diff options
author | David 'Digit' Turner <digit@android.com> | 2011-08-29 21:49:13 +0200 |
---|---|---|
committer | David 'Digit' Turner <digit@google.com> | 2011-09-13 10:29:10 +0200 |
commit | 94c077feeae990a1ff6f013b62dcb79219733286 (patch) | |
tree | bfc4fde91111d6dcf8f1e77a9dbaca353fef782d /build/windows_sdk_tools.mk | |
parent | c76182806ae462c350da1ce26213449b992e09cc (diff) | |
download | sdk-94c077feeae990a1ff6f013b62dcb79219733286.tar.gz sdk-94c077feeae990a1ff6f013b62dcb79219733286.tar.bz2 sdk-94c077feeae990a1ff6f013b62dcb79219733286.zip |
Copy OpenGLES emulation libraries to SDK installation.
This patch ensures that the following host shared libraries
are copies to $SDK/tools/lib, when building the SDK:
- libOpenglRender
- libEGL_translator
- libGLES_CM_translator
- libGLES_V2_translator
Note that the Windows DLL must be copied manually in patch_windows_sdk.sh
I didn't find a way to make it work using tools.atree.
This has been tested to build the Linux, Windows and OS X SDK images.
Change-Id: Idae8fe705befbbcc31e8d4ff71998ea0803b32f1
Diffstat (limited to 'build/windows_sdk_tools.mk')
-rw-r--r-- | build/windows_sdk_tools.mk | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/build/windows_sdk_tools.mk b/build/windows_sdk_tools.mk index 73f4d1206..9f3db4b27 100644 --- a/build/windows_sdk_tools.mk +++ b/build/windows_sdk_tools.mk @@ -10,3 +10,12 @@ WIN_SDK_TARGETS := \ mksdcard \ sdklauncher +# Add OpenGLES emulation host libraries if needed. +ifeq (true,$(BUILD_EMULATOR_OPENGL)) +WIN_SDK_TARGETS += \ + libOpenglRender \ + libGLES_CM_translator \ + libGLES_V2_translator \ + libEGL_translator +endif + |