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| author | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:29:04 -0800 |
|---|---|---|
| committer | The Android Open Source Project <initial-contribution@android.com> | 2009-03-03 18:29:04 -0800 |
| commit | e54eebbf1a908d65ee8cf80bab62821c05666d70 (patch) | |
| tree | 4b825dc642cb6eb9a060e54bf8d69288fbee4904 /libpixelflinger/pixelflinger.cpp | |
| parent | a1e1c1b106423de09bc918502e7a51d4ffe5a4ae (diff) | |
| download | system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.tar.gz system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.tar.bz2 system_core-e54eebbf1a908d65ee8cf80bab62821c05666d70.zip | |
auto import from //depot/cupcake/@135843
Diffstat (limited to 'libpixelflinger/pixelflinger.cpp')
| -rw-r--r-- | libpixelflinger/pixelflinger.cpp | 843 |
1 files changed, 0 insertions, 843 deletions
diff --git a/libpixelflinger/pixelflinger.cpp b/libpixelflinger/pixelflinger.cpp deleted file mode 100644 index b54da0c6..00000000 --- a/libpixelflinger/pixelflinger.cpp +++ /dev/null @@ -1,843 +0,0 @@ -/* libs/pixelflinger/pixelflinger.cpp -** -** Copyright 2006, The Android Open Source Project -** -** Licensed under the Apache License, Version 2.0 (the "License"); -** you may not use this file except in compliance with the License. -** You may obtain a copy of the License at -** -** http://www.apache.org/licenses/LICENSE-2.0 -** -** Unless required by applicable law or agreed to in writing, software -** distributed under the License is distributed on an "AS IS" BASIS, -** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -** See the License for the specific language governing permissions and -** limitations under the License. -*/ - - -#include <stdlib.h> -#include <string.h> -#include <assert.h> - -#include <sys/time.h> - -#include <pixelflinger/pixelflinger.h> -#include <private/pixelflinger/ggl_context.h> - -#include "buffer.h" -#include "clear.h" -#include "picker.h" -#include "raster.h" -#include "scanline.h" -#include "trap.h" - -#include "codeflinger/GGLAssembler.h" -#include "codeflinger/CodeCache.h" - -#include <stdio.h> - - -namespace android { - -// ---------------------------------------------------------------------------- - -// 8x8 Bayer dither matrix -static const uint8_t gDitherMatrix[GGL_DITHER_SIZE] = { - 0, 32, 8, 40, 2, 34, 10, 42, - 48, 16, 56, 24, 50, 18, 58, 26, - 12, 44, 4, 36, 14, 46, 6, 38, - 60, 28, 52, 20, 62, 30, 54, 22, - 3, 35, 11, 43, 1, 33, 9, 41, - 51, 19, 59, 27, 49, 17, 57, 25, - 15, 47, 7, 39, 13, 45, 5, 37, - 63, 31, 55, 23, 61, 29, 53, 21 -}; - -static void ggl_init_procs(context_t* c); -static void ggl_set_scissor(context_t* c); - -static void ggl_enable_blending(context_t* c, int enable); -static void ggl_enable_scissor_test(context_t* c, int enable); -static void ggl_enable_alpha_test(context_t* c, int enable); -static void ggl_enable_logic_op(context_t* c, int enable); -static void ggl_enable_dither(context_t* c, int enable); -static void ggl_enable_stencil_test(context_t* c, int enable); -static void ggl_enable_depth_test(context_t* c, int enable); -static void ggl_enable_aa(context_t* c, int enable); -static void ggl_enable_point_aa_nice(context_t* c, int enable); -static void ggl_enable_texture2d(context_t* c, int enable); -static void ggl_enable_w_lerp(context_t* c, int enable); -static void ggl_enable_fog(context_t* c, int enable); - -static inline int min(int a, int b) CONST; -static inline int min(int a, int b) { - return a < b ? a : b; -} - -static inline int max(int a, int b) CONST; -static inline int max(int a, int b) { - return a < b ? b : a; -} - -// ---------------------------------------------------------------------------- - -void ggl_error(context_t* c, GGLenum error) -{ - if (c->error == GGL_NO_ERROR) - c->error = error; -} - -// ---------------------------------------------------------------------------- - -static void ggl_bindTexture(void* con, const GGLSurface* surface) -{ - GGL_CONTEXT(c, con); - if (surface->format != c->activeTMU->surface.format) - ggl_state_changed(c, GGL_TMU_STATE); - ggl_set_surface(c, &(c->activeTMU->surface), surface); -} - - -static void ggl_bindTextureLod(void* con, GGLuint tmu,const GGLSurface* surface) -{ - GGL_CONTEXT(c, con); - // All LODs must have the same format - ggl_set_surface(c, &c->state.texture[tmu].surface, surface); -} - -static void ggl_colorBuffer(void* con, const GGLSurface* surface) -{ - GGL_CONTEXT(c, con); - if (surface->format != c->state.buffers.color.format) - ggl_state_changed(c, GGL_CB_STATE); - - if (surface->width > c->state.buffers.coverageBufferSize) { - // allocate the coverage factor buffer - free(c->state.buffers.coverage); - c->state.buffers.coverage = (int16_t*)malloc(surface->width * 2); - c->state.buffers.coverageBufferSize = - c->state.buffers.coverage ? surface->width : 0; - } - ggl_set_surface(c, &(c->state.buffers.color), surface); - if (c->state.buffers.read.format == 0) { - ggl_set_surface(c, &(c->state.buffers.read), surface); - } - ggl_set_scissor(c); -} - -static void ggl_readBuffer(void* con, const GGLSurface* surface) -{ - GGL_CONTEXT(c, con); - ggl_set_surface(c, &(c->state.buffers.read), surface); -} - -static void ggl_depthBuffer(void* con, const GGLSurface* surface) -{ - GGL_CONTEXT(c, con); - if (surface->format == GGL_PIXEL_FORMAT_Z_16) { - ggl_set_surface(c, &(c->state.buffers.depth), surface); - } else { - c->state.buffers.depth.format = GGL_PIXEL_FORMAT_NONE; - ggl_enable_depth_test(c, 0); - } -} - -static void ggl_scissor(void* con, GGLint x, GGLint y, - GGLsizei width, GGLsizei height) -{ - GGL_CONTEXT(c, con); - c->state.scissor.user_left = x; - c->state.scissor.user_top = y; - c->state.scissor.user_right = x + width; - c->state.scissor.user_bottom = y + height; - ggl_set_scissor(c); -} - -// ---------------------------------------------------------------------------- - -static void enable_disable(context_t* c, GGLenum name, int en) -{ - switch (name) { - case GGL_BLEND: ggl_enable_blending(c, en); break; - case GGL_SCISSOR_TEST: ggl_enable_scissor_test(c, en); break; - case GGL_ALPHA_TEST: ggl_enable_alpha_test(c, en); break; - case GGL_COLOR_LOGIC_OP: ggl_enable_logic_op(c, en); break; - case GGL_DITHER: ggl_enable_dither(c, en); break; - case GGL_STENCIL_TEST: ggl_enable_stencil_test(c, en); break; - case GGL_DEPTH_TEST: ggl_enable_depth_test(c, en); break; - case GGL_AA: ggl_enable_aa(c, en); break; - case GGL_TEXTURE_2D: ggl_enable_texture2d(c, en); break; - case GGL_W_LERP: ggl_enable_w_lerp(c, en); break; - case GGL_FOG: ggl_enable_fog(c, en); break; - case GGL_POINT_SMOOTH_NICE: ggl_enable_point_aa_nice(c, en); break; - } -} - -static void ggl_enable(void* con, GGLenum name) -{ - GGL_CONTEXT(c, con); - enable_disable(c, name, 1); -} - -static void ggl_disable(void* con, GGLenum name) -{ - GGL_CONTEXT(c, con); - enable_disable(c, name, 0); -} - -static void ggl_enableDisable(void* con, GGLenum name, GGLboolean en) -{ - GGL_CONTEXT(c, con); - enable_disable(c, name, en ? 1 : 0); -} - -// ---------------------------------------------------------------------------- - -static void ggl_shadeModel(void* con, GGLenum mode) -{ - GGL_CONTEXT(c, con); - switch (mode) { - case GGL_FLAT: - if (c->state.enables & GGL_ENABLE_SMOOTH) { - c->state.enables &= ~GGL_ENABLE_SMOOTH; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } - break; - case GGL_SMOOTH: - if (!(c->state.enables & GGL_ENABLE_SMOOTH)) { - c->state.enables |= GGL_ENABLE_SMOOTH; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } - break; - default: - ggl_error(c, GGL_INVALID_ENUM); - } -} - -static void ggl_color4xv(void* con, const GGLclampx* color) -{ - GGL_CONTEXT(c, con); - c->shade.r0 = gglFixedToIteratedColor(color[0]); - c->shade.g0 = gglFixedToIteratedColor(color[1]); - c->shade.b0 = gglFixedToIteratedColor(color[2]); - c->shade.a0 = gglFixedToIteratedColor(color[3]); -} - -static void ggl_colorGrad12xv(void* con, const GGLcolor* grad) -{ - GGL_CONTEXT(c, con); - // it is very important to round the iterated value here because - // the rasterizer doesn't clamp them, therefore the iterated value - //must absolutely be correct. - // GGLColor is encoded as 8.16 value - const int32_t round = 0x8000; - c->shade.r0 = grad[ 0] + round; - c->shade.drdx = grad[ 1]; - c->shade.drdy = grad[ 2]; - c->shade.g0 = grad[ 3] + round; - c->shade.dgdx = grad[ 4]; - c->shade.dgdy = grad[ 5]; - c->shade.b0 = grad[ 6] + round; - c->shade.dbdx = grad[ 7]; - c->shade.dbdy = grad[ 8]; - c->shade.a0 = grad[ 9] + round; - c->shade.dadx = grad[10]; - c->shade.dady = grad[11]; -} - -static void ggl_zGrad3xv(void* con, const GGLfixed32* grad) -{ - GGL_CONTEXT(c, con); - // z iterators are encoded as 0.32 fixed point and the z-buffer - // holds 16 bits, the rounding value is 0x8000. - const uint32_t round = 0x8000; - c->shade.z0 = grad[0] + round; - c->shade.dzdx = grad[1]; - c->shade.dzdy = grad[2]; -} - -static void ggl_wGrad3xv(void* con, const GGLfixed* grad) -{ - GGL_CONTEXT(c, con); - c->shade.w0 = grad[0]; - c->shade.dwdx = grad[1]; - c->shade.dwdy = grad[2]; -} - -// ---------------------------------------------------------------------------- - -static void ggl_fogGrad3xv(void* con, const GGLfixed* grad) -{ - GGL_CONTEXT(c, con); - c->shade.f0 = grad[0]; - c->shade.dfdx = grad[1]; - c->shade.dfdy = grad[2]; -} - -static void ggl_fogColor3xv(void* con, const GGLclampx* color) -{ - GGL_CONTEXT(c, con); - const int32_t r = gglClampx(color[0]); - const int32_t g = gglClampx(color[1]); - const int32_t b = gglClampx(color[2]); - c->state.fog.color[GGLFormat::RED] = (r - (r>>8))>>8; - c->state.fog.color[GGLFormat::GREEN]= (g - (g>>8))>>8; - c->state.fog.color[GGLFormat::BLUE] = (b - (b>>8))>>8; -} - -static void ggl_enable_fog(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_FOG)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_FOG; - else c->state.enables &= ~GGL_ENABLE_FOG; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -// ---------------------------------------------------------------------------- - -static void ggl_blendFunc(void* con, GGLenum src, GGLenum dst) -{ - GGL_CONTEXT(c, con); - c->state.blend.src = src; - c->state.blend.src_alpha = src; - c->state.blend.dst = dst; - c->state.blend.dst_alpha = dst; - c->state.blend.alpha_separate = 0; - if (c->state.enables & GGL_ENABLE_BLENDING) { - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -static void ggl_blendFuncSeparate(void* con, - GGLenum src, GGLenum dst, - GGLenum srcAlpha, GGLenum dstAplha) -{ - GGL_CONTEXT(c, con); - c->state.blend.src = src; - c->state.blend.src_alpha = srcAlpha; - c->state.blend.dst = dst; - c->state.blend.dst_alpha = dstAplha; - c->state.blend.alpha_separate = 1; - if (c->state.enables & GGL_ENABLE_BLENDING) { - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -// ---------------------------------------------------------------------------- - -static void ggl_texEnvi(void* con, GGLenum target, - GGLenum pname, - GGLint param) -{ - GGL_CONTEXT(c, con); - if (target != GGL_TEXTURE_ENV || pname != GGL_TEXTURE_ENV_MODE) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - switch (param) { - case GGL_REPLACE: - case GGL_MODULATE: - case GGL_DECAL: - case GGL_BLEND: - case GGL_ADD: - if (c->activeTMU->env != param) { - c->activeTMU->env = param; - ggl_state_changed(c, GGL_TMU_STATE); - } - break; - default: - ggl_error(c, GGL_INVALID_ENUM); - } -} - -static void ggl_texEnvxv(void* con, GGLenum target, - GGLenum pname, const GGLfixed* params) -{ - GGL_CONTEXT(c, con); - if (target != GGL_TEXTURE_ENV) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - switch (pname) { - case GGL_TEXTURE_ENV_MODE: - ggl_texEnvi(con, target, pname, params[0]); - break; - case GGL_TEXTURE_ENV_COLOR: { - uint8_t* const color = c->activeTMU->env_color; - const GGLclampx r = gglClampx(params[0]); - const GGLclampx g = gglClampx(params[1]); - const GGLclampx b = gglClampx(params[2]); - const GGLclampx a = gglClampx(params[3]); - color[0] = (a-(a>>8))>>8; - color[1] = (r-(r>>8))>>8; - color[2] = (g-(g>>8))>>8; - color[3] = (b-(b>>8))>>8; - break; - } - default: - ggl_error(c, GGL_INVALID_ENUM); - return; - } -} - - -static void ggl_texParameteri(void* con, - GGLenum target, - GGLenum pname, - GGLint param) -{ - GGL_CONTEXT(c, con); - if (target != GGL_TEXTURE_2D) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - - if (param == GGL_CLAMP_TO_EDGE) - param = GGL_CLAMP; - - uint16_t* what = 0; - switch (pname) { - case GGL_TEXTURE_WRAP_S: - if ((param == GGL_CLAMP) || - (param == GGL_REPEAT)) { - what = &c->activeTMU->s_wrap; - } - break; - case GGL_TEXTURE_WRAP_T: - if ((param == GGL_CLAMP) || - (param == GGL_REPEAT)) { - what = &c->activeTMU->t_wrap; - } - break; - case GGL_TEXTURE_MIN_FILTER: - if ((param == GGL_NEAREST) || - (param == GGL_NEAREST_MIPMAP_NEAREST) || - (param == GGL_NEAREST_MIPMAP_LINEAR)) { - what = &c->activeTMU->min_filter; - param = GGL_NEAREST; - } - if ((param == GGL_LINEAR) || - (param == GGL_LINEAR_MIPMAP_NEAREST) || - (param == GGL_LINEAR_MIPMAP_LINEAR)) { - what = &c->activeTMU->min_filter; - param = GGL_LINEAR; - } - break; - case GGL_TEXTURE_MAG_FILTER: - if ((param == GGL_NEAREST) || - (param == GGL_LINEAR)) { - what = &c->activeTMU->mag_filter; - } - break; - } - - if (!what) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - - if (*what != param) { - *what = param; - ggl_state_changed(c, GGL_TMU_STATE); - } -} - -static void ggl_texCoordGradScale8xv(void* con, GGLint tmu, const int32_t* grad) -{ - GGL_CONTEXT(c, con); - texture_t& u = c->state.texture[tmu]; - u.shade.is0 = grad[0]; - u.shade.idsdx = grad[1]; - u.shade.idsdy = grad[2]; - u.shade.it0 = grad[3]; - u.shade.idtdx = grad[4]; - u.shade.idtdy = grad[5]; - u.shade.sscale= grad[6]; - u.shade.tscale= grad[7]; -} - -static void ggl_texCoord2x(void* con, GGLfixed s, GGLfixed t) -{ - GGL_CONTEXT(c, con); - c->activeTMU->shade.is0 = s; - c->activeTMU->shade.it0 = t; - c->activeTMU->shade.sscale= 0; - c->activeTMU->shade.tscale= 0; -} - -static void ggl_texCoord2i(void* con, GGLint s, GGLint t) -{ - ggl_texCoord2x(con, s<<16, t<<16); -} - -static void ggl_texGeni(void* con, GGLenum coord, GGLenum pname, GGLint param) -{ - GGL_CONTEXT(c, con); - if (pname != GGL_TEXTURE_GEN_MODE) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - - uint32_t* coord_ptr = 0; - if (coord == GGL_S) coord_ptr = &(c->activeTMU->s_coord); - else if (coord == GGL_T) coord_ptr = &(c->activeTMU->t_coord); - - if (coord_ptr) { - if (*coord_ptr != uint32_t(param)) { - *coord_ptr = uint32_t(param); - ggl_state_changed(c, GGL_TMU_STATE); - } - } else { - ggl_error(c, GGL_INVALID_ENUM); - } -} - -static void ggl_activeTexture(void* con, GGLuint tmu) -{ - GGL_CONTEXT(c, con); - if (tmu >= GGLuint(GGL_TEXTURE_UNIT_COUNT)) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - c->activeTMUIndex = tmu; - c->activeTMU = &(c->state.texture[tmu]); -} - -// ---------------------------------------------------------------------------- - -static void ggl_colorMask(void* con, GGLboolean r, - GGLboolean g, - GGLboolean b, - GGLboolean a) -{ - GGL_CONTEXT(c, con); - int mask = 0; - if (a) mask |= 1 << GGLFormat::ALPHA; - if (r) mask |= 1 << GGLFormat::RED; - if (g) mask |= 1 << GGLFormat::GREEN; - if (b) mask |= 1 << GGLFormat::BLUE; - if (c->state.mask.color != mask) { - c->state.mask.color = mask; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -static void ggl_depthMask(void* con, GGLboolean flag) -{ - GGL_CONTEXT(c, con); - if (c->state.mask.depth != flag?1:0) { - c->state.mask.depth = flag?1:0; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -static void ggl_stencilMask(void* con, GGLuint mask) -{ - GGL_CONTEXT(c, con); - if (c->state.mask.stencil != mask) { - c->state.mask.stencil = mask; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -// ---------------------------------------------------------------------------- - -static void ggl_alphaFuncx(void* con, GGLenum func, GGLclampx ref) -{ - GGL_CONTEXT(c, con); - if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - c->state.alpha_test.ref = gglFixedToIteratedColor(gglClampx(ref)); - if (c->state.alpha_test.func != func) { - c->state.alpha_test.func = func; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -// ---------------------------------------------------------------------------- - -static void ggl_depthFunc(void* con, GGLenum func) -{ - GGL_CONTEXT(c, con); - if ((func < GGL_NEVER) || (func > GGL_ALWAYS)) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - if (c->state.depth_test.func != func) { - c->state.depth_test.func = func; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -// ---------------------------------------------------------------------------- - -static void ggl_logicOp(void* con, GGLenum opcode) -{ - GGL_CONTEXT(c, con); - if ((opcode < GGL_CLEAR) || (opcode > GGL_SET)) { - ggl_error(c, GGL_INVALID_ENUM); - return; - } - if (c->state.logic_op.opcode != opcode) { - c->state.logic_op.opcode = opcode; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - - -// ---------------------------------------------------------------------------- - -void ggl_set_scissor(context_t* c) -{ - if (c->state.enables & GGL_ENABLE_SCISSOR_TEST) { - const int32_t l = c->state.scissor.user_left; - const int32_t t = c->state.scissor.user_top; - const int32_t r = c->state.scissor.user_right; - const int32_t b = c->state.scissor.user_bottom; - c->state.scissor.left = max(0, l); - c->state.scissor.right = min(c->state.buffers.color.width, r); - c->state.scissor.top = max(0, t); - c->state.scissor.bottom = min(c->state.buffers.color.height, b); - } else { - c->state.scissor.left = 0; - c->state.scissor.top = 0; - c->state.scissor.right = c->state.buffers.color.width; - c->state.scissor.bottom = c->state.buffers.color.height; - } -} - -void ggl_enable_blending(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_BLENDING)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_BLENDING; - else c->state.enables &= ~GGL_ENABLE_BLENDING; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_scissor_test(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_SCISSOR_TEST)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_SCISSOR_TEST; - else c->state.enables &= ~GGL_ENABLE_SCISSOR_TEST; - ggl_set_scissor(c); - } -} - -void ggl_enable_alpha_test(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_ALPHA_TEST)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_ALPHA_TEST; - else c->state.enables &= ~GGL_ENABLE_ALPHA_TEST; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_logic_op(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_LOGIC_OP)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_LOGIC_OP; - else c->state.enables &= ~GGL_ENABLE_LOGIC_OP; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_dither(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_DITHER)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_DITHER; - else c->state.enables &= ~GGL_ENABLE_DITHER; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_stencil_test(context_t* c, int enable) -{ -} - -void ggl_enable_depth_test(context_t* c, int enable) -{ - if (c->state.buffers.depth.format == 0) - enable = 0; - const int e = (c->state.enables & GGL_ENABLE_DEPTH_TEST)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_DEPTH_TEST; - else c->state.enables &= ~GGL_ENABLE_DEPTH_TEST; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_aa(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_AA)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_AA; - else c->state.enables &= ~GGL_ENABLE_AA; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_point_aa_nice(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_POINT_AA_NICE)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_POINT_AA_NICE; - else c->state.enables &= ~GGL_ENABLE_POINT_AA_NICE; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_w_lerp(context_t* c, int enable) -{ - const int e = (c->state.enables & GGL_ENABLE_W)?1:0; - if (e != enable) { - if (enable) c->state.enables |= GGL_ENABLE_W; - else c->state.enables &= ~GGL_ENABLE_W; - ggl_state_changed(c, GGL_PIXEL_PIPELINE_STATE); - } -} - -void ggl_enable_texture2d(context_t* c, int enable) -{ - if (c->activeTMU->enable != enable) { - const uint32_t tmu = c->activeTMUIndex; - c->activeTMU->enable = enable; - const uint32_t mask = 1UL << tmu; - if (enable) c->state.enabled_tmu |= mask; - else c->state.enabled_tmu &= ~mask; - if (c->state.enabled_tmu) c->state.enables |= GGL_ENABLE_TMUS; - else c->state.enables &= ~GGL_ENABLE_TMUS; - ggl_state_changed(c, GGL_TMU_STATE); - } -} - - -// ---------------------------------------------------------------------------- - -int64_t ggl_system_time() -{ -#if defined(HAVE_POSIX_CLOCKS) - struct timespec t; - t.tv_sec = t.tv_nsec = 0; - clock_gettime(CLOCK_THREAD_CPUTIME_ID, &t); - return int64_t(t.tv_sec)*1000000000LL + t.tv_nsec; -#else - // we don't support the clocks here. - struct timeval t; - t.tv_sec = t.tv_usec = 0; - gettimeofday(&t, NULL); - return int64_t(t.tv_sec)*1000000000LL + int64_t(t.tv_usec)*1000LL; -#endif -} - -// ---------------------------------------------------------------------------- - -void ggl_init_procs(context_t* c) -{ - GGLContext& procs = *(GGLContext*)c; - GGL_INIT_PROC(procs, scissor); - GGL_INIT_PROC(procs, activeTexture); - GGL_INIT_PROC(procs, bindTexture); - GGL_INIT_PROC(procs, bindTextureLod); - GGL_INIT_PROC(procs, colorBuffer); - GGL_INIT_PROC(procs, readBuffer); - GGL_INIT_PROC(procs, depthBuffer); - GGL_INIT_PROC(procs, enable); - GGL_INIT_PROC(procs, disable); - GGL_INIT_PROC(procs, enableDisable); - GGL_INIT_PROC(procs, shadeModel); - GGL_INIT_PROC(procs, color4xv); - GGL_INIT_PROC(procs, colorGrad12xv); - GGL_INIT_PROC(procs, zGrad3xv); - GGL_INIT_PROC(procs, wGrad3xv); - GGL_INIT_PROC(procs, fogGrad3xv); - GGL_INIT_PROC(procs, fogColor3xv); - GGL_INIT_PROC(procs, blendFunc); - GGL_INIT_PROC(procs, blendFuncSeparate); - GGL_INIT_PROC(procs, texEnvi); - GGL_INIT_PROC(procs, texEnvxv); - GGL_INIT_PROC(procs, texParameteri); - GGL_INIT_PROC(procs, texCoord2i); - GGL_INIT_PROC(procs, texCoord2x); - GGL_INIT_PROC(procs, texCoordGradScale8xv); - GGL_INIT_PROC(procs, texGeni); - GGL_INIT_PROC(procs, colorMask); - GGL_INIT_PROC(procs, depthMask); - GGL_INIT_PROC(procs, stencilMask); - GGL_INIT_PROC(procs, alphaFuncx); - GGL_INIT_PROC(procs, depthFunc); - GGL_INIT_PROC(procs, logicOp); - ggl_init_clear(c); -} - -void ggl_init_context(context_t* c) -{ - memset(c, 0, sizeof(context_t)); - ggl_init_procs(c); - ggl_init_trap(c); - ggl_init_scanline(c); - ggl_init_texture(c); - ggl_init_picker(c); - ggl_init_raster(c); - c->formats = gglGetPixelFormatTable(); - c->state.blend.src = GGL_ONE; - c->state.blend.dst = GGL_ZERO; - c->state.blend.src_alpha = GGL_ONE; - c->state.blend.dst_alpha = GGL_ZERO; - c->state.mask.color = 0xF; - c->state.mask.depth = 0; - c->state.mask.stencil = 0xFFFFFFFF; - c->state.logic_op.opcode = GGL_COPY; - c->state.alpha_test.func = GGL_ALWAYS; - c->state.depth_test.func = GGL_LESS; - c->state.depth_test.clearValue = FIXED_ONE; - c->shade.w0 = FIXED_ONE; - memcpy(c->ditherMatrix, gDitherMatrix, sizeof(gDitherMatrix)); -} - -void ggl_uninit_context(context_t* c) -{ - ggl_uninit_scanline(c); -} - -// ---------------------------------------------------------------------------- -}; // namespace android -// ---------------------------------------------------------------------------- - - - -using namespace android; - -ssize_t gglInit(GGLContext** context) -{ - void* const base = malloc(sizeof(context_t) + 32); - if (base) { - // always align the context on cache lines - context_t *c = (context_t *)((ptrdiff_t(base)+31) & ~0x1FL); - ggl_init_context(c); - c->base = base; - *context = (GGLContext*)c; - } else { - return -1; - } - return 0; -} - -ssize_t gglUninit(GGLContext* con) -{ - GGL_CONTEXT(c, (void*)con); - ggl_uninit_context(c); - free(c->base); - return 0; -} - |
