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authorBen Cheng <bccheng@google.com>2014-03-25 22:37:19 -0700
committerBen Cheng <bccheng@google.com>2014-03-25 22:37:19 -0700
commit1bc5aee63eb72b341f506ad058502cd0361f0d10 (patch)
treec607e8252f3405424ff15bc2d00aa38dadbb2518 /gcc-4.9/libobjc/thr.c
parent283a0bf58fcf333c58a2a92c3ebbc41fb9eb1fdb (diff)
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Initial checkin of GCC 4.9.0 from trunk (r208799).
Change-Id: I48a3c08bb98542aa215912a75f03c0890e497dba
Diffstat (limited to 'gcc-4.9/libobjc/thr.c')
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diff --git a/gcc-4.9/libobjc/thr.c b/gcc-4.9/libobjc/thr.c
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+/* GNU Objective C Runtime Thread Interface
+ Copyright (C) 1996-2014 Free Software Foundation, Inc.
+ Contributed by Galen C. Hunt (gchunt@cs.rochester.edu)
+
+This file is part of GCC.
+
+GCC is free software; you can redistribute it and/or modify it under the
+terms of the GNU General Public License as published by the Free Software
+Foundation; either version 3, or (at your option) any later version.
+
+GCC is distributed in the hope that it will be useful, but WITHOUT ANY
+WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+details.
+
+Under Section 7 of GPL version 3, you are granted additional
+permissions described in the GCC Runtime Library Exception, version
+3.1, as published by the Free Software Foundation.
+
+You should have received a copy of the GNU General Public License and
+a copy of the GCC Runtime Library Exception along with this program;
+see the files COPYING3 and COPYING.RUNTIME respectively. If not, see
+<http://www.gnu.org/licenses/>. */
+
+#include "objc-private/common.h"
+#include "objc-private/error.h"
+#define _LIBOBJC
+/* The line below is needed for declarations of functions such as
+ pthread_mutexattr_settype, without which gthr-posix.h may fail to
+ compile within libobjc. */
+#define _XOPEN_SOURCE 500
+#include "config.h"
+#include "tconfig.h"
+#include "coretypes.h"
+#include "tm.h"
+#include "defaults.h"
+#include "objc/thr.h"
+#include "objc/message.h" /* For objc_msg_lookup(). */
+#include "objc/runtime.h"
+#include "objc-private/module-abi-8.h"
+#include "objc-private/runtime.h"
+#include <gthr.h>
+
+#include <stdlib.h>
+
+/* Global exit status. */
+int __objc_thread_exit_status = 0;
+
+/* Flag which lets us know if we ever became multi threaded. */
+int __objc_is_multi_threaded = 0;
+
+/* The hook function called when the runtime becomes multi
+ threaded. */
+objc_thread_callback _objc_became_multi_threaded = NULL;
+
+/* Use this to set the hook function that will be called when the
+ runtime initially becomes multi threaded. The hook function is
+ only called once, meaning only when the 2nd thread is spawned, not
+ for each and every thread.
+
+ It returns the previous hook function or NULL if there is none.
+
+ A program outside of the runtime could set this to some function so
+ it can be informed; for example, the GNUstep Base Library sets it
+ so it can implement the NSBecomingMultiThreaded notification. */
+objc_thread_callback objc_set_thread_callback (objc_thread_callback func)
+{
+ objc_thread_callback temp = _objc_became_multi_threaded;
+ _objc_became_multi_threaded = func;
+ return temp;
+}
+
+/* Private functions.
+
+ These functions are utilized by the runtime, but they are not
+ considered part of the public interface. */
+
+/* Initialize the threads subsystem. */
+int
+__objc_init_thread_system(void)
+{
+ return __gthread_objc_init_thread_system ();
+}
+
+/* First function called in a thread, starts everything else.
+
+ This function is passed to the backend by objc_thread_detach as the
+ starting function for a new thread. */
+struct __objc_thread_start_state
+{
+ SEL selector;
+ id object;
+ id argument;
+};
+
+static void __attribute__((noreturn))
+__objc_thread_detach_function (struct __objc_thread_start_state *istate)
+{
+ /* Valid state? */
+ if (istate)
+ {
+ id (*imp) (id, SEL, id);
+ SEL selector = istate->selector;
+ id object = istate->object;
+ id argument = istate->argument;
+
+ /* Don't need anymore so free it. */
+ objc_free (istate);
+
+ /* Clear out the thread local storage. */
+ objc_thread_set_data (NULL);
+
+ /* Check to see if we just became multi threaded. */
+ if (! __objc_is_multi_threaded)
+ {
+ __objc_is_multi_threaded = 1;
+
+ /* Call the hook function. */
+ if (_objc_became_multi_threaded != NULL)
+ (*_objc_became_multi_threaded) ();
+ }
+
+ /* Call the method. */
+ if ((imp = (id (*) (id, SEL, id))objc_msg_lookup (object, selector)))
+ (*imp) (object, selector, argument);
+ else
+ {
+ /* FIXME: Should we abort here ? */
+ _objc_abort ("objc_thread_detach called with bad selector.\n");
+ }
+ }
+ else
+ {
+ /* FIXME: Should we abort here ? */
+ _objc_abort ("objc_thread_detach called with NULL state.\n");
+ }
+
+ /* Exit the thread. */
+ objc_thread_exit ();
+
+ /* Make sure compiler detects no return. */
+ __builtin_trap ();
+}
+
+/* Public functions.
+
+ These functions constitute the public interface to the Objective-C
+ thread and mutex functionality. */
+
+/* Detach a new thread of execution and return its id. Returns NULL
+ if fails. Thread is started by sending message with selector to
+ object. Message takes a single argument. */
+objc_thread_t
+objc_thread_detach (SEL selector, id object, id argument)
+{
+ struct __objc_thread_start_state *istate;
+ objc_thread_t thread_id = NULL;
+
+ /* Allocate the state structure. */
+ if (!(istate = (struct __objc_thread_start_state *)objc_malloc
+ (sizeof (*istate))))
+ return NULL;
+
+ /* Initialize the state structure. */
+ istate->selector = selector;
+ istate->object = object;
+ istate->argument = argument;
+
+ /* Lock access. */
+ objc_mutex_lock (__objc_runtime_mutex);
+
+ /* Call the backend to spawn the thread. */
+ if ((thread_id = __gthread_objc_thread_detach ((void *)__objc_thread_detach_function,
+ istate)) == NULL)
+ {
+ /* Failed! */
+ objc_mutex_unlock (__objc_runtime_mutex);
+ objc_free (istate);
+ return NULL;
+ }
+
+ /* Increment our thread counter. */
+ __objc_runtime_threads_alive++;
+ objc_mutex_unlock (__objc_runtime_mutex);
+
+ return thread_id;
+}
+
+/* Set the current thread's priority. */
+int
+objc_thread_set_priority (int priority)
+{
+ return __gthread_objc_thread_set_priority (priority);
+}
+
+/* Return the current thread's priority. */
+int
+objc_thread_get_priority (void)
+{
+ return __gthread_objc_thread_get_priority ();
+}
+
+/* Yield our process time to another thread. Any BUSY waiting that is
+ done by a thread should use this function to make sure that other
+ threads can make progress even on a lazy uniprocessor system. */
+void
+objc_thread_yield (void)
+{
+ __gthread_objc_thread_yield ();
+}
+
+/* Terminate the current tread. Doesn't return. Actually, if it
+ failed returns -1. */
+int
+objc_thread_exit (void)
+{
+ /* Decrement our counter of the number of threads alive. */
+ objc_mutex_lock (__objc_runtime_mutex);
+ __objc_runtime_threads_alive--;
+ objc_mutex_unlock (__objc_runtime_mutex);
+
+ /* Call the backend to terminate the thread. */
+ return __gthread_objc_thread_exit ();
+}
+
+/* Returns an integer value which uniquely describes a thread. Must
+ not be NULL which is reserved as a marker for "no thread". */
+objc_thread_t
+objc_thread_id (void)
+{
+ return __gthread_objc_thread_id ();
+}
+
+/* Sets the thread's local storage pointer. Returns 0 if successful
+ or -1 if failed. */
+int
+objc_thread_set_data (void *value)
+{
+ return __gthread_objc_thread_set_data (value);
+}
+
+/* Returns the thread's local storage pointer. Returns NULL on
+ failure. */
+void *
+objc_thread_get_data (void)
+{
+ return __gthread_objc_thread_get_data ();
+}
+
+/* Public mutex functions */
+
+/* Allocate a mutex. Return the mutex pointer if successful or NULL
+ if the allocation failed for any reason. */
+objc_mutex_t
+objc_mutex_allocate (void)
+{
+ objc_mutex_t mutex;
+
+ /* Allocate the mutex structure. */
+ if (! (mutex = (objc_mutex_t)objc_malloc (sizeof (struct objc_mutex))))
+ return NULL;
+
+ /* Call backend to create the mutex. */
+ if (__gthread_objc_mutex_allocate (mutex))
+ {
+ /* Failed! */
+ objc_free (mutex);
+ return NULL;
+ }
+
+ /* Initialize mutex. */
+ mutex->owner = NULL;
+ mutex->depth = 0;
+ return mutex;
+}
+
+/* Deallocate a mutex. Note that this includes an implicit mutex_lock
+ to insure that no one else is using the lock. It is legal to
+ deallocate a lock if we have a lock on it, but illegal to
+ deallocate a lock held by anyone else. Returns the number of locks
+ on the thread. (1 for deallocate). */
+int
+objc_mutex_deallocate (objc_mutex_t mutex)
+{
+ int depth;
+
+ /* Valid mutex? */
+ if (! mutex)
+ return -1;
+
+ /* Acquire lock on mutex. */
+ depth = objc_mutex_lock (mutex);
+
+ /* Call backend to destroy mutex. */
+ if (__gthread_objc_mutex_deallocate (mutex))
+ return -1;
+
+ /* Free the mutex structure. */
+ objc_free (mutex);
+
+ /* Return last depth. */
+ return depth;
+}
+
+/* Grab a lock on a mutex. If this thread already has a lock on this
+ mutex then we increment the lock count. If another thread has a
+ lock on the mutex we block and wait for the thread to release the
+ lock. Returns the lock count on the mutex held by this thread. */
+int
+objc_mutex_lock (objc_mutex_t mutex)
+{
+ objc_thread_t thread_id;
+ int status;
+
+ /* Valid mutex? */
+ if (! mutex)
+ return -1;
+
+ /* If we already own the lock then increment depth. */
+ thread_id = __gthread_objc_thread_id ();
+ if (mutex->owner == thread_id)
+ return ++mutex->depth;
+
+ /* Call the backend to lock the mutex. */
+ status = __gthread_objc_mutex_lock (mutex);
+
+ /* Failed? */
+ if (status)
+ return status;
+
+ /* Successfully locked the thread. */
+ mutex->owner = thread_id;
+ return mutex->depth = 1;
+}
+
+/* Try to grab a lock on a mutex. If this thread already has a lock
+ on this mutex then we increment the lock count and return it. If
+ another thread has a lock on the mutex returns -1. */
+int
+objc_mutex_trylock (objc_mutex_t mutex)
+{
+ objc_thread_t thread_id;
+ int status;
+
+ /* Valid mutex? */
+ if (! mutex)
+ return -1;
+
+ /* If we already own the lock then increment depth. */
+ thread_id = __gthread_objc_thread_id ();
+ if (mutex->owner == thread_id)
+ return ++mutex->depth;
+
+ /* Call the backend to try to lock the mutex. */
+ status = __gthread_objc_mutex_trylock (mutex);
+
+ /* Failed? */
+ if (status)
+ return status;
+
+ /* Successfully locked the thread. */
+ mutex->owner = thread_id;
+ return mutex->depth = 1;
+}
+
+/* Unlocks the mutex by one level. Decrements the lock count on this
+ mutex by one. If the lock count reaches zero, release the lock on
+ the mutex. Returns the lock count on the mutex. It is an error to
+ attempt to unlock a mutex which this thread doesn't hold in which
+ case return -1 and the mutex is unaffected. */
+int
+objc_mutex_unlock (objc_mutex_t mutex)
+{
+ objc_thread_t thread_id;
+ int status;
+
+ /* Valid mutex? */
+ if (! mutex)
+ return -1;
+
+ /* If another thread owns the lock then abort. */
+ thread_id = __gthread_objc_thread_id ();
+ if (mutex->owner != thread_id)
+ return -1;
+
+ /* Decrement depth and return. */
+ if (mutex->depth > 1)
+ return --mutex->depth;
+
+ /* Depth down to zero so we are no longer the owner. */
+ mutex->depth = 0;
+ mutex->owner = NULL;
+
+ /* Have the backend unlock the mutex. */
+ status = __gthread_objc_mutex_unlock (mutex);
+
+ /* Failed? */
+ if (status)
+ return status;
+
+ return 0;
+}
+
+/* Public condition mutex functions */
+
+/* Allocate a condition. Return the condition pointer if successful
+ or NULL if the allocation failed for any reason. */
+objc_condition_t
+objc_condition_allocate (void)
+{
+ objc_condition_t condition;
+
+ /* Allocate the condition mutex structure. */
+ if (! (condition =
+ (objc_condition_t) objc_malloc (sizeof (struct objc_condition))))
+ return NULL;
+
+ /* Call the backend to create the condition mutex. */
+ if (__gthread_objc_condition_allocate (condition))
+ {
+ /* Failed! */
+ objc_free (condition);
+ return NULL;
+ }
+
+ /* Success! */
+ return condition;
+}
+
+/* Deallocate a condition. Note that this includes an implicit
+ condition_broadcast to insure that waiting threads have the
+ opportunity to wake. It is legal to dealloc a condition only if no
+ other thread is/will be using it. Here we do NOT check for other
+ threads waiting but just wake them up. */
+int
+objc_condition_deallocate (objc_condition_t condition)
+{
+ /* Broadcast the condition. */
+ if (objc_condition_broadcast (condition))
+ return -1;
+
+ /* Call the backend to destroy. */
+ if (__gthread_objc_condition_deallocate (condition))
+ return -1;
+
+ /* Free the condition mutex structure. */
+ objc_free (condition);
+
+ return 0;
+}
+
+/* Wait on the condition unlocking the mutex until
+ objc_condition_signal () or objc_condition_broadcast () are called
+ for the same condition. The given mutex *must* have the depth set
+ to 1 so that it can be unlocked here, so that someone else can lock
+ it and signal/broadcast the condition. The mutex is used to lock
+ access to the shared data that make up the "condition"
+ predicate. */
+int
+objc_condition_wait (objc_condition_t condition, objc_mutex_t mutex)
+{
+ objc_thread_t thread_id;
+
+ /* Valid arguments? */
+ if (! mutex || ! condition)
+ return -1;
+
+ /* Make sure we are owner of mutex. */
+ thread_id = __gthread_objc_thread_id ();
+ if (mutex->owner != thread_id)
+ return -1;
+
+ /* Cannot be locked more than once. */
+ if (mutex->depth > 1)
+ return -1;
+
+ /* Virtually unlock the mutex. */
+ mutex->depth = 0;
+ mutex->owner = (objc_thread_t)NULL;
+
+ /* Call the backend to wait. */
+ __gthread_objc_condition_wait (condition, mutex);
+
+ /* Make ourselves owner of the mutex. */
+ mutex->owner = thread_id;
+ mutex->depth = 1;
+
+ return 0;
+}
+
+/* Wake up all threads waiting on this condition. It is recommended
+ that the called would lock the same mutex as the threads in
+ objc_condition_wait before changing the "condition predicate" and
+ make this call and unlock it right away after this call. */
+int
+objc_condition_broadcast (objc_condition_t condition)
+{
+ /* Valid condition mutex? */
+ if (! condition)
+ return -1;
+
+ return __gthread_objc_condition_broadcast (condition);
+}
+
+/* Wake up one thread waiting on this condition. It is recommended
+ that the called would lock the same mutex as the threads in
+ objc_condition_wait before changing the "condition predicate" and
+ make this call and unlock it right away after this call. */
+int
+objc_condition_signal (objc_condition_t condition)
+{
+ /* Valid condition mutex? */
+ if (! condition)
+ return -1;
+
+ return __gthread_objc_condition_signal (condition);
+}
+
+/* Make the objc thread system aware that a thread which is managed
+ (started, stopped) by external code could access objc facilities
+ from now on. This is used when you are interfacing with some
+ external non-objc-based environment/system - you must call
+ objc_thread_add () before an alien thread makes any calls to
+ Objective-C. Do not cause the _objc_became_multi_threaded hook to
+ be executed. */
+void
+objc_thread_add (void)
+{
+ objc_mutex_lock (__objc_runtime_mutex);
+ __objc_is_multi_threaded = 1;
+ __objc_runtime_threads_alive++;
+ objc_mutex_unlock (__objc_runtime_mutex);
+}
+
+/* Make the objc thread system aware that a thread managed (started,
+ stopped) by some external code will no longer access objc and thus
+ can be forgotten by the objc thread system. Call
+ objc_thread_remove () when your alien thread is done with making
+ calls to Objective-C. */
+void
+objc_thread_remove (void)
+{
+ objc_mutex_lock (__objc_runtime_mutex);
+ __objc_runtime_threads_alive--;
+ objc_mutex_unlock (__objc_runtime_mutex);
+}
+