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authorBob Wilson <bob.wilson@apple.com>2009-08-05 23:12:45 +0000
committerBob Wilson <bob.wilson@apple.com>2009-08-05 23:12:45 +0000
commit70cd88fb7b5b77f8bbca7417e624d11b6e22a7e7 (patch)
treec5462e7ae2cd09728cca542e36b68e82686cff56 /lib
parentb5e01724057e6eabc45da75df3037af4ad29248c (diff)
downloadexternal_llvm-70cd88fb7b5b77f8bbca7417e624d11b6e22a7e7.tar.gz
external_llvm-70cd88fb7b5b77f8bbca7417e624d11b6e22a7e7.tar.bz2
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Add a new pre-allocation pass to assign adjacent registers for Neon instructions
that have that constraint. This is currently just assigning a fixed set of registers, and it only handles VLDn for n=2,3,4 with DPR registers. I'm going to expand it to handle more operations next; we can make it smarter once everything is working correctly. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78256 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/Target/ARM/ARM.h2
-rw-r--r--lib/Target/ARM/ARMTargetMachine.cpp3
-rw-r--r--lib/Target/ARM/CMakeLists.txt1
-rw-r--r--lib/Target/ARM/NEONPreAllocPass.cpp137
4 files changed, 142 insertions, 1 deletions
diff --git a/lib/Target/ARM/ARM.h b/lib/Target/ARM/ARM.h
index d947678828..582879bf02 100644
--- a/lib/Target/ARM/ARM.h
+++ b/lib/Target/ARM/ARM.h
@@ -103,7 +103,7 @@ FunctionPass *createARMObjectCodeEmitterPass(ARMBaseTargetMachine &TM,
FunctionPass *createARMLoadStoreOptimizationPass(bool PreAlloc = false);
FunctionPass *createARMConstantIslandPass();
-
+FunctionPass *createNEONPreAllocPass();
FunctionPass *createThumb2ITBlockPass();
extern Target TheARMTarget, TheThumbTarget;
diff --git a/lib/Target/ARM/ARMTargetMachine.cpp b/lib/Target/ARM/ARMTargetMachine.cpp
index a6e987b086..a58089088e 100644
--- a/lib/Target/ARM/ARMTargetMachine.cpp
+++ b/lib/Target/ARM/ARMTargetMachine.cpp
@@ -93,6 +93,9 @@ bool ARMBaseTargetMachine::addInstSelector(PassManagerBase &PM,
bool ARMBaseTargetMachine::addPreRegAlloc(PassManagerBase &PM,
CodeGenOpt::Level OptLevel) {
+ if (Subtarget.hasNEON())
+ PM.add(createNEONPreAllocPass());
+
// FIXME: temporarily disabling load / store optimization pass for Thumb mode.
if (OptLevel != CodeGenOpt::None && !DisableLdStOpti && !Subtarget.isThumb())
PM.add(createARMLoadStoreOptimizationPass(true));
diff --git a/lib/Target/ARM/CMakeLists.txt b/lib/Target/ARM/CMakeLists.txt
index f40a3bc59a..033da81a18 100644
--- a/lib/Target/ARM/CMakeLists.txt
+++ b/lib/Target/ARM/CMakeLists.txt
@@ -26,6 +26,7 @@ add_llvm_target(ARMCodeGen
ARMSubtarget.cpp
ARMTargetAsmInfo.cpp
ARMTargetMachine.cpp
+ NEONPreAllocPass.cpp
Thumb1InstrInfo.cpp
Thumb1RegisterInfo.cpp
Thumb2ITBlockPass.cpp
diff --git a/lib/Target/ARM/NEONPreAllocPass.cpp b/lib/Target/ARM/NEONPreAllocPass.cpp
new file mode 100644
index 0000000000..1662b76394
--- /dev/null
+++ b/lib/Target/ARM/NEONPreAllocPass.cpp
@@ -0,0 +1,137 @@
+//===-- NEONPreAllocPass.cpp - Allocate adjacent NEON registers--*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#define DEBUG_TYPE "neon-prealloc"
+#include "ARM.h"
+#include "ARMInstrInfo.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+using namespace llvm;
+
+namespace {
+ class VISIBILITY_HIDDEN NEONPreAllocPass : public MachineFunctionPass {
+ const TargetInstrInfo *TII;
+
+ public:
+ static char ID;
+ NEONPreAllocPass() : MachineFunctionPass(&ID) {}
+
+ virtual bool runOnMachineFunction(MachineFunction &MF);
+
+ virtual const char *getPassName() const {
+ return "NEON register pre-allocation pass";
+ }
+
+ private:
+ bool PreAllocNEONRegisters(MachineBasicBlock &MBB);
+ };
+
+ char NEONPreAllocPass::ID = 0;
+}
+
+static bool isNEONMultiRegOp(int Opcode, unsigned &FirstOpnd,
+ unsigned &NumRegs) {
+ switch (Opcode) {
+ default:
+ break;
+
+ case ARM::VLD2d8:
+ case ARM::VLD2d16:
+ case ARM::VLD2d32:
+ case ARM::VLD2d64:
+ FirstOpnd = 0;
+ NumRegs = 2;
+ return true;
+
+ case ARM::VLD3d8:
+ case ARM::VLD3d16:
+ case ARM::VLD3d32:
+ case ARM::VLD3d64:
+ FirstOpnd = 0;
+ NumRegs = 3;
+ return true;
+
+ case ARM::VLD4d8:
+ case ARM::VLD4d16:
+ case ARM::VLD4d32:
+ case ARM::VLD4d64:
+ FirstOpnd = 0;
+ NumRegs = 4;
+ return true;
+ }
+
+ return false;
+}
+
+bool NEONPreAllocPass::PreAllocNEONRegisters(MachineBasicBlock &MBB) {
+ bool Modified = false;
+
+ MachineBasicBlock::iterator MBBI = MBB.begin(), E = MBB.end();
+ for (; MBBI != E; ++MBBI) {
+ MachineInstr *MI = &*MBBI;
+ unsigned FirstOpnd, NumRegs;
+ if (!isNEONMultiRegOp(MI->getOpcode(), FirstOpnd, NumRegs))
+ continue;
+
+ MachineBasicBlock::iterator NextI = next(MBBI);
+ for (unsigned R = 0; R < NumRegs; ++R) {
+ MachineOperand &MO = MI->getOperand(FirstOpnd + R);
+ assert(MO.isReg() && MO.getSubReg() == 0 && "unexpected operand");
+ unsigned VirtReg = MO.getReg();
+ assert(TargetRegisterInfo::isVirtualRegister(VirtReg) &&
+ "expected a virtual register");
+
+ // For now, just assign a fixed set of adjacent registers.
+ // This leaves plenty of room for future improvements.
+ static const unsigned NEONDRegs[] = {
+ ARM::D0, ARM::D1, ARM::D2, ARM::D3
+ };
+ MO.setReg(NEONDRegs[R]);
+
+ if (MO.isUse()) {
+ // Insert a copy from VirtReg.
+ AddDefaultPred(BuildMI(MBB, MBBI, MI->getDebugLoc(),
+ TII->get(ARM::FCPYD), MO.getReg())
+ .addReg(VirtReg));
+ if (MO.isKill()) {
+ MachineInstr *CopyMI = prior(MBBI);
+ CopyMI->findRegisterUseOperand(VirtReg)->setIsKill();
+ }
+ MO.setIsKill();
+ } else if (MO.isDef() && !MO.isDead()) {
+ // Add a copy to VirtReg.
+ AddDefaultPred(BuildMI(MBB, NextI, MI->getDebugLoc(),
+ TII->get(ARM::FCPYD), VirtReg)
+ .addReg(MO.getReg()));
+ }
+ }
+ }
+
+ return Modified;
+}
+
+bool NEONPreAllocPass::runOnMachineFunction(MachineFunction &MF) {
+ TII = MF.getTarget().getInstrInfo();
+
+ bool Modified = false;
+ for (MachineFunction::iterator MFI = MF.begin(), E = MF.end(); MFI != E;
+ ++MFI) {
+ MachineBasicBlock &MBB = *MFI;
+ Modified |= PreAllocNEONRegisters(MBB);
+ }
+
+ return Modified;
+}
+
+/// createNEONPreAllocPass - returns an instance of the NEON register
+/// pre-allocation pass.
+FunctionPass *llvm::createNEONPreAllocPass() {
+ return new NEONPreAllocPass();
+}