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history/5.0-rc6-android
history/5.10-rc2
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Replicant kernel
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path:
root
/
drivers
/
gpu
/
drm
/
vc4
/
vc4_validate_shaders.c
Commit message (
Expand
)
Author
Age
Files
Lines
*
drm/vc4: Fix memory leak during BO teardown
Daniel J Blueman
2018-04-09
1
-0
/
+1
*
drm/vc4: Demote user-accessible DRM_ERROR paths to DRM_DEBUG.
Eric Anholt
2017-08-08
1
-36
/
+36
*
drm/vc4: Extend and edit documentation for output from the RST
Eric Anholt
2017-02-28
1
-8
/
+13
*
drm/vc4: Add fragment shader threading support
Jonas Pfeil
2016-11-16
1
-0
/
+63
*
drm/vc4: Fix termination of the initial scan for branch targets.
Eric Anholt
2016-11-03
1
-11
/
+8
*
drm/vc4: Allow some more signals to be packed with uniform resets.
Eric Anholt
2016-08-30
1
-2
/
+8
*
drm/vc4: Fix a "the the" typo in a comment.
Eric Anholt
2016-07-15
1
-1
/
+1
*
drm/vc4: Add support for branching in shader validation.
Eric Anholt
2016-07-15
1
-16
/
+265
*
drm/vc4: Add a bitmap of branch targets during shader validation.
Eric Anholt
2016-07-15
1
-2
/
+112
*
drm/vc4: Move validation's current/max ip into the validation struct.
Eric Anholt
2016-07-14
1
-24
/
+30
*
drm/vc4: Add an API for creating GPU shaders in GEM BOs.
Eric Anholt
2015-12-07
1
-0
/
+513