1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
#include "brw_util.h"
#include "program/prog_parameter.h"
#include "program/prog_statevars.h"
#include "intel_batchbuffer.h"
static void
upload_vs_state(struct brw_context *brw)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
struct gl_context *ctx = &brw->ctx;
const struct brw_stage_state *stage_state = &brw->vs.base;
uint32_t floating_point_mode = 0;
/* BRW_NEW_VS_PROG_DATA */
const struct brw_stage_prog_data *prog_data = stage_state->prog_data;
const struct brw_vue_prog_data *vue_prog_data =
brw_vue_prog_data(stage_state->prog_data);
assert(vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ||
vue_prog_data->dispatch_mode == DISPATCH_MODE_4X2_DUAL_OBJECT);
if (prog_data->use_alt_mode)
floating_point_mode = GEN6_VS_FLOATING_POINT_MODE_ALT;
BEGIN_BATCH(9);
OUT_BATCH(_3DSTATE_VS << 16 | (9 - 2));
OUT_BATCH(stage_state->prog_offset);
OUT_BATCH(0);
OUT_BATCH(floating_point_mode |
((ALIGN(stage_state->sampler_count, 4) / 4) <<
GEN6_VS_SAMPLER_COUNT_SHIFT) |
((prog_data->binding_table.size_bytes / 4) <<
GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT));
if (prog_data->total_scratch) {
OUT_RELOC64(stage_state->scratch_bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
ffs(stage_state->per_thread_scratch) - 11);
} else {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH((prog_data->dispatch_grf_start_reg <<
GEN6_VS_DISPATCH_START_GRF_SHIFT) |
(vue_prog_data->urb_read_length <<
GEN6_VS_URB_READ_LENGTH_SHIFT) |
(0 << GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT));
uint32_t simd8_enable =
vue_prog_data->dispatch_mode == DISPATCH_MODE_SIMD8 ?
GEN8_VS_SIMD8_ENABLE : 0;
OUT_BATCH(((devinfo->max_vs_threads - 1) << HSW_VS_MAX_THREADS_SHIFT) |
GEN6_VS_STATISTICS_ENABLE |
simd8_enable |
GEN6_VS_ENABLE);
/* _NEW_TRANSFORM */
OUT_BATCH(vue_prog_data->cull_distance_mask |
(ctx->Transform.ClipPlanesEnabled <<
GEN8_VS_USER_CLIP_DISTANCE_SHIFT));
ADVANCE_BATCH();
}
const struct brw_tracked_state gen8_vs_state = {
.dirty = {
.mesa = _NEW_TRANSFORM,
.brw = BRW_NEW_BATCH |
BRW_NEW_BLORP |
BRW_NEW_CONTEXT |
BRW_NEW_VS_PROG_DATA,
},
.emit = upload_vs_state,
};
|