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authorMathias Agopian <mathias@google.com>2013-02-14 17:11:02 -0800
committerMathias Agopian <mathias@google.com>2013-02-14 19:19:05 -0800
commite3c697fb929c856b59fa56a8e05a2a7eba187c3d (patch)
treefccd3662a79ea1af6124365763f2ebc8db7f6c45 /include/gui/IGraphicBufferProducer.h
parent82052cff2c4da7a2af650cdd6bb7d21293742178 (diff)
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Refactoring: Rename SurfaceTextureClient to Surface
Change-Id: Ibed34175ae273608393aaa5f0a7df207dc40d709
Diffstat (limited to 'include/gui/IGraphicBufferProducer.h')
-rw-r--r--include/gui/IGraphicBufferProducer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/include/gui/IGraphicBufferProducer.h b/include/gui/IGraphicBufferProducer.h
index f230b8d64..a3e258df3 100644
--- a/include/gui/IGraphicBufferProducer.h
+++ b/include/gui/IGraphicBufferProducer.h
@@ -32,14 +32,14 @@
namespace android {
// ----------------------------------------------------------------------------
-class SurfaceTextureClient;
+class Surface;
/*
* This class defines the Binder IPC interface for the producer side of
* a queue of graphics buffers. It's used to send graphics data from one
* component to another. For example, a class that decodes video for
* playback might use this to provide frames. This is typically done
- * indirectly, through SurfaceTextureClient.
+ * indirectly, through Surface.
*
* The underlying mechanism is a BufferQueue, which implements
* BnGraphicBufferProducer. In normal operation, the producer calls