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-rw-r--r--compiler/optimizing/locations.h6
1 files changed, 0 insertions, 6 deletions
diff --git a/compiler/optimizing/locations.h b/compiler/optimizing/locations.h
index b36e574db7..de876be9ab 100644
--- a/compiler/optimizing/locations.h
+++ b/compiler/optimizing/locations.h
@@ -486,17 +486,11 @@ class LocationSummary : public ArenaObject<kArenaAllocMisc> {
void SetOut(Location location, Location::OutputOverlap overlaps = Location::kOutputOverlap) {
DCHECK(output_.IsInvalid());
- if (kIsDebugBuild && location.IsUnallocated()) {
- if ((location.GetPolicy() == Location::kSameAsFirstInput) && InAt(0).IsUnallocated()) {
- DCHECK_NE(InAt(0).GetPolicy(), Location::kAny);
- }
- }
output_overlaps_ = overlaps;
output_ = location;
}
void UpdateOut(Location location) {
- DCHECK(!location.IsUnallocated());
// There are two reasons for updating an output:
// 1) Parameters, where we only know the exact stack slot after
// doing full register allocation.