diff options
| author | Brian Paul <brianp@vmware.com> | 2016-04-25 15:55:01 -0600 |
|---|---|---|
| committer | Brian Paul <brianp@vmware.com> | 2016-04-27 10:23:19 -0600 |
| commit | 489df4a71aca99b2eebc62c02215a5860def944d (patch) | |
| tree | c127ec4141388b0b7328f872f49125f4a32bec36 /src/gallium/auxiliary/draw/draw_vs_exec.c | |
| parent | f93802c465b021592837c846d713146ddc1a8155 (diff) | |
| download | external_mesa3d-489df4a71aca99b2eebc62c02215a5860def944d.tar.gz external_mesa3d-489df4a71aca99b2eebc62c02215a5860def944d.tar.bz2 external_mesa3d-489df4a71aca99b2eebc62c02215a5860def944d.zip | |
draw: s/Elements/ARRAY_SIZE/
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_vs_exec.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_vs_exec.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gallium/auxiliary/draw/draw_vs_exec.c b/src/gallium/auxiliary/draw/draw_vs_exec.c index 483ee90f2a..5125eb4dff 100644 --- a/src/gallium/auxiliary/draw/draw_vs_exec.c +++ b/src/gallium/auxiliary/draw/draw_vs_exec.c @@ -105,7 +105,7 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, if (shader->info.uses_instanceid) { unsigned i = machine->SysSemanticToIndex[TGSI_SEMANTIC_INSTANCEID]; - assert(i < Elements(machine->SystemValue)); + assert(i < ARRAY_SIZE(machine->SystemValue)); for (j = 0; j < TGSI_QUAD_SIZE; j++) machine->SystemValue[i].xyzw[0].i[j] = shader->draw->instance_id; } @@ -129,19 +129,19 @@ vs_exec_run_linear( struct draw_vertex_shader *shader, if (shader->info.uses_vertexid) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID]; - assert(vid < Elements(machine->SystemValue)); + assert(vid < ARRAY_SIZE(machine->SystemValue)); machine->SystemValue[vid].xyzw[0].i[j] = i + j; /* XXX this should include base vertex. Where to get it??? */ } if (shader->info.uses_basevertex) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_BASEVERTEX]; - assert(vid < Elements(machine->SystemValue)); + assert(vid < ARRAY_SIZE(machine->SystemValue)); machine->SystemValue[vid].xyzw[0].i[j] = 0; /* XXX Where to get it??? */ } if (shader->info.uses_vertexid_nobase) { unsigned vid = machine->SysSemanticToIndex[TGSI_SEMANTIC_VERTEXID_NOBASE]; - assert(vid < Elements(machine->SystemValue)); + assert(vid < ARRAY_SIZE(machine->SystemValue)); machine->SystemValue[vid].xyzw[0].i[j] = i + j; } |
