *(unsigned int *)(ptr) = __size_minor; ptr += 4; + stream->readback(major, __size_major); + stream->readback(minor, __size_minor); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffer = bufferSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcQueryEGLString;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &name, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffer; ptr += 4; + memcpy(ptr, &bufferSize, 4); ptr += 4; + stream->readback(buffer, __size_buffer); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffer = bufferSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffer + 4 + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetGLString;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &name, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffer; ptr += 4; + memcpy(ptr, &bufferSize, 4); ptr += 4; + stream->readback(buffer, __size_buffer); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_numAttribs = sizeof(uint32_t); + unsigned char *ptr; + const size_t packetSize = 8 + __size_numAttribs + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetNumConfigs;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_numAttribs; ptr += 4; + stream->readback(numAttribs, __size_numAttribs); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_buffer = bufSize; + unsigned char *ptr; + const size_t packetSize = 8 + 4 + __size_buffer + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetConfigs;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &bufSize, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_buffer; ptr += 4; + stream->readback(buffer, __size_buffer); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_attribs = attribs_size; + const unsigned int __size_configs = ((configs != NULL) ? configs_size*sizeof(uint32_t) : 0); + unsigned char *ptr; + const size_t packetSize = 8 + __size_attribs + 4 + __size_configs + 4 + 2*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcChooseConfig;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + *(unsigned int *)(ptr) = __size_attribs; ptr += 4; + memcpy(ptr, attribs, __size_attribs);ptr += __size_attribs; + memcpy(ptr, &attribs_size, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_configs; ptr += 4; + memcpy(ptr, &configs_size, 4); ptr += 4; + if (configs != NULL) stream->readback(configs, __size_configs); + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcGetFBParam_enc(void *self , EGLint param) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcGetFBParam;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, ¶m, 4); ptr += 4; + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcCreateContext;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &config, 4); ptr += 4; + memcpy(ptr, &share, 4); ptr += 4; + memcpy(ptr, &glVersion, 4); ptr += 4; + + uint32_t retval; + stream->readback(&retval, 4); + return retval; +} + +void rcDestroyContext_enc(void *self , uint32_t context) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcDestroyContext;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &context, 4); ptr += 4; +} + +uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcCreateWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &config, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + + uint32_t retval; + stream->readback(&retval, 4); + return retval; +} + +void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcDestroyWindowSurface;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &windowSurface, 4); ptr += 4; +} + +uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcCreateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &internalFormat, 4); ptr += 4; + + uint32_t retval; + stream->readback(&retval, 4); + return retval; +} + +void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcOpenColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorbuffer, 4); ptr += 4; +} + +void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcCloseColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorbuffer, 4); ptr += 4; +} + +void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcSetWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &windowSurface, 4); ptr += 4; + memcpy(ptr, &colorBuffer, 4); ptr += 4; +} + +int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcFlushWindowColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &windowSurface, 4); ptr += 4; + + int retval; + stream->readback(&retval, 4); + return retval; +} + +EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcMakeCurrent;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &context, 4); ptr += 4; + memcpy(ptr, &drawSurf, 4); ptr += 4; + memcpy(ptr, &readSurf, 4); ptr += 4; + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +void rcFBPost_enc(void *self , uint32_t colorBuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcFBPost;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorBuffer, 4); ptr += 4; +} + +void rcFBSetSwapInterval_enc(void *self , EGLint interval) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcFBSetSwapInterval;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &interval, 4); ptr += 4; +} + +void rcBindTexture_enc(void *self , uint32_t colorBuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcBindTexture;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorBuffer, 4); ptr += 4; +} + +void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcBindRenderbuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorBuffer, 4); ptr += 4; +} + +EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcColorBufferCacheFlush;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorbuffer, 4); ptr += 4; + memcpy(ptr, &postCount, 4); ptr += 4; + memcpy(ptr, &forRead, 4); ptr += 4; + + EGLint retval; + stream->readback(&retval, 4); + return retval; +} + +void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(packetSize); + int tmp = OP_rcReadColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorbuffer, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + *(unsigned int *)(ptr) = __size_pixels; ptr += 4; + stream->readback(pixels, __size_pixels); +} + +int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) +{ + + renderControl_encoder_context_t *ctx = (renderControl_encoder_context_t *)self; + IOStream *stream = ctx->m_stream; + + const unsigned int __size_pixels = (((glUtilsPixelBitSize(format, type) * width) >> 3) * height); + unsigned char *ptr; + const size_t packetSize = 8 + 4 + 4 + 4 + 4 + 4 + 4 + 4 + __size_pixels + 1*4; + ptr = stream->alloc(8 + 4 + 4 + 4 + 4 + 4 + 4 + 4); + int tmp = OP_rcUpdateColorBuffer;memcpy(ptr, &tmp, 4); ptr += 4; + memcpy(ptr, &packetSize, 4); ptr += 4; + + memcpy(ptr, &colorbuffer, 4); ptr += 4; + memcpy(ptr, &x, 4); ptr += 4; + memcpy(ptr, &y, 4); ptr += 4; + memcpy(ptr, &width, 4); ptr += 4; + memcpy(ptr, &height, 4); ptr += 4; + memcpy(ptr, &format, 4); ptr += 4; + memcpy(ptr, &type, 4); ptr += 4; + stream->flush(); + stream->writeFully(&__size_pixels,4); + stream->writeFully(pixels, __size_pixels); + + int retval; + stream->readback(&retval, 4); + return retval; +} + +renderControl_encoder_context_t::renderControl_encoder_context_t(IOStream *stream) +{ + m_stream = stream; + + set_rcGetRendererVersion(rcGetRendererVersion_enc); + set_rcGetEGLVersion(rcGetEGLVersion_enc); + set_rcQueryEGLString(rcQueryEGLString_enc); + set_rcGetGLString(rcGetGLString_enc); + set_rcGetNumConfigs(rcGetNumConfigs_enc); + set_rcGetConfigs(rcGetConfigs_enc); + set_rcChooseConfig(rcChooseConfig_enc); + set_rcGetFBParam(rcGetFBParam_enc); + set_rcCreateContext(rcCreateContext_enc); + set_rcDestroyContext(rcDestroyContext_enc); + set_rcCreateWindowSurface(rcCreateWindowSurface_enc); + set_rcDestroyWindowSurface(rcDestroyWindowSurface_enc); + set_rcCreateColorBuffer(rcCreateColorBuffer_enc); + set_rcOpenColorBuffer(rcOpenColorBuffer_enc); + set_rcCloseColorBuffer(rcCloseColorBuffer_enc); + set_rcSetWindowColorBuffer(rcSetWindowColorBuffer_enc); + set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer_enc); + set_rcMakeCurrent(rcMakeCurrent_enc); + set_rcFBPost(rcFBPost_enc); + set_rcFBSetSwapInterval(rcFBSetSwapInterval_enc); + set_rcBindTexture(rcBindTexture_enc); + set_rcBindRenderbuffer(rcBindRenderbuffer_enc); + set_rcColorBufferCacheFlush(rcColorBufferCacheFlush_enc); + set_rcReadColorBuffer(rcReadColorBuffer_enc); + set_rcUpdateColorBuffer(rcUpdateColorBuffer_enc); +} + diff --git a/opengl/system/renderControl_enc/renderControl_enc.h b/opengl/system/renderControl_enc/renderControl_enc.h new file mode 100644 index 0000000..712eeb9 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_enc.h @@ -0,0 +1,51 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' + +#ifndef GUARD_renderControl_encoder_context_t +#define GUARD_renderControl_encoder_context_t + +#include "IOStream.h" +#include "renderControl_client_context.h" + + +#include <stdint.h> +#include <EGL/egl.h> +#include "glUtils.h" + +struct renderControl_encoder_context_t : public renderControl_client_context_t { + + IOStream *m_stream; + + renderControl_encoder_context_t(IOStream *stream); + + +}; + +extern "C" { + GLint rcGetRendererVersion_enc(void *self ); + EGLint rcGetEGLVersion_enc(void *self , EGLint* major, EGLint* minor); + EGLint rcQueryEGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize); + EGLint rcGetGLString_enc(void *self , EGLenum name, void* buffer, EGLint bufferSize); + EGLint rcGetNumConfigs_enc(void *self , uint32_t* numAttribs); + EGLint rcGetConfigs_enc(void *self , uint32_t bufSize, GLuint* buffer); + EGLint rcChooseConfig_enc(void *self , EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size); + EGLint rcGetFBParam_enc(void *self , EGLint param); + uint32_t rcCreateContext_enc(void *self , uint32_t config, uint32_t share, uint32_t glVersion); + void rcDestroyContext_enc(void *self , uint32_t context); + uint32_t rcCreateWindowSurface_enc(void *self , uint32_t config, uint32_t width, uint32_t height); + void rcDestroyWindowSurface_enc(void *self , uint32_t windowSurface); + uint32_t rcCreateColorBuffer_enc(void *self , uint32_t width, uint32_t height, GLenum internalFormat); + void rcOpenColorBuffer_enc(void *self , uint32_t colorbuffer); + void rcCloseColorBuffer_enc(void *self , uint32_t colorbuffer); + void rcSetWindowColorBuffer_enc(void *self , uint32_t windowSurface, uint32_t colorBuffer); + int rcFlushWindowColorBuffer_enc(void *self , uint32_t windowSurface); + EGLint rcMakeCurrent_enc(void *self , uint32_t context, uint32_t drawSurf, uint32_t readSurf); + void rcFBPost_enc(void *self , uint32_t colorBuffer); + void rcFBSetSwapInterval_enc(void *self , EGLint interval); + void rcBindTexture_enc(void *self , uint32_t colorBuffer); + void rcBindRenderbuffer_enc(void *self , uint32_t colorBuffer); + EGLint rcColorBufferCacheFlush_enc(void *self , uint32_t colorbuffer, EGLint postCount, int forRead); + void rcReadColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); + int rcUpdateColorBuffer_enc(void *self , uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); +}; +#endif
\ No newline at end of file diff --git a/opengl/system/renderControl_enc/renderControl_entry.cpp b/opengl/system/renderControl_enc/renderControl_entry.cpp new file mode 100644 index 0000000..9a0bba9 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_entry.cpp @@ -0,0 +1,192 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#include <stdio.h> +#include <stdlib.h> +#include "renderControl_client_context.h" + +#ifndef GL_TRUE +extern "C" { + GLint rcGetRendererVersion(); + EGLint rcGetEGLVersion(EGLint* major, EGLint* minor); + EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize); + EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize); + EGLint rcGetNumConfigs(uint32_t* numAttribs); + EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer); + EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size); + EGLint rcGetFBParam(EGLint param); + uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion); + void rcDestroyContext(uint32_t context); + uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height); + void rcDestroyWindowSurface(uint32_t windowSurface); + uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat); + void rcOpenColorBuffer(uint32_t colorbuffer); + void rcCloseColorBuffer(uint32_t colorbuffer); + void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer); + int rcFlushWindowColorBuffer(uint32_t windowSurface); + EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf); + void rcFBPost(uint32_t colorBuffer); + void rcFBSetSwapInterval(EGLint interval); + void rcBindTexture(uint32_t colorBuffer); + void rcBindRenderbuffer(uint32_t colorBuffer); + EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead); + void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); + int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels); +}; + +#endif +#ifndef GET_CONTEXT +static renderControl_client_context_t::CONTEXT_ACCESSOR_TYPE *getCurrentContext = NULL; +void renderControl_client_context_t::setContextAccessor(CONTEXT_ACCESSOR_TYPE *f) { getCurrentContext = f; } +#define GET_CONTEXT renderControl_client_context_t * ctx = getCurrentContext() +#endif + +GLint rcGetRendererVersion() +{ + GET_CONTEXT; + return ctx->rcGetRendererVersion(ctx); +} + +EGLint rcGetEGLVersion(EGLint* major, EGLint* minor) +{ + GET_CONTEXT; + return ctx->rcGetEGLVersion(ctx, major, minor); +} + +EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize) +{ + GET_CONTEXT; + return ctx->rcQueryEGLString(ctx, name, buffer, bufferSize); +} + +EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize) +{ + GET_CONTEXT; + return ctx->rcGetGLString(ctx, name, buffer, bufferSize); +} + +EGLint rcGetNumConfigs(uint32_t* numAttribs) +{ + GET_CONTEXT; + return ctx->rcGetNumConfigs(ctx, numAttribs); +} + +EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer) +{ + GET_CONTEXT; + return ctx->rcGetConfigs(ctx, bufSize, buffer); +} + +EGLint rcChooseConfig(EGLint* attribs, uint32_t attribs_size, uint32_t* configs, uint32_t configs_size) +{ + GET_CONTEXT; + return ctx->rcChooseConfig(ctx, attribs, attribs_size, configs, configs_size); +} + +EGLint rcGetFBParam(EGLint param) +{ + GET_CONTEXT; + return ctx->rcGetFBParam(ctx, param); +} + +uint32_t rcCreateContext(uint32_t config, uint32_t share, uint32_t glVersion) +{ + GET_CONTEXT; + return ctx->rcCreateContext(ctx, config, share, glVersion); +} + +void rcDestroyContext(uint32_t context) +{ + GET_CONTEXT; + ctx->rcDestroyContext(ctx, context); +} + +uint32_t rcCreateWindowSurface(uint32_t config, uint32_t width, uint32_t height) +{ + GET_CONTEXT; + return ctx->rcCreateWindowSurface(ctx, config, width, height); +} + +void rcDestroyWindowSurface(uint32_t windowSurface) +{ + GET_CONTEXT; + ctx->rcDestroyWindowSurface(ctx, windowSurface); +} + +uint32_t rcCreateColorBuffer(uint32_t width, uint32_t height, GLenum internalFormat) +{ + GET_CONTEXT; + return ctx->rcCreateColorBuffer(ctx, width, height, internalFormat); +} + +void rcOpenColorBuffer(uint32_t colorbuffer) +{ + GET_CONTEXT; + ctx->rcOpenColorBuffer(ctx, colorbuffer); +} + +void rcCloseColorBuffer(uint32_t colorbuffer) +{ + GET_CONTEXT; + ctx->rcCloseColorBuffer(ctx, colorbuffer); +} + +void rcSetWindowColorBuffer(uint32_t windowSurface, uint32_t colorBuffer) +{ + GET_CONTEXT; + ctx->rcSetWindowColorBuffer(ctx, windowSurface, colorBuffer); +} + +int rcFlushWindowColorBuffer(uint32_t windowSurface) +{ + GET_CONTEXT; + return ctx->rcFlushWindowColorBuffer(ctx, windowSurface); +} + +EGLint rcMakeCurrent(uint32_t context, uint32_t drawSurf, uint32_t readSurf) +{ + GET_CONTEXT; + return ctx->rcMakeCurrent(ctx, context, drawSurf, readSurf); +} + +void rcFBPost(uint32_t colorBuffer) +{ + GET_CONTEXT; + ctx->rcFBPost(ctx, colorBuffer); +} + +void rcFBSetSwapInterval(EGLint interval) +{ + GET_CONTEXT; + ctx->rcFBSetSwapInterval(ctx, interval); +} + +void rcBindTexture(uint32_t colorBuffer) +{ + GET_CONTEXT; + ctx->rcBindTexture(ctx, colorBuffer); +} + +void rcBindRenderbuffer(uint32_t colorBuffer) +{ + GET_CONTEXT; + ctx->rcBindRenderbuffer(ctx, colorBuffer); +} + +EGLint rcColorBufferCacheFlush(uint32_t colorbuffer, EGLint postCount, int forRead) +{ + GET_CONTEXT; + return ctx->rcColorBufferCacheFlush(ctx, colorbuffer, postCount, forRead); +} + +void rcReadColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) +{ + GET_CONTEXT; + ctx->rcReadColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels); +} + +int rcUpdateColorBuffer(uint32_t colorbuffer, GLint x, GLint y, GLint width, GLint height, GLenum format, GLenum type, void* pixels) +{ + GET_CONTEXT; + return ctx->rcUpdateColorBuffer(ctx, colorbuffer, x, y, width, height, format, type, pixels); +} + diff --git a/opengl/system/renderControl_enc/renderControl_ftable.h b/opengl/system/renderControl_enc/renderControl_ftable.h new file mode 100644 index 0000000..1e9e2f9 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_ftable.h @@ -0,0 +1,40 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __renderControl_client_ftable_t_h +#define __renderControl_client_ftable_t_h + + +static struct _renderControl_funcs_by_name { + const char *name; + void *proc; +} renderControl_funcs_by_name[] = { + {"rcGetRendererVersion", (void*)rcGetRendererVersion}, + {"rcGetEGLVersion", (void*)rcGetEGLVersion}, + {"rcQueryEGLString", (void*)rcQueryEGLString}, + {"rcGetGLString", (void*)rcGetGLString}, + {"rcGetNumConfigs", (void*)rcGetNumConfigs}, + {"rcGetConfigs", (void*)rcGetConfigs}, + {"rcChooseConfig", (void*)rcChooseConfig}, + {"rcGetFBParam", (void*)rcGetFBParam}, + {"rcCreateContext", (void*)rcCreateContext}, + {"rcDestroyContext", (void*)rcDestroyContext}, + {"rcCreateWindowSurface", (void*)rcCreateWindowSurface}, + {"rcDestroyWindowSurface", (void*)rcDestroyWindowSurface}, + {"rcCreateColorBuffer", (void*)rcCreateColorBuffer}, + {"rcOpenColorBuffer", (void*)rcOpenColorBuffer}, + {"rcCloseColorBuffer", (void*)rcCloseColorBuffer}, + {"rcSetWindowColorBuffer", (void*)rcSetWindowColorBuffer}, + {"rcFlushWindowColorBuffer", (void*)rcFlushWindowColorBuffer}, + {"rcMakeCurrent", (void*)rcMakeCurrent}, + {"rcFBPost", (void*)rcFBPost}, + {"rcFBSetSwapInterval", (void*)rcFBSetSwapInterval}, + {"rcBindTexture", (void*)rcBindTexture}, + {"rcBindRenderbuffer", (void*)rcBindRenderbuffer}, + {"rcColorBufferCacheFlush", (void*)rcColorBufferCacheFlush}, + {"rcReadColorBuffer", (void*)rcReadColorBuffer}, + {"rcUpdateColorBuffer", (void*)rcUpdateColorBuffer}, +}; +static int renderControl_num_funcs = sizeof(renderControl_funcs_by_name) / sizeof(struct _renderControl_funcs_by_name); + + +#endif diff --git a/opengl/system/renderControl_enc/renderControl_opcodes.h b/opengl/system/renderControl_enc/renderControl_opcodes.h new file mode 100644 index 0000000..b44f5d0 --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_opcodes.h @@ -0,0 +1,34 @@ +// Generated Code - DO NOT EDIT !! +// generated by 'emugen' +#ifndef __GUARD_renderControl_opcodes_h_ +#define __GUARD_renderControl_opcodes_h_ + +#define OP_rcGetRendererVersion 10000 +#define OP_rcGetEGLVersion 10001 +#define OP_rcQueryEGLString 10002 +#define OP_rcGetGLString 10003 +#define OP_rcGetNumConfigs 10004 +#define OP_rcGetConfigs 10005 +#define OP_rcChooseConfig 10006 +#define OP_rcGetFBParam 10007 +#define OP_rcCreateContext 10008 +#define OP_rcDestroyContext 10009 +#define OP_rcCreateWindowSurface 10010 +#define OP_rcDestroyWindowSurface 10011 +#define OP_rcCreateColorBuffer 10012 +#define OP_rcOpenColorBuffer 10013 +#define OP_rcCloseColorBuffer 10014 +#define OP_rcSetWindowColorBuffer 10015 +#define OP_rcFlushWindowColorBuffer 10016 +#define OP_rcMakeCurrent 10017 +#define OP_rcFBPost 10018 +#define OP_rcFBSetSwapInterval 10019 +#define OP_rcBindTexture 10020 +#define OP_rcBindRenderbuffer 10021 +#define OP_rcColorBufferCacheFlush 10022 +#define OP_rcReadColorBuffer 10023 +#define OP_rcUpdateColorBuffer 10024 +#define OP_last 10025 + + +#endif diff --git a/opengl/system/renderControl_enc/renderControl_types.h b/opengl/system/renderControl_enc/renderControl_types.h new file mode 100644 index 0000000..da215bb --- /dev/null +++ b/opengl/system/renderControl_enc/renderControl_types.h @@ -0,0 +1,28 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include <stdint.h> +#include <EGL/egl.h> +#include "glUtils.h" + +// values for 'param' argument of rcGetFBParam +#define FB_WIDTH 1 +#define FB_HEIGHT 2 +#define FB_XDPI 3 +#define FB_YDPI 4 +#define FB_FPS 5 +#define FB_MIN_SWAP_INTERVAL 6 +#define FB_MAX_SWAP_INTERVAL 7 diff --git a/opengl/tests/gles_android_wrapper/Android.mk b/opengl/tests/gles_android_wrapper/Android.mk new file mode 100644 index 0000000..d97212d --- /dev/null +++ b/opengl/tests/gles_android_wrapper/Android.mk @@ -0,0 +1,74 @@ +LOCAL_PATH := $(call my-dir) + +#### libGLESv1_CM_emul.so +$(call emugl-begin-shared-library,libGLESv1_CM_emul) +$(call emugl-import,libGLESv1_enc) +$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv1_enc,gl) +$(call emugl-set-shared-library-subpath,egl) + +LOCAL_SRC_FILES += glesv1_emul_ifc.cpp + +$(call emugl-end-module) + +emulatorOpengl := $(LOCAL_PATH)/../.. +logTag := -DLOG_TAG=\"eglWrapper\" +EMUGEN = $(BUILD_OUT_EXECUTABLES)/emugen +## comment for no debug +#debugFlags = -g -O0 + +#### libGLESv2_CM_emul.so +$(call emugl-begin-shared-library, libGLESv2_emul) +$(call emugl-import,libGLESv2_enc) +$(call emugl-gen-wrapper,$(EMUGL_PATH)/system/GLESv2_enc,gl2) +LOCAL_SRC_FILES += glesv2_emul_ifc.cpp +$(call emugl-set-shared-library-subpath,egl) +$(call emugl-end-module) + +##### libEGL_emul.so ########### + +# THE FOLLOWING DOESN'T WORK YET +# +$(call emugl-begin-shared-library,libEGL_emul) +$(call emugl-import,libut_rendercontrol_enc libGLESv1_CM_emul libGLESv2_emul libOpenglSystemCommon) + +$(call emugl-set-shared-library-subpath,egl) +LOCAL_CFLAGS += $(logTag) + +LOCAL_SRC_FILES := \ + egl.cpp \ + egl_dispatch.cpp \ + ServerConnection.cpp \ + ThreadInfo.cpp + +$(call emugl-end-module) + +#### egl.cfg #### + +# Ensure that this file is only copied to emulator-specific builds. +# Other builds are device-specific and will provide their own +# version of this file to point to the appropriate HW EGL libraries. +# +ifneq (,$(filter full full_x86 full_mips sdk sdk_x86 sdk_mips,$(TARGET_PRODUCT))) +ifeq (,$(BUILD_EMULATOR_OPENGL_DRIVER)) +include $(CLEAR_VARS) + +LOCAL_MODULE := egl.cfg +LOCAL_SRC_FILES := $(LOCAL_MODULE) + +LOCAL_MODULE_PATH := $(TARGET_OUT)/lib/egl +LOCAL_MODULE_CLASS := ETC + +include $(BUILD_PREBUILT) +endif # building 'real' driver BUILD_EMULATOR_OPENGL_DRIVER +endif # TARGET_PRODUCT in 'full sdk full_x86 sdk_x86 full_mips sdk_mips' + +#### gles_emul.cfg #### +include $(CLEAR_VARS) + +LOCAL_MODULE := gles_emul.cfg +LOCAL_SRC_FILES := $(LOCAL_MODULE) + +LOCAL_MODULE_PATH := $(TARGET_OUT)/etc +LOCAL_MODULE_CLASS := ETC + +include $(BUILD_PREBUILT) diff --git a/opengl/tests/gles_android_wrapper/ApiInitializer.h b/opengl/tests/gles_android_wrapper/ApiInitializer.h new file mode 100644 index 0000000..793c735 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/ApiInitializer.h @@ -0,0 +1,42 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#ifndef _API_INITIALIZER_H_ +#define _API_INITIALIZER_H_ +#include <stdlib.h> +#include <dlfcn.h> + +class ApiInitializer { +public: + ApiInitializer(void *dso) : + m_dso(dso) { + } + static void *s_getProc(const char *name, void *userData) { + ApiInitializer *self = (ApiInitializer *)userData; + return self->getProc(name); + } +private: + void *m_dso; + void *getProc(const char *name) { + void *symbol = NULL; + if (m_dso) { + symbol = dlsym(m_dso, name); + } + return symbol; + } +}; + +#endif diff --git a/opengl/tests/gles_android_wrapper/CleanSpec.mk b/opengl/tests/gles_android_wrapper/CleanSpec.mk new file mode 100644 index 0000000..f56383a --- /dev/null +++ b/opengl/tests/gles_android_wrapper/CleanSpec.mk @@ -0,0 +1,50 @@ +# Copyright (C) 2007 The Android Open Source Project +# +# Licensed under the Apache License, Version 2.0 (the "License"); +# you may not use this file except in compliance with the License. +# You may obtain a copy of the License at +# +# http://www.apache.org/licenses/LICENSE-2.0 +# +# Unless required by applicable law or agreed to in writing, software +# distributed under the License is distributed on an "AS IS" BASIS, +# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +# See the License for the specific language governing permissions and +# limitations under the License. +# + +# If you don't need to do a full clean build but would like to touch +# a file or delete some intermediate files, add a clean step to the end +# of the list. These steps will only be run once, if they haven't been +# run before. +# +# E.g.: +# $(call add-clean-step, touch -c external/sqlite/sqlite3.h) +# $(call add-clean-step, rm -rf $(PRODUCT_OUT)/obj/STATIC_LIBRARIES/libz_intermediates) +# +# Always use "touch -c" and "rm -f" or "rm -rf" to gracefully deal with +# files that are missing or have been moved. +# +# Use $(PRODUCT_OUT) to get to the "out/target/product/blah/" directory. +# Use $(OUT_DIR) to refer to the "out" directory. +# +# If you need to re-do something that's already mentioned, just copy +# the command and add it to the bottom of the list. E.g., if a change +# that you made last week required touching a file and a change you +# made today requires touching the same file, just copy the old +# touch step and add it to the end of the list. +# +# ************************************************ +# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST +# ************************************************ + +# For example: +#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/APPS/AndroidTests_intermediates) +#$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/JAVA_LIBRARIES/core_intermediates) +#$(call add-clean-step, find $(OUT_DIR) -type f -name "IGTalkSession*" -print0 | xargs -0 rm -f) +#$(call add-clean-step, rm -rf $(PRODUCT_OUT)/data/*) + +# ************************************************ +# NEWER CLEAN STEPS MUST BE AT THE END OF THE LIST +# ************************************************ +$(call add-clean-step, rm -rf $(OUT_DIR)/target/common/obj/SHARED_LIBRARIES/libGLES_emul_intermediates) diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.cpp b/opengl/tests/gles_android_wrapper/ServerConnection.cpp new file mode 100644 index 0000000..ff4e390 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/ServerConnection.cpp @@ -0,0 +1,125 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include <stdlib.h> +#include "ServerConnection.h" +#include "TcpStream.h" +#include "QemuPipeStream.h" +#include <cutils/log.h> +#include "ThreadInfo.h" + +gl_client_context_t *ServerConnection::s_getGlContext() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + if (ti->serverConn) { + return ti->serverConn->m_glEnc; + } + return NULL; +} + +gl2_client_context_t *ServerConnection::s_getGl2Context() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + if (ti->serverConn) { + return ti->serverConn->m_gl2Enc; + } + return NULL; +} + +ServerConnection *ServerConnection::s_getServerConnection() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + if (!ti->serverConn) + { + ti->serverConn = new ServerConnection(); + if (ti->serverConn->create() < 0) { + delete ti->serverConn; + ti->serverConn = NULL; + } + } + + return ti->serverConn; +} + + +ServerConnection::ServerConnection() : + m_stream(NULL), + m_glEnc(NULL), + m_ut_enc(NULL) +{ +} + +ServerConnection::~ServerConnection() +{ + delete m_ut_enc; + delete m_glEnc; + delete m_stream; +} + + + +int ServerConnection::create(size_t bufsize, + const char *defaultServer) +{ + /* XXX: Make configurable through system property */ + int useQemuPipe = 1; + + if (m_stream != NULL) delete(m_stream); + + if (useQemuPipe) { + QemuPipeStream* pipeStream = new QemuPipeStream(bufsize); + + if (pipeStream->connect() < 0) { + ALOGE("couldn't connect to host server\n"); + delete pipeStream; + return -1; + } + m_stream = pipeStream; + } + else /* !useQemuPipe */ + { + TcpStream* tcpStream = new TcpStream(bufsize); + + char *s = getenv(ENV_RGL_SERVER); + char *hostname; + if (s == NULL) { + hostname = strdup(defaultServer); + } else { + hostname = strdup(s); + } + + if (tcpStream->connect(hostname, CODEC_SERVER_PORT) < 0) { + ALOGE("couldn't connect to %s\n", hostname); + free(hostname); + delete tcpStream; + return -1; + } + LOGI("connecting to server %s\n", hostname); + free(hostname); + + m_stream = tcpStream; + } + + m_glEnc = new GLEncoder(m_stream); + m_glEnc->setContextAccessor(s_getGlContext); + + m_gl2Enc = new GL2Encoder(m_stream); + m_gl2Enc->setContextAccessor(s_getGl2Context); + + m_ut_enc = new ut_rendercontrol_encoder_context_t(m_stream); + return 0; +} + diff --git a/opengl/tests/gles_android_wrapper/ServerConnection.h b/opengl/tests/gles_android_wrapper/ServerConnection.h new file mode 100644 index 0000000..84f40d8 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/ServerConnection.h @@ -0,0 +1,55 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _SERVER_CONNECTION_H +#define _SERVER_CONNECTION_H + +#include "GLEncoder.h" +#include "GL2Encoder.h" +#include "IOStream.h" +#include "codec_defs.h" +#include "ut_rendercontrol_enc.h" +#include <pthread.h> + +#define ENV_RGL_SERVER "RGL_SERVER" +#define RGL_DEFAULT_SERVER "10.0.2.2" + +class ServerConnection { +public: + ~ServerConnection(); + int create(size_t buf_size = 4 * 1024 * 1024, const char *defaultServer = RGL_DEFAULT_SERVER); + static gl_client_context_t *s_getGlContext(); + static ServerConnection *s_getServerConnection(); + static gl2_client_context_t *s_getGl2Context(); + GLEncoder *glEncoder() { return m_glEnc; } + GL2Encoder *gl2Encoder() { return m_gl2Enc; } + ut_rendercontrol_encoder_context_t * utEnc() { return m_ut_enc; } + +private: + ServerConnection(); + +private: + static pthread_key_t s_glKey; + static pthread_key_t s_connectionKey; + static void s_initKeys(); + IOStream *m_stream; + GLEncoder *m_glEnc; + GL2Encoder *m_gl2Enc; + ut_rendercontrol_encoder_context_t *m_ut_enc; + +}; + + +#endif diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.cpp b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp new file mode 100644 index 0000000..5bf6a7d --- /dev/null +++ b/opengl/tests/gles_android_wrapper/ThreadInfo.cpp @@ -0,0 +1,39 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "ThreadInfo.h" +#include "cutils/threads.h" + +thread_store_t s_tls = THREAD_STORE_INITIALIZER; + +static void tlsDestruct(void *ptr) +{ + if (ptr) { + EGLThreadInfo *ti = (EGLThreadInfo *)ptr; + delete ti->serverConn; + delete ti; + } +} + +EGLThreadInfo *getEGLThreadInfo() +{ + EGLThreadInfo *ti = (EGLThreadInfo *)thread_store_get(&s_tls); + if (ti) return ti; + + ti = new EGLThreadInfo(); + thread_store_set(&s_tls, ti, tlsDestruct); + + return ti; +} diff --git a/opengl/tests/gles_android_wrapper/ThreadInfo.h b/opengl/tests/gles_android_wrapper/ThreadInfo.h new file mode 100644 index 0000000..f748a39 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/ThreadInfo.h @@ -0,0 +1,49 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _THREAD_INFO_H +#define _THREAD_INFO_H + +#include "ServerConnection.h" +#include <EGL/egl.h> + +struct EGLWrapperContext +{ + EGLWrapperContext(EGLContext p_aglContext, int _version) { + aglContext = p_aglContext; + clientState = NULL; + version = _version; + } + + ~EGLWrapperContext() { + delete clientState; + } + + EGLContext aglContext; + GLClientState *clientState; + int version; +}; + +struct EGLThreadInfo +{ + EGLThreadInfo() : currentContext(NULL), serverConn(NULL) {} + + EGLWrapperContext *currentContext; + ServerConnection *serverConn; +}; + + +EGLThreadInfo *getEGLThreadInfo(); +#endif diff --git a/opengl/tests/gles_android_wrapper/egl.cfg b/opengl/tests/gles_android_wrapper/egl.cfg new file mode 100644 index 0000000..891b07d --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl.cfg @@ -0,0 +1 @@ +0 0 emul
\ No newline at end of file diff --git a/opengl/tests/gles_android_wrapper/egl.cpp b/opengl/tests/gles_android_wrapper/egl.cpp new file mode 100644 index 0000000..1e2e456 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl.cpp @@ -0,0 +1,663 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +// +// WARNING -------------------------- WARNING +// This code meant to be used for testing purposes only. It is not production +// level quality. +// Use on your own risk !! +// + +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include <dlfcn.h> +#include "egl_dispatch.h" +#include "egl_ftable.h" +#include <cutils/process_name.h> +#include <cutils/log.h> +#include "ServerConnection.h" +#include "ThreadInfo.h" +#include <pthread.h> +#include "gl_wrapper_context.h" +#include "gl2_wrapper_context.h" + +#define GLES_EMUL_TARGETS_FILE "/system/etc/gles_emul.cfg" +// implementation libraries; +#define GLESv1_enc_LIB "/system/lib/libGLESv1_enc.so" +#define GLESv2_enc_LIB "/system/lib/libGLESv2_enc.so" +#define GLES_android_LIB "/system/lib/egl/libGLES_android.so" +// driver libraries; +#define GLESv1_DRIVER "/system/lib/egl/libGLESv1_CM_emul.so" +#define GLESv2_DRIVER "/system/lib/egl/libGLESv2_emul.so" + + +static struct egl_dispatch *s_dispatch = NULL; +pthread_once_t dispatchTablesInitialized = PTHREAD_ONCE_INIT; + +static bool s_needEncode = false; + +static gl_wrapper_context_t *g_gl_dispatch = NULL; +static gl2_wrapper_context_t *g_gl2_dispatch = NULL; + +template <class T> +int initApi(const char *driverLibName, const char *implLibName, T **dispatchTable, T *(*accessor)()) +{ + void *driverLib = dlopen(driverLibName, RTLD_NOW | RTLD_LOCAL); + if (driverLib == NULL) { + ALOGE("failed to load %s : %s\n", driverLibName, dlerror()); + return -1; + } + + typedef T *(*createFcn_t)(void *, T *(*accessor)()); + createFcn_t createFcn; + createFcn = (createFcn_t) dlsym(driverLib, "createFromLib"); + if (createFcn == NULL) { + ALOGE("failed to load createFromLib constructor function\n"); + return -1; + } + + void *implLib = dlopen(implLibName, RTLD_NOW | RTLD_LOCAL); + if (implLib == NULL) { + ALOGE("couldn't open %s", implLibName); + return -2; + } + *dispatchTable = createFcn(implLib, accessor); + if (*dispatchTable == NULL) { + return -3; + } + + // XXX - we do close the impl library since it doesn't have data, as far as we concern. + dlclose(implLib); + + // XXX - we do not dlclose the driver library, so its not initialized when + // later loaded by android - is this required? + ALOGD("loading %s into %s complete\n", implLibName, driverLibName); + return 0; + +} + +static gl_wrapper_context_t *getGLContext() +{ + return g_gl_dispatch; +} + +static gl2_wrapper_context_t *getGL2Context() +{ + return g_gl2_dispatch; +} + +const char *getProcName() +{ + static const char *procname = NULL; + + if (procname == NULL) { + const char *str = get_process_name(); + if (strcmp(str, "unknown") != 0) { + procname = str; + } else { + // we need to obtain our process name from the command line; + FILE *fp = fopen("/proc/self/cmdline", "rt"); + if (fp == NULL) { + ALOGE("couldn't open /proc/self/cmdline\n"); + return NULL; + } + + char line[1000]; + if (fgets(line, sizeof(line), fp) == NULL) { + ALOGE("couldn't read the self cmdline from \n"); + fclose(fp); + return NULL; + } + fclose(fp); + + if (line[0] == '\0') { + ALOGE("cmdline is empty\n"); + return NULL; + } + + //obtain the basename; + line[sizeof(line) - 1] = '\0'; + char *p = line; + while (*p != '\0' && + *p != '\t' && + *p != ' ' && + *p != '\n') { + p++; + } + + *p = '\0'; p--; + while (p > line && *p != '/') p--; + if (*p == '/') p++; + procname = strdup(p); + } + } + + return procname; +} + + + +bool isNeedEncode() +{ + const char *procname = getProcName(); + if (procname == NULL) return false; + ALOGD("isNeedEncode? for %s\n", procname); + // check on our whitelist + FILE *fp = fopen(GLES_EMUL_TARGETS_FILE, "rt"); + if (fp == NULL) { + ALOGE("couldn't open %s\n", GLES_EMUL_TARGETS_FILE); + return false; + } + + char line[100]; + bool found = false; + size_t procnameLen = strlen(procname); + + while (fgets(line, sizeof(line), fp) != NULL) { + if (strlen(line) >= procnameLen && + !strncmp(procname, line, procnameLen)) { + char c = line[procnameLen]; + if (c == '\0' || c == ' ' || c == '\t' || c == '\n') { + found = true; + ALOGD("should use encoder for %s\n", procname); + break; + } + } + } + fclose(fp); + return found; +} + +void initDispatchTables() +{ + // + // Load our back-end implementation of EGL/GLES + // + ALOGD("Loading egl dispatch for %s\n", getProcName()); + + void *gles_android = dlopen("/system/lib/egl/libGLES_android.so", RTLD_NOW | RTLD_LOCAL); + if (!gles_android) { + fprintf(stderr,"FATAL ERROR: Could not load libGLES_android lib\n"); + exit(-1); + } + + // + // Load back-end EGL implementation library + // + s_dispatch = create_egl_dispatch( gles_android ); + if (!s_dispatch) { + fprintf(stderr,"FATAL ERROR: Could not create egl dispatch\n"); + exit(-1); + } + + // + // initialize gles + // + s_needEncode = isNeedEncode(); + void *gles_encoder = NULL; + if (s_needEncode) { + // initialize a connection to the server, and the GLESv1/v2 encoders; + ServerConnection * connection = ServerConnection::s_getServerConnection(); + if (connection == NULL) { + ALOGE("couldn't create server connection\n"); + s_needEncode = false; + } + } + + // init dispatch tabels for GLESv1 & GLESv2 + if (s_needEncode) { + // XXX - we do not check the retrun value because there isn't much we can do here on failure. + + if (initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLESv1_enc_LIB, &g_gl_dispatch, getGLContext) < 0) { + // fallback to android on faluire + s_needEncode = false; + } else { + initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLESv2_enc_LIB, &g_gl2_dispatch, getGL2Context); + } + } + + if (!s_needEncode) { + ALOGD("Initializing native opengl for %s\n", getProcName()); + initApi<gl_wrapper_context_t>(GLESv1_DRIVER, GLES_android_LIB, &g_gl_dispatch, getGLContext); + // try to initialize gl2 from GLES, though its probably going to fail + initApi<gl2_wrapper_context_t>(GLESv2_DRIVER, GLES_android_LIB, &g_gl2_dispatch, getGL2Context); + } +} + +static struct egl_dispatch *getDispatch() +{ + pthread_once(&dispatchTablesInitialized, initDispatchTables); + return s_dispatch; +} + +__eglMustCastToProperFunctionPointerType eglGetProcAddress(const char *procname) +{ + + // search in EGL function table + for (int i=0; i<egl_num_funcs; i++) { + if (!strcmp(egl_funcs_by_name[i].name, procname)) { + return (__eglMustCastToProperFunctionPointerType)egl_funcs_by_name[i].proc; + } + } + + // we do not support eglGetProcAddress for GLESv1 & GLESv2. The loader + // should be able to find this function through dynamic loading. + return NULL; +} + +//////////////// Path through functions ////////// + +EGLint eglGetError() +{ + return getDispatch()->eglGetError(); +} + +EGLDisplay eglGetDisplay(EGLNativeDisplayType display_id) +{ + return getDispatch()->eglGetDisplay(display_id); +} + +EGLBoolean eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + return getDispatch()->eglInitialize(dpy, major, minor); +} + +EGLBoolean eglTerminate(EGLDisplay dpy) +{ + return getDispatch()->eglTerminate(dpy); +} + +const char* eglQueryString(EGLDisplay dpy, EGLint name) +{ + return getDispatch()->eglQueryString(dpy, name); +} + +EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + return getDispatch()->eglGetConfigs(dpy, configs, config_size, num_config); +} + +static EGLint * filter_es2_bit(const EGLint *attrib_list, bool *isES2) +{ + if (attrib_list == NULL) { + if (isES2 != NULL) *isES2 = false; + return NULL; + } + + EGLint *attribs = NULL; + int nAttribs = 0; + while(attrib_list[nAttribs] != EGL_NONE) nAttribs++; + nAttribs++; + + attribs = new EGLint[nAttribs]; + memcpy(attribs, attrib_list, nAttribs * sizeof(EGLint)); + if (isES2 != NULL) *isES2 = false; + + // scan the attribute list for ES2 request and replace with ES1. + for (int i = 0; i < nAttribs; i++) { + if (attribs[i] == EGL_RENDERABLE_TYPE) { + if (attribs[i + 1] & EGL_OPENGL_ES2_BIT) { + attribs[i + 1] &= ~EGL_OPENGL_ES2_BIT; + attribs[i + 1] |= EGL_OPENGL_ES_BIT; + ALOGD("removing ES2 bit 0x%x\n", attribs[i + 1]); + if (isES2 != NULL) *isES2 = true; + } + } + } + return attribs; +} + +EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + EGLBoolean res; + if (s_needEncode) { + EGLint *attribs = filter_es2_bit(attrib_list, NULL); + res = getDispatch()->eglChooseConfig(dpy, + attribs, + configs, + config_size, + num_config); + ALOGD("eglChooseConfig: %d configs found\n", *num_config); + if (*num_config == 0 && attribs != NULL) { + ALOGD("requested attributes:\n"); + for (int i = 0; attribs[i] != EGL_NONE; i++) { + ALOGD("%d: 0x%x\n", i, attribs[i]); + } + } + + delete attribs; + } else { + res = getDispatch()->eglChooseConfig(dpy, attrib_list, configs, config_size, num_config); + } + return res; +} + +EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) +{ + if (s_needEncode && attribute == EGL_RENDERABLE_TYPE) { + *value = EGL_OPENGL_ES_BIT | EGL_OPENGL_ES2_BIT; + return EGL_TRUE; + } else { + return getDispatch()->eglGetConfigAttrib(dpy, config, attribute, value); + } +} + +EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) +{ + EGLSurface surface = getDispatch()->eglCreateWindowSurface(dpy, config, win, attrib_list); + if (surface != EGL_NO_SURFACE) { + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); + } + } + return surface; +} + +EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) +{ + EGLSurface surface = getDispatch()->eglCreatePbufferSurface(dpy, config, attrib_list); + if (surface != EGL_NO_SURFACE) { + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); + } + } + return surface; +} + +EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) +{ + EGLSurface surface = getDispatch()->eglCreatePixmapSurface(dpy, config, pixmap, attrib_list); + if (surface != EGL_NO_SURFACE) { + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + server->utEnc()->createSurface(server->utEnc(), getpid(), (uint32_t)surface); + } + } + return surface; +} + +EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) +{ + EGLBoolean res = getDispatch()->eglDestroySurface(dpy, surface); + if (res && surface != EGL_NO_SURFACE) { + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + server->utEnc()->destroySurface(server->utEnc(), getpid(), (uint32_t)surface); + } + } + return res; +} + +EGLBoolean eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) +{ + EGLBoolean res = getDispatch()->eglQuerySurface(dpy, surface, attribute, value); + if (res && attribute == EGL_RENDERABLE_TYPE) { + *value |= EGL_OPENGL_ES2_BIT; + } + return res; +} + +EGLBoolean eglBindAPI(EGLenum api) +{ + return getDispatch()->eglBindAPI(api); +} + +EGLenum eglQueryAPI() +{ + return getDispatch()->eglQueryAPI(); +} + +EGLBoolean eglWaitClient() +{ + return getDispatch()->eglWaitClient(); +} + +EGLBoolean eglReleaseThread() +{ + return getDispatch()->eglReleaseThread(); +} + +EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) +{ + return getDispatch()->eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list); +} + +EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + return getDispatch()->eglSurfaceAttrib(dpy, surface, attribute, value); +} + +EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + return getDispatch()->eglBindTexImage(dpy, surface, buffer); +} + +EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + return getDispatch()->eglReleaseTexImage(dpy, surface, buffer); +} + +EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) +{ + return getDispatch()->eglSwapInterval(dpy, interval); +} + +EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) +{ + + EGLContext share = share_context; + if (share) share = ((EGLWrapperContext *)share_context)->aglContext; + + // check if are ES2, and convert it to ES1. + int nAttribs = 0; + if (attrib_list != NULL) { + while(attrib_list[nAttribs] != EGL_NONE) { + nAttribs++; + } + nAttribs++; + } + + EGLint *attrib = NULL; + if (nAttribs > 0) { + attrib = new EGLint[nAttribs]; + memcpy(attrib, attrib_list, nAttribs * sizeof(EGLint)); + } + + int version = 1; + for (int i = 0; i < nAttribs; i++) { + if (attrib[i] == EGL_CONTEXT_CLIENT_VERSION && + attrib[i + 1] == 2) { + version = 2; + attrib[i + 1] = 1; // replace to version 1 + } + } + + EGLContext ctx = getDispatch()->eglCreateContext(dpy, config, share, attrib); + delete attrib; + EGLWrapperContext *wctx = new EGLWrapperContext(ctx, version); + if (ctx != EGL_NO_CONTEXT) { + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + wctx->clientState = new GLClientState(); + server->utEnc()->createContext(server->utEnc(), getpid(), + (uint32_t)wctx, + (uint32_t)(share_context == EGL_NO_CONTEXT ? 0 : share_context), wctx->version); + } + } + return (EGLContext)wctx; +} + +EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; + EGLBoolean res = EGL_FALSE; + + if (ctx && ctx != EGL_NO_CONTEXT) { + res = getDispatch()->eglDestroyContext(dpy, wctx->aglContext); + if (res) { + EGLThreadInfo *ti = getEGLThreadInfo(); + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { + server->utEnc()->destroyContext(ti->serverConn->utEnc(), getpid(), (uint32_t)ctx); + } + if (ti->currentContext == wctx) ti->currentContext = NULL; + delete wctx; + } + } + + return res; +} + +EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) +{ + EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; + EGLContext aglContext = (ctx == EGL_NO_CONTEXT ? EGL_NO_CONTEXT : wctx->aglContext); + EGLThreadInfo *ti = getEGLThreadInfo(); + EGLBoolean res = getDispatch()->eglMakeCurrent(dpy, draw, read, aglContext); + if (res ) { + // NOTE - we do get a pointer to the server connection, (rather then using ti->serverConn) + // for cases that this is the first egl call of the current thread. + + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection())) { + server->utEnc()->makeCurrentContext(server->utEnc(), getpid(), + (uint32_t) (draw == EGL_NO_SURFACE ? 0 : draw), + (uint32_t) (read == EGL_NO_SURFACE ? 0 : read), + (uint32_t) (ctx == EGL_NO_CONTEXT ? 0 : ctx)); + server->glEncoder()->setClientState( wctx ? wctx->clientState : NULL ); + server->gl2Encoder()->setClientState( wctx ? wctx->clientState : NULL ); + } + + // set current context in our thread info + ti->currentContext = wctx; + } + return res; + +} + +EGLContext eglGetCurrentContext() +{ + EGLThreadInfo *ti = getEGLThreadInfo(); + return (ti->currentContext ? ti->currentContext : EGL_NO_CONTEXT); +} + +EGLSurface eglGetCurrentSurface(EGLint readdraw) +{ + return getDispatch()->eglGetCurrentSurface(readdraw); +} + +EGLDisplay eglGetCurrentDisplay() +{ + return getDispatch()->eglGetCurrentDisplay(); +} + +EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) +{ + EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; + if (wctx) { + if (attribute == EGL_CONTEXT_CLIENT_VERSION) { + *value = wctx->version; + return EGL_TRUE; + } else { + return getDispatch()->eglQueryContext(dpy, wctx->aglContext, attribute, value); + } + } + else { + return EGL_BAD_CONTEXT; + } +} + +EGLBoolean eglWaitGL() +{ + return getDispatch()->eglWaitGL(); +} + +EGLBoolean eglWaitNative(EGLint engine) +{ + return getDispatch()->eglWaitNative(engine); +} + +EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface surface) +{ + ServerConnection *server; + if (s_needEncode && (server = ServerConnection::s_getServerConnection()) != NULL) { + server->utEnc()->swapBuffers(server->utEnc(), getpid(), (uint32_t)surface); + server->glEncoder()->flush(); + server->gl2Encoder()->flush(); + return 1; + } + return getDispatch()->eglSwapBuffers(dpy, surface); +} + +EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) +{ + return getDispatch()->eglCopyBuffers(dpy, surface, target); +} + +EGLBoolean eglLockSurfaceKHR(EGLDisplay display, EGLSurface surface, const EGLint *attrib_list) +{ + return getDispatch()->eglLockSurfaceKHR(display, surface, attrib_list); +} + +EGLBoolean eglUnlockSurfaceKHR(EGLDisplay display, EGLSurface surface) +{ + return getDispatch()->eglUnlockSurfaceKHR(display, surface); +} + +EGLImageKHR eglCreateImageKHR(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list) +{ + EGLWrapperContext *wctx = (EGLWrapperContext *)ctx; + EGLContext aglContext = (wctx ? wctx->aglContext : EGL_NO_CONTEXT); + return getDispatch()->eglCreateImageKHR(dpy, aglContext, target, buffer, attrib_list); +} + +EGLBoolean eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image) +{ + return getDispatch()->eglDestroyImageKHR(dpy, image); +} + +EGLSyncKHR eglCreateSyncKHR(EGLDisplay dpy, EGLenum type, const EGLint *attrib_list) +{ + return getDispatch()->eglCreateSyncKHR(dpy, type, attrib_list); +} + +EGLBoolean eglDestroySyncKHR(EGLDisplay dpy, EGLSyncKHR sync) +{ + return getDispatch()->eglDestroySyncKHR(dpy, sync); +} + +EGLint eglClientWaitSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout) +{ + return getDispatch()->eglClientWaitSyncKHR(dpy, sync, flags, timeout); +} + +EGLBoolean eglSignalSyncKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode) +{ + return getDispatch()->eglSignalSyncKHR(dpy, sync, mode); +} + +EGLBoolean eglGetSyncAttribKHR(EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value) +{ + return getDispatch()->eglGetSyncAttribKHR(dpy, sync, attribute, value); +} + +EGLBoolean eglSetSwapRectangleANDROID(EGLDisplay dpy, EGLSurface draw, EGLint left, EGLint top, EGLint width, EGLint height) +{ + return getDispatch()->eglSetSwapRectangleANDROID(dpy, draw, left, top, width, height); +} diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.cpp b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp new file mode 100644 index 0000000..f69ca61 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl_dispatch.cpp @@ -0,0 +1,71 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include "egl_dispatch.h" +#include <dlfcn.h> + +egl_dispatch *create_egl_dispatch(void *gles_android) +{ + egl_dispatch *disp = new egl_dispatch; + + void *ptr; + ptr = dlsym(gles_android,"eglGetError"); disp->set_eglGetError((eglGetError_t)ptr); + ptr = dlsym(gles_android,"eglGetDisplay"); disp->set_eglGetDisplay((eglGetDisplay_t)ptr); + ptr = dlsym(gles_android,"eglInitialize"); disp->set_eglInitialize((eglInitialize_t)ptr); + ptr = dlsym(gles_android,"eglTerminate"); disp->set_eglTerminate((eglTerminate_t)ptr); + ptr = dlsym(gles_android,"eglQueryString"); disp->set_eglQueryString((eglQueryString_t)ptr); + ptr = dlsym(gles_android,"eglGetConfigs"); disp->set_eglGetConfigs((eglGetConfigs_t)ptr); + ptr = dlsym(gles_android,"eglChooseConfig"); disp->set_eglChooseConfig((eglChooseConfig_t)ptr); + ptr = dlsym(gles_android,"eglGetConfigAttrib"); disp->set_eglGetConfigAttrib((eglGetConfigAttrib_t)ptr); + ptr = dlsym(gles_android,"eglCreateWindowSurface"); disp->set_eglCreateWindowSurface((eglCreateWindowSurface_t)ptr); + ptr = dlsym(gles_android,"eglCreatePbufferSurface"); disp->set_eglCreatePbufferSurface((eglCreatePbufferSurface_t)ptr); + ptr = dlsym(gles_android,"eglCreatePixmapSurface"); disp->set_eglCreatePixmapSurface((eglCreatePixmapSurface_t)ptr); + ptr = dlsym(gles_android,"eglDestroySurface"); disp->set_eglDestroySurface((eglDestroySurface_t)ptr); + ptr = dlsym(gles_android,"eglQuerySurface"); disp->set_eglQuerySurface((eglQuerySurface_t)ptr); + ptr = dlsym(gles_android,"eglBindAPI"); disp->set_eglBindAPI((eglBindAPI_t)ptr); + ptr = dlsym(gles_android,"eglQueryAPI"); disp->set_eglQueryAPI((eglQueryAPI_t)ptr); + ptr = dlsym(gles_android,"eglWaitClient"); disp->set_eglWaitClient((eglWaitClient_t)ptr); + ptr = dlsym(gles_android,"eglReleaseThread"); disp->set_eglReleaseThread((eglReleaseThread_t)ptr); + ptr = dlsym(gles_android,"eglCreatePbufferFromClientBuffer"); disp->set_eglCreatePbufferFromClientBuffer((eglCreatePbufferFromClientBuffer_t)ptr); + ptr = dlsym(gles_android,"eglSurfaceAttrib"); disp->set_eglSurfaceAttrib((eglSurfaceAttrib_t)ptr); + ptr = dlsym(gles_android,"eglBindTexImage"); disp->set_eglBindTexImage((eglBindTexImage_t)ptr); + ptr = dlsym(gles_android,"eglReleaseTexImage"); disp->set_eglReleaseTexImage((eglReleaseTexImage_t)ptr); + ptr = dlsym(gles_android,"eglSwapInterval"); disp->set_eglSwapInterval((eglSwapInterval_t)ptr); + ptr = dlsym(gles_android,"eglCreateContext"); disp->set_eglCreateContext((eglCreateContext_t)ptr); + ptr = dlsym(gles_android,"eglDestroyContext"); disp->set_eglDestroyContext((eglDestroyContext_t)ptr); + ptr = dlsym(gles_android,"eglMakeCurrent"); disp->set_eglMakeCurrent((eglMakeCurrent_t)ptr); + ptr = dlsym(gles_android,"eglGetCurrentContext"); disp->set_eglGetCurrentContext((eglGetCurrentContext_t)ptr); + ptr = dlsym(gles_android,"eglGetCurrentSurface"); disp->set_eglGetCurrentSurface((eglGetCurrentSurface_t)ptr); + ptr = dlsym(gles_android,"eglGetCurrentDisplay"); disp->set_eglGetCurrentDisplay((eglGetCurrentDisplay_t)ptr); + ptr = dlsym(gles_android,"eglQueryContext"); disp->set_eglQueryContext((eglQueryContext_t)ptr); + ptr = dlsym(gles_android,"eglWaitGL"); disp->set_eglWaitGL((eglWaitGL_t)ptr); + ptr = dlsym(gles_android,"eglWaitNative"); disp->set_eglWaitNative((eglWaitNative_t)ptr); + ptr = dlsym(gles_android,"eglSwapBuffers"); disp->set_eglSwapBuffers((eglSwapBuffers_t)ptr); + ptr = dlsym(gles_android,"eglCopyBuffers"); disp->set_eglCopyBuffers((eglCopyBuffers_t)ptr); + ptr = dlsym(gles_android,"eglGetProcAddress"); disp->set_eglGetProcAddress((eglGetProcAddress_t)ptr); + ptr = dlsym(gles_android,"eglLockSurfaceKHR"); disp->set_eglLockSurfaceKHR((eglLockSurfaceKHR_t)ptr); + ptr = dlsym(gles_android,"eglUnlockSurfaceKHR"); disp->set_eglUnlockSurfaceKHR((eglUnlockSurfaceKHR_t)ptr); + ptr = dlsym(gles_android,"eglCreateImageKHR"); disp->set_eglCreateImageKHR((eglCreateImageKHR_t)ptr); + ptr = dlsym(gles_android,"eglDestroyImageKHR"); disp->set_eglDestroyImageKHR((eglDestroyImageKHR_t)ptr); + ptr = dlsym(gles_android,"eglCreateSyncKHR"); disp->set_eglCreateSyncKHR((eglCreateSyncKHR_t)ptr); + ptr = dlsym(gles_android,"eglDestroySyncKHR"); disp->set_eglDestroySyncKHR((eglDestroySyncKHR_t)ptr); + ptr = dlsym(gles_android,"eglClientWaitSyncKHR"); disp->set_eglClientWaitSyncKHR((eglClientWaitSyncKHR_t)ptr); + ptr = dlsym(gles_android,"eglSignalSyncKHR"); disp->set_eglSignalSyncKHR((eglSignalSyncKHR_t)ptr); + ptr = dlsym(gles_android,"eglGetSyncAttribKHR"); disp->set_eglGetSyncAttribKHR((eglGetSyncAttribKHR_t)ptr); + ptr = dlsym(gles_android,"eglSetSwapRectangleANDROID"); disp->set_eglSetSwapRectangleANDROID((eglSetSwapRectangleANDROID_t)ptr); + + return disp; +} diff --git a/opengl/tests/gles_android_wrapper/egl_dispatch.h b/opengl/tests/gles_android_wrapper/egl_dispatch.h new file mode 100644 index 0000000..1b8de0d --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl_dispatch.h @@ -0,0 +1,115 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _EGL_DISPATCH_H +#define _EGL_DISPATCH_H + +#include "egl_proc.h" + +struct egl_dispatch { + eglGetError_t eglGetError; + eglGetDisplay_t eglGetDisplay; + eglInitialize_t eglInitialize; + eglTerminate_t eglTerminate; + eglQueryString_t eglQueryString; + eglGetConfigs_t eglGetConfigs; + eglChooseConfig_t eglChooseConfig; + eglGetConfigAttrib_t eglGetConfigAttrib; + eglCreateWindowSurface_t eglCreateWindowSurface; + eglCreatePbufferSurface_t eglCreatePbufferSurface; + eglCreatePixmapSurface_t eglCreatePixmapSurface; + eglDestroySurface_t eglDestroySurface; + eglQuerySurface_t eglQuerySurface; + eglBindAPI_t eglBindAPI; + eglQueryAPI_t eglQueryAPI; + eglWaitClient_t eglWaitClient; + eglReleaseThread_t eglReleaseThread; + eglCreatePbufferFromClientBuffer_t eglCreatePbufferFromClientBuffer; + eglSurfaceAttrib_t eglSurfaceAttrib; + eglBindTexImage_t eglBindTexImage; + eglReleaseTexImage_t eglReleaseTexImage; + eglSwapInterval_t eglSwapInterval; + eglCreateContext_t eglCreateContext; + eglDestroyContext_t eglDestroyContext; + eglMakeCurrent_t eglMakeCurrent; + eglGetCurrentContext_t eglGetCurrentContext; + eglGetCurrentSurface_t eglGetCurrentSurface; + eglGetCurrentDisplay_t eglGetCurrentDisplay; + eglQueryContext_t eglQueryContext; + eglWaitGL_t eglWaitGL; + eglWaitNative_t eglWaitNative; + eglSwapBuffers_t eglSwapBuffers; + eglCopyBuffers_t eglCopyBuffers; + eglGetProcAddress_t eglGetProcAddress; + eglLockSurfaceKHR_t eglLockSurfaceKHR; + eglUnlockSurfaceKHR_t eglUnlockSurfaceKHR; + eglCreateImageKHR_t eglCreateImageKHR; + eglDestroyImageKHR_t eglDestroyImageKHR; + eglCreateSyncKHR_t eglCreateSyncKHR; + eglDestroySyncKHR_t eglDestroySyncKHR; + eglClientWaitSyncKHR_t eglClientWaitSyncKHR; + eglSignalSyncKHR_t eglSignalSyncKHR; + eglGetSyncAttribKHR_t eglGetSyncAttribKHR; + eglSetSwapRectangleANDROID_t eglSetSwapRectangleANDROID; + //Accessors + eglGetError_t set_eglGetError(eglGetError_t f) { eglGetError_t retval = eglGetError; eglGetError = f; return retval;} + eglGetDisplay_t set_eglGetDisplay(eglGetDisplay_t f) { eglGetDisplay_t retval = eglGetDisplay; eglGetDisplay = f; return retval;} + eglInitialize_t set_eglInitialize(eglInitialize_t f) { eglInitialize_t retval = eglInitialize; eglInitialize = f; return retval;} + eglTerminate_t set_eglTerminate(eglTerminate_t f) { eglTerminate_t retval = eglTerminate; eglTerminate = f; return retval;} + eglQueryString_t set_eglQueryString(eglQueryString_t f) { eglQueryString_t retval = eglQueryString; eglQueryString = f; return retval;} + eglGetConfigs_t set_eglGetConfigs(eglGetConfigs_t f) { eglGetConfigs_t retval = eglGetConfigs; eglGetConfigs = f; return retval;} + eglChooseConfig_t set_eglChooseConfig(eglChooseConfig_t f) { eglChooseConfig_t retval = eglChooseConfig; eglChooseConfig = f; return retval;} + eglGetConfigAttrib_t set_eglGetConfigAttrib(eglGetConfigAttrib_t f) { eglGetConfigAttrib_t retval = eglGetConfigAttrib; eglGetConfigAttrib = f; return retval;} + eglCreateWindowSurface_t set_eglCreateWindowSurface(eglCreateWindowSurface_t f) { eglCreateWindowSurface_t retval = eglCreateWindowSurface; eglCreateWindowSurface = f; return retval;} + eglCreatePbufferSurface_t set_eglCreatePbufferSurface(eglCreatePbufferSurface_t f) { eglCreatePbufferSurface_t retval = eglCreatePbufferSurface; eglCreatePbufferSurface = f; return retval;} + eglCreatePixmapSurface_t set_eglCreatePixmapSurface(eglCreatePixmapSurface_t f) { eglCreatePixmapSurface_t retval = eglCreatePixmapSurface; eglCreatePixmapSurface = f; return retval;} + eglDestroySurface_t set_eglDestroySurface(eglDestroySurface_t f) { eglDestroySurface_t retval = eglDestroySurface; eglDestroySurface = f; return retval;} + eglQuerySurface_t set_eglQuerySurface(eglQuerySurface_t f) { eglQuerySurface_t retval = eglQuerySurface; eglQuerySurface = f; return retval;} + eglBindAPI_t set_eglBindAPI(eglBindAPI_t f) { eglBindAPI_t retval = eglBindAPI; eglBindAPI = f; return retval;} + eglQueryAPI_t set_eglQueryAPI(eglQueryAPI_t f) { eglQueryAPI_t retval = eglQueryAPI; eglQueryAPI = f; return retval;} + eglWaitClient_t set_eglWaitClient(eglWaitClient_t f) { eglWaitClient_t retval = eglWaitClient; eglWaitClient = f; return retval;} + eglReleaseThread_t set_eglReleaseThread(eglReleaseThread_t f) { eglReleaseThread_t retval = eglReleaseThread; eglReleaseThread = f; return retval;} + eglCreatePbufferFromClientBuffer_t set_eglCreatePbufferFromClientBuffer(eglCreatePbufferFromClientBuffer_t f) { eglCreatePbufferFromClientBuffer_t retval = eglCreatePbufferFromClientBuffer; eglCreatePbufferFromClientBuffer = f; return retval;} + eglSurfaceAttrib_t set_eglSurfaceAttrib(eglSurfaceAttrib_t f) { eglSurfaceAttrib_t retval = eglSurfaceAttrib; eglSurfaceAttrib = f; return retval;} + eglBindTexImage_t set_eglBindTexImage(eglBindTexImage_t f) { eglBindTexImage_t retval = eglBindTexImage; eglBindTexImage = f; return retval;} + eglReleaseTexImage_t set_eglReleaseTexImage(eglReleaseTexImage_t f) { eglReleaseTexImage_t retval = eglReleaseTexImage; eglReleaseTexImage = f; return retval;} + eglSwapInterval_t set_eglSwapInterval(eglSwapInterval_t f) { eglSwapInterval_t retval = eglSwapInterval; eglSwapInterval = f; return retval;} + eglCreateContext_t set_eglCreateContext(eglCreateContext_t f) { eglCreateContext_t retval = eglCreateContext; eglCreateContext = f; return retval;} + eglDestroyContext_t set_eglDestroyContext(eglDestroyContext_t f) { eglDestroyContext_t retval = eglDestroyContext; eglDestroyContext = f; return retval;} + eglMakeCurrent_t set_eglMakeCurrent(eglMakeCurrent_t f) { eglMakeCurrent_t retval = eglMakeCurrent; eglMakeCurrent = f; return retval;} + eglGetCurrentContext_t set_eglGetCurrentContext(eglGetCurrentContext_t f) { eglGetCurrentContext_t retval = eglGetCurrentContext; eglGetCurrentContext = f; return retval;} + eglGetCurrentSurface_t set_eglGetCurrentSurface(eglGetCurrentSurface_t f) { eglGetCurrentSurface_t retval = eglGetCurrentSurface; eglGetCurrentSurface = f; return retval;} + eglGetCurrentDisplay_t set_eglGetCurrentDisplay(eglGetCurrentDisplay_t f) { eglGetCurrentDisplay_t retval = eglGetCurrentDisplay; eglGetCurrentDisplay = f; return retval;} + eglQueryContext_t set_eglQueryContext(eglQueryContext_t f) { eglQueryContext_t retval = eglQueryContext; eglQueryContext = f; return retval;} + eglWaitGL_t set_eglWaitGL(eglWaitGL_t f) { eglWaitGL_t retval = eglWaitGL; eglWaitGL = f; return retval;} + eglWaitNative_t set_eglWaitNative(eglWaitNative_t f) { eglWaitNative_t retval = eglWaitNative; eglWaitNative = f; return retval;} + eglSwapBuffers_t set_eglSwapBuffers(eglSwapBuffers_t f) { eglSwapBuffers_t retval = eglSwapBuffers; eglSwapBuffers = f; return retval;} + eglCopyBuffers_t set_eglCopyBuffers(eglCopyBuffers_t f) { eglCopyBuffers_t retval = eglCopyBuffers; eglCopyBuffers = f; return retval;} + eglGetProcAddress_t set_eglGetProcAddress(eglGetProcAddress_t f) { eglGetProcAddress_t retval = eglGetProcAddress; eglGetProcAddress = f; return retval;} + eglLockSurfaceKHR_t set_eglLockSurfaceKHR(eglLockSurfaceKHR_t f) { eglLockSurfaceKHR_t retval = eglLockSurfaceKHR; eglLockSurfaceKHR = f; return retval;} + eglUnlockSurfaceKHR_t set_eglUnlockSurfaceKHR(eglUnlockSurfaceKHR_t f) { eglUnlockSurfaceKHR_t retval = eglUnlockSurfaceKHR; eglUnlockSurfaceKHR = f; return retval;} + eglCreateImageKHR_t set_eglCreateImageKHR(eglCreateImageKHR_t f) { eglCreateImageKHR_t retval = eglCreateImageKHR; eglCreateImageKHR = f; return retval;} + eglDestroyImageKHR_t set_eglDestroyImageKHR(eglDestroyImageKHR_t f) { eglDestroyImageKHR_t retval = eglDestroyImageKHR; eglDestroyImageKHR = f; return retval;} + eglCreateSyncKHR_t set_eglCreateSyncKHR(eglCreateSyncKHR_t f) { eglCreateSyncKHR_t retval = eglCreateSyncKHR; eglCreateSyncKHR = f; return retval;} + eglDestroySyncKHR_t set_eglDestroySyncKHR(eglDestroySyncKHR_t f) { eglDestroySyncKHR_t retval = eglDestroySyncKHR; eglDestroySyncKHR = f; return retval;} + eglClientWaitSyncKHR_t set_eglClientWaitSyncKHR(eglClientWaitSyncKHR_t f) { eglClientWaitSyncKHR_t retval = eglClientWaitSyncKHR; eglClientWaitSyncKHR = f; return retval;} + eglSignalSyncKHR_t set_eglSignalSyncKHR(eglSignalSyncKHR_t f) { eglSignalSyncKHR_t retval = eglSignalSyncKHR; eglSignalSyncKHR = f; return retval;} + eglGetSyncAttribKHR_t set_eglGetSyncAttribKHR(eglGetSyncAttribKHR_t f) { eglGetSyncAttribKHR_t retval = eglGetSyncAttribKHR; eglGetSyncAttribKHR = f; return retval;} + eglSetSwapRectangleANDROID_t set_eglSetSwapRectangleANDROID(eglSetSwapRectangleANDROID_t f) { eglSetSwapRectangleANDROID_t retval = eglSetSwapRectangleANDROID; eglSetSwapRectangleANDROID = f; return retval;} +}; + +egl_dispatch *create_egl_dispatch(void *gles_andorid); + +#endif diff --git a/opengl/tests/gles_android_wrapper/egl_ftable.h b/opengl/tests/gles_android_wrapper/egl_ftable.h new file mode 100644 index 0000000..ee40585 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl_ftable.h @@ -0,0 +1,66 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +static struct _egl_funcs_by_name { + const char *name; + void *proc; +} egl_funcs_by_name[] = { + {"eglGetError", (void *)eglGetError}, + {"eglGetDisplay", (void *)eglGetDisplay}, + {"eglInitialize", (void *)eglInitialize}, + {"eglTerminate", (void *)eglTerminate}, + {"eglQueryString", (void *)eglQueryString}, + {"eglGetConfigs", (void *)eglGetConfigs}, + {"eglChooseConfig", (void *)eglChooseConfig}, + {"eglGetConfigAttrib", (void *)eglGetConfigAttrib}, + {"eglCreateWindowSurface", (void *)eglCreateWindowSurface}, + {"eglCreatePbufferSurface", (void *)eglCreatePbufferSurface}, + {"eglCreatePixmapSurface", (void *)eglCreatePixmapSurface}, + {"eglDestroySurface", (void *)eglDestroySurface}, + {"eglQuerySurface", (void *)eglQuerySurface}, + {"eglBindAPI", (void *)eglBindAPI}, + {"eglQueryAPI", (void *)eglQueryAPI}, + {"eglWaitClient", (void *)eglWaitClient}, + {"eglReleaseThread", (void *)eglReleaseThread}, + {"eglCreatePbufferFromClientBuffer", (void *)eglCreatePbufferFromClientBuffer}, + {"eglSurfaceAttrib", (void *)eglSurfaceAttrib}, + {"eglBindTexImage", (void *)eglBindTexImage}, + {"eglReleaseTexImage", (void *)eglReleaseTexImage}, + {"eglSwapInterval", (void *)eglSwapInterval}, + {"eglCreateContext", (void *)eglCreateContext}, + {"eglDestroyContext", (void *)eglDestroyContext}, + {"eglMakeCurrent", (void *)eglMakeCurrent}, + {"eglGetCurrentContext", (void *)eglGetCurrentContext}, + {"eglGetCurrentSurface", (void *)eglGetCurrentSurface}, + {"eglGetCurrentDisplay", (void *)eglGetCurrentDisplay}, + {"eglQueryContext", (void *)eglQueryContext}, + {"eglWaitGL", (void *)eglWaitGL}, + {"eglWaitNative", (void *)eglWaitNative}, + {"eglSwapBuffers", (void *)eglSwapBuffers}, + {"eglCopyBuffers", (void *)eglCopyBuffers}, + {"eglGetProcAddress", (void *)eglGetProcAddress}, + {"eglLockSurfaceKHR", (void *)eglLockSurfaceKHR}, + {"eglUnlockSurfaceKHR", (void *)eglUnlockSurfaceKHR}, + {"eglCreateImageKHR", (void *)eglCreateImageKHR}, + {"eglDestroyImageKHR", (void *)eglDestroyImageKHR}, + {"eglCreateSyncKHR", (void *)eglCreateSyncKHR}, + {"eglDestroySyncKHR", (void *)eglDestroySyncKHR}, + {"eglClientWaitSyncKHR", (void *)eglClientWaitSyncKHR}, + {"eglSignalSyncKHR", (void *)eglSignalSyncKHR}, + {"eglGetSyncAttribKHR", (void *)eglGetSyncAttribKHR}, + {"eglSetSwapRectangleANDROID", (void *)eglSetSwapRectangleANDROID} +}; + +static int egl_num_funcs = sizeof(egl_funcs_by_name) / sizeof(struct _egl_funcs_by_name); diff --git a/opengl/tests/gles_android_wrapper/egl_proc.h b/opengl/tests/gles_android_wrapper/egl_proc.h new file mode 100644 index 0000000..140c030 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/egl_proc.h @@ -0,0 +1,68 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _EGL_PROC_H +#define _EGL_PROC_H + +#include <EGL/egl.h> +#define EGL_EGLEXT_PROTOTYPES +#include <EGL/eglext.h> + +typedef EGLint (* eglGetError_t) (); +typedef EGLDisplay (* eglGetDisplay_t) (EGLNativeDisplayType); +typedef EGLBoolean (* eglInitialize_t) (EGLDisplay, EGLint*, EGLint*); +typedef EGLBoolean (* eglTerminate_t) (EGLDisplay); +typedef char* (* eglQueryString_t) (EGLDisplay, EGLint); +typedef EGLBoolean (* eglGetConfigs_t) (EGLDisplay, EGLConfig*, EGLint, EGLint*); +typedef EGLBoolean (* eglChooseConfig_t) (EGLDisplay, const EGLint*, EGLConfig*, EGLint, EGLint*); +typedef EGLBoolean (* eglGetConfigAttrib_t) (EGLDisplay, EGLConfig, EGLint, EGLint*); +typedef EGLSurface (* eglCreateWindowSurface_t) (EGLDisplay, EGLConfig, EGLNativeWindowType, const EGLint*); +typedef EGLSurface (* eglCreatePbufferSurface_t) (EGLDisplay, EGLConfig, const EGLint*); +typedef EGLSurface (* eglCreatePixmapSurface_t) (EGLDisplay, EGLConfig, EGLNativePixmapType, const EGLint*); +typedef EGLBoolean (* eglDestroySurface_t) (EGLDisplay, EGLSurface); +typedef EGLBoolean (* eglQuerySurface_t) (EGLDisplay, EGLSurface, EGLint, EGLint*); +typedef EGLBoolean (* eglBindAPI_t) (EGLenum); +typedef EGLenum (* eglQueryAPI_t) (); +typedef EGLBoolean (* eglWaitClient_t) (); +typedef EGLBoolean (* eglReleaseThread_t) (); +typedef EGLSurface (* eglCreatePbufferFromClientBuffer_t) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint*); +typedef EGLBoolean (* eglSurfaceAttrib_t) (EGLDisplay, EGLSurface, EGLint, EGLint); +typedef EGLBoolean (* eglBindTexImage_t) (EGLDisplay, EGLSurface, EGLint); +typedef EGLBoolean (* eglReleaseTexImage_t) (EGLDisplay, EGLSurface, EGLint); +typedef EGLBoolean (* eglSwapInterval_t) (EGLDisplay, EGLint); +typedef EGLContext (* eglCreateContext_t) (EGLDisplay, EGLConfig, EGLContext, const EGLint*); +typedef EGLBoolean (* eglDestroyContext_t) (EGLDisplay, EGLContext); +typedef EGLBoolean (* eglMakeCurrent_t) (EGLDisplay, EGLSurface, EGLSurface, EGLContext); +typedef EGLContext (* eglGetCurrentContext_t) (); +typedef EGLSurface (* eglGetCurrentSurface_t) (EGLint); +typedef EGLDisplay (* eglGetCurrentDisplay_t) (); +typedef EGLBoolean (* eglQueryContext_t) (EGLDisplay, EGLContext, EGLint, EGLint*); +typedef EGLBoolean (* eglWaitGL_t) (); +typedef EGLBoolean (* eglWaitNative_t) (EGLint); +typedef EGLBoolean (* eglSwapBuffers_t) (EGLDisplay, EGLSurface); +typedef EGLBoolean (* eglCopyBuffers_t) (EGLDisplay, EGLSurface, EGLNativePixmapType); +typedef __eglMustCastToProperFunctionPointerType (* eglGetProcAddress_t) (const char*); +typedef EGLBoolean (* eglLockSurfaceKHR_t) (EGLDisplay, EGLSurface, const EGLint*); +typedef EGLBoolean (* eglUnlockSurfaceKHR_t) (EGLDisplay, EGLSurface); +typedef EGLImageKHR (* eglCreateImageKHR_t) (EGLDisplay, EGLContext, EGLenum, EGLClientBuffer, const EGLint*); +typedef EGLBoolean (* eglDestroyImageKHR_t) (EGLDisplay, EGLImageKHR image); +typedef EGLSyncKHR (* eglCreateSyncKHR_t) (EGLDisplay, EGLenum, const EGLint*); +typedef EGLBoolean (* eglDestroySyncKHR_t) (EGLDisplay, EGLSyncKHR sync); +typedef EGLint (* eglClientWaitSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLTimeKHR timeout); +typedef EGLBoolean (* eglSignalSyncKHR_t) (EGLDisplay, EGLSyncKHR, EGLenum); +typedef EGLBoolean (* eglGetSyncAttribKHR_t) (EGLDisplay, EGLSyncKHR, EGLint, EGLint*); +typedef EGLBoolean (* eglSetSwapRectangleANDROID_t) (EGLDisplay, EGLSurface, EGLint, EGLint, EGLint, EGLint); + +#endif // of _EGL_PROC_H diff --git a/opengl/tests/gles_android_wrapper/gles.cpp b/opengl/tests/gles_android_wrapper/gles.cpp new file mode 100644 index 0000000..c0949c8 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles.cpp @@ -0,0 +1,1410 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include <stdio.h> +#include <stdlib.h> +#include <string.h> +#include "gles_dispatch.h" +#include "gles_ftable.h" +#include <EGL/egl.h> +#include <cutils/log.h> + +static struct gles_dispatch *s_dispatch = NULL; + +void init_gles(void *gles_android) +{ + s_dispatch = create_gles_dispatch(gles_android); + if (s_dispatch == NULL) { + ALOGE("failed to create gles dispatch\n"); + } +} + +static struct gles_dispatch *getDispatch() +{ + if (!s_dispatch) { + fprintf(stderr,"FATAL ERROR: GLES has not been initialized\n"); + exit(-1); + } + + return s_dispatch; +} + +__eglMustCastToProperFunctionPointerType gles_getProcAddress(const char *procname) +{ + for (int i=0; i<gles_num_funcs; i++) { + if (!strcmp(gles_funcs_by_name[i].name, procname)) { + return (__eglMustCastToProperFunctionPointerType)gles_funcs_by_name[i].proc; + } + } + + return NULL; +} + +///////////// Path-through functions /////////////// +void glAlphaFunc(GLenum func, GLclampf ref) +{ + getDispatch()->glAlphaFunc(func, ref); +} + +void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) +{ + getDispatch()->glClearColor(red, green, blue, alpha); +} + +void glClearDepthf(GLclampf depth) +{ + getDispatch()->glClearDepthf(depth); +} + +void glClipPlanef(GLenum plane, const GLfloat *equation) +{ + getDispatch()->glClipPlanef(plane, equation); +} + +void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) +{ + getDispatch()->glColor4f(red, green, blue, alpha); +} + +void glDepthRangef(GLclampf zNear, GLclampf zFar) +{ + getDispatch()->glDepthRangef(zNear, zFar); +} + +void glFogf(GLenum pname, GLfloat param) +{ + getDispatch()->glFogf(pname, param); +} + +void glFogfv(GLenum pname, const GLfloat *params) +{ + getDispatch()->glFogfv(pname, params); +} + +void glFrustumf(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + getDispatch()->glFrustumf(left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanef(GLenum pname, GLfloat eqn[4]) +{ + getDispatch()->glGetClipPlanef(pname, eqn); +} + +void glGetFloatv(GLenum pname, GLfloat *params) +{ + getDispatch()->glGetFloatv(pname, params); +} + +void glGetLightfv(GLenum light, GLenum pname, GLfloat *params) +{ + getDispatch()->glGetLightfv(light, pname, params); +} + +void glGetMaterialfv(GLenum face, GLenum pname, GLfloat *params) +{ + getDispatch()->glGetMaterialfv(face, pname, params); +} + +void glGetTexEnvfv(GLenum env, GLenum pname, GLfloat *params) +{ + getDispatch()->glGetTexEnvfv(env, pname, params); +} + +void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params) +{ + getDispatch()->glGetTexParameterfv(target, pname, params); +} + +void glLightModelf(GLenum pname, GLfloat param) +{ + getDispatch()->glLightModelf(pname, param); +} + +void glLightModelfv(GLenum pname, const GLfloat *params) +{ + getDispatch()->glLightModelfv(pname, params); +} + +void glLightf(GLenum light, GLenum pname, GLfloat param) +{ + getDispatch()->glLightf(light, pname, param); +} + +void glLightfv(GLenum light, GLenum pname, const GLfloat *params) +{ + getDispatch()->glLightfv(light, pname, params); +} + +void glLineWidth(GLfloat width) +{ + getDispatch()->glLineWidth(width); +} + +void glLoadMatrixf(const GLfloat *m) +{ + getDispatch()->glLoadMatrixf(m); +} + +void glMaterialf(GLenum face, GLenum pname, GLfloat param) +{ + getDispatch()->glMaterialf(face, pname, param); +} + +void glMaterialfv(GLenum face, GLenum pname, const GLfloat *params) +{ + getDispatch()->glMaterialfv(face, pname, params); +} + +void glMultMatrixf(const GLfloat *m) +{ + getDispatch()->glMultMatrixf(m); +} + +void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) +{ + getDispatch()->glMultiTexCoord4f(target, s, t, r, q); +} + +void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) +{ + getDispatch()->glNormal3f(nx, ny, nz); +} + +void glOrthof(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + getDispatch()->glOrthof(left, right, bottom, top, zNear, zFar); +} + +void glPointParameterf(GLenum pname, GLfloat param) +{ + getDispatch()->glPointParameterf(pname, param); +} + +void glPointParameterfv(GLenum pname, const GLfloat *params) +{ + getDispatch()->glPointParameterfv(pname, params); +} + +void glPointSize(GLfloat size) +{ + getDispatch()->glPointSize(size); +} + +void glPolygonOffset(GLfloat factor, GLfloat units) +{ + getDispatch()->glPolygonOffset(factor, units); +} + +void glRotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) +{ + getDispatch()->glRotatef(angle, x, y, z); +} + +void glScalef(GLfloat x, GLfloat y, GLfloat z) +{ + getDispatch()->glScalef(x, y, z); +} + +void glTexEnvf(GLenum target, GLenum pname, GLfloat param) +{ + getDispatch()->glTexEnvf(target, pname, param); +} + +void glTexEnvfv(GLenum target, GLenum pname, const GLfloat *params) +{ + getDispatch()->glTexEnvfv(target, pname, params); +} + +void glTexParameterf(GLenum target, GLenum pname, GLfloat param) +{ + getDispatch()->glTexParameterf(target, pname, param); +} + +void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params) +{ + getDispatch()->glTexParameterfv(target, pname, params); +} + +void glTranslatef(GLfloat x, GLfloat y, GLfloat z) +{ + getDispatch()->glTranslatef(x, y, z); +} + +void glActiveTexture(GLenum texture) +{ + getDispatch()->glActiveTexture(texture); +} + +void glAlphaFuncx(GLenum func, GLclampx ref) +{ + getDispatch()->glAlphaFuncx(func, ref); +} + +void glBindBuffer(GLenum target, GLuint buffer) +{ + getDispatch()->glBindBuffer(target, buffer); +} + +void glBindTexture(GLenum target, GLuint texture) +{ + getDispatch()->glBindTexture(target, texture); +} + +void glBlendFunc(GLenum sfactor, GLenum dfactor) +{ + getDispatch()->glBlendFunc(sfactor, dfactor); +} + +void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) +{ + getDispatch()->glBufferData(target, size, data, usage); +} + +void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) +{ + getDispatch()->glBufferSubData(target, offset, size, data); +} + +void glClear(GLbitfield mask) +{ + getDispatch()->glClear(mask); +} + +void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + getDispatch()->glClearColorx(red, green, blue, alpha); +} + +void glClearDepthx(GLclampx depth) +{ + getDispatch()->glClearDepthx(depth); +} + +void glClearStencil(GLint s) +{ + getDispatch()->glClearStencil(s); +} + +void glClientActiveTexture(GLenum texture) +{ + getDispatch()->glClientActiveTexture(texture); +} + +void glClipPlanex(GLenum plane, const GLfixed *equation) +{ + getDispatch()->glClipPlanex(plane, equation); +} + +void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) +{ + getDispatch()->glColor4ub(red, green, blue, alpha); +} + +void glColor4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + getDispatch()->glColor4x(red, green, blue, alpha); +} + +void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) +{ + getDispatch()->glColorMask(red, green, blue, alpha); +} + +void glColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glColorPointer(size, type, stride, pointer); +} + +void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +{ + getDispatch()->glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data); +} + +void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +{ + getDispatch()->glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data); +} + +void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) +{ + getDispatch()->glCopyTexImage2D(target, level, internalformat, x, y, width, height, border); +} + +void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +{ + getDispatch()->glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height); +} + +void glCullFace(GLenum mode) +{ + getDispatch()->glCullFace(mode); +} + +void glDeleteBuffers(GLsizei n, const GLuint *buffers) +{ + getDispatch()->glDeleteBuffers(n, buffers); +} + +void glDeleteTextures(GLsizei n, const GLuint *textures) +{ + getDispatch()->glDeleteTextures(n, textures); +} + +void glDepthFunc(GLenum func) +{ + getDispatch()->glDepthFunc(func); +} + +void glDepthMask(GLboolean flag) +{ + getDispatch()->glDepthMask(flag); +} + +void glDepthRangex(GLclampx zNear, GLclampx zFar) +{ + getDispatch()->glDepthRangex(zNear, zFar); +} + +void glDisable(GLenum cap) +{ + getDispatch()->glDisable(cap); +} + +void glDisableClientState(GLenum array) +{ + getDispatch()->glDisableClientState(array); +} + +void glDrawArrays(GLenum mode, GLint first, GLsizei count) +{ + getDispatch()->glDrawArrays(mode, first, count); +} + +void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +{ + getDispatch()->glDrawElements(mode, count, type, indices); +} + +void glEnable(GLenum cap) +{ + getDispatch()->glEnable(cap); +} + +void glEnableClientState(GLenum array) +{ + getDispatch()->glEnableClientState(array); +} + +void glFinish() +{ + getDispatch()->glFinish(); +} + +void glFlush() +{ + getDispatch()->glFlush(); +} + +void glFogx(GLenum pname, GLfixed param) +{ + getDispatch()->glFogx(pname, param); +} + +void glFogxv(GLenum pname, const GLfixed *params) +{ + getDispatch()->glFogxv(pname, params); +} + +void glFrontFace(GLenum mode) +{ + getDispatch()->glFrontFace(mode); +} + +void glFrustumx(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + getDispatch()->glFrustumx(left, right, bottom, top, zNear, zFar); +} + +void glGetBooleanv(GLenum pname, GLboolean *params) +{ + getDispatch()->glGetBooleanv(pname, params); +} + +void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params) +{ + getDispatch()->glGetBufferParameteriv(target, pname, params); +} + +void glGetClipPlanex(GLenum pname, GLfixed eqn[4]) +{ + getDispatch()->glGetClipPlanex(pname, eqn); +} + +void glGenBuffers(GLsizei n, GLuint *buffers) +{ + getDispatch()->glGenBuffers(n, buffers); +} + +void glGenTextures(GLsizei n, GLuint *textures) +{ + getDispatch()->glGenTextures(n, textures); +} + +GLenum glGetError() +{ + return getDispatch()->glGetError(); +} + +void glGetFixedv(GLenum pname, GLfixed *params) +{ + getDispatch()->glGetFixedv(pname, params); +} + +void glGetIntegerv(GLenum pname, GLint *params) +{ + getDispatch()->glGetIntegerv(pname, params); +} + +void glGetLightxv(GLenum light, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetLightxv(light, pname, params); +} + +void glGetMaterialxv(GLenum face, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetMaterialxv(face, pname, params); +} + +void glGetPointerv(GLenum pname, GLvoid **params) +{ + getDispatch()->glGetPointerv(pname, params); +} + +const GLubyte* glGetString(GLenum name) +{ + return getDispatch()->glGetString(name); +} + +void glGetTexEnviv(GLenum env, GLenum pname, GLint *params) +{ + getDispatch()->glGetTexEnviv(env, pname, params); +} + +void glGetTexEnvxv(GLenum env, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetTexEnvxv(env, pname, params); +} + +void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params) +{ + getDispatch()->glGetTexParameteriv(target, pname, params); +} + +void glGetTexParameterxv(GLenum target, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetTexParameterxv(target, pname, params); +} + +void glHint(GLenum target, GLenum mode) +{ + getDispatch()->glHint(target, mode); +} + +GLboolean glIsBuffer(GLuint buffer) +{ + return getDispatch()->glIsBuffer(buffer); +} + +GLboolean glIsEnabled(GLenum cap) +{ + return getDispatch()->glIsEnabled(cap); +} + +GLboolean glIsTexture(GLuint texture) +{ + return getDispatch()->glIsTexture(texture); +} + +void glLightModelx(GLenum pname, GLfixed param) +{ + getDispatch()->glLightModelx(pname, param); +} + +void glLightModelxv(GLenum pname, const GLfixed *params) +{ + getDispatch()->glLightModelxv(pname, params); +} + +void glLightx(GLenum light, GLenum pname, GLfixed param) +{ + getDispatch()->glLightx(light, pname, param); +} + +void glLightxv(GLenum light, GLenum pname, const GLfixed *params) +{ + getDispatch()->glLightxv(light, pname, params); +} + +void glLineWidthx(GLfixed width) +{ + getDispatch()->glLineWidthx(width); +} + +void glLoadIdentity() +{ + getDispatch()->glLoadIdentity(); +} + +void glLoadMatrixx(const GLfixed *m) +{ + getDispatch()->glLoadMatrixx(m); +} + +void glLogicOp(GLenum opcode) +{ + getDispatch()->glLogicOp(opcode); +} + +void glMaterialx(GLenum face, GLenum pname, GLfixed param) +{ + getDispatch()->glMaterialx(face, pname, param); +} + +void glMaterialxv(GLenum face, GLenum pname, const GLfixed *params) +{ + getDispatch()->glMaterialxv(face, pname, params); +} + +void glMatrixMode(GLenum mode) +{ + getDispatch()->glMatrixMode(mode); +} + +void glMultMatrixx(const GLfixed *m) +{ + getDispatch()->glMultMatrixx(m); +} + +void glMultiTexCoord4x(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + getDispatch()->glMultiTexCoord4x(target, s, t, r, q); +} + +void glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz) +{ + getDispatch()->glNormal3x(nx, ny, nz); +} + +void glNormalPointer(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glNormalPointer(type, stride, pointer); +} + +void glOrthox(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + getDispatch()->glOrthox(left, right, bottom, top, zNear, zFar); +} + +void glPixelStorei(GLenum pname, GLint param) +{ + getDispatch()->glPixelStorei(pname, param); +} + +void glPointParameterx(GLenum pname, GLfixed param) +{ + getDispatch()->glPointParameterx(pname, param); +} + +void glPointParameterxv(GLenum pname, const GLfixed *params) +{ + getDispatch()->glPointParameterxv(pname, params); +} + +void glPointSizex(GLfixed size) +{ + getDispatch()->glPointSizex(size); +} + +void glPolygonOffsetx(GLfixed factor, GLfixed units) +{ + getDispatch()->glPolygonOffsetx(factor, units); +} + +void glPopMatrix() +{ + getDispatch()->glPopMatrix(); +} + +void glPushMatrix() +{ + getDispatch()->glPushMatrix(); +} + +void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) +{ + getDispatch()->glReadPixels(x, y, width, height, format, type, pixels); +} + +void glRotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glRotatex(angle, x, y, z); +} + +void glSampleCoverage(GLclampf value, GLboolean invert) +{ + getDispatch()->glSampleCoverage(value, invert); +} + +void glSampleCoveragex(GLclampx value, GLboolean invert) +{ + getDispatch()->glSampleCoveragex(value, invert); +} + +void glScalex(GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glScalex(x, y, z); +} + +void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) +{ + getDispatch()->glScissor(x, y, width, height); +} + +void glShadeModel(GLenum mode) +{ + getDispatch()->glShadeModel(mode); +} + +void glStencilFunc(GLenum func, GLint ref, GLuint mask) +{ + getDispatch()->glStencilFunc(func, ref, mask); +} + +void glStencilMask(GLuint mask) +{ + getDispatch()->glStencilMask(mask); +} + +void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) +{ + getDispatch()->glStencilOp(fail, zfail, zpass); +} + +void glTexCoordPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glTexCoordPointer(size, type, stride, pointer); +} + +void glTexEnvi(GLenum target, GLenum pname, GLint param) +{ + getDispatch()->glTexEnvi(target, pname, param); +} + +void glTexEnvx(GLenum target, GLenum pname, GLfixed param) +{ + getDispatch()->glTexEnvx(target, pname, param); +} + +void glTexEnviv(GLenum target, GLenum pname, const GLint *params) +{ + getDispatch()->glTexEnviv(target, pname, params); +} + +void glTexEnvxv(GLenum target, GLenum pname, const GLfixed *params) +{ + getDispatch()->glTexEnvxv(target, pname, params); +} + +void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +{ + getDispatch()->glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +void glTexParameteri(GLenum target, GLenum pname, GLint param) +{ + getDispatch()->glTexParameteri(target, pname, param); +} + +void glTexParameterx(GLenum target, GLenum pname, GLfixed param) +{ + getDispatch()->glTexParameterx(target, pname, param); +} + +void glTexParameteriv(GLenum target, GLenum pname, const GLint *params) +{ + getDispatch()->glTexParameteriv(target, pname, params); +} + +void glTexParameterxv(GLenum target, GLenum pname, const GLfixed *params) +{ + getDispatch()->glTexParameterxv(target, pname, params); +} + +void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +{ + getDispatch()->glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels); +} + +void glTranslatex(GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glTranslatex(x, y, z); +} + +void glVertexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glVertexPointer(size, type, stride, pointer); +} + +void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) +{ + getDispatch()->glViewport(x, y, width, height); +} + +void glPointSizePointerOES(GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glPointSizePointerOES(type, stride, pointer); +} + +void glBlendEquationSeparateOES(GLenum modeRGB, GLenum modeAlpha) +{ + getDispatch()->glBlendEquationSeparateOES(modeRGB, modeAlpha); +} + +void glBlendFuncSeparateOES(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +{ + getDispatch()->glBlendFuncSeparateOES(srcRGB, dstRGB, srcAlpha, dstAlpha); +} + +void glBlendEquationOES(GLenum mode) +{ + getDispatch()->glBlendEquationOES(mode); +} + +void glDrawTexsOES(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) +{ + getDispatch()->glDrawTexsOES(x, y, z, width, height); +} + +void glDrawTexiOES(GLint x, GLint y, GLint z, GLint width, GLint height) +{ + getDispatch()->glDrawTexiOES(x, y, z, width, height); +} + +void glDrawTexxOES(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) +{ + getDispatch()->glDrawTexxOES(x, y, z, width, height); +} + +void glDrawTexsvOES(const GLshort *coords) +{ + getDispatch()->glDrawTexsvOES(coords); +} + +void glDrawTexivOES(const GLint *coords) +{ + getDispatch()->glDrawTexivOES(coords); +} + +void glDrawTexxvOES(const GLfixed *coords) +{ + getDispatch()->glDrawTexxvOES(coords); +} + +void glDrawTexfOES(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) +{ + getDispatch()->glDrawTexfOES(x, y, z, width, height); +} + +void glDrawTexfvOES(const GLfloat *coords) +{ + getDispatch()->glDrawTexfvOES(coords); +} + +void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) +{ + getDispatch()->glEGLImageTargetTexture2DOES(target, image); +} + +void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) +{ + getDispatch()->glEGLImageTargetRenderbufferStorageOES(target, image); +} + +void glAlphaFuncxOES(GLenum func, GLclampx ref) +{ + getDispatch()->glAlphaFuncxOES(func, ref); +} + +void glClearColorxOES(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) +{ + getDispatch()->glClearColorxOES(red, green, blue, alpha); +} + +void glClearDepthxOES(GLclampx depth) +{ + getDispatch()->glClearDepthxOES(depth); +} + +void glClipPlanexOES(GLenum plane, const GLfixed *equation) +{ + getDispatch()->glClipPlanexOES(plane, equation); +} + +void glColor4xOES(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) +{ + getDispatch()->glColor4xOES(red, green, blue, alpha); +} + +void glDepthRangexOES(GLclampx zNear, GLclampx zFar) +{ + getDispatch()->glDepthRangexOES(zNear, zFar); +} + +void glFogxOES(GLenum pname, GLfixed param) +{ + getDispatch()->glFogxOES(pname, param); +} + +void glFogxvOES(GLenum pname, const GLfixed *params) +{ + getDispatch()->glFogxvOES(pname, params); +} + +void glFrustumxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + getDispatch()->glFrustumxOES(left, right, bottom, top, zNear, zFar); +} + +void glGetClipPlanexOES(GLenum pname, GLfixed eqn[4]) +{ + getDispatch()->glGetClipPlanexOES(pname, eqn); +} + +void glGetFixedvOES(GLenum pname, GLfixed *params) +{ + getDispatch()->glGetFixedvOES(pname, params); +} + +void glGetLightxvOES(GLenum light, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetLightxvOES(light, pname, params); +} + +void glGetMaterialxvOES(GLenum face, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetMaterialxvOES(face, pname, params); +} + +void glGetTexEnvxvOES(GLenum env, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetTexEnvxvOES(env, pname, params); +} + +void glGetTexParameterxvOES(GLenum target, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetTexParameterxvOES(target, pname, params); +} + +void glLightModelxOES(GLenum pname, GLfixed param) +{ + getDispatch()->glLightModelxOES(pname, param); +} + +void glLightModelxvOES(GLenum pname, const GLfixed *params) +{ + getDispatch()->glLightModelxvOES(pname, params); +} + +void glLightxOES(GLenum light, GLenum pname, GLfixed param) +{ + getDispatch()->glLightxOES(light, pname, param); +} + +void glLightxvOES(GLenum light, GLenum pname, const GLfixed *params) +{ + getDispatch()->glLightxvOES(light, pname, params); +} + +void glLineWidthxOES(GLfixed width) +{ + getDispatch()->glLineWidthxOES(width); +} + +void glLoadMatrixxOES(const GLfixed *m) +{ + getDispatch()->glLoadMatrixxOES(m); +} + +void glMaterialxOES(GLenum face, GLenum pname, GLfixed param) +{ + getDispatch()->glMaterialxOES(face, pname, param); +} + +void glMaterialxvOES(GLenum face, GLenum pname, const GLfixed *params) +{ + getDispatch()->glMaterialxvOES(face, pname, params); +} + +void glMultMatrixxOES(const GLfixed *m) +{ + getDispatch()->glMultMatrixxOES(m); +} + +void glMultiTexCoord4xOES(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) +{ + getDispatch()->glMultiTexCoord4xOES(target, s, t, r, q); +} + +void glNormal3xOES(GLfixed nx, GLfixed ny, GLfixed nz) +{ + getDispatch()->glNormal3xOES(nx, ny, nz); +} + +void glOrthoxOES(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +{ + getDispatch()->glOrthoxOES(left, right, bottom, top, zNear, zFar); +} + +void glPointParameterxOES(GLenum pname, GLfixed param) +{ + getDispatch()->glPointParameterxOES(pname, param); +} + +void glPointParameterxvOES(GLenum pname, const GLfixed *params) +{ + getDispatch()->glPointParameterxvOES(pname, params); +} + +void glPointSizexOES(GLfixed size) +{ + getDispatch()->glPointSizexOES(size); +} + +void glPolygonOffsetxOES(GLfixed factor, GLfixed units) +{ + getDispatch()->glPolygonOffsetxOES(factor, units); +} + +void glRotatexOES(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glRotatexOES(angle, x, y, z); +} + +void glSampleCoveragexOES(GLclampx value, GLboolean invert) +{ + getDispatch()->glSampleCoveragexOES(value, invert); +} + +void glScalexOES(GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glScalexOES(x, y, z); +} + +void glTexEnvxOES(GLenum target, GLenum pname, GLfixed param) +{ + getDispatch()->glTexEnvxOES(target, pname, param); +} + +void glTexEnvxvOES(GLenum target, GLenum pname, const GLfixed *params) +{ + getDispatch()->glTexEnvxvOES(target, pname, params); +} + +void glTexParameterxOES(GLenum target, GLenum pname, GLfixed param) +{ + getDispatch()->glTexParameterxOES(target, pname, param); +} + +void glTexParameterxvOES(GLenum target, GLenum pname, const GLfixed *params) +{ + getDispatch()->glTexParameterxvOES(target, pname, params); +} + +void glTranslatexOES(GLfixed x, GLfixed y, GLfixed z) +{ + getDispatch()->glTranslatexOES(x, y, z); +} + +GLboolean glIsRenderbufferOES(GLuint renderbuffer) +{ + return getDispatch()->glIsRenderbufferOES(renderbuffer); +} + +void glBindRenderbufferOES(GLenum target, GLuint renderbuffer) +{ + getDispatch()->glBindRenderbufferOES(target, renderbuffer); +} + +void glDeleteRenderbuffersOES(GLsizei n, const GLuint *renderbuffers) +{ + getDispatch()->glDeleteRenderbuffersOES(n, renderbuffers); +} + +void glGenRenderbuffersOES(GLsizei n, GLuint *renderbuffers) +{ + getDispatch()->glGenRenderbuffersOES(n, renderbuffers); +} + +void glRenderbufferStorageOES(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +{ + getDispatch()->glRenderbufferStorageOES(target, internalformat, width, height); +} + +void glGetRenderbufferParameterivOES(GLenum target, GLenum pname, GLint *params) +{ + getDispatch()->glGetRenderbufferParameterivOES(target, pname, params); +} + +GLboolean glIsFramebufferOES(GLuint framebuffer) +{ + return getDispatch()->glIsFramebufferOES(framebuffer); +} + +void glBindFramebufferOES(GLenum target, GLuint framebuffer) +{ + getDispatch()->glBindFramebufferOES(target, framebuffer); +} + +void glDeleteFramebuffersOES(GLsizei n, const GLuint *framebuffers) +{ + getDispatch()->glDeleteFramebuffersOES(n, framebuffers); +} + +void glGenFramebuffersOES(GLsizei n, GLuint *framebuffers) +{ + getDispatch()->glGenFramebuffersOES(n, framebuffers); +} + +GLenum glCheckFramebufferStatusOES(GLenum target) +{ + return getDispatch()->glCheckFramebufferStatusOES(target); +} + +void glFramebufferRenderbufferOES(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) +{ + getDispatch()->glFramebufferRenderbufferOES(target, attachment, renderbuffertarget, renderbuffer); +} + +void glFramebufferTexture2DOES(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) +{ + getDispatch()->glFramebufferTexture2DOES(target, attachment, textarget, texture, level); +} + +void glGetFramebufferAttachmentParameterivOES(GLenum target, GLenum attachment, GLenum pname, GLint *params) +{ + getDispatch()->glGetFramebufferAttachmentParameterivOES(target, attachment, pname, params); +} + +void glGenerateMipmapOES(GLenum target) +{ + getDispatch()->glGenerateMipmapOES(target); +} + +void* glMapBufferOES(GLenum target, GLenum access) +{ + return getDispatch()->glMapBufferOES(target, access); +} + +GLboolean glUnmapBufferOES(GLenum target) +{ + return getDispatch()->glUnmapBufferOES(target); +} + +void glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **ptr) +{ + getDispatch()->glGetBufferPointervOES(target, pname, ptr); +} + +void glCurrentPaletteMatrixOES(GLuint matrixpaletteindex) +{ + getDispatch()->glCurrentPaletteMatrixOES(matrixpaletteindex); +} + +void glLoadPaletteFromModelViewMatrixOES() +{ + getDispatch()->glLoadPaletteFromModelViewMatrixOES(); +} + +void glMatrixIndexPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glMatrixIndexPointerOES(size, type, stride, pointer); +} + +void glWeightPointerOES(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) +{ + getDispatch()->glWeightPointerOES(size, type, stride, pointer); +} + +GLbitfield glQueryMatrixxOES(GLfixed mantissa[16], GLint exponent[16]) +{ + return getDispatch()->glQueryMatrixxOES(mantissa, exponent); +} + +void glDepthRangefOES(GLclampf zNear, GLclampf zFar) +{ + getDispatch()->glDepthRangefOES(zNear, zFar); +} + +void glFrustumfOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + getDispatch()->glFrustumfOES(left, right, bottom, top, zNear, zFar); +} + +void glOrthofOES(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) +{ + getDispatch()->glOrthofOES(left, right, bottom, top, zNear, zFar); +} + +void glClipPlanefOES(GLenum plane, const GLfloat *equation) +{ + getDispatch()->glClipPlanefOES(plane, equation); +} + +void glGetClipPlanefOES(GLenum pname, GLfloat eqn[4]) +{ + getDispatch()->glGetClipPlanefOES(pname, eqn); +} + +void glClearDepthfOES(GLclampf depth) +{ + getDispatch()->glClearDepthfOES(depth); +} + +void glTexGenfOES(GLenum coord, GLenum pname, GLfloat param) +{ + getDispatch()->glTexGenfOES(coord, pname, param); +} + +void glTexGenfvOES(GLenum coord, GLenum pname, const GLfloat *params) +{ + getDispatch()->glTexGenfvOES(coord, pname, params); +} + +void glTexGeniOES(GLenum coord, GLenum pname, GLint param) +{ + getDispatch()->glTexGeniOES(coord, pname, param); +} + +void glTexGenivOES(GLenum coord, GLenum pname, const GLint *params) +{ + getDispatch()->glTexGenivOES(coord, pname, params); +} + +void glTexGenxOES(GLenum coord, GLenum pname, GLfixed param) +{ + getDispatch()->glTexGenxOES(coord, pname, param); +} + +void glTexGenxvOES(GLenum coord, GLenum pname, const GLfixed *params) +{ + getDispatch()->glTexGenxvOES(coord, pname, params); +} + +void glGetTexGenfvOES(GLenum coord, GLenum pname, GLfloat *params) +{ + getDispatch()->glGetTexGenfvOES(coord, pname, params); +} + +void glGetTexGenivOES(GLenum coord, GLenum pname, GLint *params) +{ + getDispatch()->glGetTexGenivOES(coord, pname, params); +} + +void glGetTexGenxvOES(GLenum coord, GLenum pname, GLfixed *params) +{ + getDispatch()->glGetTexGenxvOES(coord, pname, params); +} + +void glBindVertexArrayOES(GLuint array) +{ + getDispatch()->glBindVertexArrayOES(array); +} + +void glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays) +{ + getDispatch()->glDeleteVertexArraysOES(n, arrays); +} + +void glGenVertexArraysOES(GLsizei n, GLuint *arrays) +{ + getDispatch()->glGenVertexArraysOES(n, arrays); +} + +GLboolean glIsVertexArrayOES(GLuint array) +{ + return getDispatch()->glIsVertexArrayOES(array); +} + +void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments) +{ + getDispatch()->glDiscardFramebufferEXT(target, numAttachments, attachments); +} + +void glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count, GLsizei primcount) +{ + getDispatch()->glMultiDrawArraysEXT(mode, first, count, primcount); +} + +void glMultiDrawElementsEXT(GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount) +{ + getDispatch()->glMultiDrawElementsEXT(mode, count, type, indices, primcount); +} + +void glClipPlanefIMG(GLenum p, const GLfloat *eqn) +{ + getDispatch()->glClipPlanefIMG(p, eqn); +} + +void glClipPlanexIMG(GLenum p, const GLfixed *eqn) +{ + getDispatch()->glClipPlanexIMG(p, eqn); +} + +void glRenderbufferStorageMultisampleIMG(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) +{ + getDispatch()->glRenderbufferStorageMultisampleIMG(target, samples, internalformat, width, height); +} + +void glFramebufferTexture2DMultisampleIMG(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) +{ + getDispatch()->glFramebufferTexture2DMultisampleIMG(target, attachment, textarget, texture, level, samples); +} + +void glDeleteFencesNV(GLsizei n, const GLuint *fences) +{ + getDispatch()->glDeleteFencesNV(n, fences); +} + +void glGenFencesNV(GLsizei n, GLuint *fences) +{ + getDispatch()->glGenFencesNV(n, fences); +} + +GLboolean glIsFenceNV(GLuint fence) +{ + return getDispatch()->glIsFenceNV(fence); +} + +GLboolean glTestFenceNV(GLuint fence) +{ + return getDispatch()->glTestFenceNV(fence); +} + +void glGetFenceivNV(GLuint fence, GLenum pname, GLint *params) +{ + getDispatch()->glGetFenceivNV(fence, pname, params); +} + +void glFinishFenceNV(GLuint fence) +{ + getDispatch()->glFinishFenceNV(fence); +} + +void glSetFenceNV(GLuint fence, GLenum condition) +{ + getDispatch()->glSetFenceNV(fence, condition); +} + +void glGetDriverControlsQCOM(GLint *num, GLsizei size, GLuint *driverControls) +{ + getDispatch()->glGetDriverControlsQCOM(num, size, driverControls); +} + +void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString) +{ + getDispatch()->glGetDriverControlStringQCOM(driverControl, bufSize, length, driverControlString); +} + +void glEnableDriverControlQCOM(GLuint driverControl) +{ + getDispatch()->glEnableDriverControlQCOM(driverControl); +} + +void glDisableDriverControlQCOM(GLuint driverControl) +{ + getDispatch()->glDisableDriverControlQCOM(driverControl); +} + +void glExtGetTexturesQCOM(GLuint *textures, GLint maxTextures, GLint *numTextures) +{ + getDispatch()->glExtGetTexturesQCOM(textures, maxTextures, numTextures); +} + +void glExtGetBuffersQCOM(GLuint *buffers, GLint maxBuffers, GLint *numBuffers) +{ + getDispatch()->glExtGetBuffersQCOM(buffers, maxBuffers, numBuffers); +} + +void glExtGetRenderbuffersQCOM(GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers) +{ + getDispatch()->glExtGetRenderbuffersQCOM(renderbuffers, maxRenderbuffers, numRenderbuffers); +} + +void glExtGetFramebuffersQCOM(GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) +{ + getDispatch()->glExtGetFramebuffersQCOM(framebuffers, maxFramebuffers, numFramebuffers); +} + +void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params) +{ + getDispatch()->glExtGetTexLevelParameterivQCOM(texture, face, level, pname, params); +} + +void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) +{ + getDispatch()->glExtTexObjectStateOverrideiQCOM(target, pname, param); +} + +void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *texels) +{ + getDispatch()->glExtGetTexSubImageQCOM(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, texels); +} + +void glExtGetBufferPointervQCOM(GLenum target, GLvoid **params) +{ + getDispatch()->glExtGetBufferPointervQCOM(target, params); +} + +void glExtGetShadersQCOM(GLuint *shaders, GLint maxShaders, GLint *numShaders) +{ + getDispatch()->glExtGetShadersQCOM(shaders, maxShaders, numShaders); +} + +void glExtGetProgramsQCOM(GLuint *programs, GLint maxPrograms, GLint *numPrograms) +{ + getDispatch()->glExtGetProgramsQCOM(programs, maxPrograms, numPrograms); +} + +GLboolean glExtIsProgramBinaryQCOM(GLuint program) +{ + return getDispatch()->glExtIsProgramBinaryQCOM(program); +} + +void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar *source, GLint *length) +{ + getDispatch()->glExtGetProgramBinarySourceQCOM(program, shadertype, source, length); +} + +void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) +{ + getDispatch()->glStartTilingQCOM(x, y, width, height, preserveMask); +} + +void glEndTilingQCOM(GLbitfield preserveMask) +{ + getDispatch()->glEndTilingQCOM(preserveMask); +} + diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.cpp b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp new file mode 100644 index 0000000..0a17624 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles_dispatch.cpp @@ -0,0 +1,298 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#include "gles_dispatch.h" +#include <stdio.h> +#include <dlfcn.h> + +gles_dispatch *create_gles_dispatch(void *gles_android) +{ + gles_dispatch *disp = new gles_dispatch; + + void *ptr; + ptr = dlsym(gles_android,"glAlphaFunc"); disp->set_glAlphaFunc((glAlphaFunc_t)ptr); + ptr = dlsym(gles_android,"glClearColor"); disp->set_glClearColor((glClearColor_t)ptr); + ptr = dlsym(gles_android,"glClearDepthf"); disp->set_glClearDepthf((glClearDepthf_t)ptr); + ptr = dlsym(gles_android,"glClipPlanef"); disp->set_glClipPlanef((glClipPlanef_t)ptr); + ptr = dlsym(gles_android,"glColor4f"); disp->set_glColor4f((glColor4f_t)ptr); + ptr = dlsym(gles_android,"glDepthRangef"); disp->set_glDepthRangef((glDepthRangef_t)ptr); + ptr = dlsym(gles_android,"glFogf"); disp->set_glFogf((glFogf_t)ptr); + ptr = dlsym(gles_android,"glFogfv"); disp->set_glFogfv((glFogfv_t)ptr); + ptr = dlsym(gles_android,"glFrustumf"); disp->set_glFrustumf((glFrustumf_t)ptr); + ptr = dlsym(gles_android,"glGetClipPlanef"); disp->set_glGetClipPlanef((glGetClipPlanef_t)ptr); + ptr = dlsym(gles_android,"glGetFloatv"); disp->set_glGetFloatv((glGetFloatv_t)ptr); + ptr = dlsym(gles_android,"glGetLightfv"); disp->set_glGetLightfv((glGetLightfv_t)ptr); + ptr = dlsym(gles_android,"glGetMaterialfv"); disp->set_glGetMaterialfv((glGetMaterialfv_t)ptr); + ptr = dlsym(gles_android,"glGetTexEnvfv"); disp->set_glGetTexEnvfv((glGetTexEnvfv_t)ptr); + ptr = dlsym(gles_android,"glGetTexParameterfv"); disp->set_glGetTexParameterfv((glGetTexParameterfv_t)ptr); + ptr = dlsym(gles_android,"glLightModelf"); disp->set_glLightModelf((glLightModelf_t)ptr); + ptr = dlsym(gles_android,"glLightModelfv"); disp->set_glLightModelfv((glLightModelfv_t)ptr); + ptr = dlsym(gles_android,"glLightf"); disp->set_glLightf((glLightf_t)ptr); + ptr = dlsym(gles_android,"glLightfv"); disp->set_glLightfv((glLightfv_t)ptr); + ptr = dlsym(gles_android,"glLineWidth"); disp->set_glLineWidth((glLineWidth_t)ptr); + ptr = dlsym(gles_android,"glLoadMatrixf"); disp->set_glLoadMatrixf((glLoadMatrixf_t)ptr); + ptr = dlsym(gles_android,"glMaterialf"); disp->set_glMaterialf((glMaterialf_t)ptr); + ptr = dlsym(gles_android,"glMaterialfv"); disp->set_glMaterialfv((glMaterialfv_t)ptr); + ptr = dlsym(gles_android,"glMultMatrixf"); disp->set_glMultMatrixf((glMultMatrixf_t)ptr); + ptr = dlsym(gles_android,"glMultiTexCoord4f"); disp->set_glMultiTexCoord4f((glMultiTexCoord4f_t)ptr); + ptr = dlsym(gles_android,"glNormal3f"); disp->set_glNormal3f((glNormal3f_t)ptr); + ptr = dlsym(gles_android,"glOrthof"); disp->set_glOrthof((glOrthof_t)ptr); + ptr = dlsym(gles_android,"glPointParameterf"); disp->set_glPointParameterf((glPointParameterf_t)ptr); + ptr = dlsym(gles_android,"glPointParameterfv"); disp->set_glPointParameterfv((glPointParameterfv_t)ptr); + ptr = dlsym(gles_android,"glPointSize"); disp->set_glPointSize((glPointSize_t)ptr); + ptr = dlsym(gles_android,"glPolygonOffset"); disp->set_glPolygonOffset((glPolygonOffset_t)ptr); + ptr = dlsym(gles_android,"glRotatef"); disp->set_glRotatef((glRotatef_t)ptr); + ptr = dlsym(gles_android,"glScalef"); disp->set_glScalef((glScalef_t)ptr); + ptr = dlsym(gles_android,"glTexEnvf"); disp->set_glTexEnvf((glTexEnvf_t)ptr); + ptr = dlsym(gles_android,"glTexEnvfv"); disp->set_glTexEnvfv((glTexEnvfv_t)ptr); + ptr = dlsym(gles_android,"glTexParameterf"); disp->set_glTexParameterf((glTexParameterf_t)ptr); + ptr = dlsym(gles_android,"glTexParameterfv"); disp->set_glTexParameterfv((glTexParameterfv_t)ptr); + ptr = dlsym(gles_android,"glTranslatef"); disp->set_glTranslatef((glTranslatef_t)ptr); + ptr = dlsym(gles_android,"glActiveTexture"); disp->set_glActiveTexture((glActiveTexture_t)ptr); + ptr = dlsym(gles_android,"glAlphaFuncx"); disp->set_glAlphaFuncx((glAlphaFuncx_t)ptr); + ptr = dlsym(gles_android,"glBindBuffer"); disp->set_glBindBuffer((glBindBuffer_t)ptr); + ptr = dlsym(gles_android,"glBindTexture"); disp->set_glBindTexture((glBindTexture_t)ptr); + ptr = dlsym(gles_android,"glBlendFunc"); disp->set_glBlendFunc((glBlendFunc_t)ptr); + ptr = dlsym(gles_android,"glBufferData"); disp->set_glBufferData((glBufferData_t)ptr); + ptr = dlsym(gles_android,"glBufferSubData"); disp->set_glBufferSubData((glBufferSubData_t)ptr); + ptr = dlsym(gles_android,"glClear"); disp->set_glClear((glClear_t)ptr); + ptr = dlsym(gles_android,"glClearColorx"); disp->set_glClearColorx((glClearColorx_t)ptr); + ptr = dlsym(gles_android,"glClearDepthx"); disp->set_glClearDepthx((glClearDepthx_t)ptr); + ptr = dlsym(gles_android,"glClearStencil"); disp->set_glClearStencil((glClearStencil_t)ptr); + ptr = dlsym(gles_android,"glClientActiveTexture"); disp->set_glClientActiveTexture((glClientActiveTexture_t)ptr); + ptr = dlsym(gles_android,"glClipPlanex"); disp->set_glClipPlanex((glClipPlanex_t)ptr); + ptr = dlsym(gles_android,"glColor4ub"); disp->set_glColor4ub((glColor4ub_t)ptr); + ptr = dlsym(gles_android,"glColor4x"); disp->set_glColor4x((glColor4x_t)ptr); + ptr = dlsym(gles_android,"glColorMask"); disp->set_glColorMask((glColorMask_t)ptr); + ptr = dlsym(gles_android,"glColorPointer"); disp->set_glColorPointer((glColorPointer_t)ptr); + ptr = dlsym(gles_android,"glCompressedTexImage2D"); disp->set_glCompressedTexImage2D((glCompressedTexImage2D_t)ptr); + ptr = dlsym(gles_android,"glCompressedTexSubImage2D"); disp->set_glCompressedTexSubImage2D((glCompressedTexSubImage2D_t)ptr); + ptr = dlsym(gles_android,"glCopyTexImage2D"); disp->set_glCopyTexImage2D((glCopyTexImage2D_t)ptr); + ptr = dlsym(gles_android,"glCopyTexSubImage2D"); disp->set_glCopyTexSubImage2D((glCopyTexSubImage2D_t)ptr); + ptr = dlsym(gles_android,"glCullFace"); disp->set_glCullFace((glCullFace_t)ptr); + ptr = dlsym(gles_android,"glDeleteBuffers"); disp->set_glDeleteBuffers((glDeleteBuffers_t)ptr); + ptr = dlsym(gles_android,"glDeleteTextures"); disp->set_glDeleteTextures((glDeleteTextures_t)ptr); + ptr = dlsym(gles_android,"glDepthFunc"); disp->set_glDepthFunc((glDepthFunc_t)ptr); + ptr = dlsym(gles_android,"glDepthMask"); disp->set_glDepthMask((glDepthMask_t)ptr); + ptr = dlsym(gles_android,"glDepthRangex"); disp->set_glDepthRangex((glDepthRangex_t)ptr); + ptr = dlsym(gles_android,"glDisable"); disp->set_glDisable((glDisable_t)ptr); + ptr = dlsym(gles_android,"glDisableClientState"); disp->set_glDisableClientState((glDisableClientState_t)ptr); + ptr = dlsym(gles_android,"glDrawArrays"); disp->set_glDrawArrays((glDrawArrays_t)ptr); + ptr = dlsym(gles_android,"glDrawElements"); disp->set_glDrawElements((glDrawElements_t)ptr); + ptr = dlsym(gles_android,"glEnable"); disp->set_glEnable((glEnable_t)ptr); + ptr = dlsym(gles_android,"glEnableClientState"); disp->set_glEnableClientState((glEnableClientState_t)ptr); + ptr = dlsym(gles_android,"glFinish"); disp->set_glFinish((glFinish_t)ptr); + ptr = dlsym(gles_android,"glFlush"); disp->set_glFlush((glFlush_t)ptr); + ptr = dlsym(gles_android,"glFogx"); disp->set_glFogx((glFogx_t)ptr); + ptr = dlsym(gles_android,"glFogxv"); disp->set_glFogxv((glFogxv_t)ptr); + ptr = dlsym(gles_android,"glFrontFace"); disp->set_glFrontFace((glFrontFace_t)ptr); + ptr = dlsym(gles_android,"glFrustumx"); disp->set_glFrustumx((glFrustumx_t)ptr); + ptr = dlsym(gles_android,"glGetBooleanv"); disp->set_glGetBooleanv((glGetBooleanv_t)ptr); + ptr = dlsym(gles_android,"glGetBufferParameteriv"); disp->set_glGetBufferParameteriv((glGetBufferParameteriv_t)ptr); + ptr = dlsym(gles_android,"glGetClipPlanex"); disp->set_glGetClipPlanex((glGetClipPlanex_t)ptr); + ptr = dlsym(gles_android,"glGenBuffers"); disp->set_glGenBuffers((glGenBuffers_t)ptr); + ptr = dlsym(gles_android,"glGenTextures"); disp->set_glGenTextures((glGenTextures_t)ptr); + ptr = dlsym(gles_android,"glGetError"); disp->set_glGetError((glGetError_t)ptr); + ptr = dlsym(gles_android,"glGetFixedv"); disp->set_glGetFixedv((glGetFixedv_t)ptr); + ptr = dlsym(gles_android,"glGetIntegerv"); disp->set_glGetIntegerv((glGetIntegerv_t)ptr); + ptr = dlsym(gles_android,"glGetLightxv"); disp->set_glGetLightxv((glGetLightxv_t)ptr); + ptr = dlsym(gles_android,"glGetMaterialxv"); disp->set_glGetMaterialxv((glGetMaterialxv_t)ptr); + ptr = dlsym(gles_android,"glGetPointerv"); disp->set_glGetPointerv((glGetPointerv_t)ptr); + ptr = dlsym(gles_android,"glGetString"); disp->set_glGetString((glGetString_t)ptr); + ptr = dlsym(gles_android,"glGetTexEnviv"); disp->set_glGetTexEnviv((glGetTexEnviv_t)ptr); + ptr = dlsym(gles_android,"glGetTexEnvxv"); disp->set_glGetTexEnvxv((glGetTexEnvxv_t)ptr); + ptr = dlsym(gles_android,"glGetTexParameteriv"); disp->set_glGetTexParameteriv((glGetTexParameteriv_t)ptr); + ptr = dlsym(gles_android,"glGetTexParameterxv"); disp->set_glGetTexParameterxv((glGetTexParameterxv_t)ptr); + ptr = dlsym(gles_android,"glHint"); disp->set_glHint((glHint_t)ptr); + ptr = dlsym(gles_android,"glIsBuffer"); disp->set_glIsBuffer((glIsBuffer_t)ptr); + ptr = dlsym(gles_android,"glIsEnabled"); disp->set_glIsEnabled((glIsEnabled_t)ptr); + ptr = dlsym(gles_android,"glIsTexture"); disp->set_glIsTexture((glIsTexture_t)ptr); + ptr = dlsym(gles_android,"glLightModelx"); disp->set_glLightModelx((glLightModelx_t)ptr); + ptr = dlsym(gles_android,"glLightModelxv"); disp->set_glLightModelxv((glLightModelxv_t)ptr); + ptr = dlsym(gles_android,"glLightx"); disp->set_glLightx((glLightx_t)ptr); + ptr = dlsym(gles_android,"glLightxv"); disp->set_glLightxv((glLightxv_t)ptr); + ptr = dlsym(gles_android,"glLineWidthx"); disp->set_glLineWidthx((glLineWidthx_t)ptr); + ptr = dlsym(gles_android,"glLoadIdentity"); disp->set_glLoadIdentity((glLoadIdentity_t)ptr); + ptr = dlsym(gles_android,"glLoadMatrixx"); disp->set_glLoadMatrixx((glLoadMatrixx_t)ptr); + ptr = dlsym(gles_android,"glLogicOp"); disp->set_glLogicOp((glLogicOp_t)ptr); + ptr = dlsym(gles_android,"glMaterialx"); disp->set_glMaterialx((glMaterialx_t)ptr); + ptr = dlsym(gles_android,"glMaterialxv"); disp->set_glMaterialxv((glMaterialxv_t)ptr); + ptr = dlsym(gles_android,"glMatrixMode"); disp->set_glMatrixMode((glMatrixMode_t)ptr); + ptr = dlsym(gles_android,"glMultMatrixx"); disp->set_glMultMatrixx((glMultMatrixx_t)ptr); + ptr = dlsym(gles_android,"glMultiTexCoord4x"); disp->set_glMultiTexCoord4x((glMultiTexCoord4x_t)ptr); + ptr = dlsym(gles_android,"glNormal3x"); disp->set_glNormal3x((glNormal3x_t)ptr); + ptr = dlsym(gles_android,"glNormalPointer"); disp->set_glNormalPointer((glNormalPointer_t)ptr); + ptr = dlsym(gles_android,"glOrthox"); disp->set_glOrthox((glOrthox_t)ptr); + ptr = dlsym(gles_android,"glPixelStorei"); disp->set_glPixelStorei((glPixelStorei_t)ptr); + ptr = dlsym(gles_android,"glPointParameterx"); disp->set_glPointParameterx((glPointParameterx_t)ptr); + ptr = dlsym(gles_android,"glPointParameterxv"); disp->set_glPointParameterxv((glPointParameterxv_t)ptr); + ptr = dlsym(gles_android,"glPointSizex"); disp->set_glPointSizex((glPointSizex_t)ptr); + ptr = dlsym(gles_android,"glPolygonOffsetx"); disp->set_glPolygonOffsetx((glPolygonOffsetx_t)ptr); + ptr = dlsym(gles_android,"glPopMatrix"); disp->set_glPopMatrix((glPopMatrix_t)ptr); + ptr = dlsym(gles_android,"glPushMatrix"); disp->set_glPushMatrix((glPushMatrix_t)ptr); + ptr = dlsym(gles_android,"glReadPixels"); disp->set_glReadPixels((glReadPixels_t)ptr); + ptr = dlsym(gles_android,"glRotatex"); disp->set_glRotatex((glRotatex_t)ptr); + ptr = dlsym(gles_android,"glSampleCoverage"); disp->set_glSampleCoverage((glSampleCoverage_t)ptr); + ptr = dlsym(gles_android,"glSampleCoveragex"); disp->set_glSampleCoveragex((glSampleCoveragex_t)ptr); + ptr = dlsym(gles_android,"glScalex"); disp->set_glScalex((glScalex_t)ptr); + ptr = dlsym(gles_android,"glScissor"); disp->set_glScissor((glScissor_t)ptr); + ptr = dlsym(gles_android,"glShadeModel"); disp->set_glShadeModel((glShadeModel_t)ptr); + ptr = dlsym(gles_android,"glStencilFunc"); disp->set_glStencilFunc((glStencilFunc_t)ptr); + ptr = dlsym(gles_android,"glStencilMask"); disp->set_glStencilMask((glStencilMask_t)ptr); + ptr = dlsym(gles_android,"glStencilOp"); disp->set_glStencilOp((glStencilOp_t)ptr); + ptr = dlsym(gles_android,"glTexCoordPointer"); disp->set_glTexCoordPointer((glTexCoordPointer_t)ptr); + ptr = dlsym(gles_android,"glTexEnvi"); disp->set_glTexEnvi((glTexEnvi_t)ptr); + ptr = dlsym(gles_android,"glTexEnvx"); disp->set_glTexEnvx((glTexEnvx_t)ptr); + ptr = dlsym(gles_android,"glTexEnviv"); disp->set_glTexEnviv((glTexEnviv_t)ptr); + ptr = dlsym(gles_android,"glTexEnvxv"); disp->set_glTexEnvxv((glTexEnvxv_t)ptr); + ptr = dlsym(gles_android,"glTexImage2D"); disp->set_glTexImage2D((glTexImage2D_t)ptr); + ptr = dlsym(gles_android,"glTexParameteri"); disp->set_glTexParameteri((glTexParameteri_t)ptr); + ptr = dlsym(gles_android,"glTexParameterx"); disp->set_glTexParameterx((glTexParameterx_t)ptr); + ptr = dlsym(gles_android,"glTexParameteriv"); disp->set_glTexParameteriv((glTexParameteriv_t)ptr); + ptr = dlsym(gles_android,"glTexParameterxv"); disp->set_glTexParameterxv((glTexParameterxv_t)ptr); + ptr = dlsym(gles_android,"glTexSubImage2D"); disp->set_glTexSubImage2D((glTexSubImage2D_t)ptr); + ptr = dlsym(gles_android,"glTranslatex"); disp->set_glTranslatex((glTranslatex_t)ptr); + ptr = dlsym(gles_android,"glVertexPointer"); disp->set_glVertexPointer((glVertexPointer_t)ptr); + ptr = dlsym(gles_android,"glViewport"); disp->set_glViewport((glViewport_t)ptr); + ptr = dlsym(gles_android,"glPointSizePointerOES"); disp->set_glPointSizePointerOES((glPointSizePointerOES_t)ptr); + ptr = dlsym(gles_android,"glBlendEquationSeparateOES"); disp->set_glBlendEquationSeparateOES((glBlendEquationSeparateOES_t)ptr); + ptr = dlsym(gles_android,"glBlendFuncSeparateOES"); disp->set_glBlendFuncSeparateOES((glBlendFuncSeparateOES_t)ptr); + ptr = dlsym(gles_android,"glBlendEquationOES"); disp->set_glBlendEquationOES((glBlendEquationOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexsOES"); disp->set_glDrawTexsOES((glDrawTexsOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexiOES"); disp->set_glDrawTexiOES((glDrawTexiOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexxOES"); disp->set_glDrawTexxOES((glDrawTexxOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexsvOES"); disp->set_glDrawTexsvOES((glDrawTexsvOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexivOES"); disp->set_glDrawTexivOES((glDrawTexivOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexxvOES"); disp->set_glDrawTexxvOES((glDrawTexxvOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexfOES"); disp->set_glDrawTexfOES((glDrawTexfOES_t)ptr); + ptr = dlsym(gles_android,"glDrawTexfvOES"); disp->set_glDrawTexfvOES((glDrawTexfvOES_t)ptr); + ptr = dlsym(gles_android,"glEGLImageTargetTexture2DOES"); disp->set_glEGLImageTargetTexture2DOES((glEGLImageTargetTexture2DOES_t)ptr); + ptr = dlsym(gles_android,"glEGLImageTargetRenderbufferStorageOES"); disp->set_glEGLImageTargetRenderbufferStorageOES((glEGLImageTargetRenderbufferStorageOES_t)ptr); + ptr = dlsym(gles_android,"glAlphaFuncxOES"); disp->set_glAlphaFuncxOES((glAlphaFuncxOES_t)ptr); + ptr = dlsym(gles_android,"glClearColorxOES"); disp->set_glClearColorxOES((glClearColorxOES_t)ptr); + ptr = dlsym(gles_android,"glClearDepthxOES"); disp->set_glClearDepthxOES((glClearDepthxOES_t)ptr); + ptr = dlsym(gles_android,"glClipPlanexOES"); disp->set_glClipPlanexOES((glClipPlanexOES_t)ptr); + ptr = dlsym(gles_android,"glColor4xOES"); disp->set_glColor4xOES((glColor4xOES_t)ptr); + ptr = dlsym(gles_android,"glDepthRangexOES"); disp->set_glDepthRangexOES((glDepthRangexOES_t)ptr); + ptr = dlsym(gles_android,"glFogxOES"); disp->set_glFogxOES((glFogxOES_t)ptr); + ptr = dlsym(gles_android,"glFogxvOES"); disp->set_glFogxvOES((glFogxvOES_t)ptr); + ptr = dlsym(gles_android,"glFrustumxOES"); disp->set_glFrustumxOES((glFrustumxOES_t)ptr); + ptr = dlsym(gles_android,"glGetClipPlanexOES"); disp->set_glGetClipPlanexOES((glGetClipPlanexOES_t)ptr); + ptr = dlsym(gles_android,"glGetFixedvOES"); disp->set_glGetFixedvOES((glGetFixedvOES_t)ptr); + ptr = dlsym(gles_android,"glGetLightxvOES"); disp->set_glGetLightxvOES((glGetLightxvOES_t)ptr); + ptr = dlsym(gles_android,"glGetMaterialxvOES"); disp->set_glGetMaterialxvOES((glGetMaterialxvOES_t)ptr); + ptr = dlsym(gles_android,"glGetTexEnvxvOES"); disp->set_glGetTexEnvxvOES((glGetTexEnvxvOES_t)ptr); + ptr = dlsym(gles_android,"glGetTexParameterxvOES"); disp->set_glGetTexParameterxvOES((glGetTexParameterxvOES_t)ptr); + ptr = dlsym(gles_android,"glLightModelxOES"); disp->set_glLightModelxOES((glLightModelxOES_t)ptr); + ptr = dlsym(gles_android,"glLightModelxvOES"); disp->set_glLightModelxvOES((glLightModelxvOES_t)ptr); + ptr = dlsym(gles_android,"glLightxOES"); disp->set_glLightxOES((glLightxOES_t)ptr); + ptr = dlsym(gles_android,"glLightxvOES"); disp->set_glLightxvOES((glLightxvOES_t)ptr); + ptr = dlsym(gles_android,"glLineWidthxOES"); disp->set_glLineWidthxOES((glLineWidthxOES_t)ptr); + ptr = dlsym(gles_android,"glLoadMatrixxOES"); disp->set_glLoadMatrixxOES((glLoadMatrixxOES_t)ptr); + ptr = dlsym(gles_android,"glMaterialxOES"); disp->set_glMaterialxOES((glMaterialxOES_t)ptr); + ptr = dlsym(gles_android,"glMaterialxvOES"); disp->set_glMaterialxvOES((glMaterialxvOES_t)ptr); + ptr = dlsym(gles_android,"glMultMatrixxOES"); disp->set_glMultMatrixxOES((glMultMatrixxOES_t)ptr); + ptr = dlsym(gles_android,"glMultiTexCoord4xOES"); disp->set_glMultiTexCoord4xOES((glMultiTexCoord4xOES_t)ptr); + ptr = dlsym(gles_android,"glNormal3xOES"); disp->set_glNormal3xOES((glNormal3xOES_t)ptr); + ptr = dlsym(gles_android,"glOrthoxOES"); disp->set_glOrthoxOES((glOrthoxOES_t)ptr); + ptr = dlsym(gles_android,"glPointParameterxOES"); disp->set_glPointParameterxOES((glPointParameterxOES_t)ptr); + ptr = dlsym(gles_android,"glPointParameterxvOES"); disp->set_glPointParameterxvOES((glPointParameterxvOES_t)ptr); + ptr = dlsym(gles_android,"glPointSizexOES"); disp->set_glPointSizexOES((glPointSizexOES_t)ptr); + ptr = dlsym(gles_android,"glPolygonOffsetxOES"); disp->set_glPolygonOffsetxOES((glPolygonOffsetxOES_t)ptr); + ptr = dlsym(gles_android,"glRotatexOES"); disp->set_glRotatexOES((glRotatexOES_t)ptr); + ptr = dlsym(gles_android,"glSampleCoveragexOES"); disp->set_glSampleCoveragexOES((glSampleCoveragexOES_t)ptr); + ptr = dlsym(gles_android,"glScalexOES"); disp->set_glScalexOES((glScalexOES_t)ptr); + ptr = dlsym(gles_android,"glTexEnvxOES"); disp->set_glTexEnvxOES((glTexEnvxOES_t)ptr); + ptr = dlsym(gles_android,"glTexEnvxvOES"); disp->set_glTexEnvxvOES((glTexEnvxvOES_t)ptr); + ptr = dlsym(gles_android,"glTexParameterxOES"); disp->set_glTexParameterxOES((glTexParameterxOES_t)ptr); + ptr = dlsym(gles_android,"glTexParameterxvOES"); disp->set_glTexParameterxvOES((glTexParameterxvOES_t)ptr); + ptr = dlsym(gles_android,"glTranslatexOES"); disp->set_glTranslatexOES((glTranslatexOES_t)ptr); + ptr = dlsym(gles_android,"glIsRenderbufferOES"); disp->set_glIsRenderbufferOES((glIsRenderbufferOES_t)ptr); + ptr = dlsym(gles_android,"glBindRenderbufferOES"); disp->set_glBindRenderbufferOES((glBindRenderbufferOES_t)ptr); + ptr = dlsym(gles_android,"glDeleteRenderbuffersOES"); disp->set_glDeleteRenderbuffersOES((glDeleteRenderbuffersOES_t)ptr); + ptr = dlsym(gles_android,"glGenRenderbuffersOES"); disp->set_glGenRenderbuffersOES((glGenRenderbuffersOES_t)ptr); + ptr = dlsym(gles_android,"glRenderbufferStorageOES"); disp->set_glRenderbufferStorageOES((glRenderbufferStorageOES_t)ptr); + ptr = dlsym(gles_android,"glGetRenderbufferParameterivOES"); disp->set_glGetRenderbufferParameterivOES((glGetRenderbufferParameterivOES_t)ptr); + ptr = dlsym(gles_android,"glIsFramebufferOES"); disp->set_glIsFramebufferOES((glIsFramebufferOES_t)ptr); + ptr = dlsym(gles_android,"glBindFramebufferOES"); disp->set_glBindFramebufferOES((glBindFramebufferOES_t)ptr); + ptr = dlsym(gles_android,"glDeleteFramebuffersOES"); disp->set_glDeleteFramebuffersOES((glDeleteFramebuffersOES_t)ptr); + ptr = dlsym(gles_android,"glGenFramebuffersOES"); disp->set_glGenFramebuffersOES((glGenFramebuffersOES_t)ptr); + ptr = dlsym(gles_android,"glCheckFramebufferStatusOES"); disp->set_glCheckFramebufferStatusOES((glCheckFramebufferStatusOES_t)ptr); + ptr = dlsym(gles_android,"glFramebufferRenderbufferOES"); disp->set_glFramebufferRenderbufferOES((glFramebufferRenderbufferOES_t)ptr); + ptr = dlsym(gles_android,"glFramebufferTexture2DOES"); disp->set_glFramebufferTexture2DOES((glFramebufferTexture2DOES_t)ptr); + ptr = dlsym(gles_android,"glGetFramebufferAttachmentParameterivOES"); disp->set_glGetFramebufferAttachmentParameterivOES((glGetFramebufferAttachmentParameterivOES_t)ptr); + ptr = dlsym(gles_android,"glGenerateMipmapOES"); disp->set_glGenerateMipmapOES((glGenerateMipmapOES_t)ptr); + ptr = dlsym(gles_android,"glMapBufferOES"); disp->set_glMapBufferOES((glMapBufferOES_t)ptr); + ptr = dlsym(gles_android,"glUnmapBufferOES"); disp->set_glUnmapBufferOES((glUnmapBufferOES_t)ptr); + ptr = dlsym(gles_android,"glGetBufferPointervOES"); disp->set_glGetBufferPointervOES((glGetBufferPointervOES_t)ptr); + ptr = dlsym(gles_android,"glCurrentPaletteMatrixOES"); disp->set_glCurrentPaletteMatrixOES((glCurrentPaletteMatrixOES_t)ptr); + ptr = dlsym(gles_android,"glLoadPaletteFromModelViewMatrixOES"); disp->set_glLoadPaletteFromModelViewMatrixOES((glLoadPaletteFromModelViewMatrixOES_t)ptr); + ptr = dlsym(gles_android,"glMatrixIndexPointerOES"); disp->set_glMatrixIndexPointerOES((glMatrixIndexPointerOES_t)ptr); + ptr = dlsym(gles_android,"glWeightPointerOES"); disp->set_glWeightPointerOES((glWeightPointerOES_t)ptr); + ptr = dlsym(gles_android,"glQueryMatrixxOES"); disp->set_glQueryMatrixxOES((glQueryMatrixxOES_t)ptr); + ptr = dlsym(gles_android,"glDepthRangefOES"); disp->set_glDepthRangefOES((glDepthRangefOES_t)ptr); + ptr = dlsym(gles_android,"glFrustumfOES"); disp->set_glFrustumfOES((glFrustumfOES_t)ptr); + ptr = dlsym(gles_android,"glOrthofOES"); disp->set_glOrthofOES((glOrthofOES_t)ptr); + ptr = dlsym(gles_android,"glClipPlanefOES"); disp->set_glClipPlanefOES((glClipPlanefOES_t)ptr); + ptr = dlsym(gles_android,"glGetClipPlanefOES"); disp->set_glGetClipPlanefOES((glGetClipPlanefOES_t)ptr); + ptr = dlsym(gles_android,"glClearDepthfOES"); disp->set_glClearDepthfOES((glClearDepthfOES_t)ptr); + ptr = dlsym(gles_android,"glTexGenfOES"); disp->set_glTexGenfOES((glTexGenfOES_t)ptr); + ptr = dlsym(gles_android,"glTexGenfvOES"); disp->set_glTexGenfvOES((glTexGenfvOES_t)ptr); + ptr = dlsym(gles_android,"glTexGeniOES"); disp->set_glTexGeniOES((glTexGeniOES_t)ptr); + ptr = dlsym(gles_android,"glTexGenivOES"); disp->set_glTexGenivOES((glTexGenivOES_t)ptr); + ptr = dlsym(gles_android,"glTexGenxOES"); disp->set_glTexGenxOES((glTexGenxOES_t)ptr); + ptr = dlsym(gles_android,"glTexGenxvOES"); disp->set_glTexGenxvOES((glTexGenxvOES_t)ptr); + ptr = dlsym(gles_android,"glGetTexGenfvOES"); disp->set_glGetTexGenfvOES((glGetTexGenfvOES_t)ptr); + ptr = dlsym(gles_android,"glGetTexGenivOES"); disp->set_glGetTexGenivOES((glGetTexGenivOES_t)ptr); + ptr = dlsym(gles_android,"glGetTexGenxvOES"); disp->set_glGetTexGenxvOES((glGetTexGenxvOES_t)ptr); + ptr = dlsym(gles_android,"glBindVertexArrayOES"); disp->set_glBindVertexArrayOES((glBindVertexArrayOES_t)ptr); + ptr = dlsym(gles_android,"glDeleteVertexArraysOES"); disp->set_glDeleteVertexArraysOES((glDeleteVertexArraysOES_t)ptr); + ptr = dlsym(gles_android,"glGenVertexArraysOES"); disp->set_glGenVertexArraysOES((glGenVertexArraysOES_t)ptr); + ptr = dlsym(gles_android,"glIsVertexArrayOES"); disp->set_glIsVertexArrayOES((glIsVertexArrayOES_t)ptr); + ptr = dlsym(gles_android,"glDiscardFramebufferEXT"); disp->set_glDiscardFramebufferEXT((glDiscardFramebufferEXT_t)ptr); + ptr = dlsym(gles_android,"glMultiDrawArraysEXT"); disp->set_glMultiDrawArraysEXT((glMultiDrawArraysEXT_t)ptr); + ptr = dlsym(gles_android,"glMultiDrawElementsEXT"); disp->set_glMultiDrawElementsEXT((glMultiDrawElementsEXT_t)ptr); + ptr = dlsym(gles_android,"glClipPlanefIMG"); disp->set_glClipPlanefIMG((glClipPlanefIMG_t)ptr); + ptr = dlsym(gles_android,"glClipPlanexIMG"); disp->set_glClipPlanexIMG((glClipPlanexIMG_t)ptr); + ptr = dlsym(gles_android,"glRenderbufferStorageMultisampleIMG"); disp->set_glRenderbufferStorageMultisampleIMG((glRenderbufferStorageMultisampleIMG_t)ptr); + ptr = dlsym(gles_android,"glFramebufferTexture2DMultisampleIMG"); disp->set_glFramebufferTexture2DMultisampleIMG((glFramebufferTexture2DMultisampleIMG_t)ptr); + ptr = dlsym(gles_android,"glDeleteFencesNV"); disp->set_glDeleteFencesNV((glDeleteFencesNV_t)ptr); + ptr = dlsym(gles_android,"glGenFencesNV"); disp->set_glGenFencesNV((glGenFencesNV_t)ptr); + ptr = dlsym(gles_android,"glIsFenceNV"); disp->set_glIsFenceNV((glIsFenceNV_t)ptr); + ptr = dlsym(gles_android,"glTestFenceNV"); disp->set_glTestFenceNV((glTestFenceNV_t)ptr); + ptr = dlsym(gles_android,"glGetFenceivNV"); disp->set_glGetFenceivNV((glGetFenceivNV_t)ptr); + ptr = dlsym(gles_android,"glFinishFenceNV"); disp->set_glFinishFenceNV((glFinishFenceNV_t)ptr); + ptr = dlsym(gles_android,"glSetFenceNV"); disp->set_glSetFenceNV((glSetFenceNV_t)ptr); + ptr = dlsym(gles_android,"glGetDriverControlsQCOM"); disp->set_glGetDriverControlsQCOM((glGetDriverControlsQCOM_t)ptr); + ptr = dlsym(gles_android,"glGetDriverControlStringQCOM"); disp->set_glGetDriverControlStringQCOM((glGetDriverControlStringQCOM_t)ptr); + ptr = dlsym(gles_android,"glEnableDriverControlQCOM"); disp->set_glEnableDriverControlQCOM((glEnableDriverControlQCOM_t)ptr); + ptr = dlsym(gles_android,"glDisableDriverControlQCOM"); disp->set_glDisableDriverControlQCOM((glDisableDriverControlQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetTexturesQCOM"); disp->set_glExtGetTexturesQCOM((glExtGetTexturesQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetBuffersQCOM"); disp->set_glExtGetBuffersQCOM((glExtGetBuffersQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetRenderbuffersQCOM"); disp->set_glExtGetRenderbuffersQCOM((glExtGetRenderbuffersQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetFramebuffersQCOM"); disp->set_glExtGetFramebuffersQCOM((glExtGetFramebuffersQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetTexLevelParameterivQCOM"); disp->set_glExtGetTexLevelParameterivQCOM((glExtGetTexLevelParameterivQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtTexObjectStateOverrideiQCOM"); disp->set_glExtTexObjectStateOverrideiQCOM((glExtTexObjectStateOverrideiQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetTexSubImageQCOM"); disp->set_glExtGetTexSubImageQCOM((glExtGetTexSubImageQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetBufferPointervQCOM"); disp->set_glExtGetBufferPointervQCOM((glExtGetBufferPointervQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetShadersQCOM"); disp->set_glExtGetShadersQCOM((glExtGetShadersQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetProgramsQCOM"); disp->set_glExtGetProgramsQCOM((glExtGetProgramsQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtIsProgramBinaryQCOM"); disp->set_glExtIsProgramBinaryQCOM((glExtIsProgramBinaryQCOM_t)ptr); + ptr = dlsym(gles_android,"glExtGetProgramBinarySourceQCOM"); disp->set_glExtGetProgramBinarySourceQCOM((glExtGetProgramBinarySourceQCOM_t)ptr); + ptr = dlsym(gles_android,"glStartTilingQCOM"); disp->set_glStartTilingQCOM((glStartTilingQCOM_t)ptr); + ptr = dlsym(gles_android,"glEndTilingQCOM"); disp->set_glEndTilingQCOM((glEndTilingQCOM_t)ptr); + + return disp; +} diff --git a/opengl/tests/gles_android_wrapper/gles_dispatch.h b/opengl/tests/gles_android_wrapper/gles_dispatch.h new file mode 100644 index 0000000..98a4fca --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles_dispatch.h @@ -0,0 +1,570 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GLES_DISPATCH_H +#define _GLES_DISPATCH_H + +#include "gles_proc.h" + + +struct gles_dispatch { + glAlphaFunc_t glAlphaFunc; + glClearColor_t glClearColor; + glClearDepthf_t glClearDepthf; + glClipPlanef_t glClipPlanef; + glColor4f_t glColor4f; + glDepthRangef_t glDepthRangef; + glFogf_t glFogf; + glFogfv_t glFogfv; + glFrustumf_t glFrustumf; + glGetClipPlanef_t glGetClipPlanef; + glGetFloatv_t glGetFloatv; + glGetLightfv_t glGetLightfv; + glGetMaterialfv_t glGetMaterialfv; + glGetTexEnvfv_t glGetTexEnvfv; + glGetTexParameterfv_t glGetTexParameterfv; + glLightModelf_t glLightModelf; + glLightModelfv_t glLightModelfv; + glLightf_t glLightf; + glLightfv_t glLightfv; + glLineWidth_t glLineWidth; + glLoadMatrixf_t glLoadMatrixf; + glMaterialf_t glMaterialf; + glMaterialfv_t glMaterialfv; + glMultMatrixf_t glMultMatrixf; + glMultiTexCoord4f_t glMultiTexCoord4f; + glNormal3f_t glNormal3f; + glOrthof_t glOrthof; + glPointParameterf_t glPointParameterf; + glPointParameterfv_t glPointParameterfv; + glPointSize_t glPointSize; + glPolygonOffset_t glPolygonOffset; + glRotatef_t glRotatef; + glScalef_t glScalef; + glTexEnvf_t glTexEnvf; + glTexEnvfv_t glTexEnvfv; + glTexParameterf_t glTexParameterf; + glTexParameterfv_t glTexParameterfv; + glTranslatef_t glTranslatef; + glActiveTexture_t glActiveTexture; + glAlphaFuncx_t glAlphaFuncx; + glBindBuffer_t glBindBuffer; + glBindTexture_t glBindTexture; + glBlendFunc_t glBlendFunc; + glBufferData_t glBufferData; + glBufferSubData_t glBufferSubData; + glClear_t glClear; + glClearColorx_t glClearColorx; + glClearDepthx_t glClearDepthx; + glClearStencil_t glClearStencil; + glClientActiveTexture_t glClientActiveTexture; + glClipPlanex_t glClipPlanex; + glColor4ub_t glColor4ub; + glColor4x_t glColor4x; + glColorMask_t glColorMask; + glColorPointer_t glColorPointer; + glCompressedTexImage2D_t glCompressedTexImage2D; + glCompressedTexSubImage2D_t glCompressedTexSubImage2D; + glCopyTexImage2D_t glCopyTexImage2D; + glCopyTexSubImage2D_t glCopyTexSubImage2D; + glCullFace_t glCullFace; + glDeleteBuffers_t glDeleteBuffers; + glDeleteTextures_t glDeleteTextures; + glDepthFunc_t glDepthFunc; + glDepthMask_t glDepthMask; + glDepthRangex_t glDepthRangex; + glDisable_t glDisable; + glDisableClientState_t glDisableClientState; + glDrawArrays_t glDrawArrays; + glDrawElements_t glDrawElements; + glEnable_t glEnable; + glEnableClientState_t glEnableClientState; + glFinish_t glFinish; + glFlush_t glFlush; + glFogx_t glFogx; + glFogxv_t glFogxv; + glFrontFace_t glFrontFace; + glFrustumx_t glFrustumx; + glGetBooleanv_t glGetBooleanv; + glGetBufferParameteriv_t glGetBufferParameteriv; + glGetClipPlanex_t glGetClipPlanex; + glGenBuffers_t glGenBuffers; + glGenTextures_t glGenTextures; + glGetError_t glGetError; + glGetFixedv_t glGetFixedv; + glGetIntegerv_t glGetIntegerv; + glGetLightxv_t glGetLightxv; + glGetMaterialxv_t glGetMaterialxv; + glGetPointerv_t glGetPointerv; + glGetString_t glGetString; + glGetTexEnviv_t glGetTexEnviv; + glGetTexEnvxv_t glGetTexEnvxv; + glGetTexParameteriv_t glGetTexParameteriv; + glGetTexParameterxv_t glGetTexParameterxv; + glHint_t glHint; + glIsBuffer_t glIsBuffer; + glIsEnabled_t glIsEnabled; + glIsTexture_t glIsTexture; + glLightModelx_t glLightModelx; + glLightModelxv_t glLightModelxv; + glLightx_t glLightx; + glLightxv_t glLightxv; + glLineWidthx_t glLineWidthx; + glLoadIdentity_t glLoadIdentity; + glLoadMatrixx_t glLoadMatrixx; + glLogicOp_t glLogicOp; + glMaterialx_t glMaterialx; + glMaterialxv_t glMaterialxv; + glMatrixMode_t glMatrixMode; + glMultMatrixx_t glMultMatrixx; + glMultiTexCoord4x_t glMultiTexCoord4x; + glNormal3x_t glNormal3x; + glNormalPointer_t glNormalPointer; + glOrthox_t glOrthox; + glPixelStorei_t glPixelStorei; + glPointParameterx_t glPointParameterx; + glPointParameterxv_t glPointParameterxv; + glPointSizex_t glPointSizex; + glPolygonOffsetx_t glPolygonOffsetx; + glPopMatrix_t glPopMatrix; + glPushMatrix_t glPushMatrix; + glReadPixels_t glReadPixels; + glRotatex_t glRotatex; + glSampleCoverage_t glSampleCoverage; + glSampleCoveragex_t glSampleCoveragex; + glScalex_t glScalex; + glScissor_t glScissor; + glShadeModel_t glShadeModel; + glStencilFunc_t glStencilFunc; + glStencilMask_t glStencilMask; + glStencilOp_t glStencilOp; + glTexCoordPointer_t glTexCoordPointer; + glTexEnvi_t glTexEnvi; + glTexEnvx_t glTexEnvx; + glTexEnviv_t glTexEnviv; + glTexEnvxv_t glTexEnvxv; + glTexImage2D_t glTexImage2D; + glTexParameteri_t glTexParameteri; + glTexParameterx_t glTexParameterx; + glTexParameteriv_t glTexParameteriv; + glTexParameterxv_t glTexParameterxv; + glTexSubImage2D_t glTexSubImage2D; + glTranslatex_t glTranslatex; + glVertexPointer_t glVertexPointer; + glViewport_t glViewport; + glPointSizePointerOES_t glPointSizePointerOES; + glBlendEquationSeparateOES_t glBlendEquationSeparateOES; + glBlendFuncSeparateOES_t glBlendFuncSeparateOES; + glBlendEquationOES_t glBlendEquationOES; + glDrawTexsOES_t glDrawTexsOES; + glDrawTexiOES_t glDrawTexiOES; + glDrawTexxOES_t glDrawTexxOES; + glDrawTexsvOES_t glDrawTexsvOES; + glDrawTexivOES_t glDrawTexivOES; + glDrawTexxvOES_t glDrawTexxvOES; + glDrawTexfOES_t glDrawTexfOES; + glDrawTexfvOES_t glDrawTexfvOES; + glEGLImageTargetTexture2DOES_t glEGLImageTargetTexture2DOES; + glEGLImageTargetRenderbufferStorageOES_t glEGLImageTargetRenderbufferStorageOES; + glAlphaFuncxOES_t glAlphaFuncxOES; + glClearColorxOES_t glClearColorxOES; + glClearDepthxOES_t glClearDepthxOES; + glClipPlanexOES_t glClipPlanexOES; + glColor4xOES_t glColor4xOES; + glDepthRangexOES_t glDepthRangexOES; + glFogxOES_t glFogxOES; + glFogxvOES_t glFogxvOES; + glFrustumxOES_t glFrustumxOES; + glGetClipPlanexOES_t glGetClipPlanexOES; + glGetFixedvOES_t glGetFixedvOES; + glGetLightxvOES_t glGetLightxvOES; + glGetMaterialxvOES_t glGetMaterialxvOES; + glGetTexEnvxvOES_t glGetTexEnvxvOES; + glGetTexParameterxvOES_t glGetTexParameterxvOES; + glLightModelxOES_t glLightModelxOES; + glLightModelxvOES_t glLightModelxvOES; + glLightxOES_t glLightxOES; + glLightxvOES_t glLightxvOES; + glLineWidthxOES_t glLineWidthxOES; + glLoadMatrixxOES_t glLoadMatrixxOES; + glMaterialxOES_t glMaterialxOES; + glMaterialxvOES_t glMaterialxvOES; + glMultMatrixxOES_t glMultMatrixxOES; + glMultiTexCoord4xOES_t glMultiTexCoord4xOES; + glNormal3xOES_t glNormal3xOES; + glOrthoxOES_t glOrthoxOES; + glPointParameterxOES_t glPointParameterxOES; + glPointParameterxvOES_t glPointParameterxvOES; + glPointSizexOES_t glPointSizexOES; + glPolygonOffsetxOES_t glPolygonOffsetxOES; + glRotatexOES_t glRotatexOES; + glSampleCoveragexOES_t glSampleCoveragexOES; + glScalexOES_t glScalexOES; + glTexEnvxOES_t glTexEnvxOES; + glTexEnvxvOES_t glTexEnvxvOES; + glTexParameterxOES_t glTexParameterxOES; + glTexParameterxvOES_t glTexParameterxvOES; + glTranslatexOES_t glTranslatexOES; + glIsRenderbufferOES_t glIsRenderbufferOES; + glBindRenderbufferOES_t glBindRenderbufferOES; + glDeleteRenderbuffersOES_t glDeleteRenderbuffersOES; + glGenRenderbuffersOES_t glGenRenderbuffersOES; + glRenderbufferStorageOES_t glRenderbufferStorageOES; + glGetRenderbufferParameterivOES_t glGetRenderbufferParameterivOES; + glIsFramebufferOES_t glIsFramebufferOES; + glBindFramebufferOES_t glBindFramebufferOES; + glDeleteFramebuffersOES_t glDeleteFramebuffersOES; + glGenFramebuffersOES_t glGenFramebuffersOES; + glCheckFramebufferStatusOES_t glCheckFramebufferStatusOES; + glFramebufferRenderbufferOES_t glFramebufferRenderbufferOES; + glFramebufferTexture2DOES_t glFramebufferTexture2DOES; + glGetFramebufferAttachmentParameterivOES_t glGetFramebufferAttachmentParameterivOES; + glGenerateMipmapOES_t glGenerateMipmapOES; + glMapBufferOES_t glMapBufferOES; + glUnmapBufferOES_t glUnmapBufferOES; + glGetBufferPointervOES_t glGetBufferPointervOES; + glCurrentPaletteMatrixOES_t glCurrentPaletteMatrixOES; + glLoadPaletteFromModelViewMatrixOES_t glLoadPaletteFromModelViewMatrixOES; + glMatrixIndexPointerOES_t glMatrixIndexPointerOES; + glWeightPointerOES_t glWeightPointerOES; + glQueryMatrixxOES_t glQueryMatrixxOES; + glDepthRangefOES_t glDepthRangefOES; + glFrustumfOES_t glFrustumfOES; + glOrthofOES_t glOrthofOES; + glClipPlanefOES_t glClipPlanefOES; + glGetClipPlanefOES_t glGetClipPlanefOES; + glClearDepthfOES_t glClearDepthfOES; + glTexGenfOES_t glTexGenfOES; + glTexGenfvOES_t glTexGenfvOES; + glTexGeniOES_t glTexGeniOES; + glTexGenivOES_t glTexGenivOES; + glTexGenxOES_t glTexGenxOES; + glTexGenxvOES_t glTexGenxvOES; + glGetTexGenfvOES_t glGetTexGenfvOES; + glGetTexGenivOES_t glGetTexGenivOES; + glGetTexGenxvOES_t glGetTexGenxvOES; + glBindVertexArrayOES_t glBindVertexArrayOES; + glDeleteVertexArraysOES_t glDeleteVertexArraysOES; + glGenVertexArraysOES_t glGenVertexArraysOES; + glIsVertexArrayOES_t glIsVertexArrayOES; + glDiscardFramebufferEXT_t glDiscardFramebufferEXT; + glMultiDrawArraysEXT_t glMultiDrawArraysEXT; + glMultiDrawElementsEXT_t glMultiDrawElementsEXT; + glClipPlanefIMG_t glClipPlanefIMG; + glClipPlanexIMG_t glClipPlanexIMG; + glRenderbufferStorageMultisampleIMG_t glRenderbufferStorageMultisampleIMG; + glFramebufferTexture2DMultisampleIMG_t glFramebufferTexture2DMultisampleIMG; + glDeleteFencesNV_t glDeleteFencesNV; + glGenFencesNV_t glGenFencesNV; + glIsFenceNV_t glIsFenceNV; + glTestFenceNV_t glTestFenceNV; + glGetFenceivNV_t glGetFenceivNV; + glFinishFenceNV_t glFinishFenceNV; + glSetFenceNV_t glSetFenceNV; + glGetDriverControlsQCOM_t glGetDriverControlsQCOM; + glGetDriverControlStringQCOM_t glGetDriverControlStringQCOM; + glEnableDriverControlQCOM_t glEnableDriverControlQCOM; + glDisableDriverControlQCOM_t glDisableDriverControlQCOM; + glExtGetTexturesQCOM_t glExtGetTexturesQCOM; + glExtGetBuffersQCOM_t glExtGetBuffersQCOM; + glExtGetRenderbuffersQCOM_t glExtGetRenderbuffersQCOM; + glExtGetFramebuffersQCOM_t glExtGetFramebuffersQCOM; + glExtGetTexLevelParameterivQCOM_t glExtGetTexLevelParameterivQCOM; + glExtTexObjectStateOverrideiQCOM_t glExtTexObjectStateOverrideiQCOM; + glExtGetTexSubImageQCOM_t glExtGetTexSubImageQCOM; + glExtGetBufferPointervQCOM_t glExtGetBufferPointervQCOM; + glExtGetShadersQCOM_t glExtGetShadersQCOM; + glExtGetProgramsQCOM_t glExtGetProgramsQCOM; + glExtIsProgramBinaryQCOM_t glExtIsProgramBinaryQCOM; + glExtGetProgramBinarySourceQCOM_t glExtGetProgramBinarySourceQCOM; + glStartTilingQCOM_t glStartTilingQCOM; + glEndTilingQCOM_t glEndTilingQCOM; + //Accessors + glAlphaFunc_t set_glAlphaFunc(glAlphaFunc_t f) { glAlphaFunc_t retval = glAlphaFunc; glAlphaFunc = f; return retval;} + glClearColor_t set_glClearColor(glClearColor_t f) { glClearColor_t retval = glClearColor; glClearColor = f; return retval;} + glClearDepthf_t set_glClearDepthf(glClearDepthf_t f) { glClearDepthf_t retval = glClearDepthf; glClearDepthf = f; return retval;} + glClipPlanef_t set_glClipPlanef(glClipPlanef_t f) { glClipPlanef_t retval = glClipPlanef; glClipPlanef = f; return retval;} + glColor4f_t set_glColor4f(glColor4f_t f) { glColor4f_t retval = glColor4f; glColor4f = f; return retval;} + glDepthRangef_t set_glDepthRangef(glDepthRangef_t f) { glDepthRangef_t retval = glDepthRangef; glDepthRangef = f; return retval;} + glFogf_t set_glFogf(glFogf_t f) { glFogf_t retval = glFogf; glFogf = f; return retval;} + glFogfv_t set_glFogfv(glFogfv_t f) { glFogfv_t retval = glFogfv; glFogfv = f; return retval;} + glFrustumf_t set_glFrustumf(glFrustumf_t f) { glFrustumf_t retval = glFrustumf; glFrustumf = f; return retval;} + glGetClipPlanef_t set_glGetClipPlanef(glGetClipPlanef_t f) { glGetClipPlanef_t retval = glGetClipPlanef; glGetClipPlanef = f; return retval;} + glGetFloatv_t set_glGetFloatv(glGetFloatv_t f) { glGetFloatv_t retval = glGetFloatv; glGetFloatv = f; return retval;} + glGetLightfv_t set_glGetLightfv(glGetLightfv_t f) { glGetLightfv_t retval = glGetLightfv; glGetLightfv = f; return retval;} + glGetMaterialfv_t set_glGetMaterialfv(glGetMaterialfv_t f) { glGetMaterialfv_t retval = glGetMaterialfv; glGetMaterialfv = f; return retval;} + glGetTexEnvfv_t set_glGetTexEnvfv(glGetTexEnvfv_t f) { glGetTexEnvfv_t retval = glGetTexEnvfv; glGetTexEnvfv = f; return retval;} + glGetTexParameterfv_t set_glGetTexParameterfv(glGetTexParameterfv_t f) { glGetTexParameterfv_t retval = glGetTexParameterfv; glGetTexParameterfv = f; return retval;} + glLightModelf_t set_glLightModelf(glLightModelf_t f) { glLightModelf_t retval = glLightModelf; glLightModelf = f; return retval;} + glLightModelfv_t set_glLightModelfv(glLightModelfv_t f) { glLightModelfv_t retval = glLightModelfv; glLightModelfv = f; return retval;} + glLightf_t set_glLightf(glLightf_t f) { glLightf_t retval = glLightf; glLightf = f; return retval;} + glLightfv_t set_glLightfv(glLightfv_t f) { glLightfv_t retval = glLightfv; glLightfv = f; return retval;} + glLineWidth_t set_glLineWidth(glLineWidth_t f) { glLineWidth_t retval = glLineWidth; glLineWidth = f; return retval;} + glLoadMatrixf_t set_glLoadMatrixf(glLoadMatrixf_t f) { glLoadMatrixf_t retval = glLoadMatrixf; glLoadMatrixf = f; return retval;} + glMaterialf_t set_glMaterialf(glMaterialf_t f) { glMaterialf_t retval = glMaterialf; glMaterialf = f; return retval;} + glMaterialfv_t set_glMaterialfv(glMaterialfv_t f) { glMaterialfv_t retval = glMaterialfv; glMaterialfv = f; return retval;} + glMultMatrixf_t set_glMultMatrixf(glMultMatrixf_t f) { glMultMatrixf_t retval = glMultMatrixf; glMultMatrixf = f; return retval;} + glMultiTexCoord4f_t set_glMultiTexCoord4f(glMultiTexCoord4f_t f) { glMultiTexCoord4f_t retval = glMultiTexCoord4f; glMultiTexCoord4f = f; return retval;} + glNormal3f_t set_glNormal3f(glNormal3f_t f) { glNormal3f_t retval = glNormal3f; glNormal3f = f; return retval;} + glOrthof_t set_glOrthof(glOrthof_t f) { glOrthof_t retval = glOrthof; glOrthof = f; return retval;} + glPointParameterf_t set_glPointParameterf(glPointParameterf_t f) { glPointParameterf_t retval = glPointParameterf; glPointParameterf = f; return retval;} + glPointParameterfv_t set_glPointParameterfv(glPointParameterfv_t f) { glPointParameterfv_t retval = glPointParameterfv; glPointParameterfv = f; return retval;} + glPointSize_t set_glPointSize(glPointSize_t f) { glPointSize_t retval = glPointSize; glPointSize = f; return retval;} + glPolygonOffset_t set_glPolygonOffset(glPolygonOffset_t f) { glPolygonOffset_t retval = glPolygonOffset; glPolygonOffset = f; return retval;} + glRotatef_t set_glRotatef(glRotatef_t f) { glRotatef_t retval = glRotatef; glRotatef = f; return retval;} + glScalef_t set_glScalef(glScalef_t f) { glScalef_t retval = glScalef; glScalef = f; return retval;} + glTexEnvf_t set_glTexEnvf(glTexEnvf_t f) { glTexEnvf_t retval = glTexEnvf; glTexEnvf = f; return retval;} + glTexEnvfv_t set_glTexEnvfv(glTexEnvfv_t f) { glTexEnvfv_t retval = glTexEnvfv; glTexEnvfv = f; return retval;} + glTexParameterf_t set_glTexParameterf(glTexParameterf_t f) { glTexParameterf_t retval = glTexParameterf; glTexParameterf = f; return retval;} + glTexParameterfv_t set_glTexParameterfv(glTexParameterfv_t f) { glTexParameterfv_t retval = glTexParameterfv; glTexParameterfv = f; return retval;} + glTranslatef_t set_glTranslatef(glTranslatef_t f) { glTranslatef_t retval = glTranslatef; glTranslatef = f; return retval;} + glActiveTexture_t set_glActiveTexture(glActiveTexture_t f) { glActiveTexture_t retval = glActiveTexture; glActiveTexture = f; return retval;} + glAlphaFuncx_t set_glAlphaFuncx(glAlphaFuncx_t f) { glAlphaFuncx_t retval = glAlphaFuncx; glAlphaFuncx = f; return retval;} + glBindBuffer_t set_glBindBuffer(glBindBuffer_t f) { glBindBuffer_t retval = glBindBuffer; glBindBuffer = f; return retval;} + glBindTexture_t set_glBindTexture(glBindTexture_t f) { glBindTexture_t retval = glBindTexture; glBindTexture = f; return retval;} + glBlendFunc_t set_glBlendFunc(glBlendFunc_t f) { glBlendFunc_t retval = glBlendFunc; glBlendFunc = f; return retval;} + glBufferData_t set_glBufferData(glBufferData_t f) { glBufferData_t retval = glBufferData; glBufferData = f; return retval;} + glBufferSubData_t set_glBufferSubData(glBufferSubData_t f) { glBufferSubData_t retval = glBufferSubData; glBufferSubData = f; return retval;} + glClear_t set_glClear(glClear_t f) { glClear_t retval = glClear; glClear = f; return retval;} + glClearColorx_t set_glClearColorx(glClearColorx_t f) { glClearColorx_t retval = glClearColorx; glClearColorx = f; return retval;} + glClearDepthx_t set_glClearDepthx(glClearDepthx_t f) { glClearDepthx_t retval = glClearDepthx; glClearDepthx = f; return retval;} + glClearStencil_t set_glClearStencil(glClearStencil_t f) { glClearStencil_t retval = glClearStencil; glClearStencil = f; return retval;} + glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;} + glClipPlanex_t set_glClipPlanex(glClipPlanex_t f) { glClipPlanex_t retval = glClipPlanex; glClipPlanex = f; return retval;} + glColor4ub_t set_glColor4ub(glColor4ub_t f) { glColor4ub_t retval = glColor4ub; glColor4ub = f; return retval;} + glColor4x_t set_glColor4x(glColor4x_t f) { glColor4x_t retval = glColor4x; glColor4x = f; return retval;} + glColorMask_t set_glColorMask(glColorMask_t f) { glColorMask_t retval = glColorMask; glColorMask = f; return retval;} + glColorPointer_t set_glColorPointer(glColorPointer_t f) { glColorPointer_t retval = glColorPointer; glColorPointer = f; return retval;} + glCompressedTexImage2D_t set_glCompressedTexImage2D(glCompressedTexImage2D_t f) { glCompressedTexImage2D_t retval = glCompressedTexImage2D; glCompressedTexImage2D = f; return retval;} + glCompressedTexSubImage2D_t set_glCompressedTexSubImage2D(glCompressedTexSubImage2D_t f) { glCompressedTexSubImage2D_t retval = glCompressedTexSubImage2D; glCompressedTexSubImage2D = f; return retval;} + glCopyTexImage2D_t set_glCopyTexImage2D(glCopyTexImage2D_t f) { glCopyTexImage2D_t retval = glCopyTexImage2D; glCopyTexImage2D = f; return retval;} + glCopyTexSubImage2D_t set_glCopyTexSubImage2D(glCopyTexSubImage2D_t f) { glCopyTexSubImage2D_t retval = glCopyTexSubImage2D; glCopyTexSubImage2D = f; return retval;} + glCullFace_t set_glCullFace(glCullFace_t f) { glCullFace_t retval = glCullFace; glCullFace = f; return retval;} + glDeleteBuffers_t set_glDeleteBuffers(glDeleteBuffers_t f) { glDeleteBuffers_t retval = glDeleteBuffers; glDeleteBuffers = f; return retval;} + glDeleteTextures_t set_glDeleteTextures(glDeleteTextures_t f) { glDeleteTextures_t retval = glDeleteTextures; glDeleteTextures = f; return retval;} + glDepthFunc_t set_glDepthFunc(glDepthFunc_t f) { glDepthFunc_t retval = glDepthFunc; glDepthFunc = f; return retval;} + glDepthMask_t set_glDepthMask(glDepthMask_t f) { glDepthMask_t retval = glDepthMask; glDepthMask = f; return retval;} + glDepthRangex_t set_glDepthRangex(glDepthRangex_t f) { glDepthRangex_t retval = glDepthRangex; glDepthRangex = f; return retval;} + glDisable_t set_glDisable(glDisable_t f) { glDisable_t retval = glDisable; glDisable = f; return retval;} + glDisableClientState_t set_glDisableClientState(glDisableClientState_t f) { glDisableClientState_t retval = glDisableClientState; glDisableClientState = f; return retval;} + glDrawArrays_t set_glDrawArrays(glDrawArrays_t f) { glDrawArrays_t retval = glDrawArrays; glDrawArrays = f; return retval;} + glDrawElements_t set_glDrawElements(glDrawElements_t f) { glDrawElements_t retval = glDrawElements; glDrawElements = f; return retval;} + glEnable_t set_glEnable(glEnable_t f) { glEnable_t retval = glEnable; glEnable = f; return retval;} + glEnableClientState_t set_glEnableClientState(glEnableClientState_t f) { glEnableClientState_t retval = glEnableClientState; glEnableClientState = f; return retval;} + glFinish_t set_glFinish(glFinish_t f) { glFinish_t retval = glFinish; glFinish = f; return retval;} + glFlush_t set_glFlush(glFlush_t f) { glFlush_t retval = glFlush; glFlush = f; return retval;} + glFogx_t set_glFogx(glFogx_t f) { glFogx_t retval = glFogx; glFogx = f; return retval;} + glFogxv_t set_glFogxv(glFogxv_t f) { glFogxv_t retval = glFogxv; glFogxv = f; return retval;} + glFrontFace_t set_glFrontFace(glFrontFace_t f) { glFrontFace_t retval = glFrontFace; glFrontFace = f; return retval;} + glFrustumx_t set_glFrustumx(glFrustumx_t f) { glFrustumx_t retval = glFrustumx; glFrustumx = f; return retval;} + glGetBooleanv_t set_glGetBooleanv(glGetBooleanv_t f) { glGetBooleanv_t retval = glGetBooleanv; glGetBooleanv = f; return retval;} + glGetBufferParameteriv_t set_glGetBufferParameteriv(glGetBufferParameteriv_t f) { glGetBufferParameteriv_t retval = glGetBufferParameteriv; glGetBufferParameteriv = f; return retval;} + glGetClipPlanex_t set_glGetClipPlanex(glGetClipPlanex_t f) { glGetClipPlanex_t retval = glGetClipPlanex; glGetClipPlanex = f; return retval;} + glGenBuffers_t set_glGenBuffers(glGenBuffers_t f) { glGenBuffers_t retval = glGenBuffers; glGenBuffers = f; return retval;} + glGenTextures_t set_glGenTextures(glGenTextures_t f) { glGenTextures_t retval = glGenTextures; glGenTextures = f; return retval;} + glGetError_t set_glGetError(glGetError_t f) { glGetError_t retval = glGetError; glGetError = f; return retval;} + glGetFixedv_t set_glGetFixedv(glGetFixedv_t f) { glGetFixedv_t retval = glGetFixedv; glGetFixedv = f; return retval;} + glGetIntegerv_t set_glGetIntegerv(glGetIntegerv_t f) { glGetIntegerv_t retval = glGetIntegerv; glGetIntegerv = f; return retval;} + glGetLightxv_t set_glGetLightxv(glGetLightxv_t f) { glGetLightxv_t retval = glGetLightxv; glGetLightxv = f; return retval;} + glGetMaterialxv_t set_glGetMaterialxv(glGetMaterialxv_t f) { glGetMaterialxv_t retval = glGetMaterialxv; glGetMaterialxv = f; return retval;} + glGetPointerv_t set_glGetPointerv(glGetPointerv_t f) { glGetPointerv_t retval = glGetPointerv; glGetPointerv = f; return retval;} + glGetString_t set_glGetString(glGetString_t f) { glGetString_t retval = glGetString; glGetString = f; return retval;} + glGetTexEnviv_t set_glGetTexEnviv(glGetTexEnviv_t f) { glGetTexEnviv_t retval = glGetTexEnviv; glGetTexEnviv = f; return retval;} + glGetTexEnvxv_t set_glGetTexEnvxv(glGetTexEnvxv_t f) { glGetTexEnvxv_t retval = glGetTexEnvxv; glGetTexEnvxv = f; return retval;} + glGetTexParameteriv_t set_glGetTexParameteriv(glGetTexParameteriv_t f) { glGetTexParameteriv_t retval = glGetTexParameteriv; glGetTexParameteriv = f; return retval;} + glGetTexParameterxv_t set_glGetTexParameterxv(glGetTexParameterxv_t f) { glGetTexParameterxv_t retval = glGetTexParameterxv; glGetTexParameterxv = f; return retval;} + glHint_t set_glHint(glHint_t f) { glHint_t retval = glHint; glHint = f; return retval;} + glIsBuffer_t set_glIsBuffer(glIsBuffer_t f) { glIsBuffer_t retval = glIsBuffer; glIsBuffer = f; return retval;} + glIsEnabled_t set_glIsEnabled(glIsEnabled_t f) { glIsEnabled_t retval = glIsEnabled; glIsEnabled = f; return retval;} + glIsTexture_t set_glIsTexture(glIsTexture_t f) { glIsTexture_t retval = glIsTexture; glIsTexture = f; return retval;} + glLightModelx_t set_glLightModelx(glLightModelx_t f) { glLightModelx_t retval = glLightModelx; glLightModelx = f; return retval;} + glLightModelxv_t set_glLightModelxv(glLightModelxv_t f) { glLightModelxv_t retval = glLightModelxv; glLightModelxv = f; return retval;} + glLightx_t set_glLightx(glLightx_t f) { glLightx_t retval = glLightx; glLightx = f; return retval;} + glLightxv_t set_glLightxv(glLightxv_t f) { glLightxv_t retval = glLightxv; glLightxv = f; return retval;} + glLineWidthx_t set_glLineWidthx(glLineWidthx_t f) { glLineWidthx_t retval = glLineWidthx; glLineWidthx = f; return retval;} + glLoadIdentity_t set_glLoadIdentity(glLoadIdentity_t f) { glLoadIdentity_t retval = glLoadIdentity; glLoadIdentity = f; return retval;} + glLoadMatrixx_t set_glLoadMatrixx(glLoadMatrixx_t f) { glLoadMatrixx_t retval = glLoadMatrixx; glLoadMatrixx = f; return retval;} + glLogicOp_t set_glLogicOp(glLogicOp_t f) { glLogicOp_t retval = glLogicOp; glLogicOp = f; return retval;} + glMaterialx_t set_glMaterialx(glMaterialx_t f) { glMaterialx_t retval = glMaterialx; glMaterialx = f; return retval;} + glMaterialxv_t set_glMaterialxv(glMaterialxv_t f) { glMaterialxv_t retval = glMaterialxv; glMaterialxv = f; return retval;} + glMatrixMode_t set_glMatrixMode(glMatrixMode_t f) { glMatrixMode_t retval = glMatrixMode; glMatrixMode = f; return retval;} + glMultMatrixx_t set_glMultMatrixx(glMultMatrixx_t f) { glMultMatrixx_t retval = glMultMatrixx; glMultMatrixx = f; return retval;} + glMultiTexCoord4x_t set_glMultiTexCoord4x(glMultiTexCoord4x_t f) { glMultiTexCoord4x_t retval = glMultiTexCoord4x; glMultiTexCoord4x = f; return retval;} + glNormal3x_t set_glNormal3x(glNormal3x_t f) { glNormal3x_t retval = glNormal3x; glNormal3x = f; return retval;} + glNormalPointer_t set_glNormalPointer(glNormalPointer_t f) { glNormalPointer_t retval = glNormalPointer; glNormalPointer = f; return retval;} + glOrthox_t set_glOrthox(glOrthox_t f) { glOrthox_t retval = glOrthox; glOrthox = f; return retval;} + glPixelStorei_t set_glPixelStorei(glPixelStorei_t f) { glPixelStorei_t retval = glPixelStorei; glPixelStorei = f; return retval;} + glPointParameterx_t set_glPointParameterx(glPointParameterx_t f) { glPointParameterx_t retval = glPointParameterx; glPointParameterx = f; return retval;} + glPointParameterxv_t set_glPointParameterxv(glPointParameterxv_t f) { glPointParameterxv_t retval = glPointParameterxv; glPointParameterxv = f; return retval;} + glPointSizex_t set_glPointSizex(glPointSizex_t f) { glPointSizex_t retval = glPointSizex; glPointSizex = f; return retval;} + glPolygonOffsetx_t set_glPolygonOffsetx(glPolygonOffsetx_t f) { glPolygonOffsetx_t retval = glPolygonOffsetx; glPolygonOffsetx = f; return retval;} + glPopMatrix_t set_glPopMatrix(glPopMatrix_t f) { glPopMatrix_t retval = glPopMatrix; glPopMatrix = f; return retval;} + glPushMatrix_t set_glPushMatrix(glPushMatrix_t f) { glPushMatrix_t retval = glPushMatrix; glPushMatrix = f; return retval;} + glReadPixels_t set_glReadPixels(glReadPixels_t f) { glReadPixels_t retval = glReadPixels; glReadPixels = f; return retval;} + glRotatex_t set_glRotatex(glRotatex_t f) { glRotatex_t retval = glRotatex; glRotatex = f; return retval;} + glSampleCoverage_t set_glSampleCoverage(glSampleCoverage_t f) { glSampleCoverage_t retval = glSampleCoverage; glSampleCoverage = f; return retval;} + glSampleCoveragex_t set_glSampleCoveragex(glSampleCoveragex_t f) { glSampleCoveragex_t retval = glSampleCoveragex; glSampleCoveragex = f; return retval;} + glScalex_t set_glScalex(glScalex_t f) { glScalex_t retval = glScalex; glScalex = f; return retval;} + glScissor_t set_glScissor(glScissor_t f) { glScissor_t retval = glScissor; glScissor = f; return retval;} + glShadeModel_t set_glShadeModel(glShadeModel_t f) { glShadeModel_t retval = glShadeModel; glShadeModel = f; return retval;} + glStencilFunc_t set_glStencilFunc(glStencilFunc_t f) { glStencilFunc_t retval = glStencilFunc; glStencilFunc = f; return retval;} + glStencilMask_t set_glStencilMask(glStencilMask_t f) { glStencilMask_t retval = glStencilMask; glStencilMask = f; return retval;} + glStencilOp_t set_glStencilOp(glStencilOp_t f) { glStencilOp_t retval = glStencilOp; glStencilOp = f; return retval;} + glTexCoordPointer_t set_glTexCoordPointer(glTexCoordPointer_t f) { glTexCoordPointer_t retval = glTexCoordPointer; glTexCoordPointer = f; return retval;} + glTexEnvi_t set_glTexEnvi(glTexEnvi_t f) { glTexEnvi_t retval = glTexEnvi; glTexEnvi = f; return retval;} + glTexEnvx_t set_glTexEnvx(glTexEnvx_t f) { glTexEnvx_t retval = glTexEnvx; glTexEnvx = f; return retval;} + glTexEnviv_t set_glTexEnviv(glTexEnviv_t f) { glTexEnviv_t retval = glTexEnviv; glTexEnviv = f; return retval;} + glTexEnvxv_t set_glTexEnvxv(glTexEnvxv_t f) { glTexEnvxv_t retval = glTexEnvxv; glTexEnvxv = f; return retval;} + glTexImage2D_t set_glTexImage2D(glTexImage2D_t f) { glTexImage2D_t retval = glTexImage2D; glTexImage2D = f; return retval;} + glTexParameteri_t set_glTexParameteri(glTexParameteri_t f) { glTexParameteri_t retval = glTexParameteri; glTexParameteri = f; return retval;} + glTexParameterx_t set_glTexParameterx(glTexParameterx_t f) { glTexParameterx_t retval = glTexParameterx; glTexParameterx = f; return retval;} + glTexParameteriv_t set_glTexParameteriv(glTexParameteriv_t f) { glTexParameteriv_t retval = glTexParameteriv; glTexParameteriv = f; return retval;} + glTexParameterxv_t set_glTexParameterxv(glTexParameterxv_t f) { glTexParameterxv_t retval = glTexParameterxv; glTexParameterxv = f; return retval;} + glTexSubImage2D_t set_glTexSubImage2D(glTexSubImage2D_t f) { glTexSubImage2D_t retval = glTexSubImage2D; glTexSubImage2D = f; return retval;} + glTranslatex_t set_glTranslatex(glTranslatex_t f) { glTranslatex_t retval = glTranslatex; glTranslatex = f; return retval;} + glVertexPointer_t set_glVertexPointer(glVertexPointer_t f) { glVertexPointer_t retval = glVertexPointer; glVertexPointer = f; return retval;} + glViewport_t set_glViewport(glViewport_t f) { glViewport_t retval = glViewport; glViewport = f; return retval;} + glPointSizePointerOES_t set_glPointSizePointerOES(glPointSizePointerOES_t f) { glPointSizePointerOES_t retval = glPointSizePointerOES; glPointSizePointerOES = f; return retval;} + glBlendEquationSeparateOES_t set_glBlendEquationSeparateOES(glBlendEquationSeparateOES_t f) { glBlendEquationSeparateOES_t retval = glBlendEquationSeparateOES; glBlendEquationSeparateOES = f; return retval;} + glBlendFuncSeparateOES_t set_glBlendFuncSeparateOES(glBlendFuncSeparateOES_t f) { glBlendFuncSeparateOES_t retval = glBlendFuncSeparateOES; glBlendFuncSeparateOES = f; return retval;} + glBlendEquationOES_t set_glBlendEquationOES(glBlendEquationOES_t f) { glBlendEquationOES_t retval = glBlendEquationOES; glBlendEquationOES = f; return retval;} + glDrawTexsOES_t set_glDrawTexsOES(glDrawTexsOES_t f) { glDrawTexsOES_t retval = glDrawTexsOES; glDrawTexsOES = f; return retval;} + glDrawTexiOES_t set_glDrawTexiOES(glDrawTexiOES_t f) { glDrawTexiOES_t retval = glDrawTexiOES; glDrawTexiOES = f; return retval;} + glDrawTexxOES_t set_glDrawTexxOES(glDrawTexxOES_t f) { glDrawTexxOES_t retval = glDrawTexxOES; glDrawTexxOES = f; return retval;} + glDrawTexsvOES_t set_glDrawTexsvOES(glDrawTexsvOES_t f) { glDrawTexsvOES_t retval = glDrawTexsvOES; glDrawTexsvOES = f; return retval;} + glDrawTexivOES_t set_glDrawTexivOES(glDrawTexivOES_t f) { glDrawTexivOES_t retval = glDrawTexivOES; glDrawTexivOES = f; return retval;} + glDrawTexxvOES_t set_glDrawTexxvOES(glDrawTexxvOES_t f) { glDrawTexxvOES_t retval = glDrawTexxvOES; glDrawTexxvOES = f; return retval;} + glDrawTexfOES_t set_glDrawTexfOES(glDrawTexfOES_t f) { glDrawTexfOES_t retval = glDrawTexfOES; glDrawTexfOES = f; return retval;} + glDrawTexfvOES_t set_glDrawTexfvOES(glDrawTexfvOES_t f) { glDrawTexfvOES_t retval = glDrawTexfvOES; glDrawTexfvOES = f; return retval;} + glEGLImageTargetTexture2DOES_t set_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES_t f) { glEGLImageTargetTexture2DOES_t retval = glEGLImageTargetTexture2DOES; glEGLImageTargetTexture2DOES = f; return retval;} + glEGLImageTargetRenderbufferStorageOES_t set_glEGLImageTargetRenderbufferStorageOES(glEGLImageTargetRenderbufferStorageOES_t f) { glEGLImageTargetRenderbufferStorageOES_t retval = glEGLImageTargetRenderbufferStorageOES; glEGLImageTargetRenderbufferStorageOES = f; return retval;} + glAlphaFuncxOES_t set_glAlphaFuncxOES(glAlphaFuncxOES_t f) { glAlphaFuncxOES_t retval = glAlphaFuncxOES; glAlphaFuncxOES = f; return retval;} + glClearColorxOES_t set_glClearColorxOES(glClearColorxOES_t f) { glClearColorxOES_t retval = glClearColorxOES; glClearColorxOES = f; return retval;} + glClearDepthxOES_t set_glClearDepthxOES(glClearDepthxOES_t f) { glClearDepthxOES_t retval = glClearDepthxOES; glClearDepthxOES = f; return retval;} + glClipPlanexOES_t set_glClipPlanexOES(glClipPlanexOES_t f) { glClipPlanexOES_t retval = glClipPlanexOES; glClipPlanexOES = f; return retval;} + glColor4xOES_t set_glColor4xOES(glColor4xOES_t f) { glColor4xOES_t retval = glColor4xOES; glColor4xOES = f; return retval;} + glDepthRangexOES_t set_glDepthRangexOES(glDepthRangexOES_t f) { glDepthRangexOES_t retval = glDepthRangexOES; glDepthRangexOES = f; return retval;} + glFogxOES_t set_glFogxOES(glFogxOES_t f) { glFogxOES_t retval = glFogxOES; glFogxOES = f; return retval;} + glFogxvOES_t set_glFogxvOES(glFogxvOES_t f) { glFogxvOES_t retval = glFogxvOES; glFogxvOES = f; return retval;} + glFrustumxOES_t set_glFrustumxOES(glFrustumxOES_t f) { glFrustumxOES_t retval = glFrustumxOES; glFrustumxOES = f; return retval;} + glGetClipPlanexOES_t set_glGetClipPlanexOES(glGetClipPlanexOES_t f) { glGetClipPlanexOES_t retval = glGetClipPlanexOES; glGetClipPlanexOES = f; return retval;} + glGetFixedvOES_t set_glGetFixedvOES(glGetFixedvOES_t f) { glGetFixedvOES_t retval = glGetFixedvOES; glGetFixedvOES = f; return retval;} + glGetLightxvOES_t set_glGetLightxvOES(glGetLightxvOES_t f) { glGetLightxvOES_t retval = glGetLightxvOES; glGetLightxvOES = f; return retval;} + glGetMaterialxvOES_t set_glGetMaterialxvOES(glGetMaterialxvOES_t f) { glGetMaterialxvOES_t retval = glGetMaterialxvOES; glGetMaterialxvOES = f; return retval;} + glGetTexEnvxvOES_t set_glGetTexEnvxvOES(glGetTexEnvxvOES_t f) { glGetTexEnvxvOES_t retval = glGetTexEnvxvOES; glGetTexEnvxvOES = f; return retval;} + glGetTexParameterxvOES_t set_glGetTexParameterxvOES(glGetTexParameterxvOES_t f) { glGetTexParameterxvOES_t retval = glGetTexParameterxvOES; glGetTexParameterxvOES = f; return retval;} + glLightModelxOES_t set_glLightModelxOES(glLightModelxOES_t f) { glLightModelxOES_t retval = glLightModelxOES; glLightModelxOES = f; return retval;} + glLightModelxvOES_t set_glLightModelxvOES(glLightModelxvOES_t f) { glLightModelxvOES_t retval = glLightModelxvOES; glLightModelxvOES = f; return retval;} + glLightxOES_t set_glLightxOES(glLightxOES_t f) { glLightxOES_t retval = glLightxOES; glLightxOES = f; return retval;} + glLightxvOES_t set_glLightxvOES(glLightxvOES_t f) { glLightxvOES_t retval = glLightxvOES; glLightxvOES = f; return retval;} + glLineWidthxOES_t set_glLineWidthxOES(glLineWidthxOES_t f) { glLineWidthxOES_t retval = glLineWidthxOES; glLineWidthxOES = f; return retval;} + glLoadMatrixxOES_t set_glLoadMatrixxOES(glLoadMatrixxOES_t f) { glLoadMatrixxOES_t retval = glLoadMatrixxOES; glLoadMatrixxOES = f; return retval;} + glMaterialxOES_t set_glMaterialxOES(glMaterialxOES_t f) { glMaterialxOES_t retval = glMaterialxOES; glMaterialxOES = f; return retval;} + glMaterialxvOES_t set_glMaterialxvOES(glMaterialxvOES_t f) { glMaterialxvOES_t retval = glMaterialxvOES; glMaterialxvOES = f; return retval;} + glMultMatrixxOES_t set_glMultMatrixxOES(glMultMatrixxOES_t f) { glMultMatrixxOES_t retval = glMultMatrixxOES; glMultMatrixxOES = f; return retval;} + glMultiTexCoord4xOES_t set_glMultiTexCoord4xOES(glMultiTexCoord4xOES_t f) { glMultiTexCoord4xOES_t retval = glMultiTexCoord4xOES; glMultiTexCoord4xOES = f; return retval;} + glNormal3xOES_t set_glNormal3xOES(glNormal3xOES_t f) { glNormal3xOES_t retval = glNormal3xOES; glNormal3xOES = f; return retval;} + glOrthoxOES_t set_glOrthoxOES(glOrthoxOES_t f) { glOrthoxOES_t retval = glOrthoxOES; glOrthoxOES = f; return retval;} + glPointParameterxOES_t set_glPointParameterxOES(glPointParameterxOES_t f) { glPointParameterxOES_t retval = glPointParameterxOES; glPointParameterxOES = f; return retval;} + glPointParameterxvOES_t set_glPointParameterxvOES(glPointParameterxvOES_t f) { glPointParameterxvOES_t retval = glPointParameterxvOES; glPointParameterxvOES = f; return retval;} + glPointSizexOES_t set_glPointSizexOES(glPointSizexOES_t f) { glPointSizexOES_t retval = glPointSizexOES; glPointSizexOES = f; return retval;} + glPolygonOffsetxOES_t set_glPolygonOffsetxOES(glPolygonOffsetxOES_t f) { glPolygonOffsetxOES_t retval = glPolygonOffsetxOES; glPolygonOffsetxOES = f; return retval;} + glRotatexOES_t set_glRotatexOES(glRotatexOES_t f) { glRotatexOES_t retval = glRotatexOES; glRotatexOES = f; return retval;} + glSampleCoveragexOES_t set_glSampleCoveragexOES(glSampleCoveragexOES_t f) { glSampleCoveragexOES_t retval = glSampleCoveragexOES; glSampleCoveragexOES = f; return retval;} + glScalexOES_t set_glScalexOES(glScalexOES_t f) { glScalexOES_t retval = glScalexOES; glScalexOES = f; return retval;} + glTexEnvxOES_t set_glTexEnvxOES(glTexEnvxOES_t f) { glTexEnvxOES_t retval = glTexEnvxOES; glTexEnvxOES = f; return retval;} + glTexEnvxvOES_t set_glTexEnvxvOES(glTexEnvxvOES_t f) { glTexEnvxvOES_t retval = glTexEnvxvOES; glTexEnvxvOES = f; return retval;} + glTexParameterxOES_t set_glTexParameterxOES(glTexParameterxOES_t f) { glTexParameterxOES_t retval = glTexParameterxOES; glTexParameterxOES = f; return retval;} + glTexParameterxvOES_t set_glTexParameterxvOES(glTexParameterxvOES_t f) { glTexParameterxvOES_t retval = glTexParameterxvOES; glTexParameterxvOES = f; return retval;} + glTranslatexOES_t set_glTranslatexOES(glTranslatexOES_t f) { glTranslatexOES_t retval = glTranslatexOES; glTranslatexOES = f; return retval;} + glIsRenderbufferOES_t set_glIsRenderbufferOES(glIsRenderbufferOES_t f) { glIsRenderbufferOES_t retval = glIsRenderbufferOES; glIsRenderbufferOES = f; return retval;} + glBindRenderbufferOES_t set_glBindRenderbufferOES(glBindRenderbufferOES_t f) { glBindRenderbufferOES_t retval = glBindRenderbufferOES; glBindRenderbufferOES = f; return retval;} + glDeleteRenderbuffersOES_t set_glDeleteRenderbuffersOES(glDeleteRenderbuffersOES_t f) { glDeleteRenderbuffersOES_t retval = glDeleteRenderbuffersOES; glDeleteRenderbuffersOES = f; return retval;} + glGenRenderbuffersOES_t set_glGenRenderbuffersOES(glGenRenderbuffersOES_t f) { glGenRenderbuffersOES_t retval = glGenRenderbuffersOES; glGenRenderbuffersOES = f; return retval;} + glRenderbufferStorageOES_t set_glRenderbufferStorageOES(glRenderbufferStorageOES_t f) { glRenderbufferStorageOES_t retval = glRenderbufferStorageOES; glRenderbufferStorageOES = f; return retval;} + glGetRenderbufferParameterivOES_t set_glGetRenderbufferParameterivOES(glGetRenderbufferParameterivOES_t f) { glGetRenderbufferParameterivOES_t retval = glGetRenderbufferParameterivOES; glGetRenderbufferParameterivOES = f; return retval;} + glIsFramebufferOES_t set_glIsFramebufferOES(glIsFramebufferOES_t f) { glIsFramebufferOES_t retval = glIsFramebufferOES; glIsFramebufferOES = f; return retval;} + glBindFramebufferOES_t set_glBindFramebufferOES(glBindFramebufferOES_t f) { glBindFramebufferOES_t retval = glBindFramebufferOES; glBindFramebufferOES = f; return retval;} + glDeleteFramebuffersOES_t set_glDeleteFramebuffersOES(glDeleteFramebuffersOES_t f) { glDeleteFramebuffersOES_t retval = glDeleteFramebuffersOES; glDeleteFramebuffersOES = f; return retval;} + glGenFramebuffersOES_t set_glGenFramebuffersOES(glGenFramebuffersOES_t f) { glGenFramebuffersOES_t retval = glGenFramebuffersOES; glGenFramebuffersOES = f; return retval;} + glCheckFramebufferStatusOES_t set_glCheckFramebufferStatusOES(glCheckFramebufferStatusOES_t f) { glCheckFramebufferStatusOES_t retval = glCheckFramebufferStatusOES; glCheckFramebufferStatusOES = f; return retval;} + glFramebufferRenderbufferOES_t set_glFramebufferRenderbufferOES(glFramebufferRenderbufferOES_t f) { glFramebufferRenderbufferOES_t retval = glFramebufferRenderbufferOES; glFramebufferRenderbufferOES = f; return retval;} + glFramebufferTexture2DOES_t set_glFramebufferTexture2DOES(glFramebufferTexture2DOES_t f) { glFramebufferTexture2DOES_t retval = glFramebufferTexture2DOES; glFramebufferTexture2DOES = f; return retval;} + glGetFramebufferAttachmentParameterivOES_t set_glGetFramebufferAttachmentParameterivOES(glGetFramebufferAttachmentParameterivOES_t f) { glGetFramebufferAttachmentParameterivOES_t retval = glGetFramebufferAttachmentParameterivOES; glGetFramebufferAttachmentParameterivOES = f; return retval;} + glGenerateMipmapOES_t set_glGenerateMipmapOES(glGenerateMipmapOES_t f) { glGenerateMipmapOES_t retval = glGenerateMipmapOES; glGenerateMipmapOES = f; return retval;} + glMapBufferOES_t set_glMapBufferOES(glMapBufferOES_t f) { glMapBufferOES_t retval = glMapBufferOES; glMapBufferOES = f; return retval;} + glUnmapBufferOES_t set_glUnmapBufferOES(glUnmapBufferOES_t f) { glUnmapBufferOES_t retval = glUnmapBufferOES; glUnmapBufferOES = f; return retval;} + glGetBufferPointervOES_t set_glGetBufferPointervOES(glGetBufferPointervOES_t f) { glGetBufferPointervOES_t retval = glGetBufferPointervOES; glGetBufferPointervOES = f; return retval;} + glCurrentPaletteMatrixOES_t set_glCurrentPaletteMatrixOES(glCurrentPaletteMatrixOES_t f) { glCurrentPaletteMatrixOES_t retval = glCurrentPaletteMatrixOES; glCurrentPaletteMatrixOES = f; return retval;} + glLoadPaletteFromModelViewMatrixOES_t set_glLoadPaletteFromModelViewMatrixOES(glLoadPaletteFromModelViewMatrixOES_t f) { glLoadPaletteFromModelViewMatrixOES_t retval = glLoadPaletteFromModelViewMatrixOES; glLoadPaletteFromModelViewMatrixOES = f; return retval;} + glMatrixIndexPointerOES_t set_glMatrixIndexPointerOES(glMatrixIndexPointerOES_t f) { glMatrixIndexPointerOES_t retval = glMatrixIndexPointerOES; glMatrixIndexPointerOES = f; return retval;} + glWeightPointerOES_t set_glWeightPointerOES(glWeightPointerOES_t f) { glWeightPointerOES_t retval = glWeightPointerOES; glWeightPointerOES = f; return retval;} + glQueryMatrixxOES_t set_glQueryMatrixxOES(glQueryMatrixxOES_t f) { glQueryMatrixxOES_t retval = glQueryMatrixxOES; glQueryMatrixxOES = f; return retval;} + glDepthRangefOES_t set_glDepthRangefOES(glDepthRangefOES_t f) { glDepthRangefOES_t retval = glDepthRangefOES; glDepthRangefOES = f; return retval;} + glFrustumfOES_t set_glFrustumfOES(glFrustumfOES_t f) { glFrustumfOES_t retval = glFrustumfOES; glFrustumfOES = f; return retval;} + glOrthofOES_t set_glOrthofOES(glOrthofOES_t f) { glOrthofOES_t retval = glOrthofOES; glOrthofOES = f; return retval;} + glClipPlanefOES_t set_glClipPlanefOES(glClipPlanefOES_t f) { glClipPlanefOES_t retval = glClipPlanefOES; glClipPlanefOES = f; return retval;} + glGetClipPlanefOES_t set_glGetClipPlanefOES(glGetClipPlanefOES_t f) { glGetClipPlanefOES_t retval = glGetClipPlanefOES; glGetClipPlanefOES = f; return retval;} + glClearDepthfOES_t set_glClearDepthfOES(glClearDepthfOES_t f) { glClearDepthfOES_t retval = glClearDepthfOES; glClearDepthfOES = f; return retval;} + glTexGenfOES_t set_glTexGenfOES(glTexGenfOES_t f) { glTexGenfOES_t retval = glTexGenfOES; glTexGenfOES = f; return retval;} + glTexGenfvOES_t set_glTexGenfvOES(glTexGenfvOES_t f) { glTexGenfvOES_t retval = glTexGenfvOES; glTexGenfvOES = f; return retval;} + glTexGeniOES_t set_glTexGeniOES(glTexGeniOES_t f) { glTexGeniOES_t retval = glTexGeniOES; glTexGeniOES = f; return retval;} + glTexGenivOES_t set_glTexGenivOES(glTexGenivOES_t f) { glTexGenivOES_t retval = glTexGenivOES; glTexGenivOES = f; return retval;} + glTexGenxOES_t set_glTexGenxOES(glTexGenxOES_t f) { glTexGenxOES_t retval = glTexGenxOES; glTexGenxOES = f; return retval;} + glTexGenxvOES_t set_glTexGenxvOES(glTexGenxvOES_t f) { glTexGenxvOES_t retval = glTexGenxvOES; glTexGenxvOES = f; return retval;} + glGetTexGenfvOES_t set_glGetTexGenfvOES(glGetTexGenfvOES_t f) { glGetTexGenfvOES_t retval = glGetTexGenfvOES; glGetTexGenfvOES = f; return retval;} + glGetTexGenivOES_t set_glGetTexGenivOES(glGetTexGenivOES_t f) { glGetTexGenivOES_t retval = glGetTexGenivOES; glGetTexGenivOES = f; return retval;} + glGetTexGenxvOES_t set_glGetTexGenxvOES(glGetTexGenxvOES_t f) { glGetTexGenxvOES_t retval = glGetTexGenxvOES; glGetTexGenxvOES = f; return retval;} + glBindVertexArrayOES_t set_glBindVertexArrayOES(glBindVertexArrayOES_t f) { glBindVertexArrayOES_t retval = glBindVertexArrayOES; glBindVertexArrayOES = f; return retval;} + glDeleteVertexArraysOES_t set_glDeleteVertexArraysOES(glDeleteVertexArraysOES_t f) { glDeleteVertexArraysOES_t retval = glDeleteVertexArraysOES; glDeleteVertexArraysOES = f; return retval;} + glGenVertexArraysOES_t set_glGenVertexArraysOES(glGenVertexArraysOES_t f) { glGenVertexArraysOES_t retval = glGenVertexArraysOES; glGenVertexArraysOES = f; return retval;} + glIsVertexArrayOES_t set_glIsVertexArrayOES(glIsVertexArrayOES_t f) { glIsVertexArrayOES_t retval = glIsVertexArrayOES; glIsVertexArrayOES = f; return retval;} + glDiscardFramebufferEXT_t set_glDiscardFramebufferEXT(glDiscardFramebufferEXT_t f) { glDiscardFramebufferEXT_t retval = glDiscardFramebufferEXT; glDiscardFramebufferEXT = f; return retval;} + glMultiDrawArraysEXT_t set_glMultiDrawArraysEXT(glMultiDrawArraysEXT_t f) { glMultiDrawArraysEXT_t retval = glMultiDrawArraysEXT; glMultiDrawArraysEXT = f; return retval;} + glMultiDrawElementsEXT_t set_glMultiDrawElementsEXT(glMultiDrawElementsEXT_t f) { glMultiDrawElementsEXT_t retval = glMultiDrawElementsEXT; glMultiDrawElementsEXT = f; return retval;} + glClipPlanefIMG_t set_glClipPlanefIMG(glClipPlanefIMG_t f) { glClipPlanefIMG_t retval = glClipPlanefIMG; glClipPlanefIMG = f; return retval;} + glClipPlanexIMG_t set_glClipPlanexIMG(glClipPlanexIMG_t f) { glClipPlanexIMG_t retval = glClipPlanexIMG; glClipPlanexIMG = f; return retval;} + glRenderbufferStorageMultisampleIMG_t set_glRenderbufferStorageMultisampleIMG(glRenderbufferStorageMultisampleIMG_t f) { glRenderbufferStorageMultisampleIMG_t retval = glRenderbufferStorageMultisampleIMG; glRenderbufferStorageMultisampleIMG = f; return retval;} + glFramebufferTexture2DMultisampleIMG_t set_glFramebufferTexture2DMultisampleIMG(glFramebufferTexture2DMultisampleIMG_t f) { glFramebufferTexture2DMultisampleIMG_t retval = glFramebufferTexture2DMultisampleIMG; glFramebufferTexture2DMultisampleIMG = f; return retval;} + glDeleteFencesNV_t set_glDeleteFencesNV(glDeleteFencesNV_t f) { glDeleteFencesNV_t retval = glDeleteFencesNV; glDeleteFencesNV = f; return retval;} + glGenFencesNV_t set_glGenFencesNV(glGenFencesNV_t f) { glGenFencesNV_t retval = glGenFencesNV; glGenFencesNV = f; return retval;} + glIsFenceNV_t set_glIsFenceNV(glIsFenceNV_t f) { glIsFenceNV_t retval = glIsFenceNV; glIsFenceNV = f; return retval;} + glTestFenceNV_t set_glTestFenceNV(glTestFenceNV_t f) { glTestFenceNV_t retval = glTestFenceNV; glTestFenceNV = f; return retval;} + glGetFenceivNV_t set_glGetFenceivNV(glGetFenceivNV_t f) { glGetFenceivNV_t retval = glGetFenceivNV; glGetFenceivNV = f; return retval;} + glFinishFenceNV_t set_glFinishFenceNV(glFinishFenceNV_t f) { glFinishFenceNV_t retval = glFinishFenceNV; glFinishFenceNV = f; return retval;} + glSetFenceNV_t set_glSetFenceNV(glSetFenceNV_t f) { glSetFenceNV_t retval = glSetFenceNV; glSetFenceNV = f; return retval;} + glGetDriverControlsQCOM_t set_glGetDriverControlsQCOM(glGetDriverControlsQCOM_t f) { glGetDriverControlsQCOM_t retval = glGetDriverControlsQCOM; glGetDriverControlsQCOM = f; return retval;} + glGetDriverControlStringQCOM_t set_glGetDriverControlStringQCOM(glGetDriverControlStringQCOM_t f) { glGetDriverControlStringQCOM_t retval = glGetDriverControlStringQCOM; glGetDriverControlStringQCOM = f; return retval;} + glEnableDriverControlQCOM_t set_glEnableDriverControlQCOM(glEnableDriverControlQCOM_t f) { glEnableDriverControlQCOM_t retval = glEnableDriverControlQCOM; glEnableDriverControlQCOM = f; return retval;} + glDisableDriverControlQCOM_t set_glDisableDriverControlQCOM(glDisableDriverControlQCOM_t f) { glDisableDriverControlQCOM_t retval = glDisableDriverControlQCOM; glDisableDriverControlQCOM = f; return retval;} + glExtGetTexturesQCOM_t set_glExtGetTexturesQCOM(glExtGetTexturesQCOM_t f) { glExtGetTexturesQCOM_t retval = glExtGetTexturesQCOM; glExtGetTexturesQCOM = f; return retval;} + glExtGetBuffersQCOM_t set_glExtGetBuffersQCOM(glExtGetBuffersQCOM_t f) { glExtGetBuffersQCOM_t retval = glExtGetBuffersQCOM; glExtGetBuffersQCOM = f; return retval;} + glExtGetRenderbuffersQCOM_t set_glExtGetRenderbuffersQCOM(glExtGetRenderbuffersQCOM_t f) { glExtGetRenderbuffersQCOM_t retval = glExtGetRenderbuffersQCOM; glExtGetRenderbuffersQCOM = f; return retval;} + glExtGetFramebuffersQCOM_t set_glExtGetFramebuffersQCOM(glExtGetFramebuffersQCOM_t f) { glExtGetFramebuffersQCOM_t retval = glExtGetFramebuffersQCOM; glExtGetFramebuffersQCOM = f; return retval;} + glExtGetTexLevelParameterivQCOM_t set_glExtGetTexLevelParameterivQCOM(glExtGetTexLevelParameterivQCOM_t f) { glExtGetTexLevelParameterivQCOM_t retval = glExtGetTexLevelParameterivQCOM; glExtGetTexLevelParameterivQCOM = f; return retval;} + glExtTexObjectStateOverrideiQCOM_t set_glExtTexObjectStateOverrideiQCOM(glExtTexObjectStateOverrideiQCOM_t f) { glExtTexObjectStateOverrideiQCOM_t retval = glExtTexObjectStateOverrideiQCOM; glExtTexObjectStateOverrideiQCOM = f; return retval;} + glExtGetTexSubImageQCOM_t set_glExtGetTexSubImageQCOM(glExtGetTexSubImageQCOM_t f) { glExtGetTexSubImageQCOM_t retval = glExtGetTexSubImageQCOM; glExtGetTexSubImageQCOM = f; return retval;} + glExtGetBufferPointervQCOM_t set_glExtGetBufferPointervQCOM(glExtGetBufferPointervQCOM_t f) { glExtGetBufferPointervQCOM_t retval = glExtGetBufferPointervQCOM; glExtGetBufferPointervQCOM = f; return retval;} + glExtGetShadersQCOM_t set_glExtGetShadersQCOM(glExtGetShadersQCOM_t f) { glExtGetShadersQCOM_t retval = glExtGetShadersQCOM; glExtGetShadersQCOM = f; return retval;} + glExtGetProgramsQCOM_t set_glExtGetProgramsQCOM(glExtGetProgramsQCOM_t f) { glExtGetProgramsQCOM_t retval = glExtGetProgramsQCOM; glExtGetProgramsQCOM = f; return retval;} + glExtIsProgramBinaryQCOM_t set_glExtIsProgramBinaryQCOM(glExtIsProgramBinaryQCOM_t f) { glExtIsProgramBinaryQCOM_t retval = glExtIsProgramBinaryQCOM; glExtIsProgramBinaryQCOM = f; return retval;} + glExtGetProgramBinarySourceQCOM_t set_glExtGetProgramBinarySourceQCOM(glExtGetProgramBinarySourceQCOM_t f) { glExtGetProgramBinarySourceQCOM_t retval = glExtGetProgramBinarySourceQCOM; glExtGetProgramBinarySourceQCOM = f; return retval;} + glStartTilingQCOM_t set_glStartTilingQCOM(glStartTilingQCOM_t f) { glStartTilingQCOM_t retval = glStartTilingQCOM; glStartTilingQCOM = f; return retval;} + glEndTilingQCOM_t set_glEndTilingQCOM(glEndTilingQCOM_t f) { glEndTilingQCOM_t retval = glEndTilingQCOM; glEndTilingQCOM = f; return retval;} +}; + +gles_dispatch *create_gles_dispatch(void *gles_andorid); + +#endif diff --git a/opengl/tests/gles_android_wrapper/gles_emul.cfg b/opengl/tests/gles_android_wrapper/gles_emul.cfg new file mode 100644 index 0000000..a837807 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles_emul.cfg @@ -0,0 +1,7 @@ +angeles +my-tritex +org.zeroxlab.benchmark +com.cooliris.media +com.polarbit.waveblazerlite +test-opengl-gl2_basic +com.trendy.ddapp diff --git a/opengl/tests/gles_android_wrapper/gles_ftable.h b/opengl/tests/gles_android_wrapper/gles_ftable.h new file mode 100644 index 0000000..1895b18 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles_ftable.h @@ -0,0 +1,292 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +static struct _gles_funcs_by_name { + const char *name; + void *proc; +} gles_funcs_by_name[] = { + {"glAlphaFunc", (void *)glAlphaFunc}, + {"glClearColor", (void *)glClearColor}, + {"glClearDepthf", (void *)glClearDepthf}, + {"glClipPlanef", (void *)glClipPlanef}, + {"glColor4f", (void *)glColor4f}, + {"glDepthRangef", (void *)glDepthRangef}, + {"glFogf", (void *)glFogf}, + {"glFogfv", (void *)glFogfv}, + {"glFrustumf", (void *)glFrustumf}, + {"glGetClipPlanef", (void *)glGetClipPlanef}, + {"glGetFloatv", (void *)glGetFloatv}, + {"glGetLightfv", (void *)glGetLightfv}, + {"glGetMaterialfv", (void *)glGetMaterialfv}, + {"glGetTexEnvfv", (void *)glGetTexEnvfv}, + {"glGetTexParameterfv", (void *)glGetTexParameterfv}, + {"glLightModelf", (void *)glLightModelf}, + {"glLightModelfv", (void *)glLightModelfv}, + {"glLightf", (void *)glLightf}, + {"glLightfv", (void *)glLightfv}, + {"glLineWidth", (void *)glLineWidth}, + {"glLoadMatrixf", (void *)glLoadMatrixf}, + {"glMaterialf", (void *)glMaterialf}, + {"glMaterialfv", (void *)glMaterialfv}, + {"glMultMatrixf", (void *)glMultMatrixf}, + {"glMultiTexCoord4f", (void *)glMultiTexCoord4f}, + {"glNormal3f", (void *)glNormal3f}, + {"glOrthof", (void *)glOrthof}, + {"glPointParameterf", (void *)glPointParameterf}, + {"glPointParameterfv", (void *)glPointParameterfv}, + {"glPointSize", (void *)glPointSize}, + {"glPolygonOffset", (void *)glPolygonOffset}, + {"glRotatef", (void *)glRotatef}, + {"glScalef", (void *)glScalef}, + {"glTexEnvf", (void *)glTexEnvf}, + {"glTexEnvfv", (void *)glTexEnvfv}, + {"glTexParameterf", (void *)glTexParameterf}, + {"glTexParameterfv", (void *)glTexParameterfv}, + {"glTranslatef", (void *)glTranslatef}, + {"glActiveTexture", (void *)glActiveTexture}, + {"glAlphaFuncx", (void *)glAlphaFuncx}, + {"glBindBuffer", (void *)glBindBuffer}, + {"glBindTexture", (void *)glBindTexture}, + {"glBlendFunc", (void *)glBlendFunc}, + {"glBufferData", (void *)glBufferData}, + {"glBufferSubData", (void *)glBufferSubData}, + {"glClear", (void *)glClear}, + {"glClearColorx", (void *)glClearColorx}, + {"glClearDepthx", (void *)glClearDepthx}, + {"glClearStencil", (void *)glClearStencil}, + {"glClientActiveTexture", (void *)glClientActiveTexture}, + {"glClipPlanex", (void *)glClipPlanex}, + {"glColor4ub", (void *)glColor4ub}, + {"glColor4x", (void *)glColor4x}, + {"glColorMask", (void *)glColorMask}, + {"glColorPointer", (void *)glColorPointer}, + {"glCompressedTexImage2D", (void *)glCompressedTexImage2D}, + {"glCompressedTexSubImage2D", (void *)glCompressedTexSubImage2D}, + {"glCopyTexImage2D", (void *)glCopyTexImage2D}, + {"glCopyTexSubImage2D", (void *)glCopyTexSubImage2D}, + {"glCullFace", (void *)glCullFace}, + {"glDeleteBuffers", (void *)glDeleteBuffers}, + {"glDeleteTextures", (void *)glDeleteTextures}, + {"glDepthFunc", (void *)glDepthFunc}, + {"glDepthMask", (void *)glDepthMask}, + {"glDepthRangex", (void *)glDepthRangex}, + {"glDisable", (void *)glDisable}, + {"glDisableClientState", (void *)glDisableClientState}, + {"glDrawArrays", (void *)glDrawArrays}, + {"glDrawElements", (void *)glDrawElements}, + {"glEnable", (void *)glEnable}, + {"glEnableClientState", (void *)glEnableClientState}, + {"glFinish", (void *)glFinish}, + {"glFlush", (void *)glFlush}, + {"glFogx", (void *)glFogx}, + {"glFogxv", (void *)glFogxv}, + {"glFrontFace", (void *)glFrontFace}, + {"glFrustumx", (void *)glFrustumx}, + {"glGetBooleanv", (void *)glGetBooleanv}, + {"glGetBufferParameteriv", (void *)glGetBufferParameteriv}, + {"glGetClipPlanex", (void *)glGetClipPlanex}, + {"glGenBuffers", (void *)glGenBuffers}, + {"glGenTextures", (void *)glGenTextures}, + {"glGetError", (void *)glGetError}, + {"glGetFixedv", (void *)glGetFixedv}, + {"glGetIntegerv", (void *)glGetIntegerv}, + {"glGetLightxv", (void *)glGetLightxv}, + {"glGetMaterialxv", (void *)glGetMaterialxv}, + {"glGetPointerv", (void *)glGetPointerv}, + {"glGetString", (void *)glGetString}, + {"glGetTexEnviv", (void *)glGetTexEnviv}, + {"glGetTexEnvxv", (void *)glGetTexEnvxv}, + {"glGetTexParameteriv", (void *)glGetTexParameteriv}, + {"glGetTexParameterxv", (void *)glGetTexParameterxv}, + {"glHint", (void *)glHint}, + {"glIsBuffer", (void *)glIsBuffer}, + {"glIsEnabled", (void *)glIsEnabled}, + {"glIsTexture", (void *)glIsTexture}, + {"glLightModelx", (void *)glLightModelx}, + {"glLightModelxv", (void *)glLightModelxv}, + {"glLightx", (void *)glLightx}, + {"glLightxv", (void *)glLightxv}, + {"glLineWidthx", (void *)glLineWidthx}, + {"glLoadIdentity", (void *)glLoadIdentity}, + {"glLoadMatrixx", (void *)glLoadMatrixx}, + {"glLogicOp", (void *)glLogicOp}, + {"glMaterialx", (void *)glMaterialx}, + {"glMaterialxv", (void *)glMaterialxv}, + {"glMatrixMode", (void *)glMatrixMode}, + {"glMultMatrixx", (void *)glMultMatrixx}, + {"glMultiTexCoord4x", (void *)glMultiTexCoord4x}, + {"glNormal3x", (void *)glNormal3x}, + {"glNormalPointer", (void *)glNormalPointer}, + {"glOrthox", (void *)glOrthox}, + {"glPixelStorei", (void *)glPixelStorei}, + {"glPointParameterx", (void *)glPointParameterx}, + {"glPointParameterxv", (void *)glPointParameterxv}, + {"glPointSizex", (void *)glPointSizex}, + {"glPolygonOffsetx", (void *)glPolygonOffsetx}, + {"glPopMatrix", (void *)glPopMatrix}, + {"glPushMatrix", (void *)glPushMatrix}, + {"glReadPixels", (void *)glReadPixels}, + {"glRotatex", (void *)glRotatex}, + {"glSampleCoverage", (void *)glSampleCoverage}, + {"glSampleCoveragex", (void *)glSampleCoveragex}, + {"glScalex", (void *)glScalex}, + {"glScissor", (void *)glScissor}, + {"glShadeModel", (void *)glShadeModel}, + {"glStencilFunc", (void *)glStencilFunc}, + {"glStencilMask", (void *)glStencilMask}, + {"glStencilOp", (void *)glStencilOp}, + {"glTexCoordPointer", (void *)glTexCoordPointer}, + {"glTexEnvi", (void *)glTexEnvi}, + {"glTexEnvx", (void *)glTexEnvx}, + {"glTexEnviv", (void *)glTexEnviv}, + {"glTexEnvxv", (void *)glTexEnvxv}, + {"glTexImage2D", (void *)glTexImage2D}, + {"glTexParameteri", (void *)glTexParameteri}, + {"glTexParameterx", (void *)glTexParameterx}, + {"glTexParameteriv", (void *)glTexParameteriv}, + {"glTexParameterxv", (void *)glTexParameterxv}, + {"glTexSubImage2D", (void *)glTexSubImage2D}, + {"glTranslatex", (void *)glTranslatex}, + {"glVertexPointer", (void *)glVertexPointer}, + {"glViewport", (void *)glViewport}, + {"glPointSizePointerOES", (void *)glPointSizePointerOES}, + {"glBlendEquationSeparateOES", (void *)glBlendEquationSeparateOES}, + {"glBlendFuncSeparateOES", (void *)glBlendFuncSeparateOES}, + {"glBlendEquationOES", (void *)glBlendEquationOES}, + {"glDrawTexsOES", (void *)glDrawTexsOES}, + {"glDrawTexiOES", (void *)glDrawTexiOES}, + {"glDrawTexxOES", (void *)glDrawTexxOES}, + {"glDrawTexsvOES", (void *)glDrawTexsvOES}, + {"glDrawTexivOES", (void *)glDrawTexivOES}, + {"glDrawTexxvOES", (void *)glDrawTexxvOES}, + {"glDrawTexfOES", (void *)glDrawTexfOES}, + {"glDrawTexfvOES", (void *)glDrawTexfvOES}, + {"glEGLImageTargetTexture2DOES", (void *)glEGLImageTargetTexture2DOES}, + {"glEGLImageTargetRenderbufferStorageOES", (void *)glEGLImageTargetRenderbufferStorageOES}, + {"glAlphaFuncxOES", (void *)glAlphaFuncxOES}, + {"glClearColorxOES", (void *)glClearColorxOES}, + {"glClearDepthxOES", (void *)glClearDepthxOES}, + {"glClipPlanexOES", (void *)glClipPlanexOES}, + {"glColor4xOES", (void *)glColor4xOES}, + {"glDepthRangexOES", (void *)glDepthRangexOES}, + {"glFogxOES", (void *)glFogxOES}, + {"glFogxvOES", (void *)glFogxvOES}, + {"glFrustumxOES", (void *)glFrustumxOES}, + {"glGetClipPlanexOES", (void *)glGetClipPlanexOES}, + {"glGetFixedvOES", (void *)glGetFixedvOES}, + {"glGetLightxvOES", (void *)glGetLightxvOES}, + {"glGetMaterialxvOES", (void *)glGetMaterialxvOES}, + {"glGetTexEnvxvOES", (void *)glGetTexEnvxvOES}, + {"glGetTexParameterxvOES", (void *)glGetTexParameterxvOES}, + {"glLightModelxOES", (void *)glLightModelxOES}, + {"glLightModelxvOES", (void *)glLightModelxvOES}, + {"glLightxOES", (void *)glLightxOES}, + {"glLightxvOES", (void *)glLightxvOES}, + {"glLineWidthxOES", (void *)glLineWidthxOES}, + {"glLoadMatrixxOES", (void *)glLoadMatrixxOES}, + {"glMaterialxOES", (void *)glMaterialxOES}, + {"glMaterialxvOES", (void *)glMaterialxvOES}, + {"glMultMatrixxOES", (void *)glMultMatrixxOES}, + {"glMultiTexCoord4xOES", (void *)glMultiTexCoord4xOES}, + {"glNormal3xOES", (void *)glNormal3xOES}, + {"glOrthoxOES", (void *)glOrthoxOES}, + {"glPointParameterxOES", (void *)glPointParameterxOES}, + {"glPointParameterxvOES", (void *)glPointParameterxvOES}, + {"glPointSizexOES", (void *)glPointSizexOES}, + {"glPolygonOffsetxOES", (void *)glPolygonOffsetxOES}, + {"glRotatexOES", (void *)glRotatexOES}, + {"glSampleCoveragexOES", (void *)glSampleCoveragexOES}, + {"glScalexOES", (void *)glScalexOES}, + {"glTexEnvxOES", (void *)glTexEnvxOES}, + {"glTexEnvxvOES", (void *)glTexEnvxvOES}, + {"glTexParameterxOES", (void *)glTexParameterxOES}, + {"glTexParameterxvOES", (void *)glTexParameterxvOES}, + {"glTranslatexOES", (void *)glTranslatexOES}, + {"glIsRenderbufferOES", (void *)glIsRenderbufferOES}, + {"glBindRenderbufferOES", (void *)glBindRenderbufferOES}, + {"glDeleteRenderbuffersOES", (void *)glDeleteRenderbuffersOES}, + {"glGenRenderbuffersOES", (void *)glGenRenderbuffersOES}, + {"glRenderbufferStorageOES", (void *)glRenderbufferStorageOES}, + {"glGetRenderbufferParameterivOES", (void *)glGetRenderbufferParameterivOES}, + {"glIsFramebufferOES", (void *)glIsFramebufferOES}, + {"glBindFramebufferOES", (void *)glBindFramebufferOES}, + {"glDeleteFramebuffersOES", (void *)glDeleteFramebuffersOES}, + {"glGenFramebuffersOES", (void *)glGenFramebuffersOES}, + {"glCheckFramebufferStatusOES", (void *)glCheckFramebufferStatusOES}, + {"glFramebufferRenderbufferOES", (void *)glFramebufferRenderbufferOES}, + {"glFramebufferTexture2DOES", (void *)glFramebufferTexture2DOES}, + {"glGetFramebufferAttachmentParameterivOES", (void *)glGetFramebufferAttachmentParameterivOES}, + {"glGenerateMipmapOES", (void *)glGenerateMipmapOES}, + {"glMapBufferOES", (void *)glMapBufferOES}, + {"glUnmapBufferOES", (void *)glUnmapBufferOES}, + {"glGetBufferPointervOES", (void *)glGetBufferPointervOES}, + {"glCurrentPaletteMatrixOES", (void *)glCurrentPaletteMatrixOES}, + {"glLoadPaletteFromModelViewMatrixOES", (void *)glLoadPaletteFromModelViewMatrixOES}, + {"glMatrixIndexPointerOES", (void *)glMatrixIndexPointerOES}, + {"glWeightPointerOES", (void *)glWeightPointerOES}, + {"glQueryMatrixxOES", (void *)glQueryMatrixxOES}, + {"glDepthRangefOES", (void *)glDepthRangefOES}, + {"glFrustumfOES", (void *)glFrustumfOES}, + {"glOrthofOES", (void *)glOrthofOES}, + {"glClipPlanefOES", (void *)glClipPlanefOES}, + {"glGetClipPlanefOES", (void *)glGetClipPlanefOES}, + {"glClearDepthfOES", (void *)glClearDepthfOES}, + {"glTexGenfOES", (void *)glTexGenfOES}, + {"glTexGenfvOES", (void *)glTexGenfvOES}, + {"glTexGeniOES", (void *)glTexGeniOES}, + {"glTexGenivOES", (void *)glTexGenivOES}, + {"glTexGenxOES", (void *)glTexGenxOES}, + {"glTexGenxvOES", (void *)glTexGenxvOES}, + {"glGetTexGenfvOES", (void *)glGetTexGenfvOES}, + {"glGetTexGenivOES", (void *)glGetTexGenivOES}, + {"glGetTexGenxvOES", (void *)glGetTexGenxvOES}, + {"glBindVertexArrayOES", (void *)glBindVertexArrayOES}, + {"glDeleteVertexArraysOES", (void *)glDeleteVertexArraysOES}, + {"glGenVertexArraysOES", (void *)glGenVertexArraysOES}, + {"glIsVertexArrayOES", (void *)glIsVertexArrayOES}, + {"glDiscardFramebufferEXT", (void *)glDiscardFramebufferEXT}, + {"glMultiDrawArraysEXT", (void *)glMultiDrawArraysEXT}, + {"glMultiDrawElementsEXT", (void *)glMultiDrawElementsEXT}, + {"glClipPlanefIMG", (void *)glClipPlanefIMG}, + {"glClipPlanexIMG", (void *)glClipPlanexIMG}, + {"glRenderbufferStorageMultisampleIMG", (void *)glRenderbufferStorageMultisampleIMG}, + {"glFramebufferTexture2DMultisampleIMG", (void *)glFramebufferTexture2DMultisampleIMG}, + {"glDeleteFencesNV", (void *)glDeleteFencesNV}, + {"glGenFencesNV", (void *)glGenFencesNV}, + {"glIsFenceNV", (void *)glIsFenceNV}, + {"glTestFenceNV", (void *)glTestFenceNV}, + {"glGetFenceivNV", (void *)glGetFenceivNV}, + {"glFinishFenceNV", (void *)glFinishFenceNV}, + {"glSetFenceNV", (void *)glSetFenceNV}, + {"glGetDriverControlsQCOM", (void *)glGetDriverControlsQCOM}, + {"glGetDriverControlStringQCOM", (void *)glGetDriverControlStringQCOM}, + {"glEnableDriverControlQCOM", (void *)glEnableDriverControlQCOM}, + {"glDisableDriverControlQCOM", (void *)glDisableDriverControlQCOM}, + {"glExtGetTexturesQCOM", (void *)glExtGetTexturesQCOM}, + {"glExtGetBuffersQCOM", (void *)glExtGetBuffersQCOM}, + {"glExtGetRenderbuffersQCOM", (void *)glExtGetRenderbuffersQCOM}, + {"glExtGetFramebuffersQCOM", (void *)glExtGetFramebuffersQCOM}, + {"glExtGetTexLevelParameterivQCOM", (void *)glExtGetTexLevelParameterivQCOM}, + {"glExtTexObjectStateOverrideiQCOM", (void *)glExtTexObjectStateOverrideiQCOM}, + {"glExtGetTexSubImageQCOM", (void *)glExtGetTexSubImageQCOM}, + {"glExtGetBufferPointervQCOM", (void *)glExtGetBufferPointervQCOM}, + {"glExtGetShadersQCOM", (void *)glExtGetShadersQCOM}, + {"glExtGetProgramsQCOM", (void *)glExtGetProgramsQCOM}, + {"glExtIsProgramBinaryQCOM", (void *)glExtIsProgramBinaryQCOM}, + {"glExtGetProgramBinarySourceQCOM", (void *)glExtGetProgramBinarySourceQCOM}, + {"glStartTilingQCOM", (void *)glStartTilingQCOM}, + {"glEndTilingQCOM", (void *)glEndTilingQCOM} +}; +static int gles_num_funcs = sizeof(gles_funcs_by_name) / sizeof(struct _gles_funcs_by_name); diff --git a/opengl/tests/gles_android_wrapper/gles_proc.h b/opengl/tests/gles_android_wrapper/gles_proc.h new file mode 100644 index 0000000..afd94b9 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/gles_proc.h @@ -0,0 +1,296 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GLES_PROC_H +#define _GLES_PROC_H + +#include <GLES/gl.h> +#define GL_GLEXT_PROTOTYPES +#include <GLES/glext.h> + +typedef void (* glAlphaFunc_t) (GLenum, GLclampf); +typedef void (* glClearColor_t) (GLclampf, GLclampf, GLclampf, GLclampf); +typedef void (* glClearDepthf_t) (GLclampf); +typedef void (* glClipPlanef_t) (GLenum, const GLfloat*); +typedef void (* glColor4f_t) (GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glDepthRangef_t) (GLclampf, GLclampf); +typedef void (* glFogf_t) (GLenum, GLfloat); +typedef void (* glFogfv_t) (GLenum, const GLfloat*); +typedef void (* glFrustumf_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glGetClipPlanef_t) (GLenum, GLfloat*); +typedef void (* glGetFloatv_t) (GLenum, GLfloat*); +typedef void (* glGetLightfv_t) (GLenum, GLenum, GLfloat*); +typedef void (* glGetMaterialfv_t) (GLenum, GLenum, GLfloat*); +typedef void (* glGetTexEnvfv_t) (GLenum, GLenum, GLfloat*); +typedef void (* glGetTexParameterfv_t) (GLenum, GLenum, GLfloat*); +typedef void (* glLightModelf_t) (GLenum, GLfloat); +typedef void (* glLightModelfv_t) (GLenum, const GLfloat*); +typedef void (* glLightf_t) (GLenum, GLenum, GLfloat); +typedef void (* glLightfv_t) (GLenum, GLenum, const GLfloat*); +typedef void (* glLineWidth_t) (GLfloat); +typedef void (* glLoadMatrixf_t) (const GLfloat*); +typedef void (* glMaterialf_t) (GLenum, GLenum, GLfloat); +typedef void (* glMaterialfv_t) (GLenum, GLenum, const GLfloat*); +typedef void (* glMultMatrixf_t) (const GLfloat*); +typedef void (* glMultiTexCoord4f_t) (GLenum, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glNormal3f_t) (GLfloat, GLfloat, GLfloat); +typedef void (* glOrthof_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glPointParameterf_t) (GLenum, GLfloat); +typedef void (* glPointParameterfv_t) (GLenum, const GLfloat*); +typedef void (* glPointSize_t) (GLfloat); +typedef void (* glPolygonOffset_t) (GLfloat, GLfloat); +typedef void (* glRotatef_t) (GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glScalef_t) (GLfloat, GLfloat, GLfloat); +typedef void (* glTexEnvf_t) (GLenum, GLenum, GLfloat); +typedef void (* glTexEnvfv_t) (GLenum, GLenum, const GLfloat*); +typedef void (* glTexParameterf_t) (GLenum, GLenum, GLfloat); +typedef void (* glTexParameterfv_t) (GLenum, GLenum, const GLfloat*); +typedef void (* glTranslatef_t) (GLfloat, GLfloat, GLfloat); +typedef void (* glActiveTexture_t) (GLenum); +typedef void (* glAlphaFuncx_t) (GLenum, GLclampx); +typedef void (* glBindBuffer_t) (GLenum, GLuint); +typedef void (* glBindTexture_t) (GLenum, GLuint); +typedef void (* glBlendFunc_t) (GLenum, GLenum); +typedef void (* glBufferData_t) (GLenum, GLsizeiptr, const GLvoid*, GLenum); +typedef void (* glBufferSubData_t) (GLenum, GLintptr, GLsizeiptr, const GLvoid*); +typedef void (* glClear_t) (GLbitfield); +typedef void (* glClearColorx_t) (GLclampx, GLclampx, GLclampx, GLclampx); +typedef void (* glClearDepthx_t) (GLclampx); +typedef void (* glClearStencil_t) (GLint); +typedef void (* glClientActiveTexture_t) (GLenum); +typedef void (* glClipPlanex_t) (GLenum, const GLfixed*); +typedef void (* glColor4ub_t) (GLubyte, GLubyte, GLubyte, GLubyte); +typedef void (* glColor4x_t) (GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glColorMask_t) (GLboolean, GLboolean, GLboolean, GLboolean); +typedef void (* glColorPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); +typedef void (* glCompressedTexImage2D_t) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid*); +typedef void (* glCompressedTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid*); +typedef void (* glCopyTexImage2D_t) (GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint); +typedef void (* glCopyTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei); +typedef void (* glCullFace_t) (GLenum); +typedef void (* glDeleteBuffers_t) (GLsizei, const GLuint*); +typedef void (* glDeleteTextures_t) (GLsizei, const GLuint*); +typedef void (* glDepthFunc_t) (GLenum); +typedef void (* glDepthMask_t) (GLboolean); +typedef void (* glDepthRangex_t) (GLclampx, GLclampx); +typedef void (* glDisable_t) (GLenum); +typedef void (* glDisableClientState_t) (GLenum); +typedef void (* glDrawArrays_t) (GLenum, GLint, GLsizei); +typedef void (* glDrawElements_t) (GLenum, GLsizei, GLenum, const GLvoid*); +typedef void (* glEnable_t) (GLenum); +typedef void (* glEnableClientState_t) (GLenum); +typedef void (* glFinish_t) (); +typedef void (* glFlush_t) (); +typedef void (* glFogx_t) (GLenum, GLfixed); +typedef void (* glFogxv_t) (GLenum, const GLfixed*); +typedef void (* glFrontFace_t) (GLenum); +typedef void (* glFrustumx_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glGetBooleanv_t) (GLenum, GLboolean*); +typedef void (* glGetBufferParameteriv_t) (GLenum, GLenum, GLint*); +typedef void (* glGetClipPlanex_t) (GLenum, GLfixed*); +typedef void (* glGenBuffers_t) (GLsizei, GLuint*); +typedef void (* glGenTextures_t) (GLsizei, GLuint*); +typedef GLenum (* glGetError_t) (); +typedef void (* glGetFixedv_t) (GLenum, GLfixed*); +typedef void (* glGetIntegerv_t) (GLenum, GLint*); +typedef void (* glGetLightxv_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetMaterialxv_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetPointerv_t) (GLenum, GLvoid**); +typedef const GLubyte* (* glGetString_t) (GLenum); +typedef void (* glGetTexEnviv_t) (GLenum, GLenum, GLint*); +typedef void (* glGetTexEnvxv_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetTexParameteriv_t) (GLenum, GLenum, GLint*); +typedef void (* glGetTexParameterxv_t) (GLenum, GLenum, GLfixed*); +typedef void (* glHint_t) (GLenum, GLenum); +typedef GLboolean (* glIsBuffer_t) (GLuint); +typedef GLboolean (* glIsEnabled_t) (GLenum); +typedef GLboolean (* glIsTexture_t) (GLuint); +typedef void (* glLightModelx_t) (GLenum, GLfixed); +typedef void (* glLightModelxv_t) (GLenum, const GLfixed*); +typedef void (* glLightx_t) (GLenum, GLenum, GLfixed); +typedef void (* glLightxv_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glLineWidthx_t) (GLfixed); +typedef void (* glLoadIdentity_t) (); +typedef void (* glLoadMatrixx_t) (const GLfixed*); +typedef void (* glLogicOp_t) (GLenum); +typedef void (* glMaterialx_t) (GLenum, GLenum, GLfixed); +typedef void (* glMaterialxv_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glMatrixMode_t) (GLenum); +typedef void (* glMultMatrixx_t) (const GLfixed*); +typedef void (* glMultiTexCoord4x_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glNormal3x_t) (GLfixed, GLfixed, GLfixed); +typedef void (* glNormalPointer_t) (GLenum, GLsizei, const GLvoid*); +typedef void (* glOrthox_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glPixelStorei_t) (GLenum, GLint); +typedef void (* glPointParameterx_t) (GLenum, GLfixed); +typedef void (* glPointParameterxv_t) (GLenum, const GLfixed*); +typedef void (* glPointSizex_t) (GLfixed); +typedef void (* glPolygonOffsetx_t) (GLfixed, GLfixed); +typedef void (* glPopMatrix_t) (); +typedef void (* glPushMatrix_t) (); +typedef void (* glReadPixels_t) (GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (* glRotatex_t) (GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glSampleCoverage_t) (GLclampf, GLboolean); +typedef void (* glSampleCoveragex_t) (GLclampx, GLboolean); +typedef void (* glScalex_t) (GLfixed, GLfixed, GLfixed); +typedef void (* glScissor_t) (GLint, GLint, GLsizei, GLsizei); +typedef void (* glShadeModel_t) (GLenum); +typedef void (* glStencilFunc_t) (GLenum, GLint, GLuint); +typedef void (* glStencilMask_t) (GLuint); +typedef void (* glStencilOp_t) (GLenum, GLenum, GLenum); +typedef void (* glTexCoordPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); +typedef void (* glTexEnvi_t) (GLenum, GLenum, GLint); +typedef void (* glTexEnvx_t) (GLenum, GLenum, GLfixed); +typedef void (* glTexEnviv_t) (GLenum, GLenum, const GLint*); +typedef void (* glTexEnvxv_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glTexImage2D_t) (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid*); +typedef void (* glTexParameteri_t) (GLenum, GLenum, GLint); +typedef void (* glTexParameterx_t) (GLenum, GLenum, GLfixed); +typedef void (* glTexParameteriv_t) (GLenum, GLenum, const GLint*); +typedef void (* glTexParameterxv_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glTexSubImage2D_t) (GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid*); +typedef void (* glTranslatex_t) (GLfixed, GLfixed, GLfixed); +typedef void (* glVertexPointer_t) (GLint, GLenum, GLsizei, const GLvoid*); +typedef void (* glViewport_t) (GLint, GLint, GLsizei, GLsizei); +typedef void (* glPointSizePointerOES_t) (GLenum, GLsizei, const GLvoid*); +typedef void (* glBlendEquationSeparateOES_t) (GLenum, GLenum); +typedef void (* glBlendFuncSeparateOES_t) (GLenum, GLenum, GLenum, GLenum); +typedef void (* glBlendEquationOES_t) (GLenum); +typedef void (* glDrawTexsOES_t) (GLshort, GLshort, GLshort, GLshort, GLshort); +typedef void (* glDrawTexiOES_t) (GLint, GLint, GLint, GLint, GLint); +typedef void (* glDrawTexxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glDrawTexsvOES_t) (const GLshort*); +typedef void (* glDrawTexivOES_t) (const GLint*); +typedef void (* glDrawTexxvOES_t) (const GLfixed*); +typedef void (* glDrawTexfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glDrawTexfvOES_t) (const GLfloat*); +typedef void (* glEGLImageTargetTexture2DOES_t) (GLenum, GLeglImageOES); +typedef void (* glEGLImageTargetRenderbufferStorageOES_t) (GLenum, GLeglImageOES); +typedef void (* glAlphaFuncxOES_t) (GLenum, GLclampx); +typedef void (* glClearColorxOES_t) (GLclampx, GLclampx, GLclampx, GLclampx); +typedef void (* glClearDepthxOES_t) (GLclampx); +typedef void (* glClipPlanexOES_t) (GLenum, const GLfixed*); +typedef void (* glColor4xOES_t) (GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glDepthRangexOES_t) (GLclampx, GLclampx); +typedef void (* glFogxOES_t) (GLenum, GLfixed); +typedef void (* glFogxvOES_t) (GLenum, const GLfixed*); +typedef void (* glFrustumxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glGetClipPlanexOES_t) (GLenum, GLfixed*); +typedef void (* glGetFixedvOES_t) (GLenum, GLfixed*); +typedef void (* glGetLightxvOES_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetMaterialxvOES_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetTexEnvxvOES_t) (GLenum, GLenum, GLfixed*); +typedef void (* glGetTexParameterxvOES_t) (GLenum, GLenum, GLfixed*); +typedef void (* glLightModelxOES_t) (GLenum, GLfixed); +typedef void (* glLightModelxvOES_t) (GLenum, const GLfixed*); +typedef void (* glLightxOES_t) (GLenum, GLenum, GLfixed); +typedef void (* glLightxvOES_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glLineWidthxOES_t) (GLfixed); +typedef void (* glLoadMatrixxOES_t) (const GLfixed*); +typedef void (* glMaterialxOES_t) (GLenum, GLenum, GLfixed); +typedef void (* glMaterialxvOES_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glMultMatrixxOES_t) (const GLfixed*); +typedef void (* glMultiTexCoord4xOES_t) (GLenum, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glNormal3xOES_t) (GLfixed, GLfixed, GLfixed); +typedef void (* glOrthoxOES_t) (GLfixed, GLfixed, GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glPointParameterxOES_t) (GLenum, GLfixed); +typedef void (* glPointParameterxvOES_t) (GLenum, const GLfixed*); +typedef void (* glPointSizexOES_t) (GLfixed); +typedef void (* glPolygonOffsetxOES_t) (GLfixed, GLfixed); +typedef void (* glRotatexOES_t) (GLfixed, GLfixed, GLfixed, GLfixed); +typedef void (* glSampleCoveragexOES_t) (GLclampx, GLboolean); +typedef void (* glScalexOES_t) (GLfixed, GLfixed, GLfixed); +typedef void (* glTexEnvxOES_t) (GLenum, GLenum, GLfixed); +typedef void (* glTexEnvxvOES_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glTexParameterxOES_t) (GLenum, GLenum, GLfixed); +typedef void (* glTexParameterxvOES_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glTranslatexOES_t) (GLfixed, GLfixed, GLfixed); +typedef GLboolean (* glIsRenderbufferOES_t) (GLuint); +typedef void (* glBindRenderbufferOES_t) (GLenum, GLuint); +typedef void (* glDeleteRenderbuffersOES_t) (GLsizei, const GLuint*); +typedef void (* glGenRenderbuffersOES_t) (GLsizei, GLuint*); +typedef void (* glRenderbufferStorageOES_t) (GLenum, GLenum, GLsizei, GLsizei); +typedef void (* glGetRenderbufferParameterivOES_t) (GLenum, GLenum, GLint*); +typedef GLboolean (* glIsFramebufferOES_t) (GLuint); +typedef void (* glBindFramebufferOES_t) (GLenum, GLuint); +typedef void (* glDeleteFramebuffersOES_t) (GLsizei, const GLuint*); +typedef void (* glGenFramebuffersOES_t) (GLsizei, GLuint*); +typedef GLenum (* glCheckFramebufferStatusOES_t) (GLenum); +typedef void (* glFramebufferRenderbufferOES_t) (GLenum, GLenum, GLenum, GLuint); +typedef void (* glFramebufferTexture2DOES_t) (GLenum, GLenum, GLenum, GLuint, GLint); +typedef void (* glGetFramebufferAttachmentParameterivOES_t) (GLenum, GLenum, GLenum, GLint*); +typedef void (* glGenerateMipmapOES_t) (GLenum); +typedef void* (* glMapBufferOES_t) (GLenum, GLenum); +typedef GLboolean (* glUnmapBufferOES_t) (GLenum); +typedef void (* glGetBufferPointervOES_t) (GLenum, GLenum, GLvoid*); +typedef void (* glCurrentPaletteMatrixOES_t) (GLuint); +typedef void (* glLoadPaletteFromModelViewMatrixOES_t) (); +typedef void (* glMatrixIndexPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); +typedef void (* glWeightPointerOES_t) (GLint, GLenum, GLsizei, const GLvoid*); +typedef GLbitfield (* glQueryMatrixxOES_t) (GLfixed*, GLint*); +typedef void (* glDepthRangefOES_t) (GLclampf, GLclampf); +typedef void (* glFrustumfOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glOrthofOES_t) (GLfloat, GLfloat, GLfloat, GLfloat, GLfloat, GLfloat); +typedef void (* glClipPlanefOES_t) (GLenum, const GLfloat*); +typedef void (* glGetClipPlanefOES_t) (GLenum, GLfloat*); +typedef void (* glClearDepthfOES_t) (GLclampf); +typedef void (* glTexGenfOES_t) (GLenum, GLenum, GLfloat); +typedef void (* glTexGenfvOES_t) (GLenum, GLenum, const GLfloat*); +typedef void (* glTexGeniOES_t) (GLenum, GLenum, GLint); +typedef void (* glTexGenivOES_t) (GLenum, GLenum, const GLint*); +typedef void (* glTexGenxOES_t) (GLenum, GLenum, GLfixed); +typedef void (* glTexGenxvOES_t) (GLenum, GLenum, const GLfixed*); +typedef void (* glGetTexGenfvOES_t) (GLenum, GLenum, GLfloat*); +typedef void (* glGetTexGenivOES_t) (GLenum, GLenum, GLint*); +typedef void (* glGetTexGenxvOES_t) (GLenum, GLenum, GLfixed*); +typedef void (* glBindVertexArrayOES_t) (GLuint); +typedef void (* glDeleteVertexArraysOES_t) (GLsizei, const GLuint*); +typedef void (* glGenVertexArraysOES_t) (GLsizei, GLuint*); +typedef GLboolean (* glIsVertexArrayOES_t) (GLuint); +typedef void (* glDiscardFramebufferEXT_t) (GLenum, GLsizei, const GLenum*); +typedef void (* glMultiDrawArraysEXT_t) (GLenum, GLint*, GLsizei*, GLsizei); +typedef void (* glMultiDrawElementsEXT_t) (GLenum, const GLsizei*, GLenum, const GLvoid**, GLsizei); +typedef void (* glClipPlanefIMG_t) (GLenum, const GLfloat*); +typedef void (* glClipPlanexIMG_t) (GLenum, const GLfixed*); +typedef void (* glRenderbufferStorageMultisampleIMG_t) (GLenum, GLsizei, GLenum, GLsizei, GLsizei); +typedef void (* glFramebufferTexture2DMultisampleIMG_t) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei); +typedef void (* glDeleteFencesNV_t) (GLsizei, const GLuint*); +typedef void (* glGenFencesNV_t) (GLsizei, GLuint*); +typedef GLboolean (* glIsFenceNV_t) (GLuint); +typedef GLboolean (* glTestFenceNV_t) (GLuint); +typedef void (* glGetFenceivNV_t) (GLuint, GLenum, GLint*); +typedef void (* glFinishFenceNV_t) (GLuint); +typedef void (* glSetFenceNV_t) (GLuint, GLenum); +typedef void (* glGetDriverControlsQCOM_t) (GLint*, GLsizei, GLuint*); +typedef void (* glGetDriverControlStringQCOM_t) (GLuint, GLsizei, GLsizei*, GLchar*); +typedef void (* glEnableDriverControlQCOM_t) (GLuint); +typedef void (* glDisableDriverControlQCOM_t) (GLuint); +typedef void (* glExtGetTexturesQCOM_t) (GLuint*, GLint, GLint*); +typedef void (* glExtGetBuffersQCOM_t) (GLuint*, GLint, GLint*); +typedef void (* glExtGetRenderbuffersQCOM_t) (GLuint*, GLint, GLint*); +typedef void (* glExtGetFramebuffersQCOM_t) (GLuint*, GLint, GLint*); +typedef void (* glExtGetTexLevelParameterivQCOM_t) (GLuint, GLenum, GLint, GLenum, GLint*); +typedef void (* glExtTexObjectStateOverrideiQCOM_t) (GLenum, GLenum, GLint); +typedef void (* glExtGetTexSubImageQCOM_t) (GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLvoid*); +typedef void (* glExtGetBufferPointervQCOM_t) (GLenum, GLvoid**); +typedef void (* glExtGetShadersQCOM_t) (GLuint*, GLint, GLint*); +typedef void (* glExtGetProgramsQCOM_t) (GLuint*, GLint, GLint*); +typedef GLboolean (* glExtIsProgramBinaryQCOM_t) (GLuint); +typedef void (* glExtGetProgramBinarySourceQCOM_t) (GLuint, GLenum, GLchar*, GLint*); +typedef void (* glStartTilingQCOM_t) (GLuint, GLuint, GLuint, GLuint, GLbitfield); +typedef void (* glEndTilingQCOM_t) (GLbitfield); + + +#endif diff --git a/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp new file mode 100644 index 0000000..26c98a8 --- /dev/null +++ b/opengl/tests/gles_android_wrapper/glesv1_emul_ifc.cpp @@ -0,0 +1,39 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include <stdlib.h> +#include "ApiInitializer.h" +#include <dlfcn.h> +#include "gl_wrapper_context.h" + +extern "C" { + gl_wrapper_context_t *createFromLib(void *solib, gl_wrapper_context_t *(*accessor)()); +} + +gl_wrapper_context_t * createFromLib(void *solib, gl_wrapper_context_t *(accessor)()) +{ + gl_wrapper_context_t *ctx = new gl_wrapper_context_t; + if (ctx == NULL) { + return NULL; + } + ApiInitializer *initializer = new ApiInitializer(solib); + ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); + gl_wrapper_context_t::setContextAccessor(accessor); + delete initializer; + return ctx; +} + + diff --git a/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp new file mode 100644 index 0000000..4ae13dd --- /dev/null +++ b/opengl/tests/gles_android_wrapper/glesv2_emul_ifc.cpp @@ -0,0 +1,40 @@ +/* +* Copyright 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include <stdlib.h> +#include "ApiInitializer.h" +#include <dlfcn.h> +#include "gl2_wrapper_context.h" + +extern "C" { + gl2_wrapper_context_t *createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)()); +} + +gl2_wrapper_context_t * createFromLib(void *solib, gl2_wrapper_context_t *(*accessor)()) +{ + gl2_wrapper_context_t *ctx = new gl2_wrapper_context_t; + if (ctx == NULL) { + return NULL; + } + ApiInitializer *initializer = new ApiInitializer(solib); + ctx->initDispatchByName(ApiInitializer::s_getProc, initializer); + gl2_wrapper_context_t::setContextAccessor(accessor); + delete initializer; + return ctx; +} + + + diff --git a/opengl/tests/ut_rendercontrol_enc/Android.mk b/opengl/tests/ut_rendercontrol_enc/Android.mk new file mode 100644 index 0000000..ae234b2 --- /dev/null +++ b/opengl/tests/ut_rendercontrol_enc/Android.mk @@ -0,0 +1,8 @@ +LOCAL_PATH := $(call my-dir) + +$(call emugl-begin-shared-library,libut_rendercontrol_enc) +$(call emugl-import,libOpenglCodecCommon) +$(call emugl-gen-encoder,$(LOCAL_PATH),ut_rendercontrol) +$(call emugl-export,C_INCLUDES,$(LOCAL_PATH)) +$(call emugl-end-module) + diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib new file mode 100644 index 0000000..c47a9f9 --- /dev/null +++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.attrib @@ -0,0 +1,4 @@ +GLOBAL + base_opcode 10000 + encoder_headers <stdint.h> + diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in new file mode 100644 index 0000000..0d5942f --- /dev/null +++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.in @@ -0,0 +1,11 @@ +GL_ENTRY(int, createContext, uint32_t pid, uint32_t handle, uint32_t shareCtx, int version) +GL_ENTRY(int, createSurface, uint32_t pid, uint32_t handle) +GL_ENTRY(int, makeCurrentContext, uint32_t pid, uint32_t drawSurface, uint32_t readSurface, uint32_t ctxHandle) +GL_ENTRY(void, swapBuffers, uint32_t pid, uint32_t surface) +GL_ENTRY(int, destroyContext, uint32_t pid, uint32_t handle) +GL_ENTRY(int, destroySurface, uint32_t pid, uint32_t handle) + + + + + diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types new file mode 100644 index 0000000..9d945ab --- /dev/null +++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol.types @@ -0,0 +1,2 @@ +uint32_t 32 0x%08x false + diff --git a/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h new file mode 100644 index 0000000..9b7864d --- /dev/null +++ b/opengl/tests/ut_rendercontrol_enc/ut_rendercontrol_types.h @@ -0,0 +1,17 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ + +#include <stdint.h> |