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authorMathias Agopian <mathias@google.com>2009-04-30 14:43:18 -0700
committerMathias Agopian <mathias@google.com>2009-04-30 14:43:18 -0700
commit7be3e5d2d8101a8f5e12bbdf650431a734f88eba (patch)
treed45d998a3a085ce95bc632095edd0f468391f0e7 /opengl/libs/GLES_CM
parent18829d11aae5035b439dce157dca8867a0777d7a (diff)
parentfb5982967eddeb19a2e6454961e37a32e0e1b986 (diff)
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Merge commit 'goog/master' into merge_master
Conflicts: libs/surfaceflinger/Layer.cpp libs/surfaceflinger/SurfaceFlinger.cpp opengl/libagl/egl.cpp opengl/libs/EGL/egl.cpp opengl/libs/GLES_CM/gl.cpp opengl/libs/GLES_CM/gl_api.in opengl/libs/gl_entries.in opengl/libs/tools/glapigen
Diffstat (limited to 'opengl/libs/GLES_CM')
-rw-r--r--opengl/libs/GLES_CM/gl.cpp1
-rw-r--r--opengl/libs/GLES_CM/gl_api.in905
-rw-r--r--opengl/libs/GLES_CM/gl_logger.cpp1060
-rw-r--r--opengl/libs/GLES_CM/glext_api.in270
4 files changed, 561 insertions, 1675 deletions
diff --git a/opengl/libs/GLES_CM/gl.cpp b/opengl/libs/GLES_CM/gl.cpp
index a17534350..d1b9ac68f 100644
--- a/opengl/libs/GLES_CM/gl.cpp
+++ b/opengl/libs/GLES_CM/gl.cpp
@@ -99,6 +99,7 @@ void glVertexPointerBounds(GLint size, GLenum type,
extern "C" {
#include "gl_api.in"
+#include "glext_api.in"
}
#undef API_ENTRY
diff --git a/opengl/libs/GLES_CM/gl_api.in b/opengl/libs/GLES_CM/gl_api.in
index f36b8c025..5437d47f2 100644
--- a/opengl/libs/GLES_CM/gl_api.in
+++ b/opengl/libs/GLES_CM/gl_api.in
@@ -1,760 +1,435 @@
-void API_ENTRY(glColor4f)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- CALL_GL_API(glColor4f, arg0, arg1, arg2, arg3);
+void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
+ CALL_GL_API(glAlphaFunc, func, ref);
}
-
-void API_ENTRY(glColor4x)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
- CALL_GL_API(glColor4x, arg0, arg1, arg2, arg3);
+void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
+ CALL_GL_API(glClearColor, red, green, blue, alpha);
}
-
-void API_ENTRY(glNormal3f)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glNormal3f, arg0, arg1, arg2);
+void API_ENTRY(glClearDepthf)(GLclampf depth) {
+ CALL_GL_API(glClearDepthf, depth);
}
-
-void API_ENTRY(glNormal3x)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glNormal3x, arg0, arg1, arg2);
+void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanef, plane, equation);
}
-
-void API_ENTRY(glCullFace)(GLenum arg0) {
- CALL_GL_API(glCullFace, arg0);
+void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
+ CALL_GL_API(glColor4f, red, green, blue, alpha);
}
-
-void API_ENTRY(glFrontFace)(GLenum arg0) {
- CALL_GL_API(glFrontFace, arg0);
+void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangef, zNear, zFar);
}
-
-void API_ENTRY(glDisable)(GLenum arg0) {
- CALL_GL_API(glDisable, arg0);
+void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glFogf, pname, param);
}
-
-void API_ENTRY(glEnable)(GLenum arg0) {
- CALL_GL_API(glEnable, arg0);
+void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glFogfv, pname, params);
}
-
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
-}
-
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
-}
-
-GLenum API_ENTRY(glGetError)(void) {
- CALL_GL_API_RETURN(glGetError);
-}
-
-const GLubyte* API_ENTRY(glGetString)(GLenum arg0) {
- CALL_GL_API_RETURN(glGetString, arg0);
-}
-
-void API_ENTRY(glGetIntegerv)(GLenum arg0, GLint * arg1) {
- CALL_GL_API(glGetIntegerv, arg0, arg1);
-}
-
-void API_ENTRY(glColorMask)(GLboolean arg0, GLboolean arg1, GLboolean arg2, GLboolean arg3) {
- CALL_GL_API(glColorMask, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean arg0) {
- CALL_GL_API(glDepthMask, arg0);
-}
-
-void API_ENTRY(glStencilMask)(GLuint arg0) {
- CALL_GL_API(glStencilMask, arg0);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum arg0) {
- CALL_GL_API(glDepthFunc, arg0);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf arg0, GLclampf arg1) {
- CALL_GL_API(glDepthRangef, arg0, arg1);
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx arg0, GLclampx arg1) {
- CALL_GL_API(glDepthRangex, arg0, arg1);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat arg0, GLfloat arg1) {
- CALL_GL_API(glPolygonOffset, arg0, arg1);
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed arg0, GLfixed arg1) {
- CALL_GL_API(glPolygonOffsetx, arg0, arg1);
+void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
}
-
-void API_ENTRY(glLogicOp)(GLenum arg0) {
- CALL_GL_API(glLogicOp, arg0);
+void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanef, pname, eqn);
}
-
-void API_ENTRY(glAlphaFuncx)(GLenum arg0, GLclampx arg1) {
- CALL_GL_API(glAlphaFuncx, arg0, arg1);
+void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetFloatv, pname, params);
}
-
-void API_ENTRY(glAlphaFunc)(GLenum arg0, GLclampf arg1) {
- CALL_GL_API(glAlphaFunc, arg0, arg1);
+void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetLightfv, light, pname, params);
}
-
-void API_ENTRY(glBlendFunc)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glBlendFunc, arg0, arg1);
+void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetMaterialfv, face, pname, params);
}
-
-void API_ENTRY(glClear)(GLbitfield arg0) {
- CALL_GL_API(glClear, arg0);
+void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexEnvfv, env, pname, params);
}
-
-void API_ENTRY(glClearColor)(GLclampf arg0, GLclampf arg1, GLclampf arg2, GLclampf arg3) {
- CALL_GL_API(glClearColor, arg0, arg1, arg2, arg3);
+void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexParameterfv, target, pname, params);
}
-
-void API_ENTRY(glClearColorx)(GLclampx arg0, GLclampx arg1, GLclampx arg2, GLclampx arg3) {
- CALL_GL_API(glClearColorx, arg0, arg1, arg2, arg3);
+void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightModelf, pname, param);
}
-
-void API_ENTRY(glClearDepthf)(GLclampf arg0) {
- CALL_GL_API(glClearDepthf, arg0);
+void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightModelfv, pname, params);
}
-
-void API_ENTRY(glClearDepthx)(GLclampx arg0) {
- CALL_GL_API(glClearDepthx, arg0);
+void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
+ CALL_GL_API(glLightf, light, pname, param);
}
-
-void API_ENTRY(glClearStencil)(GLint arg0) {
- CALL_GL_API(glClearStencil, arg0);
+void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glLightfv, light, pname, params);
}
-
-void API_ENTRY(glPointSize)(GLfloat arg0) {
- CALL_GL_API(glPointSize, arg0);
+void API_ENTRY(glLineWidth)(GLfloat width) {
+ CALL_GL_API(glLineWidth, width);
}
-
-void API_ENTRY(glPointSizex)(GLfixed arg0) {
- CALL_GL_API(glPointSizex, arg0);
+void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glLoadMatrixf, m);
}
-
-void API_ENTRY(glSampleCoverage)(GLclampf arg0, GLboolean arg1) {
- CALL_GL_API(glSampleCoverage, arg0, arg1);
+void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
+ CALL_GL_API(glMaterialf, face, pname, param);
}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx arg0, GLboolean arg1) {
- CALL_GL_API(glSampleCoveragex, arg0, arg1);
+void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glMaterialfv, face, pname, params);
}
-
-void API_ENTRY(glStencilFunc)(GLenum arg0, GLint arg1, GLuint arg2) {
- CALL_GL_API(glStencilFunc, arg0, arg1, arg2);
+void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
+ CALL_GL_API(glMultMatrixf, m);
}
-
-void API_ENTRY(glStencilOp)(GLenum arg0, GLenum arg1, GLenum arg2) {
- CALL_GL_API(glStencilOp, arg0, arg1, arg2);
+void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
+ CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
}
-
-void API_ENTRY(glScissor)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glScissor, arg0, arg1, arg2, arg3);
+void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
+ CALL_GL_API(glNormal3f, nx, ny, nz);
}
-
-void API_ENTRY(glHint)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glHint, arg0, arg1);
+void API_ENTRY(glOrthof)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
}
-
-void API_ENTRY(glLineWidth)(GLfloat arg0) {
- CALL_GL_API(glLineWidth, arg0);
+void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
+ CALL_GL_API(glPointParameterf, pname, param);
}
-
-void API_ENTRY(glLineWidthx)(GLfixed arg0) {
- CALL_GL_API(glLineWidthx, arg0);
+void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glPointParameterfv, pname, params);
}
-
-void API_ENTRY(glShadeModel)(GLenum arg0) {
- CALL_GL_API(glShadeModel, arg0);
+void API_ENTRY(glPointSize)(GLfloat size) {
+ CALL_GL_API(glPointSize, size);
}
-
-void API_ENTRY(glLightModelf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glLightModelf, arg0, arg1);
+void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
+ CALL_GL_API(glPolygonOffset, factor, units);
}
-
-void API_ENTRY(glLightModelfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glLightModelfv, arg0, arg1);
+void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glRotatef, angle, x, y, z);
}
-
-void API_ENTRY(glLightModelx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glLightModelx, arg0, arg1);
+void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glScalef, x, y, z);
}
-
-void API_ENTRY(glLightModelxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glLightModelxv, arg0, arg1);
+void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexEnvf, target, pname, param);
}
-
-void API_ENTRY(glLightf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glLightf, arg0, arg1, arg2);
+void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexEnvfv, target, pname, params);
}
-
-void API_ENTRY(glLightfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glLightfv, arg0, arg1, arg2);
+void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexParameterf, target, pname, param);
}
-
-void API_ENTRY(glLightx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glLightx, arg0, arg1, arg2);
+void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexParameterfv, target, pname, params);
}
-
-void API_ENTRY(glLightxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glLightxv, arg0, arg1, arg2);
+void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
+ CALL_GL_API(glTranslatef, x, y, z);
}
-
-void API_ENTRY(glMaterialf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glMaterialf, arg0, arg1, arg2);
+void API_ENTRY(glActiveTexture)(GLenum texture) {
+ CALL_GL_API(glActiveTexture, texture);
}
-
-void API_ENTRY(glMaterialfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glMaterialfv, arg0, arg1, arg2);
+void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncx, func, ref);
}
-
-void API_ENTRY(glMaterialx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glMaterialx, arg0, arg1, arg2);
+void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
+ CALL_GL_API(glBindBuffer, target, buffer);
}
-
-void API_ENTRY(glMaterialxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glMaterialxv, arg0, arg1, arg2);
+void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
+ CALL_GL_API(glBindTexture, target, texture);
}
-
-void API_ENTRY(glFogf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glFogf, arg0, arg1);
+void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
+ CALL_GL_API(glBlendFunc, sfactor, dfactor);
}
-
-void API_ENTRY(glFogfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glFogfv, arg0, arg1);
+void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage) {
+ CALL_GL_API(glBufferData, target, size, data, usage);
}
-
-void API_ENTRY(glFogx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glFogx, arg0, arg1);
+void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data) {
+ CALL_GL_API(glBufferSubData, target, offset, size, data);
}
-
-void API_ENTRY(glFogxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glFogxv, arg0, arg1);
+void API_ENTRY(glClear)(GLbitfield mask) {
+ CALL_GL_API(glClear, mask);
}
-
-void API_ENTRY(glVertexPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glVertexPointer, arg0, arg1, arg2, arg3);
+void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorx, red, green, blue, alpha);
}
-
-void API_ENTRY(glColorPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glColorPointer, arg0, arg1, arg2, arg3);
+void API_ENTRY(glClearDepthx)(GLclampx depth) {
+ CALL_GL_API(glClearDepthx, depth);
}
-
-void API_ENTRY(glNormalPointer)(GLenum arg0, GLsizei arg1, const GLvoid * arg2) {
- CALL_GL_API(glNormalPointer, arg0, arg1, arg2);
+void API_ENTRY(glClearStencil)(GLint s) {
+ CALL_GL_API(glClearStencil, s);
}
-
-void API_ENTRY(glTexCoordPointer)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glTexCoordPointer, arg0, arg1, arg2, arg3);
+void API_ENTRY(glClientActiveTexture)(GLenum texture) {
+ CALL_GL_API(glClientActiveTexture, texture);
}
-
-void API_ENTRY(glEnableClientState)(GLenum arg0) {
- CALL_GL_API(glEnableClientState, arg0);
+void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanex, plane, equation);
}
-
-void API_ENTRY(glDisableClientState)(GLenum arg0) {
- CALL_GL_API(glDisableClientState, arg0);
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum arg0) {
- CALL_GL_API(glClientActiveTexture, arg0);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum arg0, GLint arg1, GLsizei arg2) {
- CALL_GL_API(glDrawArrays, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glDrawElements)(GLenum arg0, GLsizei arg1, GLenum arg2, const GLvoid * arg3) {
- CALL_GL_API(glDrawElements, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glLoadIdentity)(void) {
- CALL_GL_API(glLoadIdentity);
-}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat* arg0) {
- CALL_GL_API(glLoadMatrixf, arg0);
-}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed* arg0) {
- CALL_GL_API(glLoadMatrixx, arg0);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum arg0) {
- CALL_GL_API(glMatrixMode, arg0);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat* arg0) {
- CALL_GL_API(glMultMatrixf, arg0);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed* arg0) {
- CALL_GL_API(glMultMatrixx, arg0);
-}
-
-void API_ENTRY(glPopMatrix)(void) {
- CALL_GL_API(glPopMatrix);
-}
-
-void API_ENTRY(glPushMatrix)(void) {
- CALL_GL_API(glPushMatrix);
+void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
+ CALL_GL_API(glColor4ub, red, green, blue, alpha);
}
-
-void API_ENTRY(glFrustumf)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
- CALL_GL_API(glFrustumf, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4x, red, green, blue, alpha);
}
-
-void API_ENTRY(glFrustumx)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
- CALL_GL_API(glFrustumx, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
+ CALL_GL_API(glColorMask, red, green, blue, alpha);
}
-
-void API_ENTRY(glOrthof)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4, GLfloat arg5) {
- CALL_GL_API(glOrthof, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glColorPointer, size, type, stride, pointer);
}
-
-void API_ENTRY(glOrthox)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4, GLfixed arg5) {
- CALL_GL_API(glOrthox, arg0, arg1, arg2, arg3, arg4, arg5);
+void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexImage2D, target, level, internalformat, width, height, border, imageSize, data);
}
-
-void API_ENTRY(glRotatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3) {
- CALL_GL_API(glRotatef, arg0, arg1, arg2, arg3);
+void API_ENTRY(glCompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data) {
+ CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset, width, height, format, imageSize, data);
}
-
-void API_ENTRY(glRotatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3) {
- CALL_GL_API(glRotatex, arg0, arg1, arg2, arg3);
+void API_ENTRY(glCopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) {
+ CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y, width, height, border);
}
-
-void API_ENTRY(glScalef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glScalef, arg0, arg1, arg2);
+void API_ENTRY(glCopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y, width, height);
}
-
-void API_ENTRY(glScalex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glScalex, arg0, arg1, arg2);
+void API_ENTRY(glCullFace)(GLenum mode) {
+ CALL_GL_API(glCullFace, mode);
}
-
-void API_ENTRY(glTranslatef)(GLfloat arg0, GLfloat arg1, GLfloat arg2) {
- CALL_GL_API(glTranslatef, arg0, arg1, arg2);
+void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint *buffers) {
+ CALL_GL_API(glDeleteBuffers, n, buffers);
}
-
-void API_ENTRY(glTranslatex)(GLfixed arg0, GLfixed arg1, GLfixed arg2) {
- CALL_GL_API(glTranslatex, arg0, arg1, arg2);
+void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
+ CALL_GL_API(glDeleteTextures, n, textures);
}
-
-void API_ENTRY(glViewport)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glViewport, arg0, arg1, arg2, arg3);
+void API_ENTRY(glDepthFunc)(GLenum func) {
+ CALL_GL_API(glDepthFunc, func);
}
-
-void API_ENTRY(glActiveTexture)(GLenum arg0) {
- CALL_GL_API(glActiveTexture, arg0);
+void API_ENTRY(glDepthMask)(GLboolean flag) {
+ CALL_GL_API(glDepthMask, flag);
}
-
-void API_ENTRY(glBindTexture)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindTexture, arg0, arg1);
+void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangex, zNear, zFar);
}
-
-void API_ENTRY(glGenTextures)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenTextures, arg0, arg1);
+void API_ENTRY(glDisable)(GLenum cap) {
+ CALL_GL_API(glDisable, cap);
}
-
-void API_ENTRY(glDeleteTextures)(GLsizei arg0, const GLuint * arg1) {
- CALL_GL_API(glDeleteTextures, arg0, arg1);
+void API_ENTRY(glDisableClientState)(GLenum array) {
+ CALL_GL_API(glDisableClientState, array);
}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- CALL_GL_API(glMultiTexCoord4f, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
+ CALL_GL_API(glDrawArrays, mode, first, count);
}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
- CALL_GL_API(glMultiTexCoord4x, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) {
+ CALL_GL_API(glDrawElements, mode, count, type, indices);
}
-
-void API_ENTRY(glPixelStorei)(GLenum arg0, GLint arg1) {
- CALL_GL_API(glPixelStorei, arg0, arg1);
+void API_ENTRY(glEnable)(GLenum cap) {
+ CALL_GL_API(glEnable, cap);
}
-
-void API_ENTRY(glTexEnvf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexEnvf, arg0, arg1, arg2);
+void API_ENTRY(glEnableClientState)(GLenum array) {
+ CALL_GL_API(glEnableClientState, array);
}
-
-void API_ENTRY(glTexEnvfv)(GLenum arg0, GLenum arg1, const GLfloat* arg2) {
- CALL_GL_API(glTexEnvfv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexEnvx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexEnvx, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexEnvxv)(GLenum arg0, GLenum arg1, const GLfixed* arg2) {
- CALL_GL_API(glTexEnvxv, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameterf)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexParameterf, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glTexParameterx)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexParameterx, arg0, arg1, arg2);
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLsizei arg6, const GLvoid* arg7) {
- CALL_GL_API(glCompressedTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLsizei arg7, const GLvoid* arg8) {
- CALL_GL_API(glCompressedTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glCopyTexImage2D)(GLenum arg0, GLint arg1, GLenum arg2, GLint arg3, GLint arg4, GLsizei arg5, GLsizei arg6, GLint arg7) {
- CALL_GL_API(glCopyTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glCopyTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4, GLint arg5, GLsizei arg6, GLsizei arg7) {
- CALL_GL_API(glCopyTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7);
-}
-
-void API_ENTRY(glTexImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLsizei arg3, GLsizei arg4, GLint arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
- CALL_GL_API(glTexImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glTexSubImage2D)(GLenum arg0, GLint arg1, GLint arg2, GLint arg3, GLsizei arg4, GLsizei arg5, GLenum arg6, GLenum arg7, const GLvoid* arg8) {
- CALL_GL_API(glTexSubImage2D, arg0, arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8);
-}
-
-void API_ENTRY(glReadPixels)(GLint arg0, GLint arg1, GLsizei arg2, GLsizei arg3, GLenum arg4, GLenum arg5, GLvoid * arg6) {
- CALL_GL_API(glReadPixels, arg0, arg1, arg2, arg3, arg4, arg5, arg6);
-}
-
-void API_ENTRY(glClipPlanef)(GLenum arg0, const GLfloat* arg1) {
- CALL_GL_API(glClipPlanef, arg0, arg1);
-}
-
-void API_ENTRY(glClipPlanex)(GLenum arg0, const GLfixed* arg1) {
- CALL_GL_API(glClipPlanex, arg0, arg1);
-}
-
-void API_ENTRY(glBindBuffer)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindBuffer, arg0, arg1);
-}
-
-void API_ENTRY(glBufferData)(GLenum arg0, GLsizeiptr arg1, const GLvoid* arg2, GLenum arg3) {
- CALL_GL_API(glBufferData, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glBufferSubData)(GLenum arg0, GLintptr arg1, GLsizeiptr arg2, const GLvoid* arg3) {
- CALL_GL_API(glBufferSubData, arg0, arg1, arg2, arg3);
-}
-
-void API_ENTRY(glDeleteBuffers)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteBuffers, arg0, arg1);
-}
-
-void API_ENTRY(glGenBuffers)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenBuffers, arg0, arg1);
-}
-
-void API_ENTRY(glGetBooleanv)(GLenum arg0, GLboolean * arg1) {
- CALL_GL_API(glGetBooleanv, arg0, arg1);
-}
-
-void API_ENTRY(glGetFixedv)(GLenum arg0, GLfixed * arg1) {
- CALL_GL_API(glGetFixedv, arg0, arg1);
-}
-
-void API_ENTRY(glGetFloatv)(GLenum arg0, GLfloat * arg1) {
- CALL_GL_API(glGetFloatv, arg0, arg1);
-}
-
-void API_ENTRY(glGetPointerv)(GLenum arg0, void ** arg1) {
- CALL_GL_API(glGetPointerv, arg0, arg1);
+void API_ENTRY(glFinish)(void) {
+ CALL_GL_API(glFinish);
}
-
-void API_ENTRY(glGetBufferParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetBufferParameteriv, arg0, arg1, arg2);
+void API_ENTRY(glFlush)(void) {
+ CALL_GL_API(glFlush);
}
-
-void API_ENTRY(glGetClipPlanef)(GLenum arg0, GLfloat arg1[4]) {
- CALL_GL_API(glGetClipPlanef, arg0, arg1);
+void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogx, pname, param);
}
-
-void API_ENTRY(glGetClipPlanex)(GLenum arg0, GLfixed arg1[4]) {
- CALL_GL_API(glGetClipPlanex, arg0, arg1);
+void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxv, pname, params);
}
-
-void API_ENTRY(glGetLightxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetLightxv, arg0, arg1, arg2);
+void API_ENTRY(glFrontFace)(GLenum mode) {
+ CALL_GL_API(glFrontFace, mode);
}
-
-void API_ENTRY(glGetLightfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetLightfv, arg0, arg1, arg2);
+void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
}
-
-void API_ENTRY(glGetMaterialxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetMaterialxv, arg0, arg1, arg2);
+void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
+ CALL_GL_API(glGetBooleanv, pname, params);
}
-
-void API_ENTRY(glGetMaterialfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetMaterialfv, arg0, arg1, arg2);
+void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetBufferParameteriv, target, pname, params);
}
-
-void API_ENTRY(glGetTexEnvfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexEnvfv, arg0, arg1, arg2);
+void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanex, pname, eqn);
}
-
-void API_ENTRY(glGetTexEnviv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexEnviv, arg0, arg1, arg2);
+void API_ENTRY(glGenBuffers)(GLsizei n, GLuint *buffers) {
+ CALL_GL_API(glGenBuffers, n, buffers);
}
-
-void API_ENTRY(glGetTexEnvxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexEnvxv, arg0, arg1, arg2);
+void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
+ CALL_GL_API(glGenTextures, n, textures);
}
-
-void API_ENTRY(glGetTexParameterfv)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexParameterfv, arg0, arg1, arg2);
+GLenum API_ENTRY(glGetError)(void) {
+ CALL_GL_API_RETURN(glGetError);
}
-
-void API_ENTRY(glGetTexParameteriv)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexParameteriv, arg0, arg1, arg2);
+void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedv, pname, params);
}
-
-void API_ENTRY(glGetTexParameterxv)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexParameterxv, arg0, arg1, arg2);
+void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
+ CALL_GL_API(glGetIntegerv, pname, params);
}
-
-GLboolean API_ENTRY(glIsBuffer)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsBuffer, arg0);
+void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxv, light, pname, params);
}
-
-GLboolean API_ENTRY(glIsEnabled)(GLenum arg0) {
- CALL_GL_API_RETURN(glIsEnabled, arg0);
+void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxv, face, pname, params);
}
-
-GLboolean API_ENTRY(glIsTexture)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsTexture, arg0);
+void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
+ CALL_GL_API(glGetPointerv, pname, params);
}
-
-void API_ENTRY(glPointParameterf)(GLenum arg0, GLfloat arg1) {
- CALL_GL_API(glPointParameterf, arg0, arg1);
+const GLubyte * API_ENTRY(glGetString)(GLenum name) {
+ CALL_GL_API_RETURN(glGetString, name);
}
-
-void API_ENTRY(glPointParameterfv)(GLenum arg0, const GLfloat * arg1) {
- CALL_GL_API(glPointParameterfv, arg0, arg1);
+void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexEnviv, env, pname, params);
}
-
-void API_ENTRY(glPointParameterx)(GLenum arg0, GLfixed arg1) {
- CALL_GL_API(glPointParameterx, arg0, arg1);
+void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxv, env, pname, params);
}
-
-void API_ENTRY(glPointParameterxv)(GLenum arg0, const GLfixed * arg1) {
- CALL_GL_API(glPointParameterxv, arg0, arg1);
+void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexParameteriv, target, pname, params);
}
-
-void API_ENTRY(glColor4ub)(GLubyte arg0, GLubyte arg1, GLubyte arg2, GLubyte arg3) {
- CALL_GL_API(glColor4ub, arg0, arg1, arg2, arg3);
+void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxv, target, pname, params);
}
-
-void API_ENTRY(glTexEnvi)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexEnvi, arg0, arg1, arg2);
+void API_ENTRY(glHint)(GLenum target, GLenum mode) {
+ CALL_GL_API(glHint, target, mode);
}
-
-void API_ENTRY(glTexEnviv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexEnviv, arg0, arg1, arg2);
+GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
+ CALL_GL_API_RETURN(glIsBuffer, buffer);
}
-
-void API_ENTRY(glTexParameterfv)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glTexParameterfv, arg0, arg1, arg2);
+GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
+ CALL_GL_API_RETURN(glIsEnabled, cap);
}
-
-void API_ENTRY(glTexParameteriv)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexParameteriv, arg0, arg1, arg2);
+GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
+ CALL_GL_API_RETURN(glIsTexture, texture);
}
-
-void API_ENTRY(glTexParameteri)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexParameteri, arg0, arg1, arg2);
+void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelx, pname, param);
}
-
-void API_ENTRY(glTexParameterxv)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glTexParameterxv, arg0, arg1, arg2);
+void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxv, pname, params);
}
-
-void API_ENTRY(glPointSizePointerOES)(GLenum arg0, GLsizei arg1, const GLvoid* arg2) {
- CALL_GL_API(glPointSizePointerOES, arg0, arg1, arg2);
+void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightx, light, pname, param);
}
-
-void API_ENTRY(glDrawTexsOES)(GLshort arg0, GLshort arg1, GLshort arg2, GLshort arg3, GLshort arg4) {
- CALL_GL_API(glDrawTexsOES, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxv, light, pname, params);
}
-
-void API_ENTRY(glDrawTexiOES)(GLint arg0, GLint arg1, GLint arg2, GLint arg3, GLint arg4) {
- CALL_GL_API(glDrawTexiOES, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glLineWidthx)(GLfixed width) {
+ CALL_GL_API(glLineWidthx, width);
}
-
-void API_ENTRY(glDrawTexfOES)(GLfloat arg0, GLfloat arg1, GLfloat arg2, GLfloat arg3, GLfloat arg4) {
- CALL_GL_API(glDrawTexfOES, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glLoadIdentity)(void) {
+ CALL_GL_API(glLoadIdentity);
}
-
-void API_ENTRY(glDrawTexxOES)(GLfixed arg0, GLfixed arg1, GLfixed arg2, GLfixed arg3, GLfixed arg4) {
- CALL_GL_API(glDrawTexxOES, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixx, m);
}
-
-void API_ENTRY(glDrawTexsvOES)(const GLshort* arg0) {
- CALL_GL_API(glDrawTexsvOES, arg0);
+void API_ENTRY(glLogicOp)(GLenum opcode) {
+ CALL_GL_API(glLogicOp, opcode);
}
-
-void API_ENTRY(glDrawTexivOES)(const GLint* arg0) {
- CALL_GL_API(glDrawTexivOES, arg0);
+void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialx, face, pname, param);
}
-
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* arg0) {
- CALL_GL_API(glDrawTexfvOES, arg0);
+void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxv, face, pname, params);
}
-
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* arg0) {
- CALL_GL_API(glDrawTexxvOES, arg0);
+void API_ENTRY(glMatrixMode)(GLenum mode) {
+ CALL_GL_API(glMatrixMode, mode);
}
-
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* arg0, GLint* arg1) {
- CALL_GL_API_RETURN(glQueryMatrixxOES, arg0, arg1);
+void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixx, m);
}
-
-void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum arg0, GLeglImageOES arg1) {
- CALL_GL_API(__glEGLImageTargetTexture2DOES, arg0, arg1);
+void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
}
-
-void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum arg0, GLeglImageOES arg1) {
- CALL_GL_API(__glEGLImageTargetRenderbufferStorageOES, arg0, arg1);
+void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3x, nx, ny, nz);
}
-
-void API_ENTRY(glBlendEquationSeparateOES)(GLenum arg0, GLenum arg1) {
- CALL_GL_API(glBlendEquationSeparateOES, arg0, arg1);
+void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glNormalPointer, type, stride, pointer);
}
-
-void API_ENTRY(glBlendFuncSeparateOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLenum arg3) {
- CALL_GL_API(glBlendFuncSeparateOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glOrthox)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
}
-
-void API_ENTRY(glBlendEquationOES)(GLenum arg0) {
- CALL_GL_API(glBlendEquationOES, arg0);
+void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
+ CALL_GL_API(glPixelStorei, pname, param);
}
-
-GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsRenderbufferOES, arg0);
+void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterx, pname, param);
}
-
-void API_ENTRY(glBindRenderbufferOES)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindRenderbufferOES, arg0, arg1);
+void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxv, pname, params);
}
-
-void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteRenderbuffersOES, arg0, arg1);
+void API_ENTRY(glPointSizex)(GLfixed size) {
+ CALL_GL_API(glPointSizex, size);
}
-
-void API_ENTRY(glGenRenderbuffersOES)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenRenderbuffersOES, arg0, arg1);
+void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetx, factor, units);
}
-
-void API_ENTRY(glRenderbufferStorageOES)(GLenum arg0, GLenum arg1, GLsizei arg2, GLsizei arg3) {
- CALL_GL_API(glRenderbufferStorageOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glPopMatrix)(void) {
+ CALL_GL_API(glPopMatrix);
}
-
-void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum arg0, GLenum arg1, GLint* arg2) {
- CALL_GL_API(glGetRenderbufferParameterivOES, arg0, arg1, arg2);
+void API_ENTRY(glPushMatrix)(void) {
+ CALL_GL_API(glPushMatrix);
}
-
-GLboolean API_ENTRY(glIsFramebufferOES)(GLuint arg0) {
- CALL_GL_API_RETURN(glIsFramebufferOES, arg0);
+void API_ENTRY(glReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) {
+ CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
}
-
-void API_ENTRY(glBindFramebufferOES)(GLenum arg0, GLuint arg1) {
- CALL_GL_API(glBindFramebufferOES, arg0, arg1);
+void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatex, angle, x, y, z);
}
-
-void API_ENTRY(glDeleteFramebuffersOES)(GLsizei arg0, const GLuint* arg1) {
- CALL_GL_API(glDeleteFramebuffersOES, arg0, arg1);
+void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
+ CALL_GL_API(glSampleCoverage, value, invert);
}
-
-void API_ENTRY(glGenFramebuffersOES)(GLsizei arg0, GLuint* arg1) {
- CALL_GL_API(glGenFramebuffersOES, arg0, arg1);
+void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragex, value, invert);
}
-
-GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum arg0) {
- CALL_GL_API_RETURN(glCheckFramebufferStatusOES, arg0);
+void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalex, x, y, z);
}
-
-void API_ENTRY(glFramebufferRenderbufferOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3) {
- CALL_GL_API(glFramebufferRenderbufferOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glScissor, x, y, width, height);
}
-
-void API_ENTRY(glFramebufferTexture2DOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLuint arg3, GLint arg4) {
- CALL_GL_API(glFramebufferTexture2DOES, arg0, arg1, arg2, arg3, arg4);
+void API_ENTRY(glShadeModel)(GLenum mode) {
+ CALL_GL_API(glShadeModel, mode);
}
-
-void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum arg0, GLenum arg1, GLenum arg2, GLint* arg3) {
- CALL_GL_API(glGetFramebufferAttachmentParameterivOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
+ CALL_GL_API(glStencilFunc, func, ref, mask);
}
-
-void API_ENTRY(glGenerateMipmapOES)(GLenum arg0) {
- CALL_GL_API(glGenerateMipmapOES, arg0);
+void API_ENTRY(glStencilMask)(GLuint mask) {
+ CALL_GL_API(glStencilMask, mask);
}
-
-void* API_ENTRY(glMapBufferOES)(GLenum arg0, GLenum arg1) {
- CALL_GL_API_RETURN(glMapBufferOES, arg0, arg1);
+void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
+ CALL_GL_API(glStencilOp, fail, zfail, zpass);
}
-
-GLboolean API_ENTRY(glUnmapBufferOES)(GLenum arg0) {
- CALL_GL_API_RETURN(glUnmapBufferOES, arg0);
+void API_ENTRY(glTexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
}
-
-void API_ENTRY(glGetBufferPointervOES)(GLenum arg0, GLenum arg1, void** arg2) {
- CALL_GL_API(glGetBufferPointervOES, arg0, arg1, arg2);
+void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexEnvi, target, pname, param);
}
-
-void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint arg0) {
- CALL_GL_API(glCurrentPaletteMatrixOES, arg0);
+void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvx, target, pname, param);
}
-
-void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
- CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
+void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexEnviv, target, pname, params);
}
-
-void API_ENTRY(glMatrixIndexPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glMatrixIndexPointerOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxv, target, pname, params);
}
-
-void API_ENTRY(glWeightPointerOES)(GLint arg0, GLenum arg1, GLsizei arg2, const GLvoid * arg3) {
- CALL_GL_API(glWeightPointerOES, arg0, arg1, arg2, arg3);
+void API_ENTRY(glTexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexImage2D, target, level, internalformat, width, height, border, format, type, pixels);
}
-
-void API_ENTRY(glTexGenfOES)(GLenum arg0, GLenum arg1, GLfloat arg2) {
- CALL_GL_API(glTexGenfOES, arg0, arg1, arg2);
+void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
+ CALL_GL_API(glTexParameteri, target, pname, param);
}
-
-void API_ENTRY(glTexGenfvOES)(GLenum arg0, GLenum arg1, const GLfloat * arg2) {
- CALL_GL_API(glTexGenfvOES, arg0, arg1, arg2);
+void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterx, target, pname, param);
}
-
-void API_ENTRY(glTexGeniOES)(GLenum arg0, GLenum arg1, GLint arg2) {
- CALL_GL_API(glTexGeniOES, arg0, arg1, arg2);
+void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexParameteriv, target, pname, params);
}
-
-void API_ENTRY(glTexGenivOES)(GLenum arg0, GLenum arg1, const GLint * arg2) {
- CALL_GL_API(glTexGenivOES, arg0, arg1, arg2);
+void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxv, target, pname, params);
}
-
-void API_ENTRY(glTexGenxOES)(GLenum arg0, GLenum arg1, GLfixed arg2) {
- CALL_GL_API(glTexGenxOES, arg0, arg1, arg2);
+void API_ENTRY(glTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels) {
+ CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset, width, height, format, type, pixels);
}
-
-void API_ENTRY(glTexGenxvOES)(GLenum arg0, GLenum arg1, const GLfixed * arg2) {
- CALL_GL_API(glTexGenxvOES, arg0, arg1, arg2);
+void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatex, x, y, z);
}
-
-void API_ENTRY(glGetTexGenfvOES)(GLenum arg0, GLenum arg1, GLfloat * arg2) {
- CALL_GL_API(glGetTexGenfvOES, arg0, arg1, arg2);
+void API_ENTRY(glVertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glVertexPointer, size, type, stride, pointer);
}
-
-void API_ENTRY(glGetTexGenivOES)(GLenum arg0, GLenum arg1, GLint * arg2) {
- CALL_GL_API(glGetTexGenivOES, arg0, arg1, arg2);
+void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
+ CALL_GL_API(glViewport, x, y, width, height);
}
-
-void API_ENTRY(glGetTexGenxvOES)(GLenum arg0, GLenum arg1, GLfixed * arg2) {
- CALL_GL_API(glGetTexGenxvOES, arg0, arg1, arg2);
+void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
}
-
diff --git a/opengl/libs/GLES_CM/gl_logger.cpp b/opengl/libs/GLES_CM/gl_logger.cpp
deleted file mode 100644
index 27be5c9ba..000000000
--- a/opengl/libs/GLES_CM/gl_logger.cpp
+++ /dev/null
@@ -1,1060 +0,0 @@
-/*
- ** Copyright 2007, The Android Open Source Project
- **
- ** Licensed under the Apache License, Version 2.0 (the "License");
- ** you may not use this file except in compliance with the License.
- ** You may obtain a copy of the License at
- **
- ** http://www.apache.org/licenses/LICENSE-2.0
- **
- ** Unless required by applicable law or agreed to in writing, software
- ** distributed under the License is distributed on an "AS IS" BASIS,
- ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- ** See the License for the specific language governing permissions and
- ** limitations under the License.
- */
-
-#define LOG_TAG "GLLogger"
-
-#include <ctype.h>
-#include <string.h>
-#include <errno.h>
-#include <dlfcn.h>
-
-#include <sys/ioctl.h>
-
-#include <EGL/egl.h>
-#include <EGL/eglext.h>
-#include <GLES/gl.h>
-#include <GLES/glext.h>
-
-#include <cutils/log.h>
-#include <cutils/atomic.h>
-#include <cutils/properties.h>
-
-#include <utils/String8.h>
-
-#include "gl_logger.h"
-
-#undef NELEM
-#define NELEM(x) (sizeof(x)/sizeof(*(x)))
-
-// ----------------------------------------------------------------------------
-namespace android {
-// ----------------------------------------------------------------------------
-
-template<typename T>
-static int binarySearch(T const sortedArray[], int first, int last, EGLint key)
-{
- while (first <= last) {
- int mid = (first + last) / 2;
- if (key > sortedArray[mid].key) {
- first = mid + 1;
- } else if (key < sortedArray[mid].key) {
- last = mid - 1;
- } else {
- return mid;
- }
- }
- return -1;
-}
-
-struct pair_t {
- const char* name;
- int key;
-};
-
-static const pair_t gEnumMap[] = {
- #define GLENUM(NAME, VALUE) { #NAME, VALUE },
- #include "gl_enums.in"
- #undef GLENUM
-};
-
-// ----------------------------------------------------------------------------
-
-template<typename TYPE>
-class GLLogValue {
-public:
- GLLogValue(TYPE value) : mValue(value) { }
- const TYPE& getValue() const { return mValue; }
- String8 toString() const {
- return convertToString(mValue);
- }
-private:
- const TYPE& mValue;
- String8 convertToString(unsigned int v) const {
- char buf[16];
- snprintf(buf, 16, "%u", v);
- return String8(buf);
- }
- String8 convertToString(unsigned long v) const {
- char buf[16];
- snprintf(buf, 16, "%lu", v);
- return String8(buf);
- }
- String8 convertToString(int v) const {
- char buf[16];
- snprintf(buf, 16, "%d", v);
- return String8(buf);
- }
- String8 convertToString(long v) const {
- char buf[16];
- snprintf(buf, 16, "%ld", v);
- return String8(buf);
- }
- String8 convertToString(float v) const {
- char buf[16];
- snprintf(buf, 16, "%f", v);
- return String8(buf);
- }
- String8 convertToString(void const* v) const {
- char buf[16];
- snprintf(buf, 16, "%p", v);
- return String8(buf);
- }
-};
-
-class GLLogEnum : public GLLogValue<GLenum> {
-public:
- GLLogEnum(GLenum v) : GLLogValue<GLenum>(v) { }
- String8 toString() const {
- GLenum v = getValue();
- int i = binarySearch<pair_t>(gEnumMap, 0, NELEM(gEnumMap)-1, v);
- if (i >= 0) {
- return String8(gEnumMap[i].name);
- } else {
- char buf[16];
- snprintf(buf, 16, "0x%04x", v);
- return String8(buf);
- }
- }
-};
-
-class GLLogClearBitfield : public GLLogValue<GLbitfield> {
-public:
- GLLogClearBitfield(GLbitfield v) : GLLogValue<GLbitfield>(v) { }
- String8 toString() const {
- char buf[16];
- snprintf(buf, 16, "0x%08x", getValue());
- return String8(buf);
- }
-};
-
-class GLLogBool : public GLLogValue<GLboolean> {
-public:
- GLLogBool(GLboolean v) : GLLogValue<GLboolean>(v) { }
- String8 toString() const {
- GLboolean v = getValue();
- if (v == GL_TRUE) return String8("GL_TRUE");
- if (v == GL_FALSE) return String8("GL_FALSE");
- return GLLogValue<GLboolean>::toString();
- }
-};
-
-class GLLogFixed : public GLLogValue<GLfixed> {
-public:
- GLLogFixed(GLfixed v) : GLLogValue<GLfixed>(v) { }
- String8 toString() const {
- char buf[16];
- snprintf(buf, 16, "0x%08x", getValue());
- return String8(buf);
- }
-};
-
-
-template <typename TYPE>
-class GLLogBuffer : public GLLogValue<TYPE *> {
-public:
- GLLogBuffer(TYPE* buffer, size_t count = -1)
- : GLLogValue<TYPE*>(buffer)
- { // output buffer
- }
- GLLogBuffer(TYPE const* buffer, size_t count = -1)
- : GLLogValue<TYPE*>(const_cast<TYPE*>(buffer))
- { // input buffer
- }
-};
-
-class GLLog
-{
-public:
- GLLog(const char* name) : mNumParams(0) {
- mString.append(name);
- mString.append("(");
- }
-
- ~GLLog() {
- LOGD("%s);", mString.string());
- }
-
- GLLog& operator << (unsigned char v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (short v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (unsigned int v) {
- return *this << GLLogValue<unsigned int>(v);
- }
- GLLog& operator << (int v) {
- return *this << GLLogValue<int>(v);
- }
- GLLog& operator << (long v) {
- return *this << GLLogValue<long>(v);
- }
- GLLog& operator << (unsigned long v) {
- return *this << GLLogValue<unsigned long>(v);
- }
- GLLog& operator << (float v) {
- return *this << GLLogValue<float>(v);
- }
- GLLog& operator << (const void* v) {
- return *this << GLLogValue<const void* >(v);
- }
-
- template <typename TYPE>
- GLLog& operator << (const TYPE& rhs) {
- if (mNumParams > 0)
- mString.append(", ");
- mString.append(rhs.toString());
- mNumParams++;
- return *this;
- }
-
- const String8& string() const { return mString; }
-private:
- GLLog(const GLLog&);
-
- String8 mString;
- int mNumParams;
-};
-
-#define API_ENTRY(api) log_##api
-#define CALL_GL_API(_x, ...)
-#define CALL_GL_API_RETURN(_x, ...) return(0);
-
-void API_ENTRY(glActiveTexture)(GLenum texture) {
- CALL_GL_API(glActiveTexture, texture);
- GLLog("glActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glAlphaFunc)(GLenum func, GLclampf ref) {
- CALL_GL_API(glAlphaFunc, func, ref);
- GLLog("glAlphaFunc") << GLLogEnum(func) << ref;
-}
-
-void API_ENTRY(glAlphaFuncx)(GLenum func, GLclampx ref) {
- CALL_GL_API(glAlphaFuncx, func, ref);
- GLLog("glAlphaFuncx") << GLLogEnum(func) << GLLogFixed(ref);
-}
-
-void API_ENTRY(glBindTexture)(GLenum target, GLuint texture) {
- CALL_GL_API(glBindTexture, target, texture);
- GLLog("glBindTexture") << GLLogEnum(target) << texture;
-}
-
-void API_ENTRY(glBlendFunc)(GLenum sfactor, GLenum dfactor) {
- CALL_GL_API(glBlendFunc, sfactor, dfactor);
- GLLog("glBlendFunc") << GLLogEnum(sfactor) << GLLogEnum(dfactor);
-}
-
-void API_ENTRY(glClear)(GLbitfield mask) {
- CALL_GL_API(glClear, mask);
- GLLog("glClear") << GLLogClearBitfield(mask);
-}
-
-void API_ENTRY(glClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) {
- CALL_GL_API(glClearColor, red, green, blue, alpha);
- GLLog("glClearColor") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glClearColorx)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
- CALL_GL_API(glClearColorx, red, green, blue, alpha);
- GLLog("glClearColorx") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glClearDepthf)(GLclampf depth) {
- CALL_GL_API(glClearDepthf, depth);
- GLLog("glClearDepthf") << depth;
-}
-
-void API_ENTRY(glClearDepthx)(GLclampx depth) {
- CALL_GL_API(glClearDepthx, depth);
- GLLog("glClearDepthx") << GLLogFixed(depth);
-}
-
-void API_ENTRY(glClearStencil)(GLint s) {
- CALL_GL_API(glClearStencil, s);
- GLLog("glClearStencil") << s;
-}
-
-void API_ENTRY(glClientActiveTexture)(GLenum texture) {
- CALL_GL_API(glClientActiveTexture, texture);
- GLLog("glClientActiveTexture") << GLLogEnum(texture);
-}
-
-void API_ENTRY(glColor4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
- CALL_GL_API(glColor4f, red, green, blue, alpha);
- GLLog("glColor4f") << red << green << blue << alpha;
-}
-
-void API_ENTRY(glColor4x)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
- CALL_GL_API(glColor4x, red, green, blue, alpha);
- GLLog("glColor4x") << GLLogFixed(red) << GLLogFixed(green) << GLLogFixed(blue) << GLLogFixed(alpha);
-}
-
-void API_ENTRY(glColorMask)(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
- CALL_GL_API(glColorMask, r, g, b, a);
- GLLog("glColorMask") << GLLogBool(r) << GLLogBool(g) << GLLogBool(b) << GLLogBool(a);
-}
-
-void API_ENTRY(glColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
-{
- CALL_GL_API(glColorPointer, size, type, stride, ptr);
- GLLog("glColorPointer") << size << GLLogEnum(type) << stride << ptr;
-}
-
-void API_ENTRY(glCompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat,
- GLsizei width, GLsizei height, GLint border,
- GLsizei imageSize, const GLvoid *data) {
- CALL_GL_API(glCompressedTexImage2D, target, level, internalformat,
- width, height, border, imageSize, data);
- GLLog("glCompressedTexImage2D")
- << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << width << height << border << imageSize << data;
-}
-
-void API_ENTRY(glCompressedTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLsizei imageSize,
- const GLvoid *data) {
- CALL_GL_API(glCompressedTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, imageSize, data);
- GLLog("glCompressedTexSubImage2D")
- << GLLogEnum(target) << level << xoffset << yoffset
- << width << height << GLLogEnum(format) << imageSize << data;
-}
-
-void API_ENTRY(glCopyTexImage2D)( GLenum target, GLint level, GLenum internalformat,
- GLint x, GLint y, GLsizei width, GLsizei height,
- GLint border) {
- CALL_GL_API(glCopyTexImage2D, target, level, internalformat, x, y,
- width, height, border);
- GLLog("glCopyTexImage2D")
- << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << x << y << width << height << border;
-}
-
-void API_ENTRY(glCopyTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLint x, GLint y, GLsizei width,
- GLsizei height) {
- CALL_GL_API(glCopyTexSubImage2D, target, level, xoffset, yoffset, x, y,
- width, height);
- GLLog("glCopyTexSubImage2D")
- << GLLogEnum(target) << level << xoffset << yoffset
- << x << y << width << height;
-}
-
-void API_ENTRY(glCullFace)(GLenum mode) {
- CALL_GL_API(glCullFace, mode);
- GLLog("glCullFace") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glDeleteTextures)(GLsizei n, const GLuint *textures) {
- CALL_GL_API(glDeleteTextures, n, textures);
- GLLog("glDeleteTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-void API_ENTRY(glDepthFunc)(GLenum func) {
- CALL_GL_API(glDepthFunc, func);
- GLLog("glDepthFunc") << GLLogEnum(func);
-}
-
-void API_ENTRY(glDepthMask)(GLboolean flag) {
- CALL_GL_API(glDepthMask, flag);
- GLLog("glDepthMask") << GLLogBool(flag);
-}
-
-void API_ENTRY(glDepthRangef)(GLclampf zNear, GLclampf zFar) {
- CALL_GL_API(glDepthRangef, zNear, zFar);
- GLLog("glDepthRangef") << zNear << zFar;
-}
-
-void API_ENTRY(glDepthRangex)(GLclampx zNear, GLclampx zFar) {
- CALL_GL_API(glDepthRangex, zNear, zFar);
- GLLog("glDepthRangex") << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glDisable)(GLenum cap) {
- CALL_GL_API(glDisable, cap);
- GLLog("glDisable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glDisableClientState)(GLenum array) {
- CALL_GL_API(glDisableClientState, array);
- GLLog("glDisableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glDrawArrays)(GLenum mode, GLint first, GLsizei count) {
- CALL_GL_API(glDrawArrays, mode, first, count);
- GLLog("glDrawArrays") << GLLogEnum(mode) << first << count;
-}
-
-void API_ENTRY(glDrawElements)(GLenum mode, GLsizei count,
- GLenum type, const GLvoid *indices) {
- CALL_GL_API(glDrawElements, mode, count, type, indices);
- GLLog log("glDrawElements");
- log << GLLogEnum(mode) << count << GLLogEnum(type);
- if (type == GL_UNSIGNED_BYTE) {
- log << GLLogBuffer<GLubyte>(static_cast<const GLubyte*>(indices), count);
- } else {
- log << GLLogBuffer<GLushort>(static_cast<const GLushort*>(indices), count);
- }
- log;
-}
-
-void API_ENTRY(glEnable)(GLenum cap) {
- CALL_GL_API(glEnable, cap);
- GLLog("glEnable") << GLLogEnum(cap);
-}
-
-void API_ENTRY(glEnableClientState)(GLenum array) {
- CALL_GL_API(glEnableClientState, array);
- GLLog("glEnableClientState") << GLLogEnum(array);
-}
-
-void API_ENTRY(glFinish)(void) {
- CALL_GL_API(glFinish);
- GLLog("glFinish");
-}
-
-void API_ENTRY(glFlush)(void) {
- CALL_GL_API(glFlush);
- GLLog("glFlush");
-}
-
-void API_ENTRY(glFogf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glFogf, pname, param);
- GLLog("glFogf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glFogfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glFogfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glFogfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glFogx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glFogx, pname, param);
- GLLog("glFogx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glFogxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glFogxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glFogfx") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glFrontFace)(GLenum mode) {
- CALL_GL_API(glFrontFace, mode);
- GLLog("glFrontFace") << GLLogEnum(mode);
- }
-
-void API_ENTRY(glFrustumf)(GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glFrustumf, left, right, bottom, top, zNear, zFar);
- GLLog("glFrustumf") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glFrustumx)(GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glFrustumx, left, right, bottom, top, zNear, zFar);
- GLLog("glFrustumx")
- << GLLogFixed(left) << GLLogFixed(right)
- << GLLogFixed(bottom) << GLLogFixed(top)
- << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glGenTextures)(GLsizei n, GLuint *textures) {
- CALL_GL_API(glGenTextures, n, textures);
- GLLog("glGenTextures") << n << GLLogBuffer<GLuint>(textures, n);
-}
-
-GLenum API_ENTRY(glGetError)(void) {
- GLLog("glGetError");
- CALL_GL_API_RETURN(glGetError);
-}
-
-void API_ENTRY(glGetIntegerv)(GLenum pname, GLint *params) {
- CALL_GL_API(glGetIntegerv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetIntegerv") << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-const GLubyte * API_ENTRY(glGetString)(GLenum name) {
- GLLog("glGetString") << GLLogEnum(name);
- CALL_GL_API_RETURN(glGetString, name);
-}
-
-void API_ENTRY(glHint)(GLenum target, GLenum mode) {
- CALL_GL_API(glHint, target, mode);
- GLLog("GLenum") << GLLogEnum(target) << GLLogEnum(mode);
-}
-
-void API_ENTRY(glLightModelf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glLightModelf, pname, param);
- GLLog("glLightModelf") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightModelfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightModelfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightModelfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightModelx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glLightModelx, pname, param);
- GLLog("glLightModelx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightModelxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightModelxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightModelxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLightf)(GLenum light, GLenum pname, GLfloat param) {
- CALL_GL_API(glLightf, light, pname, param);
- GLLog("glLightf") << GLLogEnum(light) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glLightfv)(GLenum light, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glLightfv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glLightx)(GLenum light, GLenum pname, GLfixed param) {
- CALL_GL_API(glLightx, light, pname, param);
- GLLog("glLightx") << GLLogEnum(light) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glLightxv)(GLenum light, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glLightxv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glLineWidth)(GLfloat width) {
- CALL_GL_API(glLineWidth, width);
- GLLog("glLineWidth") << width;
-}
-
-void API_ENTRY(glLineWidthx)(GLfixed width) {
- CALL_GL_API(glLineWidthx, width);
- GLLog("glLineWidth") << GLLogFixed(width);
-}
-
-void API_ENTRY(glLoadIdentity)(void) {
- CALL_GL_API(glLoadIdentity);
- GLLog("glLoadIdentity");
-}
-
-void API_ENTRY(glLoadMatrixf)(const GLfloat *m) {
- CALL_GL_API(glLoadMatrixf, m);
- GLLog("glLoadMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glLoadMatrixx)(const GLfixed *m) {
- CALL_GL_API(glLoadMatrixx, m);
- GLLog("glLoadMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glLogicOp)(GLenum opcode) {
- CALL_GL_API(glLogicOp, opcode);
- GLLog("glLogicOp") << GLLogEnum(opcode);
-}
-
-void API_ENTRY(glMaterialf)(GLenum face, GLenum pname, GLfloat param) {
- CALL_GL_API(glMaterialf, face, pname, param);
- GLLog("glMaterialf") << GLLogEnum(face) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glMaterialfv)(GLenum face, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glMaterialfv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glMaterialx)(GLenum face, GLenum pname, GLfixed param) {
- CALL_GL_API(glMaterialx, face, pname, param);
- GLLog("glMaterialx") << GLLogEnum(face) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glMaterialxv)(GLenum face, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glMaterialxv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glMatrixMode)(GLenum mode) {
- CALL_GL_API(glMatrixMode, mode);
- GLLog("glMatrixMode") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glMultMatrixf)(const GLfloat *m) {
- CALL_GL_API(glMultMatrixf, m);
- GLLog("glMultMatrixf") << GLLogBuffer<GLfloat>(m, 16);
-}
-
-void API_ENTRY(glMultMatrixx)(const GLfixed *m) {
- CALL_GL_API(glMultMatrixx, m);
- GLLog("glMultMatrixx") << GLLogBuffer<GLfixed>(m, 16);
-}
-
-void API_ENTRY(glMultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) {
- CALL_GL_API(glMultiTexCoord4f, target, s, t, r, q);
- GLLog("glMultiTexCoord4f") << GLLogEnum(target) << s << t << r << q;
-}
-
-void API_ENTRY(glMultiTexCoord4x)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
- CALL_GL_API(glMultiTexCoord4x, target, s, t, r, q);
- GLLog("glMultiTexCoord4x") << GLLogEnum(target)
- << GLLogFixed(s) << GLLogFixed(t) << GLLogFixed(r) << GLLogFixed(q);
-}
-
-void API_ENTRY(glNormal3f)(GLfloat nx, GLfloat ny, GLfloat nz) {
- CALL_GL_API(glNormal3f, nx, ny, nz);
- GLLog("glNormal3f") << nx << ny << nz;
-}
-
-void API_ENTRY(glNormal3x)(GLfixed nx, GLfixed ny, GLfixed nz) {
- CALL_GL_API(glNormal3x, nx, ny, nz);
- GLLog("glNormal3x") << GLLogFixed(nx) << GLLogFixed(ny) << GLLogFixed(nz);
-}
-
-void API_ENTRY(glNormalPointer)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glNormalPointer, type, stride, pointer);
- GLLog("glNormalPointer") << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glOrthof)( GLfloat left, GLfloat right,
- GLfloat bottom, GLfloat top,
- GLfloat zNear, GLfloat zFar) {
- CALL_GL_API(glOrthof, left, right, bottom, top, zNear, zFar);
- GLLog("glOrthof") << left << right << bottom << top << zNear << zFar;
-}
-
-void API_ENTRY(glOrthox)( GLfixed left, GLfixed right,
- GLfixed bottom, GLfixed top,
- GLfixed zNear, GLfixed zFar) {
- CALL_GL_API(glOrthox, left, right, bottom, top, zNear, zFar);
- GLLog("glOrthox") << GLLogFixed(left) << GLLogFixed(right)
- << GLLogFixed(bottom) << GLLogFixed(top)
- << GLLogFixed(zNear) << GLLogFixed(zFar);
-}
-
-void API_ENTRY(glPixelStorei)(GLenum pname, GLint param) {
- CALL_GL_API(glPixelStorei, pname, param);
- GLLog("glPixelStorei") << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glPointSize)(GLfloat size) {
- CALL_GL_API(glPointSize, size);
- GLLog("glPointSize") << size;
-}
-
-void API_ENTRY(glPointSizex)(GLfixed size) {
- CALL_GL_API(glPointSizex, size);
- GLLog("glPointSizex") << GLLogFixed(size);
-}
-
-void API_ENTRY(glPolygonOffset)(GLfloat factor, GLfloat units) {
- CALL_GL_API(glPolygonOffset, factor, units);
- GLLog("glPolygonOffset") << factor << units;
-}
-
-void API_ENTRY(glPolygonOffsetx)(GLfixed factor, GLfixed units) {
- CALL_GL_API(glPolygonOffsetx, factor, units);
- GLLog("glPolygonOffsetx") << GLLogFixed(factor) << GLLogFixed(units);
-}
-
-void API_ENTRY(glPopMatrix)(void) {
- CALL_GL_API(glPopMatrix);
- GLLog("glPopMatrix");
-}
-
-void API_ENTRY(glPushMatrix)(void) {
- CALL_GL_API(glPushMatrix);
- GLLog("glPushMatrix");
-}
-
-void API_ENTRY(glReadPixels)( GLint x, GLint y, GLsizei width, GLsizei height,
- GLenum format, GLenum type, GLvoid *pixels) {
- CALL_GL_API(glReadPixels, x, y, width, height, format, type, pixels);
- // XXX: we need to compute the size of this buffer
- GLLog("glReadPixels") << x << y << width << height << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>(static_cast<unsigned char *>(pixels));
-}
-
-void API_ENTRY(glRotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glRotatef, angle, x, y, z);
- GLLog("glRotatef") << angle << x << y << z;
-}
-
-void API_ENTRY(glRotatex)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glRotatex, angle, x, y, z);
- GLLog("glRotatex") << GLLogFixed(angle) << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glSampleCoverage)(GLclampf value, GLboolean invert) {
- CALL_GL_API(glSampleCoverage, value, invert);
- GLLog("glSampleCoverage") << value << GLLogBool(invert);
-}
-
-void API_ENTRY(glSampleCoveragex)(GLclampx value, GLboolean invert) {
- CALL_GL_API(glSampleCoveragex, value, invert);
- GLLog("glSampleCoveragex") << GLLogFixed(value) << GLLogBool(invert);
-}
-
-void API_ENTRY(glScalef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glScalef, x, y, z);
- GLLog("glScalef") << x << y << z;
-}
-
-void API_ENTRY(glScalex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glScalex, x, y, z);
- GLLog("glScalex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glScissor)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glScissor, x, y, width, height);
- GLLog("glScissor") << x << y << width << height;
-}
-
-void API_ENTRY(glShadeModel)(GLenum mode) {
- CALL_GL_API(glShadeModel, mode);
- GLLog("glShadeModel") << GLLogEnum(mode);
-}
-
-void API_ENTRY(glStencilFunc)(GLenum func, GLint ref, GLuint mask) {
- CALL_GL_API(glStencilFunc, func, ref, mask);
- GLLog("glStencilFunc") << GLLogEnum(func) << ref << mask;
-}
-
-void API_ENTRY(glStencilMask)(GLuint mask) {
- CALL_GL_API(glStencilMask, mask);
- GLLog("glStencilMask") << mask;
-}
-
-void API_ENTRY(glStencilOp)(GLenum fail, GLenum zfail, GLenum zpass) {
- CALL_GL_API(glStencilOp, fail, zfail, zpass);
- GLLog("glStencilOp") << GLLogEnum(fail) << GLLogEnum(zfail) << GLLogEnum(zpass);
-}
-
-void API_ENTRY(glTexCoordPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glTexCoordPointer, size, type, stride, pointer);
- GLLog("glTexCoordPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glTexEnvf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexEnvf, target, pname, param);
- GLLog("glTexEnvf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexEnvfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexEnvfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexEnvx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexEnvx, target, pname, param);
- GLLog("glTexEnvx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexEnvxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexEnvxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnvxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-
-void API_ENTRY(glTexImage2D)( GLenum target, GLint level, GLint internalformat,
- GLsizei width, GLsizei height, GLint border, GLenum format,
- GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexImage2D, target, level, internalformat, width, height,
- border, format, type, pixels);
- GLLog("glTexImage2D") << GLLogEnum(target) << level << GLLogEnum(internalformat)
- << width << height << border << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTexParameterf)(GLenum target, GLenum pname, GLfloat param) {
- CALL_GL_API(glTexParameterf, target, pname, param);
- GLLog("glTexParameterf") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-
-void API_ENTRY(glTexParameterx)(GLenum target, GLenum pname, GLfixed param) {
- CALL_GL_API(glTexParameterx, target, pname, param);
- GLLog("glTexParameterx") << GLLogEnum(target) << GLLogEnum(pname) << GLLogFixed(param);
-}
-
-void API_ENTRY(glTexSubImage2D)( GLenum target, GLint level, GLint xoffset,
- GLint yoffset, GLsizei width, GLsizei height,
- GLenum format, GLenum type, const GLvoid *pixels) {
- CALL_GL_API(glTexSubImage2D, target, level, xoffset, yoffset,
- width, height, format, type, pixels);
- GLLog("glTexSubImage2D") << GLLogEnum(target) << level << xoffset << yoffset
- << width << height << GLLogEnum(format) << GLLogEnum(type)
- << GLLogBuffer<unsigned char>( static_cast<const unsigned char *>(pixels));
-}
-
-void API_ENTRY(glTranslatef)(GLfloat x, GLfloat y, GLfloat z) {
- CALL_GL_API(glTranslatef, x, y, z);
- GLLog("glTranslatef") << x << y << z;
-}
-
-void API_ENTRY(glTranslatex)(GLfixed x, GLfixed y, GLfixed z) {
- CALL_GL_API(glTranslatex, x, y, z);
- GLLog("glTranslatex") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z);
-}
-
-void API_ENTRY(glVertexPointer)( GLint size, GLenum type,
- GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glVertexPointer, size, type, stride, pointer);
- GLLog("glVertexPointer") << size << GLLogEnum(type) << stride << pointer;
-}
-
-void API_ENTRY(glViewport)(GLint x, GLint y, GLsizei width, GLsizei height) {
- CALL_GL_API(glViewport, x, y, width, height);
- GLLog("glViewport") << x << y << width << height;
-}
-
-// ES 1.1
-void API_ENTRY(glClipPlanef)(GLenum plane, const GLfloat *equation) {
- CALL_GL_API(glClipPlanef, plane, equation);
- GLLog("glClipPlanef") << GLLogEnum(plane) << GLLogBuffer<GLfloat>(equation, 4);
-}
-void API_ENTRY(glClipPlanex)(GLenum plane, const GLfixed *equation) {
- CALL_GL_API(glClipPlanex, plane, equation);
- GLLog("glClipPlanex") << GLLogEnum(plane) << GLLogBuffer<GLfixed>(equation, 4);
-}
-void API_ENTRY(glBindBuffer)(GLenum target, GLuint buffer) {
- CALL_GL_API(glBindBuffer, target, buffer);
- GLLog("glBindBuffer") << GLLogEnum(target) << buffer;
-}
-void API_ENTRY(glBufferData)(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage) {
- CALL_GL_API(glBufferData, target, size, data, usage);
- GLLog("glBufferData") << GLLogEnum(target) << size
- << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data) {
- CALL_GL_API(glBufferSubData, target, offset, size, data);
- GLLog("glBufferSubData") << GLLogEnum(target) << offset << size
- << GLLogBuffer<unsigned char>(static_cast<const unsigned char*>(data), size);
-}
-void API_ENTRY(glDeleteBuffers)(GLsizei n, const GLuint* buffers) {
- CALL_GL_API(glDeleteBuffers, n, buffers);
- GLLog("glDeleteBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGenBuffers)(GLsizei n, GLuint* buffers) {
- CALL_GL_API(glGenBuffers, n, buffers);
- GLLog("glGenBuffers") << n << GLLogBuffer<GLuint>(buffers, n);
-}
-void API_ENTRY(glGetBooleanv)(GLenum pname, GLboolean *params) {
- CALL_GL_API(glGetBooleanv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetBooleanv") << GLLogEnum(pname) << GLLogBuffer<GLboolean>(params);
-}
-void API_ENTRY(glGetFixedv)(GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetFixedv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetFixedv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetFloatv)(GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetFloatv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetFloatv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetPointerv)(GLenum pname, void **params) {
- CALL_GL_API(glGetPointerv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetPointerv") << GLLogEnum(pname) << GLLogBuffer<void*>(params);
-}
-void API_ENTRY(glGetBufferParameteriv)(GLenum target, GLenum pname, GLint *params) {
- // XXX: we need to compute the size of this buffer
- CALL_GL_API(glGetBufferParameteriv, target, pname, params);
- GLLog("glGetBufferParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetClipPlanef)(GLenum pname, GLfloat eqn[4]) {
- CALL_GL_API(glGetClipPlanef, pname, eqn);
- GLLog("glGetClipPlanef") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(eqn, 4);
-}
-void API_ENTRY(glGetClipPlanex)(GLenum pname, GLfixed eqn[4]) {
- CALL_GL_API(glGetClipPlanex, pname, eqn);
- GLLog("glGetClipPlanex") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(eqn, 4);
-}
-void API_ENTRY(glGetLightxv)(GLenum light, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetLightxv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetLightxv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetLightfv)(GLenum light, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetLightfv, light, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetLightfv") << GLLogEnum(light) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetMaterialxv)(GLenum face, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetMaterialxv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetMaterialxv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetMaterialfv)(GLenum face, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetMaterialfv, face, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetMaterialfv") << GLLogEnum(face) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnvfv)(GLenum env, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexEnvfv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnvfv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexEnviv)(GLenum env, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexEnviv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnviv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexEnvxv)(GLenum env, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexEnvxv, env, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexEnvxv") << GLLogEnum(env) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glGetTexParameterfv)(GLenum target, GLenum pname, GLfloat *params) {
- CALL_GL_API(glGetTexParameterfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glGetTexParameteriv)(GLenum target, GLenum pname, GLint *params) {
- CALL_GL_API(glGetTexParameteriv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-void API_ENTRY(glGetTexParameterxv)(GLenum target, GLenum pname, GLfixed *params) {
- CALL_GL_API(glGetTexParameterxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glGetTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-GLboolean API_ENTRY(glIsBuffer)(GLuint buffer) {
- GLLog("glIsBuffer") << buffer;
- CALL_GL_API_RETURN(glIsBuffer, buffer);
-}
-GLboolean API_ENTRY(glIsEnabled)(GLenum cap) {
- GLLog("glIsEnabled") << GLLogEnum(cap);
- CALL_GL_API_RETURN(glIsEnabled, cap);
-}
-GLboolean API_ENTRY(glIsTexture)(GLuint texture) {
- GLLog("glIsTexture") << texture;
- CALL_GL_API_RETURN(glIsTexture, texture);
-}
-void API_ENTRY(glPointParameterf)(GLenum pname, GLfloat param) {
- CALL_GL_API(glPointParameterf, pname, param);
- GLLog("glPointParameterf") << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glPointParameterfv)(GLenum pname, const GLfloat *params) {
- CALL_GL_API(glPointParameterfv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glPointParameterfv") << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-void API_ENTRY(glPointParameterx)(GLenum pname, GLfixed param) {
- CALL_GL_API(glPointParameterx, pname, param);
- GLLog("glPointParameterx") << GLLogEnum(pname) << GLLogFixed(param);
-}
-void API_ENTRY(glPointParameterxv)(GLenum pname, const GLfixed *params) {
- CALL_GL_API(glPointParameterxv, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glPointParameterxv") << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glColor4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) {
- CALL_GL_API(glColor4ub, red, green, blue, alpha);
- GLLog("glColor4ub") << red << green << blue << alpha;
-}
-void API_ENTRY(glTexEnvi)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexEnvi, target, pname, param);
- GLLog("glTexEnvi") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexEnviv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexEnviv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexEnviv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameterfv)(GLenum target, GLenum pname, const GLfloat *params) {
- CALL_GL_API(glTexParameterfv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameterfv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfloat>(params);
-}
-
-void API_ENTRY(glTexParameteriv)(GLenum target, GLenum pname, const GLint *params) {
- CALL_GL_API(glTexParameteriv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameteriv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLint>(params);
-}
-
-void API_ENTRY(glTexParameteri)(GLenum target, GLenum pname, GLint param) {
- CALL_GL_API(glTexParameteri, target, pname, param);
- GLLog("glTexParameteri") << GLLogEnum(target) << GLLogEnum(pname) << param;
-}
-void API_ENTRY(glTexParameterxv)(GLenum target, GLenum pname, const GLfixed *params) {
- CALL_GL_API(glTexParameterxv, target, pname, params);
- // XXX: we need to compute the size of this buffer
- GLLog("glTexParameterxv") << GLLogEnum(target) << GLLogEnum(pname) << GLLogBuffer<GLfixed>(params);
-}
-void API_ENTRY(glPointSizePointerOES)(GLenum type, GLsizei stride, const GLvoid *pointer) {
- CALL_GL_API(glPointSizePointerOES, type, stride, pointer);
- GLLog("glPointSizePointerOES") << GLLogEnum(type) << stride << pointer;
-}
-
-// Extensions
-void API_ENTRY(glDrawTexsOES)(GLshort x , GLshort y, GLshort z, GLshort w, GLshort h) {
- CALL_GL_API(glDrawTexsOES, x, y, z, w, h);
- GLLog("glDrawTexsOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint w, GLint h) {
- CALL_GL_API(glDrawTexiOES, x, y, z, w, h);
- GLLog("glDrawTexiOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat w, GLfloat h) {
- CALL_GL_API(glDrawTexfOES, x, y, z, w, h);
- GLLog("glDrawTexfOES") << x << y << z << w << h;
-}
-void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed w, GLfixed h) {
- CALL_GL_API(glDrawTexxOES, x, y, z, w, h);
- GLLog("glDrawTexfOES") << GLLogFixed(x) << GLLogFixed(y) << GLLogFixed(z) << GLLogFixed(w) << GLLogFixed(h);
-}
-void API_ENTRY(glDrawTexsvOES)(const GLshort* coords) {
- CALL_GL_API(glDrawTexsvOES, coords);
- GLLog("glDrawTexsvOES") << GLLogBuffer<GLshort>(coords, 5);
-}
-void API_ENTRY(glDrawTexivOES)(const GLint* coords) {
- CALL_GL_API(glDrawTexivOES, coords);
- GLLog("glDrawTexivOES") << GLLogBuffer<GLint>(coords, 5);
-}
-void API_ENTRY(glDrawTexfvOES)(const GLfloat* coords) {
- CALL_GL_API(glDrawTexfvOES, coords);
- GLLog("glDrawTexfvOES") << GLLogBuffer<GLfloat>(coords, 5);
-}
-void API_ENTRY(glDrawTexxvOES)(const GLfixed* coords) {
- CALL_GL_API(glDrawTexxvOES, coords);
- GLLog("glDrawTexxvOES") << GLLogBuffer<GLfixed>(coords, 5);
-}
-GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed* mantissa, GLint* exponent) {
- GLLog("glQueryMatrixxOES") << GLLogBuffer<GLfixed>(mantissa, 16) << GLLogBuffer<GLfixed>(exponent, 16);
- CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
-}
-
-// ----------------------------------------------------------------------------
-}; // namespace android
-// ----------------------------------------------------------------------------
diff --git a/opengl/libs/GLES_CM/glext_api.in b/opengl/libs/GLES_CM/glext_api.in
new file mode 100644
index 000000000..2c8648e25
--- /dev/null
+++ b/opengl/libs/GLES_CM/glext_api.in
@@ -0,0 +1,270 @@
+void API_ENTRY(glBlendEquationSeparateOES)(GLenum modeRGB, GLenum modeAlpha) {
+ CALL_GL_API(glBlendEquationSeparateOES, modeRGB, modeAlpha);
+}
+void API_ENTRY(glBlendFuncSeparateOES)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
+ CALL_GL_API(glBlendFuncSeparateOES, srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+void API_ENTRY(glBlendEquationOES)(GLenum mode) {
+ CALL_GL_API(glBlendEquationOES, mode);
+}
+void API_ENTRY(glDrawTexsOES)(GLshort x, GLshort y, GLshort z, GLshort width, GLshort height) {
+ CALL_GL_API(glDrawTexsOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexiOES)(GLint x, GLint y, GLint z, GLint width, GLint height) {
+ CALL_GL_API(glDrawTexiOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexxOES)(GLfixed x, GLfixed y, GLfixed z, GLfixed width, GLfixed height) {
+ CALL_GL_API(glDrawTexxOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexsvOES)(const GLshort *coords) {
+ CALL_GL_API(glDrawTexsvOES, coords);
+}
+void API_ENTRY(glDrawTexivOES)(const GLint *coords) {
+ CALL_GL_API(glDrawTexivOES, coords);
+}
+void API_ENTRY(glDrawTexxvOES)(const GLfixed *coords) {
+ CALL_GL_API(glDrawTexxvOES, coords);
+}
+void API_ENTRY(glDrawTexfOES)(GLfloat x, GLfloat y, GLfloat z, GLfloat width, GLfloat height) {
+ CALL_GL_API(glDrawTexfOES, x, y, z, width, height);
+}
+void API_ENTRY(glDrawTexfvOES)(const GLfloat *coords) {
+ CALL_GL_API(glDrawTexfvOES, coords);
+}
+void API_ENTRY(__glEGLImageTargetTexture2DOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetTexture2DOES, target, image);
+}
+void API_ENTRY(__glEGLImageTargetRenderbufferStorageOES)(GLenum target, GLeglImageOES image) {
+ CALL_GL_API(glEGLImageTargetRenderbufferStorageOES, target, image);
+}
+void API_ENTRY(glAlphaFuncxOES)(GLenum func, GLclampx ref) {
+ CALL_GL_API(glAlphaFuncxOES, func, ref);
+}
+void API_ENTRY(glClearColorxOES)(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ CALL_GL_API(glClearColorxOES, red, green, blue, alpha);
+}
+void API_ENTRY(glClearDepthxOES)(GLclampx depth) {
+ CALL_GL_API(glClearDepthxOES, depth);
+}
+void API_ENTRY(glClipPlanexOES)(GLenum plane, const GLfixed *equation) {
+ CALL_GL_API(glClipPlanexOES, plane, equation);
+}
+void API_ENTRY(glColor4xOES)(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha) {
+ CALL_GL_API(glColor4xOES, red, green, blue, alpha);
+}
+void API_ENTRY(glDepthRangexOES)(GLclampx zNear, GLclampx zFar) {
+ CALL_GL_API(glDepthRangexOES, zNear, zFar);
+}
+void API_ENTRY(glFogxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glFogxOES, pname, param);
+}
+void API_ENTRY(glFogxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glFogxvOES, pname, params);
+}
+void API_ENTRY(glFrustumxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glFrustumxOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glGetClipPlanexOES)(GLenum pname, GLfixed eqn[4]) {
+ CALL_GL_API(glGetClipPlanexOES, pname, eqn);
+}
+void API_ENTRY(glGetFixedvOES)(GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetFixedvOES, pname, params);
+}
+void API_ENTRY(glGetLightxvOES)(GLenum light, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetLightxvOES, light, pname, params);
+}
+void API_ENTRY(glGetMaterialxvOES)(GLenum face, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetMaterialxvOES, face, pname, params);
+}
+void API_ENTRY(glGetTexEnvxvOES)(GLenum env, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexEnvxvOES, env, pname, params);
+}
+void API_ENTRY(glGetTexParameterxvOES)(GLenum target, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexParameterxvOES, target, pname, params);
+}
+void API_ENTRY(glLightModelxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightModelxOES, pname, param);
+}
+void API_ENTRY(glLightModelxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightModelxvOES, pname, params);
+}
+void API_ENTRY(glLightxOES)(GLenum light, GLenum pname, GLfixed param) {
+ CALL_GL_API(glLightxOES, light, pname, param);
+}
+void API_ENTRY(glLightxvOES)(GLenum light, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glLightxvOES, light, pname, params);
+}
+void API_ENTRY(glLineWidthxOES)(GLfixed width) {
+ CALL_GL_API(glLineWidthxOES, width);
+}
+void API_ENTRY(glLoadMatrixxOES)(const GLfixed *m) {
+ CALL_GL_API(glLoadMatrixxOES, m);
+}
+void API_ENTRY(glMaterialxOES)(GLenum face, GLenum pname, GLfixed param) {
+ CALL_GL_API(glMaterialxOES, face, pname, param);
+}
+void API_ENTRY(glMaterialxvOES)(GLenum face, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glMaterialxvOES, face, pname, params);
+}
+void API_ENTRY(glMultMatrixxOES)(const GLfixed *m) {
+ CALL_GL_API(glMultMatrixxOES, m);
+}
+void API_ENTRY(glMultiTexCoord4xOES)(GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q) {
+ CALL_GL_API(glMultiTexCoord4xOES, target, s, t, r, q);
+}
+void API_ENTRY(glNormal3xOES)(GLfixed nx, GLfixed ny, GLfixed nz) {
+ CALL_GL_API(glNormal3xOES, nx, ny, nz);
+}
+void API_ENTRY(glOrthoxOES)(GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar) {
+ CALL_GL_API(glOrthoxOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glPointParameterxOES)(GLenum pname, GLfixed param) {
+ CALL_GL_API(glPointParameterxOES, pname, param);
+}
+void API_ENTRY(glPointParameterxvOES)(GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glPointParameterxvOES, pname, params);
+}
+void API_ENTRY(glPointSizexOES)(GLfixed size) {
+ CALL_GL_API(glPointSizexOES, size);
+}
+void API_ENTRY(glPolygonOffsetxOES)(GLfixed factor, GLfixed units) {
+ CALL_GL_API(glPolygonOffsetxOES, factor, units);
+}
+void API_ENTRY(glRotatexOES)(GLfixed angle, GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glRotatexOES, angle, x, y, z);
+}
+void API_ENTRY(glSampleCoveragexOES)(GLclampx value, GLboolean invert) {
+ CALL_GL_API(glSampleCoveragexOES, value, invert);
+}
+void API_ENTRY(glScalexOES)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glScalexOES, x, y, z);
+}
+void API_ENTRY(glTexEnvxOES)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexEnvxOES, target, pname, param);
+}
+void API_ENTRY(glTexEnvxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexEnvxvOES, target, pname, params);
+}
+void API_ENTRY(glTexParameterxOES)(GLenum target, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexParameterxOES, target, pname, param);
+}
+void API_ENTRY(glTexParameterxvOES)(GLenum target, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexParameterxvOES, target, pname, params);
+}
+void API_ENTRY(glTranslatexOES)(GLfixed x, GLfixed y, GLfixed z) {
+ CALL_GL_API(glTranslatexOES, x, y, z);
+}
+GLboolean API_ENTRY(glIsRenderbufferOES)(GLuint renderbuffer) {
+ CALL_GL_API_RETURN(glIsRenderbufferOES, renderbuffer);
+}
+void API_ENTRY(glBindRenderbufferOES)(GLenum target, GLuint renderbuffer) {
+ CALL_GL_API(glBindRenderbufferOES, target, renderbuffer);
+}
+void API_ENTRY(glDeleteRenderbuffersOES)(GLsizei n, const GLuint* renderbuffers) {
+ CALL_GL_API(glDeleteRenderbuffersOES, n, renderbuffers);
+}
+void API_ENTRY(glGenRenderbuffersOES)(GLsizei n, GLuint* renderbuffers) {
+ CALL_GL_API(glGenRenderbuffersOES, n, renderbuffers);
+}
+void API_ENTRY(glRenderbufferStorageOES)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
+ CALL_GL_API(glRenderbufferStorageOES, target, internalformat, width, height);
+}
+void API_ENTRY(glGetRenderbufferParameterivOES)(GLenum target, GLenum pname, GLint* params) {
+ CALL_GL_API(glGetRenderbufferParameterivOES, target, pname, params);
+}
+GLboolean API_ENTRY(glIsFramebufferOES)(GLuint framebuffer) {
+ CALL_GL_API_RETURN(glIsFramebufferOES, framebuffer);
+}
+void API_ENTRY(glBindFramebufferOES)(GLenum target, GLuint framebuffer) {
+ CALL_GL_API(glBindFramebufferOES, target, framebuffer);
+}
+void API_ENTRY(glDeleteFramebuffersOES)(GLsizei n, const GLuint* framebuffers) {
+ CALL_GL_API(glDeleteFramebuffersOES, n, framebuffers);
+}
+void API_ENTRY(glGenFramebuffersOES)(GLsizei n, GLuint* framebuffers) {
+ CALL_GL_API(glGenFramebuffersOES, n, framebuffers);
+}
+GLenum API_ENTRY(glCheckFramebufferStatusOES)(GLenum target) {
+ CALL_GL_API_RETURN(glCheckFramebufferStatusOES, target);
+}
+void API_ENTRY(glFramebufferRenderbufferOES)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
+ CALL_GL_API(glFramebufferRenderbufferOES, target, attachment, renderbuffertarget, renderbuffer);
+}
+void API_ENTRY(glFramebufferTexture2DOES)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
+ CALL_GL_API(glFramebufferTexture2DOES, target, attachment, textarget, texture, level);
+}
+void API_ENTRY(glGetFramebufferAttachmentParameterivOES)(GLenum target, GLenum attachment, GLenum pname, GLint* params) {
+ CALL_GL_API(glGetFramebufferAttachmentParameterivOES, target, attachment, pname, params);
+}
+void API_ENTRY(glGenerateMipmapOES)(GLenum target) {
+ CALL_GL_API(glGenerateMipmapOES, target);
+}
+void* API_ENTRY(glMapBufferOES)(GLenum target, GLenum access) {
+ CALL_GL_API_RETURN(glMapBufferOES, target, access);
+}
+GLboolean API_ENTRY(glUnmapBufferOES)(GLenum target) {
+ CALL_GL_API_RETURN(glUnmapBufferOES, target);
+}
+void API_ENTRY(glGetBufferPointervOES)(GLenum target, GLenum pname, void** params) {
+ CALL_GL_API(glGetBufferPointervOES, target, pname, params);
+}
+void API_ENTRY(glCurrentPaletteMatrixOES)(GLuint matrixpaletteindex) {
+ CALL_GL_API(glCurrentPaletteMatrixOES, matrixpaletteindex);
+}
+void API_ENTRY(glLoadPaletteFromModelViewMatrixOES)(void) {
+ CALL_GL_API(glLoadPaletteFromModelViewMatrixOES);
+}
+void API_ENTRY(glMatrixIndexPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glMatrixIndexPointerOES, size, type, stride, pointer);
+}
+void API_ENTRY(glWeightPointerOES)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) {
+ CALL_GL_API(glWeightPointerOES, size, type, stride, pointer);
+}
+GLbitfield API_ENTRY(glQueryMatrixxOES)(GLfixed mantissa[16], GLint exponent[16]) {
+ CALL_GL_API_RETURN(glQueryMatrixxOES, mantissa, exponent);
+}
+void API_ENTRY(glDepthRangefOES)(GLclampf zNear, GLclampf zFar) {
+ CALL_GL_API(glDepthRangefOES, zNear, zFar);
+}
+void API_ENTRY(glFrustumfOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glFrustumfOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glOrthofOES)(GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) {
+ CALL_GL_API(glOrthofOES, left, right, bottom, top, zNear, zFar);
+}
+void API_ENTRY(glClipPlanefOES)(GLenum plane, const GLfloat *equation) {
+ CALL_GL_API(glClipPlanefOES, plane, equation);
+}
+void API_ENTRY(glGetClipPlanefOES)(GLenum pname, GLfloat eqn[4]) {
+ CALL_GL_API(glGetClipPlanefOES, pname, eqn);
+}
+void API_ENTRY(glClearDepthfOES)(GLclampf depth) {
+ CALL_GL_API(glClearDepthfOES, depth);
+}
+void API_ENTRY(glTexGenfOES)(GLenum coord, GLenum pname, GLfloat param) {
+ CALL_GL_API(glTexGenfOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenfvOES)(GLenum coord, GLenum pname, const GLfloat *params) {
+ CALL_GL_API(glTexGenfvOES, coord, pname, params);
+}
+void API_ENTRY(glTexGeniOES)(GLenum coord, GLenum pname, GLint param) {
+ CALL_GL_API(glTexGeniOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenivOES)(GLenum coord, GLenum pname, const GLint *params) {
+ CALL_GL_API(glTexGenivOES, coord, pname, params);
+}
+void API_ENTRY(glTexGenxOES)(GLenum coord, GLenum pname, GLfixed param) {
+ CALL_GL_API(glTexGenxOES, coord, pname, param);
+}
+void API_ENTRY(glTexGenxvOES)(GLenum coord, GLenum pname, const GLfixed *params) {
+ CALL_GL_API(glTexGenxvOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenfvOES)(GLenum coord, GLenum pname, GLfloat *params) {
+ CALL_GL_API(glGetTexGenfvOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenivOES)(GLenum coord, GLenum pname, GLint *params) {
+ CALL_GL_API(glGetTexGenivOES, coord, pname, params);
+}
+void API_ENTRY(glGetTexGenxvOES)(GLenum coord, GLenum pname, GLfixed *params) {
+ CALL_GL_API(glGetTexGenxvOES, coord, pname, params);
+}