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authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:52 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 18:28:52 -0800
commit4e14e5ccbf1ef27220419849133d482a546d5c04 (patch)
tree4b825dc642cb6eb9a060e54bf8d69288fbee4904 /src/com/android/settings/ChooseLockPattern.java
parenta578a6c4ad2924236a8882e3eb794474d57ca450 (diff)
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auto import from //depot/cupcake/@135843
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diff --git a/src/com/android/settings/ChooseLockPattern.java b/src/com/android/settings/ChooseLockPattern.java
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-/*
- * Copyright (C) 2007 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-package com.android.settings;
-
-import com.google.android.collect.Lists;
-
-import com.android.internal.widget.LinearLayoutWithDefaultTouchRecepient;
-import com.android.internal.widget.LockPatternUtils;
-import com.android.internal.widget.LockPatternView;
-import static com.android.internal.widget.LockPatternView.DisplayMode;
-
-import android.app.Activity;
-import android.content.Intent;
-import android.os.Bundle;
-import android.view.KeyEvent;
-import android.view.View;
-import android.view.Window;
-import android.widget.TextView;
-
-import java.util.ArrayList;
-import java.util.Collections;
-import java.util.List;
-
-/**
- * If the user has a lock pattern set already, makes them confirm the existing one.
- *
- * Then, prompts the user to choose a lock pattern:
- * - prompts for initial pattern
- * - asks for confirmation / restart
- * - saves chosen password when confirmed
- */
-public class ChooseLockPattern extends Activity implements View.OnClickListener{
-
- /**
- * Used by the choose lock pattern wizard to indicate the wizard is
- * finished, and each activity in the wizard should finish.
- * <p>
- * Previously, each activity in the wizard would finish itself after
- * starting the next activity. However, this leads to broken 'Back'
- * behavior. So, now an activity does not finish itself until it gets this
- * result.
- */
- static final int RESULT_FINISHED = RESULT_FIRST_USER;
-
- // how long after a confirmation message is shown before moving on
- static final int INFORMATION_MSG_TIMEOUT_MS = 3000;
-
- // how long we wait to clear a wrong pattern
- private static final int WRONG_PATTERN_CLEAR_TIMEOUT_MS = 2000;
-
- private static final int ID_EMPTY_MESSAGE = -1;
-
-
- protected TextView mHeaderText;
- protected LockPatternView mLockPatternView;
- protected TextView mFooterText;
- private TextView mFooterLeftButton;
- private TextView mFooterRightButton;
-
- protected List<LockPatternView.Cell> mChosenPattern = null;
-
- protected LockPatternUtils mLockPatternUtils;
-
- /**
- * The patten used during the help screen to show how to draw a pattern.
- */
- private final List<LockPatternView.Cell> mAnimatePattern =
- Collections.unmodifiableList(
- Lists.newArrayList(
- LockPatternView.Cell.of(0, 0),
- LockPatternView.Cell.of(0, 1),
- LockPatternView.Cell.of(1, 1),
- LockPatternView.Cell.of(2, 1)
- ));
-
-
- /**
- * The pattern listener that responds according to a user choosing a new
- * lock pattern.
- */
- protected LockPatternView.OnPatternListener mChooseNewLockPatternListener = new LockPatternView.OnPatternListener() {
-
- public void onPatternStart() {
- mLockPatternView.removeCallbacks(mClearPatternRunnable);
- patternInProgress();
- }
-
- public void onPatternCleared() {
- mLockPatternView.removeCallbacks(mClearPatternRunnable);
- }
-
- public void onPatternDetected(List<LockPatternView.Cell> pattern) {
- if (mUiStage == Stage.NeedToConfirm || mUiStage == Stage.ConfirmWrong) {
- if (mChosenPattern == null) throw new IllegalStateException("null chosen pattern in stage 'need to confirm");
- if (mChosenPattern.equals(pattern)) {
- updateStage(Stage.ChoiceConfirmed);
- } else {
- updateStage(Stage.ConfirmWrong);
- }
- } else if (mUiStage == Stage.Introduction || mUiStage == Stage.ChoiceTooShort){
- if (pattern.size() < LockPatternUtils.MIN_LOCK_PATTERN_SIZE) {
- updateStage(Stage.ChoiceTooShort);
- } else {
- mChosenPattern = new ArrayList<LockPatternView.Cell>(pattern);
- updateStage(Stage.FirstChoiceValid);
- }
- } else {
- throw new IllegalStateException("Unexpected stage " + mUiStage + " when "
- + "entering the pattern.");
- }
- }
-
- private void patternInProgress() {
- mHeaderText.setText(R.string.lockpattern_recording_inprogress);
- mFooterText.setText("");
- mFooterLeftButton.setEnabled(false);
- mFooterRightButton.setEnabled(false);
- }
- };
-
-
- /**
- * The states of the left footer button.
- */
- enum LeftButtonMode {
- Cancel(R.string.cancel, true),
- CancelDisabled(R.string.cancel, false),
- Retry(R.string.lockpattern_retry_button_text, true),
- RetryDisabled(R.string.lockpattern_retry_button_text, false),
- Gone(ID_EMPTY_MESSAGE, false);
-
-
- /**
- * @param text The displayed text for this mode.
- * @param enabled Whether the button should be enabled.
- */
- LeftButtonMode(int text, boolean enabled) {
- this.text = text;
- this.enabled = enabled;
- }
-
- final int text;
- final boolean enabled;
- }
-
- /**
- * The states of the right button.
- */
- enum RightButtonMode {
- Continue(R.string.lockpattern_continue_button_text, true),
- ContinueDisabled(R.string.lockpattern_continue_button_text, false),
- Confirm(R.string.lockpattern_confirm_button_text, true),
- ConfirmDisabled(R.string.lockpattern_confirm_button_text, false),
- Ok(android.R.string.ok, true);
-
- /**
- * @param text The displayed text for this mode.
- * @param enabled Whether the button should be enabled.
- */
- RightButtonMode(int text, boolean enabled) {
- this.text = text;
- this.enabled = enabled;
- }
-
- final int text;
- final boolean enabled;
- }
-
- /**
- * Keep track internally of where the user is in choosing a pattern.
- */
- protected enum Stage {
-
- Introduction(
- R.string.lockpattern_recording_intro_header,
- LeftButtonMode.Cancel, RightButtonMode.ContinueDisabled,
- R.string.lockpattern_recording_intro_footer, true),
- HelpScreen(
- R.string.lockpattern_settings_help_how_to_record,
- LeftButtonMode.Gone, RightButtonMode.Ok, ID_EMPTY_MESSAGE, false),
- ChoiceTooShort(
- R.string.lockpattern_recording_incorrect_too_short,
- LeftButtonMode.Retry, RightButtonMode.ContinueDisabled,
- ID_EMPTY_MESSAGE, true),
- FirstChoiceValid(
- R.string.lockpattern_pattern_entered_header,
- LeftButtonMode.Retry, RightButtonMode.Continue, ID_EMPTY_MESSAGE, false),
- NeedToConfirm(
- R.string.lockpattern_need_to_confirm,
- LeftButtonMode.CancelDisabled, RightButtonMode.ConfirmDisabled,
- ID_EMPTY_MESSAGE, true),
- ConfirmWrong(
- R.string.lockpattern_need_to_unlock_wrong,
- LeftButtonMode.Cancel, RightButtonMode.ConfirmDisabled,
- ID_EMPTY_MESSAGE, true),
- ChoiceConfirmed(
- R.string.lockpattern_pattern_confirmed_header,
- LeftButtonMode.Cancel, RightButtonMode.Confirm, ID_EMPTY_MESSAGE, false);
-
-
- /**
- * @param headerMessage The message displayed at the top.
- * @param leftMode The mode of the left button.
- * @param rightMode The mode of the right button.
- * @param footerMessage The footer message.
- * @param patternEnabled Whether the pattern widget is enabled.
- */
- Stage(int headerMessage,
- LeftButtonMode leftMode,
- RightButtonMode rightMode,
- int footerMessage, boolean patternEnabled) {
- this.headerMessage = headerMessage;
- this.leftMode = leftMode;
- this.rightMode = rightMode;
- this.footerMessage = footerMessage;
- this.patternEnabled = patternEnabled;
- }
-
- final int headerMessage;
- final LeftButtonMode leftMode;
- final RightButtonMode rightMode;
- final int footerMessage;
- final boolean patternEnabled;
- }
-
- private Stage mUiStage = Stage.Introduction;
-
- private Runnable mClearPatternRunnable = new Runnable() {
- public void run() {
- mLockPatternView.clearPattern();
- }
- };
-
- private static final String KEY_UI_STAGE = "uiStage";
- private static final String KEY_PATTERN_CHOICE = "chosenPattern";
-
- @Override
- protected void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
-
- mLockPatternUtils = new LockPatternUtils(getContentResolver());
-
- requestWindowFeature(Window.FEATURE_NO_TITLE);
-
- setupViews();
-
- // make it so unhandled touch events within the unlock screen go to the
- // lock pattern view.
- final LinearLayoutWithDefaultTouchRecepient topLayout
- = (LinearLayoutWithDefaultTouchRecepient) findViewById(
- R.id.topLayout);
- topLayout.setDefaultTouchRecepient(mLockPatternView);
-
- if (savedInstanceState == null) {
- // first launch
- updateStage(Stage.Introduction);
- if (mLockPatternUtils.savedPatternExists()) {
- confirmPattern();
- }
- } else {
- // restore from previous state
- final String patternString = savedInstanceState.getString(KEY_PATTERN_CHOICE);
- if (patternString != null) {
- mChosenPattern = LockPatternUtils.stringToPattern(patternString);
- }
- updateStage(Stage.values()[savedInstanceState.getInt(KEY_UI_STAGE)]);
- }
- }
-
- /**
- * Keep all "find view" related stuff confined to this function since in
- * case someone needs to subclass and customize.
- */
- protected void setupViews() {
- setContentView(R.layout.choose_lock_pattern);
-
- mHeaderText = (TextView) findViewById(R.id.headerText);
-
- mLockPatternView = (LockPatternView) findViewById(R.id.lockPattern);
- mLockPatternView.setOnPatternListener(mChooseNewLockPatternListener);
-
- mFooterText = (TextView) findViewById(R.id.footerText);
-
- mFooterLeftButton = (TextView) findViewById(R.id.footerLeftButton);
- mFooterRightButton = (TextView) findViewById(R.id.footerRightButton);
-
- mFooterLeftButton.setOnClickListener(this);
- mFooterRightButton.setOnClickListener(this);
- }
-
- public void onClick(View v) {
- if (v == mFooterLeftButton) {
- if (mUiStage.leftMode == LeftButtonMode.Retry) {
- mChosenPattern = null;
- mLockPatternView.clearPattern();
- updateStage(Stage.Introduction);
- } else if (mUiStage.leftMode == LeftButtonMode.Cancel) {
- // They are canceling the entire wizard
- setResult(RESULT_FINISHED);
- finish();
- } else {
- throw new IllegalStateException("left footer button pressed, but stage of " +
- mUiStage + " doesn't make sense");
- }
- } else if (v == mFooterRightButton) {
-
- if (mUiStage.rightMode == RightButtonMode.Continue) {
- if (mUiStage != Stage.FirstChoiceValid) {
- throw new IllegalStateException("expected ui stage " + Stage.FirstChoiceValid
- + " when button is " + RightButtonMode.Continue);
- }
- updateStage(Stage.NeedToConfirm);
- } else if (mUiStage.rightMode == RightButtonMode.Confirm) {
- if (mUiStage != Stage.ChoiceConfirmed) {
- throw new IllegalStateException("expected ui stage " + Stage.ChoiceConfirmed
- + " when button is " + RightButtonMode.Confirm);
- }
- saveChosenPatternAndFinish();
- } else if (mUiStage.rightMode == RightButtonMode.Ok) {
- if (mUiStage != Stage.HelpScreen) {
- throw new IllegalStateException("Help screen is only mode with ok button, but " +
- "stage is " + mUiStage);
- }
- mLockPatternView.clearPattern();
- mLockPatternView.setDisplayMode(DisplayMode.Correct);
- updateStage(Stage.Introduction);
- }
- }
- }
-
- @Override
- public boolean onKeyDown(int keyCode, KeyEvent event) {
- if (keyCode == KeyEvent.KEYCODE_BACK && event.getRepeatCount() == 0) {
- if (mUiStage == Stage.HelpScreen) {
- updateStage(Stage.Introduction);
- return true;
- }
- }
- if (keyCode == KeyEvent.KEYCODE_MENU && mUiStage == Stage.Introduction) {
- updateStage(Stage.HelpScreen);
- return true;
- }
-
- return super.onKeyDown(keyCode, event);
- }
-
- /**
- * Launch screen to confirm the existing lock pattern.
- * @see #onActivityResult(int, int, android.content.Intent)
- */
- protected void confirmPattern() {
- final Intent intent = new Intent();
- intent.setClassName("com.android.settings", "com.android.settings.ConfirmLockPattern");
- startActivityForResult(intent, 55);
- }
-
- /**
- * @see #confirmPattern
- */
- @Override
- protected void onActivityResult(int requestCode, int resultCode,
- Intent data) {
- super.onActivityResult(requestCode, resultCode, data);
-
- if (requestCode != 55) {
- return;
- }
-
- if (resultCode != Activity.RESULT_OK) {
- setResult(RESULT_FINISHED);
- finish();
- }
- updateStage(Stage.Introduction);
- }
-
- @Override
- protected void onSaveInstanceState(Bundle outState) {
- super.onSaveInstanceState(outState);
-
- outState.putInt(KEY_UI_STAGE, mUiStage.ordinal());
- if (mChosenPattern != null) {
- outState.putString(KEY_PATTERN_CHOICE, LockPatternUtils.patternToString(mChosenPattern));
- }
- }
-
-
- /**
- * Updates the messages and buttons appropriate to what stage the user
- * is at in choosing a view. This doesn't handle clearing out the pattern;
- * the pattern is expected to be in the right state.
- * @param stage
- */
- protected void updateStage(Stage stage) {
-
- mUiStage = stage;
-
- // header text, footer text, visibility and
- // enabled state all known from the stage
- if (stage == Stage.ChoiceTooShort) {
- mHeaderText.setText(
- getResources().getString(
- stage.headerMessage,
- LockPatternUtils.MIN_LOCK_PATTERN_SIZE));
- } else {
- mHeaderText.setText(stage.headerMessage);
- }
- if (stage.footerMessage == ID_EMPTY_MESSAGE) {
- mFooterText.setText("");
- } else {
- mFooterText.setText(stage.footerMessage);
- }
-
- if (stage.leftMode == LeftButtonMode.Gone) {
- mFooterLeftButton.setVisibility(View.GONE);
- } else {
- mFooterLeftButton.setVisibility(View.VISIBLE);
- mFooterLeftButton.setText(stage.leftMode.text);
- mFooterLeftButton.setEnabled(stage.leftMode.enabled);
- }
-
- mFooterRightButton.setText(stage.rightMode.text);
- mFooterRightButton.setEnabled(stage.rightMode.enabled);
-
- // same for whether the patten is enabled
- if (stage.patternEnabled) {
- mLockPatternView.enableInput();
- } else {
- mLockPatternView.disableInput();
- }
-
- // the rest of the stuff varies enough that it is easier just to handle
- // on a case by case basis.
- mLockPatternView.setDisplayMode(DisplayMode.Correct);
-
- switch (mUiStage) {
- case Introduction:
- mLockPatternView.clearPattern();
- break;
- case HelpScreen:
- mLockPatternView.setPattern(DisplayMode.Animate, mAnimatePattern);
- break;
- case ChoiceTooShort:
- mLockPatternView.setDisplayMode(DisplayMode.Wrong);
- postClearPatternRunnable();
- break;
- case FirstChoiceValid:
- break;
- case NeedToConfirm:
- mLockPatternView.clearPattern();
- break;
- case ConfirmWrong:
- mLockPatternView.setDisplayMode(DisplayMode.Wrong);
- postClearPatternRunnable();
- break;
- case ChoiceConfirmed:
- break;
- }
- }
-
-
- // clear the wrong pattern unless they have started a new one
- // already
- private void postClearPatternRunnable() {
- mLockPatternView.removeCallbacks(mClearPatternRunnable);
- mLockPatternView.postDelayed(mClearPatternRunnable, WRONG_PATTERN_CLEAR_TIMEOUT_MS);
- }
-
- private void saveChosenPatternAndFinish() {
- boolean patternExistedBefore = mLockPatternUtils.savedPatternExists();
- mLockPatternUtils.saveLockPattern(mChosenPattern);
-
- // if setting pattern for first time, enable the lock gesture. otherwise,
- // keep the user's setting.
- if (!patternExistedBefore) {
- mLockPatternUtils.setLockPatternEnabled(true);
- mLockPatternUtils.setVisiblePatternEnabled(true);
- }
-
- setResult(RESULT_FINISHED);
- finish();
- }
-}