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authorChih-Chung Chang <chihchung@google.com>2012-02-11 07:19:47 +0800
committerChih-Chung Chang <chihchung@google.com>2012-02-11 10:21:58 +0800
commit4e05190c04eab6f4700c557ae488f3d7e344d29c (patch)
tree824dcc1b3ea982629a6d9e2e3517f0c7790fdd7f /src/com/android/gallery3d/photoeditor
parent3d2225f6b0ff7f65620feaa283415a045718ffeb (diff)
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Use FloatMath instead of Math.
Change-Id: I41661b231f6c034dbca6af26d5950eda6c5fc7da
Diffstat (limited to 'src/com/android/gallery3d/photoeditor')
-rw-r--r--src/com/android/gallery3d/photoeditor/RendererUtils.java13
1 files changed, 7 insertions, 6 deletions
diff --git a/src/com/android/gallery3d/photoeditor/RendererUtils.java b/src/com/android/gallery3d/photoeditor/RendererUtils.java
index b92907df0..3edcff5f5 100644
--- a/src/com/android/gallery3d/photoeditor/RendererUtils.java
+++ b/src/com/android/gallery3d/photoeditor/RendererUtils.java
@@ -19,6 +19,7 @@ package com.android.gallery3d.photoeditor;
import android.graphics.Bitmap;
import android.opengl.GLES20;
import android.opengl.GLUtils;
+import android.util.FloatMath;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
@@ -153,8 +154,8 @@ public class RendererUtils {
public static void setRenderToRotate(RenderContext context, int srcWidth, int srcHeight,
int dstWidth, int dstHeight, float degrees) {
float radian = -degrees * DEGREE_TO_RADIAN;
- float cosTheta = (float) Math.cos(radian);
- float sinTheta = (float) Math.sin(radian);
+ float cosTheta = FloatMath.cos(radian);
+ float sinTheta = FloatMath.sin(radian);
float cosWidth = cosTheta * srcWidth;
float sinWidth = sinTheta * srcWidth;
float cosHeight = cosTheta * srcHeight;
@@ -205,8 +206,8 @@ public class RendererUtils {
System.arraycopy(base, 0, vertices, 0, vertices.length);
if (horizontalDegrees % 180f != 0) {
float radian = (horizontalDegrees - horizontalRounds * 180) * DEGREE_TO_RADIAN;
- float cosTheta = (float) Math.cos(radian);
- float sinTheta = (float) Math.sin(radian);
+ float cosTheta = FloatMath.cos(radian);
+ float sinTheta = FloatMath.sin(radian);
float scale = length / (length + sinTheta * base[0]);
vertices[0] = cosTheta * base[0] * scale;
@@ -223,8 +224,8 @@ public class RendererUtils {
if (verticalDegrees % 180f != 0) {
float radian = (verticalDegrees - verticalRounds * 180) * DEGREE_TO_RADIAN;
- float cosTheta = (float) Math.cos(radian);
- float sinTheta = (float) Math.sin(radian);
+ float cosTheta = FloatMath.cos(radian);
+ float sinTheta = FloatMath.sin(radian);
float scale = length / (length + sinTheta * base[1]);
vertices[0] = base[0] * scale;