From 4e05190c04eab6f4700c557ae488f3d7e344d29c Mon Sep 17 00:00:00 2001 From: Chih-Chung Chang Date: Sat, 11 Feb 2012 07:19:47 +0800 Subject: Use FloatMath instead of Math. Change-Id: I41661b231f6c034dbca6af26d5950eda6c5fc7da --- src/com/android/gallery3d/photoeditor/RendererUtils.java | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) (limited to 'src/com/android/gallery3d/photoeditor') diff --git a/src/com/android/gallery3d/photoeditor/RendererUtils.java b/src/com/android/gallery3d/photoeditor/RendererUtils.java index b92907df0..3edcff5f5 100644 --- a/src/com/android/gallery3d/photoeditor/RendererUtils.java +++ b/src/com/android/gallery3d/photoeditor/RendererUtils.java @@ -19,6 +19,7 @@ package com.android.gallery3d.photoeditor; import android.graphics.Bitmap; import android.opengl.GLES20; import android.opengl.GLUtils; +import android.util.FloatMath; import java.nio.ByteBuffer; import java.nio.ByteOrder; @@ -153,8 +154,8 @@ public class RendererUtils { public static void setRenderToRotate(RenderContext context, int srcWidth, int srcHeight, int dstWidth, int dstHeight, float degrees) { float radian = -degrees * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float cosWidth = cosTheta * srcWidth; float sinWidth = sinTheta * srcWidth; float cosHeight = cosTheta * srcHeight; @@ -205,8 +206,8 @@ public class RendererUtils { System.arraycopy(base, 0, vertices, 0, vertices.length); if (horizontalDegrees % 180f != 0) { float radian = (horizontalDegrees - horizontalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float scale = length / (length + sinTheta * base[0]); vertices[0] = cosTheta * base[0] * scale; @@ -223,8 +224,8 @@ public class RendererUtils { if (verticalDegrees % 180f != 0) { float radian = (verticalDegrees - verticalRounds * 180) * DEGREE_TO_RADIAN; - float cosTheta = (float) Math.cos(radian); - float sinTheta = (float) Math.sin(radian); + float cosTheta = FloatMath.cos(radian); + float sinTheta = FloatMath.sin(radian); float scale = length / (length + sinTheta * base[1]); vertices[0] = base[0] * scale; -- cgit v1.2.3