diff options
| author | Joe Fernandez <joefernandez@google.com> | 2012-06-14 15:10:46 -0700 |
|---|---|---|
| committer | Joe Fernandez <joefernandez@google.com> | 2013-08-22 10:25:33 -0700 |
| commit | 66f6fe66331469618b4edf1e1e163a28ba5dea44 (patch) | |
| tree | c6ee7aafed29a5b040cd292a9e6829ecfe8d3943 /samples/OpenGL/HelloOpenGLES10 | |
| parent | abb260a280af25500b2d5c95890c9af116981f4d (diff) | |
| download | android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.tar.gz android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.tar.bz2 android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.zip | |
Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 )
Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
Diffstat (limited to 'samples/OpenGL/HelloOpenGLES10')
10 files changed, 521 insertions, 0 deletions
diff --git a/samples/OpenGL/HelloOpenGLES10/.gitignore b/samples/OpenGL/HelloOpenGLES10/.gitignore new file mode 100644 index 000000000..ad7a3ead5 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/.gitignore @@ -0,0 +1,9 @@ +# Files ignored for git source control +# +# Add this file to source control so the following files +# are not tracked and added to git: +.project +.classpath +project.properties +bin/ +gen/ diff --git a/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml new file mode 100644 index 000000000..64097dadc --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<manifest + xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.android.opengl" + android:versionCode="1" + android:versionName="1.0" > + + <uses-sdk + android:minSdkVersion="4" + android:targetSdkVersion="17" /> + + <!-- Tell the system this app requires OpenGL ES 1.0 or higher--> + <uses-feature android:glEsVersion="0x00010000" /> + + <application + android:icon="@drawable/ic_launcher" + android:label="@string/app_name" + android:allowBackup="true" > + <activity + android:name="com.example.android.opengl.OpenGLES10Activity" + android:label="@string/app_name" > + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + +</manifest>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png b/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png Binary files differnew file mode 100644 index 000000000..359047dfa --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png diff --git a/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml new file mode 100644 index 000000000..7c7aee80d --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<LinearLayout + xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill_parent" + android:orientation="vertical" > + + <TextView + android:layout_width="fill_parent" + android:layout_height="wrap_content" + android:text="@string/hello" /> + +</LinearLayout>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml new file mode 100644 index 000000000..e4488894f --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<resources> + <string name="hello">Hello, OpenGL ES 1.0!</string> + <string name="app_name">Hello OpenGL ES 1.0</string> +</resources> diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java new file mode 100644 index 000000000..96efb3858 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLSurfaceView; +import android.opengl.GLU; + +/** + * Provides drawing instructions for a GLSurfaceView object. This class + * must override the OpenGL ES drawing lifecycle methods: + * <ul> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}</li> + * </ul> + */ +public class MyGLRenderer implements GLSurfaceView.Renderer { + + private Triangle mTriangle; + private Square mSquare; + private float mAngle; + + @Override + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Set the background frame color + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + mTriangle = new Triangle(); + mSquare = new Square(); + } + + @Override + public void onDrawFrame(GL10 gl) { + + // Draw background color + gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + + // Set GL_MODELVIEW transformation mode + gl.glMatrixMode(GL10.GL_MODELVIEW); + gl.glLoadIdentity(); // reset the matrix to its default state + + // When using GL_MODELVIEW, you must set the view point + GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + // Draw square + mSquare.draw(gl); + + // Create a rotation for the triangle + + // Use the following code to generate constant rotation. + // Leave this code out when using TouchEvents. + // long time = SystemClock.uptimeMillis() % 4000L; + // float angle = 0.090f * ((int) time); + + gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f); + + // Draw triangle + mTriangle.draw(gl); + } + + @Override + public void onSurfaceChanged(GL10 gl, int width, int height) { + // Adjust the viewport based on geometry changes + // such as screen rotations + gl.glViewport(0, 0, width, height); + + // make adjustments for screen ratio + float ratio = (float) width / height; + gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode + gl.glLoadIdentity(); // reset the matrix to its default state + gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix + } + + /** + * Returns the rotation angle of the triangle shape (mTriangle). + * + * @return - A float representing the rotation angle. + */ + public float getAngle() { + return mAngle; + } + + /** + * Sets the rotation angle of the triangle shape (mTriangle). + */ + public void setAngle(float angle) { + mAngle = angle; + } +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java new file mode 100644 index 000000000..e9b2c8c93 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java @@ -0,0 +1,82 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.view.MotionEvent; + +/** + * A view container where OpenGL ES graphics can be drawn on screen. + * This view can also be used to capture touch events, such as a user + * interacting with drawn objects. + */ +public class MyGLSurfaceView extends GLSurfaceView { + + private final MyGLRenderer mRenderer; + + public MyGLSurfaceView(Context context) { + super(context); + + // Set the Renderer for drawing on the GLSurfaceView + mRenderer = new MyGLRenderer(); + setRenderer(mRenderer); + + // Render the view only when there is a change in the drawing data + setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); + } + + private final float TOUCH_SCALE_FACTOR = 180.0f / 320; + private float mPreviousX; + private float mPreviousY; + + @Override + public boolean onTouchEvent(MotionEvent e) { + // MotionEvent reports input details from the touch screen + // and other input controls. In this case, we are only + // interested in events where the touch position changed. + + float x = e.getX(); + float y = e.getY(); + + switch (e.getAction()) { + case MotionEvent.ACTION_MOVE: + + float dx = x - mPreviousX; + float dy = y - mPreviousY; + + // reverse direction of rotation above the mid-line + if (y > getHeight() / 2) { + dx = dx * -1 ; + } + + // reverse direction of rotation to left of the mid-line + if (x < getWidth() / 2) { + dy = dy * -1 ; + } + + mRenderer.setAngle( + mRenderer.getAngle() + + ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 + requestRender(); + } + + mPreviousX = x; + mPreviousY = y; + return true; + } + +} diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java new file mode 100644 index 000000000..44abd20ff --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES10Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity. + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + super.onPause(); + mGLView.onPause(); + } + + @Override + protected void onResume() { + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + super.onResume(); + mGLView.onResume(); + } + +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java new file mode 100644 index 000000000..85f3a4a2a --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional square for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Square { + + private final FloatBuffer vertexBuffer; + private final ShortBuffer drawListBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float squareCoords[] = { + -0.5f, 0.5f, 0.0f, // top left + -0.5f, -0.5f, 0.0f, // bottom left + 0.5f, -0.5f, 0.0f, // bottom right + 0.5f, 0.5f, 0.0f }; // top right + + private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices + + float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Square() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (# of coordinate values * 4 bytes per float) + squareCoords.length * 4); + bb.order(ByteOrder.nativeOrder()); + vertexBuffer = bb.asFloatBuffer(); + vertexBuffer.put(squareCoords); + vertexBuffer.position(0); + + // initialize byte buffer for the draw list + ByteBuffer dlb = ByteBuffer.allocateDirect( + // (# of coordinate values * 2 bytes per short) + drawOrder.length * 2); + dlb.order(ByteOrder.nativeOrder()); + drawListBuffer = dlb.asShortBuffer(); + drawListBuffer.put(drawOrder); + drawListBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawElements( // draw shape: + GL10.GL_TRIANGLES, + drawOrder.length, GL10.GL_UNSIGNED_SHORT, + drawListBuffer); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..e207f9281 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Triangle { + + private final FloatBuffer vertexBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f,// top + -0.5f, -0.311004243f, 0.0f,// bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color: + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawArrays( // draw shape: + GL10.GL_TRIANGLES, 0, + triangleCoords.length / COORDS_PER_VERTEX); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +} |
