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| author | Martyn Capewell <martyn.capewell@arm.com> | 2009-12-07 15:00:19 +0000 |
|---|---|---|
| committer | Dave Butcher <david.butcher@arm.com> | 2009-12-07 15:00:19 +0000 |
| commit | f9e8ab03bd93d98567e96822535090a877594aba (patch) | |
| tree | 8acc30e434b023f43c4705b8d1d319705c7d9888 /libpixelflinger/col32cb16blend.S | |
| parent | 303254eb674991bbb79b887b0d49fef48ae5abd4 (diff) | |
| download | system_core-f9e8ab03bd93d98567e96822535090a877594aba.tar.gz system_core-f9e8ab03bd93d98567e96822535090a877594aba.tar.bz2 system_core-f9e8ab03bd93d98567e96822535090a877594aba.zip | |
NEON shortcut for flat colour blending into 16-bit
This is a shortcut for the needs descriptor
00000077:03515104_00000000_00000000. It requires blending a single 32-bit
colour value into a 16-bit framebuffer.
It's used when fading out the screen, eg. when a modal requester pops-up.
The PF JIT produces code for this using 24 instructions/pixel. The NEON
implementation requires 2.1 instructions/pixel. Performance hasn't been
benchmarked, but the improvement is quite visible.
This code has only been tested by inspection of the fading effect described
above, when press+holding a finger on the home screen to pop up the
Shortcuts/Widgets/Folders/Wallpaper requester.
Along with the NEON version, a fallback v5TE implementation is also provided.
This ARM version of col32cb16blend is not fully optimised, but is a reasonable
implementation, and better than the version produced by the JIT. It is here as
a fallback, if NEON is not available.
Diffstat (limited to 'libpixelflinger/col32cb16blend.S')
| -rw-r--r-- | libpixelflinger/col32cb16blend.S | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/libpixelflinger/col32cb16blend.S b/libpixelflinger/col32cb16blend.S new file mode 100644 index 00000000..1450bde8 --- /dev/null +++ b/libpixelflinger/col32cb16blend.S @@ -0,0 +1,78 @@ +/* libs/pixelflinger/col32cb16blend.S +** +** (C) COPYRIGHT 2009 ARM Limited. +** +** Licensed under the Apache License, Version 2.0 (the "License"); +** you may not use this file except in compliance with the License. +** You may obtain a copy of the License at +** +** http://www.apache.org/licenses/LICENSE-2.0 +** +** Unless required by applicable law or agreed to in writing, software +** distributed under the License is distributed on an "AS IS" BASIS, +** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. +** See the License for the specific language governing permissions and +** limitations under the License. +** +*/ + + .text + .align + + .global scanline_col32cb16blend_arm + +// +// This function alpha blends a fixed color into a destination scanline, using +// the formula: +// +// d = s + (((a + (a >> 7)) * d) >> 8) +// +// where d is the destination pixel, +// s is the source color, +// a is the alpha channel of the source color. +// + +// r0 = destination buffer pointer +// r1 = color value +// r2 = count + + +scanline_col32cb16blend_arm: + push {r4-r10, lr} // stack ARM regs + + mov r5, r1, lsr #24 // shift down alpha + mov r9, #0xff // create mask + add r5, r5, r5, lsr #7 // add in top bit + rsb r5, r5, #256 // invert alpha + and r10, r1, #0xff // extract red + and r12, r9, r1, lsr #8 // extract green + and r4, r9, r1, lsr #16 // extract blue + mov r10, r10, lsl #5 // prescale red + mov r12, r12, lsl #6 // prescale green + mov r4, r4, lsl #5 // prescale blue + mov r9, r9, lsr #2 // create dest green mask + +1: + ldrh r8, [r0] // load dest pixel + subs r2, r2, #1 // decrement loop counter + mov r6, r8, lsr #11 // extract dest red + and r7, r9, r8, lsr #5 // extract dest green + and r8, r8, #0x1f // extract dest blue + + smlabb r6, r6, r5, r10 // dest red * alpha + src red + smlabb r7, r7, r5, r12 // dest green * alpha + src green + smlabb r8, r8, r5, r4 // dest blue * alpha + src blue + + mov r6, r6, lsr #8 // shift down red + mov r7, r7, lsr #8 // shift down green + mov r6, r6, lsl #11 // shift red into 565 + orr r6, r7, lsl #5 // shift green into 565 + orr r6, r8, lsr #8 // shift blue into 565 + + strh r6, [r0], #2 // store pixel to dest, update ptr + bne 1b // if count != 0, loop + + pop {r4-r10, pc} // return + + + |
