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authorOwen Anderson <resistor@mac.com>2010-08-06 18:33:48 +0000
committerOwen Anderson <resistor@mac.com>2010-08-06 18:33:48 +0000
commit7569322765651f19eea0609fb082e6b267d5d2b5 (patch)
tree3a2949af3670eddb92860ca641fab8a0e27e0e7b /lib/Target/X86/X86FloatingPoint.cpp
parent30dd9ac0401726e553ae8f5e35cfba3db45bbcb5 (diff)
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Reapply r110396, with fixes to appease the Linux buildbot gods.
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@110460 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/X86/X86FloatingPoint.cpp')
-rw-r--r--lib/Target/X86/X86FloatingPoint.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/lib/Target/X86/X86FloatingPoint.cpp b/lib/Target/X86/X86FloatingPoint.cpp
index a58c590147..cd23a7d6b2 100644
--- a/lib/Target/X86/X86FloatingPoint.cpp
+++ b/lib/Target/X86/X86FloatingPoint.cpp
@@ -50,7 +50,7 @@ STATISTIC(NumFP , "Number of floating point instructions");
namespace {
struct FPS : public MachineFunctionPass {
static char ID;
- FPS() : MachineFunctionPass(&ID) {
+ FPS() : MachineFunctionPass(ID) {
// This is really only to keep valgrind quiet.
// The logic in isLive() is too much for it.
memset(Stack, 0, sizeof(Stack));