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authorLeon Hong <leonhong@google.com>2011-10-12 17:37:58 -0700
committerLeon Hong <leonhong@google.com>2011-10-14 14:39:27 -0700
commit4f6e266df7b4384c43deeac4643a79dcf1063636 (patch)
tree4c1b8c5c596263f71ddf9e5ac62be118b59df99e /src
parent33113fcccefc422f984b6fbb89293c23d7d33a27 (diff)
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New touch interactivity
- Wallpaper responds to touch - Variable name and code format cleanup - Moved bg mesh data to external file Change-Id: Id6bc01061b7cb9fea874c72fae1aacf2f4765ba4
Diffstat (limited to 'src')
-rw-r--r--src/com/android/noisefield/NoiseFieldRS.java192
-rw-r--r--src/com/android/noisefield/NoiseFieldView.java3
-rw-r--r--src/com/android/noisefield/NoiseFieldWallpaper.java28
-rw-r--r--src/com/android/noisefield/noisefield.rs101
4 files changed, 147 insertions, 177 deletions
diff --git a/src/com/android/noisefield/NoiseFieldRS.java b/src/com/android/noisefield/NoiseFieldRS.java
index 3962e0a..2ea4878 100644
--- a/src/com/android/noisefield/NoiseFieldRS.java
+++ b/src/com/android/noisefield/NoiseFieldRS.java
@@ -20,15 +20,25 @@ import android.renderscript.Sampler;
import android.renderscript.Mesh.Primitive;
import android.renderscript.ProgramStore.BlendDstFunc;
import android.renderscript.ProgramStore.BlendSrcFunc;
+import android.os.Bundle;
+import android.app.WallpaperManager;
import android.util.Log;
+import android.view.MotionEvent;
+import java.io.InputStreamReader;
+import java.io.InputStream;
+import java.io.BufferedReader;
+import java.io.IOException;
+import java.util.ArrayList;
public class NoiseFieldRS {
+ public static String LOG_TAG = "NoiseField";
private Resources mRes;
private RenderScriptGL mRS;
private ScriptC_noisefield mScript;
- int mHeight;
- int mWidth;
+ private int mHeight;
+ private int mWidth;
+ private boolean mTouchDown;
private final BitmapFactory.Options mOptionsARGB = new BitmapFactory.Options();
private ScriptField_VpConsts mPvConsts;
@@ -41,7 +51,6 @@ public class NoiseFieldRS {
public void init(int dpi, RenderScriptGL rs,
Resources res, int width, int height) {
mDensityDPI = dpi;
-
mRS = rs;
mRes = res;
@@ -53,13 +62,12 @@ public class NoiseFieldRS {
Mesh.AllocationBuilder smb2 = new Mesh.AllocationBuilder(mRS);
- mDotParticles = new ScriptField_Particle(mRS, 150);
+ mDotParticles = new ScriptField_Particle(mRS, 83);
smb2.addVertexAllocation(mDotParticles.getAllocation());
smb2.addIndexSetType(Mesh.Primitive.POINT);
mScript = new ScriptC_noisefield(mRS, mRes, R.raw.noisefield);
-
mDotMesh = smb2.create();
mScript.set_dotMesh(mDotMesh);
mScript.bind_dotParticles(mDotParticles);
@@ -111,125 +119,44 @@ public class NoiseFieldRS {
private void createBackgroundMesh() {
// The composition and colors of the background mesh were plotted on paper and photoshop
- // first then translated to the code you see below. Points and colors are not random.
-
- mVertexColors = new ScriptField_VertexColor_s(mRS, 48);
- Float3 a = new Float3(-1.5f, 1.0f, 0.0f);
- Float3 b = new Float3(0.0f, 1.0f, 0.0f);
- Float3 c = new Float3(1.5f, 1.0f, 0.0f);
- Float3 d = new Float3(-1.05f, 0.3f, 0.0f);
- Float3 e = new Float3(-0.6f, 0.4f, 0.0f);
- Float3 f = new Float3(0.3f, 0.4f, 0.0f);
- Float3 g = new Float3(0.0f, 0.2f, 0.0f);
- Float3 h = new Float3(-0.6f, 0.1f, 0.0f);
- Float3 i = new Float3(-1.5f, -0.2f, 0.0f);
- Float3 j = new Float3(-0.45f, -0.3f, 0.0f);
- Float3 k = new Float3(-1.5f, -1.0f, 0.0f);
- Float3 l = new Float3(1.5f, -1.0f, 0.0f);
- mVertexColors.set_position(0, a, false);
- mVertexColors.set_color(0, (new Float4(0.08f,0.335f,0.406f, 1.0f)), false);
- mVertexColors.set_position(1, i, false);
- mVertexColors.set_color(1, (new Float4(0.137f,0.176f,0.225f, 1.0f)), false);
- mVertexColors.set_position(2, d, false);
- mVertexColors.set_color(2, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(3, a, false);
- mVertexColors.set_color(3, (new Float4(0.08f,0.335f,0.406f, 1.0f)), false);
- mVertexColors.set_position(4, d, false);
- mVertexColors.set_color(4, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(5, e, false);
- mVertexColors.set_color(5, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(6, a, false);
- mVertexColors.set_color(6, (new Float4(0.08f,0.335f,0.406f, 1.0f)), false);
- mVertexColors.set_position(7, e, false);
- mVertexColors.set_color(7, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(8, b, false);
- mVertexColors.set_color(8, (new Float4(0.133f,0.404f,0.478f, 1.0f)), false);
- mVertexColors.set_position(9, b, false);
- mVertexColors.set_color(9, (new Float4(0.133f,0.404f,0.478f, 1.0f)), false);
- mVertexColors.set_position(10, e, false);
- mVertexColors.set_color(10, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(11, f, false);
- mVertexColors.set_color(11, (new Float4(0.0f,0.124f,0.178f, 1.0f)), false);
- mVertexColors.set_position(12, b, false);
- mVertexColors.set_color(12, (new Float4(0.133f,0.404f,0.478f, 1.0f)), false);
- mVertexColors.set_position(13, f, false);
- mVertexColors.set_color(13, (new Float4(0.0f,0.124f,0.178f, 1.0f)), false);
- mVertexColors.set_position(14, c, false);
- mVertexColors.set_color(14, (new Float4(0.002f,0.173f,0.231f, 1.0f)), false);
- mVertexColors.set_position(15, c, false);
- mVertexColors.set_color(15, (new Float4(0.002f,0.173f,0.231f, 1.0f)), false);
- mVertexColors.set_position(16, f, false);
- mVertexColors.set_color(16, (new Float4(0.0f,0.124f,0.178f, 1.0f)), false);
- mVertexColors.set_position(17, l, false);
- mVertexColors.set_color(17, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(18, f, false);
- mVertexColors.set_color(18, (new Float4(0.0f,0.124f,0.178f, 1.0f)), false);
- mVertexColors.set_position(19, e, false);
- mVertexColors.set_color(19, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(20, g, false);
- mVertexColors.set_color(20, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(21, f, false);
- mVertexColors.set_color(21, (new Float4(0.0f,0.124f,0.178f, 1.0f)), false);
- mVertexColors.set_position(22, g, false);
- mVertexColors.set_color(22, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(23, l, false);
- mVertexColors.set_color(23, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(24, g, false);
- mVertexColors.set_color(24, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(25, e, false);
- mVertexColors.set_color(25, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(26, h, false);
- mVertexColors.set_color(26, (new Float4(0.002f,0.196f,0.233f, 1.0f)), false);
- mVertexColors.set_position(27, h, false);
- mVertexColors.set_color(27, (new Float4(0.002f,0.196f,0.233f, 1.0f)), false);
- mVertexColors.set_position(28, e, false);
- mVertexColors.set_color(28, (new Float4(0.0f,0.184f,0.233f, 1.0f)), false);
- mVertexColors.set_position(29, d, false);
- mVertexColors.set_color(29, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(30, d, false);
- mVertexColors.set_color(30, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(31, i, false);
- mVertexColors.set_color(31, (new Float4(0.137f,0.176f,0.225f, 1.0f)), false);
- mVertexColors.set_position(32, h, false);
- mVertexColors.set_color(32, (new Float4(0.002f,0.196f,0.233f, 1.0f)), false);
- mVertexColors.set_position(33, j, false);
- mVertexColors.set_color(33, (new Float4(0.002f,0.059f,0.09f, 1.0f)), false);
- mVertexColors.set_position(34, h, false);
- mVertexColors.set_color(34, (new Float4(0.002f,0.196f,0.233f, 1.0f)), false);
- mVertexColors.set_position(35, i, false);
- mVertexColors.set_color(35, (new Float4(0.137f,0.176f,0.225f, 1.0f)), false);
- mVertexColors.set_position(36, j, false);
- mVertexColors.set_color(36, (new Float4(0.002f,0.059f,0.09f, 1.0f)), false);
- mVertexColors.set_position(37, i, false);
- mVertexColors.set_color(37, (new Float4(0.137f,0.176f,0.225f, 1.0f)), false);
- mVertexColors.set_position(38, k, false);
- mVertexColors.set_color(38, (new Float4(0.204f,0.212f,0.218f, 1.0f)), false);
- mVertexColors.set_position(39, l, false);
- mVertexColors.set_color(39, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(40, j, false);
- mVertexColors.set_color(40, (new Float4(0.002f,0.059f,0.09f, 1.0f)), false);
- mVertexColors.set_position(41, k, false);
- mVertexColors.set_color(41, (new Float4(0.204f,0.212f,0.218f, 1.0f)), false);
- mVertexColors.set_position(42, g, false);
- mVertexColors.set_color(42, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(43, h, false);
- mVertexColors.set_color(43, (new Float4(0.002f,0.196f,0.233f, 1.0f)), false);
- mVertexColors.set_position(44, j, false);
- mVertexColors.set_color(44, (new Float4(0.002f,0.059f,0.09f, 1.0f)), false);
- mVertexColors.set_position(45, l, false);
- mVertexColors.set_color(45, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(46, g, false);
- mVertexColors.set_color(46, (new Float4(0.0f,0.088f,0.135f, 1.0f)), false);
- mVertexColors.set_position(47, j, false);
- mVertexColors.set_color(47, (new Float4(0.002f,0.059f,0.09f, 1.0f)), false);
+ // first then translated to the csv file in raw. Points and colors are not random.
+ ArrayList<String> meshData = new ArrayList<String>();
+ InputStream inputStream = mRes.openRawResource(R.raw.bgmesh);
+ BufferedReader reader = new BufferedReader(new InputStreamReader(inputStream));
+ try {
+ String line;
+ while ((line = reader.readLine()) != null) {
+ meshData.add(line);
+ }
+ } catch (IOException e) {
+ Log.e(LOG_TAG, "Unable to load background mesh from csv file.");
+ } finally {
+ try {
+ inputStream.close();
+ } catch (IOException e) {
+ Log.e(LOG_TAG, "Unable to close background mesh csv file.");
+ }
+ }
+ int meshDataSize = meshData.size();
+ mVertexColors = new ScriptField_VertexColor_s(mRS, meshDataSize);
+ for (int i=0; i<meshDataSize; i++) {
+ String line = (String) meshData.get(i);
+ String[] values = line.split(",");
+ float xPos = Float.parseFloat(values[0]);
+ float yPos = Float.parseFloat(values[1]);
+ float red = Float.parseFloat(values[2]);
+ float green = Float.parseFloat(values[3]);
+ float blue = Float.parseFloat(values[4]);
+ mVertexColors.set_position(i, new Float3(xPos, yPos, 0.0f), false);
+ mVertexColors.set_color(i, new Float4(red, green, blue, 1.0f), false);
+ }
mVertexColors.copyAll();
Mesh.AllocationBuilder backgroundBuilder = new Mesh.AllocationBuilder(mRS);
backgroundBuilder.addIndexSetType(Primitive.TRIANGLE);
backgroundBuilder.addVertexAllocation(mVertexColors.getAllocation());
mScript.set_gBackgroundMesh(backgroundBuilder.create());
-
mScript.bind_vertexColors(mVertexColors);
}
@@ -250,7 +177,6 @@ public class NoiseFieldRS {
ProgramVertex programVertexBackground = backgroundBuilder.create();
mScript.set_vertBg(programVertexBackground);
-
updateProjectionMatrices();
ProgramVertex.Builder builder = new ProgramVertex.Builder(mRS);
@@ -298,15 +224,33 @@ public class NoiseFieldRS {
public void stop() {
mRS.bindRootScript(null);
-
- }
-
- public void setOffset(float xOffset, float yOffset, int xPixels, int yPixels) {
- mScript.set_xOffset(xOffset - 0.5f);
}
public void resize(int w, int h) {
}
-}
+ public void onTouchEvent(MotionEvent ev) {
+ int act = ev.getActionMasked();
+ if (act == MotionEvent.ACTION_UP || act == MotionEvent.ACTION_POINTER_UP) {
+ if(mTouchDown){
+ mTouchDown = false;
+ mScript.set_touchDown(mTouchDown);
+ }
+ return;
+ } else if( act == MotionEvent.ACTION_DOWN
+ || act == MotionEvent.ACTION_MOVE
+ || act == MotionEvent.ACTION_POINTER_DOWN) {
+ int pcount = ev.getPointerCount();
+
+ if(!mTouchDown){
+ mTouchDown = true;
+ mScript.set_touchDown(mTouchDown);
+ }
+ if(pcount > 0){
+ // just send first pointer position
+ mScript.invoke_touch(ev.getX(0), ev.getY(0));
+ }
+ }
+ }
+} \ No newline at end of file
diff --git a/src/com/android/noisefield/NoiseFieldView.java b/src/com/android/noisefield/NoiseFieldView.java
index aa9bf6a..8a5e95f 100644
--- a/src/com/android/noisefield/NoiseFieldView.java
+++ b/src/com/android/noisefield/NoiseFieldView.java
@@ -27,7 +27,6 @@ public class NoiseFieldView extends RSSurfaceView {
mRender = new NoiseFieldRS();
mRender.init(240, mRS, getResources(), w, h);
}
-
}
@Override
@@ -39,4 +38,4 @@ public class NoiseFieldView extends RSSurfaceView {
}
}
-}
+} \ No newline at end of file
diff --git a/src/com/android/noisefield/NoiseFieldWallpaper.java b/src/com/android/noisefield/NoiseFieldWallpaper.java
index 09661cf..08a6769 100644
--- a/src/com/android/noisefield/NoiseFieldWallpaper.java
+++ b/src/com/android/noisefield/NoiseFieldWallpaper.java
@@ -10,6 +10,8 @@ import android.service.wallpaper.WallpaperService.Engine;
import android.util.DisplayMetrics;
import android.view.SurfaceHolder;
import android.view.WindowManager;
+import android.util.Log;
+import android.view.MotionEvent;
public class NoiseFieldWallpaper extends WallpaperService {
@@ -21,7 +23,7 @@ public class NoiseFieldWallpaper extends WallpaperService {
private class RenderScriptEngine extends Engine {
private RenderScriptGL mRenderScript = null;
private NoiseFieldRS mWallpaperRS = null;
- private int densityDPI;
+ private int mDensityDPI;
@Override
public void onCreate(SurfaceHolder surfaceHolder) {
@@ -33,7 +35,7 @@ public class NoiseFieldWallpaper extends WallpaperService {
DisplayMetrics metrics = new DisplayMetrics();
((WindowManager) getApplication().getSystemService(Service.WINDOW_SERVICE))
.getDefaultDisplay().getMetrics(metrics);
- densityDPI = metrics.densityDpi;
+ mDensityDPI = metrics.densityDpi;
}
@Override
@@ -71,7 +73,10 @@ public class NoiseFieldWallpaper extends WallpaperService {
}
@Override
- public void onSurfaceChanged(SurfaceHolder surfaceHolder, int format, int width, int height) {
+ public void onSurfaceChanged(SurfaceHolder surfaceHolder,
+ int format,
+ int width,
+ int height) {
super.onSurfaceChanged(surfaceHolder, format, width, height);
if (mRenderScript != null) {
@@ -80,7 +85,7 @@ public class NoiseFieldWallpaper extends WallpaperService {
if (mWallpaperRS == null) {
mWallpaperRS = new NoiseFieldRS();
- mWallpaperRS.init(densityDPI, mRenderScript, getResources(), width, height);
+ mWallpaperRS.init(mDensityDPI, mRenderScript, getResources(), width, height);
mWallpaperRS.start();
}
@@ -88,12 +93,9 @@ public class NoiseFieldWallpaper extends WallpaperService {
}
@Override
- public Bundle onCommand(String action, int x, int y, int z, Bundle extras,
- boolean resultRequested) {
- if (mWallpaperRS != null) {
- // return mWallpaperRS.onCommand(action, x, y, z, extras, resultRequested);
- }
- return null;
+ public void onTouchEvent(MotionEvent ev) {
+ super.onTouchEvent(ev);
+ mWallpaperRS.onTouchEvent(ev);
}
@Override
@@ -107,11 +109,5 @@ public class NoiseFieldWallpaper extends WallpaperService {
}
}
}
-
- @Override
- public void onOffsetsChanged(float xOffset, float yOffset, float xOffsetStep,
- float yOffsetStep, int xPixelOffset, int yPixelOffset) {
- mWallpaperRS.setOffset(xOffset, yOffset, xPixelOffset, yPixelOffset);
- }
}
}
diff --git a/src/com/android/noisefield/noisefield.rs b/src/com/android/noisefield/noisefield.rs
index f6b16d8..751f603 100644
--- a/src/com/android/noisefield/noisefield.rs
+++ b/src/com/android/noisefield/noisefield.rs
@@ -49,7 +49,7 @@ rs_mesh dotMesh;
rs_mesh gBackgroundMesh;
float densityDPI;
-float xOffset = 0.0;
+bool touchDown = false;
#define B 0x100
#define BM 0xff
@@ -60,30 +60,31 @@ static float g3[B + B + 2][3];
static float g2[B + B + 2][2];
static float g1[B + B + 2];
-static float noise_sCurve(float t)
-{
+// used for motion easing from touch to non-touch state
+static float touchInfluence = 0;
+
+static float touchX = 0;
+static float touchY = 0;
+
+static float noise_sCurve(float t) {
return t * t * (3.0f - 2.0f * t);
}
-static void normalizef2(float v[])
-{
+static void normalizef2(float v[]) {
float s = (float)sqrt(v[0] * v[0] + v[1] * v[1]);
v[0] = v[0] / s;
v[1] = v[1] / s;
}
-static void normalizef3(float v[])
-{
+static void normalizef3(float v[]) {
float s = (float)sqrt(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
v[0] = v[0] / s;
v[1] = v[1] / s;
v[2] = v[2] / s;
}
-void init()
-{
+void init() {
int i, j, k;
-
for (i = 0; i < B; i++) {
p[i] = i;
@@ -114,8 +115,7 @@ void init()
}
}
-static float noisef2(float x, float y)
-{
+static float noisef2(float x, float y) {
int bx0, bx1, by0, by1, b00, b10, b01, b11;
float rx0, rx1, ry0, ry1, sx, sy, a, b, t, u, v;
float *q;
@@ -155,10 +155,10 @@ static float noisef2(float x, float y)
return 1.5f * mix(a, b, sy);
}
-void positionParticles(){
+void positionParticles() {
Particle_t* particle = dotParticles;
int size = rsAllocationGetDimX(rsGetAllocation(dotParticles));
- for(int i=0; i<size; i++){
+ for(int i=0; i<size; i++) {
particle->position.x = rsRand(-1.0f, 1.0f);
particle->position.y = rsRand(-1.0f, 1.0f);
particle->speed = rsRand(0.0002f, 0.02f);
@@ -171,16 +171,26 @@ void positionParticles(){
}
}
-int root(){
- rsgClearColor(0.0, 0.0, 0.0, 1.0f);
-
- VertexColor* vert = vertexColors;
- int size = rsAllocationGetDimX(rsGetAllocation(vertexColors));
- for(int i=0; i<size; i++){
- vert->offsetX = xOffset;
- vert++;
+void touch(float x, float y) {
+ bool landscape = rsgGetWidth() > rsgGetHeight();
+ float wRatio;
+ float hRatio;
+ if(!landscape){
+ wRatio = 1.0;
+ hRatio = rsgGetHeight()/rsgGetWidth();
+ } else {
+ hRatio = 1.0;
+ wRatio = rsgGetWidth()/rsgGetHeight();
}
+ touchInfluence = 1.0;
+ touchX = x/rsgGetWidth() * wRatio * 2 - wRatio;
+ touchY = -(y/rsgGetHeight() * hRatio * 2 - hRatio);
+}
+
+int root() {
+ rsgClearColor(0.0, 0.0, 0.0, 1.0f);
+ int size = rsAllocationGetDimX(rsGetAllocation(vertexColors));
rsgBindProgramVertex(vertDots);
rsgBindProgramFragment(fragDots);
rsgBindTexture(fragDots, 0, textureDot);
@@ -194,11 +204,13 @@ int root(){
// dots
Particle_t* particle = dotParticles;
size = rsAllocationGetDimX(rsGetAllocation(dotParticles));
- for(int i=0; i<size; i++){
+ float rads;
+ float speed;
+ for(int i=0; i<size; i++) {
if(particle->life < 0 || particle->position.x < -1.2 ||
particle->position.x >1.2 || particle->position.y < -1.7 ||
- particle->position.y >1.7){
+ particle->position.y >1.7) {
particle->position.x = rsRand(-1.0f, 1.0f);
particle->position.y = rsRand(-1.0f, 1.0f);
particle->speed = rsRand(0.0002f, 0.02f);
@@ -209,35 +221,52 @@ int root(){
particle->alpha = particle->alphaStart;
}
+ float touchDist = sqrt(pow(touchX - particle->position.x, 2) +
+ pow(touchY - particle->position.y, 2));
+
float noiseval = noisef2(particle->position.x, particle->position.y);
+ if(touchDown || touchInfluence > 0.0) {
+ if(touchDown){
+ touchInfluence = 1.0;
+ }
+ rads = atan2(touchX - particle->position.x + noiseval,
+ touchY - particle->position.y + noiseval);
+ if(touchDist != 0){
+ speed = ( (0.25 + (noiseval * particle->speed + 0.01)) / touchDist * 0.3 );
+ speed = speed * touchInfluence;
+ } else {
+ speed = .3;
+ }
+ particle->position.x += cos(rads) * speed * 0.2;
+ particle->position.y += sin(rads) * speed * 0.2;
+ }
- float speed = noiseval * particle->speed + 0.01;
float angle = 360 * noiseval * particle->wander;
- float rads = angle * 3.14159265 / 180.0;
+ speed = noiseval * particle->speed + 0.01;
+ rads = angle * 3.14159265 / 180.0;
- particle->position.x += cos(rads) * speed * 0.24;
- particle->position.y += sin(rads) * speed * 0.24;
+ particle->position.x += cos(rads) * speed * 0.33;
+ particle->position.y += sin(rads) * speed * 0.33;
particle->life--;
particle->death++;
float dist = sqrt(particle->position.x*particle->position.x +
particle->position.y*particle->position.y);
- if(dist < 0.95){
+ if(dist < 0.95) {
dist = 0;
particle->alphaStart *= (1-dist);
-
} else {
dist = dist-0.95;
- if(particle->alphaStart < 1.0f){
+ if(particle->alphaStart < 1.0f) {
particle->alphaStart +=0.01;
particle->alphaStart *= (1-dist);
}
}
- if(particle->death < 101){
+ if(particle->death < 101) {
particle->alpha = (particle->alphaStart)*(particle->death)/100.0;
- } else if(particle->life < 101){
+ } else if(particle->life < 101) {
particle->alpha = particle->alpha*particle->life/100.0;
} else {
particle->alpha = particle->alphaStart;
@@ -246,6 +275,8 @@ int root(){
particle++;
}
+ if(touchInfluence > 0) {
+ touchInfluence-=0.01;
+ }
return 35;
-
-}
+} \ No newline at end of file