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authorJason Sams <rjsams@android.com>2009-12-15 19:10:11 -0800
committerJason Sams <rjsams@android.com>2009-12-15 19:10:11 -0800
commitcd50653f99c960e1a47c2c30e53b369b8805344a (patch)
tree093db571f118a957859ba626ae800126084cfc4f /rsProgramFragment.cpp
parentf2e4fa215c420cf0f8d226e9a59acb1f312e5e40 (diff)
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Place shader logging behind prop to declutter logs.
Diffstat (limited to 'rsProgramFragment.cpp')
-rw-r--r--rsProgramFragment.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index 2d18c42b..c353301f 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -161,8 +161,8 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state,
//LOGE("sgl2 frag2 %x", glGetError());
}
-void ProgramFragment::loadShader() {
- Program::loadShader(GL_FRAGMENT_SHADER);
+void ProgramFragment::loadShader(Context *rsc) {
+ Program::loadShader(rsc, GL_FRAGMENT_SHADER);
}
void ProgramFragment::createShader()