summaryrefslogtreecommitdiffstats
path: root/rsProgramVertex.h
Commit message (Expand)AuthorAgeFilesLines
* Work-around 64bit build issues.Ian Rogers2014-01-291-1/+1
* Plumb context through for serialization.Jason Sams2012-07-241-1/+1
* Piping texture names through shader builder.Alex Sakhartchouk2012-02-151-2/+3
* rsLib cleanupAlex Sakhartchouk2011-05-061-1/+1
* Moving renderscript GL code into the HALAlex Sakhartchouk2011-04-291-5/+1
* More error checksJason Sams2010-11-221-1/+1
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-6/+2
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-20/+6
* Cleanup GL setup code and remove legacy 1.1 paths.Jason Sams2010-09-161-1/+0
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-2/+0
* Fixing uniform binding for fragment shader.Alex Sakhartchouk2010-08-311-3/+0
* Added frustum plane extraction and sphere culling code.Alex Sakhartchouk2010-08-161-0/+1
* Support constant and varying colors in ProgramFragment.Jason Sams2010-08-051-3/+0
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-1/+1
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-0/+3
* Change RS to use the passed surface size rather than EGL size.Jason Sams2010-05-141-2/+2
* Implement type generation for user uniforms in vertex shader.Jason Sams2010-01-121-1/+1
* More complete support for named attribs. Adds user typed attribs as availabl...Jason Sams2010-01-061-0/+3
* Fix emulated glColor in es2 mode.Jason Sams2009-12-161-0/+1
* Place shader logging behind prop to declutter logs.Jason Sams2009-12-151-1/+1
* Continue development of es2.0 user shader support for renderscript. This cha...Jason Sams2009-12-151-5/+3
* Begin gl2 support. Renderscript still uses GL1.1 by default. However, 2.0 c...Jason Sams2009-11-251-0/+5
* Make default vertex program correctly track surface size.Jason Sams2009-11-121-0/+1
* Implement screen aligned bitmap drawing support.Jason Sams2009-09-301-0/+3
* Improved object lifecycle tracking and fix leaks.Jason Sams2009-09-251-1/+2
* Improve renderscript context teardown. Track object in the system and then f...Jason Sams2009-09-251-1/+1
* Removed last bits of predefined element types from native code. Predefined t...Jason Sams2009-09-241-1/+1
* Add support for selecting the color bit depth and if the application used a d...Jason Sams2009-08-251-1/+1
* Remove useless slot from ProgramVertex. Optimize GL state setup.Jason Sams2009-08-051-12/+5
* Add "boxed" bitmap uploads which simply place a non-pow2 bitmap into the smal...Jason Sams2009-07-281-0/+4
* Enable light sources and update film test app.Jason Sams2009-07-211-0/+7
* Implement default programs and implement defaults and parents for imports.Jason Sams2009-06-171-0/+5
* Switch fountain to use ProgramVertex rather than hard coded camers in scripts...Jason Sams2009-06-161-5/+0
* Bug fixes. TriangleMesh now ref-counts, implement missing element formats, a...Jason Sams2009-06-151-0/+1
* Add the Renderscript library. (Not in the build by default yet.)Jason Sams2009-05-221-0/+76