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| author | Jason Sams <rjsams@android.com> | 2010-08-05 17:38:29 -0700 |
|---|---|---|
| committer | Jason Sams <rjsams@android.com> | 2010-08-05 17:38:29 -0700 |
| commit | 0002a17db181f2276464fe5d6caaa9d869ef7e7b (patch) | |
| tree | 6da480ea23fc2d6fa296155c52d97d48718cd35e /rsProgramFragment.cpp | |
| parent | af30194d554e695d68944f28b7362cf184e76ace (diff) | |
| download | android_frameworks_rs-0002a17db181f2276464fe5d6caaa9d869ef7e7b.tar.gz android_frameworks_rs-0002a17db181f2276464fe5d6caaa9d869ef7e7b.tar.bz2 android_frameworks_rs-0002a17db181f2276464fe5d6caaa9d869ef7e7b.zip | |
Use lowp colors in fixed funtion emulation.
Change-Id: Ie525ee6e52652ba83efe4d9f1627410d846824ee
Diffstat (limited to 'rsProgramFragment.cpp')
| -rw-r--r-- | rsProgramFragment.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp index 056863c6..a0450431 100644 --- a/rsProgramFragment.cpp +++ b/rsProgramFragment.cpp @@ -169,7 +169,7 @@ void ProgramFragment::loadShader(Context *rsc) { void ProgramFragment::createShader() { mShader.setTo("precision mediump float;\n"); - mShader.append("varying vec4 varColor;\n"); + mShader.append("varying lowp vec4 varColor;\n"); mShader.append("varying vec4 varTex0;\n"); mShader.append("uniform vec4 uni_Color;\n"); @@ -199,9 +199,9 @@ void ProgramFragment::createShader() mShader.append("void main() {\n"); if (mVaryingColor) { - mShader.append(" vec4 col = varColor;\n"); + mShader.append(" lowp vec4 col = varColor;\n"); } else { - mShader.append(" vec4 col = uni_Color;\n"); + mShader.append(" lowp vec4 col = uni_Color;\n"); } if (mTextureEnableMask) { |
