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| author | Roland Scheidegger <sroland@vmware.com> | 2014-05-07 19:06:39 +0200 |
|---|---|---|
| committer | Roland Scheidegger <sroland@vmware.com> | 2014-05-08 16:26:49 +0200 |
| commit | 9af68e9b1d116cdc8eb6a22bac091fe4716679e6 (patch) | |
| tree | fbcbda42c4b4a5f4079375f1457a909eaf5a558f /src/gallium/auxiliary/draw/draw_vs_exec.c | |
| parent | e6967270c75a5b669152127bb7a746d55f4407a6 (diff) | |
| download | external_mesa3d-9af68e9b1d116cdc8eb6a22bac091fe4716679e6.tar.gz external_mesa3d-9af68e9b1d116cdc8eb6a22bac091fe4716679e6.tar.bz2 external_mesa3d-9af68e9b1d116cdc8eb6a22bac091fe4716679e6.zip | |
draw: do not use draw_get_option_use_llvm() inside draw execution paths
1c73e919a4b4dd79166d0633075990056f27fd28 made it possible to not allocate
the tgsi machine if llvm was used. However, draw_get_option_use_llvm() is
not reliable after draw context creation, since drivers can explicitly
request a non-llvm draw context even if draw_get_option_use_llvm() would
return true (and softpipe does just that) which leads to crashes.
Thus use draw->llvm to determine if we're using llvm or not instead (and
make draw->llvm available even if HAVE_LLVM is false so we don't have to put
even more ifdefs).
Cc: "10.2" <mesa-stable@lists.freedesktop.org>
Reviewed-by: Brian Paul <brianp@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 6a18d8c46b..277d739e2c 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -63,7 +63,7 @@ vs_exec_prepare( struct draw_vertex_shader *shader, { struct exec_vertex_shader *evs = exec_vertex_shader(shader); - debug_assert(!draw_get_option_use_llvm()); + debug_assert(!draw->llvm); /* Specify the vertex program to interpret/execute. * Avoid rebinding when possible. */ @@ -97,7 +97,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, unsigned slot; boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color; - debug_assert(!draw_get_option_use_llvm()); + debug_assert(!shader->draw->llvm); tgsi_exec_set_constant_buffers(machine, PIPE_MAX_CONSTANT_BUFFERS, constants, const_size); |
