diff options
Diffstat (limited to 'compiler/optimizing/parallel_move_resolver.h')
-rw-r--r-- | compiler/optimizing/parallel_move_resolver.h | 120 |
1 files changed, 104 insertions, 16 deletions
diff --git a/compiler/optimizing/parallel_move_resolver.h b/compiler/optimizing/parallel_move_resolver.h index 95f8ad5b74..e89417df7d 100644 --- a/compiler/optimizing/parallel_move_resolver.h +++ b/compiler/optimizing/parallel_move_resolver.h @@ -19,30 +19,47 @@ #include "base/value_object.h" #include "utils/growable_array.h" +#include "locations.h" namespace art { class HParallelMove; -class Location; class MoveOperands; -/** - * Helper class to resolve a set of parallel moves. Architecture dependent code - * generator must have their own subclass that implements the `EmitMove` and `EmitSwap` - * operations. - */ +// Helper classes to resolve a set of parallel moves. Architecture dependent code generator must +// have their own subclass that implements corresponding virtual functions. class ParallelMoveResolver : public ValueObject { public: explicit ParallelMoveResolver(ArenaAllocator* allocator) : moves_(allocator, 32) {} virtual ~ParallelMoveResolver() {} // Resolve a set of parallel moves, emitting assembler instructions. - void EmitNativeCode(HParallelMove* parallel_move); + virtual void EmitNativeCode(HParallelMove* parallel_move) = 0; + + protected: + // Build the initial list of moves. + void BuildInitialMoveList(HParallelMove* parallel_move); + + GrowableArray<MoveOperands*> moves_; + + private: + DISALLOW_COPY_AND_ASSIGN(ParallelMoveResolver); +}; + +// This helper class uses swap to resolve dependencies and may emit swap. +class ParallelMoveResolverWithSwap : public ParallelMoveResolver { + public: + explicit ParallelMoveResolverWithSwap(ArenaAllocator* allocator) + : ParallelMoveResolver(allocator) {} + virtual ~ParallelMoveResolverWithSwap() {} + + // Resolve a set of parallel moves, emitting assembler instructions. + void EmitNativeCode(HParallelMove* parallel_move) OVERRIDE; protected: class ScratchRegisterScope : public ValueObject { public: - ScratchRegisterScope(ParallelMoveResolver* resolver, + ScratchRegisterScope(ParallelMoveResolverWithSwap* resolver, int blocked, int if_scratch, int number_of_registers); @@ -52,11 +69,12 @@ class ParallelMoveResolver : public ValueObject { bool IsSpilled() const { return spilled_; } private: - ParallelMoveResolver* resolver_; + ParallelMoveResolverWithSwap* resolver_; int reg_; bool spilled_; }; + // Return true if the location can be scratched. bool IsScratchLocation(Location loc); // Allocate a scratch register for performing a move. The method will try to use @@ -72,15 +90,9 @@ class ParallelMoveResolver : public ValueObject { virtual void SpillScratch(int reg) = 0; virtual void RestoreScratch(int reg) = 0; - // List of moves not yet resolved. - GrowableArray<MoveOperands*> moves_; - static constexpr int kNoRegister = -1; private: - // Build the initial list of moves. - void BuildInitialMoveList(HParallelMove* parallel_move); - // Perform the move at the moves_ index in question (possibly requiring // other moves to satisfy dependencies). // @@ -99,7 +111,83 @@ class ParallelMoveResolver : public ValueObject { // the right value. MoveOperands* PerformMove(size_t index); - DISALLOW_COPY_AND_ASSIGN(ParallelMoveResolver); + DISALLOW_COPY_AND_ASSIGN(ParallelMoveResolverWithSwap); +}; + +// This helper class uses additional scratch registers to resolve dependencies. It supports all kind +// of dependency cycles and does not care about the register layout. +class ParallelMoveResolverNoSwap : public ParallelMoveResolver { + public: + explicit ParallelMoveResolverNoSwap(ArenaAllocator* allocator) + : ParallelMoveResolver(allocator), scratches_(allocator, 32), + pending_moves_(allocator, 8), allocator_(allocator) {} + virtual ~ParallelMoveResolverNoSwap() {} + + // Resolve a set of parallel moves, emitting assembler instructions. + void EmitNativeCode(HParallelMove* parallel_move) OVERRIDE; + + protected: + // Called at the beginning of EmitNativeCode(). A subclass may put some architecture dependent + // initialization here. + virtual void PrepareForEmitNativeCode() = 0; + + // Called at the end of EmitNativeCode(). A subclass may put some architecture dependent cleanup + // here. All scratch locations will be removed after this call. + virtual void FinishEmitNativeCode() = 0; + + // Allocate a scratch location to perform a move from input kind of location. A subclass should + // implement this to get the best fit location. If there is no suitable physical register, it can + // also return a stack slot. + virtual Location AllocateScratchLocationFor(Location::Kind kind) = 0; + + // Called after a move which takes a scratch location as source. A subclass can defer the cleanup + // to FinishEmitNativeCode(). + virtual void FreeScratchLocation(Location loc) = 0; + + // Emit a move. + virtual void EmitMove(size_t index) = 0; + + // Return a scratch location from the moves which exactly matches the kind. + // Return Location::NoLocation() if no matching scratch location can be found. + Location GetScratchLocation(Location::Kind kind); + + // Add a location to the scratch list which can be returned from GetScratchLocation() to resolve + // dependency cycles. + void AddScratchLocation(Location loc); + + // Remove a location from the scratch list. + void RemoveScratchLocation(Location loc); + + // List of scratch locations. + GrowableArray<Location> scratches_; + + private: + // Perform the move at the given index in `moves_` (possibly requiring other moves to satisfy + // dependencies). + void PerformMove(size_t index); + + void UpdateMoveSource(Location from, Location to); + + void AddPendingMove(Location source, Location destination, Primitive::Type type); + + void DeletePendingMove(MoveOperands* move); + + // Find a move that may be unblocked after (loc -> XXX) is performed. + MoveOperands* GetUnblockedPendingMove(Location loc); + + // Return true if the location is blocked by outstanding moves. + bool IsBlockedByMoves(Location loc); + + // Return the number of pending moves. + size_t GetNumberOfPendingMoves(); + + // Additional pending moves which might be added to resolve dependency cycle. + GrowableArray<MoveOperands*> pending_moves_; + + // Used to allocate pending MoveOperands. + ArenaAllocator* const allocator_; + + DISALLOW_COPY_AND_ASSIGN(ParallelMoveResolverNoSwap); }; } // namespace art |