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authorDave Airlie <airlied@redhat.com>2018-09-21 09:52:34 +1000
committerDave Airlie <airlied@redhat.com>2018-09-21 09:52:53 +1000
commit36c9c3c91128e2b892c9be0dd9ee9bd82cbe82ad (patch)
tree687db2e37b7fdcb4bd756a078812d049da18c804 /include/drm/gpu_scheduler.h
parent0320ac5188eab5c6e8b92b110d1eae967ac272d2 (diff)
parent846311ae68f3c78365ebf3dff505c99e7da861cf (diff)
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Merge branch 'drm-next-4.20' of git://people.freedesktop.org/~agd5f/linux into drm-next
This is a new pull for drm-next on top of last weeks with the following changes: - Fixed 64 bit divide - Fixed vram type on vega20 - Misc vega20 fixes - Misc DC fixes - Fix GDS/GWS/OA domain handling Previous changes from last week: amdgpu/kfd: - Picasso (new APU) support - Raven2 (new APU) support - Vega20 enablement - ACP powergating improvements - Add ABGR/XBGR display support - VCN JPEG engine support - Initial xGMI support - Use load balancing for engine scheduling - Lots of new documentation - Rework and clean up i2c and aux handling in DC - Add DP YCbCr 4:2:0 support in DC - Add DMCU firmware loading for Raven (used for ABM and PSR) - New debugfs features in DC - LVDS support in DC - Implement wave kill for gfx/compute (light weight reset for shaders) - Use AGP aperture to avoid gart mappings when possible - GPUVM performance improvements - Bulk moves for more efficient GPUVM LRU handling - Merge amdgpu and amdkfd into one module - Enable gfxoff and stutter mode on Raven - Misc cleanups Scheduler: - Load balancing support - Bug fixes ttm: - Bulk move functionality - Bug fixes radeon: - Misc cleanups Signed-off-by: Dave Airlie <airlied@redhat.com> From: Alex Deucher <alexdeucher@gmail.com> Link: https://patchwork.freedesktop.org/patch/msgid/20180920150438.12693-1-alexander.deucher@amd.com
Diffstat (limited to 'include/drm/gpu_scheduler.h')
-rw-r--r--include/drm/gpu_scheduler.h42
1 files changed, 30 insertions, 12 deletions
diff --git a/include/drm/gpu_scheduler.h b/include/drm/gpu_scheduler.h
index 21c648b0b2a1..daec50f887b3 100644
--- a/include/drm/gpu_scheduler.h
+++ b/include/drm/gpu_scheduler.h
@@ -50,7 +50,10 @@ enum drm_sched_priority {
*
* @list: used to append this struct to the list of entities in the
* runqueue.
- * @rq: runqueue to which this entity belongs.
+ * @rq: runqueue on which this entity is currently scheduled.
+ * @rq_list: a list of run queues on which jobs from this entity can
+ * be scheduled
+ * @num_rq_list: number of run queues in the rq_list
* @rq_lock: lock to modify the runqueue to which this entity belongs.
* @job_queue: the list of jobs of this entity.
* @fence_seq: a linearly increasing seqno incremented with each
@@ -67,6 +70,7 @@ enum drm_sched_priority {
* @fini_status: contains the exit status in case the process was signalled.
* @last_scheduled: points to the finished fence of the last scheduled job.
* @last_user: last group leader pushing a job into the entity.
+ * @stopped: Marks the enity as removed from rq and destined for termination.
*
* Entities will emit jobs in order to their corresponding hardware
* ring, and the scheduler will alternate between entities based on
@@ -75,6 +79,8 @@ enum drm_sched_priority {
struct drm_sched_entity {
struct list_head list;
struct drm_sched_rq *rq;
+ struct drm_sched_rq **rq_list;
+ unsigned int num_rq_list;
spinlock_t rq_lock;
struct spsc_queue job_queue;
@@ -87,6 +93,7 @@ struct drm_sched_entity {
atomic_t *guilty;
struct dma_fence *last_scheduled;
struct task_struct *last_user;
+ bool stopped;
};
/**
@@ -257,6 +264,7 @@ struct drm_sched_backend_ops {
* @job_list_lock: lock to protect the ring_mirror_list.
* @hang_limit: once the hangs by a job crosses this limit then it is marked
* guilty and it will be considered for scheduling further.
+ * @num_jobs: the number of jobs in queue in the scheduler
*
* One scheduler is implemented for each hardware ring.
*/
@@ -274,6 +282,7 @@ struct drm_gpu_scheduler {
struct list_head ring_mirror_list;
spinlock_t job_list_lock;
int hang_limit;
+ atomic_t num_jobs;
};
int drm_sched_init(struct drm_gpu_scheduler *sched,
@@ -281,6 +290,21 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
uint32_t hw_submission, unsigned hang_limit, long timeout,
const char *name);
void drm_sched_fini(struct drm_gpu_scheduler *sched);
+int drm_sched_job_init(struct drm_sched_job *job,
+ struct drm_sched_entity *entity,
+ void *owner);
+void drm_sched_wakeup(struct drm_gpu_scheduler *sched);
+void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
+ struct drm_sched_job *job);
+void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
+bool drm_sched_dependency_optimized(struct dma_fence* fence,
+ struct drm_sched_entity *entity);
+void drm_sched_job_kickout(struct drm_sched_job *s_job);
+
+void drm_sched_rq_add_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
+void drm_sched_rq_remove_entity(struct drm_sched_rq *rq,
+ struct drm_sched_entity *entity);
int drm_sched_entity_init(struct drm_sched_entity *entity,
struct drm_sched_rq **rq_list,
@@ -289,23 +313,17 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
long drm_sched_entity_flush(struct drm_sched_entity *entity, long timeout);
void drm_sched_entity_fini(struct drm_sched_entity *entity);
void drm_sched_entity_destroy(struct drm_sched_entity *entity);
+void drm_sched_entity_select_rq(struct drm_sched_entity *entity);
+struct drm_sched_job *drm_sched_entity_pop_job(struct drm_sched_entity *entity);
void drm_sched_entity_push_job(struct drm_sched_job *sched_job,
struct drm_sched_entity *entity);
-void drm_sched_entity_set_rq(struct drm_sched_entity *entity,
- struct drm_sched_rq *rq);
+void drm_sched_entity_set_priority(struct drm_sched_entity *entity,
+ enum drm_sched_priority priority);
+bool drm_sched_entity_is_ready(struct drm_sched_entity *entity);
struct drm_sched_fence *drm_sched_fence_create(
struct drm_sched_entity *s_entity, void *owner);
void drm_sched_fence_scheduled(struct drm_sched_fence *fence);
void drm_sched_fence_finished(struct drm_sched_fence *fence);
-int drm_sched_job_init(struct drm_sched_job *job,
- struct drm_sched_entity *entity,
- void *owner);
-void drm_sched_hw_job_reset(struct drm_gpu_scheduler *sched,
- struct drm_sched_job *job);
-void drm_sched_job_recovery(struct drm_gpu_scheduler *sched);
-bool drm_sched_dependency_optimized(struct dma_fence* fence,
- struct drm_sched_entity *entity);
-void drm_sched_job_kickout(struct drm_sched_job *s_job);
#endif