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+// backend.h -- Go frontend interface to backend -*- C++ -*-
+
+// Copyright 2011 The Go Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style
+// license that can be found in the LICENSE file.
+
+#ifndef GO_BACKEND_H
+#define GO_BACKEND_H
+
+#include <gmp.h>
+#include <mpfr.h>
+
+#include "operator.h"
+
+// Pointers to these types are created by the backend, passed to the
+// frontend, and passed back to the backend. The types must be
+// defined by the backend using these names.
+
+// The backend representation of a type.
+class Btype;
+
+// The backend represention of an expression.
+class Bexpression;
+
+// The backend representation of a statement.
+class Bstatement;
+
+// The backend representation of a function definition or declaration.
+class Bfunction;
+
+// The backend representation of a block.
+class Bblock;
+
+// The backend representation of a variable.
+class Bvariable;
+
+// The backend representation of a label.
+class Blabel;
+
+// The backend interface. This is a pure abstract class that a
+// specific backend will implement.
+
+class Backend
+{
+ public:
+ virtual ~Backend() { }
+
+ // Name/type/location. Used for function parameters, struct fields,
+ // interface methods.
+ struct Btyped_identifier
+ {
+ std::string name;
+ Btype* btype;
+ Location location;
+
+ Btyped_identifier()
+ : name(), btype(NULL), location(UNKNOWN_LOCATION)
+ { }
+
+ Btyped_identifier(const std::string& a_name, Btype* a_btype,
+ Location a_location)
+ : name(a_name), btype(a_btype), location(a_location)
+ { }
+ };
+
+ // Types.
+
+ // Produce an error type. Actually the backend could probably just
+ // crash if this is called.
+ virtual Btype*
+ error_type() = 0;
+
+ // Get a void type. This is used in (at least) two ways: 1) as the
+ // return type of a function with no result parameters; 2)
+ // unsafe.Pointer is represented as *void.
+ virtual Btype*
+ void_type() = 0;
+
+ // Get the unnamed boolean type.
+ virtual Btype*
+ bool_type() = 0;
+
+ // Get an unnamed integer type with the given signedness and number
+ // of bits.
+ virtual Btype*
+ integer_type(bool is_unsigned, int bits) = 0;
+
+ // Get an unnamed floating point type with the given number of bits
+ // (32 or 64).
+ virtual Btype*
+ float_type(int bits) = 0;
+
+ // Get an unnamed complex type with the given number of bits (64 or 128).
+ virtual Btype*
+ complex_type(int bits) = 0;
+
+ // Get a pointer type.
+ virtual Btype*
+ pointer_type(Btype* to_type) = 0;
+
+ // Get a function type. The receiver, parameter, and results are
+ // generated from the types in the Function_type. The Function_type
+ // is provided so that the names are available. This should return
+ // not the type of a Go function (which is a pointer to a struct)
+ // but the type of a C function pointer (which will be used as the
+ // type of the first field of the struct). If there is more than
+ // one result, RESULT_STRUCT is a struct type to hold the results,
+ // and RESULTS may be ignored; if there are zero or one results,
+ // RESULT_STRUCT is NULL.
+ virtual Btype*
+ function_type(const Btyped_identifier& receiver,
+ const std::vector<Btyped_identifier>& parameters,
+ const std::vector<Btyped_identifier>& results,
+ Btype* result_struct,
+ Location location) = 0;
+
+ // Get a struct type.
+ virtual Btype*
+ struct_type(const std::vector<Btyped_identifier>& fields) = 0;
+
+ // Get an array type.
+ virtual Btype*
+ array_type(Btype* element_type, Bexpression* length) = 0;
+
+ // Create a placeholder pointer type. This is used for a named
+ // pointer type, since in Go a pointer type may refer to itself.
+ // NAME is the name of the type, and the location is where the named
+ // type is defined. This function is also used for unnamed function
+ // types with multiple results, in which case the type has no name
+ // and NAME will be empty. FOR_FUNCTION is true if this is for a C
+ // pointer to function type. A Go func type is represented as a
+ // pointer to a struct, and the first field of the struct is a C
+ // pointer to function. The return value will later be passed as
+ // the first parameter to set_placeholder_pointer_type or
+ // set_placeholder_function_type.
+ virtual Btype*
+ placeholder_pointer_type(const std::string& name, Location,
+ bool for_function) = 0;
+
+ // Fill in a placeholder pointer type as a pointer. This takes a
+ // type returned by placeholder_pointer_type and arranges for it to
+ // point to the type that TO_TYPE points to (that is, PLACEHOLDER
+ // becomes the same type as TO_TYPE). Returns true on success,
+ // false on failure.
+ virtual bool
+ set_placeholder_pointer_type(Btype* placeholder, Btype* to_type) = 0;
+
+ // Fill in a placeholder pointer type as a function. This takes a
+ // type returned by placeholder_pointer_type and arranges for it to
+ // become a real Go function type (which corresponds to a C/C++
+ // pointer to function type). FT will be something returned by the
+ // function_type method. Returns true on success, false on failure.
+ virtual bool
+ set_placeholder_function_type(Btype* placeholder, Btype* ft) = 0;
+
+ // Create a placeholder struct type. This is used for a named
+ // struct type, as with placeholder_pointer_type. It is also used
+ // for interface types, in which case NAME will be the empty string.
+ virtual Btype*
+ placeholder_struct_type(const std::string& name, Location) = 0;
+
+ // Fill in a placeholder struct type. This takes a type returned by
+ // placeholder_struct_type and arranges for it to become a real
+ // struct type. The parameter is as for struct_type. Returns true
+ // on success, false on failure.
+ virtual bool
+ set_placeholder_struct_type(Btype* placeholder,
+ const std::vector<Btyped_identifier>& fields)
+ = 0;
+
+ // Create a placeholder array type. This is used for a named array
+ // type, as with placeholder_pointer_type, to handle cases like
+ // type A []*A.
+ virtual Btype*
+ placeholder_array_type(const std::string& name, Location) = 0;
+
+ // Fill in a placeholder array type. This takes a type returned by
+ // placeholder_array_type and arranges for it to become a real array
+ // type. The parameters are as for array_type. Returns true on
+ // success, false on failure.
+ virtual bool
+ set_placeholder_array_type(Btype* placeholder, Btype* element_type,
+ Bexpression* length) = 0;
+
+ // Return a named version of a type. The location is the location
+ // of the type definition. This will not be called for a type
+ // created via placeholder_pointer_type, placeholder_struct_type, or
+ // placeholder_array_type.. (It may be called for a pointer,
+ // struct, or array type in a case like "type P *byte; type Q P".)
+ virtual Btype*
+ named_type(const std::string& name, Btype*, Location) = 0;
+
+ // Create a marker for a circular pointer type. Go pointer and
+ // function types can refer to themselves in ways that are not
+ // permitted in C/C++. When a circular type is found, this function
+ // is called for the circular reference. This permits the backend
+ // to decide how to handle such a type. PLACEHOLDER is the
+ // placeholder type which has already been created; if the backend
+ // is prepared to handle a circular pointer type, it may simply
+ // return PLACEHOLDER. FOR_FUNCTION is true if this is for a
+ // function type.
+ //
+ // For "type P *P" the sequence of calls will be
+ // bt1 = placeholder_pointer_type();
+ // bt2 = circular_pointer_type(bt1, false);
+ // set_placeholder_pointer_type(bt1, bt2);
+ virtual Btype*
+ circular_pointer_type(Btype* placeholder, bool for_function) = 0;
+
+ // Return whether the argument could be a special type created by
+ // circular_pointer_type. This is used to introduce explicit type
+ // conversions where needed. If circular_pointer_type returns its
+ // PLACEHOLDER parameter, this may safely always return false.
+ virtual bool
+ is_circular_pointer_type(Btype*) = 0;
+
+ // Return the size of a type.
+ virtual size_t
+ type_size(Btype*) = 0;
+
+ // Return the alignment of a type.
+ virtual size_t
+ type_alignment(Btype*) = 0;
+
+ // Return the alignment of a struct field of this type. This is
+ // normally the same as type_alignment, but not always.
+ virtual size_t
+ type_field_alignment(Btype*) = 0;
+
+ // Return the offset of field INDEX in a struct type. INDEX is the
+ // entry in the FIELDS std::vector parameter of struct_type or
+ // set_placeholder_struct_type.
+ virtual size_t
+ type_field_offset(Btype*, size_t index) = 0;
+
+ // Expressions.
+
+ // Return an expression for a zero value of the given type. This is
+ // used for cases such as local variable initialization and
+ // converting nil to other types.
+ virtual Bexpression*
+ zero_expression(Btype*) = 0;
+
+ // Create an error expression. This is used for cases which should
+ // not occur in a correct program, in order to keep the compilation
+ // going without crashing.
+ virtual Bexpression*
+ error_expression() = 0;
+
+ // Create a reference to a variable.
+ virtual Bexpression*
+ var_expression(Bvariable* var, Location) = 0;
+
+ // Create an expression that indirects through the pointer expression EXPR
+ // (i.e., return the expression for *EXPR). KNOWN_VALID is true if the pointer
+ // is known to point to a valid memory location.
+ virtual Bexpression*
+ indirect_expression(Bexpression* expr, bool known_valid, Location) = 0;
+
+ // Return an expression for the multi-precision integer VAL in BTYPE.
+ virtual Bexpression*
+ integer_constant_expression(Btype* btype, mpz_t val) = 0;
+
+ // Return an expression for the floating point value VAL in BTYPE.
+ virtual Bexpression*
+ float_constant_expression(Btype* btype, mpfr_t val) = 0;
+
+ // Return an expression for the complex value REAL/IMAG in BTYPE.
+ virtual Bexpression*
+ complex_constant_expression(Btype* btype, mpfr_t real, mpfr_t imag) = 0;
+
+ // Return an expression that converts EXPR to TYPE.
+ virtual Bexpression*
+ convert_expression(Btype* type, Bexpression* expr, Location) = 0;
+
+ // Create an expression for the address of a function. This is used to
+ // get the address of the code for a function.
+ virtual Bexpression*
+ function_code_expression(Bfunction*, Location) = 0;
+
+ // Create an expression that takes the address of an expression.
+ virtual Bexpression*
+ address_expression(Bexpression*, Location) = 0;
+
+ // Return an expression for the field at INDEX in BSTRUCT.
+ virtual Bexpression*
+ struct_field_expression(Bexpression* bstruct, size_t index, Location) = 0;
+
+ // Create an expression that executes BSTAT before BEXPR.
+ virtual Bexpression*
+ compound_expression(Bstatement* bstat, Bexpression* bexpr, Location) = 0;
+
+ // Return an expression that executes THEN_EXPR if CONDITION is true, or
+ // ELSE_EXPR otherwise and returns the result as type BTYPE. ELSE_EXPR
+ // may be NULL. BTYPE may be NULL.
+ virtual Bexpression*
+ conditional_expression(Btype* btype, Bexpression* condition,
+ Bexpression* then_expr, Bexpression* else_expr,
+ Location) = 0;
+
+ // Return an expression for the unary operation OP EXPR.
+ // Supported values of OP are (from operators.h):
+ // MINUS, NOT, XOR.
+ virtual Bexpression*
+ unary_expression(Operator op, Bexpression* expr, Location) = 0;
+
+ // Return an expression for the binary operation LEFT OP RIGHT.
+ // Supported values of OP are (from operators.h):
+ // EQEQ, NOTEQ, LT, LE, GT, GE, PLUS, MINUS, OR, XOR, MULT, DIV, MOD,
+ // LSHIFT, RSHIFT, AND, NOT.
+ virtual Bexpression*
+ binary_expression(Operator op, Bexpression* left, Bexpression* right,
+ Location) = 0;
+
+ // Statements.
+
+ // Create an error statement. This is used for cases which should
+ // not occur in a correct program, in order to keep the compilation
+ // going without crashing.
+ virtual Bstatement*
+ error_statement() = 0;
+
+ // Create an expression statement.
+ virtual Bstatement*
+ expression_statement(Bexpression*) = 0;
+
+ // Create a variable initialization statement. This initializes a
+ // local variable at the point in the program flow where it is
+ // declared.
+ virtual Bstatement*
+ init_statement(Bvariable* var, Bexpression* init) = 0;
+
+ // Create an assignment statement.
+ virtual Bstatement*
+ assignment_statement(Bexpression* lhs, Bexpression* rhs,
+ Location) = 0;
+
+ // Create a return statement, passing the representation of the
+ // function and the list of values to return.
+ virtual Bstatement*
+ return_statement(Bfunction*, const std::vector<Bexpression*>&,
+ Location) = 0;
+
+ // Create an if statement. ELSE_BLOCK may be NULL.
+ virtual Bstatement*
+ if_statement(Bexpression* condition, Bblock* then_block, Bblock* else_block,
+ Location) = 0;
+
+ // Create a switch statement where the case values are constants.
+ // CASES and STATEMENTS must have the same number of entries. If
+ // VALUE matches any of the list in CASES[i], which will all be
+ // integers, then STATEMENTS[i] is executed. STATEMENTS[i] will
+ // either end with a goto statement or will fall through into
+ // STATEMENTS[i + 1]. CASES[i] is empty for the default clause,
+ // which need not be last.
+ virtual Bstatement*
+ switch_statement(Bexpression* value,
+ const std::vector<std::vector<Bexpression*> >& cases,
+ const std::vector<Bstatement*>& statements,
+ Location) = 0;
+
+ // Create a single statement from two statements.
+ virtual Bstatement*
+ compound_statement(Bstatement*, Bstatement*) = 0;
+
+ // Create a single statement from a list of statements.
+ virtual Bstatement*
+ statement_list(const std::vector<Bstatement*>&) = 0;
+
+ // Blocks.
+
+ // Create a block. The frontend will call this function when it
+ // starts converting a block within a function. FUNCTION is the
+ // current function. ENCLOSING is the enclosing block; it will be
+ // NULL for the top-level block in a function. VARS is the list of
+ // local variables defined within this block; each entry will be
+ // created by the local_variable function. START_LOCATION is the
+ // location of the start of the block, more or less the location of
+ // the initial curly brace. END_LOCATION is the location of the end
+ // of the block, more or less the location of the final curly brace.
+ // The statements will be added after the block is created.
+ virtual Bblock*
+ block(Bfunction* function, Bblock* enclosing,
+ const std::vector<Bvariable*>& vars,
+ Location start_location, Location end_location) = 0;
+
+ // Add the statements to a block. The block is created first. Then
+ // the statements are created. Then the statements are added to the
+ // block. This will called exactly once per block. The vector may
+ // be empty if there are no statements.
+ virtual void
+ block_add_statements(Bblock*, const std::vector<Bstatement*>&) = 0;
+
+ // Return the block as a statement. This is used to include a block
+ // in a list of statements.
+ virtual Bstatement*
+ block_statement(Bblock*) = 0;
+
+ // Variables.
+
+ // Create an error variable. This is used for cases which should
+ // not occur in a correct program, in order to keep the compilation
+ // going without crashing.
+ virtual Bvariable*
+ error_variable() = 0;
+
+ // Create a global variable. PACKAGE_NAME is the name of the
+ // package where the variable is defined. PKGPATH is the package
+ // path for that package, from the -fgo-pkgpath or -fgo-prefix
+ // option. NAME is the name of the variable. BTYPE is the type of
+ // the variable. IS_EXTERNAL is true if the variable is defined in
+ // some other package. IS_HIDDEN is true if the variable is not
+ // exported (name begins with a lower case letter).
+ // IN_UNIQUE_SECTION is true if the variable should be put into a
+ // unique section if possible; this is intended to permit the linker
+ // to garbage collect the variable if it is not referenced.
+ // LOCATION is where the variable was defined.
+ virtual Bvariable*
+ global_variable(const std::string& package_name,
+ const std::string& pkgpath,
+ const std::string& name,
+ Btype* btype,
+ bool is_external,
+ bool is_hidden,
+ bool in_unique_section,
+ Location location) = 0;
+
+ // A global variable will 1) be initialized to zero, or 2) be
+ // initialized to a constant value, or 3) be initialized in the init
+ // function. In case 2, the frontend will call
+ // global_variable_set_init to set the initial value. If this is
+ // not called, the backend should initialize a global variable to 0.
+ // The init function may then assign a value to it.
+ virtual void
+ global_variable_set_init(Bvariable*, Bexpression*) = 0;
+
+ // Create a local variable. The frontend will create the local
+ // variables first, and then create the block which contains them.
+ // FUNCTION is the function in which the variable is defined. NAME
+ // is the name of the variable. TYPE is the type. IS_ADDRESS_TAKEN
+ // is true if the address of this variable is taken (this implies
+ // that the address does not escape the function, as otherwise the
+ // variable would be on the heap). LOCATION is where the variable
+ // is defined. For each local variable the frontend will call
+ // init_statement to set the initial value.
+ virtual Bvariable*
+ local_variable(Bfunction* function, const std::string& name, Btype* type,
+ bool is_address_taken, Location location) = 0;
+
+ // Create a function parameter. This is an incoming parameter, not
+ // a result parameter (result parameters are treated as local
+ // variables). The arguments are as for local_variable.
+ virtual Bvariable*
+ parameter_variable(Bfunction* function, const std::string& name,
+ Btype* type, bool is_address_taken,
+ Location location) = 0;
+
+ // Create a temporary variable. A temporary variable has no name,
+ // just a type. We pass in FUNCTION and BLOCK in case they are
+ // needed. If INIT is not NULL, the variable should be initialized
+ // to that value. Otherwise the initial value is irrelevant--the
+ // backend does not have to explicitly initialize it to zero.
+ // ADDRESS_IS_TAKEN is true if the programs needs to take the
+ // address of this temporary variable. LOCATION is the location of
+ // the statement or expression which requires creating the temporary
+ // variable, and may not be very useful. This function should
+ // return a variable which can be referenced later and should set
+ // *PSTATEMENT to a statement which initializes the variable.
+ virtual Bvariable*
+ temporary_variable(Bfunction*, Bblock*, Btype*, Bexpression* init,
+ bool address_is_taken, Location location,
+ Bstatement** pstatement) = 0;
+
+ // Create a named immutable initialized data structure. This is
+ // used for type descriptors, map descriptors, and function
+ // descriptors. This returns a Bvariable because it corresponds to
+ // an initialized const variable in C.
+ //
+ // NAME is the name to use for the initialized global variable which
+ // this call will create.
+ //
+ // IS_HIDDEN will be true if the descriptor should only be visible
+ // within the current object.
+ //
+ // IS_COMMON is true if NAME may be defined by several packages, and
+ // the linker should merge all such definitions. If IS_COMMON is
+ // false, NAME should be defined in only one file. In general
+ // IS_COMMON will be true for the type descriptor of an unnamed type
+ // or a builtin type. IS_HIDDEN and IS_COMMON will never both be
+ // true.
+ //
+ // TYPE will be a struct type; the type of the returned expression
+ // must be a pointer to this struct type.
+ //
+ // We must create the named structure before we know its
+ // initializer, because the initializer may refer to its own
+ // address. After calling this the frontend will call
+ // immutable_struct_set_init.
+ virtual Bvariable*
+ immutable_struct(const std::string& name, bool is_hidden, bool is_common,
+ Btype* type, Location) = 0;
+
+ // Set the initial value of a variable created by immutable_struct.
+ // The NAME, IS_HIDDEN, IS_COMMON, TYPE, and location parameters are
+ // the same ones passed to immutable_struct. INITIALIZER will be a
+ // composite literal of type TYPE. It will not contain any function
+ // calls or anything else that can not be put into a read-only data
+ // section. It may contain the address of variables created by
+ // immutable_struct.
+ virtual void
+ immutable_struct_set_init(Bvariable*, const std::string& name,
+ bool is_hidden, bool is_common, Btype* type,
+ Location, Bexpression* initializer) = 0;
+
+ // Create a reference to a named immutable initialized data
+ // structure defined in some other package. This will be a
+ // structure created by a call to immutable_struct with the same
+ // NAME and TYPE and with IS_COMMON passed as false. This
+ // corresponds to an extern const global variable in C.
+ virtual Bvariable*
+ immutable_struct_reference(const std::string& name, Btype* type,
+ Location) = 0;
+
+ // Labels.
+
+ // Create a new label. NAME will be empty if this is a label
+ // created by the frontend for a loop construct. The location is
+ // where the the label is defined.
+ virtual Blabel*
+ label(Bfunction*, const std::string& name, Location) = 0;
+
+ // Create a statement which defines a label. This statement will be
+ // put into the codestream at the point where the label should be
+ // defined.
+ virtual Bstatement*
+ label_definition_statement(Blabel*) = 0;
+
+ // Create a goto statement to a label.
+ virtual Bstatement*
+ goto_statement(Blabel*, Location) = 0;
+
+ // Create an expression for the address of a label. This is used to
+ // get the return address of a deferred function which may call
+ // recover.
+ virtual Bexpression*
+ label_address(Blabel*, Location) = 0;
+
+ // Functions.
+
+ // Create an error function. This is used for cases which should
+ // not occur in a correct program, in order to keep the compilation
+ // going without crashing.
+ virtual Bfunction*
+ error_function() = 0;
+
+ // Declare or define a function of FNTYPE.
+ // NAME is the Go name of the function. ASM_NAME, if not the empty string, is
+ // the name that should be used in the symbol table; this will be non-empty if
+ // a magic extern comment is used.
+ // IS_VISIBLE is true if this function should be visible outside of the
+ // current compilation unit. IS_DECLARATION is true if this is a function
+ // declaration rather than a definition; the function definition will be in
+ // another compilation unit.
+ // IS_INLINABLE is true if the function can be inlined.
+ // DISABLE_SPLIT_STACK is true if this function may not split the stack; this
+ // is used for the implementation of recover.
+ // IN_UNIQUE_SECTION is true if this function should be put into a unique
+ // location if possible; this is used for field tracking.
+ virtual Bfunction*
+ function(Btype* fntype, const std::string& name, const std::string& asm_name,
+ bool is_visible, bool is_declaration, bool is_inlinable,
+ bool disable_split_stack, bool in_unique_section, Location) = 0;
+};
+
+// The backend interface has to define this function.
+
+extern Backend* go_get_backend();
+
+// FIXME: Temporary helper functions while converting to new backend
+// interface.
+
+extern Btype* tree_to_type(tree);
+extern Bexpression* tree_to_expr(tree);
+extern Bstatement* tree_to_stat(tree);
+extern Bfunction* tree_to_function(tree);
+extern Bblock* tree_to_block(tree);
+extern tree type_to_tree(Btype*);
+extern tree expr_to_tree(Bexpression*);
+extern tree stat_to_tree(Bstatement*);
+extern tree block_to_tree(Bblock*);
+extern tree var_to_tree(Bvariable*);
+extern tree function_to_tree(Bfunction*);
+
+#endif // !defined(GO_BACKEND_H)