diff options
author | Joe Fernandez <joefernandez@google.com> | 2012-06-14 15:10:46 -0700 |
---|---|---|
committer | Joe Fernandez <joefernandez@google.com> | 2013-08-22 10:25:33 -0700 |
commit | 66f6fe66331469618b4edf1e1e163a28ba5dea44 (patch) | |
tree | c6ee7aafed29a5b040cd292a9e6829ecfe8d3943 | |
parent | abb260a280af25500b2d5c95890c9af116981f4d (diff) | |
download | android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.tar.gz android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.tar.bz2 android_development-66f6fe66331469618b4edf1e1e163a28ba5dea44.zip |
Sample code for OpenGL Android training class
( Original Id: Ib1650025a3c4b018c60d70ede3f25113660f68d8 )
Change-Id: I1d760b75d1f2bfe1ec90c71471867577bd146241
20 files changed, 1221 insertions, 0 deletions
diff --git a/samples/OpenGL/HelloOpenGLES10/.gitignore b/samples/OpenGL/HelloOpenGLES10/.gitignore new file mode 100644 index 000000000..ad7a3ead5 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/.gitignore @@ -0,0 +1,9 @@ +# Files ignored for git source control +# +# Add this file to source control so the following files +# are not tracked and added to git: +.project +.classpath +project.properties +bin/ +gen/ diff --git a/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml new file mode 100644 index 000000000..64097dadc --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/AndroidManifest.xml @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<manifest + xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.android.opengl" + android:versionCode="1" + android:versionName="1.0" > + + <uses-sdk + android:minSdkVersion="4" + android:targetSdkVersion="17" /> + + <!-- Tell the system this app requires OpenGL ES 1.0 or higher--> + <uses-feature android:glEsVersion="0x00010000" /> + + <application + android:icon="@drawable/ic_launcher" + android:label="@string/app_name" + android:allowBackup="true" > + <activity + android:name="com.example.android.opengl.OpenGLES10Activity" + android:label="@string/app_name" > + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + +</manifest>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png b/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png Binary files differnew file mode 100644 index 000000000..359047dfa --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/drawable/ic_launcher.png diff --git a/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml new file mode 100644 index 000000000..7c7aee80d --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/layout/main.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<LinearLayout + xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill_parent" + android:orientation="vertical" > + + <TextView + android:layout_width="fill_parent" + android:layout_height="wrap_content" + android:text="@string/hello" /> + +</LinearLayout>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml new file mode 100644 index 000000000..e4488894f --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/res/values/strings.xml @@ -0,0 +1,20 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<resources> + <string name="hello">Hello, OpenGL ES 1.0!</string> + <string name="app_name">Hello OpenGL ES 1.0</string> +</resources> diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java new file mode 100644 index 000000000..96efb3858 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLRenderer.java @@ -0,0 +1,105 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLSurfaceView; +import android.opengl.GLU; + +/** + * Provides drawing instructions for a GLSurfaceView object. This class + * must override the OpenGL ES drawing lifecycle methods: + * <ul> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}</li> + * </ul> + */ +public class MyGLRenderer implements GLSurfaceView.Renderer { + + private Triangle mTriangle; + private Square mSquare; + private float mAngle; + + @Override + public void onSurfaceCreated(GL10 gl, EGLConfig config) { + // Set the background frame color + gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + mTriangle = new Triangle(); + mSquare = new Square(); + } + + @Override + public void onDrawFrame(GL10 gl) { + + // Draw background color + gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); + + // Set GL_MODELVIEW transformation mode + gl.glMatrixMode(GL10.GL_MODELVIEW); + gl.glLoadIdentity(); // reset the matrix to its default state + + // When using GL_MODELVIEW, you must set the view point + GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + // Draw square + mSquare.draw(gl); + + // Create a rotation for the triangle + + // Use the following code to generate constant rotation. + // Leave this code out when using TouchEvents. + // long time = SystemClock.uptimeMillis() % 4000L; + // float angle = 0.090f * ((int) time); + + gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f); + + // Draw triangle + mTriangle.draw(gl); + } + + @Override + public void onSurfaceChanged(GL10 gl, int width, int height) { + // Adjust the viewport based on geometry changes + // such as screen rotations + gl.glViewport(0, 0, width, height); + + // make adjustments for screen ratio + float ratio = (float) width / height; + gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode + gl.glLoadIdentity(); // reset the matrix to its default state + gl.glFrustumf(-ratio, ratio, -1, 1, 3, 7); // apply the projection matrix + } + + /** + * Returns the rotation angle of the triangle shape (mTriangle). + * + * @return - A float representing the rotation angle. + */ + public float getAngle() { + return mAngle; + } + + /** + * Sets the rotation angle of the triangle shape (mTriangle). + */ + public void setAngle(float angle) { + mAngle = angle; + } +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java new file mode 100644 index 000000000..e9b2c8c93 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/MyGLSurfaceView.java @@ -0,0 +1,82 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.view.MotionEvent; + +/** + * A view container where OpenGL ES graphics can be drawn on screen. + * This view can also be used to capture touch events, such as a user + * interacting with drawn objects. + */ +public class MyGLSurfaceView extends GLSurfaceView { + + private final MyGLRenderer mRenderer; + + public MyGLSurfaceView(Context context) { + super(context); + + // Set the Renderer for drawing on the GLSurfaceView + mRenderer = new MyGLRenderer(); + setRenderer(mRenderer); + + // Render the view only when there is a change in the drawing data + setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); + } + + private final float TOUCH_SCALE_FACTOR = 180.0f / 320; + private float mPreviousX; + private float mPreviousY; + + @Override + public boolean onTouchEvent(MotionEvent e) { + // MotionEvent reports input details from the touch screen + // and other input controls. In this case, we are only + // interested in events where the touch position changed. + + float x = e.getX(); + float y = e.getY(); + + switch (e.getAction()) { + case MotionEvent.ACTION_MOVE: + + float dx = x - mPreviousX; + float dy = y - mPreviousY; + + // reverse direction of rotation above the mid-line + if (y > getHeight() / 2) { + dx = dx * -1 ; + } + + // reverse direction of rotation to left of the mid-line + if (x < getWidth() / 2) { + dy = dy * -1 ; + } + + mRenderer.setAngle( + mRenderer.getAngle() + + ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 + requestRender(); + } + + mPreviousX = x; + mPreviousY = y; + return true; + } + +} diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java new file mode 100644 index 000000000..44abd20ff --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/OpenGLES10Activity.java @@ -0,0 +1,55 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES10Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity. + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + super.onPause(); + mGLView.onPause(); + } + + @Override + protected void onResume() { + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + super.onResume(); + mGLView.onResume(); + } + +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java new file mode 100644 index 000000000..85f3a4a2a --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Square.java @@ -0,0 +1,93 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional square for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Square { + + private final FloatBuffer vertexBuffer; + private final ShortBuffer drawListBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float squareCoords[] = { + -0.5f, 0.5f, 0.0f, // top left + -0.5f, -0.5f, 0.0f, // bottom left + 0.5f, -0.5f, 0.0f, // bottom right + 0.5f, 0.5f, 0.0f }; // top right + + private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices + + float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Square() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (# of coordinate values * 4 bytes per float) + squareCoords.length * 4); + bb.order(ByteOrder.nativeOrder()); + vertexBuffer = bb.asFloatBuffer(); + vertexBuffer.put(squareCoords); + vertexBuffer.position(0); + + // initialize byte buffer for the draw list + ByteBuffer dlb = ByteBuffer.allocateDirect( + // (# of coordinate values * 2 bytes per short) + drawOrder.length * 2); + dlb.order(ByteOrder.nativeOrder()); + drawListBuffer = dlb.asShortBuffer(); + drawListBuffer.put(drawOrder); + drawListBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawElements( // draw shape: + GL10.GL_TRIANGLES, + drawOrder.length, GL10.GL_UNSIGNED_SHORT, + drawListBuffer); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..e207f9281 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import javax.microedition.khronos.opengles.GL10; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 1.0/1.1. + */ +public class Triangle { + + private final FloatBuffer vertexBuffer; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f,// top + -0.5f, -0.311004243f, 0.0f,// bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param gl - The OpenGL ES context in which to draw this shape. + */ + public void draw(GL10 gl) { + // Since this shape uses vertex arrays, enable them + gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); + + // draw the shape + gl.glColor4f( // set color: + color[0], color[1], + color[2], color[3]); + gl.glVertexPointer( // point to vertex data: + COORDS_PER_VERTEX, + GL10.GL_FLOAT, 0, vertexBuffer); + gl.glDrawArrays( // draw shape: + GL10.GL_TRIANGLES, 0, + triangleCoords.length / COORDS_PER_VERTEX); + + // Disable vertex array drawing to avoid + // conflicts with shapes that don't use it + gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); + } +} diff --git a/samples/OpenGL/HelloOpenGLES20/.gitignore b/samples/OpenGL/HelloOpenGLES20/.gitignore new file mode 100644 index 000000000..ad7a3ead5 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/.gitignore @@ -0,0 +1,9 @@ +# Files ignored for git source control +# +# Add this file to source control so the following files +# are not tracked and added to git: +.project +.classpath +project.properties +bin/ +gen/ diff --git a/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml b/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml new file mode 100644 index 000000000..af9a6bd05 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/AndroidManifest.xml @@ -0,0 +1,44 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<manifest + xmlns:android="http://schemas.android.com/apk/res/android" + package="com.example.android.opengl" + android:versionCode="1" + android:versionName="1.0" > + + <uses-sdk + android:minSdkVersion="8" + android:targetSdkVersion="17" /> + + <!-- Tell the system this app requires OpenGL ES 2.0. --> + <uses-feature android:glEsVersion="0x00020000" android:required="true" /> + + <application + android:icon="@drawable/ic_launcher" + android:label="@string/app_name" + android:allowBackup="true" > + <activity + android:name="com.example.android.opengl.OpenGLES20Activity" + android:label="@string/app_name" > + <intent-filter> + <action android:name="android.intent.action.MAIN" /> + <category android:name="android.intent.category.LAUNCHER" /> + </intent-filter> + </activity> + </application> + +</manifest>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png b/samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png Binary files differnew file mode 100644 index 000000000..359047dfa --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/res/drawable/ic_launcher.png diff --git a/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml b/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml new file mode 100644 index 000000000..7c7aee80d --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/res/layout/main.xml @@ -0,0 +1,28 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<LinearLayout + xmlns:android="http://schemas.android.com/apk/res/android" + android:layout_width="fill_parent" + android:layout_height="fill_parent" + android:orientation="vertical" > + + <TextView + android:layout_width="fill_parent" + android:layout_height="wrap_content" + android:text="@string/hello" /> + +</LinearLayout>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml b/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml new file mode 100644 index 000000000..2b0821678 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/res/values/strings.xml @@ -0,0 +1,22 @@ +<?xml version="1.0" encoding="utf-8"?> +<!-- + Copyright (C) 2011 The Android Open Source Project. + + Licensed under the Apache License, Version 2.0 (the "License"); + you may not use this file except in compliance with the License. + You may obtain a copy of the License at + + http://www.apache.org/licenses/LICENSE-2.0 + + Unless required by applicable law or agreed to in writing, software + distributed under the License is distributed on an "AS IS" BASIS, + WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + See the License for the specific language governing permissions and + limitations under the License. +--> +<resources> + + <string name="hello">Hello, OpenGL ES 2.0!</string> + <string name="app_name">Hello OpenGL ES 2.0</string> + +</resources>
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java new file mode 100644 index 000000000..71f5b284e --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLRenderer.java @@ -0,0 +1,166 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; + +import android.opengl.GLES20; +import android.opengl.GLSurfaceView; +import android.opengl.Matrix; +import android.util.Log; + +/** + * Provides drawing instructions for a GLSurfaceView object. This class + * must override the OpenGL ES drawing lifecycle methods: + * <ul> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceCreated}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onDrawFrame}</li> + * <li>{@link android.opengl.GLSurfaceView.Renderer#onSurfaceChanged}</li> + * </ul> + */ +public class MyGLRenderer implements GLSurfaceView.Renderer { + + private static final String TAG = "MyGLRenderer"; + private Triangle mTriangle; + private Square mSquare; + + // mMVPMatrix is an abbreviation for "Model View Projection Matrix" + private final float[] mMVPMatrix = new float[16]; + private final float[] mProjectionMatrix = new float[16]; + private final float[] mViewMatrix = new float[16]; + private final float[] mRotationMatrix = new float[16]; + + private float mAngle; + + @Override + public void onSurfaceCreated(GL10 unused, EGLConfig config) { + + // Set the background frame color + GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + + mTriangle = new Triangle(); + mSquare = new Square(); + } + + @Override + public void onDrawFrame(GL10 unused) { + float[] scratch = new float[16]; + + // Draw background color + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT); + + // Set the camera position (View matrix) + Matrix.setLookAtM(mViewMatrix, 0, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f); + + // Calculate the projection and view transformation + Matrix.multiplyMM(mMVPMatrix, 0, mProjectionMatrix, 0, mViewMatrix, 0); + + // Draw square + mSquare.draw(mMVPMatrix); + + // Create a rotation for the triangle + + // Use the following code to generate constant rotation. + // Leave this code out when using TouchEvents. + // long time = SystemClock.uptimeMillis() % 4000L; + // float angle = 0.090f * ((int) time); + + Matrix.setRotateM(mRotationMatrix, 0, mAngle, 0, 0, 1.0f); + + // Combine the rotation matrix with the projection and camera view + // Note that the mMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + Matrix.multiplyMM(scratch, 0, mMVPMatrix, 0, mRotationMatrix, 0); + + // Draw triangle + mTriangle.draw(scratch); + } + + @Override + public void onSurfaceChanged(GL10 unused, int width, int height) { + // Adjust the viewport based on geometry changes, + // such as screen rotation + GLES20.glViewport(0, 0, width, height); + + float ratio = (float) width / height; + + // this projection matrix is applied to object coordinates + // in the onDrawFrame() method + Matrix.frustumM(mProjectionMatrix, 0, -ratio, ratio, -1, 1, 3, 7); + + } + + /** + * Utility method for compiling a OpenGL shader. + * + * <p><strong>Note:</strong> When developing shaders, use the checkGlError() + * method to debug shader coding errors.</p> + * + * @param type - Vertex or fragment shader type. + * @param shaderCode - String containing the shader code. + * @return - Returns an id for the shader. + */ + public static int loadShader(int type, String shaderCode){ + + // create a vertex shader type (GLES20.GL_VERTEX_SHADER) + // or a fragment shader type (GLES20.GL_FRAGMENT_SHADER) + int shader = GLES20.glCreateShader(type); + + // add the source code to the shader and compile it + GLES20.glShaderSource(shader, shaderCode); + GLES20.glCompileShader(shader); + + return shader; + } + + /** + * Utility method for debugging OpenGL calls. Provide the name of the call + * just after making it: + * + * <pre> + * mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); + * MyGLRenderer.checkGlError("glGetUniformLocation");</pre> + * + * If the operation is not successful, the check throws an error. + * + * @param glOperation - Name of the OpenGL call to check. + */ + public static void checkGlError(String glOperation) { + int error; + while ((error = GLES20.glGetError()) != GLES20.GL_NO_ERROR) { + Log.e(TAG, glOperation + ": glError " + error); + throw new RuntimeException(glOperation + ": glError " + error); + } + } + + /** + * Returns the rotation angle of the triangle shape (mTriangle). + * + * @return - A float representing the rotation angle. + */ + public float getAngle() { + return mAngle; + } + + /** + * Sets the rotation angle of the triangle shape (mTriangle). + */ + public void setAngle(float angle) { + mAngle = angle; + } + +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java new file mode 100644 index 000000000..3782e17e9 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/MyGLSurfaceView.java @@ -0,0 +1,85 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.content.Context; +import android.opengl.GLSurfaceView; +import android.view.MotionEvent; + +/** + * A view container where OpenGL ES graphics can be drawn on screen. + * This view can also be used to capture touch events, such as a user + * interacting with drawn objects. + */ +public class MyGLSurfaceView extends GLSurfaceView { + + private final MyGLRenderer mRenderer; + + public MyGLSurfaceView(Context context) { + super(context); + + // Create an OpenGL ES 2.0 context. + setEGLContextClientVersion(2); + + // Set the Renderer for drawing on the GLSurfaceView + mRenderer = new MyGLRenderer(); + setRenderer(mRenderer); + + // Render the view only when there is a change in the drawing data + setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY); + } + + private final float TOUCH_SCALE_FACTOR = 180.0f / 320; + private float mPreviousX; + private float mPreviousY; + + @Override + public boolean onTouchEvent(MotionEvent e) { + // MotionEvent reports input details from the touch screen + // and other input controls. In this case, you are only + // interested in events where the touch position changed. + + float x = e.getX(); + float y = e.getY(); + + switch (e.getAction()) { + case MotionEvent.ACTION_MOVE: + + float dx = x - mPreviousX; + float dy = y - mPreviousY; + + // reverse direction of rotation above the mid-line + if (y > getHeight() / 2) { + dx = dx * -1 ; + } + + // reverse direction of rotation to left of the mid-line + if (x < getWidth() / 2) { + dy = dy * -1 ; + } + + mRenderer.setAngle( + mRenderer.getAngle() + + ((dx + dy) * TOUCH_SCALE_FACTOR)); // = 180.0f / 320 + requestRender(); + } + + mPreviousX = x; + mPreviousY = y; + return true; + } + +} diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java new file mode 100644 index 000000000..ab0f4406e --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/OpenGLES20Activity.java @@ -0,0 +1,54 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import android.app.Activity; +import android.opengl.GLSurfaceView; +import android.os.Bundle; + +public class OpenGLES20Activity extends Activity { + + private GLSurfaceView mGLView; + + @Override + public void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + // Create a GLSurfaceView instance and set it + // as the ContentView for this Activity + mGLView = new MyGLSurfaceView(this); + setContentView(mGLView); + } + + @Override + protected void onPause() { + super.onPause(); + // The following call pauses the rendering thread. + // If your OpenGL application is memory intensive, + // you should consider de-allocating objects that + // consume significant memory here. + mGLView.onPause(); + } + + @Override + protected void onResume() { + super.onResume(); + // The following call resumes a paused rendering thread. + // If you de-allocated graphic objects for onPause() + // this is a good place to re-allocate them. + mGLView.onResume(); + } +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java new file mode 100644 index 000000000..87c09daad --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Square.java @@ -0,0 +1,151 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; +import java.nio.ShortBuffer; + +import android.opengl.GLES20; + +/** + * A two-dimensional square for use as a drawn object in OpenGL ES 2.0. + */ +public class Square { + + private final String vertexShaderCode = + // This matrix member variable provides a hook to manipulate + // the coordinates of the objects that use this vertex shader + "uniform mat4 uMVPMatrix;" + + "attribute vec4 vPosition;" + + "void main() {" + + // The matrix must be included as a modifier of gl_Position. + // Note that the uMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + " gl_Position = uMVPMatrix * vPosition;" + + "}"; + + private final String fragmentShaderCode = + "precision mediump float;" + + "uniform vec4 vColor;" + + "void main() {" + + " gl_FragColor = vColor;" + + "}"; + + private final FloatBuffer vertexBuffer; + private final ShortBuffer drawListBuffer; + private final int mProgram; + private int mPositionHandle; + private int mColorHandle; + private int mMVPMatrixHandle; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float squareCoords[] = { + -0.5f, 0.5f, 0.0f, // top left + -0.5f, -0.5f, 0.0f, // bottom left + 0.5f, -0.5f, 0.0f, // bottom right + 0.5f, 0.5f, 0.0f }; // top right + + private final short drawOrder[] = { 0, 1, 2, 0, 2, 3 }; // order to draw vertices + + private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex + + float color[] = { 0.2f, 0.709803922f, 0.898039216f, 1.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Square() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (# of coordinate values * 4 bytes per float) + squareCoords.length * 4); + bb.order(ByteOrder.nativeOrder()); + vertexBuffer = bb.asFloatBuffer(); + vertexBuffer.put(squareCoords); + vertexBuffer.position(0); + + // initialize byte buffer for the draw list + ByteBuffer dlb = ByteBuffer.allocateDirect( + // (# of coordinate values * 2 bytes per short) + drawOrder.length * 2); + dlb.order(ByteOrder.nativeOrder()); + drawListBuffer = dlb.asShortBuffer(); + drawListBuffer.put(drawOrder); + drawListBuffer.position(0); + + // prepare shaders and OpenGL program + int vertexShader = MyGLRenderer.loadShader( + GLES20.GL_VERTEX_SHADER, + vertexShaderCode); + int fragmentShader = MyGLRenderer.loadShader( + GLES20.GL_FRAGMENT_SHADER, + fragmentShaderCode); + + mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program + GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program + GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program + GLES20.glLinkProgram(mProgram); // create OpenGL program executables + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param mvpMatrix - The Model View Project matrix in which to draw + * this shape. + */ + public void draw(float[] mvpMatrix) { + // Add program to OpenGL environment + GLES20.glUseProgram(mProgram); + + // get handle to vertex shader's vPosition member + mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); + + // Enable a handle to the triangle vertices + GLES20.glEnableVertexAttribArray(mPositionHandle); + + // Prepare the triangle coordinate data + GLES20.glVertexAttribPointer( + mPositionHandle, COORDS_PER_VERTEX, + GLES20.GL_FLOAT, false, + vertexStride, vertexBuffer); + + // get handle to fragment shader's vColor member + mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); + + // Set color for drawing the triangle + GLES20.glUniform4fv(mColorHandle, 1, color, 0); + + // get handle to shape's transformation matrix + mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); + MyGLRenderer.checkGlError("glGetUniformLocation"); + + // Apply the projection and view transformation + GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); + MyGLRenderer.checkGlError("glUniformMatrix4fv"); + + // Draw the square + GLES20.glDrawElements( + GLES20.GL_TRIANGLES, drawOrder.length, + GLES20.GL_UNSIGNED_SHORT, drawListBuffer); + + // Disable vertex array + GLES20.glDisableVertexAttribArray(mPositionHandle); + } + +}
\ No newline at end of file diff --git a/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java new file mode 100644 index 000000000..8359b45e1 --- /dev/null +++ b/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/Triangle.java @@ -0,0 +1,141 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ +package com.example.android.opengl; + +import java.nio.ByteBuffer; +import java.nio.ByteOrder; +import java.nio.FloatBuffer; + +import android.opengl.GLES20; + +/** + * A two-dimensional triangle for use as a drawn object in OpenGL ES 2.0. + */ +public class Triangle { + + private final String vertexShaderCode = + // This matrix member variable provides a hook to manipulate + // the coordinates of the objects that use this vertex shader + "uniform mat4 uMVPMatrix;" + + "attribute vec4 vPosition;" + + "void main() {" + + // the matrix must be included as a modifier of gl_Position + // Note that the uMVPMatrix factor *must be first* in order + // for the matrix multiplication product to be correct. + " gl_Position = uMVPMatrix * vPosition;" + + "}"; + + private final String fragmentShaderCode = + "precision mediump float;" + + "uniform vec4 vColor;" + + "void main() {" + + " gl_FragColor = vColor;" + + "}"; + + private final FloatBuffer vertexBuffer; + private final int mProgram; + private int mPositionHandle; + private int mColorHandle; + private int mMVPMatrixHandle; + + // number of coordinates per vertex in this array + static final int COORDS_PER_VERTEX = 3; + static float triangleCoords[] = { + // in counterclockwise order: + 0.0f, 0.622008459f, 0.0f, // top + -0.5f, -0.311004243f, 0.0f, // bottom left + 0.5f, -0.311004243f, 0.0f // bottom right + }; + private final int vertexCount = triangleCoords.length / COORDS_PER_VERTEX; + private final int vertexStride = COORDS_PER_VERTEX * 4; // 4 bytes per vertex + + float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 0.0f }; + + /** + * Sets up the drawing object data for use in an OpenGL ES context. + */ + public Triangle() { + // initialize vertex byte buffer for shape coordinates + ByteBuffer bb = ByteBuffer.allocateDirect( + // (number of coordinate values * 4 bytes per float) + triangleCoords.length * 4); + // use the device hardware's native byte order + bb.order(ByteOrder.nativeOrder()); + + // create a floating point buffer from the ByteBuffer + vertexBuffer = bb.asFloatBuffer(); + // add the coordinates to the FloatBuffer + vertexBuffer.put(triangleCoords); + // set the buffer to read the first coordinate + vertexBuffer.position(0); + + // prepare shaders and OpenGL program + int vertexShader = MyGLRenderer.loadShader( + GLES20.GL_VERTEX_SHADER, vertexShaderCode); + int fragmentShader = MyGLRenderer.loadShader( + GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); + + mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program + GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program + GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program + GLES20.glLinkProgram(mProgram); // create OpenGL program executables + + } + + /** + * Encapsulates the OpenGL ES instructions for drawing this shape. + * + * @param mvpMatrix - The Model View Project matrix in which to draw + * this shape. + */ + public void draw(float[] mvpMatrix) { + // Add program to OpenGL environment + GLES20.glUseProgram(mProgram); + + // get handle to vertex shader's vPosition member + mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition"); + + // Enable a handle to the triangle vertices + GLES20.glEnableVertexAttribArray(mPositionHandle); + + // Prepare the triangle coordinate data + GLES20.glVertexAttribPointer( + mPositionHandle, COORDS_PER_VERTEX, + GLES20.GL_FLOAT, false, + vertexStride, vertexBuffer); + + // get handle to fragment shader's vColor member + mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor"); + + // Set color for drawing the triangle + GLES20.glUniform4fv(mColorHandle, 1, color, 0); + + // get handle to shape's transformation matrix + mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); + MyGLRenderer.checkGlError("glGetUniformLocation"); + + // Apply the projection and view transformation + GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mvpMatrix, 0); + MyGLRenderer.checkGlError("glUniformMatrix4fv"); + + // Draw the triangle + GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount); + + // Disable vertex array + GLES20.glDisableVertexAttribArray(mPositionHandle); + } + +} |