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authorAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
committerAlex Sakhartchouk <alexst@google.com>2011-04-29 16:49:08 -0700
commita04e30dbb5ab11592b03666bb3d102070759c58e (patch)
tree7db6cf06de3d034d8bc8b8f7f7e4a2ed212556e4 /rsProgramVertex.h
parent609201dadcf408cf6246f48a752b8ffbb49d41c3 (diff)
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Moving renderscript GL code into the HAL
This change affects - shaders - meshes - fonts - quad rendering Change-Id: I2a53acb4cd1fa8f4c6e67668f6ee969f3d7f7aa1
Diffstat (limited to 'rsProgramVertex.h')
-rw-r--r--rsProgramVertex.h6
1 files changed, 1 insertions, 5 deletions
diff --git a/rsProgramVertex.h b/rsProgramVertex.h
index 2a5c863c..04224a75 100644
--- a/rsProgramVertex.h
+++ b/rsProgramVertex.h
@@ -31,7 +31,7 @@ public:
const uint32_t * params, uint32_t paramLength);
virtual ~ProgramVertex();
- virtual void setupGL2(Context *rsc, ProgramVertexState *state, ShaderCache *sc);
+ virtual void setupGL2(Context *rsc, ProgramVertexState *state);
void setProjectionMatrix(Context *, const rsc_Matrix *) const;
void getProjectionMatrix(Context *, rsc_Matrix *) const;
@@ -40,10 +40,6 @@ public:
void transformToScreen(Context *, float *v4out, const float *v3in) const;
- virtual void createShader(Context *);
- virtual void loadShader(Context *);
- virtual void init(Context *);
-
virtual void serialize(OStream *stream) const;
virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_PROGRAM_VERTEX; }
static ProgramVertex *createFromStream(Context *rsc, IStream *stream);