diff options
Diffstat (limited to 'libpixelflinger/scanline.cpp')
-rw-r--r-- | libpixelflinger/scanline.cpp | 1496 |
1 files changed, 0 insertions, 1496 deletions
diff --git a/libpixelflinger/scanline.cpp b/libpixelflinger/scanline.cpp deleted file mode 100644 index f70030680..000000000 --- a/libpixelflinger/scanline.cpp +++ /dev/null @@ -1,1496 +0,0 @@ -/* libs/pixelflinger/scanline.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - -#define LOG_TAG "pixelflinger" - -#include <assert.h> -#include <stdlib.h> -#include <stdio.h> -#include <string.h> - -#include <cutils/memory.h> -#include <cutils/log.h> - -#include "buffer.h" -#include "scanline.h" - -#include "codeflinger/CodeCache.h" -#include "codeflinger/GGLAssembler.h" -#include "codeflinger/ARMAssembler.h" -//#include "codeflinger/ARMAssemblerOptimizer.h" - -// ---------------------------------------------------------------------------- - -#define ANDROID_CODEGEN_GENERIC 0 // force generic pixel pipeline -#define ANDROID_CODEGEN_C 1 // hand-written C, fallback generic -#define ANDROID_CODEGEN_ASM 2 // hand-written asm, fallback generic -#define ANDROID_CODEGEN_GENERATED 3 // hand-written asm, fallback codegen - -#ifdef NDEBUG -# define ANDROID_RELEASE -# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED -#else -# define ANDROID_DEBUG -# define ANDROID_CODEGEN ANDROID_CODEGEN_GENERATED -#endif - -#if defined(__arm__) -# define ANDROID_ARM_CODEGEN 1 -#else -# define ANDROID_ARM_CODEGEN 0 -#endif - -#define DEBUG__CODEGEN_ONLY 0 - - -#define ASSEMBLY_SCRATCH_SIZE 2048 - -// ---------------------------------------------------------------------------- -namespace android { -// ---------------------------------------------------------------------------- - -static void init_y(context_t*, int32_t); -static void init_y_noop(context_t*, int32_t); -static void init_y_packed(context_t*, int32_t); -static void init_y_error(context_t*, int32_t); - -static void step_y__generic(context_t* c); -static void step_y__nop(context_t*); -static void step_y__smooth(context_t* c); -static void step_y__tmu(context_t* c); -static void step_y__w(context_t* c); - -static void scanline(context_t* c); -static void scanline_perspective(context_t* c); -static void scanline_perspective_single(context_t* c); -static void scanline_t32cb16blend(context_t* c); -static void scanline_t32cb16(context_t* c); -static void scanline_memcpy(context_t* c); -static void scanline_memset8(context_t* c); -static void scanline_memset16(context_t* c); -static void scanline_memset32(context_t* c); -static void scanline_noop(context_t* c); -static void scanline_set(context_t* c); -static void scanline_clear(context_t* c); - -static void rect_generic(context_t* c, size_t yc); -static void rect_memcpy(context_t* c, size_t yc); - -extern "C" void scanline_t32cb16blend_arm(uint16_t*, uint32_t*, size_t); -extern "C" void scanline_t32cb16_arm(uint16_t *dst, uint32_t *src, size_t ct); - -// ---------------------------------------------------------------------------- - -struct shortcut_t { - needs_filter_t filter; - const char* desc; - void (*scanline)(context_t*); - void (*init_y)(context_t*, int32_t); -}; - -// Keep in sync with needs -static shortcut_t shortcuts[] = { - { { { 0x03515104, 0x00000077, { 0x00000A01, 0x00000000 } }, - { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, - "565 fb, 8888 tx, blend", scanline_t32cb16blend, init_y_noop }, - { { { 0x03010104, 0x00000077, { 0x00000A01, 0x00000000 } }, - { 0xFFFFFFFF, 0xFFFFFFFF, { 0xFFFFFFFF, 0x0000003F } } }, - "565 fb, 8888 tx", scanline_t32cb16, init_y_noop }, - { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, - { 0x00000000, 0x00000007, { 0x00000000, 0x00000000 } } }, - "(nop) alpha test", scanline_noop, init_y_noop }, - { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, - { 0x00000000, 0x00000070, { 0x00000000, 0x00000000 } } }, - "(nop) depth test", scanline_noop, init_y_noop }, - { { { 0x05000000, 0x00000000, { 0x00000000, 0x00000000 } }, - { 0x0F000000, 0x00000080, { 0x00000000, 0x00000000 } } }, - "(nop) logic_op", scanline_noop, init_y_noop }, - { { { 0xF0000000, 0x00000000, { 0x00000000, 0x00000000 } }, - { 0xF0000000, 0x00000080, { 0x00000000, 0x00000000 } } }, - "(nop) color mask", scanline_noop, init_y_noop }, - { { { 0x0F000000, 0x00000077, { 0x00000000, 0x00000000 } }, - { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } }, - "(set) logic_op", scanline_set, init_y_noop }, - { { { 0x00000000, 0x00000077, { 0x00000000, 0x00000000 } }, - { 0xFF000000, 0x000000F7, { 0x00000000, 0x00000000 } } }, - "(clear) logic_op", scanline_clear, init_y_noop }, - { { { 0x03000000, 0x00000077, { 0x00000000, 0x00000000 } }, - { 0xFFFFFF00, 0x000000F7, { 0x00000000, 0x00000000 } } }, - "(clear) blending 0/0", scanline_clear, init_y_noop }, - { { { 0x00000000, 0x00000000, { 0x00000000, 0x00000000 } }, - { 0x0000003F, 0x00000000, { 0x00000000, 0x00000000 } } }, - "(error) invalid color-buffer format", scanline_noop, init_y_error }, -}; -static const needs_filter_t noblend1to1 = { - // (disregard dithering, see below) - { 0x03010100, 0x00000077, { 0x00000A00, 0x00000000 } }, - { 0xFFFFFFC0, 0xFFFFFEFF, { 0xFFFFFFC0, 0x0000003F } } -}; -static const needs_filter_t fill16noblend = { - { 0x03010100, 0x00000077, { 0x00000000, 0x00000000 } }, - { 0xFFFFFFC0, 0xFFFFFFFF, { 0x0000003F, 0x0000003F } } -}; - -// ---------------------------------------------------------------------------- - -#if ANDROID_ARM_CODEGEN -static CodeCache gCodeCache(12 * 1024); - -class ScanlineAssembly : public Assembly { - AssemblyKey<needs_t> mKey; -public: - ScanlineAssembly(needs_t needs, size_t size) - : Assembly(size), mKey(needs) { } - const AssemblyKey<needs_t>& key() const { return mKey; } -}; -#endif - -// ---------------------------------------------------------------------------- - -void ggl_init_scanline(context_t* c) -{ - c->init_y = init_y; - c->step_y = step_y__generic; - c->scanline = scanline; -} - -void ggl_uninit_scanline(context_t* c) -{ - if (c->state.buffers.coverage) - free(c->state.buffers.coverage); -#if ANDROID_ARM_CODEGEN - if (c->scanline_as) - c->scanline_as->decStrong(c); -#endif -} - -// ---------------------------------------------------------------------------- - -static void pick_scanline(context_t* c) -{ -#if (!defined(DEBUG__CODEGEN_ONLY) || (DEBUG__CODEGEN_ONLY == 0)) - -#if ANDROID_CODEGEN == ANDROID_CODEGEN_GENERIC - c->init_y = init_y; - c->step_y = step_y__generic; - c->scanline = scanline; - return; -#endif - - //printf("*** needs [%08lx:%08lx:%08lx:%08lx]\n", - // c->state.needs.n, c->state.needs.p, - // c->state.needs.t[0], c->state.needs.t[1]); - - // first handle the special case that we cannot test with a filter - const uint32_t cb_format = GGL_READ_NEEDS(CB_FORMAT, c->state.needs.n); - if (GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0]) == cb_format) { - if (c->state.needs.match(noblend1to1)) { - // this will match regardless of dithering state, since both - // src and dest have the same format anyway, there is no dithering - // to be done. - const GGLFormat* f = - &(c->formats[GGL_READ_NEEDS(T_FORMAT, c->state.needs.t[0])]); - if ((f->components == GGL_RGB) || - (f->components == GGL_RGBA) || - (f->components == GGL_LUMINANCE) || - (f->components == GGL_LUMINANCE_ALPHA)) - { - // format must have all of RGB components - // (so the current color doesn't show through) - c->scanline = scanline_memcpy; - c->init_y = init_y_noop; - return; - } - } - } - - if (c->state.needs.match(fill16noblend)) { - c->init_y = init_y_packed; - switch (c->formats[cb_format].size) { - case 1: c->scanline = scanline_memset8; return; - case 2: c->scanline = scanline_memset16; return; - case 4: c->scanline = scanline_memset32; return; - } - } - - const int numFilters = sizeof(shortcuts)/sizeof(shortcut_t); - for (int i=0 ; i<numFilters ; i++) { - if (c->state.needs.match(shortcuts[i].filter)) { - c->scanline = shortcuts[i].scanline; - c->init_y = shortcuts[i].init_y; - return; - } - } - -#endif // DEBUG__CODEGEN_ONLY - - c->init_y = init_y; - c->step_y = step_y__generic; - -#if ANDROID_ARM_CODEGEN - // we're going to have to generate some code... - // here, generate code for our pixel pipeline - const AssemblyKey<needs_t> key(c->state.needs); - sp<Assembly> assembly = gCodeCache.lookup(key); - if (assembly == 0) { - // create a new assembly region - sp<ScanlineAssembly> a = new ScanlineAssembly(c->state.needs, - ASSEMBLY_SCRATCH_SIZE); - // initialize our assembler - GGLAssembler assembler( new ARMAssembler(a) ); - //GGLAssembler assembler( - // new ARMAssemblerOptimizer(new ARMAssembler(a)) ); - // generate the scanline code for the given needs - int err = assembler.scanline(c->state.needs, c); - if (ggl_likely(!err)) { - // finally, cache this assembly - err = gCodeCache.cache(a->key(), a); - } - if (ggl_unlikely(err)) { - LOGE("error generating or caching assembly. Reverting to NOP."); - c->scanline = scanline_noop; - c->init_y = init_y_noop; - c->step_y = step_y__nop; - return; - } - assembly = a; - } - - // release the previous assembly - if (c->scanline_as) { - c->scanline_as->decStrong(c); - } - - //LOGI("using generated pixel-pipeline"); - c->scanline_as = assembly.get(); - c->scanline_as->incStrong(c); // hold on to assembly - c->scanline = (void(*)(context_t* c))assembly->base(); -#else -// LOGW("using generic (slow) pixel-pipeline"); - c->scanline = scanline; -#endif -} - -void ggl_pick_scanline(context_t* c) -{ - pick_scanline(c); - if ((c->state.enables & GGL_ENABLE_W) && - (c->state.enables & GGL_ENABLE_TMUS)) - { - c->span = c->scanline; - c->scanline = scanline_perspective; - if (!(c->state.enabled_tmu & (c->state.enabled_tmu - 1))) { - // only one TMU enabled - c->scanline = scanline_perspective_single; - } - } -} - -// ---------------------------------------------------------------------------- - -static void blending(context_t* c, pixel_t* fragment, pixel_t* fb); -static void blend_factor(context_t* c, pixel_t* r, uint32_t factor, - const pixel_t* src, const pixel_t* dst); -static void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv); - -#if ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED) - -// no need to compile the generic-pipeline, it can't be reached -void scanline(context_t*) -{ -} - -#else - -void rescale(uint32_t& u, uint8_t& su, uint32_t& v, uint8_t& sv) -{ - if (su && sv) { - if (su > sv) { - v = ggl_expand(v, sv, su); - sv = su; - } else if (su < sv) { - u = ggl_expand(u, su, sv); - su = sv; - } - } -} - -void blending(context_t* c, pixel_t* fragment, pixel_t* fb) -{ - rescale(fragment->c[0], fragment->s[0], fb->c[0], fb->s[0]); - rescale(fragment->c[1], fragment->s[1], fb->c[1], fb->s[1]); - rescale(fragment->c[2], fragment->s[2], fb->c[2], fb->s[2]); - rescale(fragment->c[3], fragment->s[3], fb->c[3], fb->s[3]); - - pixel_t sf, df; - blend_factor(c, &sf, c->state.blend.src, fragment, fb); - blend_factor(c, &df, c->state.blend.dst, fragment, fb); - - fragment->c[1] = - gglMulAddx(fragment->c[1], sf.c[1], gglMulx(fb->c[1], df.c[1])); - fragment->c[2] = - gglMulAddx(fragment->c[2], sf.c[2], gglMulx(fb->c[2], df.c[2])); - fragment->c[3] = - gglMulAddx(fragment->c[3], sf.c[3], gglMulx(fb->c[3], df.c[3])); - - if (c->state.blend.alpha_separate) { - blend_factor(c, &sf, c->state.blend.src_alpha, fragment, fb); - blend_factor(c, &df, c->state.blend.dst_alpha, fragment, fb); - } - - fragment->c[0] = - gglMulAddx(fragment->c[0], sf.c[0], gglMulx(fb->c[0], df.c[0])); - - // clamp to 1.0 - if (fragment->c[0] >= (1LU<<fragment->s[0])) - fragment->c[0] = (1<<fragment->s[0])-1; - if (fragment->c[1] >= (1LU<<fragment->s[1])) - fragment->c[1] = (1<<fragment->s[1])-1; - if (fragment->c[2] >= (1LU<<fragment->s[2])) - fragment->c[2] = (1<<fragment->s[2])-1; - if (fragment->c[3] >= (1LU<<fragment->s[3])) - fragment->c[3] = (1<<fragment->s[3])-1; -} - -static inline int blendfactor(uint32_t x, uint32_t size, uint32_t def = 0) -{ - if (!size) - return def; - - // scale to 16 bits - if (size > 16) { - x >>= (size - 16); - } else if (size < 16) { - x = ggl_expand(x, size, 16); - } - x += x >> 15; - return x; -} - -void blend_factor(context_t* c, pixel_t* r, - uint32_t factor, const pixel_t* src, const pixel_t* dst) -{ - switch (factor) { - case GGL_ZERO: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = 0; - break; - case GGL_ONE: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = FIXED_ONE; - break; - case GGL_DST_COLOR: - r->c[1] = blendfactor(dst->c[1], dst->s[1]); - r->c[2] = blendfactor(dst->c[2], dst->s[2]); - r->c[3] = blendfactor(dst->c[3], dst->s[3]); - r->c[0] = blendfactor(dst->c[0], dst->s[0]); - break; - case GGL_SRC_COLOR: - r->c[1] = blendfactor(src->c[1], src->s[1]); - r->c[2] = blendfactor(src->c[2], src->s[2]); - r->c[3] = blendfactor(src->c[3], src->s[3]); - r->c[0] = blendfactor(src->c[0], src->s[0]); - break; - case GGL_ONE_MINUS_DST_COLOR: - r->c[1] = FIXED_ONE - blendfactor(dst->c[1], dst->s[1]); - r->c[2] = FIXED_ONE - blendfactor(dst->c[2], dst->s[2]); - r->c[3] = FIXED_ONE - blendfactor(dst->c[3], dst->s[3]); - r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0]); - break; - case GGL_ONE_MINUS_SRC_COLOR: - r->c[1] = FIXED_ONE - blendfactor(src->c[1], src->s[1]); - r->c[2] = FIXED_ONE - blendfactor(src->c[2], src->s[2]); - r->c[3] = FIXED_ONE - blendfactor(src->c[3], src->s[3]); - r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0]); - break; - case GGL_SRC_ALPHA: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = blendfactor(src->c[0], src->s[0], FIXED_ONE); - break; - case GGL_ONE_MINUS_SRC_ALPHA: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = FIXED_ONE - blendfactor(src->c[0], src->s[0], FIXED_ONE); - break; - case GGL_DST_ALPHA: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = blendfactor(dst->c[0], dst->s[0], FIXED_ONE); - break; - case GGL_ONE_MINUS_DST_ALPHA: - r->c[1] = - r->c[2] = - r->c[3] = - r->c[0] = FIXED_ONE - blendfactor(dst->c[0], dst->s[0], FIXED_ONE); - break; - case GGL_SRC_ALPHA_SATURATE: - // XXX: GGL_SRC_ALPHA_SATURATE - break; - } -} - -static GGLfixed wrapping(int32_t coord, uint32_t size, int tx_wrap) -{ - GGLfixed d; - if (tx_wrap == GGL_REPEAT) { - d = (uint32_t(coord)>>16) * size; - } else if (tx_wrap == GGL_CLAMP) { // CLAMP_TO_EDGE semantics - const GGLfixed clamp_min = FIXED_HALF; - const GGLfixed clamp_max = (size << 16) - FIXED_HALF; - if (coord < clamp_min) coord = clamp_min; - if (coord > clamp_max) coord = clamp_max; - d = coord; - } else { // 1:1 - const GGLfixed clamp_min = 0; - const GGLfixed clamp_max = (size << 16); - if (coord < clamp_min) coord = clamp_min; - if (coord > clamp_max) coord = clamp_max; - d = coord; - } - return d; -} - -static inline -GGLcolor ADJUST_COLOR_ITERATOR(GGLcolor v, GGLcolor dvdx, int len) -{ - const int32_t end = dvdx * (len-1) + v; - if (end < 0) - v -= end; - v &= ~(v>>31); - return v; -} - -void scanline(context_t* c) -{ - const uint32_t enables = c->state.enables; - const int xs = c->iterators.xl; - const int x1 = c->iterators.xr; - int xc = x1 - xs; - const int16_t* covPtr = c->state.buffers.coverage + xs; - - // All iterated values are sampled at the pixel center - - // reset iterators for that scanline... - GGLcolor r, g, b, a; - iterators_t& ci = c->iterators; - if (enables & GGL_ENABLE_SMOOTH) { - r = (xs * c->shade.drdx) + ci.ydrdy; - g = (xs * c->shade.dgdx) + ci.ydgdy; - b = (xs * c->shade.dbdx) + ci.ydbdy; - a = (xs * c->shade.dadx) + ci.ydady; - r = ADJUST_COLOR_ITERATOR(r, c->shade.drdx, xc); - g = ADJUST_COLOR_ITERATOR(g, c->shade.dgdx, xc); - b = ADJUST_COLOR_ITERATOR(b, c->shade.dbdx, xc); - a = ADJUST_COLOR_ITERATOR(a, c->shade.dadx, xc); - } else { - r = ci.ydrdy; - g = ci.ydgdy; - b = ci.ydbdy; - a = ci.ydady; - } - - // z iterators are 1.31 - GGLfixed z = (xs * c->shade.dzdx) + ci.ydzdy; - GGLfixed f = (xs * c->shade.dfdx) + ci.ydfdy; - - struct { - GGLfixed s, t; - } tc[GGL_TEXTURE_UNIT_COUNT]; - if (enables & GGL_ENABLE_TMUS) { - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - if (c->state.texture[i].enable) { - texture_iterators_t& ti = c->state.texture[i].iterators; - if (enables & GGL_ENABLE_W) { - tc[i].s = ti.ydsdy; - tc[i].t = ti.ydtdy; - } else { - tc[i].s = (xs * ti.dsdx) + ti.ydsdy; - tc[i].t = (xs * ti.dtdx) + ti.ydtdy; - } - } - } - } - - pixel_t fragment; - pixel_t texel; - pixel_t fb; - - uint32_t x = xs; - uint32_t y = c->iterators.y; - - while (xc--) { - - { // just a scope - - // read color (convert to 8 bits by keeping only the integer part) - fragment.s[1] = fragment.s[2] = - fragment.s[3] = fragment.s[0] = 8; - fragment.c[1] = r >> (GGL_COLOR_BITS-8); - fragment.c[2] = g >> (GGL_COLOR_BITS-8); - fragment.c[3] = b >> (GGL_COLOR_BITS-8); - fragment.c[0] = a >> (GGL_COLOR_BITS-8); - - // texturing - if (enables & GGL_ENABLE_TMUS) { - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - texture_t& tx = c->state.texture[i]; - if (!tx.enable) - continue; - texture_iterators_t& ti = tx.iterators; - int32_t u, v; - - // s-coordinate - if (tx.s_coord != GGL_ONE_TO_ONE) { - const int w = tx.surface.width; - u = wrapping(tc[i].s, w, tx.s_wrap); - tc[i].s += ti.dsdx; - } else { - u = (((tx.shade.is0>>16) + x)<<16) + FIXED_HALF; - } - - // t-coordinate - if (tx.t_coord != GGL_ONE_TO_ONE) { - const int h = tx.surface.height; - v = wrapping(tc[i].t, h, tx.t_wrap); - tc[i].t += ti.dtdx; - } else { - v = (((tx.shade.it0>>16) + y)<<16) + FIXED_HALF; - } - - // read texture - if (tx.mag_filter == GGL_NEAREST && - tx.min_filter == GGL_NEAREST) - { - u >>= 16; - v >>= 16; - tx.surface.read(&tx.surface, c, u, v, &texel); - } else { - const int w = tx.surface.width; - const int h = tx.surface.height; - u -= FIXED_HALF; - v -= FIXED_HALF; - int u0 = u >> 16; - int v0 = v >> 16; - int u1 = u0 + 1; - int v1 = v0 + 1; - if (tx.s_wrap == GGL_REPEAT) { - if (u0<0) u0 += w; - if (u1<0) u1 += w; - if (u0>=w) u0 -= w; - if (u1>=w) u1 -= w; - } else { - if (u0<0) u0 = 0; - if (u1<0) u1 = 0; - if (u0>=w) u0 = w-1; - if (u1>=w) u1 = w-1; - } - if (tx.t_wrap == GGL_REPEAT) { - if (v0<0) v0 += h; - if (v1<0) v1 += h; - if (v0>=h) v0 -= h; - if (v1>=h) v1 -= h; - } else { - if (v0<0) v0 = 0; - if (v1<0) v1 = 0; - if (v0>=h) v0 = h-1; - if (v1>=h) v1 = h-1; - } - pixel_t texels[4]; - uint32_t mm[4]; - tx.surface.read(&tx.surface, c, u0, v0, &texels[0]); - tx.surface.read(&tx.surface, c, u0, v1, &texels[1]); - tx.surface.read(&tx.surface, c, u1, v0, &texels[2]); - tx.surface.read(&tx.surface, c, u1, v1, &texels[3]); - u = (u >> 12) & 0xF; - v = (v >> 12) & 0xF; - u += u>>3; - v += v>>3; - mm[0] = (0x10 - u) * (0x10 - v); - mm[1] = (0x10 - u) * v; - mm[2] = u * (0x10 - v); - mm[3] = 0x100 - (mm[0] + mm[1] + mm[2]); - for (int j=0 ; j<4 ; j++) { - texel.s[j] = texels[0].s[j]; - if (!texel.s[j]) continue; - texel.s[j] += 8; - texel.c[j] = texels[0].c[j]*mm[0] + - texels[1].c[j]*mm[1] + - texels[2].c[j]*mm[2] + - texels[3].c[j]*mm[3] ; - } - } - - // Texture environnement... - for (int j=0 ; j<4 ; j++) { - uint32_t& Cf = fragment.c[j]; - uint32_t& Ct = texel.c[j]; - uint8_t& sf = fragment.s[j]; - uint8_t& st = texel.s[j]; - uint32_t At = texel.c[0]; - uint8_t sat = texel.s[0]; - switch (tx.env) { - case GGL_REPLACE: - if (st) { - Cf = Ct; - sf = st; - } - break; - case GGL_MODULATE: - if (st) { - uint32_t factor = Ct + (Ct>>(st-1)); - Cf = (Cf * factor) >> st; - } - break; - case GGL_DECAL: - if (sat) { - rescale(Cf, sf, Ct, st); - Cf += ((Ct - Cf) * (At + (At>>(sat-1)))) >> sat; - } - break; - case GGL_BLEND: - if (st) { - uint32_t Cc = tx.env_color[i]; - if (sf>8) Cc = (Cc * ((1<<sf)-1))>>8; - else if (sf<8) Cc = (Cc - (Cc>>(8-sf)))>>(8-sf); - uint32_t factor = Ct + (Ct>>(st-1)); - Cf = ((((1<<st) - factor) * Cf) + Ct*Cc)>>st; - } - break; - case GGL_ADD: - if (st) { - rescale(Cf, sf, Ct, st); - Cf += Ct; - } - break; - } - } - } - } - - // coverage application - if (enables & GGL_ENABLE_AA) { - int16_t cf = *covPtr++; - fragment.c[0] = (int64_t(fragment.c[0]) * cf) >> 15; - } - - // alpha-test - if (enables & GGL_ENABLE_ALPHA_TEST) { - GGLcolor ref = c->state.alpha_test.ref; - GGLcolor alpha = (uint64_t(fragment.c[0]) * - ((1<<GGL_COLOR_BITS)-1)) / ((1<<fragment.s[0])-1); - switch (c->state.alpha_test.func) { - case GGL_NEVER: goto discard; - case GGL_LESS: if (alpha<ref) break; goto discard; - case GGL_EQUAL: if (alpha==ref) break; goto discard; - case GGL_LEQUAL: if (alpha<=ref) break; goto discard; - case GGL_GREATER: if (alpha>ref) break; goto discard; - case GGL_NOTEQUAL: if (alpha!=ref) break; goto discard; - case GGL_GEQUAL: if (alpha>=ref) break; goto discard; - } - } - - // depth test - if (c->state.buffers.depth.format) { - if (enables & GGL_ENABLE_DEPTH_TEST) { - surface_t* cb = &(c->state.buffers.depth); - uint16_t* p = (uint16_t*)(cb->data)+(x+(cb->stride*y)); - uint16_t zz = uint32_t(z)>>(16); - uint16_t depth = *p; - switch (c->state.depth_test.func) { - case GGL_NEVER: goto discard; - case GGL_LESS: if (zz<depth) break; goto discard; - case GGL_EQUAL: if (zz==depth) break; goto discard; - case GGL_LEQUAL: if (zz<=depth) break; goto discard; - case GGL_GREATER: if (zz>depth) break; goto discard; - case GGL_NOTEQUAL: if (zz!=depth) break; goto discard; - case GGL_GEQUAL: if (zz>=depth) break; goto discard; - } - // depth buffer is not enabled, if depth-test is not enabled -/* - fragment.s[1] = fragment.s[2] = - fragment.s[3] = fragment.s[0] = 8; - fragment.c[1] = - fragment.c[2] = - fragment.c[3] = - fragment.c[0] = 255 - (zz>>8); -*/ - if (c->state.mask.depth) { - *p = zz; - } - } - } - - // fog - if (enables & GGL_ENABLE_FOG) { - for (int i=1 ; i<=3 ; i++) { - GGLfixed fc = (c->state.fog.color[i] * 0x10000) / 0xFF; - uint32_t& c = fragment.c[i]; - uint8_t& s = fragment.s[i]; - c = (c * 0x10000) / ((1<<s)-1); - c = gglMulAddx(c, f, gglMulx(fc, 0x10000 - f)); - s = 16; - } - } - - // blending - if (enables & GGL_ENABLE_BLENDING) { - fb.c[1] = fb.c[2] = fb.c[3] = fb.c[0] = 0; // placate valgrind - fb.s[1] = fb.s[2] = fb.s[3] = fb.s[0] = 0; - c->state.buffers.color.read( - &(c->state.buffers.color), c, x, y, &fb); - blending( c, &fragment, &fb ); - } - - // write - c->state.buffers.color.write( - &(c->state.buffers.color), c, x, y, &fragment); - } - -discard: - // iterate... - x += 1; - if (enables & GGL_ENABLE_SMOOTH) { - r += c->shade.drdx; - g += c->shade.dgdx; - b += c->shade.dbdx; - a += c->shade.dadx; - } - z += c->shade.dzdx; - f += c->shade.dfdx; - } -} - -#endif // ANDROID_ARM_CODEGEN && (ANDROID_CODEGEN == ANDROID_CODEGEN_GENERATED) - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#pragma mark Scanline -#endif - -template <typename T, typename U> -static inline __attribute__((const)) -T interpolate(int y, T v0, U dvdx, U dvdy) { - // interpolates in pixel's centers - // v = v0 + (y + 0.5) * dvdy + (0.5 * dvdx) - return (y * dvdy) + (v0 + ((dvdy + dvdx) >> 1)); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void init_y(context_t* c, int32_t ys) -{ - const uint32_t enables = c->state.enables; - - // compute iterators... - iterators_t& ci = c->iterators; - - // sample in the center - ci.y = ys; - - if (enables & (GGL_ENABLE_DEPTH_TEST|GGL_ENABLE_W|GGL_ENABLE_FOG)) { - ci.ydzdy = interpolate(ys, c->shade.z0, c->shade.dzdx, c->shade.dzdy); - ci.ydwdy = interpolate(ys, c->shade.w0, c->shade.dwdx, c->shade.dwdy); - ci.ydfdy = interpolate(ys, c->shade.f0, c->shade.dfdx, c->shade.dfdy); - } - - if (ggl_unlikely(enables & GGL_ENABLE_SMOOTH)) { - ci.ydrdy = interpolate(ys, c->shade.r0, c->shade.drdx, c->shade.drdy); - ci.ydgdy = interpolate(ys, c->shade.g0, c->shade.dgdx, c->shade.dgdy); - ci.ydbdy = interpolate(ys, c->shade.b0, c->shade.dbdx, c->shade.dbdy); - ci.ydady = interpolate(ys, c->shade.a0, c->shade.dadx, c->shade.dady); - c->step_y = step_y__smooth; - } else { - ci.ydrdy = c->shade.r0; - ci.ydgdy = c->shade.g0; - ci.ydbdy = c->shade.b0; - ci.ydady = c->shade.a0; - // XXX: do only if needed, or make sure this is fast - c->packed = ggl_pack_color(c, c->state.buffers.color.format, - ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady); - c->packed8888 = ggl_pack_color(c, GGL_PIXEL_FORMAT_RGBA_8888, - ci.ydrdy, ci.ydgdy, ci.ydbdy, ci.ydady); - } - - // initialize the variables we need in the shader - generated_vars_t& gen = c->generated_vars; - gen.argb[GGLFormat::ALPHA].c = ci.ydady; - gen.argb[GGLFormat::ALPHA].dx = c->shade.dadx; - gen.argb[GGLFormat::RED ].c = ci.ydrdy; - gen.argb[GGLFormat::RED ].dx = c->shade.drdx; - gen.argb[GGLFormat::GREEN].c = ci.ydgdy; - gen.argb[GGLFormat::GREEN].dx = c->shade.dgdx; - gen.argb[GGLFormat::BLUE ].c = ci.ydbdy; - gen.argb[GGLFormat::BLUE ].dx = c->shade.dbdx; - gen.dzdx = c->shade.dzdx; - gen.f = ci.ydfdy; - gen.dfdx = c->shade.dfdx; - - if (enables & GGL_ENABLE_TMUS) { - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - texture_t& t = c->state.texture[i]; - if (!t.enable) continue; - - texture_iterators_t& ti = t.iterators; - if (t.s_coord == GGL_ONE_TO_ONE && t.t_coord == GGL_ONE_TO_ONE) { - // we need to set all of these to 0 because in some cases - // step_y__generic() or step_y__tmu() will be used and - // therefore will update dtdy, however, in 1:1 mode - // this is always done by the scanline rasterizer. - ti.dsdx = ti.dsdy = ti.dtdx = ti.dtdy = 0; - ti.ydsdy = t.shade.is0; - ti.ydtdy = t.shade.it0; - } else { - const int adjustSWrap = ((t.s_wrap==GGL_CLAMP)?0:16); - const int adjustTWrap = ((t.t_wrap==GGL_CLAMP)?0:16); - ti.sscale = t.shade.sscale + adjustSWrap; - ti.tscale = t.shade.tscale + adjustTWrap; - if (!(enables & GGL_ENABLE_W)) { - // S coordinate - const int32_t sscale = ti.sscale; - const int32_t sy = interpolate(ys, - t.shade.is0, t.shade.idsdx, t.shade.idsdy); - if (sscale>=0) { - ti.ydsdy= sy << sscale; - ti.dsdx = t.shade.idsdx << sscale; - ti.dsdy = t.shade.idsdy << sscale; - } else { - ti.ydsdy= sy >> -sscale; - ti.dsdx = t.shade.idsdx >> -sscale; - ti.dsdy = t.shade.idsdy >> -sscale; - } - // T coordinate - const int32_t tscale = ti.tscale; - const int32_t ty = interpolate(ys, - t.shade.it0, t.shade.idtdx, t.shade.idtdy); - if (tscale>=0) { - ti.ydtdy= ty << tscale; - ti.dtdx = t.shade.idtdx << tscale; - ti.dtdy = t.shade.idtdy << tscale; - } else { - ti.ydtdy= ty >> -tscale; - ti.dtdx = t.shade.idtdx >> -tscale; - ti.dtdy = t.shade.idtdy >> -tscale; - } - } - } - // mirror for generated code... - generated_tex_vars_t& gen = c->generated_vars.texture[i]; - gen.width = t.surface.width; - gen.height = t.surface.height; - gen.stride = t.surface.stride; - gen.data = int32_t(t.surface.data); - gen.dsdx = ti.dsdx; - gen.dtdx = ti.dtdx; - } - } - - // choose the y-stepper - c->step_y = step_y__nop; - if (enables & GGL_ENABLE_FOG) { - c->step_y = step_y__generic; - } else if (enables & GGL_ENABLE_TMUS) { - if (enables & GGL_ENABLE_SMOOTH) { - c->step_y = step_y__generic; - } else if (enables & GGL_ENABLE_W) { - c->step_y = step_y__w; - } else { - c->step_y = step_y__tmu; - } - } else { - if (enables & GGL_ENABLE_SMOOTH) { - c->step_y = step_y__smooth; - } - } - - // choose the rectangle blitter - c->rect = rect_generic; - if ((c->step_y == step_y__nop) && - (c->scanline == scanline_memcpy)) - { - c->rect = rect_memcpy; - } -} - -void init_y_packed(context_t* c, int32_t y0) -{ - uint8_t f = c->state.buffers.color.format; - c->packed = ggl_pack_color(c, f, - c->shade.r0, c->shade.g0, c->shade.b0, c->shade.a0); - c->iterators.y = y0; - c->step_y = step_y__nop; - // choose the rectangle blitter - c->rect = rect_generic; - if (c->scanline == scanline_memcpy) { - c->rect = rect_memcpy; - } -} - -void init_y_noop(context_t* c, int32_t y0) -{ - c->iterators.y = y0; - c->step_y = step_y__nop; - // choose the rectangle blitter - c->rect = rect_generic; - if (c->scanline == scanline_memcpy) { - c->rect = rect_memcpy; - } -} - -void init_y_error(context_t* c, int32_t y0) -{ - // woooops, shoud never happen, - // fail gracefully (don't display anything) - init_y_noop(c, y0); - LOGE("color-buffer has an invalid format!"); -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void step_y__generic(context_t* c) -{ - const uint32_t enables = c->state.enables; - - // iterate... - iterators_t& ci = c->iterators; - ci.y += 1; - - if (enables & GGL_ENABLE_SMOOTH) { - ci.ydrdy += c->shade.drdy; - ci.ydgdy += c->shade.dgdy; - ci.ydbdy += c->shade.dbdy; - ci.ydady += c->shade.dady; - } - - const uint32_t mask = - GGL_ENABLE_DEPTH_TEST | - GGL_ENABLE_W | - GGL_ENABLE_FOG; - if (enables & mask) { - ci.ydzdy += c->shade.dzdy; - ci.ydwdy += c->shade.dwdy; - ci.ydfdy += c->shade.dfdy; - } - - if ((enables & GGL_ENABLE_TMUS) && (!(enables & GGL_ENABLE_W))) { - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - if (c->state.texture[i].enable) { - texture_iterators_t& ti = c->state.texture[i].iterators; - ti.ydsdy += ti.dsdy; - ti.ydtdy += ti.dtdy; - } - } - } -} - -void step_y__nop(context_t* c) -{ - c->iterators.y += 1; - c->iterators.ydzdy += c->shade.dzdy; -} - -void step_y__smooth(context_t* c) -{ - iterators_t& ci = c->iterators; - ci.y += 1; - ci.ydrdy += c->shade.drdy; - ci.ydgdy += c->shade.dgdy; - ci.ydbdy += c->shade.dbdy; - ci.ydady += c->shade.dady; - ci.ydzdy += c->shade.dzdy; -} - -void step_y__w(context_t* c) -{ - iterators_t& ci = c->iterators; - ci.y += 1; - ci.ydzdy += c->shade.dzdy; - ci.ydwdy += c->shade.dwdy; -} - -void step_y__tmu(context_t* c) -{ - iterators_t& ci = c->iterators; - ci.y += 1; - ci.ydzdy += c->shade.dzdy; - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - if (c->state.texture[i].enable) { - texture_iterators_t& ti = c->state.texture[i].iterators; - ti.ydsdy += ti.dsdy; - ti.ydtdy += ti.dtdy; - } - } -} - -// ---------------------------------------------------------------------------- -#if 0 -#pragma mark - -#endif - -void scanline_perspective(context_t* c) -{ - struct { - union { - struct { - int32_t s, sq; - int32_t t, tq; - }; - struct { - int32_t v, q; - } st[2]; - }; - } tc[GGL_TEXTURE_UNIT_COUNT] __attribute__((aligned(16))); - - // XXX: we should have a special case when dwdx = 0 - - // 32 pixels spans works okay. 16 is a lot better, - // but hey, it's a software renderer... - const uint32_t SPAN_BITS = 5; - const uint32_t ys = c->iterators.y; - const uint32_t xs = c->iterators.xl; - const uint32_t x1 = c->iterators.xr; - const uint32_t xc = x1 - xs; - uint32_t remainder = xc & ((1<<SPAN_BITS)-1); - uint32_t numSpans = xc >> SPAN_BITS; - - const iterators_t& ci = c->iterators; - int32_t w0 = (xs * c->shade.dwdx) + ci.ydwdy; - int32_t q0 = gglRecipQ(w0, 30); - const int iwscale = 32 - gglClz(q0); - - const int32_t dwdx = c->shade.dwdx << SPAN_BITS; - int32_t xl = c->iterators.xl; - - // We process s & t with a loop to reduce the code size - // (and i-cache pressure). - - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - const texture_t& tmu = c->state.texture[i]; - if (!tmu.enable) continue; - int32_t s = tmu.shade.is0 + - (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + - ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); - int32_t t = tmu.shade.it0 + - (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + - ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); - tc[i].s = s; - tc[i].t = t; - tc[i].sq = gglMulx(s, q0, iwscale); - tc[i].tq = gglMulx(t, q0, iwscale); - } - - int32_t span = 0; - do { - int32_t w1; - if (ggl_likely(numSpans)) { - w1 = w0 + dwdx; - } else { - if (remainder) { - // finish off the scanline... - span = remainder; - w1 = (c->shade.dwdx * span) + w0; - } else { - break; - } - } - int32_t q1 = gglRecipQ(w1, 30); - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; ++i) { - texture_t& tmu = c->state.texture[i]; - if (!tmu.enable) continue; - texture_iterators_t& ti = tmu.iterators; - - for (int j=0 ; j<2 ; j++) { - int32_t v = tc[i].st[j].v; - if (span) v += (tmu.shade.st[j].dx)*span; - else v += (tmu.shade.st[j].dx)<<SPAN_BITS; - const int32_t v0 = tc[i].st[j].q; - const int32_t v1 = gglMulx(v, q1, iwscale); - int32_t dvdx = v1 - v0; - if (span) dvdx /= span; - else dvdx >>= SPAN_BITS; - tc[i].st[j].v = v; - tc[i].st[j].q = v1; - - const int scale = ti.st[j].scale + (iwscale - 30); - if (scale >= 0) { - ti.st[j].ydvdy = v0 << scale; - ti.st[j].dvdx = dvdx << scale; - } else { - ti.st[j].ydvdy = v0 >> -scale; - ti.st[j].dvdx = dvdx >> -scale; - } - } - generated_tex_vars_t& gen = c->generated_vars.texture[i]; - gen.dsdx = ti.st[0].dvdx; - gen.dtdx = ti.st[1].dvdx; - } - c->iterators.xl = xl; - c->iterators.xr = xl = xl + (span ? span : (1<<SPAN_BITS)); - w0 = w1; - q0 = q1; - c->span(c); - } while(numSpans--); -} - -void scanline_perspective_single(context_t* c) -{ - // 32 pixels spans works okay. 16 is a lot better, - // but hey, it's a software renderer... - const uint32_t SPAN_BITS = 5; - const uint32_t ys = c->iterators.y; - const uint32_t xs = c->iterators.xl; - const uint32_t x1 = c->iterators.xr; - const uint32_t xc = x1 - xs; - - const iterators_t& ci = c->iterators; - int32_t w = (xs * c->shade.dwdx) + ci.ydwdy; - int32_t iw = gglRecipQ(w, 30); - const int iwscale = 32 - gglClz(iw); - - const int i = 31 - gglClz(c->state.enabled_tmu); - generated_tex_vars_t& gen = c->generated_vars.texture[i]; - texture_t& tmu = c->state.texture[i]; - texture_iterators_t& ti = tmu.iterators; - const int sscale = ti.sscale + (iwscale - 30); - const int tscale = ti.tscale + (iwscale - 30); - int32_t s = tmu.shade.is0 + - (tmu.shade.idsdy * ys) + (tmu.shade.idsdx * xs) + - ((tmu.shade.idsdx + tmu.shade.idsdy)>>1); - int32_t t = tmu.shade.it0 + - (tmu.shade.idtdy * ys) + (tmu.shade.idtdx * xs) + - ((tmu.shade.idtdx + tmu.shade.idtdy)>>1); - int32_t s0 = gglMulx(s, iw, iwscale); - int32_t t0 = gglMulx(t, iw, iwscale); - int32_t xl = c->iterators.xl; - - int32_t sq, tq, dsdx, dtdx; - int32_t premainder = xc & ((1<<SPAN_BITS)-1); - uint32_t numSpans = xc >> SPAN_BITS; - if (c->shade.dwdx == 0) { - // XXX: we could choose to do this if the error is small enough - numSpans = 0; - premainder = xc; - goto no_perspective; - } - - if (premainder) { - w += c->shade.dwdx * premainder; - iw = gglRecipQ(w, 30); -no_perspective: - s += tmu.shade.idsdx * premainder; - t += tmu.shade.idtdx * premainder; - sq = gglMulx(s, iw, iwscale); - tq = gglMulx(t, iw, iwscale); - dsdx = (sq - s0) / premainder; - dtdx = (tq - t0) / premainder; - c->iterators.xl = xl; - c->iterators.xr = xl = xl + premainder; - goto finish; - } - - while (numSpans--) { - w += c->shade.dwdx << SPAN_BITS; - s += tmu.shade.idsdx << SPAN_BITS; - t += tmu.shade.idtdx << SPAN_BITS; - iw = gglRecipQ(w, 30); - sq = gglMulx(s, iw, iwscale); - tq = gglMulx(t, iw, iwscale); - dsdx = (sq - s0) >> SPAN_BITS; - dtdx = (tq - t0) >> SPAN_BITS; - c->iterators.xl = xl; - c->iterators.xr = xl = xl + (1<<SPAN_BITS); -finish: - if (sscale >= 0) { - ti.ydsdy = s0 << sscale; - ti.dsdx = dsdx << sscale; - } else { - ti.ydsdy = s0 >>-sscale; - ti.dsdx = dsdx >>-sscale; - } - if (tscale >= 0) { - ti.ydtdy = t0 << tscale; - ti.dtdx = dtdx << tscale; - } else { - ti.ydtdy = t0 >>-tscale; - ti.dtdx = dtdx >>-tscale; - } - s0 = sq; - t0 = tq; - gen.dsdx = ti.dsdx; - gen.dtdx = ti.dtdx; - c->span(c); - } -} - -// ---------------------------------------------------------------------------- - -void scanline_t32cb16(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - union { - uint16_t* dst; - uint32_t* dst32; - }; - dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); - - surface_t* tex = &(c->state.texture[0].surface); - const int32_t u = (c->state.texture[0].shade.is0>>16) + x; - const int32_t v = (c->state.texture[0].shade.it0>>16) + y; - uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); - int sR, sG, sB; - uint32_t s, d; - - if (ct==1 || uint32_t(dst)&2) { -last_one: - s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); - ct--; - } - - while (ct >= 2) { - s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - d = (sR<<11)|(sG<<5)|sB; - - s = GGL_RGBA_TO_HOST( *src++ ); - sR = (s >> ( 3))&0x1F; - sG = (s >> ( 8+2))&0x3F; - sB = (s >> (16+3))&0x1F; - d |= ((sR<<11)|(sG<<5)|sB)<<16; - -#if BYTE_ORDER == BIG_ENDIAN - d = (d>>16) | (d<<16); -#endif - - *dst32++ = d; - ct -= 2; - } - - if (ct > 0) { - goto last_one; - } -} - -void scanline_t32cb16blend(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); - - surface_t* tex = &(c->state.texture[0].surface); - const int32_t u = (c->state.texture[0].shade.is0>>16) + x; - const int32_t v = (c->state.texture[0].shade.it0>>16) + y; - uint32_t *src = reinterpret_cast<uint32_t*>(tex->data)+(u+(tex->stride*v)); - -#if ((ANDROID_CODEGEN >= ANDROID_CODEGEN_ASM) && defined(__arm__)) - scanline_t32cb16blend_arm(dst, src, ct); -#else - while (ct--) { - uint32_t s = *src++; - if (!s) { - dst++; - continue; - } - uint16_t d = *dst; - s = GGL_RGBA_TO_HOST(s); - int sR = (s >> ( 3))&0x1F; - int sG = (s >> ( 8+2))&0x3F; - int sB = (s >> (16+3))&0x1F; - int sA = (s>>24); - int f = 0x100 - (sA + (sA>>7)); - int dR = (d>>11)&0x1f; - int dG = (d>>5)&0x3f; - int dB = (d)&0x1f; - sR += (f*dR)>>8; - sG += (f*dG)>>8; - sB += (f*dB)>>8; - *dst++ = uint16_t((sR<<11)|(sG<<5)|sB); - } -#endif -} - -void scanline_memcpy(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - const GGLFormat* fp = &(c->formats[cb->format]); - uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + - (x + (cb->stride * y)) * fp->size; - - surface_t* tex = &(c->state.texture[0].surface); - const int32_t u = (c->state.texture[0].shade.is0>>16) + x; - const int32_t v = (c->state.texture[0].shade.it0>>16) + y; - uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) + - (u + (tex->stride * v)) * fp->size; - - const size_t size = ct * fp->size; - memcpy(dst, src, size); -} - -void scanline_memset8(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + (x+(cb->stride*y)); - uint32_t packed = c->packed; - memset(dst, packed, ct); -} - -void scanline_memset16(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - uint16_t* dst = reinterpret_cast<uint16_t*>(cb->data) + (x+(cb->stride*y)); - uint32_t packed = c->packed; - android_memset16(dst, packed, ct*2); -} - -void scanline_memset32(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - uint32_t* dst = reinterpret_cast<uint32_t*>(cb->data) + (x+(cb->stride*y)); - uint32_t packed = GGL_HOST_TO_RGBA(c->packed); - android_memset32(dst, packed, ct*4); -} - -void scanline_clear(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - const GGLFormat* fp = &(c->formats[cb->format]); - uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + - (x + (cb->stride * y)) * fp->size; - const size_t size = ct * fp->size; - memset(dst, 0, size); -} - -void scanline_set(context_t* c) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - const GGLFormat* fp = &(c->formats[cb->format]); - uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + - (x + (cb->stride * y)) * fp->size; - const size_t size = ct * fp->size; - memset(dst, 0xFF, size); -} - -void scanline_noop(context_t* c) -{ -} - -void rect_generic(context_t* c, size_t yc) -{ - do { - c->scanline(c); - c->step_y(c); - } while (--yc); -} - -void rect_memcpy(context_t* c, size_t yc) -{ - int32_t x = c->iterators.xl; - size_t ct = c->iterators.xr - x; - int32_t y = c->iterators.y; - surface_t* cb = &(c->state.buffers.color); - const GGLFormat* fp = &(c->formats[cb->format]); - uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) + - (x + (cb->stride * y)) * fp->size; - - surface_t* tex = &(c->state.texture[0].surface); - const int32_t u = (c->state.texture[0].shade.is0>>16) + x; - const int32_t v = (c->state.texture[0].shade.it0>>16) + y; - uint8_t *src = reinterpret_cast<uint8_t*>(tex->data) + - (u + (tex->stride * v)) * fp->size; - - if (cb->stride == tex->stride && ct == size_t(cb->stride)) { - memcpy(dst, src, ct * fp->size * yc); - } else { - const size_t size = ct * fp->size; - const size_t dbpr = cb->stride * fp->size; - const size_t sbpr = tex->stride * fp->size; - do { - memcpy(dst, src, size); - dst += dbpr; - src += sbpr; - } while (--yc); - } -} -// ---------------------------------------------------------------------------- -}; // namespace android - -using namespace android; -extern "C" void ggl_test_codegen(uint32_t n, uint32_t p, uint32_t t0, uint32_t t1) -{ -#if ANDROID_ARM_CODEGEN - GGLContext* c; - gglInit(&c); - needs_t needs; - needs.n = n; - needs.p = p; - needs.t[0] = t0; - needs.t[1] = t1; - sp<ScanlineAssembly> a(new ScanlineAssembly(needs, ASSEMBLY_SCRATCH_SIZE)); - GGLAssembler assembler( new ARMAssembler(a) ); - int err = assembler.scanline(needs, (context_t*)c); - if (err != 0) { - printf("error %08x (%s)\n", err, strerror(-err)); - } - gglUninit(c); -#else - printf("This test runs only on ARM\n"); -#endif -} - |