diff options
-rw-r--r-- | src/compiler/glsl/link_uniforms.cpp | 2 | ||||
-rw-r--r-- | src/compiler/glsl/linker.cpp | 1 | ||||
-rw-r--r-- | src/mesa/main/program_resource.c | 111 |
3 files changed, 10 insertions, 104 deletions
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp index b3c3c5a279..8529b7496f 100644 --- a/src/compiler/glsl/link_uniforms.cpp +++ b/src/compiler/glsl/link_uniforms.cpp @@ -633,6 +633,8 @@ private: uniform->opaque[shader_type].index = this->next_subroutine; uniform->opaque[shader_type].active = true; + prog->_LinkedShaders[shader_type]->NumSubroutineUniforms++; + /* Increment the subroutine index by 1 for non-arrays and by the * number of array elements for arrays. */ diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index f62a848b68..b71c51eba5 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -3118,7 +3118,6 @@ link_calculate_subroutine_compat(struct gl_shader_program *prog) if (!uni) continue; - sh->NumSubroutineUniforms++; count = 0; if (sh->NumSubroutineFunctions == 0) { linker_error(prog, "subroutine uniform %s defined but no valid functions found\n", uni->type->name); diff --git a/src/mesa/main/program_resource.c b/src/mesa/main/program_resource.c index 19aaf48f98..97fd4ce259 100644 --- a/src/mesa/main/program_resource.c +++ b/src/mesa/main/program_resource.c @@ -67,9 +67,7 @@ supported_interface_enum(struct gl_context *ctx, GLenum iface) } static struct gl_shader_program * -lookup_linked_program(GLuint program, - const char *caller, - bool raise_link_error) +lookup_linked_program(GLuint program, const char *caller) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *prog = @@ -79,66 +77,13 @@ lookup_linked_program(GLuint program, return NULL; if (prog->LinkStatus == GL_FALSE) { - if (raise_link_error) - _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", - caller); + _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", + caller); return NULL; } return prog; } -static GLenum -stage_from_program_interface(GLenum programInterface) -{ - switch(programInterface) { - case GL_VERTEX_SUBROUTINE_UNIFORM: - return MESA_SHADER_VERTEX; - case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: - return MESA_SHADER_TESS_CTRL; - case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: - return MESA_SHADER_TESS_EVAL; - case GL_GEOMETRY_SUBROUTINE_UNIFORM: - return MESA_SHADER_GEOMETRY; - case GL_FRAGMENT_SUBROUTINE_UNIFORM: - return MESA_SHADER_FRAGMENT; - case GL_COMPUTE_SUBROUTINE_UNIFORM: - return MESA_SHADER_COMPUTE; - default: - unreachable("unexpected programInterface value"); - } -} - -static struct gl_linked_shader * -lookup_linked_shader(GLuint program, - GLenum programInterface, - const char *caller) -{ - struct gl_shader_program *shLinkedProg = - lookup_linked_program(program, caller, false); - gl_shader_stage stage = stage_from_program_interface(programInterface); - - if (!shLinkedProg) - return NULL; - - return shLinkedProg->_LinkedShaders[stage]; -} - -static bool -is_subroutine_uniform_program_interface(GLenum programInterface) -{ - switch(programInterface) { - case GL_VERTEX_SUBROUTINE_UNIFORM: - case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: - case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: - case GL_GEOMETRY_SUBROUTINE_UNIFORM: - case GL_FRAGMENT_SUBROUTINE_UNIFORM: - case GL_COMPUTE_SUBROUTINE_UNIFORM: - return true; - default: - return false; - } -} - void GLAPIENTRY _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) @@ -174,49 +119,9 @@ _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface, /* Validate pname against interface. */ switch(pname) { case GL_ACTIVE_RESOURCES: - if (is_subroutine_uniform_program_interface(programInterface)) { - /* ARB_program_interface_query doesn't explicitly says that those - * uniforms would need a linked shader, or that should fail if it is - * not the case, but Section 7.6 (Uniform Variables) of the OpenGL - * 4.4 Core Profile says: - * - * "A uniform is considered an active uniform if the compiler and - * linker determine that the uniform will actually be accessed - * when the executable code is executed. In cases where the - * compiler and linker cannot make a conclusive determination, - * the uniform will be considered active." - * - * So in order to know the real number of active subroutine uniforms - * we would need a linked shader . - * - * At the same time, Section 7.3 (Program Objects) of the OpenGL 4.4 - * Core Profile says: - * - * "The GL provides various commands allowing applications to - * enumerate and query properties of active variables and in- - * terface blocks for a specified program. If one of these - * commands is called with a program for which LinkProgram - * succeeded, the information recorded when the program was - * linked is returned. If one of these commands is called with a - * program for which LinkProgram failed, no error is generated - * unless otherwise noted." - * <skip> - * "If one of these commands is called with a program for which - * LinkProgram had never been called, no error is generated - * unless otherwise noted, and the program object is considered - * to have no active variables or interface blocks." - * - * So if the program is not linked we will return 0. - */ - struct gl_linked_shader *sh = - lookup_linked_shader(program, programInterface, "glGetProgramInterfaceiv"); - - *params = sh ? sh->NumSubroutineUniforms : 0; - } else { - for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) - if (shProg->ProgramResourceList[i].Type == programInterface) - (*params)++; - } + for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) + if (shProg->ProgramResourceList[i].Type == programInterface) + (*params)++; break; case GL_MAX_NAME_LENGTH: if (programInterface == GL_ATOMIC_COUNTER_BUFFER || @@ -500,7 +405,7 @@ _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface, } struct gl_shader_program *shProg = - lookup_linked_program(program, "glGetProgramResourceLocation", true); + lookup_linked_program(program, "glGetProgramResourceLocation"); if (!shProg || !name) return -1; @@ -556,7 +461,7 @@ _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, } struct gl_shader_program *shProg = - lookup_linked_program(program, "glGetProgramResourceLocationIndex", true); + lookup_linked_program(program, "glGetProgramResourceLocationIndex"); if (!shProg || !name) return -1; |