summaryrefslogtreecommitdiffstats
path: root/opengl/libagl/state.cpp
diff options
context:
space:
mode:
authorThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
committerThe Android Open Source Project <initial-contribution@android.com>2009-03-03 19:31:44 -0800
commitedbf3b6af777b721cd2a1ef461947e51e88241e1 (patch)
treef09427b843b192cccf8c3b5328cb81dddf6489fa /opengl/libagl/state.cpp
parentd5193d9394c5e58176d7bcdf50ef017f8a3b9e1e (diff)
downloadframeworks_native-edbf3b6af777b721cd2a1ef461947e51e88241e1.tar.gz
frameworks_native-edbf3b6af777b721cd2a1ef461947e51e88241e1.tar.bz2
frameworks_native-edbf3b6af777b721cd2a1ef461947e51e88241e1.zip
auto import from //depot/cupcake/@135843
Diffstat (limited to 'opengl/libagl/state.cpp')
-rw-r--r--opengl/libagl/state.cpp586
1 files changed, 586 insertions, 0 deletions
diff --git a/opengl/libagl/state.cpp b/opengl/libagl/state.cpp
new file mode 100644
index 000000000..5cbabea1f
--- /dev/null
+++ b/opengl/libagl/state.cpp
@@ -0,0 +1,586 @@
+/* libs/opengles/state.cpp
+**
+** Copyright 2006, The Android Open Source Project
+**
+** Licensed under the Apache License, Version 2.0 (the "License");
+** you may not use this file except in compliance with the License.
+** You may obtain a copy of the License at
+**
+** http://www.apache.org/licenses/LICENSE-2.0
+**
+** Unless required by applicable law or agreed to in writing, software
+** distributed under the License is distributed on an "AS IS" BASIS,
+** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+** See the License for the specific language governing permissions and
+** limitations under the License.
+*/
+
+#include <stdlib.h>
+
+#include "context.h"
+#include "fp.h"
+#include "state.h"
+#include "array.h"
+#include "matrix.h"
+#include "vertex.h"
+#include "light.h"
+#include "texture.h"
+#include "BufferObjectManager.h"
+#include "TextureObjectManager.h"
+
+namespace android {
+
+// ----------------------------------------------------------------------------
+
+static char const * const gVendorString = "Android";
+static char const * const gRendererString = "Android PixelFlinger 1.0";
+static char const * const gVersionString = "OpenGL ES-CM 1.0";
+static char const * const gExtensionsString =
+ "GL_OES_byte_coordinates " // OK
+ "GL_OES_fixed_point " // OK
+ "GL_OES_single_precision " // OK
+ "GL_OES_read_format " // OK
+ "GL_OES_compressed_paletted_texture " // OK
+ "GL_OES_draw_texture " // OK
+ "GL_OES_matrix_get " // OK
+ "GL_OES_query_matrix " // OK
+ // "GL_OES_point_size_array " // TODO
+ // "GL_OES_point_sprite " // TODO
+ "GL_ARB_texture_compression " // OK
+ "GL_ARB_texture_non_power_of_two " // OK
+ "GL_ANDROID_direct_texture " // OK
+ "GL_ANDROID_user_clip_plane " // OK
+ "GL_ANDROID_vertex_buffer_object " // OK
+ "GL_ANDROID_generate_mipmap " // OK
+ ;
+
+// ----------------------------------------------------------------------------
+#if 0
+#pragma mark -
+#endif
+
+ogles_context_t *ogles_init(size_t extra)
+{
+ void* const base = malloc(extra + sizeof(ogles_context_t) + 32);
+ if (!base) return 0;
+
+ ogles_context_t *c =
+ (ogles_context_t *)((ptrdiff_t(base) + extra + 31) & ~0x1FL);
+ memset(c, 0, sizeof(ogles_context_t));
+ ggl_init_context(&(c->rasterizer));
+
+ // XXX: this should be passed as an argument
+ sp<EGLSurfaceManager> smgr(new EGLSurfaceManager());
+ c->surfaceManager = smgr.get();
+ c->surfaceManager->incStrong(c);
+
+ sp<EGLBufferObjectManager> bomgr(new EGLBufferObjectManager());
+ c->bufferObjectManager = bomgr.get();
+ c->bufferObjectManager->incStrong(c);
+
+ ogles_init_array(c);
+ ogles_init_matrix(c);
+ ogles_init_vertex(c);
+ ogles_init_light(c);
+ ogles_init_texture(c);
+
+ c->rasterizer.base = base;
+ c->point.size = TRI_ONE;
+ c->line.width = TRI_ONE;
+
+ // in OpenGL, writing to the depth buffer is enabled by default.
+ c->rasterizer.procs.depthMask(c, 1);
+
+ // OpenGL enables dithering by default
+ c->rasterizer.procs.enable(c, GL_DITHER);
+
+ return c;
+}
+
+void ogles_uninit(ogles_context_t* c)
+{
+ ogles_uninit_array(c);
+ ogles_uninit_matrix(c);
+ ogles_uninit_vertex(c);
+ ogles_uninit_light(c);
+ ogles_uninit_texture(c);
+ c->surfaceManager->decStrong(c);
+ c->bufferObjectManager->decStrong(c);
+ ggl_uninit_context(&(c->rasterizer));
+ free(c->rasterizer.base);
+}
+
+void _ogles_error(ogles_context_t* c, GLenum error)
+{
+ if (c->error == GL_NO_ERROR)
+ c->error = error;
+}
+
+static bool stencilop_valid(GLenum op) {
+ switch (op) {
+ case GL_KEEP:
+ case GL_ZERO:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ return true;
+ }
+ return false;
+}
+
+static void enable_disable(ogles_context_t* c, GLenum cap, int enabled)
+{
+ if ((cap >= GL_LIGHT0) && (cap<GL_LIGHT0+OGLES_MAX_LIGHTS)) {
+ c->lighting.lights[cap-GL_LIGHT0].enable = enabled;
+ c->lighting.enabledLights &= ~(1<<(cap-GL_LIGHT0));
+ c->lighting.enabledLights |= (enabled<<(cap-GL_LIGHT0));
+ return;
+ }
+
+ switch (cap) {
+ case GL_POINT_SMOOTH:
+ c->point.smooth = enabled;
+ break;
+ case GL_LINE_SMOOTH:
+ c->line.smooth = enabled;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ c->polygonOffset.enable = enabled;
+ break;
+ case GL_CULL_FACE:
+ c->cull.enable = enabled;
+ break;
+ case GL_LIGHTING:
+ c->lighting.enable = enabled;
+ break;
+ case GL_COLOR_MATERIAL:
+ c->lighting.colorMaterial.enable = enabled;
+ break;
+ case GL_NORMALIZE:
+ case GL_RESCALE_NORMAL:
+ c->transforms.rescaleNormals = enabled ? cap : 0;
+ // XXX: invalidate mvit
+ break;
+
+ case GL_CLIP_PLANE0:
+ case GL_CLIP_PLANE1:
+ case GL_CLIP_PLANE2:
+ case GL_CLIP_PLANE3:
+ case GL_CLIP_PLANE4:
+ case GL_CLIP_PLANE5:
+ c->clipPlanes.enable &= ~(1<<(cap-GL_CLIP_PLANE0));
+ c->clipPlanes.enable |= (enabled<<(cap-GL_CLIP_PLANE0));
+ ogles_invalidate_perspective(c);
+ break;
+
+ case GL_FOG:
+ case GL_DEPTH_TEST:
+ ogles_invalidate_perspective(c);
+ // fall-through...
+ case GL_BLEND:
+ case GL_SCISSOR_TEST:
+ case GL_ALPHA_TEST:
+ case GL_COLOR_LOGIC_OP:
+ case GL_DITHER:
+ case GL_STENCIL_TEST:
+ case GL_TEXTURE_2D:
+ // these need to fall through into the rasterizer
+ c->rasterizer.procs.enableDisable(c, cap, enabled);
+ break;
+
+ case GL_MULTISAMPLE:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_ALPHA_TO_ONE:
+ case GL_SAMPLE_COVERAGE:
+ // not supported in this implementation
+ break;
+
+ default:
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+}
+
+// ----------------------------------------------------------------------------
+}; // namespace android
+// ----------------------------------------------------------------------------
+using namespace android;
+
+#if 0
+#pragma mark -
+#endif
+
+// These ones are super-easy, we're not supporting those features!
+void glSampleCoverage(GLclampf value, GLboolean invert) {
+}
+void glSampleCoveragex(GLclampx value, GLboolean invert) {
+}
+void glStencilFunc(GLenum func, GLint ref, GLuint mask) {
+ ogles_context_t* c = ogles_context_t::get();
+ if (func < GL_NEVER || func > GL_ALWAYS) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ // from OpenGL|ES 1.0 sepcification:
+ // If there is no stencil buffer, no stencil modification can occur
+ // and it is as if the stencil test always passes.
+}
+
+void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) {
+ ogles_context_t* c = ogles_context_t::get();
+ if ((stencilop_valid(fail) &
+ stencilop_valid(zfail) &
+ stencilop_valid(zpass)) == 0) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+}
+
+// ----------------------------------------------------------------------------
+
+void glAlphaFunc(GLenum func, GLclampf ref)
+{
+ glAlphaFuncx(func, gglFloatToFixed(ref));
+}
+
+void glCullFace(GLenum mode)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ switch (mode) {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+ default:
+ ogles_error(c, GL_INVALID_ENUM);
+ }
+ c->cull.cullFace = mode;
+}
+
+void glFrontFace(GLenum mode)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ switch (mode) {
+ case GL_CW:
+ case GL_CCW:
+ break;
+ default:
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ c->cull.frontFace = mode;
+}
+
+void glHint(GLenum target, GLenum mode)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ switch (target) {
+ case GL_FOG_HINT:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_LINE_SMOOTH_HINT:
+ break;
+ case GL_POINT_SMOOTH_HINT:
+ c->rasterizer.procs.enableDisable(c,
+ GGL_POINT_SMOOTH_NICE, mode==GL_NICEST);
+ break;
+ case GL_PERSPECTIVE_CORRECTION_HINT:
+ c->perspective = (mode == GL_NICEST) ? 1 : 0;
+ break;
+ default:
+ ogles_error(c, GL_INVALID_ENUM);
+ }
+}
+
+void glEnable(GLenum cap) {
+ ogles_context_t* c = ogles_context_t::get();
+ enable_disable(c, cap, 1);
+}
+void glDisable(GLenum cap) {
+ ogles_context_t* c = ogles_context_t::get();
+ enable_disable(c, cap, 0);
+}
+
+void glFinish()
+{ // nothing to do for our software implementation
+}
+
+void glFlush()
+{ // nothing to do for our software implementation
+}
+
+GLenum glGetError()
+{
+ // From OpenGL|ES 1.0 specification:
+ // If more than one flag has recorded an error, glGetError returns
+ // and clears an arbitrary error flag value. Thus, glGetError should
+ // always be called in a loop, until it returns GL_NO_ERROR,
+ // if all error flags are to be reset.
+
+ ogles_context_t* c = ogles_context_t::get();
+ if (c->error) {
+ const GLenum ret(c->error);
+ c->error = 0;
+ return ret;
+ }
+
+ if (c->rasterizer.error) {
+ const GLenum ret(c->rasterizer.error);
+ c->rasterizer.error = 0;
+ return ret;
+ }
+
+ return GL_NO_ERROR;
+}
+
+const GLubyte* glGetString(GLenum string)
+{
+ switch (string) {
+ case GL_VENDOR: return (const GLubyte*)gVendorString;
+ case GL_RENDERER: return (const GLubyte*)gRendererString;
+ case GL_VERSION: return (const GLubyte*)gVersionString;
+ case GL_EXTENSIONS: return (const GLubyte*)gExtensionsString;
+ }
+ ogles_context_t* c = ogles_context_t::get();
+ ogles_error(c, GL_INVALID_ENUM);
+ return 0;
+}
+
+void glGetIntegerv(GLenum pname, GLint *params)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ switch (pname) {
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = 0;
+ params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+ break;
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = 0;
+ params[1] = GGL_MAX_ALIASED_POINT_SIZE;
+ break;
+ case GL_ALPHA_BITS: {
+ int index = c->rasterizer.state.buffers.color.format;
+ GGLFormat const * formats = gglGetPixelFormatTable();
+ params[0] = formats[index].ah - formats[index].al;
+ break;
+ }
+ case GL_RED_BITS: {
+ int index = c->rasterizer.state.buffers.color.format;
+ GGLFormat const * formats = gglGetPixelFormatTable();
+ params[0] = formats[index].rh - formats[index].rl;
+ break;
+ }
+ case GL_GREEN_BITS: {
+ int index = c->rasterizer.state.buffers.color.format;
+ GGLFormat const * formats = gglGetPixelFormatTable();
+ params[0] = formats[index].gh - formats[index].gl;
+ break;
+ }
+ case GL_BLUE_BITS: {
+ int index = c->rasterizer.state.buffers.color.format;
+ GGLFormat const * formats = gglGetPixelFormatTable();
+ params[0] = formats[index].bh - formats[index].bl;
+ break;
+ }
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ params[ 0] = GL_PALETTE4_RGB8_OES;
+ params[ 1] = GL_PALETTE4_RGBA8_OES;
+ params[ 2] = GL_PALETTE4_R5_G6_B5_OES;
+ params[ 3] = GL_PALETTE4_RGBA4_OES;
+ params[ 4] = GL_PALETTE4_RGB5_A1_OES;
+ params[ 5] = GL_PALETTE8_RGB8_OES;
+ params[ 6] = GL_PALETTE8_RGBA8_OES;
+ params[ 7] = GL_PALETTE8_R5_G6_B5_OES;
+ params[ 8] = GL_PALETTE8_RGBA4_OES;
+ params[ 9] = GL_PALETTE8_RGB5_A1_OES;
+ break;
+ case GL_DEPTH_BITS:
+ params[0] = c->rasterizer.state.buffers.depth.format ? 0 : 16;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
+ params[0] = GL_RGB;
+ break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
+ params[0] = GL_UNSIGNED_SHORT_5_6_5;
+ break;
+ case GL_MAX_LIGHTS:
+ params[0] = OGLES_MAX_LIGHTS;
+ break;
+ case GL_MAX_CLIP_PLANES:
+ params[0] = OGLES_MAX_CLIP_PLANES;
+ break;
+ case GL_MAX_MODELVIEW_STACK_DEPTH:
+ params[0] = OGLES_MODELVIEW_STACK_DEPTH;
+ break;
+ case GL_MAX_PROJECTION_STACK_DEPTH:
+ params[0] = OGLES_PROJECTION_STACK_DEPTH;
+ break;
+ case GL_MAX_TEXTURE_STACK_DEPTH:
+ params[0] = OGLES_TEXTURE_STACK_DEPTH;
+ break;
+ case GL_MAX_TEXTURE_SIZE:
+ params[0] = GGL_MAX_TEXTURE_SIZE;
+ break;
+ case GL_MAX_TEXTURE_UNITS:
+ params[0] = GGL_TEXTURE_UNIT_COUNT;
+ break;
+ case GL_MAX_VIEWPORT_DIMS:
+ params[0] = GGL_MAX_VIEWPORT_DIMS;
+ params[1] = GGL_MAX_VIEWPORT_DIMS;
+ break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ params[0] = OGLES_NUM_COMPRESSED_TEXTURE_FORMATS;
+ break;
+ case GL_SMOOTH_LINE_WIDTH_RANGE:
+ params[0] = 0;
+ params[1] = GGL_MAX_SMOOTH_LINE_WIDTH;
+ break;
+ case GL_SMOOTH_POINT_SIZE_RANGE:
+ params[0] = 0;
+ params[1] = GGL_MAX_SMOOTH_POINT_SIZE;
+ break;
+ case GL_STENCIL_BITS:
+ params[0] = 0;
+ break;
+ case GL_SUBPIXEL_BITS:
+ params[0] = GGL_SUBPIXEL_BITS;
+ break;
+
+ case GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES:
+ memcpy( params,
+ c->transforms.modelview.top().elements(),
+ 16*sizeof(GLint));
+ break;
+ case GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES:
+ memcpy( params,
+ c->transforms.projection.top().elements(),
+ 16*sizeof(GLint));
+ break;
+ case GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES:
+ memcpy( params,
+ c->transforms.texture[c->textures.active].top().elements(),
+ 16*sizeof(GLint));
+ break;
+
+ default:
+ ogles_error(c, GL_INVALID_ENUM);
+ break;
+ }
+}
+
+// ----------------------------------------------------------------------------
+
+void glPointSize(GLfloat size)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ if (size <= 0) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ c->point.size = TRI_FROM_FIXED(gglFloatToFixed(size));
+}
+
+void glPointSizex(GLfixed size)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ if (size <= 0) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ c->point.size = TRI_FROM_FIXED(size);
+}
+
+// ----------------------------------------------------------------------------
+
+void glLineWidth(GLfloat width)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ if (width <= 0) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ c->line.width = TRI_FROM_FIXED(gglFloatToFixed(width));
+}
+
+void glLineWidthx(GLfixed width)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ if (width <= 0) {
+ ogles_error(c, GL_INVALID_ENUM);
+ return;
+ }
+ c->line.width = TRI_FROM_FIXED(width);
+}
+
+// ----------------------------------------------------------------------------
+
+void glColorMask(GLboolean r, GLboolean g, GLboolean b, GLboolean a) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.colorMask(c, r, g, b, a);
+}
+
+void glDepthMask(GLboolean flag) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.depthMask(c, flag);
+}
+
+void glStencilMask(GLuint mask) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.stencilMask(c, mask);
+}
+
+void glDepthFunc(GLenum func) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.depthFunc(c, func);
+}
+
+void glLogicOp(GLenum opcode) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.logicOp(c, opcode);
+}
+
+void glAlphaFuncx(GLenum func, GLclampx ref) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.alphaFuncx(c, func, ref);
+}
+
+void glBlendFunc(GLenum sfactor, GLenum dfactor) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.blendFunc(c, sfactor, dfactor);
+}
+
+void glClear(GLbitfield mask) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clear(c, mask);
+}
+
+void glClearColorx(GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clearColorx(c, red, green, blue, alpha);
+}
+
+void glClearColor(GLclampf r, GLclampf g, GLclampf b, GLclampf a)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clearColorx(c,
+ gglFloatToFixed(r),
+ gglFloatToFixed(g),
+ gglFloatToFixed(b),
+ gglFloatToFixed(a));
+}
+
+void glClearDepthx(GLclampx depth) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clearDepthx(c, depth);
+}
+
+void glClearDepthf(GLclampf depth)
+{
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clearDepthx(c, gglFloatToFixed(depth));
+}
+
+void glClearStencil(GLint s) {
+ ogles_context_t* c = ogles_context_t::get();
+ c->rasterizer.procs.clearStencil(c, s);
+}