summaryrefslogtreecommitdiffstats
path: root/opengl/libs/entries.in
diff options
context:
space:
mode:
Diffstat (limited to 'opengl/libs/entries.in')
-rw-r--r--opengl/libs/entries.in104
1 files changed, 104 insertions, 0 deletions
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in
index 93e2a6bec..43c2676e9 100644
--- a/opengl/libs/entries.in
+++ b/opengl/libs/entries.in
@@ -6,15 +6,22 @@ GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref)
GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref)
GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader)
GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id)
GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id)
+GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode)
GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name)
GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer)
+GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer)
+GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer)
GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline)
GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer)
GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer)
+GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler)
GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture)
+GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id)
+GL_ENTRY(void, glBindVertexArray, GLuint array)
GL_ENTRY(void, glBindVertexArrayOES, GLuint array)
GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glBlendEquation, GLenum mode )
@@ -24,12 +31,17 @@ GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha)
GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor)
GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target)
GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target)
GL_ENTRY(void, glClear, GLbitfield mask)
+GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value)
+GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value)
+GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value)
GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha)
@@ -39,6 +51,7 @@ GL_ENTRY(void, glClearDepthx, GLclampx depth)
GL_ENTRY(void, glClearDepthxOES, GLclampx depth)
GL_ENTRY(void, glClearStencil, GLint s)
GL_ENTRY(void, glClientActiveTexture, GLenum texture)
+GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation)
GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn)
GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation)
@@ -53,11 +66,15 @@ GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLbo
GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glCompileShader, GLuint shader)
GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
+GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(void, glCoverageMaskNV, GLboolean mask)
GL_ENTRY(void, glCoverageOperationNV, GLenum operation)
@@ -73,11 +90,16 @@ GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers)
GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors)
GL_ENTRY(void, glDeleteProgram, GLuint program)
GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines)
+GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint* ids)
GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids)
GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers)
GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers)
+GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint* samplers)
GL_ENTRY(void, glDeleteShader, GLuint shader)
+GL_ENTRY(void, glDeleteSync, GLsync sync)
GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures)
+GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids)
+GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays)
GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays)
GL_ENTRY(void, glDepthFunc, GLenum func)
GL_ENTRY(void, glDepthMask, GLboolean flag)
@@ -92,8 +114,12 @@ GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glDisableVertexAttribArray, GLuint index)
GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments)
GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count)
+GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum* bufs)
GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs)
GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
+GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height)
GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords)
GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height)
@@ -109,8 +135,10 @@ GL_ENTRY(void, glEnableClientState, GLenum array)
GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl)
GL_ENTRY(void, glEnableVertexAttribArray, GLuint index)
GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor)
+GL_ENTRY(void, glEndQuery, GLenum target)
GL_ENTRY(void, glEndQueryEXT, GLenum target)
GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask)
+GL_ENTRY(void, glEndTransformFeedback, void)
GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params)
GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers)
GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers)
@@ -123,9 +151,11 @@ GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffse
GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures)
GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program)
GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param)
+GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags)
GL_ENTRY(void, glFinish, void)
GL_ENTRY(void, glFinishFenceNV, GLuint fence)
GL_ENTRY(void, glFlush, void)
+GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length)
GL_ENTRY(void, glFogf, GLenum pname, GLfloat param)
GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glFogx, GLenum pname, GLfixed param)
@@ -139,6 +169,7 @@ GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attac
GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples)
GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
+GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ENTRY(void, glFrontFace, GLenum mode)
GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
@@ -150,19 +181,28 @@ GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers)
GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers)
GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors)
GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines)
+GL_ENTRY(void, glGenQueries, GLsizei n, GLuint* ids)
GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids)
GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers)
GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers)
+GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint* samplers)
GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures)
+GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids)
+GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays)
GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays)
GL_ENTRY(void, glGenerateMipmap, GLenum target)
GL_ENTRY(void, glGenerateMipmapOES, GLenum target)
GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params)
+GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params)
GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params)
GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params)
GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4])
GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4])
@@ -175,10 +215,15 @@ GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params)
GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params)
+GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name)
GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params)
GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void)
+GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data)
+GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64* params)
+GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data)
GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params)
+GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params)
@@ -193,20 +238,27 @@ GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GL
GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString)
GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups)
GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params)
+GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params)
GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params)
GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params)
+GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params)
GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params)
+GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params)
GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params)
GL_ENTRY(const GLubyte *, glGetString, GLenum name)
+GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index)
+GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params)
GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params)
@@ -218,9 +270,15 @@ GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params
GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params)
GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params)
GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params)
+GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName)
+GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name)
GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params)
GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params)
+GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params)
+GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params)
+GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params)
GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer)
GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params)
GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params)
@@ -228,6 +286,8 @@ GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSi
GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params)
GL_ENTRY(void, glHint, GLenum target, GLenum mode)
GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker)
+GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments)
+GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer)
GL_ENTRY(GLboolean, glIsEnabled, GLenum cap)
GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence)
@@ -235,11 +295,16 @@ GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer)
GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer)
GL_ENTRY(GLboolean, glIsProgram, GLuint program)
GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline)
+GL_ENTRY(GLboolean, glIsQuery, GLuint id)
GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id)
GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer)
GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer)
+GL_ENTRY(GLboolean, glIsSampler, GLuint sampler)
GL_ENTRY(GLboolean, glIsShader, GLuint shader)
+GL_ENTRY(GLboolean, glIsSync, GLsync sync)
GL_ENTRY(GLboolean, glIsTexture, GLuint texture)
+GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id)
+GL_ENTRY(GLboolean, glIsVertexArray, GLuint array)
GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array)
GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label)
GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param)
@@ -265,6 +330,7 @@ GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m)
GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void)
GL_ENTRY(void, glLogicOp, GLenum opcode)
GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access)
+GL_ENTRY(GLvoid*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param)
GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params)
GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param)
@@ -289,6 +355,7 @@ GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat to
GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar)
GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar)
+GL_ENTRY(void, glPauseTransformFeedback, void)
GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param)
GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param)
GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params)
@@ -305,7 +372,9 @@ GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units)
GL_ENTRY(void, glPopGroupMarkerEXT, void)
GL_ENTRY(void, glPopMatrix, void)
+GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value)
GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat x)
GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value)
@@ -329,23 +398,30 @@ GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLs
GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker)
GL_ENTRY(void, glPushMatrix, void)
GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16])
+GL_ENTRY(void, glReadBuffer, GLenum mode)
GL_ENTRY(void, glReadBufferNV, GLenum mode)
GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
GL_ENTRY(void, glReleaseShaderCompiler, void)
GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void)
+GL_ENTRY(void, glResumeTransformFeedback, void)
GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert)
GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert)
+GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param)
+GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param)
+GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param)
+GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param)
GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z)
@@ -379,6 +455,7 @@ GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params)
GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param)
GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params)
@@ -389,13 +466,17 @@ GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param)
GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params)
GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
+GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
+GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z)
GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z)
@@ -403,21 +484,37 @@ GL_ENTRY(void, glUniform1f, GLint location, GLfloat x)
GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform1i, GLint location, GLint x)
GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0)
+GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y)
GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y)
GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1)
+GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z)
GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2)
+GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value)
GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v)
GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v)
+GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value)
+GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target)
GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target)
GL_ENTRY(void, glUseProgram, GLuint program)
GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program)
@@ -431,7 +528,14 @@ GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values)
GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values)
+GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor)
+GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w)
+GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint* v)
+GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint* v)
+GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height)
+GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)