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author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:29:04 -0800 |
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committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:29:04 -0800 |
commit | e54eebbf1a908d65ee8cf80bab62821c05666d70 (patch) | |
tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /libpixelflinger/codeflinger/GGLAssembler.cpp | |
parent | a1e1c1b106423de09bc918502e7a51d4ffe5a4ae (diff) | |
download | system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.tar.gz system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.tar.bz2 system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.zip |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'libpixelflinger/codeflinger/GGLAssembler.cpp')
-rw-r--r-- | libpixelflinger/codeflinger/GGLAssembler.cpp | 1150 |
1 files changed, 0 insertions, 1150 deletions
diff --git a/libpixelflinger/codeflinger/GGLAssembler.cpp b/libpixelflinger/codeflinger/GGLAssembler.cpp deleted file mode 100644 index 1cd189c9f..000000000 --- a/libpixelflinger/codeflinger/GGLAssembler.cpp +++ /dev/null @@ -1,1150 +0,0 @@ -/* libs/pixelflinger/codeflinger/GGLAssembler.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#define LOG_TAG "GGLAssembler" - -#include <assert.h> -#include <stdint.h> -#include <stdlib.h> -#include <stdio.h> -#include <sys/types.h> -#include <cutils/log.h> - -#include "codeflinger/GGLAssembler.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -GGLAssembler::GGLAssembler(ARMAssemblerInterface* target) - : ARMAssemblerProxy(target), RegisterAllocator(), mOptLevel(7) -{ -} - -GGLAssembler::~GGLAssembler() -{ -} - -void GGLAssembler::prolog() -{ - ARMAssemblerProxy::prolog(); -} - -void GGLAssembler::epilog(uint32_t touched) -{ - ARMAssemblerProxy::epilog(touched); -} - -void GGLAssembler::reset(int opt_level) -{ - ARMAssemblerProxy::reset(); - RegisterAllocator::reset(); - mOptLevel = opt_level; -} - -// --------------------------------------------------------------------------- - -int GGLAssembler::scanline(const needs_t& needs, context_t const* c) -{ - int err = 0; - int opt_level = mOptLevel; - while (opt_level >= 0) { - reset(opt_level); - err = scanline_core(needs, c); - if (err == 0) - break; - opt_level--; - } - - // XXX: in theory, pcForLabel is not valid before generate() - uint32_t* fragment_start_pc = pcForLabel("fragment_loop"); - uint32_t* fragment_end_pc = pcForLabel("epilog"); - const int per_fragment_ops = int(fragment_end_pc - fragment_start_pc); - - // build a name for our pipeline - char name[64]; - sprintf(name, - "scanline__%08X:%08X_%08X_%08X [%3d ipp]", - needs.p, needs.n, needs.t[0], needs.t[1], per_fragment_ops); - - if (err) { - LOGE("Error while generating ""%s""\n", name); - disassemble(name); - return -1; - } - - return generate(name); -} - -int GGLAssembler::scanline_core(const needs_t& needs, context_t const* c) -{ - int64_t duration = ggl_system_time(); - - mBlendFactorCached = 0; - mBlending = 0; - mMasking = 0; - mAA = GGL_READ_NEEDS(P_AA, needs.p); - mDithering = GGL_READ_NEEDS(P_DITHER, needs.p); - mAlphaTest = GGL_READ_NEEDS(P_ALPHA_TEST, needs.p) + GGL_NEVER; - mDepthTest = GGL_READ_NEEDS(P_DEPTH_TEST, needs.p) + GGL_NEVER; - mFog = GGL_READ_NEEDS(P_FOG, needs.p) != 0; - mSmooth = GGL_READ_NEEDS(SHADE, needs.n) != 0; - mBuilderContext.needs = needs; - mBuilderContext.c = c; - mBuilderContext.Rctx = reserveReg(R0); // context always in R0 - mCbFormat = c->formats[ GGL_READ_NEEDS(CB_FORMAT, needs.n) ]; - - // ------------------------------------------------------------------------ - - decodeLogicOpNeeds(needs); - - decodeTMUNeeds(needs, c); - - mBlendSrc = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRC, needs.n)); - mBlendDst = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DST, needs.n)); - mBlendSrcA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_SRCA, needs.n)); - mBlendDstA = ggl_needs_to_blendfactor(GGL_READ_NEEDS(BLEND_DSTA, needs.n)); - - if (!mCbFormat.c[GGLFormat::ALPHA].h) { - if ((mBlendSrc == GGL_ONE_MINUS_DST_ALPHA) || - (mBlendSrc == GGL_DST_ALPHA)) { - mBlendSrc = GGL_ONE; - } - if ((mBlendSrcA == GGL_ONE_MINUS_DST_ALPHA) || - (mBlendSrcA == GGL_DST_ALPHA)) { - mBlendSrcA = GGL_ONE; - } - if ((mBlendDst == GGL_ONE_MINUS_DST_ALPHA) || - (mBlendDst == GGL_DST_ALPHA)) { - mBlendDst = GGL_ONE; - } - if ((mBlendDstA == GGL_ONE_MINUS_DST_ALPHA) || - (mBlendDstA == GGL_DST_ALPHA)) { - mBlendDstA = GGL_ONE; - } - } - - // if we need the framebuffer, read it now - const int blending = blending_codes(mBlendSrc, mBlendDst) | - blending_codes(mBlendSrcA, mBlendDstA); - - // XXX: handle special cases, destination not modified... - if ((mBlendSrc==GGL_ZERO) && (mBlendSrcA==GGL_ZERO) && - (mBlendDst==GGL_ONE) && (mBlendDstA==GGL_ONE)) { - // Destination unmodified (beware of logic ops) - } else if ((mBlendSrc==GGL_ZERO) && (mBlendSrcA==GGL_ZERO) && - (mBlendDst==GGL_ZERO) && (mBlendDstA==GGL_ZERO)) { - // Destination is zero (beware of logic ops) - } - - int fbComponents = 0; - const int masking = GGL_READ_NEEDS(MASK_ARGB, needs.n); - for (int i=0 ; i<4 ; i++) { - const int mask = 1<<i; - component_info_t& info = mInfo[i]; - int fs = i==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; - int fd = i==GGLFormat::ALPHA ? mBlendDstA : mBlendDst; - if (fs==GGL_SRC_ALPHA_SATURATE && i==GGLFormat::ALPHA) - fs = GGL_ONE; - info.masked = !!(masking & mask); - info.inDest = !info.masked && mCbFormat.c[i].h && - ((mLogicOp & LOGIC_OP_SRC) || (!mLogicOp)); - if (mCbFormat.components >= GGL_LUMINANCE && - (i==GGLFormat::GREEN || i==GGLFormat::BLUE)) { - info.inDest = false; - } - info.needed = (i==GGLFormat::ALPHA) && - (isAlphaSourceNeeded() || mAlphaTest != GGL_ALWAYS); - info.replaced = !!(mTextureMachine.replaced & mask); - info.iterated = (!info.replaced && (info.inDest || info.needed)); - info.smooth = mSmooth && info.iterated; - info.fog = mFog && info.inDest && (i != GGLFormat::ALPHA); - info.blend = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO)); - - mBlending |= (info.blend ? mask : 0); - mMasking |= (mCbFormat.c[i].h && info.masked) ? mask : 0; - fbComponents |= mCbFormat.c[i].h ? mask : 0; - } - - mAllMasked = (mMasking == fbComponents); - if (mAllMasked) { - mDithering = 0; - } - - fragment_parts_t parts; - - // ------------------------------------------------------------------------ - prolog(); - // ------------------------------------------------------------------------ - - build_scanline_prolog(parts, needs); - - if (registerFile().status()) - return registerFile().status(); - - // ------------------------------------------------------------------------ - label("fragment_loop"); - // ------------------------------------------------------------------------ - { - Scratch regs(registerFile()); - - if (mDithering) { - // update the dither index. - MOV(AL, 0, parts.count.reg, - reg_imm(parts.count.reg, ROR, GGL_DITHER_ORDER_SHIFT)); - ADD(AL, 0, parts.count.reg, parts.count.reg, - imm( 1 << (32 - GGL_DITHER_ORDER_SHIFT))); - MOV(AL, 0, parts.count.reg, - reg_imm(parts.count.reg, ROR, 32 - GGL_DITHER_ORDER_SHIFT)); - } - - // XXX: could we do an early alpha-test here in some cases? - // It would probaly be used only with smooth-alpha and no texture - // (or no alpha component in the texture). - - // Early z-test - if (mAlphaTest==GGL_ALWAYS) { - build_depth_test(parts, Z_TEST|Z_WRITE); - } else { - // we cannot do the z-write here, because - // it might be killed by the alpha-test later - build_depth_test(parts, Z_TEST); - } - - { // texture coordinates - Scratch scratches(registerFile()); - - // texel generation - build_textures(parts, regs); - } - - if ((blending & (FACTOR_DST|BLEND_DST)) || - (mMasking && !mAllMasked) || - (mLogicOp & LOGIC_OP_DST)) - { - // blending / logic_op / masking need the framebuffer - mDstPixel.setTo(regs.obtain(), &mCbFormat); - - // load the framebuffer pixel - comment("fetch color-buffer"); - load(parts.cbPtr, mDstPixel); - } - - if (registerFile().status()) - return registerFile().status(); - - pixel_t pixel; - int directTex = mTextureMachine.directTexture; - if (directTex | parts.packed) { - // note: we can't have both here - // iterated color or direct texture - pixel = directTex ? parts.texel[directTex-1] : parts.iterated; - pixel.flags &= ~CORRUPTIBLE; - } else { - if (mDithering) { - const int ctxtReg = mBuilderContext.Rctx; - const int mask = GGL_DITHER_SIZE-1; - parts.dither = reg_t(regs.obtain()); - AND(AL, 0, parts.dither.reg, parts.count.reg, imm(mask)); - ADD(AL, 0, parts.dither.reg, parts.dither.reg, ctxtReg); - LDRB(AL, parts.dither.reg, parts.dither.reg, - immed12_pre(GGL_OFFSETOF(ditherMatrix))); - } - - // allocate a register for the resulting pixel - pixel.setTo(regs.obtain(), &mCbFormat, FIRST); - - build_component(pixel, parts, GGLFormat::ALPHA, regs); - - if (mAlphaTest!=GGL_ALWAYS) { - // only handle the z-write part here. We know z-test - // was successful, as well as alpha-test. - build_depth_test(parts, Z_WRITE); - } - - build_component(pixel, parts, GGLFormat::RED, regs); - build_component(pixel, parts, GGLFormat::GREEN, regs); - build_component(pixel, parts, GGLFormat::BLUE, regs); - - pixel.flags |= CORRUPTIBLE; - } - - if (registerFile().status()) - return registerFile().status(); - - if (pixel.reg == -1) { - // be defensive here. if we're here it's probably - // that this whole fragment is a no-op. - pixel = mDstPixel; - } - - if (!mAllMasked) { - // logic operation - build_logic_op(pixel, regs); - - // masking - build_masking(pixel, regs); - - comment("store"); - store(parts.cbPtr, pixel, WRITE_BACK); - } - } - - if (registerFile().status()) - return registerFile().status(); - - // update the iterated color... - if (parts.reload != 3) { - build_smooth_shade(parts); - } - - // update iterated z - build_iterate_z(parts); - - // update iterated fog - build_iterate_f(parts); - - SUB(AL, S, parts.count.reg, parts.count.reg, imm(1<<16)); - B(PL, "fragment_loop"); - label("epilog"); - epilog(registerFile().touched()); - - if ((mAlphaTest!=GGL_ALWAYS) || (mDepthTest!=GGL_ALWAYS)) { - if (mDepthTest!=GGL_ALWAYS) { - label("discard_before_textures"); - build_iterate_texture_coordinates(parts); - } - label("discard_after_textures"); - build_smooth_shade(parts); - build_iterate_z(parts); - build_iterate_f(parts); - if (!mAllMasked) { - ADD(AL, 0, parts.cbPtr.reg, parts.cbPtr.reg, imm(parts.cbPtr.size>>3)); - } - SUB(AL, S, parts.count.reg, parts.count.reg, imm(1<<16)); - B(PL, "fragment_loop"); - epilog(registerFile().touched()); - } - - return registerFile().status(); -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_scanline_prolog( - fragment_parts_t& parts, const needs_t& needs) -{ - Scratch scratches(registerFile()); - int Rctx = mBuilderContext.Rctx; - - // compute count - comment("compute ct (# of pixels to process)"); - parts.count.setTo(obtainReg()); - int Rx = scratches.obtain(); - int Ry = scratches.obtain(); - CONTEXT_LOAD(Rx, iterators.xl); - CONTEXT_LOAD(parts.count.reg, iterators.xr); - CONTEXT_LOAD(Ry, iterators.y); - - // parts.count = iterators.xr - Rx - SUB(AL, 0, parts.count.reg, parts.count.reg, Rx); - SUB(AL, 0, parts.count.reg, parts.count.reg, imm(1)); - - if (mDithering) { - // parts.count.reg = 0xNNNNXXDD - // NNNN = count-1 - // DD = dither offset - // XX = 0xxxxxxx (x = garbage) - Scratch scratches(registerFile()); - int tx = scratches.obtain(); - int ty = scratches.obtain(); - AND(AL, 0, tx, Rx, imm(GGL_DITHER_MASK)); - AND(AL, 0, ty, Ry, imm(GGL_DITHER_MASK)); - ADD(AL, 0, tx, tx, reg_imm(ty, LSL, GGL_DITHER_ORDER_SHIFT)); - ORR(AL, 0, parts.count.reg, tx, reg_imm(parts.count.reg, LSL, 16)); - } else { - // parts.count.reg = 0xNNNN0000 - // NNNN = count-1 - MOV(AL, 0, parts.count.reg, reg_imm(parts.count.reg, LSL, 16)); - } - - if (!mAllMasked) { - // compute dst ptr - comment("compute color-buffer pointer"); - const int cb_bits = mCbFormat.size*8; - int Rs = scratches.obtain(); - parts.cbPtr.setTo(obtainReg(), cb_bits); - CONTEXT_LOAD(Rs, state.buffers.color.stride); - CONTEXT_LOAD(parts.cbPtr.reg, state.buffers.color.data); - SMLABB(AL, Rs, Ry, Rs, Rx); // Rs = Rx + Ry*Rs - base_offset(parts.cbPtr, parts.cbPtr, Rs); - scratches.recycle(Rs); - } - - // init fog - const int need_fog = GGL_READ_NEEDS(P_FOG, needs.p); - if (need_fog) { - comment("compute initial fog coordinate"); - Scratch scratches(registerFile()); - int dfdx = scratches.obtain(); - int ydfdy = scratches.obtain(); - int f = ydfdy; - CONTEXT_LOAD(dfdx, generated_vars.dfdx); - CONTEXT_LOAD(ydfdy, iterators.ydfdy); - MLA(AL, 0, f, Rx, dfdx, ydfdy); - CONTEXT_STORE(f, generated_vars.f); - } - - // init Z coordinate - if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) { - parts.z = reg_t(obtainReg()); - comment("compute initial Z coordinate"); - Scratch scratches(registerFile()); - int dzdx = scratches.obtain(); - int ydzdy = parts.z.reg; - CONTEXT_LOAD(dzdx, generated_vars.dzdx); // 1.31 fixed-point - CONTEXT_LOAD(ydzdy, iterators.ydzdy); // 1.31 fixed-point - MLA(AL, 0, parts.z.reg, Rx, dzdx, ydzdy); - - // we're going to index zbase of parts.count - // zbase = base + (xl-count + stride*y)*2 - int Rs = dzdx; - int zbase = scratches.obtain(); - CONTEXT_LOAD(Rs, state.buffers.depth.stride); - CONTEXT_LOAD(zbase, state.buffers.depth.data); - SMLABB(AL, Rs, Ry, Rs, Rx); - ADD(AL, 0, Rs, Rs, reg_imm(parts.count.reg, LSR, 16)); - ADD(AL, 0, zbase, zbase, reg_imm(Rs, LSL, 1)); - CONTEXT_STORE(zbase, generated_vars.zbase); - } - - // init texture coordinates - init_textures(parts.coords, reg_t(Rx), reg_t(Ry)); - scratches.recycle(Ry); - - // iterated color - init_iterated_color(parts, reg_t(Rx)); - - // init coverage factor application (anti-aliasing) - if (mAA) { - parts.covPtr.setTo(obtainReg(), 16); - CONTEXT_LOAD(parts.covPtr.reg, state.buffers.coverage); - ADD(AL, 0, parts.covPtr.reg, parts.covPtr.reg, reg_imm(Rx, LSL, 1)); - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_component( pixel_t& pixel, - const fragment_parts_t& parts, - int component, - Scratch& regs) -{ - static char const * comments[] = {"alpha", "red", "green", "blue"}; - comment(comments[component]); - - // local register file - Scratch scratches(registerFile()); - const int dst_component_size = pixel.component_size(component); - - component_t temp(-1); - build_incoming_component( temp, dst_component_size, - parts, component, scratches, regs); - - if (mInfo[component].inDest) { - - // blending... - build_blending( temp, mDstPixel, component, scratches ); - - // downshift component and rebuild pixel... - downshift(pixel, component, temp, parts.dither); - } -} - -void GGLAssembler::build_incoming_component( - component_t& temp, - int dst_size, - const fragment_parts_t& parts, - int component, - Scratch& scratches, - Scratch& global_regs) -{ - const uint32_t component_mask = 1<<component; - - // Figure out what we need for the blending stage... - int fs = component==GGLFormat::ALPHA ? mBlendSrcA : mBlendSrc; - int fd = component==GGLFormat::ALPHA ? mBlendDstA : mBlendDst; - if (fs==GGL_SRC_ALPHA_SATURATE && component==GGLFormat::ALPHA) { - fs = GGL_ONE; - } - - // Figure out what we need to extract and for what reason - const int blending = blending_codes(fs, fd); - - // Are we actually going to blend? - const int need_blending = (fs != int(GGL_ONE)) || (fd > int(GGL_ZERO)); - - // expand the source if the destination has more bits - int need_expander = false; - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT-1 ; i++) { - texture_unit_t& tmu = mTextureMachine.tmu[i]; - if ((tmu.format_idx) && - (parts.texel[i].component_size(component) < dst_size)) { - need_expander = true; - } - } - - // do we need to extract this component? - const bool multiTexture = mTextureMachine.activeUnits > 1; - const int blend_needs_alpha_source = (component==GGLFormat::ALPHA) && - (isAlphaSourceNeeded()); - int need_extract = mInfo[component].needed; - if (mInfo[component].inDest) - { - need_extract |= ((need_blending ? - (blending & (BLEND_SRC|FACTOR_SRC)) : need_expander)); - need_extract |= (mTextureMachine.mask != mTextureMachine.replaced); - need_extract |= mInfo[component].smooth; - need_extract |= mInfo[component].fog; - need_extract |= mDithering; - need_extract |= multiTexture; - } - - if (need_extract) { - Scratch& regs = blend_needs_alpha_source ? global_regs : scratches; - component_t fragment; - - // iterated color - build_iterated_color(fragment, parts, component, regs); - - // texture environement (decal, modulate, replace) - build_texture_environment(fragment, parts, component, regs); - - // expand the source if the destination has more bits - if (need_expander && (fragment.size() < dst_size)) { - // we're here only if we fetched a texel - // (so we know for sure fragment is CORRUPTIBLE) - expand(fragment, fragment, dst_size); - } - - // We have a few specific things to do for the alpha-channel - if ((component==GGLFormat::ALPHA) && - (mInfo[component].needed || fragment.size()<dst_size)) - { - // convert to integer_t first and make sure - // we don't corrupt a needed register - if (fragment.l) { - component_t incoming(fragment); - modify(fragment, regs); - MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSR, incoming.l)); - fragment.h -= fragment.l; - fragment.l = 0; - } - - // coverage factor application - build_coverage_application(fragment, parts, regs); - - // alpha-test - build_alpha_test(fragment, parts); - - if (blend_needs_alpha_source) { - // We keep only 8 bits for the blending stage - const int shift = fragment.h <= 8 ? 0 : fragment.h-8; - if (fragment.flags & CORRUPTIBLE) { - fragment.flags &= ~CORRUPTIBLE; - mAlphaSource.setTo(fragment.reg, - fragment.size(), fragment.flags); - if (shift) { - MOV(AL, 0, mAlphaSource.reg, - reg_imm(mAlphaSource.reg, LSR, shift)); - } - } else { - // XXX: it would better to do this in build_blend_factor() - // so we can avoid the extra MOV below. - mAlphaSource.setTo(regs.obtain(), - fragment.size(), CORRUPTIBLE); - if (shift) { - MOV(AL, 0, mAlphaSource.reg, - reg_imm(fragment.reg, LSR, shift)); - } else { - MOV(AL, 0, mAlphaSource.reg, fragment.reg); - } - } - mAlphaSource.s -= shift; - } - } - - // fog... - build_fog( fragment, component, regs ); - - temp = fragment; - } else { - if (mInfo[component].inDest) { - // extraction not needed and replace - // we just select the right component - if ((mTextureMachine.replaced & component_mask) == 0) { - // component wasn't replaced, so use it! - temp = component_t(parts.iterated, component); - } - for (int i=0 ; i<GGL_TEXTURE_UNIT_COUNT ; i++) { - const texture_unit_t& tmu = mTextureMachine.tmu[i]; - if ((tmu.mask & component_mask) && - ((tmu.replaced & component_mask) == 0)) { - temp = component_t(parts.texel[i], component); - } - } - } - } -} - -bool GGLAssembler::isAlphaSourceNeeded() const -{ - // XXX: also needed for alpha-test - const int bs = mBlendSrc; - const int bd = mBlendDst; - return bs==GGL_SRC_ALPHA_SATURATE || - bs==GGL_SRC_ALPHA || bs==GGL_ONE_MINUS_SRC_ALPHA || - bd==GGL_SRC_ALPHA || bd==GGL_ONE_MINUS_SRC_ALPHA ; -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_smooth_shade(const fragment_parts_t& parts) -{ - if (mSmooth && !parts.iterated_packed) { - // update the iterated color in a pipelined way... - comment("update iterated color"); - Scratch scratches(registerFile()); - - const int reload = parts.reload; - for (int i=0 ; i<4 ; i++) { - if (!mInfo[i].iterated) - continue; - - int c = parts.argb[i].reg; - int dx = parts.argb_dx[i].reg; - - if (reload & 1) { - c = scratches.obtain(); - CONTEXT_LOAD(c, generated_vars.argb[i].c); - } - if (reload & 2) { - dx = scratches.obtain(); - CONTEXT_LOAD(dx, generated_vars.argb[i].dx); - } - - if (mSmooth) { - ADD(AL, 0, c, c, dx); - } - - if (reload & 1) { - CONTEXT_STORE(c, generated_vars.argb[i].c); - scratches.recycle(c); - } - if (reload & 2) { - scratches.recycle(dx); - } - } - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_coverage_application(component_t& fragment, - const fragment_parts_t& parts, Scratch& regs) -{ - // here fragment.l is guarenteed to be 0 - if (mAA) { - // coverages are 1.15 fixed-point numbers - comment("coverage application"); - - component_t incoming(fragment); - modify(fragment, regs); - - Scratch scratches(registerFile()); - int cf = scratches.obtain(); - LDRH(AL, cf, parts.covPtr.reg, immed8_post(2)); - if (fragment.h > 31) { - fragment.h--; - SMULWB(AL, fragment.reg, incoming.reg, cf); - } else { - MOV(AL, 0, fragment.reg, reg_imm(incoming.reg, LSL, 1)); - SMULWB(AL, fragment.reg, fragment.reg, cf); - } - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_alpha_test(component_t& fragment, - const fragment_parts_t& parts) -{ - if (mAlphaTest != GGL_ALWAYS) { - comment("Alpha Test"); - Scratch scratches(registerFile()); - int ref = scratches.obtain(); - const int shift = GGL_COLOR_BITS-fragment.size(); - CONTEXT_LOAD(ref, state.alpha_test.ref); - if (shift) CMP(AL, fragment.reg, reg_imm(ref, LSR, shift)); - else CMP(AL, fragment.reg, ref); - int cc = NV; - switch (mAlphaTest) { - case GGL_NEVER: cc = NV; break; - case GGL_LESS: cc = LT; break; - case GGL_EQUAL: cc = EQ; break; - case GGL_LEQUAL: cc = LS; break; - case GGL_GREATER: cc = HI; break; - case GGL_NOTEQUAL: cc = NE; break; - case GGL_GEQUAL: cc = HS; break; - } - B(cc^1, "discard_after_textures"); - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_depth_test( - const fragment_parts_t& parts, uint32_t mask) -{ - mask &= Z_TEST|Z_WRITE; - const needs_t& needs = mBuilderContext.needs; - const int zmask = GGL_READ_NEEDS(P_MASK_Z, needs.p); - Scratch scratches(registerFile()); - - if (mDepthTest != GGL_ALWAYS || zmask) { - int cc=AL, ic=AL; - switch (mDepthTest) { - case GGL_LESS: ic = HI; break; - case GGL_EQUAL: ic = EQ; break; - case GGL_LEQUAL: ic = HS; break; - case GGL_GREATER: ic = LT; break; - case GGL_NOTEQUAL: ic = NE; break; - case GGL_GEQUAL: ic = LS; break; - case GGL_NEVER: - // this never happens, because it's taken care of when - // computing the needs. but we keep it for completness. - comment("Depth Test (NEVER)"); - B(AL, "discard_before_textures"); - return; - case GGL_ALWAYS: - // we're here because zmask is enabled - mask &= ~Z_TEST; // test always passes. - break; - } - - // inverse the condition - cc = ic^1; - - if ((mask & Z_WRITE) && !zmask) { - mask &= ~Z_WRITE; - } - - if (!mask) - return; - - comment("Depth Test"); - - int zbase = scratches.obtain(); - int depth = scratches.obtain(); - int z = parts.z.reg; - - CONTEXT_LOAD(zbase, generated_vars.zbase); // stall - SUB(AL, 0, zbase, zbase, reg_imm(parts.count.reg, LSR, 15)); - // above does zbase = zbase + ((count >> 16) << 1) - - if (mask & Z_TEST) { - LDRH(AL, depth, zbase); // stall - CMP(AL, depth, reg_imm(z, LSR, 16)); - B(cc, "discard_before_textures"); - } - if (mask & Z_WRITE) { - if (mask == Z_WRITE) { - // only z-write asked, cc is meaningless - ic = AL; - } - MOV(AL, 0, depth, reg_imm(z, LSR, 16)); - STRH(ic, depth, zbase); - } - } -} - -void GGLAssembler::build_iterate_z(const fragment_parts_t& parts) -{ - const needs_t& needs = mBuilderContext.needs; - if ((mDepthTest != GGL_ALWAYS) || GGL_READ_NEEDS(P_MASK_Z, needs.p)) { - Scratch scratches(registerFile()); - int dzdx = scratches.obtain(); - CONTEXT_LOAD(dzdx, generated_vars.dzdx); // stall - ADD(AL, 0, parts.z.reg, parts.z.reg, dzdx); - } -} - -void GGLAssembler::build_iterate_f(const fragment_parts_t& parts) -{ - const needs_t& needs = mBuilderContext.needs; - if (GGL_READ_NEEDS(P_FOG, needs.p)) { - Scratch scratches(registerFile()); - int dfdx = scratches.obtain(); - int f = scratches.obtain(); - CONTEXT_LOAD(f, generated_vars.f); - CONTEXT_LOAD(dfdx, generated_vars.dfdx); // stall - ADD(AL, 0, f, f, dfdx); - CONTEXT_STORE(f, generated_vars.f); - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::build_logic_op(pixel_t& pixel, Scratch& regs) -{ - const needs_t& needs = mBuilderContext.needs; - const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; - if (opcode == GGL_COPY) - return; - - comment("logic operation"); - - pixel_t s(pixel); - if (!(pixel.flags & CORRUPTIBLE)) { - pixel.reg = regs.obtain(); - pixel.flags |= CORRUPTIBLE; - } - - pixel_t d(mDstPixel); - switch(opcode) { - case GGL_CLEAR: MOV(AL, 0, pixel.reg, imm(0)); break; - case GGL_AND: AND(AL, 0, pixel.reg, s.reg, d.reg); break; - case GGL_AND_REVERSE: BIC(AL, 0, pixel.reg, s.reg, d.reg); break; - case GGL_COPY: break; - case GGL_AND_INVERTED: BIC(AL, 0, pixel.reg, d.reg, s.reg); break; - case GGL_NOOP: MOV(AL, 0, pixel.reg, d.reg); break; - case GGL_XOR: EOR(AL, 0, pixel.reg, s.reg, d.reg); break; - case GGL_OR: ORR(AL, 0, pixel.reg, s.reg, d.reg); break; - case GGL_NOR: ORR(AL, 0, pixel.reg, s.reg, d.reg); - MVN(AL, 0, pixel.reg, pixel.reg); break; - case GGL_EQUIV: EOR(AL, 0, pixel.reg, s.reg, d.reg); - MVN(AL, 0, pixel.reg, pixel.reg); break; - case GGL_INVERT: MVN(AL, 0, pixel.reg, d.reg); break; - case GGL_OR_REVERSE: // s | ~d == ~(~s & d) - BIC(AL, 0, pixel.reg, d.reg, s.reg); - MVN(AL, 0, pixel.reg, pixel.reg); break; - case GGL_COPY_INVERTED: MVN(AL, 0, pixel.reg, s.reg); break; - case GGL_OR_INVERTED: // ~s | d == ~(s & ~d) - BIC(AL, 0, pixel.reg, s.reg, d.reg); - MVN(AL, 0, pixel.reg, pixel.reg); break; - case GGL_NAND: AND(AL, 0, pixel.reg, s.reg, d.reg); - MVN(AL, 0, pixel.reg, pixel.reg); break; - case GGL_SET: MVN(AL, 0, pixel.reg, imm(0)); break; - }; -} - -// --------------------------------------------------------------------------- - -static uint32_t find_bottom(uint32_t val) -{ - uint32_t i = 0; - while (!(val & (3<<i))) - i+= 2; - return i; -} - -static void normalize(uint32_t& val, uint32_t& rot) -{ - rot = 0; - while (!(val&3) || (val & 0xFC000000)) { - uint32_t newval; - newval = val >> 2; - newval |= (val&3) << 30; - val = newval; - rot += 2; - if (rot == 32) { - rot = 0; - break; - } - } -} - -void GGLAssembler::build_and_immediate(int d, int s, uint32_t mask, int bits) -{ - uint32_t rot; - uint32_t size = ((bits>=32) ? 0 : (1LU << bits)) - 1; - mask &= size; - - if (mask == size) { - if (d != s) - MOV( AL, 0, d, s); - return; - } - - int negative_logic = !isValidImmediate(mask); - if (negative_logic) { - mask = ~mask & size; - } - normalize(mask, rot); - - if (mask) { - while (mask) { - uint32_t bitpos = find_bottom(mask); - int shift = rot + bitpos; - uint32_t m = mask & (0xff << bitpos); - mask &= ~m; - m >>= bitpos; - int32_t newMask = (m<<shift) | (m>>(32-shift)); - if (!negative_logic) { - AND( AL, 0, d, s, imm(newMask) ); - } else { - BIC( AL, 0, d, s, imm(newMask) ); - } - s = d; - } - } else { - MOV( AL, 0, d, imm(0)); - } -} - -void GGLAssembler::build_masking(pixel_t& pixel, Scratch& regs) -{ - if (!mMasking || mAllMasked) { - return; - } - - comment("color mask"); - - pixel_t fb(mDstPixel); - pixel_t s(pixel); - if (!(pixel.flags & CORRUPTIBLE)) { - pixel.reg = regs.obtain(); - pixel.flags |= CORRUPTIBLE; - } - - int mask = 0; - for (int i=0 ; i<4 ; i++) { - const int component_mask = 1<<i; - const int h = fb.format.c[i].h; - const int l = fb.format.c[i].l; - if (h && (!(mMasking & component_mask))) { - mask |= ((1<<(h-l))-1) << l; - } - } - - // There is no need to clear the masked components of the source - // (unless we applied a logic op), because they're already zeroed - // by construction (masked components are not computed) - - if (mLogicOp) { - const needs_t& needs = mBuilderContext.needs; - const int opcode = GGL_READ_NEEDS(LOGIC_OP, needs.n) | GGL_CLEAR; - if (opcode != GGL_CLEAR) { - // clear masked component of source - build_and_immediate(pixel.reg, s.reg, mask, fb.size()); - s = pixel; - } - } - - // clear non masked components of destination - build_and_immediate(fb.reg, fb.reg, ~mask, fb.size()); - - // or back the channels that were masked - if (s.reg == fb.reg) { - // this is in fact a MOV - if (s.reg == pixel.reg) { - // ugh. this in in fact a nop - } else { - MOV(AL, 0, pixel.reg, fb.reg); - } - } else { - ORR(AL, 0, pixel.reg, s.reg, fb.reg); - } -} - -// --------------------------------------------------------------------------- - -void GGLAssembler::base_offset( - const pointer_t& d, const pointer_t& b, const reg_t& o) -{ - switch (b.size) { - case 32: - ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 2)); - break; - case 24: - if (d.reg == b.reg) { - ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1)); - ADD(AL, 0, d.reg, d.reg, o.reg); - } else { - ADD(AL, 0, d.reg, o.reg, reg_imm(o.reg, LSL, 1)); - ADD(AL, 0, d.reg, d.reg, b.reg); - } - break; - case 16: - ADD(AL, 0, d.reg, b.reg, reg_imm(o.reg, LSL, 1)); - break; - case 8: - ADD(AL, 0, d.reg, b.reg, o.reg); - break; - } -} - -// ---------------------------------------------------------------------------- -// cheezy register allocator... -// ---------------------------------------------------------------------------- - -void RegisterAllocator::reset() -{ - mRegs.reset(); -} - -int RegisterAllocator::reserveReg(int reg) -{ - return mRegs.reserve(reg); -} - -int RegisterAllocator::obtainReg() -{ - return mRegs.obtain(); -} - -void RegisterAllocator::recycleReg(int reg) -{ - mRegs.recycle(reg); -} - -RegisterAllocator::RegisterFile& RegisterAllocator::registerFile() -{ - return mRegs; -} - -// ---------------------------------------------------------------------------- - -RegisterAllocator::RegisterFile::RegisterFile() - : mRegs(0), mTouched(0), mStatus(0) -{ - reserve(ARMAssemblerInterface::SP); - reserve(ARMAssemblerInterface::PC); -} - -RegisterAllocator::RegisterFile::RegisterFile(const RegisterFile& rhs) - : mRegs(rhs.mRegs), mTouched(rhs.mTouched) -{ -} - -RegisterAllocator::RegisterFile::~RegisterFile() -{ -} - -bool RegisterAllocator::RegisterFile::operator == (const RegisterFile& rhs) const -{ - return (mRegs == rhs.mRegs); -} - -void RegisterAllocator::RegisterFile::reset() -{ - mRegs = mTouched = mStatus = 0; - reserve(ARMAssemblerInterface::SP); - reserve(ARMAssemblerInterface::PC); -} - -int RegisterAllocator::RegisterFile::reserve(int reg) -{ - LOG_ALWAYS_FATAL_IF(isUsed(reg), - "reserving register %d, but already in use", - reg); - mRegs |= (1<<reg); - mTouched |= mRegs; - return reg; -} - -void RegisterAllocator::RegisterFile::reserveSeveral(uint32_t regMask) -{ - mRegs |= regMask; - mTouched |= regMask; -} - -int RegisterAllocator::RegisterFile::isUsed(int reg) const -{ - LOG_ALWAYS_FATAL_IF(reg>=16, "invalid register %d", reg); - return mRegs & (1<<reg); -} - -int RegisterAllocator::RegisterFile::obtain() -{ - const char priorityList[14] = { 0, 1, 2, 3, - 12, 14, 4, 5, - 6, 7, 8, 9, - 10, 11 }; - const int nbreg = sizeof(priorityList); - int i, r; - for (i=0 ; i<nbreg ; i++) { - r = priorityList[i]; - if (!isUsed(r)) { - break; - } - } - // this is not an error anymore because, we'll try again with - // a lower optimization level. - //LOGE_IF(i >= nbreg, "pixelflinger ran out of registers\n"); - if (i >= nbreg) { - mStatus |= OUT_OF_REGISTERS; - // we return SP so we can more easily debug things - // the code will never be run anyway. - return ARMAssemblerInterface::SP; - } - reserve(r); - return r; -} - -bool RegisterAllocator::RegisterFile::hasFreeRegs() const -{ - return ((mRegs & 0xFFFF) == 0xFFFF) ? false : true; -} - -int RegisterAllocator::RegisterFile::countFreeRegs() const -{ - int f = ~mRegs & 0xFFFF; - // now count number of 1 - f = (f & 0x5555) + ((f>>1) & 0x5555); - f = (f & 0x3333) + ((f>>2) & 0x3333); - f = (f & 0x0F0F) + ((f>>4) & 0x0F0F); - f = (f & 0x00FF) + ((f>>8) & 0x00FF); - return f; -} - -void RegisterAllocator::RegisterFile::recycle(int reg) -{ - LOG_FATAL_IF(!isUsed(reg), - "recycling unallocated register %d", - reg); - mRegs &= ~(1<<reg); -} - -void RegisterAllocator::RegisterFile::recycleSeveral(uint32_t regMask) -{ - LOG_FATAL_IF((mRegs & regMask)!=regMask, - "recycling unallocated registers " - "(recycle=%08x, allocated=%08x, unallocated=%08x)", - regMask, mRegs, mRegs®Mask); - mRegs &= ~regMask; -} - -uint32_t RegisterAllocator::RegisterFile::touched() const -{ - return mTouched; -} - -// ---------------------------------------------------------------------------- - -}; // namespace android - |