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authorTanya Lattner <tonic@nondot.org>2004-05-24 07:14:35 +0000
committerTanya Lattner <tonic@nondot.org>2004-05-24 07:14:35 +0000
commit17fb34bf8cd10a798c9206eeef3bff151b4d3688 (patch)
tree72126cdeed098322eb84db0a85df34eb35175ca6 /lib
parentb11a99bd39ec12733527bde330302b435b8d9f1a (diff)
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Moved MachineBasicBlock deconstructor to cpp file and removed it from LeakDetector to fix memory leak bug.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@13718 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib')
-rw-r--r--lib/CodeGen/MachineBasicBlock.cpp10
-rw-r--r--lib/CodeGen/MachineFunction.cpp6
2 files changed, 11 insertions, 5 deletions
diff --git a/lib/CodeGen/MachineBasicBlock.cpp b/lib/CodeGen/MachineBasicBlock.cpp
index c0b144d26c..c72b247d8a 100644
--- a/lib/CodeGen/MachineBasicBlock.cpp
+++ b/lib/CodeGen/MachineBasicBlock.cpp
@@ -20,14 +20,20 @@
#include "Support/LeakDetector.h"
using namespace llvm;
+MachineBasicBlock::~MachineBasicBlock() {
+ LeakDetector::removeGarbageObject(this);
+}
+
+
+
// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
// gets the next available unique MBB number. If it is removed from a
// MachineFunction, it goes back to being #-1.
void ilist_traits<MachineBasicBlock>::addNodeToList (MachineBasicBlock* N)
{
assert(N->Parent == 0 && "machine instruction already in a basic block");
- N->Parent = parent;
- N->Number = parent->getNextMBBNumber();
+ N->Parent = Parent;
+ N->Number = Parent->getNextMBBNumber();
LeakDetector::removeGarbageObject(N);
diff --git a/lib/CodeGen/MachineFunction.cpp b/lib/CodeGen/MachineFunction.cpp
index a3e9211f5c..54149c3281 100644
--- a/lib/CodeGen/MachineFunction.cpp
+++ b/lib/CodeGen/MachineFunction.cpp
@@ -98,9 +98,9 @@ void ilist_traits<MachineBasicBlock>::transferNodesFromList(
ilist_iterator<MachineBasicBlock> first,
ilist_iterator<MachineBasicBlock> last)
{
- if (parent != toList.parent)
+ if (Parent != toList.Parent)
for (; first != last; ++first)
- first->Parent = toList.parent;
+ first->Parent = toList.Parent;
}
MachineFunction::MachineFunction(const Function *F,
@@ -110,7 +110,7 @@ MachineFunction::MachineFunction(const Function *F,
MFInfo = new MachineFunctionInfo(*this);
FrameInfo = new MachineFrameInfo();
ConstantPool = new MachineConstantPool();
- BasicBlocks.parent = this;
+ BasicBlocks.Parent = this;
}
MachineFunction::~MachineFunction() {