diff options
Diffstat (limited to 'opengl/libs/entries.in')
-rw-r--r-- | opengl/libs/entries.in | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/opengl/libs/entries.in b/opengl/libs/entries.in index 93e2a6bec..43c2676e9 100644 --- a/opengl/libs/entries.in +++ b/opengl/libs/entries.in @@ -6,15 +6,22 @@ GL_ENTRY(void, glAlphaFuncx, GLenum func, GLclampx ref) GL_ENTRY(void, glAlphaFuncxOES, GLenum func, GLclampx ref) GL_ENTRY(void, glAttachShader, GLuint program, GLuint shader) GL_ENTRY(void, glBeginPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glBeginQuery, GLenum target, GLuint id) GL_ENTRY(void, glBeginQueryEXT, GLenum target, GLuint id) +GL_ENTRY(void, glBeginTransformFeedback, GLenum primitiveMode) GL_ENTRY(void, glBindAttribLocation, GLuint program, GLuint index, const GLchar* name) GL_ENTRY(void, glBindBuffer, GLenum target, GLuint buffer) +GL_ENTRY(void, glBindBufferBase, GLenum target, GLuint index, GLuint buffer) +GL_ENTRY(void, glBindBufferRange, GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) GL_ENTRY(void, glBindFramebuffer, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindFramebufferOES, GLenum target, GLuint framebuffer) GL_ENTRY(void, glBindProgramPipelineEXT, GLuint pipeline) GL_ENTRY(void, glBindRenderbuffer, GLenum target, GLuint renderbuffer) GL_ENTRY(void, glBindRenderbufferOES, GLenum target, GLuint renderbuffer) +GL_ENTRY(void, glBindSampler, GLuint unit, GLuint sampler) GL_ENTRY(void, glBindTexture, GLenum target, GLuint texture) +GL_ENTRY(void, glBindTransformFeedback, GLenum target, GLuint id) +GL_ENTRY(void, glBindVertexArray, GLuint array) GL_ENTRY(void, glBindVertexArrayOES, GLuint array) GL_ENTRY(void, glBlendColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glBlendEquation, GLenum mode ) @@ -24,12 +31,17 @@ GL_ENTRY(void, glBlendEquationSeparateOES, GLenum modeRGB, GLenum modeAlpha) GL_ENTRY(void, glBlendFunc, GLenum sfactor, GLenum dfactor) GL_ENTRY(void, glBlendFuncSeparate, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) GL_ENTRY(void, glBlendFuncSeparateOES, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) +GL_ENTRY(void, glBlitFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ENTRY(void, glBlitFramebufferANGLE, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) GL_ENTRY(void, glBufferData, GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) GL_ENTRY(void, glBufferSubData, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) GL_ENTRY(GLenum, glCheckFramebufferStatus, GLenum target) GL_ENTRY(GLenum, glCheckFramebufferStatusOES, GLenum target) GL_ENTRY(void, glClear, GLbitfield mask) +GL_ENTRY(void, glClearBufferfi, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) +GL_ENTRY(void, glClearBufferfv, GLenum buffer, GLint drawbuffer, const GLfloat* value) +GL_ENTRY(void, glClearBufferiv, GLenum buffer, GLint drawbuffer, const GLint* value) +GL_ENTRY(void, glClearBufferuiv, GLenum buffer, GLint drawbuffer, const GLuint* value) GL_ENTRY(void, glClearColor, GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GL_ENTRY(void, glClearColorx, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) GL_ENTRY(void, glClearColorxOES, GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) @@ -39,6 +51,7 @@ GL_ENTRY(void, glClearDepthx, GLclampx depth) GL_ENTRY(void, glClearDepthxOES, GLclampx depth) GL_ENTRY(void, glClearStencil, GLint s) GL_ENTRY(void, glClientActiveTexture, GLenum texture) +GL_ENTRY(GLenum, glClientWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(void, glClipPlanef, GLenum plane, const GLfloat *equation) GL_ENTRY(void, glClipPlanefIMG, GLenum p, const GLfloat *eqn) GL_ENTRY(void, glClipPlanefOES, GLenum plane, const GLfloat *equation) @@ -53,11 +66,15 @@ GL_ENTRY(void, glColorMask, GLboolean red, GLboolean green, GLboolean blue, GLbo GL_ENTRY(void, glColorPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glCompileShader, GLuint shader) GL_ENTRY(void, glCompressedTexImage2D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCompressedTexImage3D, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) +GL_ENTRY(void, glCompressedTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) GL_ENTRY(void, glCompressedTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data) +GL_ENTRY(void, glCopyBufferSubData, GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) GL_ENTRY(void, glCopyTexImage2D, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) GL_ENTRY(void, glCopyTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glCopyTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCopyTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(void, glCoverageMaskNV, GLboolean mask) GL_ENTRY(void, glCoverageOperationNV, GLenum operation) @@ -73,11 +90,16 @@ GL_ENTRY(void, glDeleteFramebuffersOES, GLsizei n, const GLuint* framebuffers) GL_ENTRY(void, glDeletePerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glDeleteProgram, GLuint program) GL_ENTRY(void, glDeleteProgramPipelinesEXT, GLsizei n, const GLuint *pipelines) +GL_ENTRY(void, glDeleteQueries, GLsizei n, const GLuint* ids) GL_ENTRY(void, glDeleteQueriesEXT, GLsizei n, const GLuint *ids) GL_ENTRY(void, glDeleteRenderbuffers, GLsizei n, const GLuint* renderbuffers) GL_ENTRY(void, glDeleteRenderbuffersOES, GLsizei n, const GLuint* renderbuffers) +GL_ENTRY(void, glDeleteSamplers, GLsizei count, const GLuint* samplers) GL_ENTRY(void, glDeleteShader, GLuint shader) +GL_ENTRY(void, glDeleteSync, GLsync sync) GL_ENTRY(void, glDeleteTextures, GLsizei n, const GLuint *textures) +GL_ENTRY(void, glDeleteTransformFeedbacks, GLsizei n, const GLuint* ids) +GL_ENTRY(void, glDeleteVertexArrays, GLsizei n, const GLuint* arrays) GL_ENTRY(void, glDeleteVertexArraysOES, GLsizei n, const GLuint *arrays) GL_ENTRY(void, glDepthFunc, GLenum func) GL_ENTRY(void, glDepthMask, GLboolean flag) @@ -92,8 +114,12 @@ GL_ENTRY(void, glDisableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glDisableVertexAttribArray, GLuint index) GL_ENTRY(void, glDiscardFramebufferEXT, GLenum target, GLsizei numAttachments, const GLenum *attachments) GL_ENTRY(void, glDrawArrays, GLenum mode, GLint first, GLsizei count) +GL_ENTRY(void, glDrawArraysInstanced, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) +GL_ENTRY(void, glDrawBuffers, GLsizei n, const GLenum* bufs) GL_ENTRY(void, glDrawBuffersNV, GLsizei n, const GLenum *bufs) GL_ENTRY(void, glDrawElements, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) +GL_ENTRY(void, glDrawElementsInstanced, GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount) +GL_ENTRY(void, glDrawRangeElements, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices) GL_ENTRY(void, glDrawTexfOES, GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) GL_ENTRY(void, glDrawTexfvOES, const GLfloat *coords) GL_ENTRY(void, glDrawTexiOES, GLint x, GLint y, GLint z, GLint width, GLint height) @@ -109,8 +135,10 @@ GL_ENTRY(void, glEnableClientState, GLenum array) GL_ENTRY(void, glEnableDriverControlQCOM, GLuint driverControl) GL_ENTRY(void, glEnableVertexAttribArray, GLuint index) GL_ENTRY(void, glEndPerfMonitorAMD, GLuint monitor) +GL_ENTRY(void, glEndQuery, GLenum target) GL_ENTRY(void, glEndQueryEXT, GLenum target) GL_ENTRY(void, glEndTilingQCOM, GLbitfield preserveMask) +GL_ENTRY(void, glEndTransformFeedback, void) GL_ENTRY(void, glExtGetBufferPointervQCOM, GLenum target, GLvoid **params) GL_ENTRY(void, glExtGetBuffersQCOM, GLuint *buffers, GLint maxBuffers, GLint *numBuffers) GL_ENTRY(void, glExtGetFramebuffersQCOM, GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers) @@ -123,9 +151,11 @@ GL_ENTRY(void, glExtGetTexSubImageQCOM, GLenum target, GLint level, GLint xoffse GL_ENTRY(void, glExtGetTexturesQCOM, GLuint *textures, GLint maxTextures, GLint *numTextures) GL_ENTRY(GLboolean, glExtIsProgramBinaryQCOM, GLuint program) GL_ENTRY(void, glExtTexObjectStateOverrideiQCOM, GLenum target, GLenum pname, GLint param) +GL_ENTRY(GLsync, glFenceSync, GLenum condition, GLbitfield flags) GL_ENTRY(void, glFinish, void) GL_ENTRY(void, glFinishFenceNV, GLuint fence) GL_ENTRY(void, glFlush, void) +GL_ENTRY(void, glFlushMappedBufferRange, GLenum target, GLintptr offset, GLsizeiptr length) GL_ENTRY(void, glFogf, GLenum pname, GLfloat param) GL_ENTRY(void, glFogfv, GLenum pname, const GLfloat *params) GL_ENTRY(void, glFogx, GLenum pname, GLfixed param) @@ -139,6 +169,7 @@ GL_ENTRY(void, glFramebufferTexture2DMultisampleEXT, GLenum target, GLenum attac GL_ENTRY(void, glFramebufferTexture2DMultisampleIMG, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples) GL_ENTRY(void, glFramebufferTexture2DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) GL_ENTRY(void, glFramebufferTexture3DOES, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) +GL_ENTRY(void, glFramebufferTextureLayer, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) GL_ENTRY(void, glFrontFace, GLenum mode) GL_ENTRY(void, glFrustumf, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glFrustumfOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) @@ -150,19 +181,28 @@ GL_ENTRY(void, glGenFramebuffers, GLsizei n, GLuint* framebuffers) GL_ENTRY(void, glGenFramebuffersOES, GLsizei n, GLuint* framebuffers) GL_ENTRY(void, glGenPerfMonitorsAMD, GLsizei n, GLuint *monitors) GL_ENTRY(void, glGenProgramPipelinesEXT, GLsizei n, GLuint *pipelines) +GL_ENTRY(void, glGenQueries, GLsizei n, GLuint* ids) GL_ENTRY(void, glGenQueriesEXT, GLsizei n, GLuint *ids) GL_ENTRY(void, glGenRenderbuffers, GLsizei n, GLuint* renderbuffers) GL_ENTRY(void, glGenRenderbuffersOES, GLsizei n, GLuint* renderbuffers) +GL_ENTRY(void, glGenSamplers, GLsizei count, GLuint* samplers) GL_ENTRY(void, glGenTextures, GLsizei n, GLuint *textures) +GL_ENTRY(void, glGenTransformFeedbacks, GLsizei n, GLuint* ids) +GL_ENTRY(void, glGenVertexArrays, GLsizei n, GLuint* arrays) GL_ENTRY(void, glGenVertexArraysOES, GLsizei n, GLuint *arrays) GL_ENTRY(void, glGenerateMipmap, GLenum target) GL_ENTRY(void, glGenerateMipmapOES, GLenum target) GL_ENTRY(void, glGetActiveAttrib, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) GL_ENTRY(void, glGetActiveUniform, GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name) +GL_ENTRY(void, glGetActiveUniformBlockName, GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName) +GL_ENTRY(void, glGetActiveUniformBlockiv, GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params) +GL_ENTRY(void, glGetActiveUniformsiv, GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params) GL_ENTRY(void, glGetAttachedShaders, GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders) GL_ENTRY(GLint, glGetAttribLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetBooleanv, GLenum pname, GLboolean *params) +GL_ENTRY(void, glGetBufferParameteri64v, GLenum target, GLenum pname, GLint64* params) GL_ENTRY(void, glGetBufferParameteriv, GLenum target, GLenum pname, GLint *params) +GL_ENTRY(void, glGetBufferPointerv, GLenum target, GLenum pname, GLvoid** params) GL_ENTRY(void, glGetBufferPointervOES, GLenum target, GLenum pname, GLvoid ** params) GL_ENTRY(void, glGetClipPlanef, GLenum pname, GLfloat eqn[4]) GL_ENTRY(void, glGetClipPlanefOES, GLenum pname, GLfloat eqn[4]) @@ -175,10 +215,15 @@ GL_ENTRY(void, glGetFenceivNV, GLuint fence, GLenum pname, GLint *params) GL_ENTRY(void, glGetFixedv, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetFixedvOES, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetFloatv, GLenum pname, GLfloat *params) +GL_ENTRY(GLint, glGetFragDataLocation, GLuint program, const GLchar *name) GL_ENTRY(void, glGetFramebufferAttachmentParameteriv, GLenum target, GLenum attachment, GLenum pname, GLint* params) GL_ENTRY(void, glGetFramebufferAttachmentParameterivOES, GLenum target, GLenum attachment, GLenum pname, GLint* params) GL_ENTRY(GLenum, glGetGraphicsResetStatusEXT, void) +GL_ENTRY(void, glGetInteger64i_v, GLenum target, GLuint index, GLint64* data) +GL_ENTRY(void, glGetInteger64v, GLenum pname, GLint64* params) +GL_ENTRY(void, glGetIntegeri_v, GLenum target, GLuint index, GLint* data) GL_ENTRY(void, glGetIntegerv, GLenum pname, GLint *params) +GL_ENTRY(void, glGetInternalformativ, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params) GL_ENTRY(void, glGetLightfv, GLenum light, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetLightxv, GLenum light, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetLightxvOES, GLenum light, GLenum pname, GLfixed *params) @@ -193,20 +238,27 @@ GL_ENTRY(void, glGetPerfMonitorCountersAMD, GLuint group, GLint *numCounters, GL GL_ENTRY(void, glGetPerfMonitorGroupStringAMD, GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString) GL_ENTRY(void, glGetPerfMonitorGroupsAMD, GLint *numGroups, GLsizei groupsSize, GLuint *groups) GL_ENTRY(void, glGetPointerv, GLenum pname, GLvoid **params) +GL_ENTRY(void, glGetProgramBinary, GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary) GL_ENTRY(void, glGetProgramBinaryOES, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary) GL_ENTRY(void, glGetProgramInfoLog, GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetProgramPipelineInfoLogEXT, GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) GL_ENTRY(void, glGetProgramPipelineivEXT, GLuint pipeline, GLenum pname, GLint *params) GL_ENTRY(void, glGetProgramiv, GLuint program, GLenum pname, GLint* params) +GL_ENTRY(void, glGetQueryObjectuiv, GLuint id, GLenum pname, GLuint* params) GL_ENTRY(void, glGetQueryObjectuivEXT, GLuint id, GLenum pname, GLuint *params) +GL_ENTRY(void, glGetQueryiv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetQueryivEXT, GLenum target, GLenum pname, GLint *params) GL_ENTRY(void, glGetRenderbufferParameteriv, GLenum target, GLenum pname, GLint* params) GL_ENTRY(void, glGetRenderbufferParameterivOES, GLenum target, GLenum pname, GLint* params) +GL_ENTRY(void, glGetSamplerParameterfv, GLuint sampler, GLenum pname, GLfloat* params) +GL_ENTRY(void, glGetSamplerParameteriv, GLuint sampler, GLenum pname, GLint* params) GL_ENTRY(void, glGetShaderInfoLog, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog) GL_ENTRY(void, glGetShaderPrecisionFormat, GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision) GL_ENTRY(void, glGetShaderSource, GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source) GL_ENTRY(void, glGetShaderiv, GLuint shader, GLenum pname, GLint* params) GL_ENTRY(const GLubyte *, glGetString, GLenum name) +GL_ENTRY(const GLubyte*, glGetStringi, GLenum name, GLuint index) +GL_ENTRY(void, glGetSynciv, GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values) GL_ENTRY(void, glGetTexEnvfv, GLenum env, GLenum pname, GLfloat *params) GL_ENTRY(void, glGetTexEnviv, GLenum env, GLenum pname, GLint *params) GL_ENTRY(void, glGetTexEnvxv, GLenum env, GLenum pname, GLfixed *params) @@ -218,9 +270,15 @@ GL_ENTRY(void, glGetTexParameterfv, GLenum target, GLenum pname, GLfloat *params GL_ENTRY(void, glGetTexParameteriv, GLenum target, GLenum pname, GLint *params) GL_ENTRY(void, glGetTexParameterxv, GLenum target, GLenum pname, GLfixed *params) GL_ENTRY(void, glGetTexParameterxvOES, GLenum target, GLenum pname, GLfixed *params) +GL_ENTRY(void, glGetTransformFeedbackVarying, GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name) +GL_ENTRY(GLuint, glGetUniformBlockIndex, GLuint program, const GLchar* uniformBlockName) +GL_ENTRY(void, glGetUniformIndices, GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices) GL_ENTRY(GLint, glGetUniformLocation, GLuint program, const GLchar* name) GL_ENTRY(void, glGetUniformfv, GLuint program, GLint location, GLfloat* params) GL_ENTRY(void, glGetUniformiv, GLuint program, GLint location, GLint* params) +GL_ENTRY(void, glGetUniformuiv, GLuint program, GLint location, GLuint* params) +GL_ENTRY(void, glGetVertexAttribIiv, GLuint index, GLenum pname, GLint* params) +GL_ENTRY(void, glGetVertexAttribIuiv, GLuint index, GLenum pname, GLuint* params) GL_ENTRY(void, glGetVertexAttribPointerv, GLuint index, GLenum pname, GLvoid** pointer) GL_ENTRY(void, glGetVertexAttribfv, GLuint index, GLenum pname, GLfloat* params) GL_ENTRY(void, glGetVertexAttribiv, GLuint index, GLenum pname, GLint* params) @@ -228,6 +286,8 @@ GL_ENTRY(void, glGetnUniformfvEXT, GLuint program, GLint location, GLsizei bufSi GL_ENTRY(void, glGetnUniformivEXT, GLuint program, GLint location, GLsizei bufSize, GLint *params) GL_ENTRY(void, glHint, GLenum target, GLenum mode) GL_ENTRY(void, glInsertEventMarkerEXT, GLsizei length, const GLchar *marker) +GL_ENTRY(void, glInvalidateFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments) +GL_ENTRY(void, glInvalidateSubFramebuffer, GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height) GL_ENTRY(GLboolean, glIsBuffer, GLuint buffer) GL_ENTRY(GLboolean, glIsEnabled, GLenum cap) GL_ENTRY(GLboolean, glIsFenceNV, GLuint fence) @@ -235,11 +295,16 @@ GL_ENTRY(GLboolean, glIsFramebuffer, GLuint framebuffer) GL_ENTRY(GLboolean, glIsFramebufferOES, GLuint framebuffer) GL_ENTRY(GLboolean, glIsProgram, GLuint program) GL_ENTRY(GLboolean, glIsProgramPipelineEXT, GLuint pipeline) +GL_ENTRY(GLboolean, glIsQuery, GLuint id) GL_ENTRY(GLboolean, glIsQueryEXT, GLuint id) GL_ENTRY(GLboolean, glIsRenderbuffer, GLuint renderbuffer) GL_ENTRY(GLboolean, glIsRenderbufferOES, GLuint renderbuffer) +GL_ENTRY(GLboolean, glIsSampler, GLuint sampler) GL_ENTRY(GLboolean, glIsShader, GLuint shader) +GL_ENTRY(GLboolean, glIsSync, GLsync sync) GL_ENTRY(GLboolean, glIsTexture, GLuint texture) +GL_ENTRY(GLboolean, glIsTransformFeedback, GLuint id) +GL_ENTRY(GLboolean, glIsVertexArray, GLuint array) GL_ENTRY(GLboolean, glIsVertexArrayOES, GLuint array) GL_ENTRY(void, glLabelObjectEXT, GLenum type, GLuint object, GLsizei length, const GLchar *label) GL_ENTRY(void, glLightModelf, GLenum pname, GLfloat param) @@ -265,6 +330,7 @@ GL_ENTRY(void, glLoadMatrixxOES, const GLfixed *m) GL_ENTRY(void, glLoadPaletteFromModelViewMatrixOES, void) GL_ENTRY(void, glLogicOp, GLenum opcode) GL_ENTRY(void*, glMapBufferOES, GLenum target, GLenum access) +GL_ENTRY(GLvoid*, glMapBufferRange, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) GL_ENTRY(void, glMaterialf, GLenum face, GLenum pname, GLfloat param) GL_ENTRY(void, glMaterialfv, GLenum face, GLenum pname, const GLfloat *params) GL_ENTRY(void, glMaterialx, GLenum face, GLenum pname, GLfixed param) @@ -289,6 +355,7 @@ GL_ENTRY(void, glOrthof, GLfloat left, GLfloat right, GLfloat bottom, GLfloat to GL_ENTRY(void, glOrthofOES, GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) GL_ENTRY(void, glOrthox, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) GL_ENTRY(void, glOrthoxOES, GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) +GL_ENTRY(void, glPauseTransformFeedback, void) GL_ENTRY(void, glPixelStorei, GLenum pname, GLint param) GL_ENTRY(void, glPointParameterf, GLenum pname, GLfloat param) GL_ENTRY(void, glPointParameterfv, GLenum pname, const GLfloat *params) @@ -305,7 +372,9 @@ GL_ENTRY(void, glPolygonOffsetx, GLfixed factor, GLfixed units) GL_ENTRY(void, glPolygonOffsetxOES, GLfixed factor, GLfixed units) GL_ENTRY(void, glPopGroupMarkerEXT, void) GL_ENTRY(void, glPopMatrix, void) +GL_ENTRY(void, glProgramBinary, GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length) GL_ENTRY(void, glProgramBinaryOES, GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length) +GL_ENTRY(void, glProgramParameteri, GLuint program, GLenum pname, GLint value) GL_ENTRY(void, glProgramParameteriEXT, GLuint program, GLenum pname, GLint value) GL_ENTRY(void, glProgramUniform1fEXT, GLuint program, GLint location, GLfloat x) GL_ENTRY(void, glProgramUniform1fvEXT, GLuint program, GLint location, GLsizei count, const GLfloat *value) @@ -329,23 +398,30 @@ GL_ENTRY(void, glProgramUniformMatrix4fvEXT, GLuint program, GLint location, GLs GL_ENTRY(void, glPushGroupMarkerEXT, GLsizei length, const GLchar *marker) GL_ENTRY(void, glPushMatrix, void) GL_ENTRY(GLbitfield, glQueryMatrixxOES, GLfixed mantissa[16], GLint exponent[16]) +GL_ENTRY(void, glReadBuffer, GLenum mode) GL_ENTRY(void, glReadBufferNV, GLenum mode) GL_ENTRY(void, glReadPixels, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) GL_ENTRY(void, glReadnPixelsEXT, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) GL_ENTRY(void, glReleaseShaderCompiler, void) GL_ENTRY(void, glRenderbufferStorage, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glRenderbufferStorageMultisample, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleANGLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleAPPLE, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleEXT, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageMultisampleIMG, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glRenderbufferStorageOES, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glResolveMultisampleFramebufferAPPLE, void) +GL_ENTRY(void, glResumeTransformFeedback, void) GL_ENTRY(void, glRotatef, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glRotatex, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glRotatexOES, GLfixed angle, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glSampleCoverage, GLclampf value, GLboolean invert) GL_ENTRY(void, glSampleCoveragex, GLclampx value, GLboolean invert) GL_ENTRY(void, glSampleCoveragexOES, GLclampx value, GLboolean invert) +GL_ENTRY(void, glSamplerParameterf, GLuint sampler, GLenum pname, GLfloat param) +GL_ENTRY(void, glSamplerParameterfv, GLuint sampler, GLenum pname, const GLfloat* param) +GL_ENTRY(void, glSamplerParameteri, GLuint sampler, GLenum pname, GLint param) +GL_ENTRY(void, glSamplerParameteriv, GLuint sampler, GLenum pname, const GLint* param) GL_ENTRY(void, glScalef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glScalex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glScalexOES, GLfixed x, GLfixed y, GLfixed z) @@ -379,6 +455,7 @@ GL_ENTRY(void, glTexGenivOES, GLenum coord, GLenum pname, const GLint *params) GL_ENTRY(void, glTexGenxOES, GLenum coord, GLenum pname, GLfixed param) GL_ENTRY(void, glTexGenxvOES, GLenum coord, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexImage2D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) +GL_ENTRY(void, glTexImage3D, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexImage3DOES, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexParameterf, GLenum target, GLenum pname, GLfloat param) GL_ENTRY(void, glTexParameterfv, GLenum target, GLenum pname, const GLfloat *params) @@ -389,13 +466,17 @@ GL_ENTRY(void, glTexParameterxOES, GLenum target, GLenum pname, GLfixed param) GL_ENTRY(void, glTexParameterxv, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexParameterxvOES, GLenum target, GLenum pname, const GLfixed *params) GL_ENTRY(void, glTexStorage1DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) +GL_ENTRY(void, glTexStorage2D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glTexStorage2DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) +GL_ENTRY(void, glTexStorage3D, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_ENTRY(void, glTexStorage3DEXT, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) GL_ENTRY(void, glTexSubImage2D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) +GL_ENTRY(void, glTexSubImage3D, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTexSubImage3DOES, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels) GL_ENTRY(void, glTextureStorage1DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) GL_ENTRY(void, glTextureStorage2DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) GL_ENTRY(void, glTextureStorage3DEXT, GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) +GL_ENTRY(void, glTransformFeedbackVaryings, GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode) GL_ENTRY(void, glTranslatef, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glTranslatex, GLfixed x, GLfixed y, GLfixed z) GL_ENTRY(void, glTranslatexOES, GLfixed x, GLfixed y, GLfixed z) @@ -403,21 +484,37 @@ GL_ENTRY(void, glUniform1f, GLint location, GLfloat x) GL_ENTRY(void, glUniform1fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform1i, GLint location, GLint x) GL_ENTRY(void, glUniform1iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform1ui, GLint location, GLuint v0) +GL_ENTRY(void, glUniform1uiv, GLint location, GLsizei count, const GLuint* value) GL_ENTRY(void, glUniform2f, GLint location, GLfloat x, GLfloat y) GL_ENTRY(void, glUniform2fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform2i, GLint location, GLint x, GLint y) GL_ENTRY(void, glUniform2iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform2ui, GLint location, GLuint v0, GLuint v1) +GL_ENTRY(void, glUniform2uiv, GLint location, GLsizei count, const GLuint* value) GL_ENTRY(void, glUniform3f, GLint location, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glUniform3fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform3i, GLint location, GLint x, GLint y, GLint z) GL_ENTRY(void, glUniform3iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform3ui, GLint location, GLuint v0, GLuint v1, GLuint v2) +GL_ENTRY(void, glUniform3uiv, GLint location, GLsizei count, const GLuint* value) GL_ENTRY(void, glUniform4f, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glUniform4fv, GLint location, GLsizei count, const GLfloat* v) GL_ENTRY(void, glUniform4i, GLint location, GLint x, GLint y, GLint z, GLint w) GL_ENTRY(void, glUniform4iv, GLint location, GLsizei count, const GLint* v) +GL_ENTRY(void, glUniform4ui, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) +GL_ENTRY(void, glUniform4uiv, GLint location, GLsizei count, const GLuint* value) +GL_ENTRY(void, glUniformBlockBinding, GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) GL_ENTRY(void, glUniformMatrix2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix2x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix2x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix3x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix3x4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) GL_ENTRY(void, glUniformMatrix4fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix4x2fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(void, glUniformMatrix4x3fv, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) +GL_ENTRY(GLboolean, glUnmapBuffer, GLenum target) GL_ENTRY(GLboolean, glUnmapBufferOES, GLenum target) GL_ENTRY(void, glUseProgram, GLuint program) GL_ENTRY(void, glUseProgramStagesEXT, GLuint pipeline, GLbitfield stages, GLuint program) @@ -431,7 +528,14 @@ GL_ENTRY(void, glVertexAttrib3f, GLuint indx, GLfloat x, GLfloat y, GLfloat z) GL_ENTRY(void, glVertexAttrib3fv, GLuint indx, const GLfloat* values) GL_ENTRY(void, glVertexAttrib4f, GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) GL_ENTRY(void, glVertexAttrib4fv, GLuint indx, const GLfloat* values) +GL_ENTRY(void, glVertexAttribDivisor, GLuint index, GLuint divisor) +GL_ENTRY(void, glVertexAttribI4i, GLuint index, GLint x, GLint y, GLint z, GLint w) +GL_ENTRY(void, glVertexAttribI4iv, GLuint index, const GLint* v) +GL_ENTRY(void, glVertexAttribI4ui, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) +GL_ENTRY(void, glVertexAttribI4uiv, GLuint index, const GLuint* v) +GL_ENTRY(void, glVertexAttribIPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer) GL_ENTRY(void, glVertexAttribPointer, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr) GL_ENTRY(void, glVertexPointer, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) GL_ENTRY(void, glViewport, GLint x, GLint y, GLsizei width, GLsizei height) +GL_ENTRY(void, glWaitSync, GLsync sync, GLbitfield flags, GLuint64 timeout) GL_ENTRY(void, glWeightPointerOES, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |