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-rw-r--r--opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp239
1 files changed, 239 insertions, 0 deletions
diff --git a/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp
new file mode 100644
index 0000000..e1a0b9b
--- /dev/null
+++ b/opengl/shared/OpenglCodecCommon/Win32PipeStream.cpp
@@ -0,0 +1,239 @@
+/*
+* Copyright (C) 2011 The Android Open Source Project
+*
+* Licensed under the Apache License, Version 2.0 (the "License");
+* you may not use this file except in compliance with the License.
+* You may obtain a copy of the License at
+*
+* http://www.apache.org/licenses/LICENSE-2.0
+*
+* Unless required by applicable law or agreed to in writing, software
+* distributed under the License is distributed on an "AS IS" BASIS,
+* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+* See the License for the specific language governing permissions and
+* limitations under the License.
+*/
+#include "Win32PipeStream.h"
+
+#include <errno.h>
+#include <stdio.h>
+#include <stdlib.h>
+#include <unistd.h>
+#include <string.h>
+#include <windows.h>
+
+#ifndef _WIN32
+#error ONLY BUILD THIS SOURCE FILE FOR WINDOWS!
+#endif
+
+/* The official documentation states that the name of a given named
+ * pipe cannot be more than 256 characters long.
+ */
+#define NAMED_PIPE_MAX 256
+
+Win32PipeStream::Win32PipeStream(size_t bufSize) :
+ SocketStream(bufSize),
+ m_pipe(INVALID_HANDLE_VALUE)
+{
+}
+
+Win32PipeStream::Win32PipeStream(HANDLE pipe, size_t bufSize) :
+ SocketStream(-1, bufSize),
+ m_pipe(pipe)
+{
+}
+
+Win32PipeStream::~Win32PipeStream()
+{
+ if (m_pipe != INVALID_HANDLE_VALUE) {
+ CloseHandle(m_pipe);
+ m_pipe = INVALID_HANDLE_VALUE;
+ }
+}
+
+/* Initialize the pipe name corresponding to a given port
+ */
+static void
+make_pipe_name(char *path, size_t pathlen, int port_number)
+{
+ snprintf(path, pathlen, "\\\\.\\pipe\\qemu-gles-%d", port_number);
+}
+
+
+/* Technical note: Named pipes work differently from BSD Sockets.
+ * One does not create/bind a pipe, and collect a new handle each
+ * time a client connects with accept().
+ *
+ * Instead, the server creates a new pipe instance each time it wants
+ * to get a new client connection, then calls ConnectNamedPipe() to
+ * wait for a connection.
+ *
+ * So listen() is a no-op, and accept() really creates the pipe handle.
+ *
+ * Also, connect() must create a pipe handle with CreateFile() and
+ * wait for a server instance with WaitNamedPipe()
+ */
+int Win32PipeStream::listen(unsigned short port)
+{
+ // just save the port number for accept()
+ m_port = port;
+ return 0;
+}
+
+SocketStream * Win32PipeStream::accept()
+{
+ char path[NAMED_PIPE_MAX+1];
+ SocketStream* clientStream;
+ HANDLE pipe;
+
+ make_pipe_name(path, sizeof(path), m_port);
+
+ pipe = ::CreateNamedPipe(
+ path, // pipe name
+ PIPE_ACCESS_DUPLEX, // read-write access
+ PIPE_TYPE_BYTE | // byte-oriented writes
+ PIPE_READMODE_BYTE | // byte-oriented reads
+ PIPE_WAIT, // blocking operations
+ PIPE_UNLIMITED_INSTANCES, // no limit on clients
+ 4096, // input buffer size
+ 4096, // output buffer size
+ 0, // client time-out
+ NULL); // default security attributes
+
+ if (pipe == INVALID_HANDLE_VALUE) {
+ ERR("%s: CreateNamedPipe failed %d\n", __FUNCTION__, (int)GetLastError());
+ return NULL;
+ }
+
+ // Stupid Win32 API design: If a client is already connected, then
+ // ConnectNamedPipe will return 0, and GetLastError() will return
+ // ERROR_PIPE_CONNECTED. This is not an error! It just means that the
+ // function didn't have to wait.
+ //
+ if (::ConnectNamedPipe(pipe, NULL) == 0 && GetLastError() != ERROR_PIPE_CONNECTED) {
+ ERR("%s: ConnectNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
+ CloseHandle(pipe);
+ return NULL;
+ }
+
+ clientStream = new Win32PipeStream(pipe, m_bufsize);
+ return clientStream;
+}
+
+int Win32PipeStream::connect(unsigned short port)
+{
+ char path[NAMED_PIPE_MAX+1];
+ HANDLE pipe;
+ int tries = 10;
+
+ make_pipe_name(path, sizeof(path), port);
+
+ /* We're going to loop in order to wait for the pipe server to
+ * be setup properly.
+ */
+ for (; tries > 0; tries--) {
+ pipe = ::CreateFile(
+ path, // pipe name
+ GENERIC_READ | GENERIC_WRITE, // read & write
+ 0, // no sharing
+ NULL, // default security attrs
+ OPEN_EXISTING, // open existing pipe
+ 0, // default attributes
+ NULL); // no template file
+
+ /* If we have a valid pipe handle, break from the loop */
+ if (pipe != INVALID_HANDLE_VALUE) {
+ break;
+ }
+
+ /* We can get here if the pipe is busy, i.e. if the server hasn't
+ * create a new pipe instance to service our request. In which case
+ * GetLastError() will return ERROR_PIPE_BUSY.
+ *
+ * If so, then use WaitNamedPipe() to wait for a decent time
+ * to try again.
+ */
+ if (GetLastError() != ERROR_PIPE_BUSY) {
+ /* Not ERROR_PIPE_BUSY */
+ ERR("%s: CreateFile failed: %d\n", __FUNCTION__, (int)GetLastError());
+ errno = EINVAL;
+ return -1;
+ }
+
+ /* Wait for 5 seconds */
+ if ( !WaitNamedPipe(path, 5000) ) {
+ ERR("%s: WaitNamedPipe failed: %d\n", __FUNCTION__, (int)GetLastError());
+ errno = EINVAL;
+ return -1;
+ }
+ }
+
+ m_pipe = pipe;
+ return 0;
+}
+
+/* Special buffer methods, since we can't use socket functions here */
+
+int Win32PipeStream::commitBuffer(size_t size)
+{
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return -1;
+
+ size_t res = size;
+ int retval = 0;
+
+ while (res > 0) {
+ DWORD written;
+ if (! ::WriteFile(m_pipe, (const char *)m_buf + (size - res), res, &written, NULL)) {
+ retval = -1;
+ ERR("%s: failed: %d\n", __FUNCTION__, (int)GetLastError());
+ break;
+ }
+ res -= written;
+ }
+ return retval;
+}
+
+const unsigned char *Win32PipeStream::readFully(void *buf, size_t len)
+{
+ const unsigned char* ret = NULL;
+
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return NULL;
+
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ size_t res = len;
+ while (res > 0) {
+ DWORD readcount = 0;
+ if (! ::ReadFile(m_pipe, (char *)buf + (len - res), res, &readcount, NULL) || readcount == 0) {
+ errno = (int)GetLastError();
+ return NULL;
+ }
+ res -= readcount;
+ }
+ return (const unsigned char *)buf;
+}
+
+const unsigned char *Win32PipeStream::read( void *buf, size_t *inout_len)
+{
+ size_t len = *inout_len;
+ DWORD readcount;
+
+ if (m_pipe == INVALID_HANDLE_VALUE)
+ return NULL;
+
+ if (!buf) {
+ return NULL; // do not allow NULL buf in that implementation
+ }
+
+ if (!::ReadFile(m_pipe, (char *)buf, len, &readcount, NULL)) {
+ errno = (int)GetLastError();
+ return NULL;
+ }
+
+ *inout_len = (size_t)readcount;
+ return (const unsigned char *)buf;
+}