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| author | Roland Scheidegger <sroland@vmware.com> | 2015-12-11 23:14:30 +0100 |
|---|---|---|
| committer | Roland Scheidegger <sroland@vmware.com> | 2015-12-15 02:03:40 +0100 |
| commit | 1b22815af624b93bcfebc8069598349e151bc67f (patch) | |
| tree | fa4fde30a80b834888d2804629b0ff524a97bf2e /src/gallium/auxiliary/draw/draw_pt_post_vs.c | |
| parent | 9e3f2af3c3732bd618308ddeffb017966a4fc93e (diff) | |
| download | external_mesa3d-1b22815af624b93bcfebc8069598349e151bc67f.tar.gz external_mesa3d-1b22815af624b93bcfebc8069598349e151bc67f.tar.bz2 external_mesa3d-1b22815af624b93bcfebc8069598349e151bc67f.zip | |
draw: don't pretend have_clipdist is per-vertex
This is just for code cleanup, conceptually the have_clipdist really
isn't per-vertex state, so don't put it there (just dependent on the
shader). Even though there wasn't really any overhead associated with
this, we shouldn't store random shader information in the vertex header.
Reviewed-by: Brian Paul <brianp@vmware.com
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_pt_post_vs.c')
| -rw-r--r-- | src/gallium/auxiliary/draw/draw_pt_post_vs.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gallium/auxiliary/draw/draw_pt_post_vs.c b/src/gallium/auxiliary/draw/draw_pt_post_vs.c index f0d5e0f565..3a9101a44d 100644 --- a/src/gallium/auxiliary/draw/draw_pt_post_vs.c +++ b/src/gallium/auxiliary/draw/draw_pt_post_vs.c @@ -58,7 +58,7 @@ initialize_vertex_header(struct vertex_header *header) { header->clipmask = 0; header->edgeflag = 1; - header->have_clipdist = 0; + header->pad = 0; header->vertex_id = UNDEFINED_VERTEX_ID; } |
