diff options
Diffstat (limited to 'libpixelflinger/clear.cpp')
| -rw-r--r-- | libpixelflinger/clear.cpp | 171 |
1 files changed, 0 insertions, 171 deletions
diff --git a/libpixelflinger/clear.cpp b/libpixelflinger/clear.cpp deleted file mode 100644 index b9624563..00000000 --- a/libpixelflinger/clear.cpp +++ /dev/null @@ -1,171 +0,0 @@ -/* libs/pixelflinger/clear.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - -#include <cutils/memory.h> - -#include "clear.h" -#include "buffer.h" - -namespace android { - -// ---------------------------------------------------------------------------- - -static void ggl_clear(void* c, GGLbitfield mask); -static void ggl_clearColorx(void* c, - GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a); -static void ggl_clearDepthx(void* c, GGLclampx depth); -static void ggl_clearStencil(void* c, GGLint s); - -// ---------------------------------------------------------------------------- - -void ggl_init_clear(context_t* c) -{ - GGLContext& procs = *(GGLContext*)c; - GGL_INIT_PROC(procs, clear); - GGL_INIT_PROC(procs, clearColorx); - GGL_INIT_PROC(procs, clearDepthx); - GGL_INIT_PROC(procs, clearStencil); - c->state.clear.dirty = GGL_STENCIL_BUFFER_BIT | - GGL_COLOR_BUFFER_BIT | - GGL_DEPTH_BUFFER_BIT; - c->state.clear.depth = FIXED_ONE; -} - -// ---------------------------------------------------------------------------- - -static void memset2d(context_t* c, const surface_t& s, uint32_t packed, - uint32_t l, uint32_t t, uint32_t w, uint32_t h) -{ - const uint32_t size = c->formats[s.format].size; - const int32_t stride = s.stride * size; - uint8_t* dst = (uint8_t*)s.data + (l + t*s.stride)*size; - w *= size; - - if (ggl_likely(int32_t(w) == stride)) { - // clear the whole thing in one call - w *= h; - h = 1; - } - - switch (size) { - case 1: - do { - memset(dst, packed, w); - dst += stride; - } while(--h); - break; - case 2: - do { - android_memset16((uint16_t*)dst, packed, w); - dst += stride; - } while(--h); - break; - case 3: // XXX: 24-bit clear. - break; - case 4: - do { - android_memset32((uint32_t*)dst, packed, w); - dst += stride; - } while(--h); - break; - } -} - -static inline GGLfixed fixedToZ(GGLfixed z) { - return GGLfixed(((int64_t(z) << 16) - z) >> 16); -} - -static void ggl_clear(void* con, GGLbitfield mask) -{ - GGL_CONTEXT(c, con); - - // XXX: rgba-dithering, rgba-masking - // XXX: handle all formats of Z and S - - const uint32_t l = c->state.scissor.left; - const uint32_t t = c->state.scissor.top; - uint32_t w = c->state.scissor.right - l; - uint32_t h = c->state.scissor.bottom - t; - - if (!w || !h) - return; - - // unexsiting buffers have no effect... - if (c->state.buffers.color.format == 0) - mask &= ~GGL_COLOR_BUFFER_BIT; - - if (c->state.buffers.depth.format == 0) - mask &= ~GGL_DEPTH_BUFFER_BIT; - - if (c->state.buffers.stencil.format == 0) - mask &= ~GGL_STENCIL_BUFFER_BIT; - - if (mask & GGL_COLOR_BUFFER_BIT) { - if (c->state.clear.dirty & GGL_COLOR_BUFFER_BIT) { - c->state.clear.dirty &= ~GGL_COLOR_BUFFER_BIT; - - uint32_t colorPacked = ggl_pack_color(c, - c->state.buffers.color.format, - gglFixedToIteratedColor(c->state.clear.r), - gglFixedToIteratedColor(c->state.clear.g), - gglFixedToIteratedColor(c->state.clear.b), - gglFixedToIteratedColor(c->state.clear.a)); - - c->state.clear.colorPacked = GGL_HOST_TO_RGBA(colorPacked); - } - const uint32_t packed = c->state.clear.colorPacked; - memset2d(c, c->state.buffers.color, packed, l, t, w, h); - } - if (mask & GGL_DEPTH_BUFFER_BIT) { - if (c->state.clear.dirty & GGL_DEPTH_BUFFER_BIT) { - c->state.clear.dirty &= ~GGL_DEPTH_BUFFER_BIT; - uint32_t depth = fixedToZ(c->state.clear.depth); - c->state.clear.depthPacked = (depth<<16)|depth; - } - const uint32_t packed = c->state.clear.depthPacked; - memset2d(c, c->state.buffers.depth, packed, l, t, w, h); - } - - // XXX: do stencil buffer -} - -static void ggl_clearColorx(void* con, - GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a) -{ - GGL_CONTEXT(c, con); - c->state.clear.r = gglClampx(r); - c->state.clear.g = gglClampx(g); - c->state.clear.b = gglClampx(b); - c->state.clear.a = gglClampx(a); - c->state.clear.dirty |= GGL_COLOR_BUFFER_BIT; -} - -static void ggl_clearDepthx(void* con, GGLclampx depth) -{ - GGL_CONTEXT(c, con); - c->state.clear.depth = gglClampx(depth); - c->state.clear.dirty |= GGL_DEPTH_BUFFER_BIT; -} - -static void ggl_clearStencil(void* con, GGLint s) -{ - GGL_CONTEXT(c, con); - c->state.clear.stencil = s; - c->state.clear.dirty |= GGL_STENCIL_BUFFER_BIT; -} - -}; // namespace android |
