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-rw-r--r--gcc-4.9/libquadmath/math/roundq.c90
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diff --git a/gcc-4.9/libquadmath/math/roundq.c b/gcc-4.9/libquadmath/math/roundq.c
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+/* Round __float128 to integer away from zero.
+ Copyright (C) 1997, 1999 Free Software Foundation, Inc.
+ This file is part of the GNU C Library.
+ Contributed by Ulrich Drepper <drepper@cygnus.com>, 1997 and
+ Jakub Jelinek <jj@ultra.linux.cz>, 1999.
+
+ The GNU C Library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ The GNU C Library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with the GNU C Library; if not, write to the Free
+ Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
+ 02111-1307 USA. */
+
+#include "quadmath-imp.h"
+
+static const __float128 huge = 1.0E4930Q;
+
+
+__float128
+roundq (__float128 x)
+{
+ int32_t j0;
+ uint64_t i1, i0;
+
+ GET_FLT128_WORDS64 (i0, i1, x);
+ j0 = ((i0 >> 48) & 0x7fff) - 0x3fff;
+ if (j0 < 31)
+ {
+ if (j0 < 0)
+ {
+ if (huge + x > 0.0)
+ {
+ i0 &= 0x8000000000000000ULL;
+ if (j0 == -1)
+ i0 |= 0x3fff000000000000LL;
+ i1 = 0;
+ }
+ }
+ else
+ {
+ uint64_t i = 0x0000ffffffffffffLL >> j0;
+ if (((i0 & i) | i1) == 0)
+ /* X is integral. */
+ return x;
+ if (huge + x > 0.0)
+ {
+ /* Raise inexact if x != 0. */
+ i0 += 0x0000800000000000LL >> j0;
+ i0 &= ~i;
+ i1 = 0;
+ }
+ }
+ }
+ else if (j0 > 111)
+ {
+ if (j0 == 0x4000)
+ /* Inf or NaN. */
+ return x + x;
+ else
+ return x;
+ }
+ else
+ {
+ uint64_t i = -1ULL >> (j0 - 48);
+ if ((i1 & i) == 0)
+ /* X is integral. */
+ return x;
+
+ if (huge + x > 0.0)
+ {
+ /* Raise inexact if x != 0. */
+ uint64_t j = i1 + (1LL << (111 - j0));
+ if (j < i1)
+ i0 += 1;
+ i1 = j;
+ }
+ i1 &= ~i;
+ }
+
+ SET_FLT128_WORDS64 (x, i0, i1);
+ return x;
+}