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author | Erik Faye-Lund <erik.faye-lund@collabora.com> | 2020-09-25 14:54:56 +0200 |
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committer | Marge Bot <eric+marge@anholt.net> | 2020-09-28 07:54:25 +0000 |
commit | 9890927a84d44ffe6e14c107e896fd23e889814a (patch) | |
tree | d46738762feb57ae38a4256f8fa5a16800773995 | |
parent | 33180434afcc706a3b6d7750087cdb42574b6bec (diff) | |
download | external_mesa3d-9890927a84d44ffe6e14c107e896fd23e889814a.tar.gz external_mesa3d-9890927a84d44ffe6e14c107e896fd23e889814a.tar.bz2 external_mesa3d-9890927a84d44ffe6e14c107e896fd23e889814a.zip |
docs: behaviour -> behavior
Most of our documentation is US English, so let's stick to that.
Reviewed-by: Eric Engestrom <eric@engestrom.ch>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6864>
-rw-r--r-- | docs/envvars.rst | 6 | ||||
-rw-r--r-- | docs/gallium/context.rst | 4 | ||||
-rw-r--r-- | docs/gallium/cso/rasterizer.rst | 6 | ||||
-rw-r--r-- | docs/gallium/cso/sampler.rst | 2 |
4 files changed, 9 insertions, 9 deletions
diff --git a/docs/envvars.rst b/docs/envvars.rst index 6337a789559..c0f568aa37a 100644 --- a/docs/envvars.rst +++ b/docs/envvars.rst @@ -39,7 +39,7 @@ Core Mesa environment variables if set, disables Intel SSE optimizations ``MESA_NO_ERROR`` if set to 1, error checking is disabled as per ``KHR_no_error``. This - will result in undefined behaviour for invalid use of the api, but + will result in undefined behavior for invalid use of the api, but can reduce CPU use for apps that are known to be error free. ``MESA_DEBUG`` if set, error messages are printed to stderr. For example, if the @@ -48,7 +48,7 @@ Core Mesa environment variables will be printed to stderr. For release builds, ``MESA_DEBUG`` defaults to off (no debug output). ``MESA_DEBUG`` accepts the following comma-separated list of named flags, which adds extra - behaviour to just set ``MESA_DEBUG=1``: + behavior to just set ``MESA_DEBUG=1``: ``silent`` turn off debug messages. Only useful for debug builds. @@ -185,7 +185,7 @@ NIR passes environment variables -------------------------------- The following are only applicable for drivers that uses NIR, as they -modify the behaviour for the common NIR_PASS and NIR_PASS_V macros, that +modify the behavior for the common NIR_PASS and NIR_PASS_V macros, that wrap calls to NIR lowering/optimizations. ``NIR_PRINT`` diff --git a/docs/gallium/context.rst b/docs/gallium/context.rst index 2cd1e0e2122..8cf1f4fba25 100644 --- a/docs/gallium/context.rst +++ b/docs/gallium/context.rst @@ -605,10 +605,10 @@ is forever considered to be signaled. Once a re-usable ``pipe_fence_handle`` becomes signaled, it can be reset back into an unsignaled state. The ``pipe_fence_handle`` will be reset to the unsignaled state by performing a wait operation on said object, i.e. -``fence_server_sync``. As a corollary to this behaviour, a re-usable +``fence_server_sync``. As a corollary to this behavior, a re-usable ``pipe_fence_handle`` can only have one waiter. -This behaviour is useful in producer <-> consumer chains. It helps avoid +This behavior is useful in producer <-> consumer chains. It helps avoid unnecessarily sharing a new ``pipe_fence_handle`` each time a new frame is ready. Instead, the fences are exchanged once ahead of time, and access is synchronized through GPU signaling instead of direct producer <-> consumer communication. diff --git a/docs/gallium/cso/rasterizer.rst b/docs/gallium/cso/rasterizer.rst index 064360079e3..e75f5886d82 100644 --- a/docs/gallium/cso/rasterizer.rst +++ b/docs/gallium/cso/rasterizer.rst @@ -129,8 +129,8 @@ offset_units Specifies the polygon offset bias offset_units_unscaled Specifies the unit of the polygon offset bias. If false, use the - GL/D3D1X behaviour. If true, offset_units is a floating point offset - which isn't scaled (D3D9). Note that GL/D3D1X behaviour has different + GL/D3D1X behavior. If true, offset_units is a floating point offset + which isn't scaled (D3D9). Note that GL/D3D1X behavior has different formula whether the depth buffer is unorm or float, which is not the case for D3D9. offset_scale @@ -235,7 +235,7 @@ point_smooth points into circles or ovals. point_size_per_vertex Whether the vertex shader is expected to have a point size output. - Undefined behaviour is permitted if there is disagreement between + Undefined behavior is permitted if there is disagreement between this flag and the actual bound shader. point_size The size of points, if not specified per-vertex. diff --git a/docs/gallium/cso/sampler.rst b/docs/gallium/cso/sampler.rst index 9959793a332..2cccad5aa92 100644 --- a/docs/gallium/cso/sampler.rst +++ b/docs/gallium/cso/sampler.rst @@ -30,7 +30,7 @@ The wrap modes are: scaling to the texture size. This corresponds to the legacy OpenGL GL_CLAMP texture wrap mode. Historically, this mode hasn't acted consistantly across all graphics hardware. It sometimes acts like CLAMP_TO_EDGE or - CLAMP_TO_BORDER. The behaviour may also vary depending on linear vs. + CLAMP_TO_BORDER. The behavior may also vary depending on linear vs. nearest sampling mode. * ``PIPE_TEX_WRAP_MIRROR_REPEAT``: If the integer part of the coordinate is odd, the coord becomes (1 - coord). Then, normal texture REPEAT is |