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-rw-r--r--lib/Target/ARM/ARMConstantIslandPass.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/lib/Target/ARM/ARMConstantIslandPass.cpp b/lib/Target/ARM/ARMConstantIslandPass.cpp
index 88c268c7ea..4ca0c8b56d 100644
--- a/lib/Target/ARM/ARMConstantIslandPass.cpp
+++ b/lib/Target/ARM/ARMConstantIslandPass.cpp
@@ -302,9 +302,9 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {
// Thumb1 functions containing constant pools get 4-byte alignment.
// This is so we can keep exact track of where the alignment padding goes.
- // Set default. Thumb1 function is 2-byte aligned, ARM and Thumb2 are 4-byte
- // aligned.
- AFI->setAlign(isThumb1 ? 1U : 2U);
+ // ARM and Thumb2 functions need to be 4-byte aligned.
+ if (!isThumb1)
+ MF.EnsureAlignment(2); // 2 = log2(4)
// Perform the initial placement of the constant pool entries. To start with,
// we put them all at the end of the function.
@@ -312,7 +312,7 @@ bool ARMConstantIslands::runOnMachineFunction(MachineFunction &MF) {
if (!MCP.isEmpty()) {
DoInitialPlacement(MF, CPEMIs);
if (isThumb1)
- AFI->setAlign(2U);
+ MF.EnsureAlignment(2); // 2 = log2(4)
}
/// The next UID to take is the first unused one.
@@ -506,7 +506,7 @@ void ARMConstantIslands::InitialFunctionScan(MachineFunction &MF,
case ARM::tBR_JTr:
// A Thumb1 table jump may involve padding; for the offsets to
// be right, functions containing these must be 4-byte aligned.
- AFI->setAlign(2U);
+ MF.EnsureAlignment(2U);
if ((Offset+MBBSize)%4 != 0 || HasInlineAsm)
// FIXME: Add a pseudo ALIGN instruction instead.
MBBSize += 2; // padding