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+Xlib Software Driver
+====================
+
+Mesa's Xlib driver provides an emulation of the GLX interface so that
+OpenGL programs which use the GLX API can render to any X display, even
+those that don't support the GLX extension. Effectively, the Xlib driver
+converts all OpenGL rendering into Xlib calls.
+
+The Xlib driver is the oldest Mesa driver and the most mature of Mesa's
+software-only drivers.
+
+Since the Xlib driver *emulates* the GLX extension, it's not totally
+conformant with a true GLX implementation. The differences are fairly
+obscure, however.
+
+The unique features of the Xlib driver follows.
+
+X Visual Selection
+------------------
+
+Mesa supports RGB(A) rendering into almost any X visual type and depth.
+
+The glXChooseVisual function tries to choose the best X visual for the
+given attribute list. However, if this doesn't suit your needs you can
+force Mesa to use any X visual you want (any supported by your X server
+that is) by setting the **MESA_RGB_VISUAL** and **MESA_CI_VISUAL**
+environment variables. When an RGB visual is requested, glXChooseVisual
+will first look if the MESA_RGB_VISUAL variable is defined. If so, it
+will try to use the specified visual. Similarly, when a color index
+visual is requested, glXChooseVisual will look for the MESA_CI_VISUAL
+variable.
+
+The format of accepted values is: ``visual-class depth``
+
+Here are some examples:
+
+::
+
+ using csh:
+ % setenv MESA_RGB_VISUAL "TrueColor 8" // 8-bit TrueColor
+ % setenv MESA_CI_VISUAL "PseudoColor 12" // 12-bit PseudoColor
+ % setenv MESA_RGB_VISUAL "PseudoColor 8" // 8-bit PseudoColor
+
+ using bash:
+ $ export MESA_RGB_VISUAL="TrueColor 8"
+ $ export MESA_CI_VISUAL="PseudoColor 12"
+ $ export MESA_RGB_VISUAL="PseudoColor 8"
+
+Double Buffering
+----------------
+
+Mesa can use either an X Pixmap or XImage as the back color buffer when
+in double-buffer mode. The default is to use an XImage. The
+**MESA_BACK_BUFFER** environment variable can override this. The valid
+values for **MESA_BACK_BUFFER** are: **Pixmap** and **XImage** (only the
+first letter is checked, case doesn't matter).
+
+Using XImage is almost always faster than a Pixmap since it resides in
+the application's address space. When glXSwapBuffers() is called,
+XPutImage() or XShmPutImage() is used to transfer the XImage to the
+on-screen window.
+
+A Pixmap may be faster when doing remote rendering of a simple scene.
+Some OpenGL features will be very slow with a Pixmap (for example,
+blending will require a round-trip message for pixel readback.)
+
+Experiment with the MESA_BACK_BUFFER variable to see which is faster for
+your application.
+
+Colormaps
+---------
+
+When using Mesa directly or with GLX, it's up to the application writer
+to create a window with an appropriate colormap. The GLUT toolkit tries
+to minimize colormap *flashing* by sharing colormaps when possible.
+Specifically, if the visual and depth of the window matches that of the
+root window, the root window's colormap will be shared by the Mesa
+window. Otherwise, a new, private colormap will be allocated.
+
+When sharing the root colormap, Mesa may be unable to allocate the
+colors it needs, resulting in poor color quality. This can happen when a
+large number of colorcells in the root colormap are already allocated.
+To prevent colormap sharing in GLUT, set the **MESA_PRIVATE_CMAP**
+environment variable. The value isn't significant.
+
+Gamma Correction
+----------------
+
+To compensate for the nonlinear relationship between pixel values and
+displayed intensities, there is a gamma correction feature in Mesa. Some
+systems, such as Silicon Graphics, support gamma correction in hardware
+(man gamma) so you won't need to use Mesa's gamma facility. Other
+systems, however, may need gamma adjustment to produce images which look
+correct. If you believe that Mesa's images are too dim, read on.
+
+Gamma correction is controlled with the **MESA_GAMMA** environment
+variable. Its value is of the form **Gr Gg Gb** or just **G** where Gr
+is the red gamma value, Gg is the green gamma value, Gb is the blue
+gamma value and G is one gamma value to use for all three channels. Each
+value is a positive real number typically in the range 1.0 to 2.5. The
+defaults are all 1.0, effectively disabling gamma correction. Examples:
+
+::
+
+ % export MESA_GAMMA="2.3 2.2 2.4" // separate R,G,B values
+ % export MESA_GAMMA="2.0" // same gamma for R,G,B
+
+The ``demos/gamma.c`` program in mesa/demos repository may help you to
+determine reasonable gamma value for your display. With correct gamma
+values, the color intensities displayed in the top row (drawn by
+dithering) should nearly match those in the bottom row (drawn as grays).
+
+Alex De Bruyn reports that gamma values of 1.6, 1.6 and 1.9 work well on
+HP displays using the HP-ColorRecovery technology.
+
+Mesa implements gamma correction with a lookup table which translates a
+"linear" pixel value to a gamma-corrected pixel value. There is a small
+performance penalty. Gamma correction only works in RGB mode. Also be
+aware that pixel values read back from the frame buffer will not be
+"un-corrected" so glReadPixels may not return the same data drawn with
+glDrawPixels.
+
+For more information about gamma correction, see the `Wikipedia
+article <https://en.wikipedia.org/wiki/Gamma_correction>`__
+
+Overlay Planes
+--------------
+
+Hardware overlay planes are supported by the Xlib driver. To determine
+if your X server has overlay support you can test for the
+SERVER_OVERLAY_VISUALS property:
+
+::
+
+ xprop -root | grep SERVER_OVERLAY_VISUALS
+
+HPCR Dithering
+--------------
+
+If you set the **MESA_HPCR_CLEAR** environment variable then dithering
+will be used when clearing the color buffer. This is only applicable to
+HP systems with the HPCR (Color Recovery) feature. This incurs a small
+performance penalty.
+
+Extensions
+----------
+
+The following Mesa-specific extensions are implemented in the Xlib
+driver.
+
+GLX_MESA_pixmap_colormap
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+This extension adds the GLX function:
+
+::
+
+ GLXPixmap glXCreateGLXPixmapMESA( Display *dpy, XVisualInfo *visual,
+ Pixmap pixmap, Colormap cmap )
+
+It is an alternative to the standard glXCreateGLXPixmap() function.
+Since Mesa supports RGB rendering into any X visual, not just True-
+Color or DirectColor, Mesa needs colormap information to convert RGB
+values into pixel values. An X window carries this information but a
+pixmap does not. This function associates a colormap to a GLX pixmap.
+See the xdemos/glxpixmap.c file for an example of how to use this
+extension.
+
+`GLX_MESA_pixmap_colormap
+specification <specs/MESA_pixmap_colormap.spec>`__
+
+GLX_MESA_release_buffers
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+Mesa associates a set of ancillary (depth, accumulation, stencil and
+alpha) buffers with each X window it draws into. These ancillary buffers
+are allocated for each X window the first time the X window is passed to
+glXMakeCurrent(). Mesa, however, can't detect when an X window has been
+destroyed in order to free the ancillary buffers.
+
+The best it can do is to check for recently destroyed windows whenever
+the client calls the glXCreateContext() or glXDestroyContext()
+functions. This may not be sufficient in all situations though.
+
+The GLX_MESA_release_buffers extension allows a client to explicitly
+deallocate the ancillary buffers by calling glxReleaseBuffersMESA() just
+before an X window is destroyed. For example:
+
+::
+
+ #ifdef GLX_MESA_release_buffers
+ glXReleaseBuffersMESA( dpy, window );
+ #endif
+ XDestroyWindow( dpy, window );
+
+`GLX_MESA_release_buffers
+specification <specs/MESA_release_buffers.spec>`__
+
+This extension was added in Mesa 2.0.
+
+GLX_MESA_copy_sub_buffer
+~~~~~~~~~~~~~~~~~~~~~~~~
+
+This extension adds the glXCopySubBufferMESA() function. It works like
+glXSwapBuffers() but only copies a sub-region of the window instead of
+the whole window.
+
+`GLX_MESA_copy_sub_buffer
+specification <specs/MESA_copy_sub_buffer.spec>`__
+
+This extension was added in Mesa 2.6
+
+Summary of X-related environment variables
+------------------------------------------
+
+::
+
+ MESA_RGB_VISUAL - specifies the X visual and depth for RGB mode (X only)
+ MESA_CI_VISUAL - specifies the X visual and depth for CI mode (X only)
+ MESA_BACK_BUFFER - specifies how to implement the back color buffer (X only)
+ MESA_PRIVATE_CMAP - force aux/tk libraries to use private colormaps (X only)
+ MESA_GAMMA - gamma correction coefficients (X only)