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| author | Roland Scheidegger <sroland@vmware.com> | 2013-02-27 19:07:18 +0100 |
|---|---|---|
| committer | Roland Scheidegger <sroland@vmware.com> | 2013-02-28 03:39:53 +0100 |
| commit | 6b35c2b110be0d9ae6a292250fdcbab11a9190a5 (patch) | |
| tree | 5141a7490ac67ee8df3542f8396b2ba4e6423ec7 /src/gallium/auxiliary/draw/draw_vs_exec.c | |
| parent | 0845d16976b41e0a151f96b900fb58a7f26d7774 (diff) | |
| download | external_mesa3d-6b35c2b110be0d9ae6a292250fdcbab11a9190a5.tar.gz external_mesa3d-6b35c2b110be0d9ae6a292250fdcbab11a9190a5.tar.bz2 external_mesa3d-6b35c2b110be0d9ae6a292250fdcbab11a9190a5.zip | |
softpipe/draw/tgsi: simplify driver/tgsi sampler interface
Use a single sampler adapter instead of per-sampler-unit samplers,
and just pass along texture unit and sampler unit in the calls.
The reason is that for dx10-style sample opcodes pre-wired
samplers including all the texture state aren't really feasible (and for
sample_i/sviewinfo we don't even have samplers).
Of course right now softpipe doesn't actually do anything more than
just look up all its pre-wired per-texunit/per-samplerunit sampler as
it did before so this doesn't really achieve much except one more
function call, however this is now all softpipe's fault (fixing that in
a way which doesn't suck is still an unsolved problem).
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 828a155d71..610039498a 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -69,8 +69,7 @@ vs_exec_prepare( struct draw_vertex_shader *shader, if (evs->machine->Tokens != shader->state.tokens) { tgsi_exec_machine_bind_shader(evs->machine, shader->state.tokens, - draw->vs.tgsi.num_samplers, - draw->vs.tgsi.samplers); + draw->vs.tgsi.sampler); } } |
