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* Revert "Replaced android::Vector with std::vector."Yang Ni2015-02-151-10/+6
* Replace NULL macros with nullptr literals.Chris Wailes2014-08-201-6/+6
* Replaced android::Vector with std::vector.Chris Wailes2014-08-181-6/+10
* Add missing delete operators to Type and Element.Tim Murray2014-07-101-0/+7
* Add 64bit large object supportJason Sams2014-07-081-0/+8
* Move element and type allocations to the HAL allocator.Tim Murray2014-07-081-2/+16
* Update structs and defines for 64-bit.Tim Murray2014-06-101-0/+6
* Merge "Move rs.h functions over to extern "C"."Tim Murray2013-07-221-2/+2
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| * Move rs.h functions over to extern "C".Tim Murray2013-07-221-2/+2
* | Remove more String8Jason Sams2013-07-171-21/+20
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* Remove internal element builder and vector code.Jason Sams2013-07-091-31/+26
* Start making RS 64-bit clean.Tim Murray2013-03-201-3/+3
* Move memory layout to driver.Jason Sams2012-07-251-1/+1
* Plumb context through for serialization.Jason Sams2012-07-241-2/+2
* resolved conflicts for merge of 08289f55 to graphics-devSteve Block2012-01-091-1/+1
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| * Rename (IF_)LOGE(_IF) to (IF_)ALOGE(_IF) DO NOT MERGESteve Block2012-01-081-1/+1
* | Adding tests for element/mesh getters.Alex Sakhartchouk2011-12-221-12/+26
* | Adding simple hal struct to type.Alex Sakhartchouk2011-12-201-1/+1
* | Element HAL sturct, script side gettersAlex Sakhartchouk2011-12-151-0/+26
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* Expand RS vector3 types to vector4.Alex Sakhartchouk2011-11-151-0/+17
* Rename (IF_)LOGV(_IF) to (IF_)ALOGV(_IF) DO NOT MERGESteve Block2011-10-261-3/+3
* adding getters to Sampler ProgramRaster, ProgramStore, Element.Alex Sakhartchouk2011-10-181-1/+2
* Fixing the lockless fifo destory bug.Alex Sakhartchouk2011-08-191-29/+9
* Fixing asynchronous performance issues.Alex Sakhartchouk2011-08-161-86/+92
* Fix for the renderscript ref counting bug.Alex Sakhartchouk2011-07-121-6/+6
* Add code for generating fifo command packing.Jason Sams2011-05-061-2/+4
* Modifying libRS internal communication to handle network rendering.Alex Sakhartchouk2011-04-251-3/+6
* Cleaning up the serialization change.Alex Sakhartchouk2011-01-311-4/+0
* Making sure we can build libRS on the host for serialization.Alex Sakhartchouk2011-01-311-3/+1
* More error checksJason Sams2010-11-221-2/+0
* Code cleanup to make formatting consistentAlex Sakhartchouk2010-11-101-48/+27
* Moving attrib creation to Mesh. Adding arrays as shader inputs.Alex Sakhartchouk2010-11-081-18/+22
* Adding nvidia extension for limited npot support.Alex Sakhartchouk2010-10-271-6/+5
* Begin adding async allocation creation.Jason Sams2010-10-261-0/+1
* Fix refcounting bugs where the sys refcountJason Sams2010-10-211-3/+1
* Changing scenegraph sample to use arrays.Alex Sakhartchouk2010-10-131-4/+5
* Update allocation from bitmap.Alex Sakhartchouk2010-10-111-1/+1
* Adding support for all allowed textures.Alex Sakhartchouk2010-09-231-31/+30
* Shader changes to allow for more flexible constant binding.Alex Sakhartchouk2010-09-141-0/+28
* Add arrays to elements.Jason Sams2010-09-071-8/+22
* Fix field packer bug for U32 data.Jason Sams2010-08-121-2/+2
* Adding allocation reference counting to the a3d models.Alex Sakhartchouk2010-08-111-0/+5
* Refcounting in allocations.Jason Sams2010-08-091-9/+50
* Populate java objects with native data from a3d file.Alex Sakhartchouk2010-07-151-0/+26
* Move ImageProcessing and ModelViewer to reflected files.Jason Sams2010-06-211-39/+0
* Creating the jni and java layer to integrate a3dAlex Sakhartchouk2010-06-041-2/+2
* Removed unnecessary change based on comments.Alex Sakhartchouk2010-05-211-1/+90
* Implement type collapsing for Elements and Types. Now if a user creates two ...Jason Sams2010-02-171-7/+49
* Add RS support for generic attribs as input to vertex programs.Jason Sams2010-01-041-63/+18
* Disable excessive RS logging.Jason Sams2009-12-231-1/+0