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author | keunyoung <keunyoung@google.com> | 2013-03-08 12:28:03 -0800 |
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committer | keunyoung <keunyoung@google.com> | 2013-03-11 10:57:27 -0700 |
commit | 8a94683196406b83b14218d1beef66067f126a16 (patch) | |
tree | a4b534173fee983175f175d611eb0840d0a4ff59 /opengl/shared/OpenglCodecCommon/GLSharedGroup.h | |
parent | a76102f225ebb6b00b0d3f84624a285e0f8df773 (diff) | |
download | android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.tar.gz android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.tar.bz2 android_device_generic_goldfish-8a94683196406b83b14218d1beef66067f126a16.zip |
migrate opengl and system from development/tools
- components under system are moved one directory up like all other HALs
Change-Id: I03b870b870d83b247ac398cadfb155f03c9adfa0
Diffstat (limited to 'opengl/shared/OpenglCodecCommon/GLSharedGroup.h')
-rw-r--r-- | opengl/shared/OpenglCodecCommon/GLSharedGroup.h | 143 |
1 files changed, 143 insertions, 0 deletions
diff --git a/opengl/shared/OpenglCodecCommon/GLSharedGroup.h b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h new file mode 100644 index 0000000..61b8f00 --- /dev/null +++ b/opengl/shared/OpenglCodecCommon/GLSharedGroup.h @@ -0,0 +1,143 @@ +/* +* Copyright (C) 2011 The Android Open Source Project +* +* Licensed under the Apache License, Version 2.0 (the "License"); +* you may not use this file except in compliance with the License. +* You may obtain a copy of the License at +* +* http://www.apache.org/licenses/LICENSE-2.0 +* +* Unless required by applicable law or agreed to in writing, software +* distributed under the License is distributed on an "AS IS" BASIS, +* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +* See the License for the specific language governing permissions and +* limitations under the License. +*/ +#ifndef _GL_SHARED_GROUP_H_ +#define _GL_SHARED_GROUP_H_ + +#define GL_API +#ifndef ANDROID +#define GL_APIENTRY +#define GL_APIENTRYP +#endif + +#include <GLES/gl.h> +#include <GLES/glext.h> +#include <GLES2/gl2.h> +#include <GLES2/gl2ext.h> + +#include <stdio.h> +#include <stdlib.h> +#include "ErrorLog.h" +#include <utils/KeyedVector.h> +#include <utils/List.h> +#include <utils/String8.h> +#include <utils/threads.h> +#include "FixedBuffer.h" +#include "SmartPtr.h" + +struct BufferData { + BufferData(); + BufferData(GLsizeiptr size, void * data); + GLsizeiptr m_size; + FixedBuffer m_fixedBuffer; +}; + +class ProgramData { +private: + typedef struct _IndexInfo { + GLint base; + GLint size; + GLenum type; + GLint appBase; + GLint hostLocsPerElement; + GLuint flags; + GLint samplerValue; // only set for sampler uniforms + } IndexInfo; + + GLuint m_numIndexes; + IndexInfo* m_Indexes; + bool m_initialized; + bool m_locShiftWAR; + + android::Vector<GLuint> m_shaders; + +public: + enum { + INDEX_FLAG_SAMPLER_EXTERNAL = 0x00000001, + }; + + ProgramData(); + void initProgramData(GLuint numIndexes); + bool isInitialized(); + virtual ~ProgramData(); + void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type); + void setIndexFlags(GLuint index, GLuint flags); + GLuint getIndexForLocation(GLint location); + GLenum getTypeForLocation(GLint location); + + bool needUniformLocationWAR() const { return m_locShiftWAR; } + void setupLocationShiftWAR(); + GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex); + GLint locationWARAppToHost(GLint appLoc); + + GLint getNextSamplerUniform(GLint index, GLint* val, GLenum* target); + bool setSamplerUniform(GLint appLoc, GLint val, GLenum* target); + + bool attachShader(GLuint shader); + bool detachShader(GLuint shader); + size_t getNumShaders() const { return m_shaders.size(); } + GLuint getShader(size_t i) const { return m_shaders[i]; } +}; + +struct ShaderData { + typedef android::List<android::String8> StringList; + StringList samplerExternalNames; + int refcount; +}; + +class GLSharedGroup { +private: + android::DefaultKeyedVector<GLuint, BufferData*> m_buffers; + android::DefaultKeyedVector<GLuint, ProgramData*> m_programs; + android::DefaultKeyedVector<GLuint, ShaderData*> m_shaders; + mutable android::Mutex m_lock; + + void refShaderDataLocked(ssize_t shaderIdx); + void unrefShaderDataLocked(ssize_t shaderIdx); + +public: + GLSharedGroup(); + ~GLSharedGroup(); + BufferData * getBufferData(GLuint bufferId); + void addBufferData(GLuint bufferId, GLsizeiptr size, void * data); + void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data); + GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data); + void deleteBufferData(GLuint); + + bool isProgram(GLuint program); + bool isProgramInitialized(GLuint program); + void addProgramData(GLuint program); + void initProgramData(GLuint program, GLuint numIndexes); + void attachShader(GLuint program, GLuint shader); + void detachShader(GLuint program, GLuint shader); + void deleteProgramData(GLuint program); + void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name); + GLenum getProgramUniformType(GLuint program, GLint location); + void setupLocationShiftWAR(GLuint program); + GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex); + GLint locationWARAppToHost(GLuint program, GLint appLoc); + bool needUniformLocationWAR(GLuint program); + GLint getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const; + bool setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target); + + bool addShaderData(GLuint shader); + // caller must hold a reference to the shader as long as it holds the pointer + ShaderData* getShaderData(GLuint shader); + void unrefShaderData(GLuint shader); +}; + +typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr; + +#endif //_GL_SHARED_GROUP_H_ |