diff options
Diffstat (limited to 'src/gpu/gl/GrGLGpu.h')
-rw-r--r-- | src/gpu/gl/GrGLGpu.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h index 4be8a76fba..f6d6a471e9 100644 --- a/src/gpu/gl/GrGLGpu.h +++ b/src/gpu/gl/GrGLGpu.h @@ -254,7 +254,7 @@ private: void setScratchTextureUnit(); // bounds is region that may be modified and therefore has to be resolved. - // NULL means whole target. Can be an empty rect. + // nullptr means whole target. Can be an empty rect. void flushRenderTarget(GrGLRenderTarget*, const SkIRect* bounds); void flushStencil(const GrStencilSettings&); @@ -339,7 +339,7 @@ private: */ class HWGeometryState { public: - HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); } + HWGeometryState() { fVBOVertexArray = nullptr; this->invalidate(); } ~HWGeometryState() { delete fVBOVertexArray; } @@ -418,7 +418,7 @@ private: /** * Binds the vertex array object that should be used to render from the vertex buffer. * The vertex array is bound and its attrib array state object is returned. The vertex - * buffer is bound. The index buffer (if non-NULL) is bound to the vertex array. The + * buffer is bound. The index buffer (if non-nullptr) is bound to the vertex array. The * returned GrGLAttribArrayState should be used to set vertex attribute arrays. */ GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGLGpu* gpu, |