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authorJay Wang <jaywang@codeaurora.org>2014-12-26 18:10:22 -0800
committerByunghun Jeon <bjeon@codeaurora.org>2015-02-09 20:00:21 -0800
commit30b2309e7c40a46ea9506344c25b58c9e8ce8dde (patch)
treefde7703eb9feb2d676b522dfb2bf8c3d0b78b144 /jni/feature_mos/src
parent5e266938aac08975bbe198915adda22cc59ffebe (diff)
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SnapdragonCamera: Add FullScreen Preview when in Panoramic shoot
Changed the Panoramic preview to full screen Resized the warped preview image to smaller Size and render on top of the full screen preview image Warped preview image can be turned on/off Change-Id: I859839542ce94c5f70d7fe7983e93b5e9534b415
Diffstat (limited to 'jni/feature_mos/src')
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.cpp10
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/Renderer.h4
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp2
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp52
-rwxr-xr-xjni/feature_mos/src/mosaic_renderer/WarpRenderer.h4
-rw-r--r--[-rwxr-xr-x]jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp2
6 files changed, 64 insertions, 10 deletions
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
index b9938eb6b..8d0632402 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.cpp
@@ -111,8 +111,8 @@ GLuint Renderer::createProgram(const char* pVertexSource, const char* pFragmentS
}
// Set this renderer to use the default frame-buffer (screen) and
-// set the viewport size to be the given width and height (pixels).
-bool Renderer::SetupGraphics(int width, int height)
+// set the viewport size to be the given x, y, width and height (pixels).
+bool Renderer::SetupGraphics(int x, int y, int width, int height)
{
bool succeeded = false;
do {
@@ -131,8 +131,10 @@ bool Renderer::SetupGraphics(int width, int height)
mFrameBuffer = NULL;
mSurfaceWidth = width;
mSurfaceHeight = height;
+ mSurfaceXOffset = x;
+ mSurfaceYOffset = y;
- glViewport(0, 0, mSurfaceWidth, mSurfaceHeight);
+ glViewport(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight);
if (!checkGlError("glViewport")) break;
succeeded = true;
} while (false);
@@ -176,7 +178,7 @@ bool Renderer::Clear(float r, float g, float b, float a)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/Renderer.h b/jni/feature_mos/src/mosaic_renderer/Renderer.h
index a43e8028e..ffb9cbd25 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/Renderer.h
+++ b/jni/feature_mos/src/mosaic_renderer/Renderer.h
@@ -18,7 +18,7 @@ class Renderer {
virtual bool InitializeGLProgram() = 0;
bool SetupGraphics(FrameBuffer* buffer);
- bool SetupGraphics(int width, int height);
+ bool SetupGraphics(int x, int y, int width, int height);
bool Clear(float r, float g, float b, float a);
@@ -59,6 +59,8 @@ class Renderer {
int mSurfaceWidth; // Width of target surface.
int mSurfaceHeight; // Height of target surface.
+ int mSurfaceXOffset; // X Offset target surface.
+ int mSurfaceYOffset; // Y Offset of target surface.
FrameBuffer *mFrameBuffer;
};
diff --git a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
index 88aac3626..4725463f2 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/SurfaceTextureRenderer.cpp
@@ -119,7 +119,7 @@ bool SurfaceTextureRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
index af6779a3f..e4755b1ed 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.cpp
@@ -68,6 +68,51 @@ void WarpRenderer::SetScalingMatrix(float xscale, float yscale)
mScalingMatrix[15] = 1.0f;
}
+void WarpRenderer::SetRotation(int degree)
+{
+ for(int i=0; i<16; i++)
+ {
+ mRotationMatrix[i] = 0.0f;
+ }
+
+ switch(degree)
+ {
+ case 0:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ case 90:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = 1.0f;
+ mRotationMatrix[4] = -1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ case 180:
+ mRotationMatrix[0] = -1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = -1.0f;
+ break;
+ case 270:
+ mRotationMatrix[0] = 0.0f;
+ mRotationMatrix[1] = -1.0f;
+ mRotationMatrix[4] = 1.0f;
+ mRotationMatrix[5] = 0.0f;
+ break;
+ default:
+ mRotationMatrix[0] = 1.0f;
+ mRotationMatrix[1] = 0.0f;
+ mRotationMatrix[4] = 0.0f;
+ mRotationMatrix[5] = 1.0f;
+ break;
+ }
+
+ mRotationMatrix[10] = 1.0f;
+ mRotationMatrix[15] = 1.0f;
+}
+
bool WarpRenderer::InitializeGLProgram()
{
bool succeeded = false;
@@ -87,6 +132,7 @@ bool WarpRenderer::InitializeGLProgram()
mAffinetransLoc = glGetUniformLocation(glProgram, "u_affinetrans");
mViewporttransLoc = glGetUniformLocation(glProgram, "u_viewporttrans");
mScalingtransLoc = glGetUniformLocation(glProgram, "u_scalingtrans");
+ mRotationtransLoc = glGetUniformLocation(glProgram, "u_rotationtrans");
mTexCoordLoc = glGetAttribLocation(glProgram, "a_texCoord");
// Get sampler location
@@ -110,7 +156,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)
@@ -143,6 +189,7 @@ bool WarpRenderer::DrawTexture(GLfloat *affine)
glUniformMatrix4fv(mAffinetransLoc, 1, GL_FALSE, affine);
glUniformMatrix4fv(mViewporttransLoc, 1, GL_FALSE, mViewportMatrix);
glUniformMatrix4fv(mScalingtransLoc, 1, GL_FALSE, mScalingMatrix);
+ glUniformMatrix4fv(mRotationtransLoc, 1, GL_FALSE, mRotationMatrix);
// And, finally, execute the GL draw command.
glDrawElements(GL_TRIANGLE_STRIP, 4, GL_UNSIGNED_SHORT, g_iIndices);
@@ -161,12 +208,13 @@ const char* WarpRenderer::VertexShaderSource() const
"uniform mat4 u_affinetrans; \n"
"uniform mat4 u_viewporttrans; \n"
"uniform mat4 u_scalingtrans; \n"
+ "uniform mat4 u_rotationtrans; \n"
"attribute vec4 a_position; \n"
"attribute vec2 a_texCoord; \n"
"varying vec2 v_texCoord; \n"
"void main() \n"
"{ \n"
- " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * a_position; \n"
+ " gl_Position = u_scalingtrans * u_viewporttrans * u_affinetrans * u_rotationtrans * a_position; \n"
" v_texCoord = a_texCoord; \n"
"} \n";
diff --git a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
index 8e9a694ec..2f50c6f34 100755
--- a/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
+++ b/jni/feature_mos/src/mosaic_renderer/WarpRenderer.h
@@ -20,7 +20,7 @@ class WarpRenderer: public Renderer {
void SetViewportMatrix(int w, int h, int W, int H);
void SetScalingMatrix(float xscale, float yscale);
-
+ void SetRotation(int degree);
bool DrawTexture(GLfloat *affine);
private:
@@ -38,9 +38,11 @@ class WarpRenderer: public Renderer {
GLint mViewporttransLoc;
GLint mScalingtransLoc;
GLint mTexCoordLoc;
+ GLint mRotationtransLoc;
GLfloat mViewportMatrix[16];
GLfloat mScalingMatrix[16];
+ GLfloat mRotationMatrix[16];
// Sampler location
GLint mSamplerLoc;
diff --git a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
index f7dcf6f61..b30e6f7b6 100755..100644
--- a/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
+++ b/jni/feature_mos/src/mosaic_renderer/YVURenderer.cpp
@@ -79,7 +79,7 @@ bool YVURenderer::DrawTexture()
bool succeeded = false;
do {
bool rt = (mFrameBuffer == NULL)?
- SetupGraphics(mSurfaceWidth, mSurfaceHeight) :
+ SetupGraphics(mSurfaceXOffset, mSurfaceYOffset, mSurfaceWidth, mSurfaceHeight) :
SetupGraphics(mFrameBuffer);
if(!rt)