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authorDavid 'Digit' Turner <digit@android.com>2011-08-29 21:49:13 +0200
committerDavid 'Digit' Turner <digit@google.com>2011-09-13 10:29:10 +0200
commit94c077feeae990a1ff6f013b62dcb79219733286 (patch)
treebfc4fde91111d6dcf8f1e77a9dbaca353fef782d /build/windows_sdk_tools.mk
parentc76182806ae462c350da1ce26213449b992e09cc (diff)
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Copy OpenGLES emulation libraries to SDK installation.
This patch ensures that the following host shared libraries are copies to $SDK/tools/lib, when building the SDK: - libOpenglRender - libEGL_translator - libGLES_CM_translator - libGLES_V2_translator Note that the Windows DLL must be copied manually in patch_windows_sdk.sh I didn't find a way to make it work using tools.atree. This has been tested to build the Linux, Windows and OS X SDK images. Change-Id: Idae8fe705befbbcc31e8d4ff71998ea0803b32f1
Diffstat (limited to 'build/windows_sdk_tools.mk')
-rw-r--r--build/windows_sdk_tools.mk9
1 files changed, 9 insertions, 0 deletions
diff --git a/build/windows_sdk_tools.mk b/build/windows_sdk_tools.mk
index 73f4d1206..9f3db4b27 100644
--- a/build/windows_sdk_tools.mk
+++ b/build/windows_sdk_tools.mk
@@ -10,3 +10,12 @@ WIN_SDK_TARGETS := \
mksdcard \
sdklauncher
+# Add OpenGLES emulation host libraries if needed.
+ifeq (true,$(BUILD_EMULATOR_OPENGL))
+WIN_SDK_TARGETS += \
+ libOpenglRender \
+ libGLES_CM_translator \
+ libGLES_V2_translator \
+ libEGL_translator
+endif
+