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authorZack Rusin <zackr@vmware.com>2013-07-31 07:34:49 -0400
committerZack Rusin <zackr@vmware.com>2013-08-02 20:11:18 -0400
commitd6b3a193d4d525c5048ebf793e6a63fd98f92d64 (patch)
tree03fa602befb47cfa29efad7bc1c85e1ec645e92a /src/gallium/auxiliary/draw/draw_context.c
parent05487ef88ded5fea0b1de7bc08d44846648d1ce2 (diff)
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draw: inject frontface info into wireframe outputs
Draw module can decompose primitives into wireframe models, which is a fancy word for 'lines', unfortunately that decomposition means that we weren't able to preserve the original front-face info which could be derived from the original primitives (lines don't have a 'face'). To fix it allow draw module to inject a fake face semantic into outputs from which the backends can figure out the original frontfacing info of the primitives. Signed-off-by: Zack Rusin <zackr@vmware.com> Reviewed-by: Roland Scheidegger <sroland@vmware.com> Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Diffstat (limited to 'src/gallium/auxiliary/draw/draw_context.c')
-rw-r--r--src/gallium/auxiliary/draw/draw_context.c43
1 files changed, 43 insertions, 0 deletions
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 29bbc94d0a..377b852f05 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -39,6 +39,7 @@
#include "util/u_helpers.h"
#include "util/u_prim.h"
#include "draw_context.h"
+#include "draw_pipe.h"
#include "draw_vs.h"
#include "draw_gs.h"
@@ -540,6 +541,22 @@ draw_get_shader_info(const struct draw_context *draw)
}
}
+/**
+ * Prepare outputs slots from the draw module
+ *
+ * Certain parts of the draw module can emit additional
+ * outputs that can be quite useful to the backends, a good
+ * example of it is the process of decomposing primitives
+ * into wireframes (aka. lines) which normally would lose
+ * the face-side information, but using this method we can
+ * inject another shader output which passes the original
+ * face side information to the backend.
+ */
+void
+draw_prepare_shader_outputs(struct draw_context *draw)
+{
+ draw_unfilled_prepare_outputs(draw, draw->pipeline.unfilled);
+}
/**
* Ask the draw module for the location/slot of the given vertex attribute in
@@ -1007,3 +1024,29 @@ draw_stats_clipper_primitives(struct draw_context *draw,
}
}
}
+
+
+/**
+ * Returns true if the draw module will inject the frontface
+ * info into the outputs.
+ *
+ * Given the specified primitive and rasterizer state
+ * the function will figure out if the draw module
+ * will inject the front-face information into shader
+ * outputs. This is done to preserve the front-facing
+ * info when decomposing primitives into wireframes.
+ */
+boolean
+draw_will_inject_frontface(const struct draw_context *draw)
+{
+ unsigned reduced_prim = u_reduced_prim(draw->pt.prim);
+ const struct pipe_rasterizer_state *rast = draw->rasterizer;
+
+ if (reduced_prim != PIPE_PRIM_TRIANGLES) {
+ return FALSE;
+ }
+
+ return (rast &&
+ (rast->fill_front != PIPE_POLYGON_MODE_FILL ||
+ rast->fill_back != PIPE_POLYGON_MODE_FILL));
+}