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authorJakob Stoklund Olesen <stoklund@2pi.dk>2011-08-03 23:09:38 +0000
committerJakob Stoklund Olesen <stoklund@2pi.dk>2011-08-03 23:09:38 +0000
commitb87f91b063a0ac853735f2af3bd94fb8551a11ff (patch)
tree68162dfb4436276c66c8ed6aa4b79c6f096ef67b
parent32668ea7a290ee1cb6bfe8cd677cdd4e5df05b4d (diff)
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Be more conservative when forming compact regions.
Apply twice the negative bias on transparent blocks when computing the compact regions. This excludes loop backedges from the region when only one of the loop blocks uses the register. Previously, we would include the backedge in the region if the loop preheader and the loop latch both used the register, but the loop header didn't. When both the header and latch blocks use the register, we still keep it live on the backedge. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@136832 91177308-0d34-0410-b5e6-96231b3b80d8
-rw-r--r--lib/CodeGen/RegAllocGreedy.cpp4
-rw-r--r--lib/CodeGen/SpillPlacement.cpp4
-rw-r--r--lib/CodeGen/SpillPlacement.h3
3 files changed, 8 insertions, 3 deletions
diff --git a/lib/CodeGen/RegAllocGreedy.cpp b/lib/CodeGen/RegAllocGreedy.cpp
index 1cbd5a925f..4c130d0026 100644
--- a/lib/CodeGen/RegAllocGreedy.cpp
+++ b/lib/CodeGen/RegAllocGreedy.cpp
@@ -806,7 +806,9 @@ void RAGreedy::growRegion(GlobalSplitCandidate &Cand) {
if (Cand.PhysReg)
addThroughConstraints(Cand.Intf, NewBlocks);
else
- SpillPlacer->addPrefSpill(NewBlocks);
+ // Provide a strong negative bias on through blocks to prevent unwanted
+ // liveness on loop backedges.
+ SpillPlacer->addPrefSpill(NewBlocks, /* Strong= */ true);
AddedTo = ActiveBlocks.size();
// Perhaps iterating can enable more bundles?
diff --git a/lib/CodeGen/SpillPlacement.cpp b/lib/CodeGen/SpillPlacement.cpp
index 10a3c18962..6f33f5465c 100644
--- a/lib/CodeGen/SpillPlacement.cpp
+++ b/lib/CodeGen/SpillPlacement.cpp
@@ -241,10 +241,12 @@ void SpillPlacement::addConstraints(ArrayRef<BlockConstraint> LiveBlocks) {
}
/// addPrefSpill - Same as addConstraints(PrefSpill)
-void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks) {
+void SpillPlacement::addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong) {
for (ArrayRef<unsigned>::iterator I = Blocks.begin(), E = Blocks.end();
I != E; ++I) {
float Freq = getBlockFrequency(*I);
+ if (Strong)
+ Freq += Freq;
unsigned ib = bundles->getBundle(*I, 0);
unsigned ob = bundles->getBundle(*I, 1);
activate(ib);
diff --git a/lib/CodeGen/SpillPlacement.h b/lib/CodeGen/SpillPlacement.h
index 9d1d676c54..fc412f817c 100644
--- a/lib/CodeGen/SpillPlacement.h
+++ b/lib/CodeGen/SpillPlacement.h
@@ -107,7 +107,8 @@ public:
/// Entry = Exit = PrefSpill, and ChangesValue = false.
///
/// @param Blocks Array of block numbers that prefer to spill in and out.
- void addPrefSpill(ArrayRef<unsigned> Blocks);
+ /// @param Strong When true, double the negative bias for these blocks.
+ void addPrefSpill(ArrayRef<unsigned> Blocks, bool Strong);
/// addLinks - Add transparent blocks with the given numbers.
void addLinks(ArrayRef<unsigned> Links);