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authorNate Begeman <natebegeman@mac.com>2009-04-24 03:42:54 +0000
committerNate Begeman <natebegeman@mac.com>2009-04-24 03:42:54 +0000
commitb706d29f9c5ed3ed9acc82f7ab46205ba56b92dc (patch)
tree105e75ce0dc135a208ef085ba4f70fe162031ff1 /lib/Target/PowerPC/PPCISelLowering.h
parent98d07102d67971118c73e7db84d8a05d58dcf3df (diff)
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PR2957
ISD::VECTOR_SHUFFLE now stores an array of integers representing the shuffle mask internal to the node, rather than taking a BUILD_VECTOR of ConstantSDNodes as the shuffle mask. A value of -1 represents UNDEF. In addition to eliminating the creation of illegal BUILD_VECTORS just to represent shuffle masks, we are better about canonicalizing the shuffle mask, resulting in substantially better code for some classes of shuffles. A clean up of x86 shuffle code, and some canonicalizing in DAGCombiner is next. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@69952 91177308-0d34-0410-b5e6-96231b3b80d8
Diffstat (limited to 'lib/Target/PowerPC/PPCISelLowering.h')
-rw-r--r--lib/Target/PowerPC/PPCISelLowering.h12
1 files changed, 7 insertions, 5 deletions
diff --git a/lib/Target/PowerPC/PPCISelLowering.h b/lib/Target/PowerPC/PPCISelLowering.h
index 01111cfb87..7946474972 100644
--- a/lib/Target/PowerPC/PPCISelLowering.h
+++ b/lib/Target/PowerPC/PPCISelLowering.h
@@ -175,19 +175,21 @@ namespace llvm {
namespace PPC {
/// isVPKUHUMShuffleMask - Return true if this is the shuffle mask for a
/// VPKUHUM instruction.
- bool isVPKUHUMShuffleMask(SDNode *N, bool isUnary);
+ bool isVPKUHUMShuffleMask(ShuffleVectorSDNode *N, bool isUnary);
/// isVPKUWUMShuffleMask - Return true if this is the shuffle mask for a
/// VPKUWUM instruction.
- bool isVPKUWUMShuffleMask(SDNode *N, bool isUnary);
+ bool isVPKUWUMShuffleMask(ShuffleVectorSDNode *N, bool isUnary);
/// isVMRGLShuffleMask - Return true if this is a shuffle mask suitable for
/// a VRGL* instruction with the specified unit size (1,2 or 4 bytes).
- bool isVMRGLShuffleMask(SDNode *N, unsigned UnitSize, bool isUnary);
+ bool isVMRGLShuffleMask(ShuffleVectorSDNode *N, unsigned UnitSize,
+ bool isUnary);
/// isVMRGHShuffleMask - Return true if this is a shuffle mask suitable for
/// a VRGH* instruction with the specified unit size (1,2 or 4 bytes).
- bool isVMRGHShuffleMask(SDNode *N, unsigned UnitSize, bool isUnary);
+ bool isVMRGHShuffleMask(ShuffleVectorSDNode *N, unsigned UnitSize,
+ bool isUnary);
/// isVSLDOIShuffleMask - If this is a vsldoi shuffle mask, return the shift
/// amount, otherwise return -1.
@@ -196,7 +198,7 @@ namespace llvm {
/// isSplatShuffleMask - Return true if the specified VECTOR_SHUFFLE operand
/// specifies a splat of a single element that is suitable for input to
/// VSPLTB/VSPLTH/VSPLTW.
- bool isSplatShuffleMask(SDNode *N, unsigned EltSize);
+ bool isSplatShuffleMask(ShuffleVectorSDNode *N, unsigned EltSize);
/// isAllNegativeZeroVector - Returns true if all elements of build_vector
/// are -0.0.