index
:
android_frameworks_rs
cm-10.1
cm-10.2
cm-11.0
cm-12.0
cm-12.1
cm-13.0
jellybean
jellybean-stable
mr1.1-staging
shipping/cm-11.0
stable/cm-10.2
stable/cm-11.0
stable/cm-11.0-XNF8Y
stable/cm-11.0-XNF9X
stable/cm-11.0-XNG2S
stable/cm-11.0-XNG3C
stable/cm-12.0-YNG1I
stable/cm-12.0-YNG1T
stable/cm-12.0-YNG1TA
stable/cm-12.0-YNG3C
stable/cm-12.0-YNG4N
stable/cm-12.1-YOG3C
stable/cm-12.1-YOG4P
stable/cm-12.1-YOG7D
stable/cm-13.0-ZNH0E
stable/cm-13.0-ZNH2K
stable/cm-13.0-ZNH2KB
stable/cm-13.0-ZNH5Y
staging/cm-12.0-caf
staging/cm-12.1
staging/cm-13.0+r22
staging/cm-14.0
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path:
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/
rsShaderCache.cpp
Commit message (
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Author
Age
Files
Lines
*
Moving renderscript GL code into the HAL
Alex Sakhartchouk
2011-04-29
1
-254
/
+0
*
Cleaning up the serialization change.
Alex Sakhartchouk
2011-01-31
1
-5
/
+2
*
fix bug 3313505
Jason Sams
2011-01-05
1
-4
/
+6
*
More error checks
Jason Sams
2010-11-22
1
-1
/
+1
*
Code cleanup to make formatting consistent
Alex Sakhartchouk
2010-11-10
1
-23
/
+19
*
Moving attrib creation to Mesh. Adding arrays as shader inputs.
Alex Sakhartchouk
2010-11-08
1
-22
/
+96
*
fixing bugs 3053960, 3044804, 3044798
Alex Sakhartchouk
2010-10-01
1
-36
/
+38
*
More robust attribute binding
Alex Sakhartchouk
2010-09-29
1
-7
/
+22
*
Remove points from fixed function.
Jason Sams
2010-07-09
1
-2
/
+1
*
Remove RS_KIND from vertex arrays types.
Jason Sams
2010-06-01
1
-10
/
+5
*
Removed unnecessary change based on comments.
Alex Sakhartchouk
2010-05-21
1
-1
/
+5
*
Improve RS error handling. On errors RS will now store the error and a messa...
Jason Sams
2010-03-03
1
-0
/
+3
*
Cleanup seperation of Legacy and user attribs. All user programs now use the...
Jason Sams
2010-01-25
1
-11
/
+17
*
Implement type generation for user uniforms in vertex shader.
Jason Sams
2010-01-12
1
-1
/
+1
*
More complete support for named attribs. Adds user typed attribs as availabl...
Jason Sams
2010-01-06
1
-7
/
+12
*
Element restructuring. Add support for new basic Element types including the...
Jason Sams
2009-12-23
1
-1
/
+4
*
Place shader logging behind prop to declutter logs.
Jason Sams
2009-12-15
1
-6
/
+12
*
Beging GL2 user shaders. Switch master to using GL2 by default.
Jason Sams
2009-11-30
1
-3
/
+5
*
Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...
Jason Sams
2009-11-25
1
-0
/
+145