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path: root/rsProgramFragment.cpp
Commit message (Expand)AuthorAgeFilesLines
* Array type and allocation supportJason Sams2015-01-121-1/+1
* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-5/+5
* Work-around 64bit build issues.Ian Rogers2014-01-291-6/+7
* Remove internal element builder and vector code.Jason Sams2013-07-091-4/+5
* Remove unnecessary string operations.Jason Sams2013-07-081-8/+9
* Add support for YUV allocations.Jason Sams2013-01-091-1/+1
* Move memory layout to driver.Jason Sams2012-07-251-1/+3
* Plumb context through for serialization.Jason Sams2012-07-241-1/+1
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-9/+16
* Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-4/+4
* Remove ObjBaseRef from the hal structAlex Sakhartchouk2011-10-181-2/+2
* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-7/+7
* More work to make libRS buildable on the host.Alex Sakhartchouk2011-06-031-2/+2
* Start splitting allocation into hal and core.Jason Sams2011-05-261-2/+2
* rsLib cleanupAlex Sakhartchouk2011-05-061-3/+1
* Code Cleanup and better Sampler creation methodAlex Sakhartchouk2011-05-041-1/+0
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-97/+9
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-6/+2
* Allocation API update.Jason Sams2010-12-081-1/+1
* More error checksJason Sams2010-11-221-3/+3
* Support for cubemaps.Alex Sakhartchouk2010-11-181-10/+17
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-33/+19
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-4/+6
* Begin adding async allocation creation.Jason Sams2010-10-261-4/+1
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-5/+2
* changing vec4 to vec2 for perf reasons.Alex Sakhartchouk2010-10-061-1/+1
* fixing bugs 3053960, 3044804, 3044798Alex Sakhartchouk2010-10-011-0/+3
* More robust attribute bindingAlex Sakhartchouk2010-09-291-1/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-59/+33
* Remove excessive logging.Jason Sams2010-09-221-2/+0
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-8/+3
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-111/+40
* Fixing fragment shader bounding codeAlex Sakhartchouk2010-09-021-15/+11
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-5/+14
* Use lowp colors in fixed funtion emulation.Jason Sams2010-08-051-3/+3
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-83/+59
* Re-enable optimization for detecting nop state changes in fragmentJason Sams2010-06-221-3/+3
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-2/+21
* Remove excess logging.Jason Sams2010-05-171-2/+2
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-1/+1
* Convert renderscript from using ACC to LLVM for its compiler.Jason Sams2010-05-111-0/+2
* beging np2 extension check work.Jason Sams2010-02-221-2/+2
* Fix some minor bugs with GL state setup that were exposed by Droids driver.Jason Sams2010-01-271-4/+7
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-2/+2
* Element restructuring. Add support for new basic Element types including the...Jason Sams2009-12-231-5/+31
* Move texture bindings to base program object. Change ProgramFragment creatio...Jason Sams2009-12-171-115/+33
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-2/+2
* Continue es2 shader devJason Sams2009-12-151-41/+72
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-2/+1
* Implement RS tracked defered texture and buffer object uploads.Jason Sams2009-12-141-0/+2